Welcome to the Ring Realms
Beware of spoilers contained herein. These words be out of time and continuity. They are just facts and they know not what they do...
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   M   From Mada  To N-space
mada Elvish. Informal usage for 'mother'.
See Also:  elvish
Maehr Cateye See Cateye, Maehr.
mage Simply a person who uses or is knowledgeable in the science of magic.
See Also:  magic
mage-lights Mage-lights are similar to priest-lights, the only major difference being the guild that installs them.
See Also:  guild, mage, magic, priest-lights
magelight A object enchanted to give off illumination. A fairly common spell in the realms is a continuous or perpetual illumination incantation that can be cast on objects. The light isn't truly perpetual, it gradually consumes the object that it is cast upon. Additionally, the object can only be a contiguous mass up to about a stone in weight. Depending on the density of material, it may last only a few days (a candle wick), to a decade (a shaped one stone hunk of lead). Magelights are a commodity in large kingdoms, and some folk apprentice as wizards simply to be employed as light-crafters.
See Also:  glow-globes, stone
magestrix Title given to the ruler of the fourth alliance. Aarlen Frielos has held this title for more than ten thousand cycles. The title was developed for her and is derivative of the words 'majesty','mage', and 'dominatrix'. Aarlen's rule over the technical worlds is largely because of her skills both as a technologist and mage, and her even rarer talent of being able to blend the two.
See Also:  Frielos, Aarlen, mage, magic
magic Magic in the Ring Realms is a science, but unlike a technical science it is an elitest pursuit. While anyone can study and understand biology, and put its principles to use, the same cannot be said for magic. It's largely believed that all creatures have the ability to wield magic to a certain degree, however the spark which allows us to tap into that power is typically too small to do anything significant with. The evidence of this at work are those isolated moments in our lives when we experience deja vu, briefly see another's thoughts, or foretell the future.

While magic itself can be learned, the powers that can be attained cover a vast range, from simple hand illusions to the altering of reality on a interdimensional level. In some cases, creatures can substitute personal and psionic (mind power) energies for the gift that allows most mages to cast spells and manipulate magical energies.

Magic is not a specific energy or range of energies. It is more of metaphor that encapsulates a "principle" of action and reaction. In the Realms, the true magic is defined as:

The persistent ability to manipulate the environment in ways otherwise impossible without the utilization of natural phenomena, the influence or cooperation of physical bodies, or the use external artifices.

By this definition then, powers such as telepathy, and telekenesis, and other abilities of mind qualify as magic. However, they are not what is considered "traditional" or "ritual" magic.

Ritual magic uses the wielder's magical spark and aspects of "sympathetic bonding" to generate chains of forces that act in place of birth-granted abilities to mentally tap and manipulate energy. In another regard, these ritual formulas substitute for an actual working knowledge of the mechanics and physics that make a particular feat possible. Rituals are coded schemes that at the basic level simply unleash simple reactions while at the higher complexities are actually sonic mnemonics that generate sympathetic reactions in dimensional space that can unleash whole chains of complex energetic interactions. As a mage increases in power and knowledge, his/her reliance on "ritual" totems for the performance of magical feats grows less.

Magical sophistication falls into categories at follows:

1st OrderRaw Ritual The most basic level where all priciples of magic are taken by rote and no underlying understanding of the physics or laws is assumed. Most shamanistic magic exists at this level
2nd OrderReinforced Ritual Rituals are assisted by a rudimentary knowledge of natural laws and fundamental sciences. This is the level of most trained lower-order mages.
3rd OrderAcademic Ritual Rituals are combined and enchanced with more sophisticated studies and scientific priciples like chemistry and alchemy. Mages who have advanced to the point where they may expand their abilities without a mentor's guidance have this level of magic.
4th OrderElaborate Ritual Lower order rituals can be performed by force of will alone. The mage's academic understanding of rituals and their interaction with nature and physics allows them to create simple rituals that can be followed by other mages. They can also alter rituals to create slightly different effects. At this level of skill, a mage can insinuate ("bind") magical energies into an artifice. Magical staves, swords, wands, and the like are examples of this ability.
5th OrderSophisticated Ritual The mage begins to develop psuedo-psionic capabilities. Many lower-level rituals can be performed with little or no concentration. The mage's reliance on ritual is now a matter of following "templates" or "guidepaths" which tap the interactions of energy. The mage begins to manipulate the powers "manually".
6th OrderPsionic /
Pure psionics are considered to practice magic of the sixth order. However, a being who uses mental energies like telepathy or telekenesis do not have the broad scope of abilities a ritual mage typically possesses. On the other hand, a creature who can perform such feats without resorting to rituals tends to have more flexibly and control in their application. Generally, psionicists have greater capablities in their narrow spectrum of power. Ritual mages at this level can work magical energies in abstract ways and can combine them into newer structures. Rituals become "source material" that can be treated as building blocks.
7th OrderReinforced Psionic /
Free ritual
At this level the creature's psionic potential affects a broader spectrum of the physical world and chains of interaction can be stimulated into motion. They can perform feats like cellular adjustment (healing). Mages of this order rely little on ritual. Their understanding of ritual is complete enough that they can "make it up as they go". They are essentially still using rituals but are now only using them as anchoring or controlling points in their magic.
8th OrderPsi-Master /
Ritual Independent
Psionic creatures begin to exhibit broad powers that are in many ways like ritual magic only performed by force of will alone. They can develop skills like self teleportation, dimensional travel, and can in some instances control their psyche so completely that they are independent of their physical bodies. Mages at this skill level no longer rely on ritual except for reference and ideas. They freely combine energies and are limited only by endurance of their physical bodies.
9th OrderLiving Magic The highest order of psionics and magic is cosmic or "living" magic where the creature becomes in tune with the physical nature of the cosmos and can manipulate it directly. The 9th order of magic is the top of the scale but creatures that possess this level of ability have a tremendous range in scope of their cabilities. At one end of the range might be the ability to control storms or perform miracle healing-- in the Ring Realms the other end of the scale is the strength to destroy stars and alter the flow of time.

See Also:  energy, interdimensional, mage, psionic, Ring Realms, telekenesis, telepathy
magister A law maker whose function it is to make official charges against criminals.
Magni One of the two sons of Thor. The other son's name is Modi.
See Also:  Modi, Thor
magocracy A magocracy is a government where people with magical ability are the decisive head of the administration. In this system, magic-users (including spell casting priests, bards, and dabblers in magic) all enjoy elevated social status. In extreme cases of Magocracy, mundane (non-casters) are second class citizens or even serviles. The Magocratic Alliance of the 39 worlds is governing body that moderates trade between the main planets of the Crown ring (chain of connected worlds). The great elder Elsbeth Crowninshield is nominal adviser to the magocratic counsel. Members of her family have served in some capacity on the council or its administration for more than hundred generations.
See Also:  Crowninshield, Elsbeth, elder, magocratic, magic, worlds of the prime ring
magocratic While a magocracy is a government headed by mages. The magocratic rule, is governance by magic. Specifically in judicial matters where scrying, sooth magics, and other enchantments are used to divine the veracity of testimony. High court magocratic decisions are usually determined by a majority consensus of five casters, two priests and three mages. Magocratic governments tend to be strict but fair, and corruption while not unheard of is typically low. Mages, by nature are largely academics with pragmatic outlooks. However, because most mages would rather get on with their latest research project than deal with bureaucratic paperwork, tends to make these governments very slow and plodding in their authoritative response to the needs of the subordinate society.
See Also:  magocracy, magic, scrying
makoto G'yaki dialect, true or truth.
See Also:  G'yaki
Malan The kingdom of the elves north of Ivaneth ruled by King Jhaann T'Evagduran and Queen Kalindinai. Malan is one of the most powerful nations in Sharikaar.
See Also:  elves, Ivaneth, malanian, Moonshaes, Sharikaar, T'Evagduran, Jhaann (King), T'Evagduran, Kalindinai (Queen)
malanian Of or hailing from Malan. See Malan.
See Also:  Malan
Malbraion Malbraion is the name of the residence in which Sarai lives. The whole wing in which the quarters reside is called Green Run. Malbraion has facilities to house and prepare meals for 30 people in addition to the maid staff of 8, the 6 stewards, and 4 permanent guards.
See Also:  T'Evagduran, Sarai (3rd Princess)
Malhama (City Of) Throne capital of Istavarron and residence of the Crowninshield nobility. This is the birth place of Daedalus Silvarron. The name Malhama means 'throne' in the Silcanna dialect of the elvish language. The core district of Malhama is also the location of Elsbeth Crowninshield's primary residence.
See Also:  Crowninshield, Elsbeth, elvish, Istavarron, Silcanna, Silvarron, Daedalus
malicent gem A gem stolen by Wren Kergatha and Grahm Tuffala in Wren's early days. his particular theft is of note because it was the last job she did as member of the Brethren guild before the former was destroyed. The other thing of note is that the gem was taken from a particularly powerful Corwinian sorcerer who managed to get a piece of the young woman before she made off with her stolen goods.
See Also:  ascendant, corwinian, guild, Kergatha, Liandra {Wren} Idun-daughter, Tuffala, Grahm
Mandrimin Ancient Ta'arthak Nola (savant of matter) who is attributed with inventing the process of magical teleportation.
See Also:  nola, savant, ta'arthak nola, teleportation
mandriminian algorithm The basis of all magical teleportation. It is the creation of the savant of matter, Mandrimin, who devised a method of extracting of simulcraic derivatives from chaotic space. What this boils down to is that any object and it's constituent components is vastly complex and invariably too much information to handle or move around. What Mandrimin did was create a indirect magical method for searching a fractal dimension for simulcra. A simulcra is something very similar (but not necessarily exact) to another thing. Fractals are mathematical concepts, essentially coordinates in range of values in a set of matrixed equations. Simulcra can be located in the patterns and thus something very complex can be expressed in a set of simple (by comparison) equations. Mandrimin's technique used this idea to minimize the expression space for a transport subject. Human beings are extremely fragile, so in order for a person to survive teleportation, there needed to be intelligence able to take the base simulcra and create a working model from it. The simulcra, otherwise known as interpolated particulate helices, were modified by what was called an analogue correction matrices, that allowed for the quantization differences in the fractal compression. The little known aspect of Mandrimin's research is that it was less new as it was rediscovered. His secret discovery was the teleportational vexhel. An intelligent magical function built into fabric of Eternity itself. The vexhel leverages universal memory, temporal shadows in transition space, to reduce a person or object to their transitory coordinates in non-consecutive time. Mandrimin learned that the Firsts used this vexhel as a means of instantaneous spacial translocation. His real work was reverse engineering the mechanism and translating the mechanism for use in current day magic. A lesser known achievement was his collaboration on a teleportational genome. An inheritable biological trait that enabled teleportation. This evolutionary modification was released into the wild, and it is guessed that no less than ten percent of all creatures existing in the realms possess the adaptation. However, in order to use that trait they must also have the necessary heterotropic energy to activate and power the interaction. So in the vast majority of creatures, this innate ability goes untapped, as only immorts, mages, and other gifted people usually ever have that much physical energy.
See Also:  coordinates, energy, Eternity, heterotropic, Mandrimin, magic, non-consecutive time, savant, simulcra, simulcraic, teleportation, temporal, vexhel
Marintown Village in the borderlands of Ivaneth.
See Also:  Ivaneth
Marna Solaris see Solaris, Marna (Vatraena).
See Also:  ascendant, Solaris, Marna (Counsel) (Vatraena), vatraena
Masters Guild A shadowy cartel dedicated to best thieves and spies throughout the Ring Realms. At its inception, the guild's primary function was to act as a neutral ground and forum where potentially rival guild masters could meet and negotiate in safety. Later, it became an elitist "club" with bragging rights for those who could pass the stringent indoctrination ritual. The core members of this guild were renowned for their possession of magic devices called a "shadow cloaks" that were a creation granted to the favored members of the guild through the cooperation of certain pantheon lords.

There were "greater" and "lesser" versions of these cloaks. Most of these cloaks could make the wearer invisible in the shadows, could create dimensional gaps in solid material, and itself could act as a storage vessel that gave a "summoning" ability to the items stored within. The most characteristic, and perhaps most frightening, attribute of these cloaks was their ability to stretch and move as though alive. The wearer could mentally manipulate the cloak like tentacles and could use it to simply intimidate an opponent or attack them by wrapping the malleable fabric around the target. A person caught and wrapped up by the cloak could be swallowed into its interdimensional depths and thereby be trapped.

The half-drow immort Adorne Doonweir was responsible for the guild's creation and its governing. She acted as an emissary, negotiator, task mistress, and financial coordinator. One of the ways the guild supported its existence was by selling "insurance" to various kingdoms, providing "security" to valued royal assets. Another major contributor to the guild's coffers was its "lost and found" service. For a fee, the guild would track down lost valuables and return them. Because of the lucrative nature of these endeavors, Adorne always negotiated in good faith, and built a sterling reputation as an overlord guild that made good on its promises. The guild also served as a talent resource, hooking up clients with the right people "for the job".

An offshoot of the masters guild were the D'klace who trafficked in a much darker product--murder for hire. The goal of the D'klace was to be so good at their job that they would become a deterrent force. With the shadow cloaks as a tool, there were few places D'klace assassins could not slip into and do their worst. As was their goal, the D'klace did end up retained to protect lives more often than to take them.

Adorne was never really comfortable with the D'klace and tried to keep the two sects as distinct and separate from each other as possible. While no angel, and certainly not opposed to killing for the right reasons, Adorne had no real desire to sell death. She felt, and rightfully so, that sooner or later, the wrong mark would die, and the guild would find itself in the middle of vendetta orchestrated by some powerful adventuring group or kingdom.

The masters guild had very close ties to the Dream Merchants, and used the services of the latter for many purposes. It was fairly well known that rogue Kriar great loremage Theln Azygos of the Dream Merchants and Adorne were fairly close acquaintances. How they initially met, or what the basis of their friendship is, is something that remains unknown.
See Also:  Azygos, Theln, Dream Merchants, drow, D'klace, guild, hybrid (golem), interdimensional, immort, jyril/kriar war, kriar, loremage, magic, Ring Realms

Mataya Founder of the lore-knight's code of ethics. A renowned paladin and philosopher who documented the guidelines for genteel and enlightened behavior. Mataya was both a revered scholar and a potent warrior who required all of his servants to be able to read and write at a minimum. At the time of his death the first lore-knight had built up a considerable entourage of men and women fanatically dedicated to his ideals out of love and regard for the man and his innumerable generosities and pious behavior.

Corim Vale and Ess Targallae are notable realms personalities that follow the lore-knight credo, peace through learning.

Mataya lived about two thousand cycles prior to the events of the different Realms books. Originally, Mataya was a secular paladin of Shani. However, a sect war between the pantheon of Navagraha and the gods following Surya and pantheon of Enlil and the gods following Anu resulted in the death of many mortals dear to Mataya. These losses and the continued agendas of self-involved gods eventually soured him on the sects being the source of spiritual and intellectual truth. He and many men and women who had been inspired by his deeds and courage broke away to form 'The Way' which was essentially an armed institution of higher learning that taught warriors both battle and eridition.

Mataya lived approximately three-hundred years, and inspired several generations of followers. His schools financed themselves by hiring out squadrons of paladins to keep the peace in various kingdoms and worlds throughout the Realms.

In the wake of Mataya's death, the organization splintered into several factions. A few of which emphasized the ideals to the point of draconian rule and zealotry. Two notable factions of the Mataya called the Lore Guardians and Gate Sentinels serve the Magocracy of the Ring Realms. Elite squads of the Lore Guardians serve in the personal retinue of the Crowninshield family.
See Also:  lore-knight, magocracy, paladin, Ring Realms, Surya, Vale, Corim Erik

matayan A Matayan is a follower of the Lore-Knight's code of ethics. The Matayans maintain an ethic of peace through knowledge. Matayans maintain high standards of personal and moral conduct and maintain that life is sacred and that force is the measure of last resort.
See Also:  lore-knight
Matradomma Elvish. A term of respect when addressing an Elven queen. Literally it means 'mother of mothers'. Domma is the respectful form of address to older woman or a woman of higher station. It is the female gender equivalent of 'sire'.
See Also:  domma, elven, elvish
matrix stone Kriar matrix stones are a sophisticated Kriar technology developed by Eladrazelle Delarn. They are extremely versatile devices usually implanted in the Kriar at a young age. They are usually installed in sets, a small sensor stone placed somewhere in the fore-skull, a thumb-sized focus stone in the upper chest area, and the larger brainstone placed in the lower body (usually near the pelvis). The stones themselves are made of an extremely tough composite of crystalline krill and flexible organic polymers that surround colonies of nano-organisms. Channels built into the crystal allow ingress and egress of these synthetic "cells" that can perform reconstructive work in the host body (and also act in a defensive capacity against foreign toxins, bacteria, and virii). In addition to the nano colonies, the stones usually have miniaturized bio-fusion energy factories that generate various wavelengths of energetic particles. It is also not uncommon to have other microelectronics embedded in these devices as well (typically communicators, computers, or sensors). Typical matrix "add-ons" often include an embedded "hand sensor" which acts as a wearers unique identification key. Kriar warriors may have tool and weapon "points" installed (often in the hands) to perform other functions. Most upper echelon warriors have power-matrix "plasma-blade lacing" surgically bonded to the bones of their hand to allow the focusing of energy and plasma containment fields. Often in these cases they will have much larger bio-fusion factories embedded in the bones of the pelvis or the leg with "hard-wired" energy channels threaded through the body.

All these other functions aside, the primary function of these devices is to preserve and maintain a Kriar's health. Secondarily, the brain-stone acts as a template repository, it is a physical and mental "backup" if you will, that preserves the physical form, memories and persona of the Kriar wearer. This preserved physical and mental image is used as a reference to restore the individual should there be some form of catastrophic injury. The matrixes themselves being made from krill composite are far more durable than the body they are implanted in, and will survive shocks that would otherwise destroy the host body. As long as there is enough tissue to maintain a physical connection between the main three stone implants the host body can be restored (providing the external environment allows). This means that if the head is completely severed from the body, often the Kriar won't regenerate (because the sensor stone becomes "disassociated"). The only "for sure" way to kill a Kriar utilizing this technology is to sever the trunk of the body and sufficiently disassociate the halves so that focus and brain-stones cannot communicate. (Yes, gruesome.)

In the course of the Kriar/eternal wars many Kriar fell in battle, and the eternals soon learned that a "dead" Kriar didn't stay that way unless more extraordinary measures were taken. In many cases it was expedient to simply bury or otherwise inter the fallen opponent so they couldn't regain consciousness. In extreme cases, they immolated or blasted the victim to the point of disassociation. Often the matrixes would survive such an attack and be left behind.

It is these "abandoned" sets of matrixes which create some interesting phenomena. As mentioned above the matrix stores a record of the physical and mental patterns of the Kriar who wore them. This revisits the main purpose of the stones (to guard the health of the wearer, and heal any and all harm inflicted on them). What happens when another host (say a human) installs the stones? The matrixes are designed to operate on Kriar physiology which is wildly different from human physiology. When a human dons these stones, the stones see the human physiology as an "injury" which they attempt to "heal". Because of the tremendous differences in human and Kriar anatomy, the changes necessary to "heal" a human to conform to "kriar normal" are extensive. However the technology in these stones is so sophisticated that they can "figure out" a migration path that is not life threatening to the wearer. Such changes take many cycles to complete however because of subtle nuances with rejection and other immune responses. This is how many "half" or "partial" Kriar came to be. Notable Ring Realms personae with this dubious distinction are Gwenafra Tristar, Tiernia Nirvanae, Damrosil Terranath, and Cassandra Kel'Ishtauri. While there are many benefits to having the more evolved Kriar physiology, the effect becomes less desirable as the wearer begins to start looking like the original Kriar for whom the stones were made. This is especially inconvenient when the original owner was of the opposite sex...
See Also:  Band Of The Crescent Moon, brainstone, Delarn, Eladrazelle, energy, eternals, Felspar, Cassandra Kel'Ishtauri, fusion, jyril/kriar war, kriar, krill, monofilament, Nirvanae, Tiernia, plasma, Ring Realms, stone, Tristar, Gwenafra, Terranath, Damrosil, wired

matriyar Kriar dialect, prefix like mister or missus.
See Also:  jyril/kriar war, kriar
Mazerak Duquesne See Duquesne, Mazerak.
mechanoid A creature similar to a golem that is both a technical and magical artifice. Rakaar built Baronian mechanoids for use in trapping the members of the Protectorate that came to capture him.
See Also:  Baronian, eternals, Eternity, metapathy, Steelsheen, Rakaar, time guardians
medicomp See cybernet.
megabyte 1,024,000 Bytes.
megapsion A term used in techno-magic as a measure of force altering potential. It is similar to a calorie in concept (1 calorie of energy is the ability to heat one cubic centimeter of water 1 degree in 1 second). One "psion" is the mental or magical potential to shift (rend or decompose) the physical state of one stone (20 pounds) of solid material. In this regard, a psion actually represents a great deal of power. A fireball capable of slaying a dozen people represents perhaps ten psions of energy. A megapsion is one-million psions. Or a power equal to 100,000 fireballs! Easily enough energy to level a city.

The complex at Starholme Prime was purported to be able (at optimum operation) to transmit 8 million megapsions of energy continuously (instant to instant). When translated to raw power, due to the cascade nature of psion or tao energy, this is a potential greater than the combined output of several hundred stars.

Theoretically, the redesigned first ones (or ascendants) were able to channel ten megapsions of power. When translated to raw potential this is enough to destroy an entire planet.
See Also:  ascendant, energy, gigapsions, magic, psion, Starholme Prime, stone, tao

megarev One million revs. see rev.
See Also:  chronon, rev
Melakanir The name of the honorary shaladen wielded by Queen Kalindinai T'Evagduran. Melakanir is a surrogate weapon for eternal Leto. Kalindinai shares Leto's powers with Myrmigyne lady Damrosil Terranath, longtime adventuring partner of Beia Targallae.
See Also:  Band Of The Crescent Moon, Garadhyr, Golondrax, Lexaron, Myrmigyne, Olimbril, Satieroth, Leto, shaladen, Targalle, Beia {Regaura} (Queen), T'Evagduran, Kalindinai (Queen), Terranath, Damrosil, Xersis
Meliandri D'Casar See D'Casar, Meliandri.
Meliekki Pantheon lord associated with nature and fertility. The priestesses of Meliekki are famous for their love of good wine and the their plentiful endowments.
memstones Crystals imbued with memory. They are a valuable magical device capable of recording a playing back memories. They have the distinct advantage (and disadvantage) that "playback" involves all five senses. One of Aarlen Frielos' notable contributions to magic was a technical way of recording images into memstones so that events could be played back as a sort of movie. In many regards, this is much like a portable holo-deck or virtual reality that allows experiencing an event in unprecedented intimacy. Memstones are a fairly commonly reproduced artifice in magic that has experienced a lot of parallel development. Loric Felspar and Cassandra Kel'Ishtauri have their own variants that receive extensive use in the citadel for various purposes.
See Also:  Band Of The Crescent Moon, Felspar, Cassandra Kel'Ishtauri, Felspar, Loric, Frielos, Aarlen, magic
Mephista, Sroth Eternal and alpha rank member of the protectorate serving as covert operations leader. Sroth is the ultimate master of stealth and deception. It is believed the name Mephistopheles, the lord of lies, is actually derived from his name. His spirit talisman is named Korvel. If there is a blade among the Shaladens that is said to have a reputation, it is Korvel. It is the only blade whose natural form is a two-handed sword. Korvel has the distinction of having had many surrogates in recent cycles (Sroth currently has the most surrogates of all the eternals). Every surrogate to ever wield Korvel in a major battle were simply terrifying opponents as the sword just seems to seek out the jugular of its opponents, even when the users were trying to subdue with it... Despite its killer reputation, Korvel's primary power is stealth. It grants the wielder a super cloaking ability that allows them to be even MORE undetectable than a normal shaladen. This extends to sound, smell, thoughts, and even touch. The wielder can create an illusion so as to make themselves appear as another creature familiar to the viewer. This ability can work for multiple viewers, each individual seeing something different (or the same as is the wielder's will). As might be suggested by Korvel's powers, Sroth's primary function is gathering intelligence. However, when called for, his second function is taking out the trash (if you're into rough metaphors).

T'Gor & Tigress D'Shar are Sroth's primary surrogates. T'Gor has furthered the legend of Korvel's lethal reputation on many occasions. In recent cycles, Vulcindra Skybane was caught by the eternals and rehabilitated. The powerful Dreel woman was simply too strong and unpredictable to release back in the universe. She remains on probation in Sroth's care and the two are friends of a sort. She is serving out a term of "community service" to the Protectorate, and is acting as a beta rank Protectorate enforcer with Shaladen powers. Suda Nightrhymer is a mage who made Sroth's acquaintance through members of the Felspar clan. Through some soap-opera type dynamics she and Sroth started "dating". One has to stretch the imagination a bit to imagine dating a god-like eternal, but it helps to know that the eternals lead pretty lonely existences and crave contact-- any kind of contact. It's believed that their relationship is leading up to something akin to the marriage between Koass and Megan. However, in true soap opera fashion, Vulcindra has set her eyes on Sroth, where that leads is anybody's guess...
See Also:  Alpha, Band Of The Crescent Moon, bit, dreel, D'Shar, T'Gor, D'Shar, Tigress, eternals, Eternity, Felspar Clan, Garadhyr, god, Golondrax, Korvel, Lexaron, mage, Melakanir, metapathy, magic, Olimbril, Skybane, Vulcindra, shaladen, time guardians, Vinax, Koass, Vinax, Megan, Xersis

Mephr Member world of the Sirus Ring.See worlds of the prime ring.
See Also:  Arabor, Arbor, Avernus, Agni, Belath, Bveld, Celeston, Charon, Callista, Davernaa, Daxis, Demos, Doral, Doratah, Enad, Encelus, Estryd, Fheir, Ghenn, Gihn, Gladshem, Haven, Hubara, Indrus, Ishtyn, Istavarron, Jhanus Xek, Kaali, Kadras, Khaestral, Logos, Lohdon, Lokor, Lorval, Mitras, Multhad, Mystranus, Naarth, Nadir, Nirvalla, Nyth, Olyand, Orcist, Oerth, Ohgorn, Prule, Qualas, Ravva, Rhoador, Rygos, Skurgg, Solduskanar, Surya, Sytrys, Sidrus, Silcan-Prime, Tarynis, Teronis, Thall, Thenris, Tian, Titaan, Urdagh, Vayu, Vellig, Vestyn, worlds of the prime ring, Wysterra, Xetus, Yudin, Zeria
merc Generalized slang. Short for mercenary.
Mercedes Level 12 Kriar mecha healer or cybermed currently in the employ of Bronawyn Shadowstalker. Though Bronawyn actually owns Mercedes' contract. The good-hearted healer tries to help everyone she can. Bronawyn is extremely stingy with the expensive cyber's time. Mercedes is considered an "elite-class" healer, which means specifically that she can upgrade (or enhance) other healer type mecha. Mecha physicians are the most advanced of all mecha created by the Kriar and possibly the most quirky and eccentric.
See Also:  cyber-system, cyber-unit, cybermed, Delarn, Araceli, Delarn, Monique, Delarn, Octavia, Delarn, Porsche, jyril/kriar war, kriar, Shadowstalker, Bronawyn, Wysteri
Meridian Arcturan See Arcturan, Meridian.
merlons A merlon is the solid upright section of a battlement or crenelated parapet. Merlons are sometimes pierced by narrow, vertical embrasures or slits designed for observation and fire. The space between two merlons is called a crenel, and a succession of merlons and crenels is a crenelation.
See Also:  crenelation
meshtiqua Elvish. A meshtiqua is an elven community home where several families share quarters. It is similar in social structure to the communes of the terran middle east where the childcare, cooking, and other duties are equally distributed.
See Also:  elven, elvish, terran
metabolate The process of metabolizing. Essentially transforming potential energy (usually food) into chemical or cell energy. Some organisms in the Realms can convert exotic energy forms like light, electricity (electron overabundance), plasma (heat), to stored metabolic potential.
See Also:  electron, energy, plasma
metamagic Metamagic is term coined to refer to magical feats typically performed by natural abilities i.e. a magical effect generated without spell casting. Telepathic communication is a metamagic feat. Telepathy can be purely with mental (psychic) power and it can be performed with magic as well. Teleportation and the ability to transform ones shape are two other powerful metamagic abilities when they can be performed without the use of ritual spell-casting.
See Also:  magic, telepathic, telepathy, teleportation
metapath A person possessing metapathy. see metapathy.
See Also:  metapathy
metapathic Being a metapath. see metapathy.
See Also:  metapath, metapathy
metapathy A powerful psionic talent similar to empathy. A metapath is able to project or reflect the emotions of others. Additionally, a metapath can alter or substitute a new emotion for ones remembered. A by-product of metapathy is the ability to sense emotions and synchronize (harmonize) with other creatures.

Corim Vale from the Shaladen Chronicles series is a fairly strong metapath. His ability to metapathically synchronize with his shaladen makes him a particularly powerful Shael Dal, capable of feats other members cannot duplicate.
See Also:  Garadhyr, Golondrax, Lexaron, Melakanir, metapath, metapathic, Olimbril, psionic, Shael Dal, shaladen, Vale, Corim Erik, Xersis

metath An isolated progenitor race to the Belathi. The Metath culture was extremely reclusive. Where their cousins the Torath, and the near progenitors the Lokori were anti-magical in nature, the Metath species evolved around the raw metabolizing of magic. Their culture was obsessed with ways to increase latent and potential magic capacities and the incorporation of magic items into the heredity of family line. Two known highly magical races (the Yadizians, and the Nobelisa) are either descendants or creations of Metath research. The shaladen-like sigils possessed by the adepts of the Shadow Worlds Combine.
See Also:  Belathi, Garadhyr, Golondrax, Lokori, Lexaron, Melakanir, magic, nobelisa, Olimbril, shaladen, sigils, Xersis, yadizians
mi'ika Elvish. A term of endearment used by parents to address a female child. It's rough translation is "my girl" or "my baby".
See Also:  elvish
Michael Turan Alias used by Meridian Arcturan on a the technical world he and his team were hold up.
See Also:  Arcturan, Meridian
Michi Hoshisenin See Hoshisenin, Michi.
microprocessor A microprocessor is a computer processor on a microchip. It's sometimes called a logic chip. It is the "engine" that goes into motion when an "intelligent" device is activated. A microprocessor is designed to perform arithmetic and logic operations that make use of small number-holding areas called registers. Typical microprocessor operations include adding, subtracting, comparing two numbers, and fetching numbers from one area to another. These operations are the result of a set of instructions that are part of the microprocessor design.

People tend to think of microprocessors as only being inside of a computer when in fact a great number of devices use one or more dedicated or specialized processors where there is a need to channel, change, manipulate or interpret data. In the real world data can take many forms, it can be radio signals, sound, video, network activity, etc. in all of these cases the raw source material must be transformed into a manipulable form. This is usually performed by a special type of microprocessor generically called a DSP (digital signal processor). These kinds of processors are in practically every convenience device we as humans touch: cellphones, televisions, cd and dvd players, car engines, and on and on... virtually anything that needs to take an input of any kind and act on it in some way. Even things as simple as a thermostats which control heaters and air conditioners are now largely electronic, using a thermal sensor tied to a simple DSP.

Extend this forward to an even more sophisticated world where people are even more closely integrated with data in their lives...
See Also:  data, network

midach Elvish. Depending on the elvish dialect can also be maethor (which simply means 'warrior'). Midach is the lowest rank in the Elf military. A field unit usually consists of (9 individuals) one tormaethor, two praelors, and six midaches (or maethors). See also Elvish Ranks.
See Also:  Elf, elvish, elvish ranks
mihaad kel Elvish. It roughly translates to 'pardon me'.
See Also:  elvish
mihatte G'yaki dialect, a directive (polite) to guard or be on guard.
See Also:  G'yaki
Millicent Njordhelm See Njordhelm, Millicent.
millirev A thousandth of a rev. see rev.
See Also:  chronon, rev
mimi Elvish. It is most often used as an affectionate term expressed to a loved one. It translates to the way the word 'baby' is used by a mother to a child. It can also be from wife to husband or vice versa.
See Also:  elvish
mind-bender A person who specializes in the skills psychological manipulation. Master mind-benders specifically being able to alter the perceptions and memory of one or more target creatures.
mind-speak See mindspeak.
mindlink A real-time telepathic connection where two (or more) minds share senses and memory. Mindlinks can be active or passive. Typically, for combat organization (where mindlinks are the most evolved tactical and strategic advantage) the connection is passive. Individuals in communal or coven consciousness essentially listen in on broadcasts of orders or information.
See Also:  combat prowess, real-time, telepathic
mindscan A term coined for when a telepath probes another person's memories, usually in search of information or imagery.
See Also:  telepath
mindspeak Another word for telepathy. See telepathy.
See Also:  telepathy
Mira A Jyril who briefly made her appearance shortly after Cassandra Kel'Ishtauri undid the effects of the Jyril curse on the Kriar.
See Also:  Band Of The Crescent Moon, Felspar, Cassandra Kel'Ishtauri, Jyril, jyril/kriar war, kriar
Miradorn, Cassopeia Andra Cassandra Kel'ishtauri-Felspar's birth name. Kel'ishtauri is the surname of her mother's second marriage. See Felspar, Cassandra Kel'Ishtauri.
See Also:  Band Of The Crescent Moon, Felspar Clan, Felspar, Cassandra Kel'Ishtauri, sil'matra
Mirafleg's Rose An incantation practiced by students of magic to show their discipline, versatility, and understanding of basic conjurations and illusions.
See Also:  magic
Mishaka See Taath, Mishaka (princess) (avatar).
mitaka legion One of the space and research divisions of the Kriar military.
See Also:  jyril/kriar war, kriar
mithril A light strong metal that possesses magical properties even in its 'raw' state.
mithril-steel An alloy of mithril and iron. Known to be very resilient and capable of holding an edge when other metals break.
See Also:  mithril
mitochondric Having to do with or pertaining to the mitochondria of cells.
Mitras Member world of the Cygnus Ring. See worlds of the prime ring.
See Also:  worlds of the prime ring
Mjolnir Hammer used by the pantheon lord, Thor. Known as the Thunder-god or the lord of the living lightning. Mjolnir is an extremely powerful weapon.
See Also:  god, Thor
Modi One of the two sons of Thor.
See Also:  Thor
molecule The simplest structural unit that displays the characteristic physical and chemical properties of a compound.
Mon'istiaga A horrendously powerful sword created by the first one Shiva. It has the ability, in Wren Kergatha's words, to cleave a world in two. Wren uses this weapon on a few occasions to devastating effect. She slew hundreds of demons and the physical essence of Hecate with this weapon. This artifact is the embodiment of destruction, and its true capabilities are unknown.
See Also:  ascendant, Hecate, Kergatha, Liandra {Wren} Idun-daughter, megapsion
Monique, Delarn See Delarn, Monique.
Monmurg Easternmost city in the Hold of Sea Princes. The kingdoms principle port on the Moonshaes ocean.
See Also:  Moonshaes
monofilament A super-strong synthetic construction of molecules that have had their electron shells intertwined so as to form a material with the tensile strength of atomic 'weak-force'. (Virtually unbreakable). This material is incredibly dangerous as a molecule thickness cord can pass through all but the densest material without resistance. See also krill.
See Also:  electron, krill, molecule
monogatari G'yaki dialect, it can mean story or legend. As a directive it can be tell me, or 'story' me. Explain.
See Also:  G'yaki
Moonshaes The oceans along the coast of Southern Sharikaar.
See Also:  Sharikaar
moorgeer A sub-race of doppelganger cultivated by the nobility of Silissia. Doppelgangers in the wild cannot be tamed and quickly expire in captivity. Moorgeers are derivative mutations bred from doppelganger infants raised in captivity. Moorgeers were originally raised to research their telepathic and shape changing skills. Later they were cultivated for the express purpose of espionage. The doppelganger's natural inclination to track and kill a target was cultivated to make them deadly assassins. Moorgeer are outlawed on every continent except Silissia.
See Also:  doppelganger, Silissia, telepathic
Moradin Pantheon lord, god of the dwarves.
See Also:  Dwarf, god
morphism Of or referring to a specific change in a creature's physical structure. Expressed as morphing or changing. Having a sixth finger. The morphism would be the additional finger and its particular characteristics. Morphism is similar in meaning to the term in math (geometry). See also morphism(1).
morphism(1) Disambiguation. In math, morphism refers to a structural identity that maps from one mathematical construct to another. Structural identity can be simplified to a shape (like a triangle, square, or circle).
See Also:  morphism
motherforce Another name for Gaea. See Gaea.
See Also:  Gaea
Multhad Member world of the Sirus Ring. See worlds of the prime ring.
See Also:  worlds of the prime ring
multiverse The aggregation of all universes and dimensions.

The term is generally used in conjunction with references that are inclusive of subjects originating outside of Eternity.
See Also:  Eternity

Munnin One of a pair of magical birds which act as spies for Odin. The other black bird is Huginn. Their names mean thought and memory.
See Also:  Allfather, Aesirs And Vanir (origin), Huginn, Odin
Murasaki Hoshisenin See Hoshisenin, Murasaki.
murtr In the Aesir language, murtr means 'little fish' or 'minnow'. It is a derogatory insult to indicate someone of little importance or challenge.
See Also:  Aesir, Aesirs And Vanir (origin)
mutagen Any catalyst which stimulates biological mutation.
See Also:  mutation
mutation An unbred deviation from a creature's normal adaptations.
Myrgul, Duke Son of King Tradeholm's sister. Sarai is engaged to be married to Myrgul, whom she refers to as a 'pig boy'.
See Also:  T'Evagduran, Sarai (3rd Princess)
Myrmigyne Member of an all woman clan of warriors. The Myrmigynes typically have isolated communities in the deep forests and jungles.
Mystranus Also known as 'Crown Rising'. Member world of the capital ring and home of the magocratic counsel of the left. See worlds of the prime ring.
See Also:  Arabor, Arbor, Avernus, Agni, Belath, Bveld, Celeston, Charon, Callista, Davernaa, Daxis, Demos, Doral, Doratah, Enad, Encelus, Estryd, Fheir, Ghenn, Gihn, Gladshem, Haven, Hubara, Indrus, Ishtyn, Istavarron, Jhanus Xek, Kaali, Kadras, Khaestral, Logos, Lohdon, Lokor, Lorval, magocratic, Mephr, Mitras, Multhad, Naarth, Nadir, Nirvalla, Nyth, Olyand, Orcist, Oerth, Ohgorn, Prule, Qualas, Ravva, Rhoador, Rygos, Skurgg, Solduskanar, Surya, Sytrys, Sidrus, Silcan-Prime, Tarynis, Teronis, Thall, Thenris, Tian, Titaan, Urdagh, Vayu, Vellig, Vestyn, worlds of the prime ring, Wysterra, Xetus, Yudin, Zeria
   N   From N-space  To Obadono
n-space One of the mathematical hyper-space continuum's postulated in SF.
Naarth Member world of the Cygnus Ring. See worlds of the prime ring.
See Also:  worlds of the prime ring
Nadir Member world of the Cygnus Ring hosting a cross-ring gate. See worlds of the prime ring.
See Also:  Arabor, Arbor, Avernus, Agni, Belath, Bveld, Celeston, Charon, Callista, Davernaa, Daxis, Demos, Doral, Doratah, Enad, Encelus, Estryd, Fheir, Ghenn, Gihn, Gladshem, Haven, Hubara, Indrus, Ishtyn, Istavarron, Jhanus Xek, Kaali, Kadras, Khaestral, Logos, Lohdon, Lokor, Lorval, Mephr, Mitras, Multhad, Mystranus, Naarth, Nirvalla, Nyth, Olyand, Orcist, Oerth, Ohgorn, Prule, Qualas, Ravva, Rhoador, Rygos, Skurgg, Solduskanar, Surya, Sytrys, Sidrus, Silcan-Prime, Tarynis, Teronis, Thall, Thenris, Tian, Titaan, Urdagh, Vayu, Vellig, Vestyn, worlds of the prime ring, Wysterra, Xetus, Yudin, Zeria
Nagaroth A member world of the 4th Alliance (the territory controlled by the Frielos Combine [heirs of the Frielos Family]). Nagorothian's are characterized by their dark skin (as in the entire population is dark).
Namu Hoshihana See Hoshihana, Namu.
nani G'yaki dialect, what?
See Also:  G'yaki
nano-light-rev A Kriar measurement, one billionth of a light-second [rev]. A light-second or the distance light travels in a second is 186,282 miles. A nano-light-rev is a billionth of a time a little bit less than a second. When you do the math it's about eight feet.
See Also:  bit, chronon, jyril/kriar war, kriar, rev
nano-tech Technology involving nano-machines, self-contained devices about the size of an amoeba.
nanolathing A process by which materials are manufactured at the atomic or particulate level. It is based on the principle of nanites (or colonies of them) that are imbued with a blueprint heredity and when the synthetic creatures reproduce, the synthesis results in a desired construct. The Kriar cyber Nomar mentions that, technically speaking, [super-alloy nanolathing is a growth process], referring to the way construction nanites replicate in a manner that is similar to the growth of living things.
See Also:  cyber-unit, jyril/kriar war, kriar, nomar
nanosecond One billionth of a second.
nav Elision -- (short for Navigation).
nebula A diffuse mass of interstellar gas or dust.
See Also:  interstellar
needlebeaks Small colorful birds with thin lance-like beaks noted for their tiny flashing wings which are only seen as a blur. On earth, they might be confused for hummingbirds.
needleleaf Tall evergreen tree common to the highlands and mountain regions, with a thin cylindrical leaf and pungent sap. They have a striking similarity to pine trees on earth.
See Also:  needlewood
needlewood Alternate name for needleleaf. See needleleaf.
See Also:  needleleaf
Nethra Eternal, tactical commander of the Protectorate and goddess of the Myrmigynes. Nethra's shaladen surrogate is Talorin Falor.

Nethra is probably one of the more outgoing and accessible of the Eternals. Her relationship with Tal Falor is extremely informal (he calls her 'boss') and they indulge in some very loose banter. Despite appearances, the two are extremely efficient and deadly serious in their actual conducting of Protectorate business. Tal is a stickler for chain-of-command but is ultimately a results-oriented person. Nethra is much the same, thus the two of them get along extremely well.

Nethra is characterized by her flaming red hair which goes well with her passionate and expressive nature. She is physically the second strongest of the eternals behind Garn. Her skills in combat were legendary even before she became an eternal.
See Also:  Argos, Nethra, Band Of The Crescent Moon, combat prowess, Ellon, Garn, eternals, Eternity, Falor, Talorin {Tal}, Garadhyr, goddess, Golondrax, Lexaron, Melakanir, metapathy, Olimbril, Ratch, Boss, shaladen, time guardians, Xersis

Nethra Argos See Argos, Nethra.
network A chain of interconnected units esp. in computers, or communications where one part has access one or more of the other parts.
neural-network A data evaluation algorithm designed to "learn" a process and thereby build a network of logic paths so as to arrive at a solution by a process of elimination. A completed neural-network for aiding in the decision making for a specific field is called an Expert-system (c.f.)
See Also:  data, expert-system, network
neutrino A neutral particle having nearly zero mass and having little or no interaction with matter.
neutron The largest component of an atom's nucleus.
neutronium Theoretical material said to exist in the heart of stars. Raw atomic material with the electron shells stripped away leaving only a solid mass of bunched together neutrons. Fundamental matter so dense that even a thimble full weighs thousands of tons.
See Also:  electron
Nevarr Shadowstalker See Shadowstalker, Nevarr.
nibble One half a byte (programmer humor) or 4 bits.
See Also:  byte
Nifelheim In the dimension of Gladshiem, the land of the dead ruled over by the pantheon lady Hella.
See Also:  ascendant, Gladshiem, Hella, Loki
nightfang Small winged nocturnal mouse-like creatures which navigate by means of shrieking sounds. Sounds something like a bat doesn't it?
Nightrazor Powerful weapon of the firsts originally belonging to the First of Infiltration, Maehr Cateye. The weapon was retrieved from a DeChelts device in the keeping of Dorian Degaba. Several items were retrieved from the cache all of which supposedly belonged to Maehr. The sword had several extraordinary powers, the most significant of which was its nemesis power. The nemesis ability allows the wielder under duress to become not more powerful than their opponent, but instead to assume the characteristics that best advantage that opponent's greatest weakness. If an opponent is significantly stronger than the wielder, their strength and speed are raised high enough so that they can take advantage of whatever that creature's weakness is. In addition to this main power, the weapon had two ranged attacks. A crimson blast sent along the ground that Wren Kergatha dubbed the bloodscythe. The other was a shearing wind that could slice entire buildings in half that she called the Windcutter. See also bloodscythe. See also windcutter.
See Also:  Band Of The Crescent Moon, blood-scythe, Cateye, Maehr, DeChelts, dechelts device, Ishtarvariku, Dorian Degaba, Kergatha, Liandra {Wren} Idun-daughter
Nightslash Elite covert operations unit of Malanian military. Much like the Navy Seals on Earth.
See Also:  malanian
nightwing Large nocturnal bird with broad wings and large luminous eyes that makes a characteristic "whoooing" sound. Could be we have a wise bird on earth with similar characteristics.
nijuu G'yaki dialect, 20.
See Also:  G'yaki
nijuuni G'yaki dialect, 22.
See Also:  G'yaki
Nirvalla Member world of the Capital Ring. See worlds of the prime ring.
See Also:  worlds of the prime ring
Nirvanae, Tiernia Tiernia has a long and sordid history. She is at the root of many problems that cropped up in the Ring Realms and also part of many of the solutions. A drinking and adventuring companion of Damrosil Terranath, the two of them raised hell throughout the lands surrounding Grayhawk. She survived the drow invasion of Grayhawk and confronted the spider goddess Lolth. She has worked both for and against the Dream Merchants, and has been a part of and enemy of the Master's Guild of Thieves. Tiernia is credited with recovering the Shaladen blade Stellaraac. She was invited to join the Shael Dal shortly after Damrosil Terranath became a member of the protectorate. Tiernia declined the offer-- however, she was not allowed to keep the Shaladen. In return for the sword, the Eternals gave her the ability to shape change at will.

Unusual Features: Having both a spirit talisman (soulname) and a the ability to shape change, Tiernia's physical form is not necessarily consistent from day to day. When in her "high" or augmented state, Tiernia becomes larger and has a denser body mass. At one point in her life, Tiernia had gems embedded in her body known as matrix stones. These items are old Kriar technology. While she wore them Tiernia could fly and had greatly increased healing. She has since been forced to remove them because of undesirable changes they were having on her body. It was as a result of those stones that Hellzan chose Tiernia to be one of his "wives".

Tiernia has one daughter by Hellzan named Windsong.
See Also:  Band Of The Crescent Moon, Dream Merchants, drow, eternals, Eternity, Garadhyr, goddess, Golondrax, Grayhawk, guild, Hellzan, hybrid (golem), jyril/kriar war, kriar, Lexaron, matrix stone, Melakanir, metapathy, Olimbril, Ring Realms, soulname, Stellaraac, Shael Dal, shaladen, Terranath, Damrosil, time guardians, Xersis

Njordhelm, Millicent Valkyrie advocate commander serving Idun Yggdrasil. Millicent is both a servant, confidant, and companion to the goddess.
See Also:  goddess, Yggdrasil, Yggdrasil, Idun
nobelisa An offshoot race related to the Metath. The origins of Nobelisa are still largely a mystery. The Metath, Nobelisa, and Yadiz, are all part of stories set in the Shadow Worlds Combine, not yet featured in any of the current Ring Realms books. The only character from that setting currently in the published works is Dray Cartha. More on the Shadow World Combine will be revealed in the The Karanganoi Gambit. After that is released, this entry will be revised.
See Also:  Books Of The Ring Realms, karanganoi, metath, Ring Realms, Yadiz
nola Used to refer to a savant's magical power. In powerful savants the Nola can be a considered much like a living thing that inhabits his or her body.
See Also:  savant
nomar A class of trade ship used in the violent seas around southern tip of Canth. Nomar ships are renowned for both their speed and ability to run in rough seas where other ships capsize or break under the strain. Nomar ships range from a hundred tons to over ten thousand... the biggest ships on Titaan. Their design is a closely guarded secret and it is commonly believed that there is magic involved.
See Also:  magic, Titaan
non-consecutive time A state or region where the traditional rules of material decay do not apply. Traditional time is essentially "down hill", events flowing inevitably and irrevocably in one direction, each moment inheriting continuously greater ramifications and complexity. In non-consecutive time this fundamental state does not apply. The transition realm of Siderous Chronous is a zone of non-consecutive time where time spatially represented and the actual decay of matter is discontinuous.
See Also:  nulltime, Siderous Chronous, transition realm
nonna Term of familial endearment for grandmother, similar forms exist in many dialects.
Nord Yggdrasil See Yggdrasil, Nord.
See Also:  Yggdrasil
Northrealm Former kingdom now a part of western Ivaneth. See Iggerd. See also Balhadd (King).
See Also:  Ivaneth, Iggerd, (King)
Nova Shaladen sword spiritually bound the eternal Nethra Argos. Nova confers the ability to open rips in time and space primarily for purposes of travel but usable in a myriad of ways. Initially, Algernon D'Tarin wielded this weapon but conflicts with Eternal Nethra prompted him to switch weapons with Talorian Falor. Tal Falor is now the current wielder of the weapon and he and Nethra share an excellent working relationship considered one of the best in the Shael Dal.
See Also:  Argos, Nethra, Band Of The Crescent Moon, D'Tarin, Algernon, Falor, Talorin {Tal}, Garadhyr, Golondrax, Lexaron, Melakanir, metapathy, Nethra, Olimbril, Shael Dal, shaladen, Xersis
nuclear Of or pertaining to fission power whether in a bomb or a power station.
See Also:  fission
null-time alternate spelling for nulltime. See nulltime.
See Also:  nulltime
nulltime A way of referring to temporal non-existence similar to non-consecutive time. See non-consecutive time.
See Also:  non-consecutive time, null-time, temporal
Numanor Homeworld of one of the most ancient of the ancestors of humanity. Far beyond the confines of the Crown Ring and accessible only through an ancient world gate, the planet has lain dormant for more than a hundred millennia, stripped of all living things and now completely incapable of supporting life. This once great civilization which gave the realms magic, and survived dozens of wars, fell pray to themselves when they pursued one magic secret too many. Seeking Eternity's secret to true immortality and the trying to destroy the aspect of entropy, the Numanor achieved not perpetual life but near instantaneous death of all but a few of an entire race. See also Numanorian.
See Also:  Eternity, Homeworld, magic, Numanorian, worlds of the prime ring
Numanorian A race of humanoids pre-dating humanity credited with creating most if not all of the magical science used in the Realms. Numanorian war rituals are still followed in large part. Everything known about the Numanorians and their achievements comes from lore uncovered from the archives when an adventuring party stumbled onto an abandoned world-gate that led them to the race's dead world. What other lore that existed came from people trained or having contact with the handful Numanorians who survived the calamity that ended their kind. See also Numanor.
See Also:  Numanor, world-gate
nut-stasher Small bushy tailed rodents that might be confused for squirrels on Earth.
Nystruul Avatar of Hecate who has history with Wren. Ex-master of the Dagger cult and one-time avatar of Set who originally went by the name Hethanon. Nystruul's tenure with Hecate is this vile miscreant's second chance, and his opportunity to finally catch up with and dispose of Wren Kergatha. See Hethanon.
See Also:  ascendant, avatar, Hecate, Hethanon, Kergatha, Liandra {Wren} Idun-daughter
Nyth Member world of the Cygnus Ring.See worlds of the prime ring.
See Also:  worlds of the prime ring
   O   From Obadono  To Packet-transmitter
obadono G'yaki dialect, noble grandmother. (ingratiating)
See Also:  G'yaki
obasama G'yaki dialect, grandmother.
See Also:  G'yaki
obasan G'yaki dialect, aunt.
See Also:  G'yaki
Octavia Delarn See Delarn, Octavia.
Odin Pantheon lord, ruler of the Aesir. Odin is god of the atmosphere and warriors. Odin is the father of Thor with his discarded wife Jord.
See Also:  Allfather, Aesir, Aesirs And Vanir (origin), god, Thor
Oerth Member world of the Cygnus Ring host to the Flaeness and the powerful magical city of Grayhawk. See worlds of the prime ring.
See Also:  flaeness, Grayhawk, worlds of the prime ring
Ohgorn Member world of the Cygnus Ring. See worlds of the prime ring.
See Also:  worlds of the prime ring
ojidono G'yaki dialect, noble grandfather. (ingratiating)
See Also:  G'yaki
ojisama G'yaki dialect, grandfather.
See Also:  G'yaki
ojisan G'yaki dialect, uncle.
See Also:  G'yaki
Olimbril Honorary shaladen wielded by Janai T'Evagduran as a surrogate for eternal Foross. Janai shares Foross' powers with Aarlen Frielos (Stellaraac), Beia Targallae (Snowfire), and Corim Vale (Zortach). With the addition of Janai as a surrogate, Foross is the only other eternal to have four or more surrogates. He shares this distinction with eternal Sroth who also has five-- T'Gor D'Shar, Tigress D'Shar, Suda Nightrhymer, King Jhaan T'Evagduran and Vulcindra Skybane. It is important to note that even with five Shael Dal, that the eternal's powers are not appreciably diminished. The time guardians, who share a similar system of surrogation typically have five to ten surrogates at any given time. Guardian M'do has had as many as twenty-seven simultaneous surrogates in his service. Theoretically speaking, the eternals and guardians can have hundreds of surrogates. In the case of the eternals, the limiting factor is more a matter of spirit and peace of mind rather than power because they must live "in spirit" with the surrogates.
See Also:  Band Of The Crescent Moon, D'Shar, T'Gor, D'Shar, Tigress, eternals, Frielos, Aarlen, Garadhyr, Golondrax, Kerall, Foross, Lexaron, Melakanir, Mephista, Sroth, metapathy, Skybane, Vulcindra, Snowfire, Stellaraac, Shael Dal, shaladen, Targalle, Beia {Regaura} (Queen), T'Evagduran, Janai (2nd Princess), time guardians, Vale, Corim Erik, Xersis, Zortach
Olinar One of the most ancient time gates placed by the Kriar in the Ring Realms Universe.
See Also:  jyril/kriar war, kriar, Ring Realms
Olyand Member world of the capital ring. See worlds of the prime ring.
See Also:  worlds of the prime ring
onii G'yaki dialect, honorific address, brother
See Also:  G'yaki
oniichan G'yaki dialect, honorific address, younger brother
See Also:  G'yaki
oniisan G'yaki dialect, honorific address, older brother or respected male
See Also:  G'yaki
Oorcee Druid of Dagda and member of the Band of the Crescent Moon. Oorcee is responsible for the slaying of Hellzan. See Band of the Crescent Moon. See Hellzan.
See Also:  Band Of The Crescent Moon, dagda, Hellzan
Orcist Member world of the Sirus Ring. See worlds of the prime ring.
See Also:  worlds of the prime ring
Orenraki, Hiramasa One of seven G'yaki masters to ever achieve the title shishou dan yanju. Hanshi Orenraki Hiramasa was extremely influential and respected among the various G'yaki clans scattered through the ring worlds. Though he was the highest ranked shou in the Oren clan, Hiramasa never sought the position of Tieshu. Despite this, he was the subject of considerable jealousy and discontent. This was largely because Hiramasa promoted a more open and cooperative stance not only with other G'yaki clans, but cross world organizations like the Masters Guild and the Dream Merchants. On behalf of the Oren clan, he opened dialogs with the Magocracy of the 39 Ring Worlds, and the Outer Pantheons Council. His controversial work which outed the reclusive G'yaki to certain degree, also rekindled a demand for the services of their warriors who are arguably the best scouts, bodyguards, and trainers in the realms. Hiramasa trained many great G'yaki warriors. His last pupil was Idun Yggdrasil, whom it is rumored he was also romantically involved with. Hiramasa died due to treachery of the jissentenki of clan Oren, who manipulated events so as to cause great shame and dishonor to fall on the formidable warrior. Hiramasa was forced to take his own life to protect his legacy, his students, and the Raki sub-clan. The real truth of the dishonor was not revealed until his student Idun, revealed the machinations of the clan's jissens. In front of the clan elders, she forced a confession from the head jissentenki before strangling him. She had achieved the rank of Shishou dan juichi and is one of the few remaining living students of the great master. See also G'yaki. See also Yggdrasil, Idun.
See Also:  Aesirs And Vanir (origin), Dream Merchants, G'yaki, guild, hanshi, jissentenki, magocracy, Masters Guild, shishou, shou, tieshu, Yggdrasil, Yggdrasil, Idun
Oretjah Crowninshield See Crowninshield, Oretjah.
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