|
—
A
—
|
From
A
arigatogozaimashita
To
A
zimuth
|
| | |
|
Aarigatogozaimashita
|
| (name) | | G'yaki dialect (formal ingratiating) for 'thank you very much'. | | See also: G'yaki |
|
|
adamantium
|
| A magical metal known for its nearly indestructible qualities. The gates to a
certain famous nether-region are said to be made of this material. | | Related: hybrid (golem) |
|
|
aesirs and vanir (origin)
|
Beyond the recall of the first gods, risen from the blood of antiquities came
the 71 progenitors of the nine realms. With bodies harder than the finest steel,
and minds sharper than razor ice, they colonized the worlds. With affinities for
magic and the five elements, they grew apart and drew together to become the
founding clans.
The first and largest of these families was Yggdrasil who created the first
outposts in the nine connected worlds. Rivaled by few and envied by all, Nord
Yggdrasil and his brothers and sisters demanded tribute of the smaller clans.
Many were the wars and skirmishes, but in the end Nord's kin emerged victorious.
As time wore on, the Yggdrasilians began to weaken, their hard bodies softened,
and their keen minds less insightful.
To maintain control, Nord demanded that the sons and daughters of the rival
clans serve in Asgard as "guests" in the house of Yggdrasil. For seven
generations, a bloody balance was maintained. In that time, resentment grew as
did the prowess and power of the lower clans.
Nord's sister, Daela Yggdrasil fell in love with Borr of the Aesir. Their union
begot a son, Odin. Nord discovered the forbidden coupling and became incensed,
demanding that his sister slay the baby. Borr tried to intervene but was slain.
Daela fled, taking Odin and her younger sister Idun to hide in the forests of
Alfheim. Nord was relentless and tracked them down. Daela confronted the first
of Yggdrasil while her younger sister Idun escaped with baby Odin. In his anger,
Nord slew his sibling.
Hidden in the dark heart of Svartalfheim, Idun swore vengeance and raised Odin
as her own. It was there in the light-less roots of the core realm that Idun
uncovered the well of vitality and the fruits of immortality. Dining on the
flesh of that magical elixir she and the orphan grew strong.
In secrecy, Idun slipped into Vanaheim, bearing with her an offering of the
golden revitalizing fruits, and made requests of clan Vanir to aid in her
revenge on Nord. Nay, she was told, naught while Nord still held their sons and
daughters as guests within his house. Idun struck a deal, for she had the keys
to the house of Yggdrasil and would set free the sons and daughters of the Vanir
if they would raise their axes and hammers against Nord.
Vanir agreed, the deal was set, and the arrow of war notched. By best stealth
Idun returned to Asgard and offered the same arrangement to the Aesir. They too
agreed, and set their arrow with the Vanir. Idun left Odin with Borr's kin to
plan their attack and trekked to house of Yggdrasil.
Under the light of the five moons, Idun freed the captive clan's children and
set open the golden gates of Gladshiem.
Through those gates rode Odin on the eight legged horse Sleipnir leading the
heads of the Aesir and Vanir, now strengthened by Idun's fruit of vitality.
Larger in number and stronger still, they laid waste to Yggdrasil and ended
their line. Only vengeful Idun remained, she with a hard heart and the secret of
golden vitality.
As the warrior who led them to freedom, Odin was made the high father of the
Aesir. Impressed and smitten by Odin's vitality and prowess, the Aesirian
princess Frigg dallies with and wins the heart of the powerful warrior.
Together Odin and Frigga found a new hall, Valhalla, and set to lead the clans
of the nine realms in peace and prosperity.
Of vengeful Idun, little more is said. The Aesir and Vanir saw her as blight and
bad memories of times they bent knee to Yggdrasil under force of sword. She of
the golden hair was strong though, deep in the ways of the stone and well fed on
fruits of immortality. They let her be, allowing her to keep counsel in the
courts of the clans.
The Aesir prospered, expanding their sway across the nine realms, begetting
healthy sons and daughters and growing wise in the ways of the magick and lore.
The Aesir are old now and of Idun, to whom they owe their freedom, only whispers
are spoken. Gratitude set too long turns rancid and becomes envy and resentment.
The first among the clans, the strongest true progenitor remains isolated
without rank or recognition. It is she who is prophesied to play traitor again,
and lead ruin and disease to the faithful sons and daughters of the Aesir and
Vanir. | | See also: Alfheim, Asgard, Borr, Daela Yggdrasil, Gladshiem, Yggdrasil, Idun, Magic, Magick, Nord Yggdrasil, Odin, Sleipnir, Stone, Svartalfheim, Valhalla, Vanaheim, Yggdrasil, Yggdrasilians | | Related: Yggdrasil(1) |
|
|
Agni
|
|
|
Aircycle
|
| (name) | | The process where a ship's (or submarine's) air is pumped into or out of an
airlock to gain access to the interior or exterior of the vessel. [To cycle the
air.] | | See also: Airlock |
|
|
Airlock
|
| (name) | | A intermediate chamber between a vessel's interior and exterior specifically
designed to allow ingress and egress in a hostile environment (water, space,
toxic atmosphere.) | | Related: Aircycle |
|
|
Ajeer
|
| (name) | | Elite warriors who work in the service of the Aesir pantheon lords. |
|
|
Aka
|
| (name) | | Elvish languish, it roughly translates as 'yes' or 'okay'. | | See also: Elvish |
|
|
Aki Hoshihana
|
|
|
Albrech
|
| location | | City on the Corwin side of borderlands. The place Mazerak was bound for when he
had Bannor and Wren prisoner. | | See also: Starfist, Bannor, Corwin |
|
|
Alfheim
|
|
|
All-worlds Tournament
|
| location | | The All-Worlds tournament is contest of combat ability most often hosted by the
Aesir pantheon lords (it is on occasion held at various locations throughout the
Ring Realms). These contests are by far the most dangerous and demanding
regularly held *VOLUNTARY* arena challenges in Ring Realms. The only rougher
sport to be found is in infamous death spectacles held in Arcturan over-world
arenas.
The All-Worlds Contests have 16 ranks of combat ranging from un-enhanced humans
with normal weaponry (Ring 1 class) to immorts and enhanced-humans with full
magical augmentations, armor, and weaponry (unlimited class). Mercenaries
wanting to make a name for themselves will often enter these contests to receive
belts and other awards that authenticate the rank they placed in.
Sir Laramis De'Falcone is a 7th rank veteran of the All-Worlds, consistently
placing in the top 8 in six tourneys. By this reckoning, he is among the top 5%
of warriors in all of Sharikaar. For comparison, Wren Kergatha successfully
qualified for unlimited class competition, and was able to make it to her fifth
bout before being disqualified. Wren's ability prevented her from being injured,
and thus her opponents could not beat her. However, Wren's ability is such that
she can only use an opponent's strength against them. Once a skilled opponent
discerns her mechanism for utilizing an opponent's power, as her later opponents
did, they are not likely to give her potential to use against them. Without that
extra energy to assist her, Wren was never able to score against opponents of
this caliber. The judges ruled that while she could compete in unlimited play,
she did not actually possess unlimited class fighting ability. She was granted
12th rank status for her ability to score accurately with thrown weapons before
her opponents could get into hand-to-hand combat.
The 13th rank and above are reserved for those warriors with truly phenomenal
skills and abilities. Talorin Falor, Beia Targallae, and Lord Algernon D'Tarin
all members of the Band of the Crescent moon all rank in the 16th circle. | | See also: D'tarin, Algernon, Band Of The Crescent Moon, Targalle, Beia {Regaura} (Queen), Energy, Ring Realms, Sharikaar |
|
|
Allfather
|
|
|
Alliances (Galactic)
|
| location | | In the Ring Realms cosmology, there are four principle intergalactic
civilizations. The first and oldest, the iron ruled worlds of the Skybane, is
the most widespread and powerful. Led by Empirix Vulcindra Skybane. The second
is Hyssta Combine of the Scale Lords. The third is the Free Trade Alliance of
Nebulon. The forth is Mezzas War Complex, led by Aarlen Frielos.
CREDIT: Kaye Boardman's was the first to propose and sketch in the
alliances and the war between tech and magic. | | See also: Frielos, Aarlen, Hyssta, Hyssta Combine, Intergalactic, Magic, Ring Realms, Scale Lords |
|
|
Alogard
|
| location | | Historical siege where grand magics were used to lure the city sentinels out of
their impenetrable walls to finish off a illusory weakened army. |
|
|
alpha-particle
|
|
|
Alphas
|
| (name) | | Alphas (plural) is general reference to creatures that possess a 'tao' and have
the potential to merge with their 'beta' match. All savants are considered
'alphas' while the pantheon lords are considered 'betas'. Each living alpha
savant has a corresponding beta who may or may not still exist. The alphas
reincarnate over time, but their beta reciprocals do not. When passing between
generations the reciprocal hereditary traits mutate. This is why Daena and Hella
are able to merge in 'Neath Odin's Eye. Hella had indeed drifted, which is why
Bannor could not identify for certain if she and Daena were alpha / beta halves
of a First One. | | See also: Books Of The Ring Realms, Starfist, Bannor, Betas, Sheento, Daena, Hella, Odin, Savant, Tao | | Related: Hyperion |
|
|
Android
|
| (name) | | Any artificial construct which closely simulates human form and function.
Androids (by general definition) are largely mechanical with some organic
components to make them simulate humans more closely. [Synthetic constructs
which are entirely organic fall under the synthezoid class of human simulcra.] | | See also: Simulcra, synthezoid | | Related: Droid |
|
|
Angrboda
|
| (name) | | Mistress to the Aesir god Loki. Rumor has it, that Angrboda is an alias for
Vulcindra Skybane. Descriptions of "giant" Angrboda and Vulcindra coincide quite
strongly. Loki has two progeny by Angrboda--Fenrir (Fenris) and Jormungand, who
are more often known as the Fenris Wolf and Midgard serpent. These mythical
"monsters" were probably shapes taken by Loki's half-dreel children. | | See also: Dreel, fenris wolf, God, Jormungand, Loki |
|
|
Anunnaki
|
| organizations & other | | Pantheon of gods led by Anu. Subordinate deities of this clan of immortals
include Inanna, Tammuz, Ereshkigal, Geshtinanna, Lahar, Marduk, and Nergal. |
|
|
Aphrodite
|
| (name) | | Aphrodite is the ancient Greek goddess of love, beauty, desire, and procreation,
also known as Venus to the Romans. She is born from sea foam after the god
Uranus's genitals were cast into the sea, according to the poet Hesiod, though
other myths name her as the daughter of Zeus and Dione. Her symbols include
seashells, roses, and mirrors, and her sacred animals are doves and sparrows. | | See also: God, Goddess, Zeus |
|
|
Arabella
|
| proper name | | Bard hailing from Corwin, renowned through Sharikaar. Many of the epics of the
Ring Realms are translations written by this red-headed lady bard. The number of
adaptations attributed to Arabella seem excessive considering her relatively
young age (around 50). While most famous for her ability with instruments, song,
and pen-- Arabella has a notorious history. She was associated with some of the
more nefarious thieves guilds in Sharikaar, and purportedly involved in many
kinds of violent mayhem.
Arabella was renowned for her temper, and was involved several known public
duels that resulted in the death of her opponents. Certain sources cite that
they find it unusual that in more than half of these fatalities, the slaying
blow appeared to be inflicted from behind.
A number of reliable witnesses claim that Arabella is currently no longer among
the living. With a town full of onlookers, a red haired bard, purportedly
Arabella, was accused, tried, and hung for murder in northern Ivaneth. The
credence of this report is in doubt however, because new songs and written
materials with Arabella's distinctive flair have since appeared. Whether they
are actually the work of Arabella, or simply the works of another bard
publishing under her name is unknown.
CREDIT: Kaye Boardman is the inspiration of this character, Arabella
was a long running character in one of the many campaigns over the years. | | See also: Corwin, Ivaneth, Ring Realms, Sharikaar | | Related: Jalt, Areth, Eternals, Frielos, Drucilla, Frielos, Sindra, Garadhyr, Quicklick |
|
|
Arabor
|
|
|
Aracnarweave
|
| (name) | | Magical cloth invented by the Numanorians that aids in spell casting. Speculated
to be a blending of ishtite and spider-silk. | | See also: Ishtite |
|
|
Arbor
|
|
|
Arborist
|
| location | | A druid or other tree / forest caretaker. |
|
|
Arcanist
|
|
|
arch-magi
|
| (or arch-mage) A mage who has mastered all the primary ranks of magical spells.
The term is a reference title only as the wizard/sorceress so deemed will not
refer to themselves as an 'arch-magi'. Lore-mage, elder lore-mage, and grand
lore-mage are the titles attributed to magic-users of even greater ability. | | See also: Elder, Mage, Magic | | Related: T'evagduran, Kalindinai (Queen) |
|
|
Archmage
|
| organizations & other | | A term to classify the highest order of magical skills. When a magic-user
attains archmage status they are said to be "master" mages and can utilize all
common schools of magick. | | See also: Magic, Magick |
|
|
Ardani
|
| (name) | | Aesir and Vanir have battle maidens that serve their respective pantheons. The
Ardani serve Ukko and the Valkyr serve Odin. Ardani can be told apart from
Valkyr by their rainbow-colored wings. Ardani are generally more adept at magic,
while Valkyr tend to be bigger and more melee oriented. Odin's bloodguard have
similarities to both Ardani and Valkyr, they are generally inferior to both
though they are bigger in general than their Valkyr counterparts, they are not
as strong or resilient. | | See also: Bloodguard, Magic, Odin, Ukko, Valkyr | | Related: Swiftwing, Adwena |
|
|
Arigato
|
|
|
Ariok, Gabrin
|
| location | | Gabriella Sarn Ariok's 3rd oldest living child. Gabrin is the quietest of
Gabriella's four children and actively avoids public attention. While older than
Dominique, she idolizes her younger sister's flashy lifestyle and celebrity
status among the Protectorate and Fabrista homeworld. She has two older sisters
Sarokirin and Sabella. | | See also: Fabrista, Homeworld |
|
|
Ariokeen
|
| location | | Gabriella Sarn Ariok's vampire blood hunters who are renowned for their tracking
and bring down capacity. | | See also: vampire |
|
|
Arminwen
|
| title / rank / style & abstract | | Elvish. Respectful way to address a princess when your caste and rank are
inferior. | | See also: Elvish | | Related: Titles/honorifics |
|
|
artificial intelligence
|
| Any synthetic thinking simulation esp. in regards to computer software and
hardware which emulates the process of problem extrapolation and solution. | | See also: Hardware, Software |
|
|
Arwen
|
|
|
Asaheimir
|
|
|
Ascendant
|
| sir name & title / rank / style & abstract | | Term coined by Bannor Starfist to describe savants who have access to their full
immortal powers. "Ascending" can take place in one of three ways. The first (and
intended) way is when a savant alpha joins with the pantheon lord who is their
beta body. Daena Sheento joins with Hella to become the first ascendant in
'Neath Odin's Eye. As an ascendant she had the physical potential of a pantheon
lord coupled with the mastery of a universal force.
The second way ascendancy can take place is when a savant uses their tao-form or
astral-body to overlap a creature with immort characteristics. Wren Kergatha
does this with multiple times, notably with Desiray Illkaren Felspar and with
her mother Euriel Kergatha. In the events of Aesir's Blood, this is taken
further with multiple savants combining with shape merged bodies and becoming a
hybrid aggregate entity with extraordinary power. The true capabilities of such
a union is still only speculation.
In the events of Gaea's Legacy, several savants do this with bodies created
expressly for this purpose by Marna Solaris.
The third and last way a savant can ascend is by having their original physical
body modified to take on immort characteristics. This happens to Bannor during
the course of Gaea's Legacy after his tao-inhabited body created by Marna is
destroyed and his original body is heavily damaged.
Ascendants gain power over time and with experience. Daena, though her body was
technically inferior to those possessed by the created ascendants was more
powerful because her tao was in complete synchronous with her body. | | See also: Books Of The Ring Realms, Starfist, Bannor, Solaris, Marna (Counsel) (Vatraena), Sheento, Daena, Kergatha, Euriel Idun-daughter, Gaea, Hella, Hybrid, Immort, Immortal, Odin, Savant, Tao | | Related: Combat Prowess, Sunglory, Kirran, Loki, T'evagduran, (Clan) |
|
|
Asgard
|
|
|
Asgardian
|
| organizations & other | | A person who lives in or is a citizen of Asgard. In the mythical sense, Asgard
is only inhabited by the gods, their immediate servants, and slain warriors.
Actually, there are a great number of LIVE people who live in the region. Asgard
is a territory within the dimensional space known as Gladshiem. | | See also: Asgard, Gladshiem | | Related: Books Of The Ring Realms |
|
|
Asheena
|
| organizations & other | | Powerful noble water elemental worshiped by some shamanistic cultures. | | See also: Elemental |
|
|
astral-presence
|
| The reflection of a creature's psyche and magical power within the astral plane. |
|
|
Astrally
|
| (name) | | Conducted through the astral plane, of or concerning the astral "state" |
|
|
Astrogating
|
| (name) | | (also astrogation) Used to describe the piloting (navigation) of a vessel
capable of space flight. |
|
|
Astrogators
|
| (name) | | Used to describe someone proficient in astrogation. |
|
|
Asus
|
|
|
Athena
|
|
|
Avatar
|
| (name) | | A creature who has been bonded to another through avatarism (c.f.) | | See also: Avatarism | | Related: Kergatha, Azir, Sternhammer, Baelish, Books Of The Ring Realms, Cyber-system, Harad, Diakere, Elementalism, Grollar Spikefist, Hethanon, Ki'succorund, Ko, Jharon, Taath, Mishaka (Princess) (Avatar), Nystruul, Sa'gairin (Vassar), Slagtown, Stonewood, Tarkimaar {Amulet Of}, Yolagg |
|
|
Avatared
|
| organizations & other | | When a person is hosting the life force of another creature (such as when Gaea
channeled through Bannor and Wren), in that active state they are "avatared". | | See also: Starfist, Bannor, Gaea |
|
|
Avatarism
|
| organizations & other | | A magical/telepathic process by which a creature of greater power may share or
channel its energies into one or more host bodies. The deities of the pantheons
most commonly use this technique to channel into the figureheads that command
their legions of followers. The Eternals use this ability with the Shael Dal.
The Time Guardians also use this technique with the Talisman elite. Though this
magic is generally used by beings of extraordinary power, upper echelon mages
can also use it for various purposes. There are various forms of avatarism, from
the forced domination of a host called 'succorunding' to binding rituals and
channeling through magical foci. | | See also: Eternals, Magic, Shael Dal, Succorunding, Telepathic, Time Guardians | | Related: Avatar, Bloodsong, Da-succorund, Ki'succorund |
|
|
Avernus
|
|
|
Azimuth
|
| (name) | | Dagger of flight belonging to Cassandra Felspar. Cassandra loans this weapon to
Wren Kergatha for self defense. Through their unique magical properties, daggers
of flight can be thrown as much as quintuple the distance of a ordinary dagger.
They are exceptionally accurate and well balanced. The most valued ability is
the magical 'returning' or 'summoning' power they possess. If the person has
said the weapon's name prior to taking possession of it, they may call the
weapon's name... in so-doing, the dagger vanishes from wherever it currently is
and appears in the caller's outstretched hand. Depending on the particular
flight weapon, this can even work across dimensions. |
|
|
—
B
—
|
From
B
ack-time
To
B
yte
|
| | |
|
Back-time
|
|
|
Baerdin
|
| (name) | | General of the Nightslash Elite of Malan. Senalloy Corresont eventually becomes
his second after ascending the ranks. See also Malan. See also Corresont,
Senalloy Moirae. | | See also: Malan, Nightslash |
|
|
Baergath
|
| (name) | | One of the technical officers of the Kriar Crisis Contingent. A piece of debris
breaks the tractor beam that was pulling him in, cutting him loose into the
gravitational well of the anomaly the team was trying to shut. Ivral Techstar
and Eclipse Shargris rescue him. Eclipse sacrifices himself so that Ivral and
Baergath can make it back to the ship. | | See also: Shargris, Eclipse, Techstar, Ivral, Kriar |
|
|
Baerna
|
| proper name & title / rank / style & abstract | | Term from Yggdrasilian, term of endearment for a younger female. Male form is
Baern. See also Yggdrasil. See also nine realms. | | See also: Yggdrasil |
|
|
Baldathian
|
| location | | Purple skinned humanoid the Protectorate team encounters on the desolate
realm-world of Igar. Baldathian quievvers are reviled for their use of painful
slow acting poisons and their perverted enjoyment of mem-stone recording the
death-throes of their victims. | | See also: Igar, Stone |
|
|
Baldrick
|
| organizations & other | | Minister of enforcement for the kingdom of Malan. See also Malan. | | See also: Malan |
|
|
Baldur
|
| (name) | | One of the Aesir pantheon lords, his name means "The Glorious". He was also
called the "god of tears" and the "white as". Balder, the son of Odin and Frigg,
was described as a very handsome and wise god. Some consider him to be a god of
light since he was so bright, light shined from him.
Balder's wife is Nanna, his son is Forseti. Balder and Nanna lived in Breidablik
[The Broad-Gleaming], where nothing unclean could be and there were "fewest
baneful runes". Breidablik had a silver roof on golden pillars.
Balder is said to be invulnerable because all living things had agreed not to
hurt him (except mistletoe).
Balder is seriously injured in a combat with Daena Sheento and Janai T'Evagduran
in the story of 'Neath Odin's Eye. This obviously throws some salt on the myth
that he cannot be hurt. | | See also: Books Of The Ring Realms, T'evagduran, Janai (2nd Princess), Sheento, Daena, God, Odin |
|
|
Balhadd (King)
|
| location | | Lord of South-Realm. The older of a pair of brothers who were involved in 10
summer long blood feud that took close a 100,000 lives. Balhadd and Iggerd were
brother regents of Corwin, that broke away to form their own kingdoms when the
borders of Corwin began to collapse. The King of Corwin was never happy with the
separation but with the now limited funds and troops at his disposal was unable
to force the two rebels to rejoin the kingdom. Thereafter the Corwin monarch
began a decade long campaign of propaganda and bribery to turn Iggerd against
his brother.
In 1070, backed by Corwinian funds and military advisers, Iggerd, began an
aggressive take-over of South Realm. South Realm, without the benefit of funds
and military experience, could mount only a token resistance and resorted to
desperate measures simply to keep from being overrun. South Realm did eventually
fight back and win when King Tradeholme lent the support of the Ivaneth regulars
and cavalry. By the time the conflict was over, both kingdoms were in ruins and
the people in chaos. The territories of North and South realms eventually ended
up being absorbed into the Monarchy of Ivaneth. | | See also: Iggerd, (King), Corwin, Corwinian, Tradeholme, Edmund (King), Ivaneth | | Related: Northrealm |
|
|
Ballaster Squallrider
|
|
|
Baltizaar
|
| location | | The oldest of the Kriar 'henges'. Examination of the materials place its
construction as far back as 200 million cycles. These henges are permanent gates
built by the Kriar to facilitate moving from star to star. These gates also act
as eyes and ears, collecting data on activity in the surrounding regions of
space. How many gates exist is unclear because in some instances they move in
both space and time. Exactly how this is accomplished or whether this is even
intentional on the Kriar's part in unknown. Surveys performed by the
Protectorate project no less than 64 planetary based gates distributed through
known space. | | See also: Data, Kriar |
|
|
Banar
|
| (name) | | First of Reality, the original progenitor of the tao identity now possessed by
Bannor Starfist. | | See also: Starfist, Bannor, Tao |
|
|
Band Of The Crescent Moon
|
| location | | The dubbed name for a famous (infamous?) group of adventurers who primarily
hailed from the city of Ivaneth. The band's initial membership consisted of
close to twenty members who undertook a quest to Silissia. Of that first group
only Cassandra the mage, Keven the Cleric, Tab the bard, Skyweir the monk, and
two dwarves named Gimli and Talcabot survived. Having had their fill of
Silissia, Tab and dwarves temporarily retired.
Cassandra, Keven, and Skyweir were the anchor members of new group that
eventually came to include Karsk, Algernon, Desiray, T'Gor, Edrick, Oorcee, and
Giquikor. This group was far more successful than the previous and went on to
some fame. Later, Tab, and the dwarves rejoined, along with Rogon, Ranfast and
others whose lives were to end prematurely. Some fifteen cycles later the band
was still operating out of Ivaneth. Their membership grew again with the
addition of Gondor Degaba, DacWhirter Ironfist, Beia Targallae, Bertram
Tarrantil, Damrosil Terranath, and Ivan Bluefoot. By this time several of the
original members had married, some with children who were approaching
adventuring age themselves.
By the time the band confronted Hellzan, Terra Karlin and Cerilaan Mercend had
also joined; Karsk, Tab, Gimli, Talcabot, and Keven had moved on to pursue other
interests. During the events of A Knot in Time, the active membership of the
band currently consists of Beia Targallae, Damrosil Terranath, Desiray
Illkaren-Felspar, Cassandra Kel'Ishtauri Felspar, Dorian Degaba Ishtarvariku,
Algeron D'Tarin, Bertram Tarrantil, T'Gor & Tigress D'Shar, Tal & Terra
Falor. The Band is without a doubt the most powerful force on the face of
Titaan. The treasure troves of its core membership outstrip the coffers of even
the biggest kingdoms. Four of its warriors possess Shaladen blades. If that
weren't enough, though venerable, some of the older membership are still alive
and able to create havoc. Because of their kingdom crushing power, the Band
opted in recent years to take their operations off world to prevent having to
play favorites with the different kingdoms where they do trade and have family.
CREDIT: The ORIGINAL Band of the Crescent Moon go back to 1976 and
are the combined invention of The Big House and the players of the
combined families that lived there-- the Boardmans and the Langleys. The
original cast consisted of Glenn Boardman, Kaye Boardman, Jeff Boardman, and
Linda Boardman, and Tony Langley. In later games, Kaye's daughter Jamie, and
Linda's son Jeremy became participants. At some point after, Don D.J. Allen also
joined. Multiple campaigns were launched, and during the peak of play, three
campaigns were rotating and progressing each week.
In the early 80's, through Jamie, Will, Lee, and Lyn Greenway joined the gaming
rotation. After that Brad Trusso and Robert Schreffler also engaged.
Contributions to the Ring Realms narrative.
Ostensibly, the world of Titaan was the co-creation of Jeff and Linda Boardman
(the map). The Silissia campaign and the continent of Silissia and the deadly
challenges there are the formative history later alluded to in the stories of
the Ring Realms. | | See also: D'tarin, Algernon, Books Of The Ring Realms, Targalle, Beia {Regaura} (Queen), Tarrantil, Bertram, D'shar, Tigress, Terranath, Damrosil, Ishtarvariku, Dorian Degaba, Edrick, Hellzan, Ivaneth, Karsk, Mage, Oorcee, Shadowstalker, Ranfast, Ring Realms, Shaladen, Silissia, Skyweir, Titaan | | Related: All-worlds Tournament, Surr, Daergon, Giquokor, Ivaneth(2), Skellar, Yolagg |
|
|
Bargetown
|
| location & sir name & abstract | | First of the regions freed by Wren Kergatha and the forces of Barocal from the
control of the pirate lords in the Hold of the Sea Princes. | | See also: Barocal |
|
|
Barocal
|
|
|
Baronian
|
| location | | A race of created warriors whose true origins remain unknown. They are humanoid
in nature but appear to be the product of an extensive breeding and isolation
program. Baronian warriors and mages are renowned for their physical endurance,
pain tolerance, and mental faculties. In addition to simply being physically
strong and durable, Baronians also possess the ability to metabolize raw energy
which can be used to power spells or even heal wounds.
Accounts of Baronian culture is that they are a slave race to a group of beings
known only as the 'masters'. Within the Baronian hierarchy, females are
primarily considered chattel, with certain prominent members able to earn free
status through outstanding service to the various war causes. What little is
known about the Baronians was gleaned when a party of Protectorate warriors
accompanied Vatraena Marna Solaris and her aides to the Kriar Homeworld of the
Karanganoi. There they discovered a force of Baronians had over-run and enslaved
the entire Kriar civilization. In return for information and cooperation, Tal
Falor made an agreement with a group ten Baronian slave women to help them
escape. Tal kept his word and these slaves were broken free. These females now
work in the employ of Isis. Notably among this group is a female warmage named
Luthice who is the blood sister of Senalloy who Corim Vale frees from Rakaar. | | See also: Vale, Corim Erik, Solaris, Marna (Counsel) (Vatraena), Energy, Homeworld, Isis, Karanganoi, Kriar, Steelsheen, Rakaar, Vatraena, Warmage | | Related: Bhaal, Books Of The Ring Realms, Combat Prowess, Dan Sadad, Felspar Clan, Felspar, Everia, hybrid (golem), Karanganoi Homeworld, Kell, Mechanoid, Shal Counsel Maerdon, Subnet, T'evagduran, (Clan), Wysteri |
|
|
Bassil
|
| location | | Key supply city in the war to retake the Hold of the Sea Princes. | | Related: Hiradell |
|
|
Bast, Sekhmet
|
| location | | Lokori priestess that challenges Gee. Her introduction: Sekhmet, kaa of Bast,
jhin of Rhad. We of Rhad lead, our paa is great, our rho is deep, our kaa is
true.
translation: "I am Sekhmet, blood of Bast, clan of Rhad. We of Rhad
lead, our power is great, our thoughts are deep, our blood is true." | | See also: Jhin, Kaa, Lokori, Paa, Rho |
|
|
battle-mage
|
|
|
Battle-master
|
|
|
battle-nurse
|
|
|
battle-shape
|
|
|
battle-suit
|
| A slang term for any armor specifically for combat. |
|
|
Battleblade
|
| organizations & other | | Something of a misnomer, all swords are designed for use in combat. A
battleblade is a weapon designed for PROLONGED use in battle. Typical swords
have a lifespan of only a few serious combats before breaking (or the edge
blunting). Only specially tempered metals have enough resilience to retain their
edge and rigidity for any significant amount of actual abuse. This is
historically what set Saracen steel and the folded designs of Japanese samurai
swords apart. A battleblade is weapon that has these resilient qualities. | | Related: Battlesword |
|
|
Battleform
|
| organizations & other | | A shape that can be assumed by certain high order immorts. Mass is accumulated
from interdimensional storage, and the body of the immort becomes extremely
dense (like metal). The immort becomes immune to most forms of normal weaponry
and many bodily functions operate on different rules (the need to breath,
bleeding is greatly decreased). Battleform grants incredible physical strength,
but the mass and insensitivity make it unwieldy and useful only in a select
number of situations. | | See also: Immort, Interdimensional | | Related: battle-shape |
|
|
Battlemind
|
| organizations & other | | Used to describe a mental focus technique that allows a warrior to perceptually
slow the apparent movements of enemies in battle. This is in perception only. In
actuality, this technique taps into the fight/flight responses in the mind to
create the accelerated state (that stopped in time sensation) that people
experience when frightened or angry. The main difference is that battlemind is a
controlled discipline that taps into those primal instincts rather than falling
prey to them. |
|
|
Battleskins
|
| (name) | | A slicked and hardened armor of animal hides, typified by their lightness and
resilience to puncture wounds. Though they do not provide the protection of
metallic armor, they do offer greater mobility. Bannor Starfist utilized this
kind of armor for most of his career as a ranger for the Barony of Tenax. | | See also: Tenax (Barony Of), Starfist, Bannor, Tenax |
|
|
Battlestaff
|
| (name) | | Used to describe a staff that has been fitted with heavy metal shods, often
installing cudgel balls, blades, or spikes into the ends of the weapon to make
it more effective in combat. | | Related: Vralczarr |
|
|
Battlesword
|
|
|
Beia Targallae {Regaura}
|
|
|
Belath
|
|
|
Belathi
|
|
|
Belkirin
|
|
|
Bellonn
|
|
|
Belthane
|
|
|
Berserking
|
| (name) | | A psychological state of super-aggression. For the Aesir/Yggdrasilians, there
are physical ramifications where pain is suppressed and the body's natural
limits are exceeded for short periods of time. | | See also: Yggdrasilians |
|
|
Bertrand Kirnath Valharesh
|
|
|
Betas
|
| (name) | | Betas (plural) usually refers to one of the pantheon lords. See Alphas. | | See also: Alphas | | Related: Hyperion |
|
|
Bhaal
|
|
|
Bifrost
|
|
|
Bilskirnir
|
| location | | Name of the great hall wherein the pantheon lord Thor lives with his wife Sif. | | See also: Thor |
|
|
Biodentify
|
| (name) | | Using a unique aspect of person's body for identification / authentication --
thumbprint, retinal scan, voiceprint, etc. |
|
|
Biome
|
| (name) | | Generic term used in referring to any unit of life regardless of its
sophistication. |
|
|
Biophase
|
| organizations & other | | A form of energy that can be tapped by the proper magical rituals. This energy
is often used to dispel fatigue and reinforce the body. Mages utilize it to
boost the efficiency of their spells.
Utilization of biophase has a strong euphoric effect that makes its use
dangerous. Despite the hazards, biophase is one of the commonly manipulated
powers in "carnal energies". | | See also: Carnal Energies, Energy | | Related: Istavarron |
|
|
Biosphere
|
| location | | The sum total of a planet's biological and ecological systems. |
|
|
Bit
|
|
|
Black Square Guild
|
|
|
Black-hole
|
| organizations & other | | A star which has grown old and collapsed in on itself leaving nothing more than
gravity well in space. |
|
|
Blackhorn
|
| (name) | | An antelope-like creature that bares a startling resemblance to a deer. |
|
|
Blackstar
|
|
|
Blackwater
|
|
|
Blade-master
|
| title / rank / style | | Similar term to battle-master. Blade-master is usually attributed to trainers of
warriors. | | See also: Battle-master |
|
|
Blaster
|
| (name) | | Generic science fiction term (space opera) for any of many weapons which fire
pulses of destructive energy. | | See also: Energy | | Related: Disruptor |
|
|
Bleater
|
| (name) | | Given this name for the bleating sound young ones make. Could be mistaken for a
sheep if you were on earth. |
|
|
Blightscythe
|
|
|
Blockmaster
|
| (name) | | A term specific to the Arcturan death spectacles. |
|
|
blood lust
|
| Aggression, a desire to violence, particularly bloodshed. |
|
|
blood-scythe
|
| abstract | | A magical effect sent along the ground by powerful first one sword Nightrazor.
The weapon had two primary ranged attacks, the explosive blood-scythe and the
ranged shearing "wind cutter". See Nightrazor. | | See also: Nightrazor |
|
|
Blood-spar
|
| organizations & other | | A blood-spar is a powerful form of magic bow. The only more powerful bows are
called shadow-spars. Both of this "class" of magical weapon draw upon the
life-force and native willpower of the wielder to enhance the accuracy and
damage of the arrows they fire. Only truly skilled archers can use them because
of the nature of the powerful magicks within them. Irodee De'Falcone uses a
blood-spar bow. | | See also: Magic |
|
|
Bloodguard
|
|
|
Bloodsong
|
| organizations & other | | A kind of magical charm that is actually an infection of a victim's blood by the
spiritual power of a vampire lord. A victim is typically infected by the bite of
a vampire. In this unusual case, something is being put IN as opposed to the
blood being sucked out (though the vampire might snack a little in the process
of doing this).
The bloodsong can be used in a number of ways by a powerful vampire. In general,
it allows them to control the victim. It allows them to know their thoughts, to
sense their location, and spiritually possess that person in a way that is
similar to avatarism. The bloodsong is extremely difficult to expunge from a
victim's body once infected.
Gabriella Sarn Ariok infects Wren Kergatha with bloodsong in order (according to
her) protect Wren from the advances of the D'klace sisters, Sindra and Drucilla
Frielos. | | See also: Avatarism, D'klace, Frielos, Drucilla, Frielos, Sindra, vampire | | Related: Carnal Energies, Vamp |
|
|
Bloodwood
|
| (name) | | A wood characterized by its reddish color and fragrant odor. Mostly a decorative
material. | | Related: Redbark |
|
|
Bomarc
|
|
|
Bonewood
|
| (name) | | A very pale wood that might be confused with the earthly white alder tree. |
|
|
Books Of The Ring Realms
|
| location & title / rank / style | |
Books in chronological order with blurbs and links
Title Summary
1099 Savant's Blood: Shadow of the Avatar
1103 Savant's Blood: Hecate's Bounty
1105 Aesir's Blood
1112 Shaladen Chronicles: A Knot In Time
1112 Shaladen Chronicles: Anvil of Sorrow
1113 Reality's Plaything
1114 'Neath Odin's Eye
1115 Gaea's Legacy: Eternal's Agenda
1115 Gaea's Legacy: Savants Ascendant
1115 Gaea's Legacy: The Infinity Annihilator
1116 Conscript of the Eternals
1116 Consort of the War Goddess
1117 The Shapestealer Conspiracy
1117 Shaladen Chronicles: Who Mourns the Creator
1117 Gaea's Blood
1130 War of the Genemar: Child of Ascendants
1130 War of the Genemar: The Karanganoi Gambit
1131 War of the Genemar: The Chyrith Agenda
1132 War of the Genemar: Gaea's Revenge
1132 War of the Genemar: The Infinite Child
Detailed Listings * Spring 1099 N.I.S (New Ivaneth Standard)
Savant's Blood Series
Book 1: Shadow of the Avatar
Hecate, goddess of the moon and dark magic, wants a new body and eight summer
old savant Liandra Kergatha is it. Torn from her mother's arms, the young girl
is spirited away to another world to undergo the ritual of succorunding, the
creation of an avatar. Before the procedure can be completed, the temple is
attacked and Liandra escapes into the city with the bindings half complete and
her name and memories of her former life wiped clean.
Possessing great natural skill and many hidden powers, the young girl perseveres
on her own and a decade later becomes Wren, one of the greatest master thieves
in Corwin. Unfortunately for Wren, lost is not forgotten, and after a bloody
encounter with an avatar, Hecate's baneful attention is drawn to her once again.
What started with a decade old kidnapping becomes a war that escalates into a
conflict involving powerful immorts, wizards, and otherworldly creatures as Wren
seeks help and wins favor with the legendary clan of the Felspars. To survive
this conflict Wren must learn her origins, befriend amazing allies, and tap into
the secret powers of her birthright. Even as she rises to the challenge, she
discovers that Hecate is not the only foe she must watch out for...
Ebook: https://www.writers-exchange.com/Shadow-of-the-
Avatar.html
Author Notes : The Genesis of Savant's Blood traces back to a series
of 1st person novellas written between 1989 and 1997, _Ends Against the Middle_,
_Savant's Blood_, and _Immortal's Treasure_. Treasure was never completed due to
creative differences between myself and writing group moderator. Originally, the
stories started with Wren and Irodee, with Wren's origins being more nebulous. I
had invested so much in Wren that I was committed to having a completed work
with her as the central character.
I scrapped the first person approach, and adopted a first- person-like 3rd
person technique and completely re-imagined the character origin and events of
the story. Scenes and characters from the original novellas were preserved as
scenes in the new book, particularly the gem theft from Ranfast's, and the
upside down tree rescue of Irodee outside Cosmodarus.
Early chapters and versions of what would become this book overlapped the
novellas and revisions exist as old as 1995. The completed book was 150
chapters. 130 of those chapters were done by 2002, but competing work dragged
the last 20 chapters out until late 2003. Realizing it was too Goliath to market
I split the beast into Shadow of the Avatar, and Hecate's Bounty. The completed
re-edits were done around 2004.
* Fall 1103 N.I.S
Savant's Blood Series
Book 2: Hecate's Bounty
Imagine that you are one half of a cosmically powerful being. Wren Kergatha, a
savant of forces, is heir to the incredible powers of the first ones. The big
problem is, separated from her beta half, her abilities provide little more than
token defense against demons and avatars. To make matters worse, the stronger
half is bent on devouring her.
Hecate's Bounty continues Wren's epic quest to regain her memories, family, and
heritage. Even with the potent help of the Felspar clan, the young savant of
forces finds herself and her allies on the run from the minions of a pantheon
lord.
In order to rescue her parents and brother, Wren must find the lost city of
Cosmodarus and confront the evil goddess of the moon. How will she defeat a
creature able to ravage worlds???
Ebook: https://www.writers-exchange.com/Hecates-Bounty.html
Author Notes : In 2004 the 150 chapter completed Savant's Blood
book was chopped into two books. The epilogue ending as well as the bridging
problem with Vera were grafted into the story on a third revision upon
reflection of stuff I had written in Reality's Plaything.
* Spring 1105 N.I.S
Savant's Blood Series
Book 3: Aesir's Blood
Wren Kergatha defeats Hecate and reclaims her family, only to face new
challenges. The Kriar have infiltrated Starholme, Vera her mentor in G'yaki
combat, suffers a breakdown, and her grandmother Idun the pantheon lady wants to
start a god war.
The third installment of the Savant's Blood Series sees Wren embrace her Aesir
heritage, becoming a general like her mother and grandmother, and fighting a
ground war in order to find Vera's G'yaki clan in order to help the woman heal
decades old wounds.
Being far stronger and accompanied by army of allies doesn't stop Wren's enemies
from causing trouble. She must fight dragons, gods, and even a rogue member of
the firsts, before she can set matters right with Vera, herself, and her family.
Ebook: https://www.writers-
exchange.com/Aesirs-Blood.html
Author Notes : Aesir's Blood marks a end 4 year hiatus from Wren as
the star of her own book. The first contributions to the volume were begun in
late 2008. I was still working on Gaea's Legacy (which would later be split into
three books). Wren's origins and the whole direction of the Ring Realms saga was
taking form. I had also started Child of Ascendants, where I was fleshing out
where the culmination of the first generation characters was leading. The book
had me tearing out my hair at times trying to figure out how it would fit into
Knot in Time and Reality's Plaything. The book ended up being an exercise in
pushing the envelope in a number of ways that would spoilers were I to detail
them. The book was completed in early 2014, six years after its initial
inception.
* Summer 1112 N.I.S
Shaladen Chronicles Series
Book 1: A Knot in Time
Corim Vale is a man of contrasts, a scholar and a warrior. a treasure hunter and
a historian, an educator in search of a patron school. This landless, loveless
tournament competitor has come to the cross-world institution called the
Falorian Academy in hopes of winning a tenure, and learning the secrets of the
outer-realms explorers. Corim is going to get his wish, just not in the way he
expects...
The grand wizard of the Death Spectacles, Meridian Arcturus has wreaked havoc
across dozens of worlds. One by one the outposts of his realm-spanning syndicate
has been systematically destroyed by Beia Targallae, Tal Falor, and the agents
of the Eternal Protectorate. In hiding and under threat of discovery, hatred and
desperation have given the evil mage the psychotic drive to carry out a
retribution of cosmic proportions: destroy time.
For Corim, what starts a test becomes a time-spanning fight for life, when he
stumbles upon Meridian's base of operations and his captive Kriar chronomaster.
Calamity strikes and he becomes a castaway trapped by the paradox of a timequake
that eradicates his chronology. He and a few other survivors must find a way to
undo Meridian's knot in time before dimensional instability destroys all of
reality!
Ebook: https://www.writers-exchange.com/A-Knot-In-Time.html
Author Notes : The inception of this book goes back to before 1990.
There were older versions of the early stage manuscripts lost to the era of
floppy disks. This was not my first book, but it is the first of the Ring Realms
modern era professional quality stories. I originally approached this as a
vehicle to showcase characters from our role-playing group. A draft of the book
was complete in 1993. However, I was still tinkering with it until as late as
1997. It sat in the drawer couple years, when I pulled it out again it was to
polish it and search for a publisher. During, I traded books with another writer
named Roshoud Brown, who read it and gave me shellacking over consistency and
drama issues. This resulted in my yanking out big chunks of the book and
rewriting them. Among them, the scenes with Annawen and Corim in Eternity's
Heart, and the origin story of Aarlen. The most important of the changes that
Roshoud influenced me on was the pivotal scene where Dulcere tries to kill
herself. Roshoud urged me, and it resonated true, that a warrior unwilling to
sacrifice themselves to save an entire universe is no longer a character worthy
of respect. As with all my works, it is a living document, and I've applied
additional tweaks in 2013 and 2014 for the revised releases.
* Winter 1112 N.I.S
Shaladen Chronicles Series
Book 2: Anvil of Sorrow
Saving the collapsing timeline cost Corim Vale his right arm and half of his
soul, proving that the best of intentions can lead one to the abyss. In Corim's
case--literally.
For the Protectorate, things have gone wrong in a big way. Meridian's attempt to
destroy time has left Eternity's chronology in a mess. Aarlen Frielos the most
skilled time diver of the Shael Dal lies in a coma, along with Beia Targallae,
and three other women. To restore them all Corim needs to do is retrieve
Aarlen's missing spiritual essence. Finding the lost soul is simple, it's
getting it back from the death goddess who has it that might offer a
challenge...
As a newly appointed gamma class Protectorate enforcer, Corim Vale has a lot to
learn. He must hit the chronology running as Eternity is besieged by marauding
extra-universal aliens, Kriar insurgencies, and mad wizards who simply refuse to
die. If that wasn't enough to deal with, the mind patterns of an ancient
magestrix is inexorably overwhelming his body...
Author Notes : This work was finally completed on Jan 16, 2016. The
last 16 chapters (56,000 words) written during a two month writing "sprint".
Many of the things I envisioned for this book when I was only 18 chapters in
ended up in a whole other realm. Foundating ideas for this work were first
committed to paper in 2007. I didn't really start serious work until 2010. Even
then I tinkered with it because I was working on Aesir's Blood. The character of
Senalloy hadn't really crystallized as a character until I used her in the
Reality's Plaything Saga. With that opportunity to refine the character, she is
much more interesting in this volume. I take extra time with her in the early
chapters to establish her as a truly credible romantic threat to Dulcere. While
I am loathe to admit it, this book and the one before it ARE modeled after harem
anime. The main difference is the hero ISN'T wishy- washy. He commits. However,
because of their differences and various difficulties he begins to question his
commitment. His struggle with that is more interesting to follow I think. By the
time I got to the wrap up on this book I decided that I really needed to deliver
on the romantic tension. The graphic (for me) depiction may end up making me the
goat but that was what I thought really fit the build up.
* Spring 1113 N.I.S
Reality's Plaything Series
Book 1: Reality's Plaything
When you fall in love with royalty, you might as well stick your head in a
noose. So Bannor Starfist learns, at the end of a rope. Then things get worse.
Now a target for an insane moon goddess Hecate, Bannor must learn to control his
enormous but newly recognized power, or he will be consumed by it. Time is
against him, Hecate's minions are closing in on him, devastating the land and
world that he loves.
In this clash with evil he is joined by Elves, Savants, Humans, and Dwarves in
their efforts to resist Hecate's assault. Outnumbered and out maneuvered at
every turn, it is a losing battle that drives Bannor closer and closer to
capture and confrontation with the goddess herself.
How does one man fight a god? Armed with little more than an axe and a love for
his Elven wife Sarai, Bannor must find out or lose his soul to darkness.
Ebook: https://www.writers-
exchange.com/Realitys-Plaything.html
Author Notes : This book has a close relationship with Shaladen
Chronicles: A Knot In Time, but not the relationship you would expect. In 1993,
I had finished Chronicles, and was work-shopping the chapters to get the book
ready for publication. I was something like 20 chapters into the rewrite when
the workshop leader, Joan Oppenheimer, and her then second-in-command (Matt
Pallamary [who is formidable writer whose work you should check out]) decided to
call me out. For no reason that I can recollect, they decided to pile on me and
proceeded to tell me in no uncertain terms that I did not know how to write.
They unequivocally stated I did not know structure, character, plot... I
basically didn't know ANYTHING and that I should look to fix my fundamentals.
I was stunned. I was not exactly a noobie at this point. I had already been
writing for thirteen years and had completed 5 novels, 3 novellas, and a bunch
of short stories. If I was so egregiously off course, where was this critique
months if not years before that surly day at Jerry Orton's house in Point Loma,
San Diego? Yes, I remember when and where. When something you toil over for five
years gets called trash, it STINGS and you remember it.
Reading anymore of the book to that group after such a tainting was pointless. I
was really and truly pissed off. I could have quit the group but rather than do
that I decided on a different approach. Over the course of the next two weeks, I
wrote the first chapter of Reality's Plaything. I wanted to demonstrate a lot of
things with this chapter. An opening hook, so I started with a man being hung.
Setting detail while in tense situation, physical/emotional registers and
numerous other elements.
The opening scene involves six characters in a fairly complex interaction. This
being one of the main critiques leveled at me was that I had too many characters
and nobody could FOLLOW that many characters through a book. ((This was, is, and
_remains_ ABSURD. Had they never heard of Lord of the Rings where there was:
Frodo, Sam, Merry, Pippin, Gandalf, Borimir, Strider, Gimli, and Legolas? I'm
counting 9 main characters is anyone else counting 9?))
So, how did the group respond to this knee-jerk I-dare-you experiment? Quite
suddenly, I was a genius. It was great. They loved it. Completely forgotten were
the previous comments that I was a no- talent unskilled hack. Since I feared the
taint on Chronicles, it would be years before I would pick up and truly finish
that book.
There are three distinct revisions to Plaything, all of them involving Wren. As
Wren evolved in her own series, I had to track those revelations in this text.
The most recent changes came after I finished Aesir's Blood and all the new
things from that book.
* Winter 1114 N.I.S
Reality's Plaything Series
Book 2: 'Neath Odin's Eye
Surviving a battle to the death with a god would tax the greatest of heroes, but
for Bannor Starfist it is only the beginning of something much worse--a war with
a whole pantheon of gods!
The death of Hecate has triggered a rumble in the Vanir pantheon. Allfather Odin
is not happy, Bannor and all his friends must be brought to justice for the
crime of murder.
For the already battered Bannor, the ordeal is only beginning. Sarai's mother
and sister, and all the rest of his friends have been captured and imprisoned in
Niflheim, the land of the dead. Somehow, he must find a way to get them out
without Odin catching him as well. To add to the challenge, the battle with
Hecate has a taken away his powers...
Ebook: https://www.writers-exchange.com/Realitys- Plaything.html
Author Notes : Earliest contributions to this book started in 1998.
However, it was heavily influenced by some of the plot revelations going on in
the later stages of my writing of Savant's Blood. Yes, I work on multiple
projects at once. I always planned to explore Wren's relation to an Asgardian
goddess, so this book became the first such exploration. This really helped a
lot as I worked out Wren's relationship to her mother and grandmother in Aesir's
Blood. From the get-go I wanted the resolution of this book to go in
unpredictable ways. Especially the confrontation with the high jury. Sif's
valkyrs and the characters themselves grew on me and their part in the story
became bigger than I originally intended, especially Millicent who plays a key
role in the end. The appearance of the Eternals was the lynch pin to tie all the
books I had thus written together into a single saga. The first revision of this
book was completed around 2001, but I did not have the release edits done until
2004.
* Spring 1115 N.I.S
Reality's Plaything Series
Book 3: Eternal's Agenda
Always a catch...
For Bannor Starfist, the savant of reality, nothing is easy... including getting
married.
Fresh off a duel with Allfather Odin, Bannor tries to start a new life in Malan
with his cherished betrothed, Sarai. He hopes the worst of his troubles will be
preparing for the elaborate royal marriage ceremonies. As usual, things don't go
according to plan...
Creation, annihilation, perpetuity... the words boom in Bannor's mind through
his magical nola powers. The message is just a pre-cursor to another big mess
done Garmtur style. Daena, the savant of attractions turned immortal goddess, is
up to something and Advocate Eternal Koass is anything but happy.
Bannor goes to Eternity's Heart to speak on Daena's behalf and ends up the Shael
Dal's latest draftee. The Protectorate has a problem. A million blood-thirsty
war-mages are running rampant through the Ring Realms destroying everything they
come in contact with. The difficulty is, nobody can find them... except maybe
someone with the reality bending power of the Garmtur Shak'Nola.
Bannor decides to help but learns the hard way. No good deed goes unpunished...
Ebook: https://www.writers-exchange.com/Eternals-Agenda.html
Author Notes : The first contributions to this volume were made in
Jan 2003. Note, I was still wrestling with the Goliath Savant's Blood, and
because of that did next to nothing on Agenda until the final edits were
complete in 2004. I immediately jumped on the original incarnation which I
work-shopped as Gaea's Legacy. These books took shape fast and I wrote fast
(comparatively speaking). By mid 2007 I had 90 chapters complete and was already
realizing a had enough for two if not three books, not one. So, I decided to
split off everything before the birth of Gaea. I eventually decided the original
Baronian invasion of Kul'Amaron made a great break-point for a volume. From that
decision, Eternal's Agenda became the narrative it is now.
The introduction of Quasar in the story took me by surprise. Originally, I had
stealthed Baronians following them around at the way-point. It occurred to me
since the second volume of Chronicles (Anvil of Sorrow) was in limbo, that she
was left kind of unresolved. She was kind of a great anti-hero so I decided to
have the confrontation in way-point trade center be with her. Her participation
and juxtaposition with Aarlen (a true villain) provided some interesting points.
It also allowed me to tie in the ultimate enemies a little more easily through
her relationship to Eclipse.
Quasar's intent to sacrifice herself ties this book into Ascendant. I didn't
originally have her kidnap Wren and Azir, but when I looked at splitting the
book and getting the company to Homeworld. A more antagonistic (tension) reason
for them doing it came to mind. Ultimately, it added more meat to the middle
book and caused me to explore avenues I wouldn't have otherwise.
* Spring 1115 N.I.S
Reality's Plaything Series
Book 4: Savants Ascendant
Bannor and Wren are on another adventure doing what they do best... getting into
and out-of trouble. The two savants embark on a simple reconnaissance mission
with their new friends from the Shael Dal. Naturally there are the little bumps
that make the danger duo's life so interesting--massacres, spies, and hostile
alien assassins...
At the behest of Koass the eternal, Bannor has pierced the veil of secrecy
around the Baronians, and the soldiers of Baronia have a single response:
Destroy.
Ebook: https://www.writers-exchange.com/Savants-
Ascendant.html
Author Notes : The content for this book was actually in progress in
late 2005, but much of the material was shifted around and changed in the final
revisions. At one point it was part of the 90 chapter mass that was the whole
legacy arc. I was while I was in the process of looking for splitting points I
knew Gaea's birth would be one. Unfortunately, that still left a giant book. So,
I decided on the Baronian assault as the break-point. I restructured around
that.
As I was writing this book, I wanted to cross out of fantasy into science
fiction. I did it mostly for a feel. I deliberately split the milieu between
Fabrista Homeworld and Kul'Amaron (technology and magic) and then started
stitching the two closer and closer together. I risked losing the fantasy
audience for the express purpose of trying to win science fiction converts. I
thought the story compelling enough that people would follow along. They do this
in Japanese Anime so I thought, why the heck can't I do it?
* Spring 1115 N.I.S
Reality's Plaything Series
Book 5: The Infinity Annihilator
The rogue Kriar Daergons have the ancient Jyril genemar, a weapon capable of
destroying all the magic in Eternity. A device so destructive it can slay any
creature from a universe away. Bannor is just lucky enough to have the weapon
aimed at him.
Infinity Annihilator is the fifth and final volume in the epic of Reality's
Plaything, as the ultimate powers meet head on in devastating battle.
Ebook: https://www.writers-exchange.com/The-Infinity-
Annihilator.html
Author Notes : All but the last twenty chapters of this volume were
complete in 2007. I wouldn't actually have it all down until late 2008. The wrap
up and resolution gave me fits. As a result the denouement drags on for more
than a dozen chapters. I think readers will enjoy this closing volume for
nothing more than the fact is that I simply leave nothing dangling. As a reader,
that has always driven me crazy and I was determined that nobody would
experience that in an saga written by me.
I'm particularly proud of the Elven ceremonies and their depiction. Along with
the final confrontation between Bannor and his father (oops, spoiler).
* Winter 1116 N.I.S
Ethermancer Series
Book 1: Conscript of the Eternals
Author Notes : Started in late 2018 because I got stuck on
Gaea's Blood. I felt there was something missing in the Liandra's
story arc and how she and the other children of Gaea fit in. Ethermancer is just
crazy loaded with connect the dots and story complications.
* Winter 1116 N.I.S
Ethermancer Series
Book 2: Consort of the War Goddess
Author Notes : Around the time covid hit I was STILL working on
Ethermancer thinking it was one book. I had got Dae and Gaea hooked up in
Conscript of the Eternals and now needed to UN-hook them. That's when
the whole relationship with Idun jumped at me and a way to explain all the
changes in Gaea that occur before the second generation.
* Summer 1116 N.I.S
Ethermancer Series
Book 3: The Shapestealer Conspiracy
Author Notes : Ethermancer was now too flarging long. So, I ended up
breaking it into 3 roughly equal length volumes. Since I had already written a
large chunk of Gaea's Blood I decided drag parts of that arc back
into this book in terms of the Chyrith, and their shape stealing insurgency and
the chimeras.
* Winter 1117 N.I.S
Shaladen Chronicles Series
Book 3: Who Mourns the Creator
Still to Come
Ebook:
Author Notes : Senalloy has found a place where she feels needed.
As a competitive Baronian, she still doesn't like to lose. I plan to get a lot
of mileage out of merger of the Shael Dal, Fabrista Shrike Legion, and Gaea's
children. There's still villainy to clean up, and lots of potential friction.
Dulcere will have to find her emotions or find Corim taken from her.
NOTE: Originally, slotted for Winter 1116 the Ethermancer series
introduced new twists and shows more observational detail of Corim and his mates
through the eyes of Dae Silvarron.
* Winter 1117 N.I.S
Savant's Blood Series
Book 4: Gaea's Blood
After a showdown with Hecate, a war with Odin, and the star-spanning conflict
with the Kriar and the Baronians, Liandra "Wren" Kergatha has had to become an
ascendant simply to cope with the threats. Championing the resurrection of Gaea,
the true all-mother of the firsts, Wren has become a powerful leader charged
with organizing the ascendants into an army to fight the universe spanning
Chyrith.
Possessing truly world-shaking power, the savant turned ascendant, faces a new
set of trials that strength and ability cannot defeat. Politics, alliances, and
a meddlesome cadre of mother figures set on getting her married!
The fourth and final installment of the Savant's Blood series focuses on
intricacies and entanglements of Gaea's children, the Felspars, clan Yggdrasil,
and the Protectorate and their preparations to defend Eternity from the Chyrith.
Ebook:
Author Notes : I had the opening chapter for this book completed in
2009. The scene where Wren wakes up in bed with general Kirran Sunglory just
came out as an inspired piece of humor that perfectly sets the tone for what I
want to do with the book. The novel will explore the relationships of the
savants and further tie up things for the integration into the next generation
of books. NOTE: With introduction of the Ethermancer books written
between 2018 and 2023 Gaea's Blood has to be refactored. Dae
Silvarron becoming Liandra's step-grandfather turns everything on its head.
* Spring 1130 N.I.S
War of the Genemar Series
Book 1: Child of Ascendants
For Vhina Starfist-T'Evagduran, 4th Princess of Malan, adventure is a hereditary
trait. With a reality controlling savant for a father, and an elven mistress of
elements for a mother, Vhina has lived in the shadow of her parent's legend.
Trained almost from birth in the arts of battle, she can only wonder why--
because there is no war... not even a hint of one.
Until today.
Child of Ascendants carries on the story of the children of Gaea, and their
struggle to protect the realms from the threat of the Chyrith, a race so
powerful, entire universes fall under their sway...
Ebook: https://www.writers-exchange.com/Child-of-
Ascendants.html
Author Notes : I started on Child of Ascendants even before I was
finished polishing Infinity Annihilator. I had eight chapters in by the the time
2009 was rung in. This book was intended as a radical technique shift and was
intentionally aimed at young adults. Unlike the other books it is almost
exclusively science fiction, however, it will lead into volumes where the magic
is fed back in. I had this book tied up in 40 chapters which was comparatively
short for me. I had the draft completed by November of 2010. Two years is not a
record for me, but for a book of this size (116,000 words) it's still pretty
fast.
* Spring 1130 N.I.S
War of the Genemar Series
Book 2: The Karanganoi Gambit
Still to Come
Ebook:
Author Notes : I have a smattering of this book committed to the
page. Based on reader feedback they like the character of Dray Cartha, which is
a good thing she's the adult co- star through the rest of war. These books aim
at tying my very oldest and first works into the stuff that came long after.
Back in the 1977/78 (as a teenager) I completed Factor 10, which was a sci fi
harem novel before I even knew what harem fiction was. It was horrible (I know
that now), but I was 14, so cut me some slack. A teenager completing a 119,000
word narrative (slightly longer than Child of Ascendants) is still an
achievement. I would go on to write a novella called the Icy Savior where I
prototyped a race called the Lell. They are the precursor to what later becomes
the Lokori. After Savior came a fantasy book called Tides of Light and Darkness.
This went all over the place. I put 200,000+ words down and the ending just
never jelled.
The important thing that came out of that book was the prototype for the
pantheon lords. I started on a work tentatively called Wrath of Yadiz, which was
a more skilled execution and continuation of the story I set down in Factor 10.
It had literally dozens of characters, multiple teams and crap going every which
way. I just wasn't mature enough in my writing at the time to pull it off. I
knew it wasn't working and I moved on to something else.
At the same time I was pulling an epic fail with Wrath, I started on a Taste of
Magic, and Pinch Me If You're Real (two dramatically different stories). Pinch
was my take on Urban fantasy and was a exploration of 4th wall distorted
narrative where friends and relations were all mixed together with fantasy
characters from a Dungeons and Dragons game. The chapters alone were wildly
successful but the entire narrative never jelled. A Taste of Magic starred Dray
Cartha, and worked the premise of what does an out of luck surfer girl do when
she gets a djinni (as in the sitcom I Dream of Jeannie). It went in weird
directions but I FINISHED it somewhere in late 1990. I went on to write a sequel
(To Turn The Mystic Clock) which mixed in the characters I failed to manage in
Factor 10 and Wrath of Yadiz. The main character (and the book) melted down by
the end. (Dray makes allusions to the meltdown in Child of Ascendants.) By this
point, I'm immersed in many things (I have my own business, I'm attending
writers conferences, and a part of a writing collective). Dray's books, immature
as they were, still left a mark on me. As I was working on Child of Ascendants,
I decided how I could go back to those old books and breathe new life in the
characters and ideas of my teens and early 20s.
* Winter 1131 N.I.S
War of the Genemar Series
Book 3: The Chyrith Agenda
Still to Come
Ebook:
Author Notes: None yet.
* Spring 1132 N.I.S
War of the Genemar Series
Book 4: Gaea's Revenge
Still to Come
Ebook:
Author Notes : None yet.
* Spring 1132 N.I.S
War of the Genemar Series
Book 5: The Infinite Child
Still to Come
Ebook:
Author Notes : None yet.
| | See also: Frielos, Aarlen, Allfather, Ascendant, Asgardian, Avatar, Kergatha, Azir, Baronian, T'evagduran, Sarai (3rd Princess), Starfist, Bannor, Targalle, Beia {Regaura} (Queen), Chronomaster, Chyrith, Vale, Corim Erik, Corwin, Cosmodarus, Silvarron, Daedalus, Sheento, Daena, Daergons, Djinni, Drive, Shargris, Eclipse, Elven, Elves, Eternals, Eternity, Eternity's Heart, Fabrista, Felspar Clan, G'yaki, Gaea, Genemar, God, Goddess, Hecate, Homeworld, Yggdrasil, Idun, Immortal, Ivaneth, Jyril, Karanganoi, Sunglory, Kirran, Vinax, Koass, Kriar, Kul, Kul'amaron, Lokori, Mage, Magestrix, Magic, Malan, Nola, Odin, Shadowstalker, Ranfast, Ring Realms, Savant, Shael Dal, Shaladen, Succorunding, Timeline, Timequake, Way-point, Yadiz, Yggdrasil | | Related: Alphas, Delarn, Araceli, Baldur, Band Of The Crescent Moon, Shadowstalker, Bronawyn, Cici Skylark, Combat Prowess, Worlds Of The Prime Ring, Crowninshield-farwalker, Gillam, Eboneye, Flaeness, Guardians, Time, Hella, Hoshihana, Hyssta, T'evagduran, Janai (2nd Princess), Ladra Skylark, Nobelisa, Nomi Skylark, Rachel Skylark, Sigils, Skylark, Cici, Skylark, Ladra, Skylark, Nomi, Skylark, Rachel, Skylark, Violet, Slagtown, Su'ko, T'evagduran, (Clan), Thor, Timeflow, Timeshadows, Vassistor, Velastra, Ventrils, Violet Skylark |
|
|
Borderland
|
|
|
Borderlanders
|
| organizations & other | | People who live in Ivaneth's borderlands territories. | | See also: Ivaneth |
|
|
Boreshafts
|
|
|
Boresite
|
| (name) | | To the Kriar, this is a location where a gate is destined to be placed. | | See also: Kriar |
|
|
Borr
|
|
|
bounce shaft
|
| A Kriar technical artifice that generates an inertia field, essentially
rendering matter in the tube 'mass-less'. This is an effect similar to
anti-gravity but works on a different principle. Anti-gravity eliminates weight
but not mass. Inertialessness eliminates mass but not weight, which means the
effects of kinetic discharge (damage caused by impact) is neutralized. | | See also: Inertia, Kriar |
|
|
Brainstone
|
| (name) | | A Kriar technical artifice worn by most Kriar. The brainstone is the central
intelligence of the living technology that Kriar imbued in their bodies. This
stone is essentially a living computer that is concerned solely with maintaining
the Kriar's health. These functions include regenerating damaged tissues,
putting the body in stasis when threatened, and providing protection in hostile
environments. Depending on the kind work the Kriar does, the brainstone may have
many other capabilities. See also matrix stone. | | See also: Kriar, Matrix Stone, Stasis, Stone |
|
|
Branager's River
|
| location | | River originating from Varheath lake, and passing through the Sulfur and Hades
flats. Branager's river eventually empties into the the Karameth river which
marks the eastern edge of the Corwin leg of the borderlands. | | See also: Corwin, Hades, Varheath Lake |
|
|
Bravadura
|
| location | | A city on the coast in the territory formerly known as South Realm. |
|
|
Brin Ishtarvariku
|
|
|
bristle-bark
|
| A thin tree with thorny bark. Also noted for the flower like blooms that
manifest in the spring. |
|
|
broad-wing
|
| A large nocturnal avian that hunts small rodents. Characterized by its large
eyes and characteristic whoooing utterance. |
|
|
Broadpaw
|
| location | | A large heavy-set furry omnivore that inhabits forests and mountain areas. On
earth, you might confuse one for a bear. |
|
|
Brondheim
|
| location | | A mountain peak in Asgard used as point of reference before the great battle
with the High Jury. | | See also: Asgard |
|
|
Bveld
|
|
|
Byte
|
| organizations & other | | (in computers) a logical grouping of bits (8) which comprise one standard
character of memory or disk storage. | | Related: Bit, Nibble |
|
|
—
C
—
|
From
C
aan lajaar
To
C
yborg
|
| | |
|
caan lajaar
|
| abstract | | The name of a formalized sword fighting style favoring a single weapon. The
Lajaar is flexible defensively oriented sword style that stresses 4th circle
techniques. |
|
|
caan sword
|
| In elvish martial parlance the primary right hand sword. It is usually mated
with the offhand dan sword. See also dan sword. | | See also: dan sword, Elvish |
|
|
Cada
|
| (name) | | A common Kriar acknowledgment, usually in response to 'Saeba' c.f. It's meaning
is 'I am well' or 'fine'. | | See also: Kriar, Saeba |
|
|
Calc
|
| (name) | | Short for calculation (standard form in techy talk). |
|
|
Callista
|
|
|
Candleshire
|
|
|
Carellion Lothlarian
|
|
|
Carnal Energies
|
| organizations & other | | This term is used to describe a "science" developed by psionically and magically
endowed individuals who engage in a heightened form of relations (sex). The
pleasure centers of the brain can be stimulated directly and indirectly through
various means to create levels of titillation far beyond what is possible
through normal mundane means. (This mechanism can also be used to harmlessly
render a creature unconscious, but that is more of a side affect.) In addition
to affecting the brain, certain energies can activate the nerve endings in the
skin to create sensations that simply cannot be duplicated any other way-- not
to mention being able to effect multiple erogenous zones simultaneously in ways
that would otherwise be impossible.
In addition to that described above there are energies (such as biophase) that
when passed through the body create intense euphoria. Experts in "carnal
projection" become connoisseurs of these energies knowing the strength and
intensity needed to mesmerize a partner.
As with all pleasurable things, there is a downside. Use of carnal energies can
be incredibly addictive. Additionally, a certain amount of tolerance can be
built up to their use as the body adjusts. There can also be
psychological/physiological withdrawal equal to (if not exceeding) that of drug
use. As greater and greater reliance on this mode of relations ensues, a person
is ultimately "ruined" to normal relations. After all, who can go back to the
ordinary bump and grind when you've experienced a galaxy exploding in your
body...???
Through the use of bloodsong and powerful carnal energies, Gabriella "charges
up" Wren Kergatha to the point that carnal energies could not be used to
incapacitate her. This created great concern in Desiray Illkaren Felspar and
Cassandra Kel'Ishtauri Felspar because of the threat of withdrawal.
Use of these energies is heavily responsible for the complex relationships found
in the Felspar clan. | | See also: Biophase, Bloodsong, Felspar Clan, Galaxy | | Related: Empathic Reverb |
|
|
Cartha, Dray
|
| location | | Adept (savant) avataring from the Wellspring Eternal. Vhina T'Evagduran meets
her on Fabrista Homeworld when on the run members of the Daergon insurgency.
Dray is a extremely formidable hand-to-hand combatant with supernatural strength
and speed. Her perception into magic and other spectra is unrivaled. | | See also: Surr, Daergon, Fabrista, Homeworld, Magic, Savant |
|
|
Casawen
|
| (name) | | Name used by Cassin Kel'Ishtauri Felspar to refer the composite entity she
feared that she and her sister might become. see Felspar, Cassin Kel'Ishtauri. |
|
|
Cassopeia
|
| (name) | | A name used by Gaea to address Cassandra Kel'Ishtauri Felspar. It is assumed
that this is Cassandra's birth name as opposed to the name she goes by. | | See also: Gaea |
|
|
Castellan
|
|
|
Cataract
|
| (name) | | Shaladen blade and spirit talisman of the eternal Jarella Kepsforia. Cataract
confers the ability to "imprison" an opponent within a dimensional bubble. Very
few creatures in the universe have dimensional powers strong enough to breach
this prison. The wielder can remove a captured creature at will. The limitation
of this imprisonment is that the power takes several moments to invoke. Cataract
also confers an immunity to similar kinds of imprisonment powers, as well as
kind of escape ability that prevents any kind of hampering of the wielder's
movement (an ability sometimes referred to as "free action"). | | See also: Kepsforia, Jarella, Shaladen | | Related: Eternals, Tristar, Gwenafra |
|
|
Celeston
|
|
|
Cerebrus
|
| (name) | | There are several creatures that bear this name. One is the three-headed dog
guarding the gates of Hell (note two l's). Also as servant of Hella who isn't
seen in Bannor or the others in the battle for Asgard, but is named. | | See also: Asgard, Starfist, Bannor, Hella |
|
|
Chage Sagiwara
|
|
|
Chainmail
|
| (name) | | Armor of metal rings that can vary in density and weight. | | Related: Platemail |
|
|
Chakra
|
|
|
Chalmers
|
| sir name & title / rank / style & abstract | | One two servants working for Laramis De'Falcone during the attempt to free the
Kergatha family from Mishaka. Reginald was his companion. | | See also: Taath, Mishaka (Princess) (Avatar) |
|
|
Character Inspirations
|
| location | | In some cases, the original character idea came from the mind of someone other
than the author. A number of Ring Realms characters have their roots in role
playing games. In a few cases, some of these characters have over 50 game years
of actual role playing time. To say that these inventors know the personalities
well would be an understatement.
The appearance of these characters in the Ring Realms is at the consent of their
creators, and you can be certain that these people are fairly picky about the
portrayal of their alter egos. Something which is both a delight and a headache
to yours truly. Sometimes actors
just don't get it-- they can't ALWAYS be the hero! Sometimes a little artistic
license is necessary for the sake of the story...
At the time of this writing, the notables whose personalities appear in
different works include:
Brad Trusso : Talorin Falor-- Brad was (is) the player for whom the
term "brute force" was invented. Many of Talorin Falor's memorable first liners
are direct quotes from Brad. "Dammit, these dandelion eaters gotta learn that
'force' is fraggin verb, not a noun!"
Don "D.J." Allen : T'Gor & Tigress D'Shar-- he also engineered
the "escape" of Beia Targallae from death spectacles, put the "bite" on Daladar,
and breathed real fear into the enemies of the Shaladen Korvel.
Glenn Boardman : Giquokor, Oorcee-- Put simply, a brilliant
role-player who can create some of the most memorable (and annoying)
personalities you will ever come across. The author hopes that Glenn will pursue
writing in a more traditional format someday. He does some great things with
scripted dialog.
Jamie Hoyt : Damrosil Terranath-- Jamie is the undisputed Queen of
Chaos. Nothing was sacred and certainly nobody was safe. Voted most likely to do
something unexpected. She's also famous for surviving in situations where
someone less lucky would have simply expired. "Crazy Luck" barely begins to
capture the odds she bucked on numerous occasions. For those not familiar with
gaming, it can be made clear with this example: Take a twenty-sided polyhedral
dice. Now, roll it six times and have it come up 20 every time. Do the math.
(It's 1-in- 64 million if you were wondering). To do it once in your life would
be miracle enough, she strung together six one night, and five on another
occasion, there were at least five other evenings with 3 in a row (1-in- 8000
chance). It's not just crazy luck-- it's downright scary.
A memorable quote: "That bastard! I kick him in the GROAN!"
Kaye Boardman : Aarlen Frielos, Algernon D'Tarin, Annawen
Felspar-Ishtarvariku, Bronawyn Illkaren-Shadowstalker, Cassandra Kel'Ishtauri,
Darin'Kel & Everia Degaba-Ishtarvariku, Desiray Illkaren Felspar, Elsbeth
Crowninshield, Gabriella Sarn Ariok, Jolandrin Illkaren-Steelwood, Sebenreth
Illkaren, Sindra & Drucilla Frielos, Vulcindra Skybane... Others...
Kaye is a special contributor in that she invented many of the socio/political
frameworks in which some of these narratives play out. She can be credited with
the idea for the guardian triumvirate, the alliance star-systems, the techno-
magic war and more. She described so many ideas and fleshed them out to such an
extent that the author wishes she write her own darn books! ;-)
That's a good question, Kaye, why *AM* I writing your stories for you? Fans of
her characters should email her and ask her themselves. I think I'll hide a link
to her email someplace...
Lee Greenway : Meridian Arcturan's early guises-- and the idea for
the "Death Spectacles". Where Jamie was the homecoming Queen of Chaos, Lee was
the King. Some would argue that he was the Queen of Chaos as well (but that's
another story). When those two were together, and they were on MANY occasions.
Plan for a story to get a little- bumpy.
Robert Schreffler : Halaren Ranfast, Ranfast Shadowstalker-- who has
a certain emporium in Ivaneth... That Wren knocks off. Robert was (and probably
still is) the model of the temperamental "artiste". Though the characters he
created are not in the stories, many of his ideas and insights into magic (and
shape-shifters in particular) are the fundamental framework for behaviors of
many personalities in the different novels and stories.
Virginia "Lyn" Neylon: Tiernia Nirvanae - While Jamie and Lee lent
chaos and instability to the story mix. Lyn was the Cyndi Lauper (girl's just
wanna have fun) of the adventurer set. Tiernia hasn't made it into a book- YET.
She was in on some of the most memorable moments of humor in the history of many
of these collected characters. "Tiernia leaps off the cliff arcs out over the
desert floor and... oh, yeah, I forgot- I lost my ability to flyyyyyyyy...!!!" | | See also: Frielos, Aarlen, D'tarin, Algernon, Shadowstalker, Bronawyn, Targalle, Beia {Regaura} (Queen), D'shar, Tigress, Daladar, Terranath, Damrosil, Felspar, Darin'kel, Frielos, Drucilla, Felspar, Everia, Steelwood, Jolandrin, Frielos, Sindra, Giquokor, Ivaneth, Korvel, Magic, Nirvanae, Tiernia, Oorcee, Shadowstalker, Ranfast, Ring Realms, Shaladen |
|
|
Charon
|
| location | | Member world of the Sirus Ring. Like ring prime Istavarron, Charon was first
settled by the Silcanna, the precursors to the gray elves of the realms. Charon
is the setting for the Kriar backstory Golden Memories, and is the rebirth place
of Theln Azygos, one the most powerful mages in all the realms and the only
natural born Kriar to wield epic level magic. Her power rivals, if not surpasses
Vulcindra Skybane, the immortal Dreel leader of the First Alliance. See also
worlds of the prime ring. | | See also: Worlds Of The Prime Ring, Dreel, Elves, First Alliance, Immortal, Istavarron, Kriar, Magic, Silcanna | | Related: House Valharesh |
|
|
Chauser
|
|
|
Chebok
|
| (name) | | Ancient Numanorian. Insulting term that translates as "sissy" or "weakling". | | See also: Numanorian |
|
|
Cheecha
|
|
|
Chikara
|
| (name) | | G'yaki dialect, the spiritual power or magical aura of a creature. | | See also: G'yaki |
|
|
Chimera
|
| (name) | | A monster found in various parts of the realms. It is a composite winged
creature with three heads, that of a goat, great cat, and serpent. | | Related: Chimerae |
|
|
Chimerae
|
| (name) | | A general term used to identify creatures artificially created to have an
amalgam of attributes from other lifeforms. See also Chimera. | | See also: Chimera |
|
|
Chojo Hoshisenin
|
|
|
Christians
|
|
|
Chronal
|
|
|
chronal council
|
|
|
Chronal Loopback
|
| location | | The theoretical point where the universal chronology loops back on itself. This
concept is loosely based on the big-bang theory which is currently being
disputed because recent measurements and Doppler effect studies show a
non-uniform placement of older and younger stellar phenomena. Since that's
reality and this is fantasy, we'll keep right on believing time is circular in
nature. |
|
|
Chronalize
|
| (name) | | A magical term, meaning to hyper-accelerate chronal event sequencing in an area.
The result is everything outside the chronolation seems to effectively be
stopped in relation to what's in the the hyper-accelerated bubble. See
chronolation. | | See also: Chronal, Chronolation |
|
|
Chronally
|
| (name) | | Of or concerning time. |
|
|
Chrono
|
| (name) | | prefix that indicates of or pertaining to a time effect or time involvement. Ex:
chronomaster who is person able to time dive. | | See also: Chronomaster | | Related: Chrono(2) |
|
|
Chrono(2)
|
| (name) | | Disambiguation. A chrono is generic term for a time piece. | | See also: Chrono |
|
|
Chronolate
|
|
|
Chronolation
|
| organizations & other | | A magical effect where chronal events are hyper-accelerated in a defined bubble.
Everything outside the chronolation seems to effectively be stopped in relation
to what's inside. This is a very high order spell sometimes mistakenly referred
to as a "time stop". Stopping time for everybody else is patently impossible. | | See also: Chronal | | Related: Chronalize, Chronolate |
|
|
Chronomancy
|
| (name) | | Magic particular to the effects of time. | | See also: Magic |
|
|
Chronomaster
|
|
|
Chronomasters
|
| (name) | | Another term for someone expert in time diving. | | Related: Timewipe |
|
|
Chronometer
|
| (name) | | An instrument for measuring time (generic in SF writing any device which
measures time). |
|
|
Chronon
|
| (name) | | A standardized unit of time which coincides with the time it takes an electron
to complete one circuit around the nucleus of an atom. Roughly
1038 chronons occur per second. | | See also: Electron | | Related: Rev |
|
|
Chrysandil
|
| (name) | | Quasar Lathaan Diliaysus' true born first name. Gaea addresses her with this
name instead of her alias Quasar. Gaea typically doesn't use nicknames or
aliases. For Quasar, this was particularly significant because it showed a
relationship between her and Gaea that other Kriar do not share. Kriar being
from outside of Eternity wouldn't normally have any bond to Gaea but in Quasar's
case one did exist due to some events in Quasar's past. | | See also: Eternity, Gaea, Kriar |
|
|
Chyrith
|
| organizations & other | | An alien race said to be an offshoot of the Jyril. The Chyrith (allegedly)
created the race of Baronians. These mythical creatures theoretically have the
power to enslave and even destroy entire universes. See also Jyril. | | See also: Jyril | | Related: Books Of The Ring Realms, Karanganoi Homeworld |
|
|
Cici Skylark
|
|
|
Cinderwood
|
| (name) | | A wood characterized by its charcoal coloring. |
|
|
Cinnibar
|
| (name) | | Wizard in Corwin. Wren Kergatha steals his rather valuable jewel the Mallicent
gem. | | See also: Corwin |
|
|
Clairiscient
|
| organizations & other | | A general term for extraordinary perception powers like scrying or magic
divination. | | See also: Magic, Scrying |
|
|
Clone
|
| (name) | | A biological duplicate artificially grown from a host creature's cells.
Typically the two entities are physically identical in all ways including
memories. In SF different processes are more or less sophisticated where
memories might not exist or existing memories are different from the host
creature. Note: Cloning is not necessarily limited to humanoid organisms, but
can be plants or animals as well. | | Related: Ishtarvariku, Brin |
|
|
Cloudseeker, Aleesha Morae Sincrusher
|
| location | | One one of the few surviving Numanorians Aleesha is an ancient Paladin
ostracized from old Numanor because of her refusal to acknowledge or take part
in the "great experiment" that was the eventual end of Numanorian race. Aleesha
is one of the elder elite older even than Aarlen Frielos and Elsbeth
Crowninshield. Aleesha is the arch-nemesis of the ancient evil Vulcindra
Skybane, the temporal leader of the first alliance. Aleesha's battles with
Vulcindra are legend and she is hailed as one of the few creatures not from
elder cultures able to meet Vulcindra on her own ground. Unfortunately, evil is
not fair or honorable, and Aleesha fell to Vulcindra through duplicity.
Millennia later, seeking a way to combat Vulcindra, Dorian Degaba and Cassandra
Kel'Ishtauri discovered the ancient paladin's crypt. Using Cassandra's powers of
eternity, they resurrected the lady paladin and later her husband. Aleesha later
took up a cause to make an end of Bronawyn Shadowstalker, a desire which was
thwarted by Eclipse Shargris who at the time was serving as the princess'
bodyguard. | | See also: Frielos, Aarlen, Shadowstalker, Bronawyn, Ishtarvariku, Dorian Degaba, Shargris, Eclipse, Elder, Eternity, First Alliance, Numanor, Numanorian, Paladin, Temporal | | Related: Cloudseeker, Zedar, Combat Prowess, Eternals |
|
|
Cloudseeker, Zedar
|
|
|
Cloudshriek
|
| location | | A large bird in the raptor family with extraordinary eyesight. On some worlds
they are called hawks. |
|
|
Cloudwalkers
|
| organizations & other | | A group of magically endowed mortals who had the natural ability to fly by
psychic means. The cloudwalkers were servants of the Shadowstalker royal family
prior to the kingdom's dismantling. |
|
|
Combat Prowess
|
| location | | Throughout the different Ring Realms novels there are many depictions of
fighting instruction, testing, and practice. While most of the heroes of the
realms would just prefer to sit at home and enjoy a hot meal, a beverage and a
warm fire it just never seems to work out that way...
One of the difficulties of the chronicling the Realm's stories is playing fair
to the various heroes and heroines when it's their turn to take center stage and
acquit themselves in battle. In the Realms (and anywhere else for that matter)
fighting ability is a synergy of five core traits: talent, skill, experience,
speed and strength. The danger or threat an opponent poses (purely from a
hand-to-hand, weapon-to-weapon, or weapon-to-hand standpoint) can be derived
from a knowing the measure of these particulars.
TALENT: Talent is the catch-all for a number of intangibles in
assessing a particular fighter's ability. Some individuals simply possess a
natural intensity (whether it be pure naked viciousness, preternatural calm,
incredible instincts, or some other character trait) that allows them excel in
combat, especially in times of crisis. Talent can also come from certain innate
abilities unique to an individual (see below). A warrior's inherent fighting
talent generally gravitates toward a particular aspect of fighting, usually
offense or defense. Talorin Falor and Beia Targallae are excellent examples of
natural-age warriors who possess extraordinary offensive capabilities. These
warriors are noted for their ability to hold their own against enemies who are
sometimes vastly more skilled and experienced . Good examples of this are Beia's
battle with Dulcere Starbinder, and Tal's fight with Rakaar Steelsheen (both in
Shaladen Chronicles: A Knot In Time).
Wren Kergatha, the Kel'Varan Nola, is another uniquely gifted scrapper, while
not possessing the reputation of the two aforementioned fighters, she has
demonstrated time and again an ability to "get a shot in" when it really
counted. Brilliance on-the-run best describes her athletic survival instincts in
combat against superior opponents. This is epitomized in the great game
(Savant's Blood: Hecate's Bounty) when Algernon D'Tarin, Tal Falor, and Damrosil
Terranath all end up losing points to her. T'Gor D'Shar, arguably one of the
best defensive fighters in the Realms almost lost a point to her in
close-quarters hand-to-hand.
On the flip side of offensive talent is the natural ability to defend. As
mentioned earlier, T'Gor D'Shar is noted as possibly having the best defensive
instincts in the Realms. He is, as Wren describes, a "nightmare of hard-bones
and weaponry always being in places they shouldn't be." Death Spectacle trained,
T'Gor is respected even by elders for his abundant gifts in this capacity.
Of special note in this category are two lesser known fighters; Bannor Starfist
and Ziedra Skyedoom-Felspar. Bannor's frustrating ability to, as he says "simply
get out of the way", is an extension of his innate understanding of patterns.
Without realizing he is doing it, he recognizes subtle cues and body language to
anticipate attacks well ahead of their actual execution. Bannor's almost
non-existent training makes this unique foresight only truly effective against
lower echelon opponents. It has, however, kept Bannor alive against extremely
formidable enemies who did not expect the level of defensive resistance they
received. The best examples of this are Bannor's battles with Odin.
Ziedra Skyedoom-Felspar is mentioned last in this section because physical
combat is usually a last resort for her. As a savant of magic, Ziedra's immense
abilities with spell-craft generally ensure an opponent never gets close enough
to take a swing. The ishtar-nola like Bannor's garmtur gives Ziedra an innate
talent for patterns. In Ziedra's case, the patterns are in conjunction with
recognition and muscle memory. With fighting, and nearly all sports, mastery is
usually associated with being able to reproduce, at will, particular body
movements. Prime examples of this in the real world would be a golf swing or a
tennis serve where numerous nuances and variations in the overall execution
affect consistency (i.e. it doesn't matter how HARD you hit the ball if doesn't
go where you want it to go). The ishtar-nola enables Ziedra to exactly reproduce
a given movement or series of movements after observing them only one or two
times. This eidetic memory coupled with Kriar quick teach enabled her to catalog
a vast array of "text-book responses" to various attacks. As such, only the most
skilled and powerful of opponents can touch her combat. Strength has minimal
effect on her because she executes re-directive (slipping and dodging) defenses
perfectly. Speed is the only attribute that nominally effects combat with her,
as a warrior who can throw enough attacks fast enough can outpace her ability to
recognize the threat and perform the appropriate defense. After Ziedra received
the abilities of an ascendant, one wonders if this is any longer even
possible...
SKILL: Skill differs from talent in-as-much as it is an acquired
attribute. Skill is a measure of training. Skill is differentiated from
experience because experience is measured in terms of actual life-or-death
combat as opposed to practice in a controlled environment. Skill and experience
are where the elders and great elders of the Realms have the advantage. While
vast life experience give most elders the edge in this category, certain combat
devotes like the G'yaki must be noted. G'yaki training is cradle to grave—it is
eating, sleeping, and puking combat efficiency to make the impossible almost
commonplace for the highest level masters of this devotion. The best example of
this is Vera Hoshihana's demonstration bout against Senalloy Corresont (The
Infinity Annihilator). Though smaller, weaker, and less experienced, she more
than held her own against a great elder Baronian war-witch. Of note, this was
bare-handed combat which is probably Senalloy's weakest fighting skill. Had this
been a weapons exchange the outcome might have been markedly different. During a
short period when Vera was granted shaladen powers and mind-shared with Bannor
Starfist, she successfully engaged multiple Kriar warriors, and easily matched
command level Kriar in toe-to-toe straight up combat (The Infinity Annihilator).
G'yaki examples aside, skill is definitely the bailiwick of the immortals. At
the top of this pack are the eternals, Kriar, and other long lived races. One of
the best examples of pure naked skill belongs to Eclipse Shargris of the Kriar,
the best warrior in the entire history of their race. He is the eldest living
soldier of the Fabrista, and responsible for much of the training regime honored
by various regular and elite units. Eclipse is a grand master of 471 distinct
weapon forms ranging from blow guns to nova-cannons. He is a bare-hand devote of
17 distinct forms of martial arts and his skill is only surpassed by Kriar
Mistress Sornai who is a martial arts specialist. Eclipse routinely makes those
of his own kind seem feeble. This is aptly demonstrated in his fight against the
Daergons when defending Cassin (A Knot in Time). Another notable combat is his
fight with Vratague (The Infinity Annihilator), one of the Daergon elite, where
he embarrasses her in combat. This is after Vratague has destroyed poor Sarai
even with the elf lady having the powers of Shael Dal and having the magical
support of her mother Kalindinai.
While the Kriar technically own the skill category, the eternals are essentially
untouchable in terms of all-around fighting ability. No amount of skill can
avail you against a nearly invulnerable being with virtually limitless strength
and endurance. Garn Ellon and Nethra Argos the eternals live in the nightmares
of the Kriar who survived the Protectorate war. These two being responsible for
the slaying of entire ships full of Kriar.
Below the "cosmic" level of skill come the great elders. At the head of this
pack is Vulcindra Skybane, a grand elder elite and member of the Dreel race.
Vulcindra is credited with creating the G'yaki martial arts discipline (The
Infinity Annihilator). This powerful combatant easily fights at the level of the
Kriar and eternals and is pretty much in a category by herself. Vulcindra stays
in shape by sparing with eternal Sroth.
Aside from Vulcindra there is group of elite warriors that stand in the
"untouchable" skill category. Notable members of this group are Aarlen Frielos,
Aleesha and Zedar Cloudseeker, Loric Felspar, Senalloy and Luthice Corresont.
Numerous pantheon lords, especially those known as "war-gods" also fall into
this category (Ares, Athena, Inanna, Indra, Set, Thor, Tyr, Vidar). The Aesir
and Vanir courts (Odin and Ukko) are of special note because practically every
member of their respective pantheons are noted for their battle capabilities.
The Realms histories are filled with the ranks of the "nearly untouchable". Most
of these are elders like Sindra and Drucilla Frielos, Damay Alostar, Euriel
Kergatha, the daughter of Idun, Dominique Ariok, and Terra Karlin-Falor. Also in
this circle are elite fighters with extensive training and experience, key
examples being Algernon D'Tarin, Skyweir and Giquikor of the sects, Beia
Targallae, Tal Falor, and T'Gor D'Shar.
EXPERIENCE: Like skill, experience is a factor that heavily favors
immortals. Unlike skill, experience is not the exclusive bailiwick of the long
lived— it just generally is. In a fighter's overall threat
assessment, experience is the single largest mitigating factor. If a person
lives for a thousand years and trains three days a week, they will have a high
amount of proficiency, physical dexterity and endurance. However, unless this
training is of a highly specialized nature there is a maximum plateau (combat
effectiveness) that can be reached without actual in-combat practice. This is
because that actual field combat involves a number of intangibles not the least
of which is the fear of dying and the effects of wounds and spilled blood. In
life-or-death situations, enemies do crazy things, and until faced with such
responses one typically doesn't know they exist.
A key object lesson in the skill versus experience argument is Beia Targallae's
training of Corim Vale. Corim was an excellent warrior, with significant talent,
extraordinary discipline, mental clarity, speed and strength. Tal Falor saw this
right away when indoctrinating him into the Scarlet Talons. While Corim had a
great deal of tournament fighting "experience", his skills centered largely on
techniques for success in non-lethal jousts. Consequently, Corim barely holds
his own against pit fighters with a fraction of his actual combat knowledge. The
"experience" issue is particularly illustrated in the Myrmigyne's lesson of the
con'gorot. Corim, who has heard of practically everything, is
unaware of this infamous "death move" commonly used in the death spectacles
because lethal attacks are neither taught or used in jousts.
The amount of hard war-time battle is what distinguishes particular individuals
above others in terms of their threat. Aarlen Frielos personally fought in wars
for a third of her forty-five millennia of life. This amounts to literally tens
of thousands of conflicts. In simple parlance she has essentially "seen
everything". Little an opponent did would take her by surprise. Everything is
derivative of something she's experienced dozens, if not hundreds, of times. By
this same token Loric (who fought in the god wars), Aleesha and Zedar (who
fought in abyssal campaigns), and Senalloy and Luthice (who fought in the
Karanganoi wars) all have similar battle hardening. Of particular note with
elder experience is the concept of "renewal". While some of these creatures may
have actually been wandering the realms for thousands of cycles their actual
accumulated knowledge is less than their age might indicate.
Memories tend to attenuate and drop away to maintain an immortal's sanity. By
the same token, one typically does not need to fight day-in-day-out when you
live to be a thousand cycles old. Eventually, you run out of enemies or you get
bored and you get underlings to do your fighting for you... By this token, the
highest levels of skill begin to atrophy from lack of use thus blunting the
massive advantage these creatures might otherwise have.
Some immortals like the Kriar and the pantheon lords go through a "renewal"
process which cleanses old unnecessary memories in order to refresh that
individual's psychological outlook. In terms of the Kriar, when cleansed, the
old memories are archived in artifices associated with the individual Kriar's
matrix stones. The mind no longer feels or is actively aware of the history
removed. Mechanisms in their matrixes allow Kriar to treat archived memories and
"active" memory as a single aggregate. Thus, a Kriar might not immediately be
aware they know something but with concentration will become aware of it as the
"offline" memories are scanned. It is this process that allows the incredibly
old Kriar to maintain a fairly "young" outward personality by dint of not
feeling that exhausting sense of having done something for the "millionth" time.
It is the above described memory attenuation and the simple fact of physical
limitations such as reaction time, flexibility, and coordination are what allow
younger experts like Beia Targallae to fight on a fairly even footing with grand
elders. Beyond a certain point, the differences between an elder grand master
and mortal grand master are small indeed. Under optimal conditions (same weapon,
level floor, no magic) a warrior like Beia can be quite dangerous to someone
even of Loric or Aarlen's skill level. However, this situation would almost
never occur except on a practice floor. Grand elders, in addition to their
skills typically possess an array of special items, powers and abilities
increase their combat effectiveness by tens or even hundreds of times.
It is the use of devices like the krill weapons and shaladens that can close the
skill and experience gap between elders and youngsters. In the case of the
shaladens, specific powers in the weapons (such as telepathy, strength
enhancement, and resistance to injury) are specifically for that express
purpose.
STRENGTH: Where the other sections have been fairly elaborate, the
entries on strength and speed will be considerably more modest. At low levels of
fighting strength and speed can take the place of talent, skill, and experience.
At moderate levels of skill where the opponents are fairly evenly matched,
strength is more of a factor of intimidation and endurance. Beyond this point,
the importance of strength wanes. Once master and grand master levels of skill
and experience have been achieved a certain amount of physical strength is taken
for granted. One does not arrive at master level skill without being able lift
their own body weight (at least at some point in their career) for example.
G'yaki masters have made an art of "body tuning", determining the optimal
balance of strength versus speed. Vera Hoshihana is a grand-master G'yaki and is
able to lift (press) about fifteen stone—nearly three times her body weight.
Coupled with her small size and lightning fast movements Vera is a truly
fearsome opponent who can seem at times "everywhere at once".
Generally, strength does not have a serious impact on battle effectiveness.
However, as strength rises to super-human levels, it starts to become a factor
again. For instance, even an average Kriar can lift twenty or thirty stone. This
is true of several other races like the pantheon lords and derivatives where
tissue density is significantly higher than is normal for a human. It's not that
these creatures are inordinately strong, they simply have muscles acclimated for
moving their increased mass around. Also true with these other races is that
male and female muscle density tends to be not as differentiated as in humans.
Cassin and Annawen who engage in fairly intense regular training can lift two or
three tons with effort. The larger and stronger Eclipse is the pinnacle of Kriar
condition and without using enhancements can lift approximately five tons.
For warriors the greatest advantage that strength lends is endurance. The less
effort it takes to swing a weapon, raise a shield, or take a step, the longer
you can do those actions. Because of this, there are numerous devices and magic
that enhance strength far into the superhuman spectrum. The belts of strength
used by Corim and Ceraph in Shaladen Chronicles are typical examples of this.
Utilizing the belt borrowed from Beia, Corim could lift approximately one ton.
The caveat of such an item is that the rest of the body isn't necessarily
stressed to exert this kind of strength. The act of actually lifting
a ton overhead would probably cause grave physical injury. The shaladen blades
used by the Shael Dal actually imbue the wielder's body with the necessary
structural integrity to use the full extent of the strength granted. Typically,
this involves an actual increase in tissue density and numerous other biological
optimizations and enhancements. Of the Shael Dal, Algernon D'Tarin is probably
the most extraordinary example. He can increase his physical density to the
point he weighs close to a ton and has the power to easily lift as much as ten
tons.
SPEED: Speed is very similar to strength in that at the lowest
levels of fighting it can be substituted for skill and experience. Unlike
strength, typically the faster a fighter is, the more it tends to disguise
deficiencies in skill. Mistakes in tactics and strategy can be covered up by
sufficiently quick reflexes. However, at a certain level of speed, such
quickness can actually become a liability. This is mostly because of physics and
the formula energy equals mass times velocity (E=mv) . A body moving too fast
typically can't change direction effectively enough. This gives rise to various
"flash" techniques the emphasize the ability to develop speed and control
simultaneously. The Kriar with their time-awareness, synapse training, and
highly augmented reflexes are Eternity's reigning speed-demons, few creatures
can match front line elite class Fabrista agents for pure foot-speed and general
reaction time. Mistress Sornai of the Fabrista covered a one league segment of
Karanganoi Homeworld on foot in about 80 revs (a little more than one
60th of a bell). | | See also: Frielos, Aarlen, D'tarin, Algernon, Ascendant, Athena, Baronian, Books Of The Ring Realms, Silkere, Ceraph Miratha, Cloudseeker, Aleesha Morae Sincrusher, Cloudseeker, Zedar, T'evagduran, Sarai (3rd Princess), Starfist, Bannor, Targalle, Beia {Regaura} (Queen), Con'gorot, Vale, Corim Erik, Surr, Daergon, Daergons, Terranath, Damrosil, Dreel, Frielos, Drucilla, Shargris, Eclipse, Elder, Elf, Energy, Eternals, Eternity, Kergatha, Euriel Idun-daughter, Fabrista, Felspar, Loric, Frielos, Sindra, G'yaki, God, Hecate, Homeworld, Hoshihana, Yggdrasil, Idun, Immortal, Ishtar, T'evagduran, Kalindinai (Queen), Karanganoi, Karanganoi Homeworld, Kel'varan Nola, Kriar, Krill, Magic, Myrmigyne, Nola, Nova, Odin, Steelsheen, Rakaar, Ring Realms, Savant, Scarlet Talons, Shael Dal, Shaladen, Skyweir, Spectrum, Stone, Telepathy, Thor, Ukko, Vratague | | Related: Battle-master |
|
|
Comm
|
|
|
comm-link
|
| Technical shorthand for 'communications link'. | | Related: Cyberware |
|
|
Comm-net
|
|
|
Common-tongue
|
| location | | A polyglot language spoken by a large percentage of the population of Titaan.
(It is actually spoken on more than two dozen worlds within the Ring Realms
making it one of the more "universal" languages in existence). Common itself is
primarily a trade language, and while over the centuries it's grown in
sophistication, most races prefer to use their own tongue or a regional dialect
in order to describe or elaborate in any detail. | | See also: Ring Realms, Titaan |
|
|
Con'gorot
|
| (name) | | Term coined in the death spectacles. It is a move where the heel of the hand is
used to explosively break the septum of the nose in such a fashion as to cause
death. The term actually comes from the Elvish. 'Con' means to break, 'gorot' is
a variant on the word 'victory' so the term literally means victory breaker. | | See also: Elvish | | Related: Combat Prowess, Steelsheen, Rakaar |
|
|
conn-engineering
|
| Technical shorthand for 'Control-Navigation Engineering'. This is the bridge
station where the Engineering officer monitors all the vital functions of the
vessel. |
|
|
Console
|
|
|
Coordinates
|
| location | | The specific math or numerical data used to pin-point a spot in N-dimensional
space. In a Cartesian 2D system, this takes the form of X,Y. A 3D system would
be X,Y,Z. These are however static systems and are only useful in a handful of
real world applications. Systems that involve absolute locations in dynamic
space require far more elaborate specifications. The concept becomes quite clear
when you realize that the planet you live on is spinning, additionally it is
orbiting a star which ITSELF is moving through space. To further complicate this
problem, the galaxy in which the star is resident is spinning, and the galaxy
too has a movement vector. These six curved vectors are called 'proper motion
coefficients' and are just one of the many headaches that must be overcome for
precise navigation and location in normal space. We won't even talk about the
additional complexities added by gravity wells, curved space, parallel
dimensions... suffice to say, popping around in the Ring Realms ain't for
amateur mathematicians! ;-) | | See also: Data, Galaxy, Ring Realms | | Related: Etherlock, Mandriminian Algorithm |
|
|
Coormeer
|
| location | | A small Kingdom to the south and east of Ivaneth. Coormeer is known for its
moderate climate and the fertility of the hills spread through the heart of its
territory. Coormeer makes most of its income as a nation that barters trade.
They have a large seaport and a sizable overland freight industry. Coormeer is
also known for its vineyards, and kingdoms from all over Titaan import the
different wines made there.
A few notable figures have dealings with or are part of Coormeer. The Justicar
Sir Laramis De'Falcone hails from there and his family owns one of the major
vineyards. Lord Mazerak Duquesne the savant of storms also hailed from Coormeer.
Lastly, Princess Janai T'Evagduran of Malan holds the title of Baroness in
Coormeer, and owns extensive lands there as a widow of one of the Kingdom's
nobles. | | See also: T'evagduran, Janai (2nd Princess), Ivaneth, Justicar, Malan, Savant, Titaan | | Related: Coormeerian, Rhinotaur |
|
|
Coormeerian
|
|
|
Coresong
|
|
|
Corrd
|
|
|
Corwin
|
| location | | Kingdom on the western border of Ivaneth. Biggest Kingdom (in terms of
territory) on the continent of Sharikaar. Corwin is also the oldest settlement
in Sharikaar. Corwin's capital is Corwin city, a sea port with a population of
just under 2 million people. | | See also: Ivaneth, Sharikaar | | Related: Albrech, Arabella, Kergatha, Azir, Balhadd (King), Books Of The Ring Realms, Borderland, Branager's River, Cinnibar, Corwinian, Dewfield, Dregstown, Tuffala, Grahm, Hethanon, House Valharesh, Iodite Sea, T'evagduran, Janai (2nd Princess), Ko, Jharon, Rhinotaur, Skyedoom, Zhentar (General), Slagtown, Southrealm, Titles/honorifics, Valharesh, Bertrand (Lord), Westros |
|
|
Corwinian
|
|
|
Cosmodarian
|
|
|
Cosmodarus
|
| location | | Two major cities in the Ring Realms bare the Cosmodarus name. The great city
wherein the goddess Isis rules is often called Cosmodarus the city of magic.
Another city bearing the same name is in the ribbon realms of the purple plains.
It too is called Cosmodarus the city of magic. It is rumored that at one time
Isis lived or hailed from the Cosmodarus out in border realms. She may have
simply brought the name with her and forgot the other existed. There is often
confusion when a person claims to be from Cosmodarus, as both places are home to
some of the most skilled and talented adventurers in the Ring Realms. Wren
Kergatha was born in the ribbon realm's Cosmodarus. The Kergatha family are the
manor lords of Cosmodarus. | | See also: Goddess, Isis, Magic, Ring Realms | | Related: Kergatha, Azir, Books Of The Ring Realms, Cosmodarian, Hyssta, Titles/honorifics, Velosse |
|
|
counsel kath
|
| Combat grade rank in the Kriar military equal to an Admiral. See also Kriar
Ranks. | | See also: Kriar, Kriar Ranks |
|
|
Counsel, Marna Solaris
|
|
|
Countessa
|
| location | | A pantheon lady from the hosts of Tauterus. The Lords of Taurterus are an
offshoot pantheon with no interaction with the pantheons of the Ring Realms. As
a group, these creatures rely more on artifices and have developed psionic
(mind) magic to a larger degree than their counterparts in the Ring Realms.
Countessa is a renowned mage, who turned her back on her pantheon to join Dray
Cartha and Neilson Foundation in their aspiration to free the shadow worlds
combine from the tyrannical influence of Rellus and the pantheon ruled by him. | | See also: Mage, Magic, Psionic, Ring Realms | | Related: Delacruix |
|
|
Crelnation
|
| location | | The notches on castle battlements. The crenelations are the blocks set on the
wall top that create the "notched" appearance. |
|
|
Crenelation
|
| location | | The notches on castle battlements. The crenelations are the blocks set on the
wall top that create the "notched" appearance. | | Related: Merlons |
|
|
Crowninshield-farwalker, Arahn
|
| organizations & other | | Arahn is the 8th (and last) born child of High Arcanum Elsbeth Crowninshield. As
Elsbeth's youngest daughter, she and the high arcanum have rarely gone more than
a few cycles without some sort of contention. Married off to Krin Farwalker in
an arranged bond between her and Vulcidra Skybane's great grandson, Elsbeth
hoped that maybe it would make her most rebellious child calm down. Arahn had
fancied Krin from several diplomatic encounters. So, Elsbeth's hope was that
getting something she wanted would quell Arahn's periodic phases of acting out.
It didn't.
Krin and Arahn have had four children: Kharabelle, Ljorm, Daedalus and Gillam.
Daedalus was given away to a traveler orphanage. He was never told the sirname
of his family so made up his own sirname 'silvarron' who was the Numanorian
patron of knowledge. | | See also: Crowninshield-farwalker, Gillam, Numanorian | | Related: Silvarron, Daedalus |
|
|
Crowninshield-farwalker, Gillam
|
| organizations & other | | Gillam is the forth born son of Arahn Crowninshield, the 8th child of the high
arcanum of the Ring Realms and Krin Farwalker the great grandson of Vulcindra
Skybane the high imperix of the 1st Alliance. Gillam is still young and learning
magic. He is an officianado of battlemagic tournaments, and tournament
personalities. It was his interest in the scuttlebutt of battlemagic that he
became aware of Daedalus Silvarron's fight in noble district a Malhama where
battle magic caught most of the businesses on fire. He and Daedalus first meet
late in the events of Consort of the War Goddess. | | See also: Books Of The Ring Realms, Crowninshield-farwalker, Arahn, Silvarron, Daedalus, Goddess, Magic, Malhama (City Of), Ring Realms |
|
|
Crunchfruit
|
| (name) | | A sweet juicy fruit with smooth red or green skins. Green ones tend to have a
sour flavor. On earth, if someone saw you with a bag of these, they'd ask you
for one of your apples. |
|
|
Cryogenics
|
| (name) | | A science specific to the preservation of a body through freezing. The term has
expanded somewhat to encompass any form of preservative stasis. | | See also: Stasis |
|
|
Cuirass
|
| (name) | | A piece of armor, formed of a single or multiple pieces of metal or other rigid
material which covers the front of the torso. In a suit of armor, the cuirass
was generally connected to a back piece. Cuirass could also refer to the
complete torso-protecting armor. |
|
|
Cura
|
| location | | Otherwise known as the ever-dreamers. The Cura are a race of creatures older
than any other in Eternity, with members with lifespans measured in billions of
cycles. They live in the cores of planets only awaking when the planet or star
where they are sleeping comes to the end of its lifespan. One of the these
creatures, Alexidra, is featured in the short stories Alexidra, and The Choice. | | See also: Eternity |
|
|
Cursefeathers
|
| (name) | | Noisy black birds that tend to be pests to farmers and a source of many
expletives-- hence the name. On earth we call them crows. |
|
|
Cyber-space
|
| location | | A virtual reality interface existent in a large network of cyber-systems.
Cyber-space is the 'world-within-the-computer' where system links, interfaces,
and defenses have all been iconified into mental pictures for use in direct
mind-machine access. | | See also: Cyber-unit, Interface, Network |
|
|
Cyber-system
|
| location | | Technical artifices used by the Kriar. On the Kriar Homeworld everything is run
by the cybers, that have evolved into a form of life all their own. The Kriar
and cybers live in a symbiotic relationship that is more complex and involved
than creator and servitor. Cybers on Homeworld are the keepers of lore and
managers of the economy. The Kriar monetary unit (the comtime [computer time])
is the main tribute to this relationship. The cybers charge Kriar citizens for
the CPU cycles required to perform a particular service. As citizens themselves,
the cybers must work for the military and civil services in their capacity as
living machines of incredible calculating capacity. Most of the advanced or
'noble' cybers on Homeworld have an organic 'avatar' which serves as the 'user
interface' to the mechanical 'non-living' aspect. Though most cybers typically
have only one physical manifestation, they are fully capable of acting through
multiple host bodies much the way a deity works through multiple avatars. The
host body of the cyber is in no way critical to the machine's operation (except
perhaps emotionally). The death of an avatar while disconcerting and angering
does not impair the cyber's actual function.
On Homeworld, committing a crime against the cyber community is perhaps the most
foolish and desperate mistake an individual can make. Being connected in a vast
network, when slighted the cybers can put an individual on a 'denial of service'
blacklist that can make the simplest aspects of everyday life difficult.
(Imagine a situation where living and temperamental computers control everything
including the light switches, water spigots, sidewalks, escalators, etc...
Imagine further that all of them know who you are and that you've pissed off a
friend of theirs...).
After eons of coexistence, the Kriar and cybers rarely have ego collisions,
however it is not uncommon for visiting guests to run afoul of the often
eccentric and typically over-sensitive cyber community. It is really not known
exactly why the Kriar allowed the cyber-citizenry to become such 'sensitive' and
often snobbish characters, but the best guess is that it was simply to keep
things 'interesting'.
The upper echelon cyber entities of Homeworld are based on a asynchronous
parallel tasking hardware architecture that typically uses 1024, 2048, 4096
phased-FTL (faster-than-light) generalized attotronic quantum q-bit central
processors hooked to an 'organic' room temperature super-conducting
load-balanced bus. Each processor is capable of a calculating 368 Attoflops
(quintillion (1018) floating point operations) per second. When
performing molecular phase calculations, q-bit state mechanics increases this
performance to 10 21 vector calculations per second. While this
may seem like a tremendous amount of calculating power, one should remember that
an average human body consists of approximately 8 x 1027 atoms
that must be identified and analyzed for Heisenberg vector correction to perform
the load analysis for a matter-to-energy transfer (teleportation). This means
that even at that incredible computational speed a single attotronic processor
would take close to 10 hours to calculate the variances!
Even with a 1024 processors working in tandem this tremendous feat requires
close to one minute if a lower echelon cyber performs the calculations alone.
Fortunately, loads are balanced across the 1000s of cyber-entities on Homeworld.
There is typically enough spare processors so that between 16,000 and 32,000
processors can be scheduled/sliced to a particular task. Accounting for network
lag it typically takes approximately 5 seconds to analyze every atom in a
human-sized mass. Such analysis is one of the most computationally intensive of
the tasks that cybers are called upon to perform. Since total matter/energy
transforms are not needed every instant of every day, a cyber typically spends
most of its time 'idle' and since they have an 'organic' nature' they often get
bored.
While not an obvious consequence, cybers lead a somewhat 'lonely' existence in
terms of 'cyber-time' to 'real-time'. At the speed of a typical cyber's
thoughts, a person's spoken words would seem (to the cyber) to be (subjectively)
decades or even centuries apart. Because they spend so much subjective time
amongst each other, they highly value the companionship with other types of
intelligent creatures. | | See also: Avatar, Bit, Cyber-unit, Deity, Energy, Ftl, Hardware, Homeworld, Interface, Kriar, Network, Real-time, Teleportation |
|
|
Cyber-unit
|
| location | | A cyber-unit is a portable computer typically carried in the field a cyber
usually has an up-link to a more powerful 'true' cyber on Homeworld, but if
communications are impaired they can function in stand-alone (non-networked)
mode. They do not have personalities or any of the other features typical of
Kriar organic 'cyber' life-forms. | | See also: Homeworld, Kriar | | Related: Delarn, Araceli, Shadowstalker, Bronawyn, Stonecypher, Crayy, Cyber-space, Cyber-system, Cyberboard, Cybernet, Daylustre Creche, Eldee, Mercedes, Nanolathing, Phagara, Vector-language, Wired |
|
|
Cyberboard
|
| (name) | | A cyber-unit tailored specifically for administrative and note-taking tasks. | | See also: Cyber-unit |
|
|
Cybernet
|
|
|
Cybernetic
|
| organizations & other | | Of or pertaining to sophisticated technology. Most often associated with high
order computers and A.I. devices. | | Related: Droid, Kriar, Kriar Ranks |
|
|
cybernetic-organism
|
| Any item of technology which emulates a living thing. |
|
|
Cybersong
|
|
|
Cyberware
|
| location | | A technological man-machine enhancement typically involving surgical
implantation of hardware artifices. This can range anywhere from having a
comm-link surgically implanted in the skull, to having whole limbs replaced with
robotic equivalents. | | See also: Comm, comm-link, Hardware | | Related: Cyborg, Implant |
|
|
Cyborg
|
| (name) | | A cyberware enhanced human. This term is the root from which closely knit
man-machine parings started. Its use has become somewhat muddled and is
generally accepted as a man-machine paring that is more machine than man. | | See also: Cyberware |
|
|
—
D
—
|
From
D
'klace
To
D
ykreeni
|
| | |
|
D'klace
|
| location | | The D'klace are actually a guild of assassins for hire. They are retained by the
various kingdoms usually in a deterrent role much the way weapons of mass
destruction are stockpiled in the modern world.
The D'klace are actually a branch of the "all-world's" or "masters" guild lead
by half-god drow Adorne Doonweir. Membership in any branch of the over-world
guild is a measure of status because of the rigorous initiation that must be
passed in order to join. There is a close association between the masters guild
and Dream Merchants. The rogue Kriar, Theln Azygos, is said to have ties in both
organizations. | | See also: Masters Guild, Dream Merchants, Drow, God, Guild, Kriar | | Related: Bloodsong, Frielos, Drucilla, Frielos, Sindra |
|
|
D'shar, Tigress
|
|
|
D'tarin, Algernon
|
| location | | Active member of the Shael Dal wielding the Shaladen blade Warstar. One of the
nine Lords of Ivaneth, and master of the East wood. One of the core members of
the Band of the Crescent Moon dating back to their first treks in Silissia.
Algernon has one daughter, Val'Siden, currently married to Bertram Tarrantil.
Algernon and T'Gor D'Shar frequently work together as scouts for the
Protectorate. Algernon and Talorin Falor are known for their cooperative brute
force tactics and teamwork. As such they have a reputation as meatheads
preferring violence over more nuanced solutions.
Outside of the Protectorate and in a more civilian role, Algernon is awkward but
diplomatic, and is surprisingly deferrential to his wife Angella.
CREDIT: Kaye Boardman's portrayal of the character across many years
of roleplay is the inspiration of this character. He is portrayed with Kaye's
consent. | | See also: Band Of The Crescent Moon, Tarrantil, Bertram, Ivaneth, Shael Dal, Shaladen, Silissia, Warstar | | Related: All-worlds Tournament, Character Inspirations, Combat Prowess, D'tarin, Angella, Eternals, Felspar Clan, Karsk, Nova |
|
|
D'tarin, Angella
|
| organizations & other | | Wife of Algernon D'Tarin, formerly, Angella Ravensclaw, a litigator and agent
for the goddess Hecate. Angella married Algernon after a long soap opera of
events. Algernon and Angella have a daughter named Val'Siden who is current
married to Bertram Tarrantil. | | See also: D'tarin, Algernon, Tarrantil, Bertram, Goddess, Hecate |
|
|
Da'jhamack Nola
|
| location | | A term coined from Elvish. A savant of attractions, having control over metal
and mass attraction (gravity). Daena Sheento, the ward prodigal of Princess
Janai T'Evagduran of Malan is a savant of this type. The Da'Jhamack Nola is the
savant of attractions. This is one of the prime Nola powers and is one of the
more versatile savant abilities. In terms of its ability in combat, it is easily
one of the most powerful. The Da'Jhamack can manipulate the attractive forces of
magnetism and gravity and can control them in various ways. They can cause metal
items to become super magnetized or can simply move metal objects around by
force of will. The Da'Jhamack's most devastating ability is their ability to
completely neutralize the effects of gravity and actually invert the effects of
mass and momentum. Daena Sheento, the current living Da'Jhamack, was able to
turn pantheon lords into meteors with this ability to staggering affect. The
danger is that the savant cannot predict exactly where a body will go when all
effects of gravity and momentum are suddenly removed from an object. Essentially
the target is being made to "freeze" in space relative to everything else. To
understand this effect, realize that the planet we live on is moving through
space at over five miles a second. Imagine if something took hold of you and
made you suddenly stop while the rest of the planet simply kept on moving. If
you were lucky you would shoot into the sky at five miles per second, becoming
an incandescent ball of flame as air friction superheated your body. If you were
even less fortunate you could be slammed into the ground or a nearby mountain at
hypersonic speed.
With proper training, the Da'Jhamack can use the forces of gravity and magnetism
to fly, and can levitate others to fly with them in the same manner. Since Daena
Sheento assumed the powers of a first one, it is unknown what the true limits of
her powers are. | | See also: T'evagduran, Janai (2nd Princess), Sheento, Daena, Elvish, Malan, Nola, Savant |
|
|
Da-succorund
|
| location | | An incomplete form of forced avatarism. The channel is left open for the god,
but the creature so affected can be unaware of their capacity to serve as host
for the deity's energies. | | See also: Avatarism, Deity, God |
|
|
Dac
|
|
|
Daela Yggdrasil
|
|
|
Daenaire
|
| organizations & other | | Minor noble elven house, notable because Desiray Illkaren Felspar is second
generation descendant (she's 1/8th elf). | | See also: Elf, Elven |
|
|
Daergoni
|
|
|
Daergons
|
| organizations & other | | The Kriar political group who followed the warrior Daergon Surr. This group was
in power when the Kriar first came into conflict and consequently lost a war to
the Jyril. The tactics of the Daergons were also the cause of the Protectorate
war. Though technically the Kriar did beat the eternals while under the command
of the Daergons, the victory is considered a loss because of the unacceptable
cost of Kriar lives. | | See also: Surr, Daergon, Eternals, Jyril, Kriar | | Related: Books Of The Ring Realms, Combat Prowess, Stonecypher, Crayy, Daergoni, Jyril/kriar War, Valharesh {Clan} |
|
|
Dagda
|
|
|
Dak'rega
|
| organizations & other | | An order of Elven scouts and rangers that patrol the borders of Malan. | | See also: Elven, Malan |
|
|
Dal'taak'tem
|
| location | | Rumored to be the "internal affairs" group that keep an eye on the pantheon
lords. In actuality, Dal'taak'tem is simply a designation given to an servant
working for a pantheon lord giving them special "trusted" dispensation and
diplomatic status. Essentially, they can come and go where they please,
especially in regards to the particular pantheon lord whom they serve. Certain
pantheon lords have agreements that extend this freedom to the dal'taak'tem of
"allied" lords within their own pantheon and selected lords of other pantheons.
Isis and Ishtar have such an agreement as goddesses who do not have particularly
overlapping groups of worshipers (Isis is the goddess of magic and fertility,
Ishtar represents love and war).
The term comes from old Dracon (the original language spoken by the pantheon
lords). The translation literally means free-walk-dark, or more poetically those
who walk freely in the shadows. | | See also: Goddess, Ishtar, Isis, Magic |
|
|
Daladar
|
| location | | One of the core worlds of the Ring Realms. Daladar was home to one of Meridian's
Death Spectacle arenas. Corim, Beia, and Ceraph enter the arena and disrupt
Meridian and Rakaar's plans to destroy the Protectorate. | | See also: Silkere, Ceraph Miratha, Vale, Corim Erik, Targalle, Beia {Regaura} (Queen), Steelsheen, Rakaar, Ring Realms | | Related: Character Inspirations, Vassistor |
|
|
Dan Sadad
|
| organizations & other | | Numanorian language for 'power circle'. The Dan Sadad is fighting style that
stresses contact within the opponent's 1st circle. In Numanorian fighting (and
many others) their are 5 circles of combat range. The circles start with the
torso and move outward as aspects of reach. The first circle is the radius
reachable by the elbows. The second circle is from elbows to strikes reachable
with the knee. The third circle is knee reach to fist contact. (Third circle is
where most styles concentrate). Fourth circle is from fist range to kick range.
The fifth and final circle is weapon reach.
The Dan Sadad is a 'hard' aggressive combat style that is extremely difficult to
master. Skilled practitioners are frustrating opponents because they get in
close and use elbow and knee strikes and blocks to disable your ability to
attack. By necessity of the style, followers of the Dan Sadad are physically
powerful, and train to withstand punishment. Typically, by the time a warrior
masters the style they've taken a LOT of punishment as this style stresses
accomplishing something all the other styles spend their time training you NOT
to let happen (i.e. not letting someone inside your third circle). Talorin Falor
of the Shael Dal is a master of Dan Sadad.
The Baronian Rakaar Steelsheen worked a variant of this form. The Dan Sadad and
Jacdaw styles are very popular in arena combat because of their exciting 'up
close and personal' aggressiveness and often spectacular wrestling style
take-down attacks. | | See also: Baronian, Jacdaw, Numanorian, Steelsheen, Rakaar, Shael Dal | | Related: Targalle, Beia {Regaura} (Queen) |
|
|
dan sword
|
|
|
Danee
|
| location | | Corrupted form of the Numanorian Dan Nae which means 'power two'. The Dan Nae is
a fighting style that stresses speed and flexibility and the use of two equal
length weapons. The Danee style is a favored not only for fighting but
entertainment as well because the dance-like rhythms, spinning defenses, kicks,
and other showy forms that are parts of the discipline. The Danee is considered
a moderate form that emphasizes misdirection and capitalizing on an opponent's
mistakes. Ceraph Silkere practices the Danee weapon style. | | See also: Silkere, Ceraph Miratha, Numanorian |
|
|
Dao
|
| (name) | | G'yaki dialect. The terms 'dao' and 'dou' sound the same and essentially refer
to the same thing. The 'dao' is the written concrete form of a dou. See dou. | | See also: Dou, G'yaki |
|
|
Darkroot
|
| (name) | | A deep brown root which when steeped in a boiling water creates a potent drink.
The concoction is similar to other drinks made by steeping dried leaves. |
|
|
Das
|
| (name) | | Lokori dialect that is a female gender honorific. | | See also: Lokori |
|
|
Dasta
|
| location | | Kriar word that has no literal translation. It is used interchangeably in
context when referring to named cliques, organizations, or groups of people.
Dasta Daergon was the political affiliation of followers loyal to Daergon Surr.
In another instance, Dasta Fabrista is the entire host of people and creatures
who live on the Fabrista Homeworld. | | See also: Surr, Daergon, Fabrista, Homeworld, Kriar | | Related: Chauser, Garfang, Homeworld(1), Jyril/kriar War, Karanganoi, Valharesh, Ellistan, Vatraena |
|
|
Data
|
| (name) | | Of or pertaining to any piece of information in any media. | | Related: Jalt, Areth, Baltizaar, Coordinates, Database, Download, Microprocessor, Neural-network, Simulcraic, Teleportation, Upload |
|
|
Database
|
| (name) | | A collection of data organized (often on computer) in a form to expedite the
recovery of specific queries. | | See also: Data |
|
|
Davernaa
|
|
|
Daxis
|
|
|
Daylustre Creche
|
| organizations & other | | Techstar Industries Daylustre cyber-creche, a birthing place for Kriar
cyber-organisms. Techstar Industries is owned by the Techstar family, and
chaired by Gwensulin Techstar, who is Cassandra Kel'Ishtari-Felspar's adoptive
grandmother (Cassin and Annawen's great grandmother). | | See also: Techstar, Gwensulin, Cyber-unit, Kriar |
|
|
Decantrix
|
| (name) | | A alchemical solution that can be painted on an object to make it undetectable
to magic. | | See also: Magic |
|
|
Dechelts
|
|
|
Dechelts Device
|
| location | | DeChelts device is the name given to the interdimensional keys of the Firsts
originally researched by mage DeChelts of Numanor. Wanting ultimate security and
convenience, the ancient firsts designed a perpetual doorway mechanism that had
a few common properties: 1.) Very hard to access. 2.) Very hard to locate. 3.)
Perpetual. 4.) Impossible to counterfeit or replicate. To this end, they
fashioned special doors and the keys that could locate and summon them. The
doors they designed were living creatures with enough organic energy they could
create dimensional portals. These creatures are known in the Realms as
phoenixes. Extremely powerful, spell resistant avian creatures, that live in and
around volcanos. The creatures are truly immortal, periodically burning to ash
and being reborn. DeChelts and many other researchers after him never discovered
the summoning capacity of keys because they never had had any extended
interaction with a descendant of the firsts. It was only until the current day,
when Liandra Kergatha studied one of the devices and thus realized how it
worked. | | See also: Dechelts, Energy, Immortal, Interdimensional, Mage, Numanor | | Related: First One Key, Key Of The Firsts, Nightrazor |
|
|
Defenestrated
|
| (name) | | Sorry, threw this one out a window. No, really, that's what it means. More crazy
was the term was actually included in one of the books. So defenestrate me! |
|
|
Deity
|
|
|
Delacruix
|
| location | | A pantheon member of the Taurteran Hosts loyal to Rellus. Delacruix pursues
Countessa to Fabrista Homeworld with a bunch of Tirian vampires and gets beaten
up by Dray Cartha. He retreats taking Lily Felspar, the daughter of Ziedra, as a
captive. | | See also: Countessa, Fabrista, Homeworld |
|
|
Delarn, Araceli
|
| location | | Rank twelve cybermed created by Eladrazelle Delarn. Araceli is the first rank 14
medical physician created on homeworld, as such she enjoys a great deal of
notoriety among cyber citizens. Eladrazelle treats Araceli and her three younger
sisters (Monique, Porsche and Octavia) as daughters. Being older, and the first
of her rank, Araceli is given to moody and eccentric behavior. She is something
of a thrill seeker (for a cyber) and her sisters often have to cover for her
when one of her whimsical projects gets out of hand. In the events of the
Ethermancer novels, Araceli is serving as the Solaris family physician,
reporting to Vatraena Marna and her daughter Dulcere.
After an assassination attempt depicted in the Ethermancer: The
Shapestealer Conspiracy, Araceli, her sisters and mother stage their
deaths. They assume identities as Valkyr loyal to Idun, and become her avatars
to avoid the suspicion of Kriar kayyars and insurgent elements on Fabrista
Homeworld. In her new identity, she goes by Cici Skylark. | | See also: Books Of The Ring Realms, Cici Skylark, Solaris, Marna (Counsel) (Vatraena), Cyber-unit, Fabrista, Homeworld, Yggdrasil, Idun, Kriar, Valkyr, Vatraena | | Related: Silvarron, Daedalus, Skylark, Cici |
|
|
Demarco
|
| (name) | | Law officer that questions Corim while he is incarcerated. | | See also: Vale, Corim Erik |
|
|
Demi-god
|
| organizations & other | | The term demi-god covers a number of "types". These are people and creatures who
possess abilities such that the are confused for the pantheon lords. Depending
on who is doing the classification, "demi-god" covers quite a range of
creatures. Any especially heroic act that goes down in history can confer
"demi-god" status on a personage (as far as the common man is concerned). Among
staunch adventurers, this term is an indication of power rather than prestige. | | See also: God | | Related: Sternhammer, Baelish, Yggdrasil, Idun |
|
|
demi-urge
|
| The living life essence in creatures that is willingly given up in the process
of worship. The focus of creatures on their figurehead deity generates an energy
that can be tapped and utilized by that creature. The pantheon lords jealously
guard the demi-urge magicks, but from time to time they have fallen into the
possess of mortal wizards and sorceresses. In the past, possession of such
knowledge, once discovered, resulted in the mages and everyone the ever came in
contact with being systematically hunted down and slain. | | See also: Deity, Energy | | Related: Demiurge |
|
|
Demiurge
|
|
|
Demon
|
| (name) | | A generic term referring to any of a number of outer planes dwelling creatures
created and utilized by the pantheon lords to wage war and intimidate lesser
creatures. | | Related: Echis, Pitchbender, Kalibosh, Teronis, Triatus |
|
|
Demonorian, Aquada
|
| organizations & other | | Aquada is a crazy ranger who willingly submitted to the Arcturan death
spectacles (because of the magic loot) not suspecting the fights would be rigged
(or perhaps not caring). She fought and was defeated by Beia Targallae. One of
Beia's 9 arena losses was to the due to Aquada's unhinged over-the-top combat
style. Aquada was fond of the phrase 'I smash it with my mace'. It was a said
she did everything with a mace including a few indecent acts... | | See also: Targalle, Beia {Regaura} (Queen), Magic |
|
|
Demonorian, Arrimus
|
|
|
Demos
|
|
|
Dericost, Childers
|
| organizations & other | | Retainer for Laramis De'Falcone. |
|
|
Deurasus
|
| (name) | | The honorary shaladen staff created for Cassin Felspar-Frielos. The name means
sister of logic. | | See also: Shaladen | | Related: Eternals |
|
|
Devils
|
| (name) | | A generic term referring to any of a number of outer planes dwelling creatures
created and utilized by the pantheon lords to wage war and intimidate lesser
creatures. |
|
|
Dewfield
|
| location | | A run down village in the borderlands along the Karameth river which is right on
the Ivaneth/Corwin border. | | See also: Corwin, Ivaneth |
|
|
Dewflower
|
| (name) | | Similar to dewpetal which also blooms in the early morning. Dewflowers have a
blue to purple tint and the petal pulp is used in women's fragrances. See also
dewpetal. | | See also: Dewpetal |
|
|
Dewpetal
|
| (name) | | An attractive star-shaped flower that blooms in the early morning. The sweet
smell of dewpetal is very distinctive, and many perfumes are based on the scent. | | Related: Dewflower |
|
|
Display
|
|
|
Disruptor
|
| (name) | | (generic) similar to blaster (c.f.) Disruptor's carry a heavier connotation of
the damage inflicted. Usually the dissolution of molecular cohesion through
harmonic discordance. (Shaking something to pieces!) | | See also: Blaster | | Related: vibro-weapon |
|
|
Djinni
|
|
|
Dna
|
| (name) | | Deoxyribonucleic Acid (now you know why its DNA!). The chief material in
chromosomes, the cell bodies that control the heredity of an animal or a plant.
(Basically the genetic codes of a creature, present only in the nucleus of a
cell.) |
|
|
Dolandil
|
| (name) | | A fine vintage of wine found only in Malan. Dolandil stock is the personal
stores of wine held by the King and Queen. | | See also: Malan |
|
|
dolhorm storage unit
|
| abstract | | Maehr Cateye refers to dimensional storage box with this classification. |
|
|
dollyo chagi
|
| dialect | | G'yaki dialect, name of a spinning heel kick move in G'yaki martial arts. | | See also: G'yaki |
|
|
Dom Starbinder (Louvros)
|
| location | | One of the regional Governors on Homeworld and uncle to Dulcere Starbinder. | | See also: Homeworld |
|
|
Dom'ista
|
| (name) | | Elvish honorific. Proper form of address for the King. The translation is
'Father Star'-- or 'Stellar Father'. In this regard it is similar to the common
Term-- "sire". | | See also: Elvish | | Related: Titles/honorifics |
|
|
Doma
|
|
|
Domma
|
| dialect & sir name & abstract | | Disambiguation-- not the same as Doma. Where the latter is Elvish prefix
indicating male gender. Domma is a female styling of respect for an older woman
or a woman of higher station. In some families, the husband may call the wife
Domma. | | See also: Doma, Elvish | | Related: Kidomma, Matradomma, Titles/honorifics |
|
|
Domna
|
| location | | Myrmigyne who challenged Beia Targallae to ritual combat when the queen was
experiencing a bout of weakness due to advanced age and body deterioration from
a life spent being pounded in the arenas. Despite Beia's weakness, her vast
combat experience made challenge no contest whatsoever. It is this particular
incident which is the catalyst that causes Beia and Aarlen to meet and interact. | | See also: Frielos, Aarlen, Targalle, Beia {Regaura} (Queen), Myrmigyne |
|
|
Domsa
|
| dialect & sir name & abstract | | Domsa is a male styling. It is more rarely used and usually in a family setting. |
|
|
Donma
|
| (name) | | Elvish dialect, respectful title for a older woman of noble status. Mixed with
common trade language 'donma-prime' it is similar to elvish formal title
Matradomma. | | See also: Elvish, Matradomma |
|
|
Doppelganger
|
| (name) | | A created creature indigenous to the outer planes. If credence can be given the
Dedriad, Hecate had a large part in their devising. Doppelgangers are however
encountered in the desolate fringe territories of the realms. | | See also: Hecate | | Related: Corrd, Moorgeer |
|
|
Doral
|
|
|
Doratah
|
|
|
Dormigor, Kaas
|
|
|
Dothroti
|
| location | | One of a few clans of vampires (vamps) that have signed the Magocratic
non-predation accords. The Dothroti in particular have ties to Magocratic
council and hire out as agents to police the activity of vamps with the
thirty-nine member worlds of the Realms. | | See also: Magocratic |
|
|
Dou
|
| dialect & sir name & abstract | | G'yaki dialect, a dou is a tenet, decision, philosophy, or precedent that
provides guidance or enforces order. When a dou is committed to written form
they are then called dao. G'yaki culture is largely governed by dou precedent.
See dao. | | See also: Dao, G'yaki | | Related: Gishiki No Sairento Tsuihou, Hoshisenin, Hibiki, Kuma'hari, Sagiwara, Chage, Shikata |
|
|
Douzo
|
|
|
Download
|
| (name) | | To retrieve information (data) through a communications link. | | See also: Data |
|
|
Dracked
|
| (name) | | (Slang) Conjugation past tense of 'going draconic' or going crazy or being
'freaked out'. |
|
|
Dracking
|
| (name) | | (Slang) Conjugation present tense of 'going draconic' or going crazy or being
'freaked out'. |
|
|
Draconians
|
|
|
Draconid
|
| (name) | | Specific term referring to a dragon or dragon-like creature. While having
reptile-like qualities, dragons are not cold-blooded creatures. With their
intelligence, magic, mutability and abilities of flight they are their own
genera. | | See also: Dragon, Magic |
|
|
Draconoid
|
| (name) | | Any thing with features similar or related to dragons. Including being a dragon. | | See also: Dragon |
|
|
Dragon
|
| (name) | | These magical reptiles take many forms, colors, and sizes and live throughout
the Ring Realms. What more can be said about them that whole volumes of material
haven't addressed' | | See also: Haven, Ring Realms | | Related: Vale, Corim Erik, Draconians, Draconid, Draconoid, Dragonfire, Hydra, Hyssta, Hyssta Combine, Ishtarvariku, Brin, Kan'cora, Kegari, Loki, Rhinotaur, Snowfire, Trackazoid, Tymoril, vampire, Wyvern |
|
|
Dragonfire
|
|
|
Dragonkind
|
| organizations & other | | Literally related to the family of dragons. |
|
|
Drakmoorian
|
| organizations & other | | A reference to the Silissian kingdom of Drakmoor, at one time ruled by the
Shadowstalker clan and their patriarch King Xenos. Xenos and most of his family
end up executed in a coup arranged by Gabriella Sarn Ariok. Gabriella's daughter
Sabella ends up married to Xenos' surviving male heir, Nevarr. | | See also: Shadowstalker, Nevarr, Silissian |
|
|
Draupnir
|
| (name) | | Hammer of thunderbolts used by Talorin Falor. |
|
|
Dream Merchants
|
| location | | The shadow organization of the Dream Merchants has been described in many ways;
both as saviors and as sellers of death. They are a mercenary organization that
facilitate the realization of dreams--for the right price. The organization's
extensive portfolio of mages, warriors, thieves, and assassins, in a addition to
an phenomenal information gathering network could make the impossible, possible.
It is unclear who or what founded the Dream Merchants or how they came to
possess Kriar technology. Many site Theln Azygos as being the chief architect of
this organization. Others say that this is not possible, because she only became
involved with them late into their development. Other sources point to the
eternal Yi Esperantil as being responsible for their initial creation as a
research cadre trying to restore the lost eternals to life and find a means to
defeat the Kriar creation Garfang. This particular line of reasoning would
support how the core membership of the group who would become the Dream
Merchants gained access to the abandoned Kriar way-points, and how they learned
to operate the equipment. Others say it was not Yi, but Garfang himself who
formed this group for his own reasons. The truth may in actuality be a
combination of the three, an endeavor started by one entity and abandoned, then
later taken up by another...
Whichever author was responsible for their inception, and despite their
seemingly selfish intent, the Dream Merchants were chosen to be the guardians of
Eternity's soulname cache. A repository of the true-names of all the living
beings in Eternity. This "right" was jealously guarded by the merchants, and if
they could be said to be faithful to any task, the soulname right of passage was
the one they remained most true too. The merchants would sell anything BUT
soulnames. However, for the right price, a creature could be allowed to take the
"Eternity's Right of Passage" and try to acquire their name. A few in recent
Ring Realms history have succeeded in doing this through various means: Aquada
Demonorian, Tiernia Nirvanae, Talorin Falor, Desiray Illkaren-Felspar, and
Dorian Degaba Ishtarvariku being among those significant to the tales.
The Dream Merchants are credited with countless crimes as arms dealers who would
sell anything to anybody. They were the chief supplier of equipment for Meridian
Arcturan's Death Spectacles. Many people say that Meridian was in fact a member
of the Dream Merchant cadre who broke away to seek his own fortune. This would
explain his close ties to them.
The truth was there were indeed factions within the Dream Merchants that did not
distinguish between clients or the goals of those clients. However, there were
other more scrupled groups that tried to maintain a sense of balance. It was
because of this dichotomy that the organization often worked both sides of the
street so-to-speak. Selling weapons to one nation, and the defense against those
weapons to the rival who they were targeting with them.
Possibly the most famous (infamous) figure associated with the Dream Merchants
is Theln Azygos. For several centuries, she served in a leadership role,
managing the affairs, resolving disputes, and acting as a liaison for the
organization. It was well known that Theln was not very fond of what the
merchants did. It was also fairly well known that she had no particular love of
humans from some traumatic experiences in her past. It is uncertain WHY she
agreed to do this job for so long, but it is surmised that she did it to temper
the Dream Merchants and ameliorate some of the harm the organization was doing. | | See also: Ishtarvariku, Dorian Degaba, Eternals, Eternity, Garfang, Kriar, Network, Nirvanae, Tiernia, Ring Realms, Soulname | | Related: Masters Guild, D'klace, Terranath, Damrosil, Orenraki, Hiramasa, hybrid (golem), Rhinotaur, Skellar |
|
|
Dream-scape
|
| organizations & other | | The psychic landscape of a dreaming mind. Imaginary imagery typically shared
when a telepath goes into the mind of someone asleep and dreaming. | | See also: Telepath |
|
|
Dreel
|
| organizations & other | | A elder race descended from the Lokori. Only slightly less xenophobic and
aggressive than their parent race. Vulcindra Skybane the elder savant of spaces
is reputed to be one of the few remaining Dreel. | | See also: Elder, Lokori, Savant | | Related: Angrboda, Charon, Combat Prowess, Surr, Daergon, Elder Races, Elder, Ancients, Loki, Ring Realms |
|
|
Dregstown
|
| location | | A shanty town in Corwin known for its roughness. | | See also: Corwin |
|
|
Drek
|
| (name) | | Drek (along with dren) are slang terms in the Ring Realms which refer to a less
than desirable material. A common usage: The drek has hit the
windmill. | | See also: Dren, Ring Realms |
|
|
Dren
|
|
|
Drenning
|
| (name) | | Verb form of dren. You have to be drenning me! See dren. | | See also: Dren |
|
|
Drive
|
| organizations & other | | (Generic) often refers to the engines or motive force of a vessel. | | Related: Books Of The Ring Realms |
|
|
Droid
|
| (name) | | Corrupted version of the word 'Android' c.f. made popular in the Star-Wars movie
series. The terminology is more analogous to robots as the term droid appeared
to apply to any of the cybernetic servitor machinery. | | See also: Android, Cybernetic |
|
|
Drow
|
|
|
Duna'agon
|
| (name) | | Elvish slang term. Duna is derogatory reference for "man". Agon means half.
Literally, half-men. | | See also: Elvish |
|
|
Duralloy
|
| location | | Lightweight metallic composite used by the Kriar. The material is actually
organic in nature and is spun out organic super-colony lathing devices that
inject the raw crystalline residue into magnetic fields that force the product
into specific shapes. The magnetic interaction and heat cause the crystals to
change state wherein the product becomes a fibrous metallic substance. Duralloy
has the structural integrity of high grade tungsten-molybdenum steel. It has a
melting point of 3700 degrees. It is a non-ferrous material with a heat
inductance equivalent to copper. Duralloy has poor electrical conductance and
cheap fabricating costs make it a good building material for numerous purposes. | | See also: Kriar | | Related: Durascreen |
|
|
Duran'gravar
|
|
|
Durascreen
|
|
|
Durathi
|
| location | | The Durathi are a non-military police force that patrol and keep order in
various locations throughout the Fabrista Homeworld. The Durathi are primarily a
low-threat response group, that answer the call for rescues and situations of
general disorder. In situations where combat or direct confrontation may be
necessary the trained warriors of the military are called upon to handle the
encounter. | | See also: Fabrista, Homeworld |
|
|
Durka
|
| location | | A town in the Hold of the Sea Princes seen as having little strategic value. |
|
|
durotar
|
|
|
Dwarven
|
|
|
Dwarvish
|
| (name) | | The language spoken by dwarves. |
|
|
dwoden
|
| A powerful clan of G'yaki, a fringe (progressive) group that has some of the
most powerful warriors in the Realms. Clan Dwoden was formally a subbordinate
house to clan Orenraki. A betrayal of jissentenki households in clan Orenraki
caused the death Tieshu Toretsu Orenraki, and took the lives of his son
Hiramasa, and Subaru Dwoden. By the time Idun Yggdrasil outted the conspiracy,
clan Orenraki had spintered into 3 clans that went their own way. Gorashi
Dwoden, survived by his father Subaru took up the mantle Tieshu for clan Dwoden.
Gorashi has since pioneered a great deal of reform and taken his clan down a
bloody path, establishing his organization as one of the most feared and
reviled. Hanshi Zu Rishta a shishou dan gojuhatchi (rank 58) who learned under
the immortal leader of the 1st Alliance Vulcindra Skybane is one of their
members. | | See also: G'yaki, Hanshi, Yggdrasil, Idun, Immortal, Jissentenki, Shishou, Tieshu, Yggdrasil |
|
|
Dykreeni
|
| organizations & other | | The dykreeni are an elven offshoot that live underground. They are not
dark-skinned like the drow, and do not suffer living in the light. They however
possess many traits common to both the high-elves and the Drow. It is thought
that perhaps they are actually the result of an unlikely coupling between a
high-elf and a Drow.
The elvish dialect of the Dykreen is the truest to old language of the Silcanna.
Because of the many trills and exacting intonations it is an extremely difficult
dialect to master for non-elves. Through quick-teach Bannor Starfist learns
Dykreeni styled elvish. | | See also: Drow, Starfist, Bannor, Elf, Elven, Elves, Elvish, Silcanna |
|
|
—
E
—
|
From
E
bisa
To
E
xpert-system
|
| | |
|
Ebisa
|
| organizations & other | | One of the hanshis in clan Hoshin. | | See also: Hoshin |
|
|
Eboneye
|
| location | | Magical intelligent spear created by Cassandra Kel'Ishtauri Felspar for Beia
Targallae. Eboneye is indeed an intelligent creature whose secondary purpose is
to collect knowledge for Cassandra. The weapon has a somewhat 'catty' female
personality that during the narrative of A Knot In Time falls in love with Corim
Vale.
In addition to the other powers mentioned, Eboneye can speak audibly,
sub-audibly through bone contact, and through a form of short range telepathy.
Eboneye can read most languages, and understands the various rune-tongues of
magic. During an encounter with a group of void dragons, Corim accidentally
'kills' Eboneye. The name 'Eboneye' is Cassandra's intentional self-reference,
referring to the space black eyes possessed by the gold-skinned members of the
Kriar race. The reference was intended to remind Beia of who created the
eccentric weapon. The blade of this weapon is ultra sharp and considered to be
'vorpul' quality. The weapon can detect the emanations of life-forces within
approximately 50 paces. It can particularly determine if those lives it detects
have hostile intent. Eboneye provides a significant amount of protection from
energy based attacks of all kinds. Depending on the strength of the assaults,
this protection may only extend to a few hits. Once per day the weapon can be
called up to heal the wounds of a single creature. | | See also: Books Of The Ring Realms, Vale, Corim Erik, Targalle, Beia {Regaura} (Queen), Energy, Kriar, Magic, Telepathy, Void, Vorpul |
|
|
Echis
|
|
|
Edrick
|
| location | | One of the four war-hands of the Silent Sect. Edrick was the master of the North
wind. His close friend Skyweir, was master of the West Wind, and the master of
the East Wind Giquokor was also an occasional adventuring companion.
CREDIT: Don Allen is the inspiration of this character, he was an
early crescent moon monk that suffered in a difficult campaign that claimed a
lot of characters. | | See also: Giquokor, Skyweir | | Related: Band Of The Crescent Moon |
|
|
Eh'san
|
| (name) | | Kriar language that has no literal translation. It is a military specific term
that a subordinate uses to address a higher ranking official. It is used in the
same way as 'sir' is used to show respect. 'Sir. Yes, sir!' | | See also: Kriar |
|
|
Eldee
|
|
|
Elder
|
| (name) | | Used to describe creatures (usually humanoids) that have lived far longer than
normal human life span. Any creature with more than 500 cycles of living is
considered an elder. Many elves fall into this category. | | See also: Elves | | Related: Frielos, Aarlen, Swiftwing, Adwena, arch-magi, Shadowstalker, Bronawyn, Cheecha, Cloudseeker, Aleesha Morae Sincrusher, Combat Prowess, Dreel, Elder Races, Elder, Ancients, Elder, Elite, Elf, Felspar Clan, Felspar, Loric, Frielos, Drucilla, Frielos, Sindra, Hoshihana, Aki, Hyperion, Hyssta Combine, Yggdrasil, Idun, Ishtarvariku, Brin, Jyril, Krillar, Krillglobe, Magocracy, Rhinotaur, Ring Realms, Silcanna, Suffix-sama, Teronis, Territaani, Trackazoid, Valharesh, Bertrand (Lord) |
|
|
Elder Races
|
| location | The elder races are cultures that developed far in advance of current
civilization. In the cases of the cultures indigenous to Eternity, they are the
initial handful of tribes from which other life diversified. In the cases of the
Jyril, Kriar, and Baronians, they are elder cultures which have origins outside
of Eternity.
| Elder Races by Era/Age |
| (1) Pre-Eternity |
(2) Newbirth Eternity |
(3) Cosmic |
(4) Super Ancient |
| Jyril |
First Ones Kriar |
Belathi (First Ones) Lokori (First Ones) |
*Eternals *Time Guardians -Savants |
| (5) Ancient |
(6) Pan-galactic |
(7) Galactic |
(8) Pre-Human |
Sidri Tandleau [Elysians] |
Dreel (Lokori) Metath (Belathi)
Tharr (Belathi) Toroth (Lokori) |
Eddorians Hyssta [Trackazoids] Numinorians |
Baronians Lell Pantheon lords [gods] Silcanna [silver elves] Territaani |
Parenthetical (text) indicates the progenitor race.
Bracketed [text] indicates a common reference name.
If a race name is preceeded by a * they are a derivative race that has no decendents.
The Eternals and Guardians are essentially synthetic, and there are a very limited number
of them. Both races can breed but for many and various reasons do not.
If a race name is preceeded by a - (in the case of the savants)... The race is persistent but
not continguous. The savants qualify as a race because they have a definite trackable heredity
that decends through time, but is manifest within other host races.
|
| (1) Pre-Eternity races are races that are unknowably old, whose existence predates the
creation of our own universe. The Jyril are in this category alone. It is possible that the Jyril are actually of the
same approximate age as the Kriar. However, they are categorized as elder to the Kriar because of their obvious
superiority in both technology and the development of magic. |
| (2) Newbirth Eternity is a category for races that came into being slightly before, during
or slightly after the birth of Eternity. Note when we say "slight", we are speaking in cosmological terms (thousands of millennia
or more). |
| (3) Cosmically old means cultures that have spanned the lifetimes of stars. The Belathi and
the Lokori are alone in this category. They are the first inbreeding between the first ones and evolved life in Eternity.
These cultures were wild, unrestrained, and brutal. The Kriar who came to Eternity were nearly overwhelmed by these
ferocious ancients. |
| (4) Super ancient refers to creatures which developed in concert with the growth
of eternity. The savants are also in this category as they are genetically derived aberrations of first one heredity.
By this point in time, no living first ones exist. Their legacy can only be found in their direct decendants the Belathi and
Lokori, who are by this point also on the decline. |
| (5) Ancient cultures which only include the Sidri and the Tandleau are the first
super-evolved races of eternity that do not stem from a root in the first ones or Eternity. The Sidri are a technical
culture that fades into obscurity prior to the major conflicts with the Kriar. The Tandleau are a pan-magical
culture cultivated by the time-guardians, that have a special relationship with the Protectorate. |
| (6) The pan-galactic category includes cultures who are all derivitive of
the decendants of the first ones. The Belathi and Lokori no longer exist in pure forms, the powerful blood of the
first ones now diluted by hereditary strains that evolved on new growth worlds. These creatures still walk the stars
at will, and enjoy god-like levels of physical and mental power. |
| (7) Galactic civilizations enjoy a level of technology and cultural development
millions of years old. These civilizations span thousands if not millions of worlds. |
| (8) Pre-human civilizations are ancient cultures with develpment measured in
hundreds of thousands of years. Note that the pantheon lords exist in this category, these creatures are
actually derivative dilutions of the Dreel, Metath, Tharr, and Toroth hereditary strains. Think of these super-ancient clans as
the first "pantheons". It is not until the proliferation of life that these creatures re-emerge to breed, feed off of,
and awe the newly developing cultures that are the progenitors of the Ring Realms. |
| | See also: Belathi, Dreel, Elder, Elves, Eternals, Eternity, God, Jyril, Kriar, Lokori, Magic, Metath, Ring Realms, Silcanna, Territaani, Time Guardians | | Related: Elder, Ancients, Hyssta Combine |
|
|
Elder, Ancients
|
| organizations & other | | The ancients are any creature over 50,000 cycles old. Except in a few
exceptions, these are usually members of one of the elder races. Vulcindra
Skybane known as Death Goddess of the 1st Alliance is a storied ancient rumored
to be descended from the Dreel. The truth of her age is suspect, but her empire
has clashed with Aarlen's for close to twenty thousand cycles. Whether Vulcindra
is identity maintained by a continuity of successors or an actual entity remains
a source of argument. | | See also: Frielos, Aarlen, Dreel, Elder, Elder Races, Goddess |
|
|
Elder, Elite
|
| location | | The elder elite is attributed to creatures of truly world shaking potential.
Elders over 20,000 cycles old fit in into this category. Aarlen Frielos and
Elsbeth Crowninshield (c.f.) are the two recognized elder elite currently known
in the Ring Realms universe. However, there are some Baronians including
Senalloy and Luthice who may also qualify in this category. | | See also: Frielos, Aarlen, Elder, Ring Realms |
|
|
Elder, Grand
|
| organizations & other | | Grand elders are the next step up from great elders, and encompass creatures
over 10,000 cycles old. |
|
|
Elder, Great
|
| organizations & other | | Great elders are another classification of elders that is also suggestive of
power. Great elders distinguish themselves by being 5000 or more cycles old or
being particularly dangerous through the lore or abilities they possess. |
|
|
Eldritch
|
| (name) | | Referring to magical sorcery. Eldritch has a necromantic connotation. |
|
|
Electron
|
|
|
Element (Metaphysical)
|
| organizations & other | | The four primary elements are stone, air, water and fire. The common thought is
that there are planes of existence that are the "home dimension" of each
element. When tapping into an element it is from this extra-planar location that
the power flows. Another school of thought cites that there are "resonances"
within material and energy that can be synchronized with so as to provide
energy, control, and various magical "sympathetic" transformations and
reactions. | | See also: Energy, Stone |
|
|
Elemental
|
| organizations & other | | In the broadest sense a creature that is a manifestation or embodiment of one of
the four elemental forces (stone, air, water, fire). Note that this extension is
more or less metaphorical. Races such as Djinni and Efreeti are considered
elementals (air and fire respectively). What gives them this distinction is
their mastery of magicks which manipulate their respective element. | | See also: Djinni, Stone | | Related: Asheena, Cybersong, Elementalism, Gharrohl, Ryshnid, Suyrtur, Terra-force |
|
|
Elementalism
|
| organizations & other | | A state of being in tune with an element (stone, air, water, fire) so as to be
able to control that fundamental force. Elementalism is essentially the process
of becoming an elemental avatar. | | See also: Avatar, Elemental, Stone | | Related: Terra-force |
|
|
Elf
|
| location | | Elves are a race of creatures seen throughout magically endowed worlds of the
Ring Realms. It is popularly believed they are the descendants of the elder race
called the Silcanna (also known as the silver elves). The patron of the elves,
Carellion Lothlarian, is rumored to not be a pantheon lord but is instead one of
the Silcanna. This has not be substantiated however. The Elf race is noted for
the longevity of its members and their close relationship to magic and nature.
The elves themselves are split into several distinct hereditary branches
(sub-races) that each have their own language and customs. These are the
Gray-elves, the High-elves, Wood-elves (faeries), Mountain or 'Valley' elves,
and Sea-elves.
There is no particular racial bias or prejudices between these races and their
dialects are derivative enough from each other that all of them can understand
and communicate at a rudimentary level. Of the five, the aquatic semi-amphibious
Sea elves are the furthest removed from the original hereditary strain and by
necessity are the group that has the least interaction with both other elves and
humans.
Elves are typified as having the same approximate stature as humans, but having
a tendency to be slimmer and more fine boned. Their ears and eyes are slightly
larger in proportion to their faces than is typical for a human. The ear
cartilage is up-swept and pointed, this trait being most noticeable in
Wood-elves. The eyes of elves have a luminous phosphorescent quality that is
noticeable even in daylight. This 'glowing' quality enables elves to have
exceptional vision at night, being able to resolve reasonable details in
approximately half the light necessary for human viewing. Elven vision is tuned
to longer ranges (being able to resolve at 40 feet what a human does at 20).
This trait is at the sacrifice of
close-up vision. As a consequence, Elven script tends to be quite large and
their books rather thick. They often employ vision aides when it is necessary to
read smaller print in any volume.
The other characteristic of elves is their lifespan which is typically over five
hundred cycles. The gray elves are the most long lived of elves, their lifespans
extending well beyond two millennia. In fact, it is unknown exactly how long
they do live because few that become great elders ever die of natural causes. | | See also: Carellion Lothlarian, Elder, Elven, Elves, Magic, Ring Realms, Silcanna | | Related: Silkere, Ceraph Miratha, Combat Prowess, Vale, Corim Erik, Corrd, Daenaire, Dykreeni, Elvish, half-elf, half-elven, half-elves, House Valharesh, T'evagduran, Janai (2nd Princess), Kharvok, Midach, Valharesh, Bertrand (Lord), Verdasil |
|
|
Elven
|
| (name) | | Of or being related to Elves. see Elf. | | See also: Elf, Elves | | Related: Kergatha, Azir, Books Of The Ring Realms, Corrd, Daenaire, Dak'rega, Dykreeni, Garech, half-elf, House Valharesh, Keshira, Kidomma, Matradomma, Meshtiqua, Shadowspar, Sil'vaya, Surn, Talonbows, Talonlancer, Titles/honorifics, Valharesh {Clan}, Valharesh, Bertrand (Lord), Valharesh, House |
|
|
Elves
|
| (name) | | Plural of Elf. see Elf. | | See also: Elf | | Related: Alfheim, Books Of The Ring Realms, Carellion Lothlarian, Silkere, Ceraph Miratha, Charon, Silvarron, Daedalus, Ishtarvariku, Dorian Degaba, Drow, Dykreeni, Elder, Elder Races, Elven, Elvish, half-elf, half-elven, House Valharesh, Jihira, Malan, Quetzal, Silcanna, silcomhad jihira, Titles/honorifics, Valharesh, Bertrand (Lord) |
|
|
Elvish
|
| location | | The language of Elves. Elves have several distinct dialects, most notable among
these being the high tongue spoken by the gray elf nobility. The most widely
spoken dialect is called Dykreen or Dykreeni which simply means 'dialog' or
'speech'. The various tribes of wood, sea, and mountain elves speak variants of
Dykreeni. | | See also: Dykreeni, Elf, Elves | | Related: Aka, Arminwen, Arwen, caan sword, Con'gorot, Da'jhamack Nola, dan sword, Dom'ista, Doma, Domma, Donma, Duna'agon, Elvish Ranks, Ghanda, Indarren, Istar, Istari, Istarnari, Jiha, Jihira, Kah'dajk, Kerakah, Kerras, Kidomma, Kirika, Kul, Kul'amaron, Kul'praelor, Kul'vita, Mada, Malhama (City Of), Matradomma, Meshtiqua, Mi'ika, Midach, mihaad kel, Mimi, Praelor, Shimack, Silcanna, silcomhad jihira, Silrada, Taija, Titles/honorifics |
|
|
Elvish Ranks
|
| location | | Despite their age and artistic tendencies. The elvish military ranking system is
fairly straight forward. It is divided into ground (foot) troop leadership and
elite (mounted ground and air cavalry). When unit names are mentioned (like
Hippogriff elite, or Nightslash elite) the 'elite' designates which rank titles
are used in that unit. All special forces units are 'elite', the Nightslash
elite involved with internal affairs and security even though they aren't a
mobilized field military unit still use the convention.
Elvish Military Rank Equivalents |
Standard Forces
Foot Soldiers
|
Elite Forces
Mounted / Air Troops
|
Equivalent to:
|
| | | Marshal [Field marshal] / Marshal of the air force |
| General (Maethormain [First of Warriors]) | Rovalmain [First of Wings] | General / Air chief marshal |
| Methortaid (usually addressed just 'methor') | Rovaltaid | Lieutenant general / Air marshal |
| | | Major general / Air vice-marshal |
| | | Brigadier / Air commodore |
| Aramethor (usually addressed just 'ara') | Araroval | Colonel / Group captain |
| | | Lieutenant colonel / Wing commander |
| | | Major [Commandant] / Squadron leader |
| Kul'Praelor | Kul'Praelor | Captain / Flight lieutenant |
| Tormaethor (battlemaster) | Torrevv (flight master) | Lieutenant / Flying officer |
| 3rd Praelor | | Second lieutenant / Pilot officer |
| 2nd Praelor | | Officer cadet |
| 1st Praelor | | Sergeant major / Warrant officer |
| Praelor | Praelor | Sergeant |
| Gidach | Regdach | Corporal |
| Midach | Zuldach | Private / Airman |
| | See also: Elvish, Kul, Nightslash, Praelor | | Related: Kul'praelor, Midach |
|
|
Empath
|
| organizations & other | | An empath is creature that is capable of sensing (and often reflecting or
mimicking) the emotions of other creatures. The Kriar are natural empaths and
respond to strong emotions. The Kriar have a very negative response to fear as a
result. Fear being one of the most primal of emotions, tends to over-ride
rational thought and discord. As a culture that is very old and jaded, the
empathic nature of Kriar tends to make them seek out younger and more
impressionable companions so that they can vicariously experience sensations
that time and repetition have denied them. | | See also: Kriar | | Related: Empathic Reverb |
|
|
Empathic Reverb
|
| organizations & other | | This term is closely tied to another concept which can only be called "carnal
energies". An empathic reverb takes place when two telepathic creatures create
an open mental channel between one another and create a "sensation loop". The
easiest way to visualize this is take two mirrors and place them in view of one
another. The repeated echo of the images in the mirrors is similar to how this
feedback works. It can also be likened to what happens when you hold a
microphone too close to the speaker which is producing the sound that the
microphone is "hearing"... the deafening feedback "screech" is the essence of
what the reverb is. In an empathic reverb, physical sensations are shared (like
a speaker producing sound). The listening empath (the microphone) picks up those
emotions and sensations and transmits them back to the source who adds that
sensation to what they are already experiencing and that is retransmitted as
well. The cycle continues until there is a sensory "screech" of truly staggering
intensity.
Obviously without some level of control two people would just knock each other
senseless or the sensation would become so intense they simply couldn't maintain
concentration to continue being so-linked. However, even momentary bursts of
this reverb can make the coldest fish gasp with desire.
One of the aspects of this telepathic mechanism is that the more closely in sync
two people are, the better they are at doing it. Cassin and Annawen being twins
sharing only one soul were the first to really popularize this mechanism for
carnal purposes. They could make anyone into putty with what they called a
"reverb sandwich". Getting in sync with one another, jump-starting a sensation,
and trapping someone between them, and projecting the sensations through the
"victim". The intensity of these sensations overwhelm gender biases, and almost
all rational thought. It is because of this that reverbs are rationed because of
their highly addictive nature. Too much, and that's all a pair of people would
do until they expired from exhaustion (or their brains simply burned out). | | See also: Carnal Energies, Empath, Jump, Telepathic | | Related: Felspar Clan |
|
|
Enad
|
|
|
Encantrix
|
| (name) | | Amorphous metal-like substance looking similar to mercury that can absorb and
retain magical energy. | | See also: Energy |
|
|
Encelus
|
|
|
Encephalonic
|
| (name) | | Of or having to do with the brain and cognitive functions. |
|
|
Enclave Murriel
|
| location | | The world-space enclosure where the Solaris family home resides. |
|
|
Energy
|
| organizations & other | | (generic) of or pertaining to any spectral force which can perform work (change
states in matter). | | Related: All-worlds Tournament, Baronian, Tarrantil, Bertram, Biophase, Blaster, Combat Prowess, Cyber-system, Cybersong, Surr, Daergon, Dechelts Device, demi-urge, Eboneye, Element (Metaphysical), Encantrix, Eternals, Etherlock, Fastcast, Fission, Force-blade, Force-field, Fusion, Garmtur'shak Nola, Jemfire, Kriar, Magic, Mandriminian Algorithm, Matrix Stone, Megapsion, Metabolate, Phase-charge, quantum-mechanics:, Snowfire, Soul-forging, Soulforce, Soulname Talisman, Spectrum, Starfist, Bannor, Symbiote, Telekinetic, Teleportation, Terapsion, Terra-force, Vamp, vibro-weapon, Vralczarr |
|
|
Enhanced-human
|
| organizations & other | | A generic way of describing people who have greater than human levels of
strength, endurance, resiliency, etc. usually granted through magical or
technical modification of their born-bodies. |
|
|
Erinyes
|
| (name) | | Demonic creatures from the outer planes very similar to succubi. See succubi. | | See also: Succubi |
|
|
Estryd
|
|
|
Eternals
|
| location | | The seventh generation Eternals were evolved for the purpose of fighting of
invasions of 'foreign bodies' and the cancerous infestation of germane life
(temporal 'trouble makers'). Each entity was imbued with complete mastery over a
certain element, energy or power, and lesser control over other forms.
Since the matrix provided more raw power than even than Eternals could control,
the eternals were given the ability to surrogate their powers to other
creatures. This surrogation is commonly referred to as avatarism. This same
technique is practiced by the deities of the outer planes, and in some instances
by grand magi. The surrogates of the eternals were dubbed the 'Shael Dal'. The
number of surrogates each Eternal can have is unknown. The time guardians, who
also possess this power, and have been known to have as many of sixty-one
functioning surrogates at one time. See Eternity. See also time guardians.
Roster |
| Eternal's Name | Position | Shaladen Name | Power |
| Koass Vinax | Prime Commander | Sharonsheen | Reality |
| Foross Kerall | Strategic Commander | Stellaraac | Shape Shifting |
| Nethra Argos | Tactical Commander | Nova | Space |
| Garn Ellon | Tactical Leader | Warstar | Time |
| Sroth Mephista | Covert Operations Leader | Korvel | Life Energy |
| Areth Jalt | Intelligence Operations | Starsong | Sound |
| Aurra Levon | Psychological Tactics | Starwind | Mind/Control |
| Yi Esperantil | Chronal specialist | Krelstar | Time |
| Zarthel Benwarr | Magic/Tech specialist | Pulsar | Mind/Forces |
| Jarella Kepsforia | Security specialist | Cataract | Dimensions |
| *Culavera Sajaer | Tactical specialist | Jemfire | Reality/energy |
| **Leto Satieroth | Tactical specialist | Cybersong | Fire/energy |
| *Culavera is one of the oldest living beings in the universe, and the only creature surviving of the third generation of the protectorate. Her powers are in actuality greater than those possessed by the prime commanders. Unfortunately, she cannot exert herself at those levels for very long. |
| **Leto is a product of the fifth generation of the protectorate, and, like Culavera, much older than the rest of their peers. Leto suffers from energy 'seizures' as a result of not being sufficiently synchronized with the Eternal's power matrix. |
Roster of Shael Dal (surrogates) |
| Eternal's Name | Position | Shaladen Name(s) | Surrogate(s) |
| Koass Vinax |
Prime Commander |
Sharonsheen |
Megan Vinax |
| |
|
Lexaron* |
Ryelle T'Evagduran |
| |
|
Xersis* |
Bannor Starfist |
| Foross Kerall |
Strategic Commander |
Stellaraac |
Aarlen Frielos |
| |
|
Snowfire* |
Beia Targallae |
| |
|
Zortach* |
Corim Vale |
| |
|
Olimbril* |
Janai T'Evagduran |
| Nethra Argos |
Tactical Commander |
Nova |
Talorin Falor |
| |
|
Lignum* |
Dulcere Val'Saedra Solaris |
| Garn Ellon |
Tactical Leader |
Warstar |
Algernon D'Tarin |
|
|
Shadowbane* |
Dominique Ariok |
| Sroth Mephista |
Covert Operations Leader |
Korvel |
T'Gor D'Shar |
| |
|
Swiftwind* |
Tigress D'Shar |
| |
|
Blightscythe* |
Vulcindra Skybane |
| |
|
Flameripper* |
Suda Nightrhymer |
| |
|
Golondrax* |
Jhaan T'Evagduran |
| Areth Jalt |
Intelligence Operations |
Starsong |
Arabella |
| |
|
Garadhyr* |
Sarai T'Evagduran |
| Aurra Levon |
Psychological Tactics |
Starwind |
Elsbeth Crowninshield |
| Yi Esperantil |
Chronal specialist |
Krelstar |
Adwena Swiftwing |
| |
|
Deurasus* |
Cassin Felspar-Frielos |
| Czarthel Benwarr |
Magic/Tech specialist |
Pulsar |
Zedar Cloudseeker |
| |
|
Darkbane* |
Aleesha Cloudseeker |
| |
|
Golnir* |
Bertram Terrantil |
| |
|
Velnasus* |
Annawen Felspar-Frielos |
| Jarella Kepsforia |
Security specialist |
Cataract |
Gwenafra Tristar |
| Culavera Sajaer |
Tactical specialist |
Jemfire |
Terra Karlin Falor |
| Leto Satieroth |
Tactical specialist |
Cybersong |
Damrosil Terranath |
| |
|
Melakanir* |
Kalindinai T'Evagduran |
| *Shaladen names so marked are "honorary" embued weapons. |
| **Honorary shaladens highlighted with a green background indicate conscripted
inductions that occur during Shaladen Chronicles: A Knot in Time and Shaladen Chronicles: Anvil of Sorrow
that occur in 1112-1113 N.I.S |
| ***Honorary shaladens highlighted with a red background indicate special
field inductions that occur during the events of the Gaea's Legacy arc
which occurs in 1115 N.I.S |
| | See also: Frielos, Aarlen, Swiftwing, Adwena, D'tarin, Algernon, Arabella, Jalt, Areth, Levon, Aurra, Avatarism, Tarrantil, Bertram, Blightscythe, Books Of The Ring Realms, Cataract, Chronal, Cloudseeker, Aleesha Morae Sincrusher, Cloudseeker, Zedar, Vale, Corim Erik, Sajaer, Culavera, Cybersong, D'shar, Tigress, Terranath, Damrosil, Deurasus, Energy, T'evagduran, Ryelle (1st Princess), T'evagduran, Janai (2nd Princess), T'evagduran, Sarai (3rd Princess), Starfist, Bannor, Targalle, Beia {Regaura} (Queen), Eternity, Kerall, Foross, Gaea, Garadhyr, Golnir, Golondrax, Tristar, Gwenafra, Kepsforia, Jarella, Jemfire, T'evagduran, Kalindinai (Queen), Vinax, Koass, Korvel, Krelstar, Satieroth, Leto, Lexaron, Magic, Vinax, Megan, Melakanir, Nova, Olimbril, Pulsar, Shael Dal, Shaladen, Sharonsheen, Snowfire, Starsong, Starwind, Stellaraac, Temporal, Time Guardians, Velnasus, Warstar, Xersis, Zortach | | Related: Combat Prowess, Surr, Daergon, Daergons, Dream Merchants, Elder Races, Eternity's Heart, Felspar Clan, Garfang, Guardians, Time, Ki'succorund, Matrix Stone, Nirvanae, Tiernia, Phagara, Prime-enforcers, Ring Realms, Skyedoom, Caladar, Soulforce, Tarkimaar {Amulet Of}, Telepathic, Tiraka, Vorpul |
|
|
Eternity
|
| organizations & other | | The name 'Eternity' is only a concept. However, it is popularly addressed as a
living, breathing creature, and is often worshiped as a god. Eternity itself is
actually a composite consciousness. It is the pooled psychic resonances of all
living things. It is suspected that, after the first expansion, outside
influences planted the seeds that would eventually develop into the
super-consciousness that is Eternity.
One speculation points to a "Father" and "Mother" force (Alpha and Gaea) as
being the originators of these seeds. These two beings are cited throughout the
records made during the early development of the Protectorate, but their actual
presence is never recorded. These two creatures are also cited as the
progenitors of the First Ones, the race from which the original stock, and many
later generations of universal protectors originated.
During the earliest stages of evolution, Eternity was little more than an
infinitely large amoeba with a few basic responses. The thoughts of the myriad
forms of life that were evolving began to etch neural paths on this receptive
blank slate. At some point, the populations of life grew large enough that the
resonances activated the 'seeds'. These twelve gigantic gems began to pick up
and enhance the neural responses, and themselves take on the sophistication
necessary for stimulus and response.
As Eternity evolved, life-forces were drawn into the matrix of gems. A residual
imprint of these first primitive creatures created the first evolutionary steps
in Eternity's progress toward awareness.
A billion cycles ago, both Eternity and life had diversified to a point where
major changes could be undergone. During these changes, creatures began to be
physically drawn into the matrix. From that point, these creatures became
Eternity. The composite awareness saw all of time and space as a body. The body
lacked defense mechanisms, and this fusion of living and un-living essences
could sense wounds that threatened the health of 'the body'.
Forces brought the 'seeds' to a central 'womb' to focus the consciousness. With
this centralization, further powers became realized, and development increased
in speed. Hosts were cultivated from the vastness of evolving creatures; these
would be the anti-bodies that would attack and destroy infestations, and heal
wounds.
The matrix continued to assimilate living creatures; its power multiplying as it
grew.
Initially, twenty-four hosts came into being; two were linked to each seed.
These hosts were incubated, forged, and evolved to fulfill special roles in the
universal defense. These were the first Guardians.
These first creatures were far less refined than the Eternals and Guardians that
evolved later. They did have a purpose and a design. They built defenses around
the womb, and created the pocket dimension Siderous Chronous.
These first defenders oversaw the choosing of their predecessors. They learned
ways to make them stronger and more durable, having longer life-spans and
broader capabilities.
The second generation Guardians were more in tune with the matrix, capable of
tapping into its now-immense powers themselves, physically and mentally superior
to their parent races. Their life-spans were greatly extended, some ten times
that of their parent races. These were the generation of savants that would
eventually shape the 'seed-womb' into Eternity's Heart. The 'seeds' were
faceted, and refined, to amplify their consciousness-projecting powers. They
amassed the knowledge and powers to build defenders far more advanced than
themselves. At this time, the defenders were broken into two groups: The savants
and the warriors. The savants were to evolve mentally, with consciousness that
extended through time and space. The warriors would tap directly into the cosmic
forces now funneling through the matrix.
The Protectorates third generation was fraught with disappointments. Many forms
of life did not survive the rigorous incubation processes, or the radical
alterations in their physical and mental structures. The projects of this
generation were shelved as too ambitious after 47 of 48 subjects died through
body failure or instability. The sole survivor (Culavera) was stasised as a
borderline case, and took part later in the scaled-down mutations.
By the time the scaled-down projects were underway, the second generation
Guardians were nearing the end of their lives. The survivor of generation three,
and two other volunteers, underwent the fourth generation treatments. All three
came through alive, but mentally shattered. Only Culavera, who was the result of
the far more ambitious 3rd generation group, was salvageable for further
treatment. Culavera was put into stasis pending further review.
Three of the second generation guardians had died by the time the fifth
generation process went into affect. One volunteer (Leto) went through the
process and survived physically and mentally intact, but undershot expectations
for the desired matrix synthesis. The subject was put in stasis for review by
his predecessors.
All but three of the second generation guardians were dead when the sixth
evolution forging was undertaken. Five subjects underwent the rigorous process,
and all survived. Only one second generation guardian survived to see the
seventh evolution, which birthed five time Guardians and ten Eternals. He died
before the final annealing of the subjects was completed.
The seventh generation Eternals and Guardians was a near perfect synthesis of
power, longevity, and durability. Possessing hardened mindsets, expanded mental
power and flexibility, they evolved into the Eternals and Guardians known today,
about 10 million cycles ago. | | See also: Sajaer, Culavera, Eternals, Eternity's Heart, Fusion, Gaea, God, Satieroth, Leto, Siderous Chronous, Stasis, Time Guardians | | Related: Jalt, Areth, Books Of The Ring Realms, Chrysandil, Cloudseeker, Aleesha Morae Sincrusher, Combat Prowess, Cura, Surr, Daergon, Dream Merchants, Elder Races, Felspar, Loric, inter-universal, Techstar, Ivral, Jyril/kriar War, Lokori, Mandriminian Algorithm, Multiverse, Numanor, Primaggar, Snowfire, T'evagduran, (Clan), Tarkimaar {Amulet Of}, Vexhel |
|
|
Eternity's Heart
|
| location | | The dimensional space that houses the central consciousness of the Eternity.
This location and its associated dimensional fold is the temporally autonomous
location where both the eternals and time guardians make their headquarters. The
twelve giant focal matrix stones that serve as the power conduits for the
eternals and guardians are located there. The actual size of Eternity's Heart is
unknown. Reality within the location is malleable and stretchable, and more than
a dozen world-sized constructs have existed within it simultaneously. The
eternals, guardians, and any surrogates who possess a focal extension (shaladen
or honorary shaladen) can cause alterations of reality within the boundaries of
eternity's heart through force of will. During the temporal crisis of A Knot In
Time Beia Targallae appeared to create an entire world for them to live in for a
short duration. | | See also: Books Of The Ring Realms, Eternals, Eternity, Targalle, Beia {Regaura} (Queen), Shaladen, Temporal, Time Guardians | | Related: Surr, Daergon |
|
|
Ether
|
| (name) | | The somewhat dated notion of a fundamental fabric that binds matter together--
in other words the vacuum where things AREN'T. (The author notes that its a
dated concept in light of quantum theory. However, since most of the readers
don't have a doctorate in physics-- we'll stick with easier concepts.) | | Related: Jump-point, Subpath, Subspace |
|
|
ether-space
|
|
|
Etheral
|
|
|
Ethereal
|
| (name) | | Typically it means to be insubstantial. It however can be used to indicate
'out-of-phase' state. The Ethereal plane is an alternate interpretation of real
space much like the astral. See astral plane. | | Related: Etheral, Istavarron |
|
|
Etherflux
|
| (name) | | A disturbance in the fabric of space/time. |
|
|
Etherlock
|
| location | | An etherlock is caused when a time-driver, mage, or device causes the
probability fields in a specific area to become static. Essentially all matter
in the target area is forced to assume the same inertia, temporal phase, and
energy potential as designated by the 'lock'. This has the effect of rooting an
area in time and space absolute to either a specific set of coordinates or a
given vector. The etherlock prevents any kind of matter or time transference
within its confines. The process takes a tremendous amount of power, and is the
most demanding discipline practiced by a time-diver. | | See also: Coordinates, Energy, Inertia, Mage, Temporal |
|
|
Eurwren
|
| (name) | | Wren when trapped in her mother Euriel's body makes a mocking joke of herself
when she asks, "who am I now?". The combined name is pun and an aspect of the
bitterness she is experiencing at that moment. | | See also: Kergatha, Euriel Idun-daughter |
|
|
Evocations
|
| (name) | | Magicks which draw upon extra dimensional energies for their power. |
|
|
Exoskeleton
|
| (name) | | A technical artifice worn on the outside of the skin to provide additional
functionality (enhance strength, provide flight, etc). |
|
|
Expert-system
|
| organizations & other | | A neural-network devised to expedite decision making in a precise area of
expertise. A user answers a complex series of questions, and based on the
answers the computer follows a path of logic to a course of action. | | See also: Network, Neural-network |
|
|
—
F
—
|
From
F
abrista
To
F
usion
|
| | |
|
Fabrista
|
| location | | The race of Kriar occupying the 'Fabrista' Homeworld. | | See also: Homeworld, Kriar | | Related: Delarn, Araceli, Ariok, Gabrin, Books Of The Ring Realms, Cartha, Dray, Chauser, Christians, Combat Prowess, Stonecypher, Crayy, Surr, Daergon, Dasta, Delacruix, Durathi, Garfang, Homeworld(1), Jyril/kriar War, Karanganoi, Karanganoi Homeworld, Solaris, Marna (Counsel) (Vatraena), Primaggar, Valharesh, Ellistan, Vatraena |
|
|
Falconhall
|
| location | | The name of the citadel where Aarlen Frielos is reputed to have lived as a
child. | | See also: Frielos, Aarlen | | Related: durotar |
|
|
Farstrider, Daedalon Estarous
|
| location & sir name & title / rank / style & abstract | | Noble outcast of the Firsts. Leader of the rebel faction that warred against the
construction of Starholme Prime and the Wellspring Eternal. Daedalon was one of
the few firsts to wield two cosmic vexel manipulation powers, dimension sight,
and magic affinity. Maehr Cateye was Daedalon's protege. Her cosmic power strain
the Mairn'Reth Nola (organic manipulation [shape shifting]) played a major role
in the insurgency until a falling out between her and the rebels made her a
target by the insurgents and ruling firsts. | | See also: Magic, Nola, Starholme Prime | | Related: Silvarron, Daedalus |
|
|
Fastcast
|
| organizations & other | | Fastcast is term coined for a powerful form of spell casting which uses the
person's personal energy and life-force to "short circuit" the normal spell
casting process. Normal magical spell casting takes time and some high order
spells can take up to a minute or more to perform. Naturally, in battle, time
can be something of a luxury, which is why the skill of fastcasting was
developed. Fast-casting is the bailiwick of war-mages and battle-mages who hone
and condition their bodies for the stresses caused by channeling powerful spells
directly through their bodies. | | See also: Energy, Fastcasting |
|
|
Fastcasting
|
|
|
Felspar Clan
|
| location | | The structure of the Felspar clan is a complicated enough subject to merit its
own entry. Loric Felspar's permissiveness, the pervasiveness of telepathy, the
extended life span of immorts, and promiscuousness created by the ability to
shape change and empathically "reverb" ( see empathic reverb. ) have created a
tangled knot of a family tree that would have the most dedicated genealogist
weeping. The root of the family's complexity primarily comes from the three
house matriarchs: Cassandra Kel'Ishtauri , Desiray Illkaren, and Dorian Degaba
Ishtarvariku. Immediately, one wonders why Dorian is included on this list
because she is not married to Loric. Dorian went through a permanent gender
change. At an earlier point in her life, she was a man, Gondor Degaba. During
that time she married Cassandra (technically, she is still married to her?). So
before this explanation starts, it's already taken on complications!
Three Squared
To understand the primary complexity one must understand that our three
matriarchs are really not gender specific. They can be female or male, able to
sire or birth. This is exactly what has happened. Dorian has fathered (or
foathrad) children with both Cassandra and Desiray. Each of them has done the
same with her and each other for a total of six combinations as depicted below:
| (f) Dorian + Cassandra |
| (f) Dorian + Desiray |
| (f) Cassandra + Desiray |
| (f) Cassandra + Dorian |
| (f) Desiray + Cassandra |
| (f) Desiray + Dorian |
There are children from each of
these unions. In the "official" histories, these children retained the surname
of the foathra. This created unnecessary complications in creating a chronicle,
so the surname Felspar was attributed to all of them. One can see this issue
from both sides, saying the making the name the same complicates differentiating
who belongs to whom. Granted. However, tracking fifty odd names is hard enough
without trying to untangle relationships at the same time!
Take it from the top
Since Loric is the house patriarch, his direct descendants should be listed
first. With two wives he has two lines of inheritance:
| Loric as Sire |
| Cassandra | Desiray |
| + Celek | Farveth |
| + Lorrik | |
| + Radian | |
| + Triplets |
As one can see, Loric's part of the tree
is quite modest (in comparison to the rest). It's from this part on that the
mind begins to swim:
| Matriarchal Interrelationships |
| Cassandra as Sire |
Desiray as Sire |
Dorian as Sire |
| Desiray |
Dorian |
Cassandra |
Dorian |
Cassandra |
Desiray |
| Caldorian+ |
Kassandra+ |
Maarina |
Darin'Kel* |
Annawen + |
Leandra |
| Sebenreth'Kar+ |
Dorrian+ |
|
Eviria* |
Cassin + |
|
| + denotes identical twins |
| * denotes paternal twins |
One might
note that there is an inordinate occurrence of twins in this family. That is
neither accidental or natural... in most of the cases the condition was egged on
by magic.
But wait there's more...
Further complications are added to the tree when Dorian takes a husband (Brin
Ishtarvariku) and Desiray takes a second husband (Bertram Terrantil). Bertram
was already married to Thamara Narrimar. Add to this, dalliances with two
Valkyrs (Megan and Adwena), Marna Solaris (the Kriar matriarch), and the
pantheon lord Isis. Now, the picture takes on truly Dionysian characteristics.
((We haven't even gotten to grand children yet!!!)) Was everyone sleeping
around??? Well, in a word...yes. Didn't this cause problems...??? Well, of
course. Jealousy and drama abound. For those following along, do remember that
most of these people are in their 70's and 80's. At the time when most of the
stories of the Ring Realms take place Dorian and Cassandra are celebrating the
50th anniversary of their marriage. Despite this advanced age, through various
magicks these individuals are still physically in their 20's and as typically
randy as beautiful talented brilliant people usually are.
Another factor to consider is that everyone discussed so far has telepathic
ability. This factor alone instills a level of trust and permissiveness not
experienced in ordinary mundane relationships. Partners don't have to wonder
whether they are still loved--the emotion can be discerned, confirmed, and so
on. Also, its really really tough to cheat in house of telepaths. It is far
easier (and safer) to get permission than it is to ask forgiveness. [Granted,
this is the opposite of how it ordinarily goes... but you've probably never had
a loremage with immense magical powers pissed at you. She will make
you pay for your transgressions. She has the imagination, the desire, and
inclination to make life intensely uncomfortable. Worse, there's nowhere you can
run... she can teleport, and she'll find you...] Anyways, over the course of
five decades sharing was not an uncommon occurrence. It helps to understand that
at different times Desiray, Cassandra, and Dorian each maintained separate
identities as males that essentially had their own distinct relationships. Ah,
the benefits (complexities) of shape shifting...
| Miscellaneous Couplings |
| Dorian / Brin |
(f) Desiray / Adwena |
(f) Dorian / Megan |
| Rindar+ | Syranil | Ralani |
| Jaraed+ | | Silvia |
With fifty cycles invested in relationships, children are bound
to find partners, get married and have children. In this genealogy, you will see
a number of female / female marriages. This is something of a side affect of the
interrelationship of the matriarchs. Shape changing creates a lot of potential
in partners... in a world of magic and star hopping, the choices are many and
varied. However, it just works out that sometimes the best person to understand
a woman is another woman... and when that woman can also be a man (or the
partners can take turns in the male role... ) the imaginative readers can fill
in the blanks...
| 2nd Generation Couplings |
| (1)Cassin + Drucilla (f) |
(2)Annawen + Sindra (f) |
(3)Caldorian + Bronawyn |
(4)Sebenreth + Jolandrin |
(5)Darin'Kel + Gwynned |
(6)Eviria + Luthice |
|---|
| (None yet) | (None yet) | Cassopia | (None yet) | Xander | (None yet) |
| | | DonaRae | | Tristam | |
| Notes: |
| (1):If there can be said to be any contention between the twins it is grounded on
the issue of children. There has been considerable pressure from Grandma
Frielos to see some bouncing half-Kriar / half-Territaani babies. However, both
Drucilla and Sindra being playgirls (boys?) they really aren't child-rearing
types. Being independently-wealthy ultra-pampered grand elders, the likelihood of them changing
a diaper is all but non-existent. Cassin in particular is admant that BOTH parents should be INVOLVED
in child rearing. Drucilla of course wants Cassin to bare the burden of carrying the
baby to term (she's MUCH too busy to be bothered with being pregnant...) that is the second part of the
issue. There are other considerations that futher complicate the discussion. It remains a sore
point, and is the source of the first real friction this long running relationship has experienced.
|
| (2):Annawen is the twin upon whom the real pressure is being applied by Aarlen to
have children (mostly because she's more easily swayed than Cassin). It is also
because Annawen has a stronger desire for children. However, she agrees with
Cassin (though to a lesser degree) about the issue of involvement of the parents
in the raising of the children. Both sisters are aware of the cold and loveless
upbringings fostered in the Frielos family, which is a stark contrast to the
extremely close-knit Felspar Clan with multiple mothers fostering overlapping
affection on all the children. It is that paradigm by which they gauge how their
own families should be raised. Something that would be difficult with only
partial participation of the parents. |
(3):The decision to bare children was sparked largely by Bronawyn. The dark
Silissian princess has always taken issue with her inlaw Gwynned, the nosy,
judgmental, stuck-up, cleric of Isis living down the hall. This contention grew
out of a basic argument of how such a "plain ordinary commoner" would rate one
of the most beautiful men a woman could set eyes on i.e. Darin'Kel (whom
Bronawyn had always fancied but was never able to get the attention of). The
ongoing upwomanship between these two would make a good story thread in a soap-
opera. One of the requirements of Gwynned's allegiance to the church of Isis
was to bear at least one child, and teach them in the ways of the church.
Gwynned and Darin were having problems conceiving. During one sharp-
tongued dinner conversation Bronawyn was nettling Gwynned, suggesting that the
reasons for their problems was simple frigidity and her not being "woman" enough
to bear children. There were undertones about boyishness, etc. This trading of
barbs escalated, with the remark about "wondering what a reptile knew about having
babies anyway— they lay eggs after all..."
Through a course of events one could only attribute to soap opera dynamics it became
a race to see who could concieve first. Gwynned had a head start, but Bronawyn was determined to show her up... reptile indeed!
Bronawyn did concieve first, a fact which she lorded over Gwynned for some time thereafter. This was also a source of kidding between the
brothers about who had more of the "right stuf" but it was not taken as seriously as between the two women.
|
| (4):Seb and Jol are a very laid-back pair. Jolandrin is a simple girl used to being
in the wilderness and has still has a way to go develop the sophistication of
the others in this wild family. She has a good heart though and plenty of libido.
There's no rush (in their minds) even though momma Desiray has been dropping strong
hints that her other son should get off his duff and make some grand kids!
|
| (5):
The relationship between Gwynned and Darin'Kel is epic in its own right.
Starting with a heated conflict between Gwynned and Everia. Everia is VERY
possessive of her brother and had no desire at all to share her paternal twin
with anyone—period. Add to this that the marriage between Gwynned and
Darin was obligatorial (it was ordered by the church after Darin was admitted to
the ranks of the Sovereigns). This thorny situation was made worse by Gwynned's
dismay and dismissal of the Felspar clan's "perverted" family interrelations.
Carrying around those kind of thoughts in a house full of telepaths is bound to
cause friction—which it did. Gwynned finally lightened up after she was given
telepathy and began to understand the intricacies of shape-changing and empathic reverbs.
|
(6):
The relationship between the Baronian warwitch and Everia is a complex knot
involving her brother Darin, Luthice, and a number of events that would take
several chapters of a book to do proper service to. Simply, it was a
relationship that went hot-cold-hot-cold-hot-cold— something that was a
source of confusion and frustration for Everia and simple irritation for
Luthice. In general, baronians lead cold passionless lives of duty with little
other emotions save anger and bloodlust to warm their emotional pallet. Being
creatures of war they have strong libido and a desire to reproduce. In any
event, Desiray had approached Luthice to see if she could recieve some tutelage
in spying arts. (Elders who are great mages are not uncommon, but elders with
vast experience in espionage are considerably more rare.) Luthice and Desiray
met an accord, and in the baronian's shuttling back and forth to train Desiray
she ran across Darin'Kel. (Darin'Kel makes women regardless of age stop and
stare.) Being a rather forward elder, she made some advances on the boy which
the possesive Everia immediately tried to rebuff.
Luthice eventually lost interest in Darin, he was married and boringly true to his
wife Gwynned. However, Everia was much like him in a lot of regards, and completely
unattached. Luthice bribed Desiray into "giving" her Everia. What ensued after that
was a cat-and-mouse chase that went on for cycles. Eventually, Everia came to care
for Luthice and they were engaged. Children? The grandmas are waiting with baited
breath drooling over the prospect of child that has both Desiray's enhanced genes and
that of the war-evolved baronians. Time will tell.
|
The main
relationships are chronicled in the tables above but they are of course not the
full extent of the allies and close-knit trysts that have formed over the
decades. There are Gabriella and her children. There is Bertram and his wives.
First Thamara who he later divorces. Later Bertram marries the daughter of
Algernon D'Tarin, Valsiden who then by association becomes Desiray's new
sister-wife. There are pantheon lords, eternals, Kriar, savants...oh my. Enough
material for a story or two at least? | | See also: Frielos, Aarlen, Swiftwing, Adwena, D'tarin, Algernon, Baronian, Tarrantil, Bertram, Brin Ishtarvariku, Shadowstalker, Bronawyn, Ishtarvariku, Dorian Degaba, Elder, Empathic Reverb, Eternals, Felspar, Caldorian, Solaris, Marna (Counsel) (Vatraena), Felspar, Darin'kel, Frielos, Drucilla, Felspar, Everia, Felspar, Farveth, Steelwood, Jolandrin, Felspar, Loric, Felspar, Sebenreth'kar, Foathra, Frielos, Sindra, Gwynned, Haven, Isis, Kriar, Loremage, Magic, Vinax, Megan, Ring Realms, Silissian, Telepathic, Telepathy, Teleport, Territaani | | Related: Books Of The Ring Realms, Carnal Energies, G'yaki, Vinax, Ralani Kiverina Armadoi, Vilesilencer |
|
|
Felspar, Caldorian
|
| organizations & other | | Son of Desiray Illkaren Felspar and Cassandra Kel'Ishtauri. Cassandra is the
"Foathra" or the surrogate of a female / female coupling who provides the male
genes. Caldorian is has an identical twin brother Sebenreth'Kar Felspar.
Caldorian is currently married to Bronawyn Shadowstalker and has two daughters:
Cassopia and DonaRae. | | See also: Shadowstalker, Bronawyn, Felspar, Sebenreth'kar, Foathra | | Related: Felspar Clan |
|
|
Felspar, Darin'kel
|
| location | | Son of Desiray Illkaren Felspar and Dorian Degaba Ishtarvariku. Darin has a twin
sister named Everia. Darin is known as the "beauty" of the Felspar clan for his
androgynous jaw-dropping handsomeness. His appearance is such that even the
pantheon lord Isis keeps the young man on display nearby so she can look at him
from time to time. This is one of the reasons for his accelerated rise through
the ranks of Isis' followers, a fact which has earned him more than a little
enmity.
Despite his rival's jealous claims to his "sleeping his way to the top"
Darin'Kel is in fact an exceptionally gifted and talented individual. Having his
mother Desiray's incredible physique and Dorian's keen intellect, there is
little this young man cannot do once he sets his mind to it. As a cleric of Isis
the dogma of the worship was stifling to him. However, he became a cleric as
something of a defiance to his mother Dorian who wanted him to learn the magical
arts (actually, it was more of Everia's defiance than his, but Darin generally
follows the will of his sister). It was not until Darin entered the ranks of the
Sovereign that he truly began to flourish (the soveriegns are mages with priest
training who serve Isis).
Both Darin'Kel and Everia feel a certain amount of resentment and rebellion
against their mother Dorian. Most of their clash is rooted in a mother-daughter
tug of war for identity and freedom. Ironically, Dorian's persuasive and
manipulative ways work on everybody except her children. Darin's heart is
considerably softer than Everia's when it comes to Dorian, and when not
toeing-the-line laid down by his sister he and his mother are very close.
Desiray experiences none of the hostility that Dorian is privy to. She was the
"fun" parent and had no part in the law laid down by Dorian which is in part the
reason for the mage's unpopularity with these two children.
Darin'Kel later marries a cleric by the name of Gwynned, and later still they
have two sons: Xandar and Tristham. | | See also: Ishtarvariku, Dorian Degaba, Display, Felspar Clan, Felspar, Everia, Gwynned, Isis, Mage | | Related: Character Inspirations |
|
|
Felspar, Everia
|
|
|
Felspar, Farveth
|
| location | | Son of Desiray Illkaren Felspar and Loric Felspar. Farveth is something of a
black-sheep in the Felspar family. Sporting the brilliance of his father, and
the physical coordination of his mother, Farveth has the traits to excel in a
number of fields. With his father's training he is an accomplished tracker, and
exceptional woodsman. Despite his exceptional potential, Farveth is adrift in
life, neither applying himself or taking any particular interest in finding a
true calling. The boy is into and out of trouble on a regular basis, wasting
money on gambling and dallying with less than reputable women. It was when he
got a girl pregnant that his mother Desiray yanked him up straight by the
short-hairs. Farveth is still something of a problem child, but is slowly
finally beginning to become a more productive member of the household. | | See also: Felspar, Loric | | Related: Felspar Clan |
|
|
Felspar, Loric
|
| location & title / rank / style | | Numanorian elder elite and patriarch of family Felspar. Loric is a renowned
ranger and grand lore-mage. He has two wives, Desiray and Cassandra. He has
three children by blood (with Cassandra). Loric is the creator of many magical
items and technologies. The most notable of which are the Krillar. His wife
Desiray wields the krill sword and dagger, Khairhavhel and Khairhavkul.
Cassandra and Dorian both used krill staves of his design.
Loric is one of the last generation of Numanor, an elder race that eventually
destroyed itself in pursuit of the ultimate power of entropy once possessed by
the first ones.
Loric was born approximately 90,000 cycles prior to the events chronicled in
most of the stories taking place in the Ring Realms. He by far pre-dates the
lives of Aarlen Frielos and Elsbeth Crowninshield. Being one of the few
remaining creatures possessing "true-magic" he felt that he should have a say in
the development or the corruption of magic and how it was being distributed by
the pantheon lords. This led Loric down a path where he began trying to police
the ancient lore once controlled by the Numanorians and the first ones. He
developed powerful magicks and trained allies to help him in this venture.
Despite their limited number and resources Loric and his followers became a
growing irritation to many of the pantheon lords, as he "kept them in line"
policing not only the spread of magic, but enforcing a certain amount of
separation between the lords and their sources of demiurge. The hit-and-run
gorilla tactics of the Krill warriors finally escalated into full fledged war
and Loric and his followers were forced into hiding. He and his followers would
go into seclusion for centuries at a time, spending the "cooling off" cycles in
specially designed stasis chambers that Loric had secreted throughout the worlds
of the Ring Realms. There were occasions when he spent as long as five millennia
in stasis, the exact reasons for these extended submergences are unknown but
there are at least four known periods when he went "underground" for several
thousand cycles. It's been speculated that he was in actuality sleeping off
massive injuries to his body and spirit, but there is no evidence to support
this theory. Upon each new emergence, he was stronger and more persistent in his
desire to "clean up" the tyrannical dominion of the pantheon lords. Over the
course of the millennia, the original desire to merely shepherd magic
transformed into a one-man vendetta against the lords. It was in the latter
portion of this war that Loric met and befriended Damay Alostar one of the great
Kel'Varans. They undertook several quests to protect various members of the
savant race scattered throughout the Realms. It was Loric's eventual plan to
gather up all the savants and turn them against the pantheon lords. In the
middle of this plan, Damay soured on the idea fearing that they would in fact
cause the destruction of savant kind rather than their preservation. This
fundamental difference eventually resulted in their going their separate ways.
In the interim, Loric had learned a great deal from the individual savants he
had met, and had discovered intrinsic properties in the foundating power of
Eternity. These new discoveries were integrated into the Krillar weaponry and
the power turned against the pantheon lords in a renewed onslaught in order to
force the lords to give up their possession of the "material plane" and
constrain their activities to the outer dimensions. The conflict escalated
quickly, and several lords were slain permanently by Loric's new powers. The
threat posed by the Numanorian created a situation where the pantheon lords
would be forced to either comply and give up their possession of the core
worlds, or cooperate and dismiss Loric from existence once and for all. The
lords chose the latter, and in a massive battle the pantheon lords came together
and in final battle corralled Loric and his followers and destroyed them all in
a single entropic blast of demiurge.
In the aftermath of the conflict, it was a general consensus of the pantheon
lords that they would all withdraw their primary influence to the outer planes,
in order to prevent any further such conflicts. This was not only a direct
result of Loric's efforts but an increasing pressure from a number of other
sources.
Unknown to the lords, Loric had invested his essence into a secluded location,
placing it within one of the five great krillglobes of his creation. Several
millennia later, Cassandra Kel'Ishtauri found the globe and discovered the great
mage's essence within. The lady mage used her powerful magics to recreate a body
for Loric and place his essence within the shell, restoring the ancient
Numanorian to life. This last violently forceful vacation had taken most of the
fight out of the great mage, with the pantheon lords having withdrawn to the
outer planes there really wasn't much left to fight about. Loric spent a great
deal of time in seclusion, healing, and regenerating his lost powers. In the
meantime, Cassandra was fascinated by this powerful man, both by the possibility
of gaining his lore, and learning from him, and the romantic idea of associating
with this legendary figure. Loric was, of course, alone and lonely, Cassandra
was hungry and enticing. Eventually, the youngster wore down the elder's
resistance and the two of them developed a more intimate relationship. They were
finally engaged in 1074 N.I.S. after five years of persistence. They were
finally married in 1079.
Loric is the patriarch of the clan. The gods tolerate his new existence but
remain wary that he might start his old tricks again. He has three boys by
Cassandra (born as triplets) Loric II, Radian, and Celek. He has a single son by
Desiray (his second wife) named Farveth. | | See also: Frielos, Aarlen, Ishtarvariku, Dorian Degaba, Demiurge, Elder, Eternity, Felspar, Farveth, Khairhavhel, Khairhavkul, Krill, Krillar, Krillglobes, Mage, Magic, Numanor, Numanorian, Ring Realms, Savant, Stasis | | Related: Tarrantil, Bertram, Shadowstalker, Bronawyn, Combat Prowess, Felspar Clan, Hokar, Krillglobe, Memstones, Steelwood, Jolandrin, Truespeak, Vilesilencer, Vorpul |
|
|
Felspar, Sebenreth'kar
|
|
|
Fenris (Wolf)
|
|
|
fenris wolf
|
| Also known as Fenrir, a giant wolf that can assume human form. He is said to be
the a son of Loki and Angrboda. Fenris is prophesied to be the creature that
kills the god Odin during Ragnarok. Fenris is said to meet his end at the hands
of Odin's son Vidar. See also Angrboda. | | See also: Angrboda, God, Loki, Odin, Ragnarok |
|
|
Fheir
|
|
|
Firmware
|
|
|
First Alliance
|
| location | | In the Ring Realms cosmology, there are four principle intergalactic
civilizations. The first and oldest, the iron ruled worlds of the Skybane, is
the most widespread and powerful. Led by Domapirix Vulcindra Skybane, it has
ravaged and expanded it's influence for more than ninety thousand cycles. Its
expansion only disrupted by the sacrifice of the Numanors that blew a
dimensional rift in time space that made normal space access to the neighboring
worlds of the Ring Realms impractical. | | See also: Intergalactic, Ring Realms | | Related: Charon, Cloudseeker, Aleesha Morae Sincrusher, Teronis |
|
|
First One Key
|
|
|
Fission
|
| (name) | | Current day process where energy is derived from the splitting of atoms. | | See also: Energy | | Related: Nuclear |
|
|
Flaeness
|
|
|
Floor Amaggia
|
| location | | The main (first floor of six) of the Hill Court trading venue of the capital of
Malan. | | See also: Malan |
|
|
Flutterbugs
|
| organizations & other | | Colorful delicate insects that start their life in a cocoon and initially hatch
as many segmented plant eating worm. People on Earth just call them butterflies. |
|
|
Foathra
|
| sir name & title / rank / style & abstract | | In a realm where magical shape changing is common, a foathra is a woman who has
sired a child in another woman while in the shape of a man. She is that child's
foathra (father-mother). This term also applies to a man, shape changed into a
woman who carries a child to term. A far more rare circumstance! A term coined
to indicate a primarily-female personage who sires a child. It is a combination
of the words father and mother. This root word can be used as past tense verb
'foathrad' meaning 'to sire' a child. A Foathra is primarily possible through
shape alteration, however their are scientific means by which the male heredity
can be drawn from a female as well. | | Related: Felspar Clan, Felspar, Caldorian, Felspar, Everia |
|
|
Foathrings
|
| (name) | | A verbal form of the idea of female siring. |
|
|
Foldrin
|
| location | | Master Locksmith and trap creator. Guilder par excellence of the last
millennium, that happens to be the measure by which Desiray Illkaren Felspar
challenges herself. | | See also: Guilder |
|
|
Force-blade
|
| organizations & other | | The force-blade or force-sword is a plasma energy device with both utility and
weapon usages. Engineers employ precision force-blades for cutting and welding
ferrous metal joints. The device is sometimes mistakenly referred to a
light-sword or laser-sword. It's true nature is magnetic / gravimetric. The
light properties are coincidental to the function which is a high grade shaped
grav field within which is contained super-excited atmospheric plasma. The
damage potential of a force-blade is dramatically decreased in the vacuum of
space because there is no material to act as a heat conductor. For the Kriar,
the graviton and shaped photonic shell that forms the hollow blade of the weapon
is a hardened and miniaturized technology. A specialized matrix transmitter that
can be embedded in the hand is capable of producing the tool / weapon effect.
Magneto-conductive composites are laced onto the bones of the hand to allow a
secondary field to be created that serves as an anchoring and reinforcing
structure so that leverage can be applied to the rigid blade without causing
harm to the wielder. Essentially the rigid force transmitted through the bones
makes the hand itself become the blade's 'handle'. Force blades take a great
deal of energy to power. Kriar warriors typically only utilize them for short
periods of time unless they are near a power broadcasting source (a ship or
permanent energy transmission grid). High ranking Kriar warriors possess matrix
'energy factories' which when combined with super-dense storage effectively
allow unlimited usage of this tool. | | See also: Energy, Force-sword, Graviton, Kriar, Laser, Plasma |
|
|
Force-field
|
| organizations & other | | (generic) any energy barrier designed prevent or filter the entry of atomic or
subatomic material. | | See also: Energy | | Related: Shields |
|
|
Force-sword
|
|
|
Fourth-dimension
|
| sir name & proper name & abstract | | 1) The extrusion of the third dimension into a theoretic quantitative state. 2)
of or pertaining to time (used in older fiction). |
|
|
Fraestar
|
|
|
Freecast
|
| (name) | | Magic that is worked without prior preparation or through the use of a magical
casting focus. Typically, a mage must memorize a spell and based on certain
factors may only be able to cast that spell a few times before it must be
memorized again. As a result, mages typically utilize a large arsenal of devices
that increase the number of times memorized spells can be utilized. Through
training, discipline, and special augmentations of their minds and bodies, mages
can develop "permanent" spells that they can invoke at will without threat of
ever losing it from memory. This evocation is called a "freecast" because they
can do it without preparation or fear of losing memory of the spell. Ziedra
Skyedoom-Felspar the Ishtar Nola is noted for her ability to freecast spells
without even memorizing them. She does this simply by touching a mage who has
the desired spell and then having them duplicate the spells casting. Her
freecast is not unlimited however, she only retains the freecast of an unknown
spell for two to three bells. | | See also: Ishtar, Mage, Magic, Nola |
|
|
Frell
|
| organizations & other | | Frell is a common curse in the Ring Realms. The compiler of the glossary leaves
it up to the reader's imagination as to what 'frell' refers to. It can be
conjugated in a number of ways:
That's really frelled.
What the frell?!
You frelling made that up! | | See also: Ring Realms |
|
|
Frielos, Aarlen
|
| location | | Supreme Magestrix of the 4th Alliance territories. Engaged to Regaura Targallae.
Aarlen's exact age is unknown (even to her) but historians agree that she can be
no less than 45,000 cycles old. This member of the grand elder elite is
descended from territaani branch of humanoid stock. Aarlen was magically and
technically enhanced by her Father in order to create a living weapon. Abused
and tortured throughout her childhood, she eventually turned on her Father who
had already killed her mother and sister. Unfortunately for the then twelve
cycle old Aarlen, the cycle of violence did not end there. Mishap, misfortune,
and aggression over a span of years eventually turned the white-haired woman
into a brutal killing machine. She became proficient in all the major martial
and magical arts, and mastered many forms. The a millenniums long series of
bloody conquests she hacked out the territory of space now known as the fourth
alliance.
During her rise to power she made many enemies which include Elsbeth
Crowninshield, Vulcindra Skybane, and the Trackazoid and Eddorian empires.
During her thousands of cycles of life, Aarlen has begotten children for
purposes of having agents under her direct control. She has thirteen
acknowledged children still living. The Frielos family has some 12 recognized
generations of relatives that number close to 75,000 members. Though it seems
hard to believe, with a life that spans over 1000 generations, Aarlen's distant
relations likely number in the hundreds of millions.
CREDIT: Kaye Boardman's is the inspiration of this character, she was
an antagonist introduced in a campaign that Kaye ran. | | See also: Targalle, Beia {Regaura} (Queen), Elder, Magestrix, Territaani, Trackazoid | | Related: Alliances (Galactic), Books Of The Ring Realms, Character Inspirations, Cloudseeker, Aleesha Morae Sincrusher, Combat Prowess, Vale, Corim Erik, Witherwood, Darthal, Domna, durotar, Elder, Ancients, Elder, Elite, Eternals, Falconhall, Felspar Clan, Felspar, Loric, Kerall, Foross, Frielos, Drucilla, Frielos, Sindra, Hyperion, Ice Falcon, Latherlake Grand Manor, Memstones, Olimbril, Ring Realms, Sa'gairin (Vassar), Skyedoom, Caladar, Snowfire, Stellaraac, Technomancer, Vralczarr, Vralkoden, Yolagg |
|
|
Frielos, Drucilla
|
| organizations & other | | Daughter of Aarlen Frielos. Elder elite and member of the D'klace guild of
assassins. Being "into" everything, she even plays in an all-girl musical group
with Luthice and Arabella. She is the silent sister to Sindra Frielos.
Something to note about Drucilla and her sister is the fact that while they are
to a certain extent evil, and definitely self serving, these two never became
the irredeemable black that many of Aarlen's creations became. This seems to be
a deliberate happenstance on Aarlen's part, presumably so that they would be
more effective as spies and seductresses.
Drucilla is married to Annawen Kel'Ishtauri Felspar. The elder woman has been
teaching Annawen the etiquette and protocols of the 4th alliance high court, as
Annawen seeks to conduct law there. | | See also: Frielos, Aarlen, Arabella, D'klace, Elder, Frielos, Sindra, Guild | | Related: Bloodsong, Character Inspirations, Combat Prowess, Felspar Clan, Latherlake Grand Manor |
|
|
Frielos, Sindra
|
| organizations & other | | Daughter of Aarlen Frielos. Elder elite and member of the D'klace guild of
assassins. Being "into" everything, she even plays in an all-girl musical group
with Luthice and Arabella. She is the speaking sister to Drucilla Frielos.
Something to note about Sindra and her sister is the fact that while they are to
a certain extent evil, and definitely self serving, these two never became the
irredeemable black that many of Aarlen's creations became. This seems to be a
deliberate happenstance on Aarlen's part, presumably so that they would be more
effective as spies and seductresses.
Sindra is married to Cassin Kel'Ishtauri Felspar. Being the "voices" of the two
sets of twins its not uncommon to see them paired with the other twin. Why they
didn't simply marry that way is still something of a mystery... | | See also: Frielos, Aarlen, Arabella, D'klace, Elder, Frielos, Drucilla, Guild | | Related: Bloodsong, Character Inspirations, Combat Prowess, Felspar Clan, Latherlake Grand Manor, Vralkoden |
|
|
Friggia
|
| location & proper name & abstract | | A frozen layer of Hel. |
|
|
Ftl
|
|
|
Fusion
|
|
|
—
G
—
|
From
G
'at'sarat
To
G
wynned
|
| | |
|
G'at'sarat
|
| (name) | | Numanorian warrior's dialect, which means bite-strike. It is used to describe a
spinning serpent-like move performed with a dagger. | | See also: Numanorian |
|
|
G'nari
|
|
|
G'narth
|
| organizations & other | | An ancient race and enemies of the Numanorians who developed a martial art
specifically geared for the killing of magic users. | | See also: Magic | | Related: G'nari, Renyaki |
|
|
G'renyaki
|
|
|
G'yaki
|
| location | | The G'yaki are together a race, a culture, and a guild rolled into one. The
G'yaki are night warriors that hire out as mercenaries and sometimes assassins.
They share many common characteristics with monasterial sects, gathering
together in strictly governed colonies which dedicate themselves to self
discipline, martial training, and enlightenment.
G'yaki masters are renowned for their stealth and ability to escape, able to
vanish through means of indirection, and pseudo-psionic disciplines. They are
vicious warriors, their master-level fighters able to shatter a wall with a
single punch. The G'yaki are most notable for their advances in tao-disciplines
and spiritual-hardening. G'yaki devotees can over time develop spiritual
properties similar to savants. Vera, the woman who serves as the Felspar Clan
family cook is a G'yaki master. The little woman has demonstrated extraordinary
combat abilities, able to single-handedly hold three Frielos family Sen'Gen at
bay. | | See also: Felspar Clan, Guild, Psionic, Sen'gen, Tao | | Related: Aarigatogozaimashita, Arigato, Books Of The Ring Realms, Chakra, Chikara, Chojo Hoshisenin, Combat Prowess, Worlds Of The Prime Ring, Dao, dollyo chagi, Dou, Douzo, dwoden, G'nari, G'renyaki, G'yaku, Ghiran, Gishiki No Sairento Tsuihou, Gomen, Gomennasai, Hajime, Hajimemashite, Hana Clan, Hanshi, heika, Orenraki, Hiramasa, Hiyo, Honto, Hoshihana, Hoshihana, Enjiro, Hoshihinoyama, Hoshikumopiasu, Hoshikuronaifu, Hoshin, Hoshin, Irieta, Hoshinhold, Hoshisagiwara, Hoshisenin, Hoshisenin, Chojo, Ichi, Yggdrasil, Idun, Jissan, Jissentenki, Kakka, Kasan, Kokuzoku, Konnichiwa, Korosu, Kuma'hari, Kunai, Kusarigama, Kusojijii, Kyoshi, Lifebond, Makoto, Mihatte, Monogatari, Nani, Nijuu, Nijuuni, Obadono, Obasama, Obasan, Ojidono, Ojisama, Ojisan, Onii, Oniichan, Oniisan, Renyaki, Sagiwara, Chage, Sangat, seirei no shiru, seishin mukei, Sensei, Shikata, Shishou, Shuriken, Songen, Sonkei, sono koshinuke kusojijii, sorasouja-heika, Subete, suffix-chan, suffix-dono, suffix-heika, suffix-kun, Suffix-sama, suffix-san, Sumimasen, Tao-training, Tieshu, Uchimono, ushiro-empi-uchi, Watashi, Yoroshiku, Yurushimasu, Yuukenko |
|
|
G'yaku
|
| organizations & other | | A student of the G'yaki martial art. Can also refer to a member of clan of
G'yaki. See G'yaki. | | See also: G'yaki |
|
|
Gaea
|
| sir name & title / rank / style & abstract | | The name for the female creator-force. Legend has it that a coupling between
Alpha and Gaea gave rise to all the living things in Eternity. Gaea is the
patron of Wren Kergatha. She is known to many as the 'green mother' and there
are many legends of this cosmic fertility goddess interacting with various
heroes. The diaries of Wren Kergatha cite having met and received boons from
this powerful immortal creature. | | See also: Eternity, Goddess, Immortal | | Related: Ascendant, Avatared, Belathi, Books Of The Ring Realms, Cassopeia, Chrysandil, Stonecypher, Crayy, Eternals, Lokori, Motherforce, Savant, Shaladen, Sil'matra, Ventrils, Vexhel |
|
|
Galaxy
|
| (name) | | Any of numerous large-scale aggregates of stars, gas, and dust, containing an
average of 100 billion solar masses and ranging in diameter from 1,500 to
300,000 light-years. | | Related: Carnal Energies, Coordinates, Phagara, Star Cluster |
|
|
Gallowsman
|
| (name) | | A hang-man responsible for pulling the lever on the gallows. |
|
|
Galvas Town
|
| location | | One of the landmarks referenced in the Hold of the Sea Princes. |
|
|
gamma-particle
|
|
|
Garadhyr
|
| location | | Honorary shaladen wielded by Sarai T'Evagduran as surrogate for eternal Areth.
Sarai shares Areth's powers with beta rank Shael Dal Arabella Tunespinner. Corim
Vale does a field deputizing of Wren Kergatha as Garadhyr's wielder during a
situation of extremis-- what Wren could really do with a shaladen wasn't
discovered she had it too briefly. Garadhyr holds another distinction in that
Bannor Starfist transformed this weapon to temporarily replace a mangled left
arm damaged in a battle. It is the only recorded incident in which a shaladen
has been utilized in such a fashion. | | See also: Arabella, Jalt, Areth, Vale, Corim Erik, T'evagduran, Sarai (3rd Princess), Starfist, Bannor, Shael Dal, Shaladen | | Related: Eternals |
|
|
Garech
|
|
|
Garett, Detective
|
| organizations & other | | Pushy loud-mouth law-enforcement officer who berates Corim, Tal, and the others
during their arrest. | | See also: Vale, Corim Erik |
|
|
Garfang
|
| location | | A bio-weapon designed by Kriar dasta Daergon for the express purpose of killing
the Eternals, in the Kriar / Protectorate war. In that conflict, the incredibly
powerful creature killed all but one of the Eternals (Yi Esperantil) in a single
battle. However, in interim Garfang had discovered the dasta's
less-than-desirable intentions toward him when the war was over. So, in the
conflict, he let enough of the eternal's attacks get through that the dasta was
decimated. After killing the Eternals, he disappeared. He had only been sighted
a few times before appearing on Fabrista home world where he came into conflict
with Bannor Starfist. | | See also: Surr, Daergon, Dasta, Eternals, Fabrista, Starfist, Bannor, Kriar | | Related: Dream Merchants, Phagara |
|
|
Garmtur'shak Nola
|
| organizations & other | | A savant of Reality. The pantheon lords call savants the Ka'Amok (Ka-Give
Amok-Chaos)-- Chaos bringers. The Garmtur has the ability to control "threads"
of reality. The word "threads" is used extensively to describe how this power
works, however these threads are a metaphor for the relationships (the
connections) between matter and energy. The Garmtur can perceive and alter
entire systems of these matter/energy relationships. | | See also: Energy, Ka'amok, Savant |
|
|
Genemar
|
|
|
Genetics
|
| (name) | | The biology of heredity, esp. the study of hereditary transmission and
variation. |
|
|
Ghanda
|
| (name) | | Elvish. It means to 'accept' or 'acknowledge'-- usually in response to being
addressed by someone of lower station. | | See also: Elvish |
|
|
Gharrohl
|
| organizations & other | | Powerful noble earth elemental worshiped by some shamanistic cultures. | | See also: Elemental |
|
|
Ghenn
|
|
|
Ghiran
|
| dialect & sir name & abstract | | G'yaki dialect, ghiran is title like overlord or master of many clans. The title
is given to a master of singular talent, wisdom, and power. Orenraki Hiramasa
was one of handful of ghirans through G'yaki history. Idun Yggdrasil was very
close to Hiramasa, and there are speculations that Hiramasa may in fact be the
father of Euriel Kergatha that Idun never speaks of. | | See also: Kergatha, Euriel Idun-daughter, G'yaki, Yggdrasil, Idun, Yggdrasil |
|
|
giga-rev
|
| abstract | | One billion revs. see rev. | | See also: Rev |
|
|
Gigabyte
|
| (name) | | 1000 Megabytes or 1,024,000,000 bytes. |
|
|
Gigapsions
|
|
|
Gigarev
|
| (name) | | A billion revs. see rev. | | See also: Rev |
|
|
Gihn
|
|
|
Giliaja
|
|
|
Giquokor
|
|
|
Gishiki No Sairento Tsuihou
|
| dialect & sir name & abstract | | A G'yaki dou of shunning and exile that remands the punished clan member to be
forgotten and treated as dead. | | See also: Dou, G'yaki |
|
|
Gladshem
|
|
|
Gladshiem
|
| location & proper name & abstract | | The outer plane where Asgard, Nifelheim, and the other realms ruled by the Aesir
and Vanir can be found. | | See also: Asgard, Nifelheim | | Related: aesirs and vanir (origin), Asaheimir, Asgardian, Kergatha, Azir, Bifrost, Bomarc, Draconians, Fenris (Wolf), Yggdrasil, Idun, Iriedlung, Tymoril, Vanaheim, Yggdrasil, Yggdrasil(1) |
|
|
glamors
|
| abstract | | Magics that affect the mind and perception, particularly those that cause
euphoria or grant the caster control over another person. |
|
|
Glassteel
|
| (name) | | A clear magical material with the tensile toughness of thick metal. Glassteel is
typically created through the casting of a special spell on ordinary glass.
After the incantation is complete, the material has taken on the properties of a
metal while still being transparent. |
|
|
glow-globes
|
| abstract | | In the Ring Realms glow-globes are one of magick's solutions to artificial
lighting. In the case of glow-globes the effect is not entirely magical. Rare
chemicals that have been enchanted take on a property than when agitated (the
globe is shaken slightly) they will give off light for up to a bell. | | See also: Magick, Ring Realms | | Related: Glowlights |
|
|
Glowlights
|
| (name) | | Another term for magical lighting (they are called differently in different
regions). Glowlights are the same as glow-globes. See glow-globes. | | See also: glow-globes |
|
|
God
|
| (name) | | Generic term for the immortal pantheon lords and ladies who make their homes in
the outer planes. | | See also: Immortal | | Related: Angrboda, Aphrodite, Sternhammer, Baelish, Baldur, Books Of The Ring Realms, Carellion Lothlarian, Combat Prowess, D'klace, Da-succorund, Ishtarvariku, Dorian Degaba, Demi-god, Elder Races, Eternity, fenris wolf, Goddess, Godhood, Hodi, Hyssta Combine, Yggdrasil, Idun, Krillglobe, Loki, Mjolnir, Moradin, Odin, Ukko |
|
|
Goddess
|
| (name) | | Generic term (female gender) for god. See god. | | See also: God | | Related: Aphrodite, Athena, Kergatha, Azir, Sternhammer, Baelish, Books Of The Ring Realms, Cosmodarus, Crowninshield-farwalker, Gillam, D'tarin, Angella, Dal'taak'tem, Elder, Ancients, Kergatha, Euriel Idun-daughter, Gaea, Hecate, heika, Hella, Yggdrasil, Idun, Ishtar, Isis, Njordhelm, Millicent, Nirvanae, Tiernia, Sheento, Daena, Soveriegn, Valkyr, Yggdrasil |
|
|
Godhood
|
|
|
Gold-skins
|
| organizations & other | | A slang term used to refer to members of the Kriar race. | | See also: Kriar |
|
|
Golems
|
| (name) | | Creatures made from inanimate materials which motivate and act as something
alive. Some such creatures are autonomous, most are not. In the Ring Realms,
golems are typically used in the role as guardians, tireless, fearless,
powerful, and ultimately loyal they are popular tools amongst powerful mages. | | See also: Ring Realms | | Related: hybrid (golem) |
|
|
Golnir
|
| location | | Honorary shaladen weapon (hammer) wielded by the Justicar Lord, Bertram
Tarrantil. In addition to its shaladen capabilities, Golnir is a magic hammer of
considerable power. When thrown it returns and it can be used to 'stun'
creatures by smashing it into the ground. Talorin Falor carries a mate to Golnir
that he uses to get the upper hand against Rakaar Steelsheen in their battle on
the technical world called Altara-3. | | See also: Tarrantil, Bertram, Justicar, Magic, Steelsheen, Rakaar, Shaladen | | Related: Eternals |
|
|
Golondrax
|
| (name) | | Honorary shaladen wielded by King Jhaan T'Evagduran of as a surrogate for
eternal Sroth. King T'Evagduran shares Sroth's powers with T'Gor D'Shar
(Korvel), Tigress D'Shar (Swiftwind), Suda Nightrhymer (Flameripper), and
Vulcindra Skybane (Blightscythe). Though he has a dark reputation, Sroth is well
regarded and his surrogate T'Gor is noted for their his contributions in service
to the Protectorate. | | See also: Blightscythe, D'shar, Tigress, T'evagduran, Jhaann (King), Korvel, Shaladen | | Related: Eternals |
|
|
Gomen
|
|
|
Gomennasai
|
|
|
Gorgon
|
| organizations & other | | Legendary creature that could turn people to stone. | | See also: Stone |
|
|
Grancovin, {Baron}
|
| organizations & other | | Corwinian noble who was a lover of Ziedra Skyedoom for a short period. Another
member of the nobility had her eye on the Baron and Ziedra ended up running from
the headsman for her dalliances. See Skyedoom, Ziedra. | | See also: Corwinian |
|
|
Grata
|
| (name) | | Kriar for 'thank you' or 'thanks'. | | See also: Kriar |
|
|
grav-seats
|
| A Kriar artifice that is essentially a 'floating chair'. High tech furniture!
;-) | | See also: Kriar |
|
|
Gravimetrics
|
| (name) | | The study and effects of gravity. |
|
|
Graviton
|
| (name) | | A particle postulated to be the quantum of gravitational interaction and
presumed to have zero electric charge and zero rest mass. | | Related: Force-blade |
|
|
Grayhawk
|
|
|
Great-bow
|
| organizations & other | | Alternate spelling for 'greatbow'. See greatbow. | | See also: Greatbow |
|
|
Greatbow
|
| (name) | | A class of compound re-curve bows renowned for their range and stopping power.
Much can be determined about a warrior who carries and is proficient with a
greatbow because of the strength and discipline necessary to master the weapon. | | Related: Great-bow |
|
|
Grimaldi Basin
|
|
|
Grimoire
|
| (name) | | Essentially a book. In the Realms, the name grimoire usually has connotations
that the material contained within the book is special lore of some kind,
usually magic. | | See also: Magic |
|
|
Grollar Spikefist
|
| organizations & other | | Avatar of Iuz in the kingdom of Iuz bordering the Hold of the Sea Princes. | | See also: Avatar, Iuz |
|
|
Grungir
|
|
|
Guardians, Time
|
| location | | The guardians are in most essential ways a variant of the eternals. The
guardians are not however combatants the way the eternals are. They are the
administrative keepers of time and space (and the legal processes thereof) and
often call upon the Eternals to solve thorny problems. Otherwise, the guardians
act almost entirely through proxies. During the events of A Knot In
Time, Corim, Dulcere, Beia, Cassin and Annawen must stand before the
guardian triumvirate for their transgressions against time and the Protectorate.
CREDIT: Kaye Boardman is the inspiration of the time guardian
trivirate as part of cosmic element of the role play. | | See also: Books Of The Ring Realms, Vale, Corim Erik, Eternals, Targalle, Beia {Regaura} (Queen) |
|
|
Guild
|
| organizations & other | | In the generic sense, any of several organizations that represent various
craftsman. Mages, thieves, and warriors all have representative guilds
(sometimes more than one in the bigger cities). When spoken of as 'THE guild',
it is generally assumed to be the thieves or assassins guild. | | Related: Masters Guild, Kergatha, Azir, Black Square Guild, Shadowstalker, Bronawyn, D'klace, Frielos, Drucilla, Frielos, Sindra, G'yaki, Tuffala, Grahm, Guilder, Guildmaster, Hethanon, Orenraki, Hiramasa, Hokar, Windsbane, Kas Torin, Longshot, Mage-lights, Malicent Gem, Nirvanae, Tiernia, Shadowstalker, Ranfast, Shopper, Tarmagal, Transvet, Traveler's Guild |
|
|
Guilder
|
|
|
Guildmaster
|
|
|
Guncle
|
| (name) | | Short for great or grand uncle. |
|
|
Gundar
|
| organizations & other | | A half-ogre enrolled at Tal Falor's fighting academy. Corim almost beats Gundar
up over a misunderstanding and wrong-headed aggression on the half-ogre's part. | | See also: Vale, Corim Erik |
|
|
Gungnir
|
|
|
Gunlod
|
| organizations & other | | A female giant who was a dalliance of Odin's. She is the mother of Bragi. Who is
the husband of Idun for a short time. | | See also: Yggdrasil, Idun, Odin |
|
|
Gwensulin Techstar (Dame)
|
|
|
Gwynned
|
|
|
—
H
—
|
From
H
ades
To
H
yssta Combine
|
| | |
|
Hades
|
|
|
Hadespawn
|
| (name) | | Creatures who come from Hades. See Hades. | | See also: Hades |
|
|
Hajime
|
|
|
Hajimemashite
|
| (name) | | G'yaki dialect, a polite greeting offering to begin an acquaintance or
friendship. | | See also: G'yaki |
|
|
Hala Khan Tuular
|
|
|
half-elf
|
|
|
half-elven
|
|
|
half-elves
|
|
|
half-giant
|
| A person who has both human and giant heritage. Half-giants are more legend than
fact, despite the number accounts. What is confused for half-giants are often
ogres and adolescent giants. |
|
|
Hana Clan
|
|
|
Hanahold
|
|
|
Hand (Measurement)
|
| location | | A measure of length. For those concerned with Terran equivalents, a hand is
equal to 4 inches or slightly over 10 centimeters. | | See also: Terran |
|
|
Hanshi
|
|
|
Harad, Diakere
|
| sir name & title / rank / style & abstract | | Avatar of Hecate. Harad was slain by a group of dwarves led by Dacwhirter Varon
Ironfist. | | See also: Avatar, Hecate |
|
|
Hardware
|
|
|
Haven
|
|
|
Heartstopper
|
| (name) | | A artifact quality weapon given by Thor to Giquokor, the master of the East wind
of the Silent Sect. The javelin grants enhanced strength and resistance to
damage, and can be magically called back to the wielder's hand (much like Thor's
own hammer). | | See also: Giquokor, Thor |
|
|
Heatherwood
|
| (name) | | A seasonal tree that occupies the lower altitudes near water courses. |
|
|
Hecate
|
| location | | Pantheon lord, goddess of magic, death, and the moon. Hecate is an outcast even
among her own kind. She pursues the ultimate power, Tan'Acho, and is willing to
go to any lengths to achieve it. | | See also: Goddess, Magic, Tan'acho | | Related: Kergatha, Azir, Bomarc, Books Of The Ring Realms, Combat Prowess, Corrd, D'tarin, Angella, Harad, Diakere, Doppelganger, Echis, Hethanon, Lociep, Taath, Mishaka (Princess) (Avatar), Mon'istiaga, Nystruul, Rankorhaaz, Riverback, Shadow-gate, Silvanshire, Yolagg |
|
|
Hectarev
|
| (name) | | One hundred revs. see rev. | | See also: Rev |
|
|
Hedgecloth
|
| location | | A rough cloth made of plant fibers that is cheap to make and strong enough for
portage. |
|
|
heika
|
| abstract | | A G'yaki styling indicating one of high caste or authority. Vera and Enjiro
refer to Idun (who is a goddess among other things) as Idun-heika (or just
heika). | | See also: G'yaki, Goddess, Yggdrasil, Idun |
|
|
Hella
|
| (name) | | Pantheon lord, goddess of death who guards the domain of Nifelheim. In the story
of 'Neath Odin's Eye Hella joins with Daena Sheento to become a first one. | | See also: Books Of The Ring Realms, Goddess, Sheento, Daena, Nifelheim, Odin | | Related: Alphas, Ascendant, Cerebrus, Loki, Yggdrasil |
|
|
Hellfurnace
|
|
|
Hellfurnaces
|
|
|
hellseeker
|
| abstract | | A powerful offensive magic spell that blasts outward from the caster's hand in a
cone shaped area of destruction. It is most effective against abyssal and
infernal creatures but has more than enough power to destroy a normal
unprotected person. | | See also: Magic |
|
|
Hellzan
|
| location | | A powerful timelord and one of the most powerful adversaries of the Band of the
Crescent Moon. Through a complex series of events Hellzan seduced Damrosil
Terranath, Tiernia Nirvanae, and Aquada Demonorian who had all donned Kriar
matrix stones and were undergoing the transformation from human to Kriar. He had
hoped to use the children they birthed in an attempt to subjugate sections of
the Ring Realms. Tiernia, Damrosil, and Aquada did indeed give birth to children
who had immense timelord capacities because of their Kriar inherited traits
however the four stayed faithful to their mothers, and fought on their side in
the final confrontation at the great henge of Olinar. Despite their assistance
in the battle, preventing Hellzan from using his time powers, the powerful
warmage and his minions were winning the fight. It was the servant of Dagda,
Oorcee who laid Hellzan low with a lucky spell that splintered the mage's mind
at a critical moment, causing him to be crushed by his own power. Hellzan was
survived by his four children Telken (by Damrosil), Windsong (Tiernia), Tempest
& Windstruck (Aquada). | | See also: Band Of The Crescent Moon, Dagda, Terranath, Damrosil, Kriar, Mage, Nirvanae, Tiernia, Olinar, Oorcee, Ring Realms, Timelord, Warmage | | Related: Techstar, Ivral |
|
|
Heterotropic
|
|
|
Hethanon
|
| organizations & other | | Initially an avatar of Set, who was the cult leader of a thieves guild called
the Dagger. Hethanon destroyed the guild of Brethren in Corwin. Desiray Illkaren
Felspar and Wren Kergatha mounted a counter assault and drove him out. Hethanon
eventually lost face with Set after failing twice in to recapture Wren Kergatha.
Hecate eventually opted to make Hethanon her avatar for purposes known only to
her. After his acceptance into the cult of Hecate, he changed his name to
Nystruul. See Nystruul. | | See also: Avatar, Corwin, Guild, Hecate, Nystruul | | Related: Kergatha, Azir, Starwand, Tan'acho, Velosse |
|
|
Hiradell
|
| location & proper name & abstract | | A way-station on the trade-road between Hokar and Bassil in the Hold of the Sea
Princes. | | See also: Bassil, Hokar |
|
|
Hiyo
|
| dialect & proper name | | G'yaki dialect, a general greeting. | | See also: G'yaki |
|
|
Hodi
|
| (name) | | Pantheon lord of the Aesir, god of luck. | | See also: God |
|
|
Hokar
|
| location | | One of key cities in the Hold of the Sea Princes. This is the town where Loric
find Vera. It is also the place where Wren Kergatha challenges and defeats the
resident thieves guild master. She is also christened a guildmistress by Desiray
Felspar in this location. | | See also: Felspar, Loric, Guild | | Related: Hiradell, Silvertree Inn |
|
|
Homeworld
|
| location | | Actually, a gigantic ship in space. The Kriar home world actually encompasses
and entire star. The entire structure is mobile and has wandered the multiverse
for untold millions of millennia. The Kriar have two home-worlds the Fabrista
home world (from which most of the Kriar in the realms hail) and Karanganoi home
world which has been over-run by Baronians. Characters such as Senalloy,
Luthice, Alloy, Rakaar, and others essentially hail from Karanganoi home world. | | See also: Fabrista, Karanganoi, Kriar, Multiverse, Steelsheen, Rakaar | | Related: Delarn, Araceli, Ariok, Gabrin, Baronian, Books Of The Ring Realms, Shadowstalker, Bronawyn, Cartha, Dray, Christians, Combat Prowess, Stonecypher, Crayy, Cyber-unit, Cyber-system, Surr, Daergon, Dasta, Delacruix, Dom Starbinder (Louvros), Durathi, Homeworld(1), Techstar, Ivral, Jyril/kriar War, Karanganoi Homeworld, Solaris, Marna (Counsel) (Vatraena), Numanor, Saraeh |
|
|
Homeworld(1)
|
|
|
Honeyblooms
|
| (name) | | A small yellow flower that grows in damp soil noted for their sweet fragrance. | | Related: Honeypetal |
|
|
Honeybug
|
| location | | A small swarming black and yellow insect noted for their sting and thick sweet
secretions they store in their hives. On another world you might call them bees. |
|
|
Honeypetal
|
|
|
Honig's Fist
|
|
|
Honto
|
|
|
Hool
|
| location & proper name & abstract | | Marshes in the central part of the Hold of the Sea Princes. |
|
|
Hoshihana
|
| organizations & other | | G'yaki sub-clan of clan Hoshin. Enjiro Hana is a shishou dan nijuusan and
patriarch of the family. During the events of Aesir's Blood, Wren Kergatha
entrusts him with the powerful blade of the firsts named Nightrazor. | | See also: Books Of The Ring Realms, G'yaki, Hoshin, Nightrazor, Shishou | | Related: Aki Hoshihana, Hoshiwejah, Akiha, Combat Prowess, Hoshisenin, Hibiki, Hoshihana Clan, Hoshihana, Aki, Hoshisagiwara, Suzuka, Hoshisenin, Chojo, Su'ko, Suzuka Hoshisagiwara |
|
|
Hoshihana Clan
|
|
|
Hoshihana, Aki
|
|
|
Hoshihana, Enjiro
|
|
|
Hoshihana, Suzuka
|
|
|
Hoshihinoyama
|
|
|
Hoshikumopiasu
|
|
|
Hoshikuronaifu
|
|
|
Hoshin
|
| location & sir name & abstract | | Surname of the G'yaki clan to which Vera (Su'ko) owed her loyalty for so many
cycles. Note that G'yaki surname's are compounded when families intermarry.
Vera's father's surname is Hana. So, in formal styling Vera's name is Hoshihana.
(Technically, Hoshinhana but the 'n' is dropped for flow.) | | See also: G'yaki, Hoshihana, Su'ko | | Related: Hoshiwejah, Akiha, Worlds Of The Prime Ring, Ebisa, Hoshin, Etsu, Hana Clan, Hoshihana Clan, Hoshihana, Aki, Hoshihana, Enjiro, Hoshihana, Suzuka, Hoshihinoyama, Hoshikumopiasu, Hoshikuronaifu, Hoshin, Irieta, Hoshinhold, Hoshisagiwara, Hoshisenin, Hoshiwejah, Kakka, Kieta Hoshin, Kisho Hoshin, Kuma'hari, Shuzuka Hana |
|
|
Hoshin, Etsu
|
|
|
Hoshin, Irieta
|
|
|
Hoshinhold
|
|
|
Hoshisagiwara
|
|
|
Hoshisagiwara, Suzuka
|
|
|
Hoshisenin
|
|
|
Hoshisenin, Chojo
|
|
|
Hoshisenin, Hibiki
|
|
|
Hoshiwejah
|
|
|
Hoshiwejah, Akiha
|
| organizations & other | | Matriarch of the Wejah sub-clan of clan Hoshin. Vera Hoshihana and Enjiro
Hoshihana's grandmother on their mother's side. | | See also: Hoshihana, Hoshin |
|
|
House Valharesh
|
| location | | The Valharesh family while old and well regarded among the elves was not a part
of the circle of great houses that made policy and guided the destiny of
Titaan's Elf population. In fact, the Valhareshs actually hail from another
world (Charon) in the Magocratic ring. What made the family move from Charon has
not been disclosed, but it is known that they keep a great number of secrets.
The Valharesh have for many generations been great mages, and in fact, have the
support of a very powerful (and obviously immortal) patron who has trained the
first born Elf of each new generation who takes up the art of magic. Bertrand,
the first born son of the 25th generation chose not to enter seriously into the
endeavor of magic. Most Elves "dabble" in magic, learning a few simple spells
and incantations--but the family patron only teaches the first
serious mage of each generation. Kalindinai, the next born after
Bertrand, did enter into serious magic. She had no choice. The young Elf lady
was a "wilder" a natural mage with far beyond ordinary magical potential. Such
potential that she could spontaneously cause magical effects whenever she
experienced strong emotions or surprise. Kalindinai required magical tutelage
simply to prevent her powers from inadvertently causing harm to others.
Even as a young Elf, Kalindinai's magical talents were renowned and grew even
more so as the family patron apprenticed her further and further in the arts of
magic. The law of Malan requires that all skilled mages join the defense
militia, and Kalindinai was no exception. As a wilder, her phenomenal magical
strength made her a natural battle-mage, and she quickly distinguished herself
as a powerful asset in the Elven legions. Malan experienced many skirmishes with
Corwin during this era and Kalindinai's potent magical skills were recognized by
the then ruling T'Evagduran family and utilized to best advantage. It was during
her tours of duty that Kalindinai would first meet young prince Jhaan
T'Evagduran. Later, these two would fall in love, and marry--but only after a
great deal of political turmoil. House Valharesh, was not a member of the inner
circle of houses, and for the soon-to-be king to marry outside the cadre of
nobility was frowned upon greatly. However, Kalindinai's tremendous magical
ability was seen as a potentially enormous boon for the T'Evagduran bloodline.
The T'Evagduran family had not seen a great mage in their ranks for several
generations and it was hoped that Kalindinai's children would rejuvenate that
lost spark. For that reason the sentiments of the noble houses were dismissed
and the marriage not only allowed but encouraged. This defiance of tradition
caused a great deal of enmity between house T'Evagduran and the other ruling
houses.
Kalindinai was a good queen and a fertile one as well, bearing the crown a
daughter a scant two summers after their marriage. The new Queen was tough but
fair, and having served in the ranks of the soldiers well regarded and
respected. With house Valharesh having it's eldest daughter in the seat of the
Queen, the "barely noble" family flourished and grew in strength as their eldest
son Bertrand maneuvered for political advantage. Eventually, he would win
favored status and a place on the ruling council, establishing House Valharesh
as one of the ruling houses.
The Valharesh magical legacy was thought to have stopped with Bertrand and
Kalindinai's generation as there were no serious mages among Kalindinai's
daughters. However, a recent development was the discovery that Janai
T'Evagduran not only had learned magic while away in Canth, but was actually an
exceptionally skilled mage. Janai has not revealed who taught her magic, but
there are thoughts that the patron of Valharesh is the source of her secretive
magical skills. | | See also: battle-mage, Bertrand Kirnath Valharesh, Charon, Corwin, Worlds Of The Prime Ring, Elf, Elven, Elves, T'evagduran, Janai (2nd Princess), Immortal, T'evagduran, Kalindinai (Queen), Mage, Magic, Magocratic, Malan, Titaan | | Related: Valharesh, Ellistan, Valharesh, House |
|
|
Hubara
|
|
|
Huginn
|
| (name) | | One of a pair of magical birds which act as spies for Odin. The other black bird
is Munnin. Their names mean thought and memory. | | See also: Munnin, Odin |
|
|
Hybrid
|
|
|
hybrid (golem)
|
| An autonomous artificial life form created by the Dream Merchants. These
extremely-powerful hulking creatures are head and shoulders taller than the
average man, and have bodies three times as wide. The material of their flesh is
as dense as hard wood, and resistant to most conventional injury. They are
hideously strong, easily able to pulverize rocks in their grip. Unlike typical
golems these creatures are actually alive, they have a brain and organs, and can
be "killed" when they receive an injury in a critical area (a spear shoved in
their ear for instance). Meridian Arcturan employed one of these creatures named
Jhund. This massively powerful juggernaut could even go toe-to-toe with the
Baronian battle-mage Rakaar for a time.
It is rumored that the hybrid human/golems are the creation of the Kriar mage
Theln. Numerous other creatures have been attributed to her including the
vicious Skellar, and adamantium golems. | | See also: adamantium, Baronian, battle-mage, Dream Merchants, Golems, Hybrid, Kriar, Mage, Steelsheen, Rakaar, Skellar |
|
|
Hydra
|
|
|
Hyper-gravimetric
|
| organizations & other | | Super normal gravity. Such as the gravitational forces generated by a star or
worse-- a black hole. |
|
|
Hyperdrive
|
|
|
Hyperion
|
| location | | Titan of the firsts that never received full consciousness during the division
of alphas and betas in Starholme Prime. Hyperion is an immensely powerful
juggernaut when directed. As the nominal authority of Starholme, Hyperion
follows Wren's orders. When he is directed to kill Aarlen Frielos, the powerful
elder is completely overwhelmed. It is only a change of heart that keeps her
from being slain by this unstoppable immortal. | | See also: Frielos, Aarlen, Alphas, Betas, Elder, Immortal, Starholme Prime |
|
|
Hyperlight
|
| (name) | | A term that essentially means 'faster than light'. The additional implication is
that hyperlight is FAR beyond the speed of light. |
|
|
Hyperspace
|
| (name) | | (generic) in SF any of a different theoretical realms where points in real-space
coincide. The capability of ingress and egress to this realm allows a vessel to
dramatically reduce the amount of time spent getting from to one point to
another. | | See also: Real-space | | Related: Sub-ether |
|
|
Hyperspatial
|
|
|
Hyssta
|
| location | | The hyssta, sometimes also known as the Trackazoids, are a progenetor race.
Branches of their heredity are known as hydras, dragons, draconids, dragon- kin,
wyverns, lizard men, and kobalds. Some of the reptile lords like Bahamut,
Tiamat, Leviathan, Quetzalcoatl, Lilith are Hyssta or close forebears.
The Hyssta are unique for their melding of reptilian and insectoid traits. True
hyssta are hermaphroditic and adaptive gender-fluid with six role-phases. Like
bees and wasps they can gestate or develop into 'noble' variants. Hyssta nobles
are the precursors of the creatures known as the dragon gods (Bahamut, Tiamat)
and great dragons. The three roles each have a defender and breeder aspect,
leaders, architects, and builders. Leaders (nobles) have the highest mana
potential, the architects are more mentally adept, and builders more physically
endowed. Builders and Architects can evolve into nobles. It is rumored for
instance that the Midgard Serpent is a devolved builder noble.
Hyssta are hyper mana-sensitive and are an apex race in the regard of magical
accomplishments. The Hyssta created a magical pocket universe known by several
names: (Purple Planes, Ribbon Realms, Far Reach, Shardaris Ward). The Myrmigyne
colony at Jhandris'kul where the war sisterhood lives in the great tree of
Duran'Gravar is located in one of the zones of the Ribbon Realms. Cosmodarus,
the birth place of the story protagonist Liandra Kergatha is also a 'ribbon
realm'. Cosmodarus was originally a Hyssta builder colony. The language Draconic
is a derivative of the Hyssta mother tongue. Shardaris was another such builder
colony. The Hyssta and Metath both used Shardaris for magical and hereditary
experimentation, particularly in the linking and exploitation of the Wellspring
Eternal (the shadow backup of Starholme Prime). Due to some of their creations
getting unruly the Hyssta sealed off the columngate leading into that world.
Shardaris and its ties to the the Wellspring, and the living shaladen adepts who
are a form of artificial savant are explored in the War of the Genemar series.
Dray Cartha, first encountered in the Child of Ascendants , is the
apex creation of the wellspring adepts and the shaladen-sapien that both the
Hyssta and Belathi were striving to evolve. | | See also: Belathi, Books Of The Ring Realms, Cosmodarus, Dragon, Duran'gravar, Genemar, Jhandris'kul, Kul, Metath, Myrmigyne, Savant, Shaladen, Starholme Prime | | Related: Alliances (Galactic), Hyssta Combine, Ring Realms, Scale Lords, Trackazoid |
|
|
Hyssta Combine
|
| location | | Few of the dragon-god Hyssta remain, but their legends are the most powerful and
feared in Realms cosmos. As the most fecund of the elder races, their myriad
bloodlines ran rampant across a vast number of worlds. Strongly territorial and
irascible these creatures spread in waves. Building hive colonies and spreading
when populations reach a threshold. Both the 4th and 1st alliances have learned
at great expense that disturbing these creatures creates a disproportionate
response that leaves whole planets scrubbed clean of sentient species. The
harshest laws in the 1st, 3rd, and 4th alliances involve willful tresspass in
Combine protected space. | | See also: Dragon, Elder, Elder Races, God, Hyssta | | Related: Alliances (Galactic), Scale Lords, Trackazoid |
|
|
—
K
—
|
From
K
a'amok
To
K
yoshi
|
| | |
|
Ka'amok
|
| (name) | | Name given to savants by the pantheon lords. It means "chaos bringer". The
ka'amok are sought by the lords for their ability to serve as avatars. | | Related: Garmtur'shak Nola, Savant |
|
|
Kaa
|
| dialect & sir name & abstract | | Lokori dialect that refers to blood in the hereditary sense. Someone of the same
family or clan. | | See also: Lokori | | Related: Bast, Sekhmet |
|
|
Kaali
|
|
|
Kadras
|
|
|
Kah'dajk
|
| dialect & sir name & abstract | | Elvish slang. When someone isn't nice and are saying and doing things to make
you piss you off, they are being a kah'dajk (a jerk). When applied to the
feminine gender (as used by Janai) it has a slightly different meaning. In the
interests of being politically correct, the author leaves the exact word to the
reader's imagination. | | See also: Elvish, T'evagduran, Janai (2nd Princess) |
|
|
Kakka
|
|
|
Kan'cora
|
|
|
Kaola
|
|
|
Karagal
|
| (name) | | A fast acting poison distilled from Wyvern toxin. It is typically used to coat
weapons. Convulsions set in within moments of the toxin entering the
bloodstream, with severe loss of motor control occurring in a minute to two
minutes. Karagal can kill if not treated in 2 to 3 hours. Herbal antidotes are
rare but do exist. Typically, it requires clerical magic to save someone
poisoned with this substance. | | See also: Magic, Wyvern |
|
|
Karanganoi
|
| location | | The name of the 'other' Kriar dasta (and name of their home world). The Fabrista
and Karanganoi are two clans of Kriar that went their separate ways during first
exodus. See Fabrista. | | See also: Dasta, Fabrista, Kriar | | Related: Baronian, Books Of The Ring Realms, Combat Prowess, Homeworld, Homeworld(1), Jyril/kriar War, Karanganoi Homeworld, Nobelisa, Subnet, Wysteri |
|
|
Karanganoi Homeworld
|
| location | | The sister vessel to the Fabrista Homeworld. These solar system sized artifices
took millions of cycles and hundreds of star systems of resources to construct.
They contain within them eco-systems of literally millions of worlds. While the
reasons are not clear, the Chyrith saw the Karanganoi as a threat and sent wave
after wave of attackers against the Karanganoi installation. They did not manage
to overwhelm the installation before the Kriar managed to get the titanic vessel
underway and away from the Chyrith home universe. The Baronians trapped aboard
and isolated from their masters continued to follow their original orders and
some hundreds of cycles later broke the spine of the Karanganoi resistance.
Pocket insurgencies continued and the Baronian's were never able to gain control
of the world-ship's core. Some centuries later when the Karanganoi ship is
detected and investigated, a team of Fabrista operatives was sent to remove the
Karanganoi core and prevent the Baronian incursion from ever gaining full
control. It was during this time that Luthice and several other female Baronian
'malcontents' deserted to join Tal Falor and the other members of the Karanganoi
investigation team. | | See also: Baronian, Chyrith, Fabrista, Homeworld, Karanganoi, Kriar | | Related: Combat Prowess, Homeworld(1) |
|
|
Karsk
|
|
|
Kas
|
|
|
Kasan
|
| dialect & sir name & abstract | | G'yaki dialect, familial honorific husband to wife. | | See also: G'yaki |
|
|
Kath
|
|
|
Kaths
|
| (name) | | Kriar dialect, Kath is the military rank at which officers may command a ship.
Kaths is the plural of that title. | | See also: Kath, Kriar |
|
|
Kegari
|
|
|
Kel'ishtauri Academy
|
| location | | School founded by Cassandra Kel'Ishtauri-Felspar located in the capital of
Malan, near the citadel of Kul'Amaron and the city of Verdasil. The school
itself is built on the site of the original Kul'Amaron before the fortress site
was moved to it's current location. The Kel'Ishtauri is renowed because the
teaching staff consist mainly of current and retired adventurers, some of whom
are the most powerful on the world of Titaan and elsewhere in the Ring Realms. | | See also: Kul, Kul'amaron, Malan, Ring Realms, Titaan, Verdasil |
|
|
Kel'varan Nola
|
| sir name & title / rank / style & abstract | | A savant of forces. The Kel'Varan Nola is one of the prime savants. The savant
of forces has the ability to channel the forces of the cosmos. The Kel'Varan's
ability gives them perceptions far more acute than normal humans. They can take
energies channeled around them and divert them to their own use. This ability
even extends to gravity, magic, and even the impacts of objects. Even wind and
vibrations can be manipulated by this ultra-sensitive ability. | | See also: Magic, Nola, Savant | | Related: Combat Prowess |
|
|
Kell
|
| organizations & other | | An unknown ascended savant who possessed the abilities of the Garmtur Shak'Nola.
Kell was extremely powerful and took on the Kriar Belkirin Dulcere, Wren
Kergatha, Ziedra Skyedoom, Daena Sheento, and Bannor Starfist in simultaneous
combat without noticeable difficulty. It is speculated that Kell was actually a
Baronian / Savant hybrid. The word 'Kell' is a Baronian style for a first born
son. Kell enigmatically used a form of address that suggested Senalloy might be
his mother. | | See also: Baronian, Belkirin, Hybrid, Starfist, Bannor, Sheento, Daena, Kriar, Nola, Savant |
|
|
Kenesis
|
| (name) | | A generic suffix used to indicate psionic manipulation of a particular element
(telekenesis: the movement of matter, pyrokenesis: control of fire, cryokenesis
control of temperature, biokenesis control of cell material, etc.) | | See also: Psionic, Telekenesis |
|
|
Kepsforia, Jarella
|
|
|
Kerakah
|
| (name) | | Elvish word that describes the depression experienced over the devastating loss
of a mate. | | See also: Elvish |
|
|
Kerall, Foross
|
| location | | Eternal and alpha rank member of the protectorate serving as Strategic
Commander. Foross' spirit talisman is called Stellaraac. The weapon's primary
ability is to grant the wielder ultimate shape changing power. Foross' current
surrogates are Aarlen Frielos, Beia Targallae, and until further notice-- Corim
Vale. Foross has something of a love hate relationship with Aarlen, fascinated
with her as a person but despising the tyranny that she embodies. He has a much
more supportive contact with Beia who despite her rough edges and violent nature
is essentially a good person. | | See also: Frielos, Aarlen, Vale, Corim Erik, Targalle, Beia {Regaura} (Queen), Stellaraac | | Related: Eternals, Olimbril, Snowfire, Zortach |
|
|
Kergatha, Azir
|
| location | | Son of Euriel and Vanidaar Kergatha, and older brother of Wren. Azir is a
Sil'Kar Nola, a savant of light. During the avatar raid that captures Wren and
makes Euriel and Vanidaar mental prisoners in their own home, the then eighteen
summer old boy made his escape into the plane-scape surrounding Cosmodarus.
Already trained in the techniques of plane-shifting as well as survival and
woods-craft, it was an easy matter for the young man to elude capture by the
avatar's minions in the ever changing environment around Cosmodarus.
Unfortunately, Azir's ability to elude pursuit did not prevent him from getting
lost amongst of the thousands of parallel worlds of the ribbon realms. He moved
from place to place, doing odd tasks to get food and shelter, and looking for a
way back home to help his family. After a few seasons spent plane hopping he did
eventually find his way back to Cosmodarus, a little older and more determined.
After several aborted attempts to free his parents and barely eluding capture,
he went to the world of Titaan, and the city of Corwin, following the trail of
his kidnapped sister. He learned that the temple of Hecate there had recently
been over-run by the Justicars and most of the prisoners freed. His inquiries
with Justicars bore no fruit, as none of the warriors involved in the raid
recalled seeing a young girl. It was during these inquiries that he met his
school friend Laramis De'Falcone, a well-connected Coormeerian paladin of Ukko,
who had just been admitted to the ranks of the Justicars. Laramis' funds helped
finance a wider search of Corwin, but the efforts netted no leads or any
evidence that Azir's sister Liandra still lived or was even still on Titaan.
Azir turned his attention back to trying to find a way to free his parents from
Mishaka. He turned his attention to the Elven land of Malan, his parents being
longtime friends of the T'Evagduran royal family. It was Malan where he and
Laramis had attended academy together learning everything from academic subjects
to war-craft. His attempts to garner the help of the royal family were
frustrated by a border war between Malan and the neighboring lands of Ironwood,
and the Dwarves at Blackstar. The conflict had grown to the point that the
T'Evagduran royals were involved and unable to be contacted much less assist in
Azir's family crisis.
Azir then turned his attention to higher powers and his Grandmother Idun, the
pantheon lady of the Aesir. He found it strange that the powerful goddess had
not already come to the aide of her daughter and grand-daughter already. It was
during his attempts to contact her that he learned of a wider conspiracy by the
court of Odin against Euriel and her mother Idun. For more than two summers his
efforts to contact Idun or get into Gladshiem were blocked by various
"coincidences" and "happenstances" that he knew were anything but. It was
shortly after that agents of Set and Hecate began pursuing him. He also began
having run-ins with the black-winged Valkyrs called the Bloodguard. It was only
incredible luck, his powers as a savant, and chance alliances with warriors of
the All-World's Tournament that kept him from getting killed or captured.
With such forces mobilized against him, Azir could do little more than run. He
spent several years only steps ahead of the agents of the pantheon lords.
Eventually they gave up the pursuit and Azir was free to turn his attention back
toward freeing his parents. Azir returned to Titaan, and located his friend
Laramis, who, over the seasons, had risen considerably in the ranks of the
Justicars and the faith of Ukko. Hardened by cycles spent on the run, skills
honed by constantly being hairs from death, Azir decided to make one last ditch
effort to free his parents with the assistance of Laramis and a few of his
retainers.
Azir's efforts were to be short-lived by a chance and detrimental encounter with
the avatar Hethanon, who would capture the man and give him into the hands of
Mishaka. It is shortly after this time that Azir's sister Wren Kergatha would
finally find her identity and her way back home after more than a decade spent
in the streets of Corwin where she was a member of the Brethren guild of
thieves. Wren and her friends would eventually succeed in their efforts to
restore the Kergatha family, and Azir could finally end his cycles of torment
and exile. | | See also: Avatar, Taath, Mishaka (Princess) (Avatar), Blackstar, Bloodguard, Coormeerian, Corwin, Cosmodarus, Elven, Kergatha, Euriel Idun-daughter, Gladshiem, Goddess, Guild, Hecate, Hethanon, Yggdrasil, Idun, Malan, Nola, Odin, Paladin, Savant, Titaan, Ukko | | Related: Books Of The Ring Realms, Siriena |
|
|
Kergatha, Euriel Idun-daughter
|
| organizations & other | | Daughter of the goddess Idun, wife of Vanidaar Kergatha, mother of Liandra
Kergatha and Azir Kergatha. | | See also: Kergatha, Azir, Goddess, Yggdrasil, Idun | | Related: Ascendant, Sternhammer, Baelish, Combat Prowess, Eurwren, Ghiran, Idundaughter, Kidomma, Titles/honorifics, Velosse, Yggdrasilians |
|
|
Kerras
|
|
|
Keshira
|
|
|
Key Of The Firsts
|
|
|
Khaestral
|
|
|
Khairhavhel
|
|
|
Khairhavkul
|
| (name) | | Krill dagger used by Desiray Illkaren Felspar, created by Loric Felspar. Krill
daggers have all the abilities of a dagger of flight, plus some powerful extras. | | See also: Felspar, Loric, Krill |
|
|
Kharvok
|
|
|
Khelgar
|
| (name) | | Pit warrior who served Meridian Arcturan. Dulcere Starbinder then a prisoner,
almost tricks him into releasing her. |
|
|
Khirah (Varkath)
|
| proper name | | High ranking commander serving under Prime Kath Daergon Surr. Khirah was derided
by many of the veteran Kriar warriors as being an ineffective "yes man" and
little more than a puppet of the Daergon. | | See also: Surr, Daergon, Kath, Kriar, Prime Kath |
|
|
Ki'succorund
|
| (name) | | A lesser form of avatarism that is voluntary on the part of the host.
Ki'succorund avatars are not as powerful (or as long lived) as a fully succorund
avatar. Deities accept the ki'succorund as a way to have extra eyes and ears
among their faithful. The host for the ki'succorund does benefit from the
joining, able to call upon the power of their patron to perform some feats of
magick. The ability to open dimensional gateways being notably among them.
The members of the Shael Dal who serve the Protectorate eternals experience a
slightly more involved form of the ki'succorund when they bind to their Shaladen
and the eternal for whom it serves as a spiritual extension. | | See also: Avatar, Avatarism, Eternals, Magick, Shael Dal, Shaladen, Succorund |
|
|
Ki'targallae
|
| organizations & other | | In Myrmigyne, 'ki' is a style placed before the sirname to denote an non-blood
or adopted member of that family. Irodee De'Falcone was the daughter of Tulumbra
Skyesteel. Tulumbra died and Irodee grew up an orphan. Tulumbra was close
friends with Beia Targallae, and knowing that Beia would blame herself for the
tragedy kept Irodee's birth and subsequent orphaning a secret. Later, when Beia
discovered the child of her close friend is being mistreated by the clan, she
adopts her. Actually, she and her sister Ess become Irodee's caregivers, and
change Irodee's surname to Ki'Targallae. See De'Falcone, Irodee. | | See also: Targalle, Beia {Regaura} (Queen), Myrmigyne |
|
|
Kidomma
|
|
|
Kieta Hoshin
|
|
|
kilo-rev
|
| abstract | | One thousand revs. see rev. | | See also: Rev |
|
|
Kilobyte
|
| (name) | | Also referred to as a 'K'. 1024 Bytes. |
|
|
Kingstaves
|
| (name) | | Legendary magic staves reputed to have ishtite cores. As legend has it, the
kingstaves were a superior form of channeling staff that allowed the casting of
simultaneous spells. It is said they aided in tasking thus enabling a mage to do
one or more complex tasks at once (like cast a spell on the run). | | See also: Ishtite, Mage, Magic |
|
|
Kirika
|
| (name) | | Elvish. Kirika roughly means 'burial'. The word can mean 'death' or 'decay' as
well. | | See also: Elvish |
|
|
Kirikos, Dame
|
|
|
Kisho Hoshin
|
|
|
Ko, Jharon
|
|
|
Kochu Hana
|
| proper name | | See Hana, Kochu. |
|
|
Kokuzoku
|
|
|
Komen
|
| (name) | | Aesirian dialect for 'come'. |
|
|
Konnichiwa
|
|
|
Korosu
|
|
|
Korvel
|
| (name) | | Shaladen blade and spirit talisman of the eternal Sroth Mephista. Korvel has the
distinction of being perhaps the most lethal of all the shaladen weapons. Korvel
confers the ability of ultimate stealth upon the user. | | See also: Shaladen | | Related: Character Inspirations, Eternals, Golondrax |
|
|
Krellig
|
|
|
Krelstar
|
| (name) | | Shaladen blade and spirit talisman of the eternal Yi Esperantil. Krelstar
confers the ability to do a time stop. Actually, its not as if all time is
stopped, the wielder is simply able to step into non-consecutive time between
chronons. This effectively makes it seem as if the area around them has stopped.
Krelstar also grants a certain amount of prescient ability, able to accurately
predict events up to 10 seconds of their happening. | | See also: non-consecutive time, Shaladen | | Related: Swiftwing, Adwena, Eternals |
|
|
Kresh, Varlonn
|
| location | | Daergon military officer of minor accomplishments who challenges Dulcere Solaris
in battle. | | See also: Surr, Daergon |
|
|
Kriar
|
| location | | Summary:The Kriar being a vegetative (rather than mammalian) humanoid
race possess several plant-like attributes. Their skin is photosynthetic, and
they derive nourishment from light. Their tissue is dense (like wood) and thus
they are heavier and more resistant to injury. Kriar scientists have heavily
modified the hereditary physiology of the species and many of the evolutionary
drawbacks of their origins have been engineered away. Most Kriar rely on a
life-support mechanism called a matrix stone that is embedded in their bodies at
a young age. These jewels provide supplemental photosynthetic nourishment so the
Kriar can function for extended periods in environments where there is little to
no natural sun-light. These jewels are normally installed in sets. A focus stone
in the forehead, a distribution matrix embedded in the collarbone, and
brain-stone or central control embedded beneath the lower abdominal muscles.
These matrixes often have cybernetic enhancements and convenience mechanisms
built into them depending on the kind of work the Kriar does. Warriors typically
have additional implants in the palms of both hands. These are high-energy foci.
The hand focus allows the warrior to create force weapons and shielding, along
with usually having various sensor and cybernetic apparatus built into them. | | See also: Cybernetic, Energy, Matrix Stone, Stone | | Related: Masters Guild, Delarn, Araceli, Baergath, Baltizaar, Baronian, Belkirin, Bellonn, Belthane, Books Of The Ring Realms, Boreshafts, Boresite, bounce shaft, Brainstone, Shadowstalker, Bronawyn, Cada, Charon, Chauser, Chrysandil, Combat Prowess, Coresong, counsel kath, Techstar, Gwensulin, Stonecypher, Crayy, Cyber-unit, Cyber-system, D'klace, Surr, Daergon, Daergons, Dasta, Daylustre Creche, Dream Merchants, Duralloy, Eboneye, Shargris, Eclipse, Eh'san, Elder Races, Empath, Fabrista, Felspar Clan, Force-blade, Garfang, Gold-skins, Grata, grav-seats, Tristar, Gwenafra, Hala Khan Tuular, Hellzan, Homeworld, hybrid (golem), inter-universal, Ion-plasma Projector, Techstar, Ivral, Jisa, Jyril, Jyril/kriar War, Karanganoi, Karanganoi Homeworld, Kath, Kaths, Kell, Khirah (Varkath), Kriar Ranks, Light-blade, Lokori, Lonn, Lonn'kar, Solaris, Marna (Counsel) (Vatraena), Matriyar, Mercedes, Mira, Mitaka Legion, nano-light-rev, Nanolathing, Nirvanae, Tiernia, Olinar, Pelans, Phagara, Primaggar, Prime Kath, Raegra, Randall, Rev, Saeba, Sagathra, Samna, Saraeh, Searga, Shadowhawk, shal counsel, Shal Counsel Maerdon, Shal Prime, Shal'kar, Shal'kath, Shal'kiran, Skellar, Starhawk, Stormreaver, Symbiote, Tarkath, Tarlonn, Tarthane, Thane, Thane'kar, Valharesh, Ellistan, Varkath, Varlonn, Varthane, Vassistor, Vatraena, Vector-language, Vratague, Way-point, White-seal, Yamah |
|
|
Kriar Ranks
|
| location | | Unlike the Earthly military, which separates rank designations into Officers and
enlisted men, the Kriar are broken into two overlapping ranking tracks--Combat
grade and Engineer grade. At the same rank in hostile situations, Combat grade
always takes precedence over Engineer grade. There is some fuzziness to
authority where tactical and strategic command comes into play. The authority of
Engineer grade is generally recognized over Combat grade in non-critical
situations, reflecting the extra schooling and specialized knowledge of the
military engineering track.
Engineers are required to be flight certified on all vessels up to 100,000 tons.
They must have combat certification on three classes each of ground armor,
flight armor, tactical and strategic fighter craft. To qualify above Thane rank,
Engineers must check out as at least level 5 certified in all time-diving
related skills. Engineers must also be checked out on all classifications of
portable weaponry, and able to perform field strip and repair on said same. They
must also be proficient with biomedical units, and fluent in the
programming/hacking of cybernetic a.i. Because the Engineer track emphasizes
flight and technical knowledge, Engineers have much looser martial requirements.
Kriar Rank Equivalents |
Combat Grade
|
Engineer Grade
|
Equivalent to:
|
| Prime Kath | Shal Prime | Fleet Admiral |
| Counsel Kath | Shal Counsel | Admiral |
| Varkath | Varkath | Vice Admiral |
| | | Rear Admiral (upper half) |
| Tarkath | Tarkath | Rear Admiral (lower half) |
| Kath | Shal'kath | Captain |
| Belkirin | Shal'kiran | Commander |
| Varlonn | Shal'kar | Lieutenant Commander |
| Tarlonn | Lonn'kar | Lieutenant |
| Bellonn | Thane'kar | Junior Lieutenant |
| Lonn | Thane | Ensign |
| Varthane | | *Master Chief Petty Officer |
| Tarthane | | *Senior Chief Petty Officer |
| Belthane | | *Chief Petty Officer |
| Thane | Searga | *Petty Officer First Class |
| | | *Petty Officer Second Class |
| | | *Petty Officer Third Class |
| Searga | | *Seaman |
| | | *Seaman Apprentice |
| | | *Seaman Recruit |
* Indicates Enlisted designation in Earth Navy. The Kriar do not possess a concept like enlisted.
The Kriar military consists entirely of career professionals.
|
| | See also: Belkirin, Belthane, Cybernetic, Kriar, Searga, Tarthane, Thane, Varkath, Varlonn, Varthane | | Related: Bellonn, counsel kath, Kath, Lonn, Lonn'kar, Prime Kath, shal counsel, Shal Prime, Shal'kar, Shal'kath, Shal'kiran, Tarkath, Tarlonn, Thane'kar |
|
|
Krill
|
| location | | krill is actually a generic name for a class of synthetic materials noted for
their metallic and crystalline properties. Most of the compounds in this class
of material have overlapping or co-bonding electron shells i.e. the molecules
bind together so tightly that adjacent molecules begin sharing electrons (the
electrons actually begin orbiting two or more nuclei in the molecular mass). The
result is a material that once catalyzed is super-inert, wave dense, and
non-conducting. Such a material is extremely difficult to manipulate or work
because the multi-valent bonds resist expansion and heating. Essentially
structures of these materials can only be created through molecular assemblers
that maintain the raw atomic material in a plasma state.
Krill can be made photonically opaque or permeable through nano channeling in
the molecular structure. In other words, this allows the creation of a super
resilient transparent metal.
Krill cannot be alloyed as with other materials. However the material can be
interwoven into the structure of other compounds to lend strength and
resiliency. Krill itself has extraordinary tensile strength, even thin wires of
the material able to hold hundreds of tons. This property is the basis for the
'monofilament' wire, which is a strand of multi-bonded molecules with
super-resilient qualities. Most forms of krill are super-rigid and
thermal-resistant to well over a 100,000 degrees. However, there are variants
with alternate properties. | | See also: Electron, Monofilament, Plasma | | Related: Combat Prowess, Felspar, Loric, Khairhavkul, Matrix Stone, Shaladen, Vorpul |
|
|
Krillar
|
| location | | Weapons created by the Elder elite Loric Felspar. There were eighteen of these
weapons, six staves, six swords, and six daggers. They are all powerful magic
weapons that draw their strength from all the living things in the world around
them. | | See also: Elder, Felspar, Loric, Magic | | Related: Krillglobe, Krillstaff, Krillsword |
|
|
Krillglobe
|
| (name) | | Like the Krillar weapons created by Loric 'Vilesilencer' Felspar the krillglobes
are incredibly powerful artifacts. In fact, it was the existence of the
krillglobes that sparked the god wars that pitted most of the pantheon lords
against Loric and his followers. Only six of the krillglobes were ever made.
Their main power was to be able to scry (see) any living thing no matter how it
was disguised or hidden. That alone was dangerous enough, but Loric added the
ability to cast spells upon or jump to any creature so scryed. There were other
powers but these were the primary ones that made the pantheon lords treat Loric
as a threat, because the powerful elder could locate and attack any creature he
chose with fair impunity no matter how they hid or disguised themselves. | | See also: Elder, Felspar, Loric, God, Jump, Krillar, Krillglobes, Scry, Vilesilencer |
|
|
Krillglobes
|
|
|
Krillstaff
|
|
|
Krillsword
|
|
|
Krogar
|
| (name) | | Drunken ship's supply officer who worked for Desiray Illkaren Felspar's pirate
birth mother. When Desiray's mother disappeared, Krogar sold the then four
summer old Desiray to the hateful cart-wright Maldar for a keg of rainbow
nectar. |
|
|
Kul
|
| (name) | | Elvish prefix which simply means 'strength' or 'power'. | | See also: Elvish | | Related: Bhaal, Books Of The Ring Realms, Terranath, Damrosil, Duran'gravar, Elvish Ranks, Giliaja, Hyssta, Kel'ishtauri Academy, Kidomma, Kul'adar Stone, Kul'amaron, Kul'vita, Psendra, Targalle, Beia {Regaura} (Queen), Savant, Verdasil |
|
|
Kul'adar Stone
|
|
|
Kul'amaron
|
|
|
Kul'praelor
|
|
|
Kul'vita
|
| dialect & sir name & abstract | | Elvish for master of life. Wren's father Vanidaar Kergatha is a Kul'Vita Nola
able to control the life forces of himself and others. | | See also: Elvish, Kul, Nola | | Related: Savant |
|
|
Kuma'hari
|
| dialect & sir name & abstract | | G'yaki dialect, a ritual suicide performed by a wife to join her husband in
death. A misinterpretation of the shikata concerning this ritual had clan Hoshin
casting dou requiring the wife to follow the husband into
death. | | See also: Dou, G'yaki, Hoshin, Shikata |
|
|
Kumiko Danai
|
| proper name | | Daena Sheento's descended name or true tao name of the first one who is her
ultimate ancestor. | | See also: Sheento, Daena, Tao |
|
|
Kumo Hoshiwejah
|
|
|
Kunai
|
| (name) | | G'yaki styled throwing knife that can have loops or other utility aspects to
make them more versatile in battle. | | See also: G'yaki |
|
|
Kusarigama
|
| (name) | G'yaki weapon that is a scythe with an attached chain that has a weighted
striking surface at the end.  | | See also: G'yaki |
|
|
Kusojijii
|
| (name) | | G'yaki dialect, (slang) impolite term for a old man, a geezer. | | See also: G'yaki |
|
|
Kylindria
|
| organizations & other | | A Valkyr in the service of the pantheon lord Sif, and member of the Valkyr clan
of the Chosen. She is often called by her shorter name Kylie. She travels
extensively with Bannor. Kylie is the commander in charge of Sif's Valkyrie
contingent. | | See also: Starfist, Bannor, Valkyr | | Related: Voldroth |
|
|
Kyoshi
|
|
|
—
M
—
|
From
M
ada
To
M
ystranus
|
| | |
|
Mada
|
|
|
Mage
|
| (name) | | Simply a person who uses or is knowledgeable in the science of magic. | | See also: Magic | | Related: arch-magi, Band Of The Crescent Moon, Tarrantil, Bertram, Books Of The Ring Realms, Shadowstalker, Bronawyn, Silkere, Ceraph Miratha, Chronomaster, Vale, Corim Erik, Countessa, Silvarron, Daedalus, Surr, Daergon, Dechelts Device, Ishtarvariku, Dorian Degaba, Etherlock, Felspar, Darin'kel, Felspar, Loric, Freecast, Tristar, Gwenafra, Hellzan, House Valharesh, hybrid (golem), Istavarron, Techstar, Ivral, T'evagduran, Kalindinai (Queen), Kingstaves, Loremage, Mage-lights, Magestrix, Pitchbender, Kalibosh, Priest-lights, Psihtath, Targalle, Beia {Regaura} (Queen), Renyaki, Rhinotaur, Ring Realms, Shamada, Soulname(1), Spellbows, Teleportation, Timelord, Traveler's Guild, Valharesh, Ellistan, Velosse, Warmage |
|
|
Mage-lights
|
|
|
Magelight
|
| organizations & other | | A object enchanted to give off illumination. A fairly common spell in the realms
is a continuous or perpetual illumination incantation that can be cast on
objects. The light isn't truly perpetual, it gradually consumes the object that
it is cast upon. Additionally, the object can only be a contiguous mass up to
about a stone in weight. Depending on the density of material, it may last only
a few days (a candle wick), to a decade (a shaped one stone hunk of lead).
Magelights are a commodity in large kingdoms, and some folk apprentice as
wizards simply to be employed as light-crafters. | | See also: Stone |
|
|
Magestrix
|
| location | | Title given to the ruler of the fourth alliance. Aarlen Frielos has held this
title for more than ten thousand cycles. The title was developed for her and is
derivative of the words 'majesty','mage', and 'dominatrix'. Aarlen's rule over
the technical worlds is largely because of her skills both as a technologist and
mage, and her even rarer talent of being able to blend the two. | | See also: Frielos, Aarlen, Mage | | Related: Books Of The Ring Realms, Ring Realms |
|
|
Magic
|
| location | | Magic in the Ring Realms is a science, but unlike a technical science it is an
elitest pursuit. While anyone can study and understand biology, and put its
principles to use, the same cannot be said for magic. It's largely believed that
all creatures have the ability to wield magic to a certain degree, however the
spark which allows us to tap into that power is typically too small to do
anything significant with. The evidence of this at work are those isolated
moments in our lives when we experience deja vu, briefly see another's thoughts,
or foretell the future.
While magic itself can be learned, the powers that can be attained cover a vast
range, from simple hand illusions to the altering of reality on a
interdimensional level. In some cases, creatures can substitute personal and
psionic (mind power) energies for the gift that allows most mages to cast spells
and manipulate magical energies.
Magic is not a specific energy or range of energies. It is more of metaphor that
encapsulates a "principle" of action and reaction. In the Realms, the true magic
is defined as:
The persistent ability to manipulate the environment in
ways otherwise impossible without the utilization of natural phenomena, the
influence or cooperation of physical bodies, or the use external
artifices.
By this definition then, powers such as telepathy, and telekenesis, and other
abilities of mind qualify as magic. However, they are not what is considered
"traditional" or "ritual" magic.
Ritual magic uses the wielder's magical spark and aspects of "sympathetic
bonding" to generate chains of forces that act in place of birth-granted
abilities to mentally tap and manipulate energy. In another regard, these ritual
formulas substitute for an actual working knowledge of the mechanics and physics
that make a particular feat possible. Rituals are coded schemes that at the
basic level simply unleash simple reactions while at the higher complexities are
actually sonic mnemonics that generate sympathetic reactions in dimensional
space that can unleash whole chains of complex energetic interactions. As a mage
increases in power and knowledge, his/her reliance on "ritual" totems for the
performance of magical feats grows less.
Magical sophistication falls into categories at follows:
| Order/Rank | Classification | Description |
| 1st Order | Raw Ritual |
The most basic level where all priciples of magic are taken by rote and no
underlying understanding of the physics or laws is assumed. Most shamanistic
magic exists at this level |
| 2nd Order | Reinforced Ritual |
Rituals are assisted by a rudimentary knowledge of natural laws and fundamental
sciences. This is the level of most trained lower-order mages. |
| 3rd Order | Academic Ritual |
Rituals are combined and enchanced with more sophisticated studies and
scientific priciples like chemistry and alchemy. Mages who have advanced to
the point where they may expand their abilities without a mentor's guidance
have this level of magic. |
| 4th Order | Elaborate Ritual |
Lower order rituals can be performed by force of will alone. The mage's
academic understanding of rituals and their interaction with nature and physics
allows them to create simple rituals that can be followed by other mages. They
can also alter rituals to create slightly different effects. At this level of
skill, a mage can insinuate ("bind") magical energies into an artifice.
Magical staves, swords, wands, and the like are examples of this ability. |
| 5th Order | Sophisticated Ritual |
The mage begins to develop psuedo-psionic capabilities. Many lower-level
rituals can be performed with little or no concentration. The mage's reliance
on ritual is now a matter of following "templates" or "guidepaths" which tap the
interactions of energy. The mage begins to manipulate the powers
"manually". |
| 6th Order | Psionic / Pseudo-Ritual |
Pure psionics are considered to practice magic of the sixth order. However, a
being who uses mental energies like telepathy or telekenesis do not have the
broad scope of abilities a ritual mage typically possesses. On the other hand, a
creature who can perform such feats without resorting to rituals tends to have
more flexibly and control in their application. Generally, psionicists have greater
capablities in their narrow spectrum of power. Ritual mages at this level can
work magical energies in abstract ways and can combine them into newer
structures. Rituals become "source material" that can be treated as building
blocks. |
| 7th Order | Reinforced Psionic / Free ritual |
At this level the creature's psionic potential affects a broader spectrum of the
physical world and chains of interaction can be stimulated into motion. They
can perform feats like cellular adjustment (healing). Mages of this order rely
little on ritual. Their understanding of ritual is complete enough that they
can "make it up as they go". They are essentially still using rituals but are
now only using them as anchoring or controlling points in their magic. |
| 8th Order | Psi-Master / Ritual Independent |
Psionic creatures begin to exhibit broad powers that are in many ways like
ritual magic only performed by force of will alone. They can develop skills
like self teleportation, dimensional travel, and can in some instances control
their psyche so completely that they are independent of their physical bodies.
Mages at this skill level no longer rely on ritual except for reference and
ideas. They freely combine energies and are limited only by endurance of their
physical bodies. |
| 9th Order | Living Magic |
The highest order of psionics and magic is cosmic or "living" magic where the
creature becomes in tune with the physical nature of the cosmos and can
manipulate it directly. The 9th order of magic is the top of the scale but
creatures that possess this level of ability have a tremendous range in scope of their
cabilities. At one end of the range might be the ability to control
storms or perform miracle healing-- in the Ring Realms the other end of the scale is
the strength to destroy stars and alter the flow of time. |
| | See also: Energy, Interdimensional, Mage, Psionic, Psionics, Ring Realms, Spectrum, Telekenesis, Telepathy, Teleportation | | Related: aesirs and vanir (origin), Masters Guild, Alliances (Galactic), Arcanist, arch-magi, Archmage, Ardani, Avatarism, battle-mage, Belathi, Tarrantil, Bertram, Blood-spar, Books Of The Ring Realms, Shadowstalker, Bronawyn, Cartha, Dray, Character Inspirations, Charon, Chronomancy, Clairiscient, Combat Prowess, Vale, Corim Erik, Cosmodarus, Countessa, Worlds Of The Prime Ring, Crowninshield-farwalker, Gillam, Farstrider, Daedalon Estarous, Silvarron, Daedalus, Surr, Daergon, Dal'taak'tem, Decantrix, Dechelts, Ishtarvariku, Dorian Degaba, Demonorian, Aquada, Draconid, Drow, Eboneye, Elder Races, Elf, Eternals, Felspar Clan, Felspar, Loric, Freecast, G'nari, G'narth, Golnir, Grimoire, Grungir, Hecate, hellseeker, House Valharesh, Ishtite, Isis, Istar, Istarnari, Istavarron, T'evagduran, Janai (2nd Princess), T'evagduran, Jhaann (King), Jhorhads, Jyril, Jyril/kriar War, T'evagduran, Kalindinai (Queen), Karagal, Kel'varan Nola, Kingstaves, Krillar, Loki, Lokori, Loremage, Magocracy, Magocratic, Mandriminian Algorithm, Solaris, Marna (Counsel) (Vatraena), Megapsion, Memstones, Metamagic, Metath, mirafleg's rose, Nomar, Numanor, Pedon, Phoenix, Pitchbender, Kalibosh, Polymorph, Steelsheen, Rakaar, Targalle, Beia {Regaura} (Queen), T'evagduran, Sarai (3rd Princess), Savant, Scahverath, Scale Lords, Scry, Shae'a'tae, Shapeshifting, Simulcra, Skharvarren, Skyedoom, Zhentar (General), Slip-gate, Soulname Talisman, Soulname(1), spell-shackled, Spellbows, Starwind, Technomagic, Technomancer, Teronis, Thaumaturgic Circle, Trackazoid, Traveler's Guild, Truespeak, Valharesh, Ellistan, Warmage, Yggdrasil |
|
|
Magick
|
|
|
Magister
|
| (name) | | A law maker whose function it is to make official charges against criminals. |
|
|
Magni
|
| (name) | | One of the two sons of Thor. The other son's name is Modi. | | See also: Modi, Thor |
|
|
Magocracy
|
| location | | A magocracy is a government where people with magical ability are the decisive
head of the administration. In this system, magic-users (including spell casting
priests, bards, and dabblers in magic) all enjoy elevated social status. In
extreme cases of Magocracy, mundane (non-casters) are second class citizens or
even serviles. The Magocratic Alliance of the 39 worlds is governing body that
moderates trade between the main planets of the Crown ring (chain of connected
worlds). The great elder Elsbeth Crowninshield is nominal adviser to the
magocratic counsel. Members of her family have served in some capacity on the
council or its administration for more than hundred generations. | | See also: Worlds Of The Prime Ring, Elder, Magic, Magocratic | | Related: Orenraki, Hiramasa, Mataya, Ring Realms, Scale Lords, Teronis, Traveler's Guild |
|
|
Magocratic
|
| location | | While a magocracy is a government headed by mages. The magocratic rule, is
governance by magic. Specifically in judicial matters where scrying, sooth
magics, and other enchantments are used to divine the veracity of testimony.
High court magocratic decisions are usually determined by a majority consensus
of five casters, two priests and three mages. Magocratic governments tend to be
strict but fair, and corruption while not unheard of is typically low. Mages, by
nature are largely academics with pragmatic outlooks. However, because most
mages would rather get on with their latest research project than deal with
bureaucratic paperwork, tends to make these governments very slow and plodding
in their authoritative response to the needs of the subordinate society. | | See also: Magic, Magocracy, Scrying | | Related: Dothroti, House Valharesh, Istavarron, Lagufaun, Mystranus, Teronis, Traveler's Guild |
|
|
Makoto
|
|
|
Malan
|
| location & sir name & abstract | | The kingdom of the elves north of Ivaneth ruled by King Jhaann T'Evagduran and
Queen Kalindinai. Malan is one of the most powerful nations in Sharikaar. | | See also: Elves, Ivaneth, T'evagduran, Jhaann (King), T'evagduran, Kalindinai (Queen), Sharikaar | | Related: Kergatha, Azir, Baerdin, Baldrick, Blackstar, Books Of The Ring Realms, Borderland, Silkere, Ceraph Miratha, Coormeer, Da'jhamack Nola, Dak'rega, Dolandil, Floor Amaggia, Giliaja, Gwynned, Honig's Fist, House Valharesh, T'evagduran, Janai (2nd Princess), Jiha, Kel'ishtauri Academy, Sunglory, Kirran, Kul'amaron, Malanian, Psendra, T'evagduran, Sarai (3rd Princess), Shadowspar, Sheento, Daena, Silcanna, Silvanshire, Starfist, Bannor, Valharesh {Clan}, Valharesh, Bertrand (Lord), Velastra |
|
|
Malanian
|
|
|
Malbraion
|
| location & sir name & abstract | | Malbraion is the name of the residence in which Sarai lives. The whole wing in
which the quarters reside is called Green Run. Malbraion has facilities to house
and prepare meals for 30 people in addition to the maid staff of 8, the 6
stewards, and 4 permanent guards. | | See also: T'evagduran, Sarai (3rd Princess) |
|
|
Malhama (City Of)
|
|
|
Malicent Gem
|
| organizations & other | | A gem stolen by Wren Kergatha and Grahm Tuffala in Wren's early days. his
particular theft is of note because it was the last job she did as member of the
Brethren guild before the former was destroyed. The other thing of note is that
the gem was taken from a particularly powerful Corwinian sorcerer who managed to
get a piece of the young woman before she made off with her stolen goods. | | See also: Corwinian, Tuffala, Grahm, Guild |
|
|
Mandrimin
|
|
|
Mandriminian Algorithm
|
| location | | The basis of all magical teleportation. It is the creation of the savant of
matter, Mandrimin, who devised a method of extracting of simulcraic derivatives
from chaotic space. What this boils down to is that any object and it's
constituent components is vastly complex and invariably too much information to
handle or move around. What Mandrimin did was create a indirect magical method
for searching a fractal dimension for simulcra. A simulcra is something very
similar (but not necessarily exact) to another thing. Fractals are mathematical
concepts, essentially coordinates in range of values in a set of matrixed
equations. Simulcra can be located in the patterns and thus something very
complex can be expressed in a set of simple (by comparison) equations.
Mandrimin's technique used this idea to minimize the expression space for a
transport subject. Human beings are extremely fragile, so in order for a person
to survive teleportation, there needed to be intelligence able to take the base
simulcra and create a working model from it. The simulcra, otherwise known as
interpolated particulate helices, were modified by what was called an analogue
correction matrices, that allowed for the quantization differences in the
fractal compression. The little known aspect of Mandrimin's research is that it
was less new as it was rediscovered. His secret discovery was the
teleportational vexhel. An intelligent magical function built into fabric of
Eternity itself. The vexhel leverages universal memory, temporal shadows in
transition space, to reduce a person or object to their transitory coordinates
in non-consecutive time. Mandrimin learned that the Firsts used this vexhel as a
means of instantaneous spacial translocation. His real work was reverse
engineering the mechanism and translating the mechanism for use in current day
magic. A lesser known achievement was his collaboration on a teleportational
genome. An inheritable biological trait that enabled teleportation. This
evolutionary modification was released into the wild, and it is guessed that no
less than ten percent of all creatures existing in the realms possess the
adaptation. However, in order to use that trait they must also have the
necessary heterotropic energy to activate and power the interaction. So in the
vast majority of creatures, this innate ability goes untapped, as only immorts,
mages, and other gifted people usually ever have that much physical energy. | | See also: Coordinates, Energy, Eternity, Heterotropic, Magic, Mandrimin, non-consecutive time, Savant, Simulcra, Simulcraic, Teleportation, Temporal, Vexhel |
|
|
Marintown
|
|
|
Masters Guild
|
| location & title / rank / style | | A shadowy cartel dedicated to best thieves and spies throughout the Ring Realms.
At its inception, the guild's primary function was to act as a neutral ground
and forum where potentially rival guild masters could meet and negotiate in
safety. Later, it became an elitist "club" with bragging rights for those who
could pass the stringent indoctrination ritual. The core members of this guild
were renowned for their possession of magic devices called a "shadow cloaks"
that were a creation granted to the favored members of the guild through the
cooperation of certain pantheon lords.
There were "greater" and "lesser" versions of these cloaks. Most of these cloaks
could make the wearer invisible in the shadows, could create dimensional gaps in
solid material, and itself could act as a storage vessel that gave a "summoning"
ability to the items stored within. The most characteristic, and perhaps most
frightening, attribute of these cloaks was their ability to stretch and move as
though alive. The wearer could mentally manipulate the cloak like tentacles and
could use it to simply intimidate an opponent or attack them by wrapping the
malleable fabric around the target. A person caught and wrapped up by the cloak
could be swallowed into its interdimensional depths and thereby be trapped.
The half-drow immort Adorne Doonweir was responsible for the guild's creation
and its governing. She acted as an emissary, negotiator, task mistress, and
financial coordinator. One of the ways the guild supported its existence was by
selling "insurance" to various kingdoms, providing "security" to valued royal
assets. Another major contributor to the guild's coffers was its "lost and
found" service. For a fee, the guild would track down lost valuables and return
them. Because of the lucrative nature of these endeavors, Adorne always
negotiated in good faith, and built a sterling reputation as an overlord guild
that made good on its promises. The guild also served as a talent resource,
hooking up clients with the right people "for the job".
An offshoot of the masters guild were the D'klace who trafficked in a much
darker product--murder for hire. The goal of the D'klace was to be so good at
their job that they would become a deterrent force. With the shadow cloaks as a
tool, there were few places D'klace assassins could not slip into and do their
worst. As was their goal, the D'klace did end up retained to protect lives more
often than to take them.
Adorne was never really comfortable with the D'klace and tried to keep the two
sects as distinct and separate from each other as possible. While no angel, and
certainly not opposed to killing for the right reasons, Adorne had no real
desire to sell death. She felt, and rightfully so, that sooner or later, the
wrong mark would die, and the guild would find itself in the middle of vendetta
orchestrated by some powerful adventuring group or kingdom.
The masters guild had very close ties to the Dream Merchants, and used the
services of the latter for many purposes. It was fairly well known that rogue
Kriar great loremage Theln Azygos of the Dream Merchants and Adorne were fairly
close acquaintances. How they initially met, or what the basis of their
friendship is, is something that remains unknown. | | See also: D'klace, Dream Merchants, Drow, Guild, Immort, Interdimensional, Kriar, Loremage, Magic, Ring Realms | | Related: Orenraki, Hiramasa |
|
|
Mataya
|
| location | | Founder of the lore-knight's code of ethics. A renowned paladin and philosopher
who documented the guidelines for genteel and enlightened behavior. Mataya was
both a revered scholar and a potent warrior who required all of his servants to
be able to read and write at a minimum. At the time of his death the first
lore-knight had built up a considerable entourage of men and women fanatically
dedicated to his ideals out of love and regard for the man and his innumerable
generosities and pious behavior.
Corim Vale and Ess Targallae are notable realms personalities that follow the
lore-knight credo, peace through learning.
Mataya lived about two thousand cycles prior to the events of the different
Realms books. Originally, Mataya was a secular paladin of Shani. However, a sect
war between the pantheon of Navagraha and the gods following Surya and pantheon
of Enlil and the gods following Anu resulted in the death of many mortals dear
to Mataya. These losses and the continued agendas of self-involved gods
eventually soured him on the sects being the source of spiritual and
intellectual truth. He and many men and women who had been inspired by his deeds
and courage broke away to form 'The Way' which was essentially an armed
institution of higher learning that taught warriors both battle and eridition.
Mataya lived approximately three-hundred years, and inspired several generations
of followers. His schools financed themselves by hiring out squadrons of
paladins to keep the peace in various kingdoms and worlds throughout the Realms.
In the wake of Mataya's death, the organization splintered into several
factions. A few of which emphasized the ideals to the point of draconian rule
and zealotry. Two notable factions of the Mataya called the Lore Guardians and
Gate Sentinels serve the Magocracy of the Ring Realms. Elite squads of the Lore
Guardians serve in the personal retinue of the Crowninshield family. | | See also: Vale, Corim Erik, lore-knight, Magocracy, Paladin, Ring Realms, Surya | | Related: Targallae, Ess |
|
|
Matayan
|
| sir name & title / rank / style & abstract | | A Matayan is a follower of the Lore-Knight's code of ethics. The Matayans
maintain an ethic of peace through knowledge. Matayans maintain high standards
of personal and moral conduct and maintain that life is sacred and that force is
the measure of last resort. | | See also: lore-knight |
|
|
Matradomma
|
|
|
Matrix Stone
|
| location | | Kriar matrix stones are a sophisticated Kriar technology developed by
Eladrazelle Delarn. They are extremely versatile devices usually implanted in
the Kriar at a young age. They are usually installed in sets, a small sensor
stone placed somewhere in the fore-skull, a thumb-sized focus stone in the upper
chest area, and the larger brainstone placed in the lower body (usually near the
pelvis). The stones themselves are made of an extremely tough composite of
crystalline krill and flexible organic polymers that surround colonies of
nano-organisms. Channels built into the crystal allow ingress and egress of
these synthetic "cells" that can perform reconstructive work in the host body
(and also act in a defensive capacity against foreign toxins, bacteria, and
virii). In addition to the nano colonies, the stones usually have miniaturized
bio-fusion energy factories that generate various wavelengths of energetic
particles. It is also not uncommon to have other microelectronics embedded in
these devices as well (typically communicators, computers, or sensors). Typical
matrix "add-ons" often include an embedded "hand sensor" which acts as a wearers
unique identification key. Kriar warriors may have tool and weapon "points"
installed (often in the hands) to perform other functions. Most upper echelon
warriors have power-matrix "plasma-blade lacing" surgically bonded to the bones
of their hand to allow the focusing of energy and plasma containment fields.
Often in these cases they will have much larger bio-fusion factories embedded in
the bones of the pelvis or the leg with "hard-wired" energy channels threaded
through the body.
All these other functions aside, the primary function of these devices is to
preserve and maintain a Kriar's health. Secondarily, the brain-stone acts as a
template repository, it is a physical and mental "backup" if you will, that
preserves the physical form, memories and persona of the Kriar wearer. This
preserved physical and mental image is used as a reference to restore the
individual should there be some form of catastrophic injury. The matrixes
themselves being made from krill composite are far more durable than the body
they are implanted in, and will survive shocks that would otherwise destroy the
host body. As long as there is enough tissue to maintain a physical connection
between the main three stone implants the host body can be restored (providing
the external environment allows). This means that if the head is completely
severed from the body, often the Kriar won't regenerate (because the sensor
stone becomes "disassociated"). The only "for sure" way to kill a Kriar
utilizing this technology is to sever the trunk of the body and sufficiently
disassociate the halves so that focus and brain-stones cannot communicate. (Yes,
gruesome.)
In the course of the Kriar/eternal wars many Kriar fell in battle, and the
eternals soon learned that a "dead" Kriar didn't stay that way unless more
extraordinary measures were taken. In many cases it was expedient to simply bury
or otherwise inter the fallen opponent so they couldn't regain consciousness. In
extreme cases, they immolated or blasted the victim to the point of
disassociation. Often the matrixes would survive such an attack and be left
behind.
It is these "abandoned" sets of matrixes which create some interesting
phenomena. As mentioned above the matrix stores a record of the physical and
mental patterns of the Kriar who wore them. This revisits the main purpose of
the stones (to guard the health of the wearer, and heal any and all harm
inflicted on them). What happens when another host (say a human) installs the
stones? The matrixes are designed to operate on Kriar physiology which is wildly
different from human physiology. When a human dons these stones, the stones see
the human physiology as an "injury" which they attempt to "heal". Because of the
tremendous differences in human and Kriar anatomy, the changes necessary to
"heal" a human to conform to "kriar normal" are extensive. However the
technology in these stones is so sophisticated that they can "figure out" a
migration path that is not life threatening to the wearer. Such changes take
many cycles to complete however because of subtle nuances with rejection and
other immune responses. This is how many "half" or "partial" Kriar came to be.
Notable Ring Realms personae with this dubious distinction are Gwenafra Tristar,
Tiernia Nirvanae, Damrosil Terranath, and Cassandra Kel'Ishtauri. While there
are many benefits to having the more evolved Kriar physiology, the effect
becomes less desirable as the wearer begins to start looking like the original
Kriar for whom the stones were made. This is especially inconvenient when the
original owner was of the opposite sex... | | See also: Brainstone, Terranath, Damrosil, Energy, Eternals, Fusion, Tristar, Gwenafra, Kriar, Krill, Nirvanae, Tiernia, Plasma, Ring Realms, Stone, Wired |
|
|
Matriyar
|
| proper name & title / rank / style & abstract | | Kriar dialect, prefix like mister or missus. | | See also: Kriar |
|
|
Mechanoid
|
| (name) | | A creature similar to a golem that is both a technical and magical artifice.
Rakaar built Baronian mechanoids for use in trapping the members of the
Protectorate that came to capture him. | | See also: Baronian, Steelsheen, Rakaar |
|
|
Megabyte
|
|
|
Megapsion
|
| location | | A term used in techno-magic as a measure of force altering potential. It is
similar to a calorie in concept (1 calorie of energy is the ability to heat one
cubic centimeter of water 1 degree in 1 second). One "psion" is the mental or
magical potential to shift (rend or decompose) the physical state of one stone
(20 pounds) of solid material. In this regard, a psion actually represents a
great deal of power. A fireball capable of slaying a dozen people represents
perhaps ten psions of energy. A megapsion is one-million psions. Or a power
equal to 100,000 fireballs! Easily enough energy to level a city.
The complex at Starholme Prime was purported to be able (at optimum operation)
to transmit 8 million megapsions of energy continuously (instant to instant).
When translated to raw power, due to the cascade nature of psion or tao energy,
this is a potential greater than the combined output of several hundred stars.
Theoretically, the redesigned first ones (or ascendants) were able to channel
ten megapsions of power. When translated to raw potential this is enough to
destroy an entire planet. | | See also: Energy, Magic, Psion, Starholme Prime, Stone, Tao | | Related: Gigapsions |
|
|
Megarev
|
| (name) | | One million revs. see rev. | | See also: Rev |
|
|
Melakanir
|
| (name) | | The name of the honorary shaladen wielded by Queen Kalindinai T'Evagduran.
Melakanir is a surrogate weapon for eternal Leto. Kalindinai shares Leto's
powers with Myrmigyne lady Damrosil Terranath, longtime adventuring partner of
Beia Targallae. | | See also: Terranath, Damrosil, T'evagduran, Kalindinai (Queen), Satieroth, Leto, Targalle, Beia {Regaura} (Queen), Myrmigyne, Shaladen | | Related: Eternals |
|
|
Meliekki
|
| (name) | | Pantheon lord associated with nature and fertility. The priestesses of Meliekki
are famous for their love of good wine and the their plentiful endowments. |
|
|
Memstones
|
| location | | Crystals imbued with memory. They are a valuable magical device capable of
recording a playing back memories. They have the distinct advantage (and
disadvantage) that "playback" involves all five senses. One of Aarlen Frielos'
notable contributions to magic was a technical way of recording images into
memstones so that events could be played back as a sort of movie. In many
regards, this is much like a portable holo-deck or virtual reality that allows
experiencing an event in unprecedented intimacy. Memstones are a fairly commonly
reproduced artifice in magic that has experienced a lot of parallel development.
Loric Felspar and Cassandra Kel'Ishtauri have their own variants that receive
extensive use in the citadel for various purposes. | | See also: Frielos, Aarlen, Felspar, Loric, Magic |
|
|
Mephr
|
|
|
Merc
|
| (name) | | Generalized slang. Short for mercenary. |
|
|
Mercedes
|
| (name) | | Level 12 Kriar mecha healer or cybermed currently in the employ of Bronawyn
Shadowstalker. Though Bronawyn actually owns Mercedes' contract. The
good-hearted healer tries to help everyone she can. Bronawyn is extremely stingy
with the expensive cyber's time. Mercedes is considered an "elite-class" healer,
which means specifically that she can upgrade (or enhance) other healer type
mecha. Mecha physicians are the most advanced of all mecha created by the Kriar
and possibly the most quirky and eccentric. | | See also: Shadowstalker, Bronawyn, Cyber-unit, Kriar |
|
|
Merlons
|
| (name) | | A merlon is the solid upright section of a battlement or crenelated parapet.
Merlons are sometimes pierced by narrow, vertical embrasures or slits designed
for observation and fire. The space between two merlons is called a crenel, and
a succession of merlons and crenels is a crenelation. | | See also: Crenelation |
|
|
Meshtiqua
|
| (name) | | Elvish. A meshtiqua is an elven community home where several families share
quarters. It is similar in social structure to the communes of the terran middle
east where the childcare, cooking, and other duties are equally distributed. | | See also: Elven, Elvish, Terran |
|
|
Metabolate
|
| location | | The process of metabolizing. Essentially transforming potential energy (usually
food) into chemical or cell energy. Some organisms in the Realms can convert
exotic energy forms like light, electricity (electron overabundance), plasma
(heat), to stored metabolic potential. | | See also: Electron, Energy, Plasma |
|
|
Metamagic
|
| location | | Metamagic is term coined to refer to magical feats typically performed by
natural abilities i.e. a magical effect generated without spell casting.
Telepathic communication is a metamagic feat. Telepathy can be purely with
mental (psychic) power and it can be performed with magic as well. Teleportation
and the ability to transform ones shape are two other powerful metamagic
abilities when they can be performed without the use of ritual spell-casting. | | See also: Magic, Telepathic, Telepathy, Teleportation |
|
|
Metapath
|
|
|
Metapathic
|
|
|
Metapathy
|
| location | | A powerful psionic talent similar to empathy. A metapath is able to project or
reflect the emotions of others. Additionally, a metapath can alter or substitute
a new emotion for ones remembered. A by-product of metapathy is the ability to
sense emotions and synchronize (harmonize) with other creatures.
Corim Vale from the Shaladen Chronicles series is a fairly strong metapath. His
ability to metapathically synchronize with his shaladen makes him a particularly
powerful Shael Dal, capable of feats other members cannot duplicate. | | See also: Vale, Corim Erik, Metapath, Psionic, Shael Dal, Shaladen | | Related: Metapathic |
|
|
Metath
|
| location | | An isolated progenitor race to the Belathi. The Metath culture was extremely
reclusive. Where their cousins the Torath, and the near progenitors the Lokori
were anti-magical in nature, the Metath species evolved around the raw
metabolizing of magic. Their culture was obsessed with ways to increase latent
and potential magic capacities and the incorporation of magic items into the
heredity of family line. Two known highly magical races (the Yadizians, and the
Nobelisa) are either descendants or creations of Metath research. The
shaladen-like sigils possessed by the adepts of the Shadow Worlds Combine. | | See also: Belathi, Lokori, Magic, Nobelisa, Shaladen, Sigils, Yadizians | | Related: Elder Races, Hyssta |
|
|
Mi'ika
|
| (name) | | Elvish. A term of endearment used by parents to address a female child. It's
rough translation is "my girl" or "my baby". | | See also: Elvish |
|
|
Michael Turan
|
| location | | Alias used by Meridian Arcturan on a the technical world he and his team were
hold up. |
|
|
Microprocessor
|
| location | | A microprocessor is a computer processor on a microchip. It's sometimes called a
logic chip. It is the "engine" that goes into motion when an "intelligent"
device is activated. A microprocessor is designed to perform arithmetic and
logic operations that make use of small number-holding areas called registers.
Typical microprocessor operations include adding, subtracting, comparing two
numbers, and fetching numbers from one area to another. These operations are the
result of a set of instructions that are part of the microprocessor design.
People tend to think of microprocessors as only being inside of a computer when
in fact a great number of devices use one or more dedicated or specialized
processors where there is a need to channel, change, manipulate or interpret
data. In the real world data can take many forms, it can be radio signals,
sound, video, network activity, etc. in all of these cases the raw source
material must be transformed into a manipulable form. This is usually performed
by a special type of microprocessor generically called a DSP (digital signal
processor). These kinds of processors are in practically every convenience
device we as humans touch: cellphones, televisions, cd and dvd players, car
engines, and on and on... virtually anything that needs to take an input of any
kind and act on it in some way. Even things as simple as a thermostats which
control heaters and air conditioners are now largely electronic, using a thermal
sensor tied to a simple DSP.
Extend this forward to an even more sophisticated world where people are even
more closely integrated with data in their lives... | | See also: Data, Network | | Related: Parallel-processor: |
|
|
Midach
|
| proper name & title / rank / style & abstract | | Elvish. Depending on the elvish dialect can also be maethor (which simply means
'warrior'). Midach is the lowest rank in the Elf military. A field unit usually
consists of (9 individuals) one tormaethor, two praelors, and six midaches (or
maethors). See also Elvish Ranks. | | See also: Elf, Elvish, Elvish Ranks | | Related: Garech |
|
|
mihaad kel
|
| Elvish. It roughly translates to 'pardon me'. | | See also: Elvish |
|
|
Mihatte
|
| (name) | | G'yaki dialect, a directive (polite) to guard or be on guard. | | See also: G'yaki |
|
|
Millirev
|
| (name) | | A thousandth of a rev. see rev. | | See also: Rev |
|
|
Mimi
|
| sir name & title / rank / style & abstract | | Elvish. It is most often used as an affectionate term expressed to a loved one.
It translates to the way the word 'baby' is used by a mother to a child. It can
also be from wife to husband or vice versa. | | See also: Elvish |
|
|
mind-bender
|
| abstract | | A person who specializes in the skills psychological manipulation. Master
mind-benders specifically being able to alter the perceptions and memory of one
or more target creatures. |
|
|
Mindlink
|
| organizations & other | | A real-time telepathic connection where two (or more) minds share senses and
memory. Mindlinks can be active or passive. Typically, for combat organization
(where mindlinks are the most evolved tactical and strategic advantage) the
connection is passive. Individuals in communal or coven consciousness
essentially listen in on broadcasts of orders or information. | | See also: Real-time, Telepathic |
|
|
Mindscan
|
| (name) | | A term coined for when a telepath probes another person's memories, usually in
search of information or imagery. | | See also: Telepath |
|
|
Mindspeak
|
|
|
Mira
|
| (name) | | A Jyril who briefly made her appearance shortly after Cassandra Kel'Ishtauri
undid the effects of the Jyril curse on the Kriar. | | See also: Jyril, Kriar | | Related: Surr, Daergon |
|
|
Miradorn, Cassopeia Andra
|
| organizations & other | | Cassandra Kel'ishtauri-Felspar's birth name. Kel'ishtauri is the surname of her
mother's second marriage. See Felspar, Cassandra Kel'Ishtauri. |
|
|
mirafleg's rose
|
| An incantation practiced by students of magic to show their discipline,
versatility, and understanding of basic conjurations and illusions. | | See also: Magic | | Related: Shae'a'tae |
|
|
Mitaka Legion
|
| organizations & other | | One of the space and research divisions of the Kriar military. | | See also: Kriar |
|
|
Mithril
|
| (name) | | A light strong metal that possesses magical properties even in its 'raw' state. | | Related: mithril-steel |
|
|
mithril-steel
|
| An alloy of mithril and iron. Known to be very resilient and capable of holding
an edge when other metals break. | | See also: Mithril |
|
|
Mitochondric
|
| (name) | | Having to do with or pertaining to the mitochondria of cells. |
|
|
Mitras
|
|
|
Mjolnir
|
| (name) | | Hammer used by the pantheon lord, Thor. Known as the Thunder-god or the lord of
the living lightning. Mjolnir is an extremely powerful weapon. | | See also: God, Thor |
|
|
Modi
|
|
|
Molecule
|
| (name) | | The simplest structural unit that displays the characteristic physical and
chemical properties of a compound. | | Related: Fusion, Ion, Monofilament |
|
|
Mon'istiaga
|
| location | | A horrendously powerful sword created by the first one Shiva. It has the
ability, in Wren Kergatha's words, to cleave a world in two. Wren uses this
weapon on a few occasions to devastating effect. She slew hundreds of demons and
the physical essence of Hecate with this weapon. This artifact is the embodiment
of destruction, and its true capabilities are unknown. | | See also: Hecate |
|
|
Monmurg
|
| location | | Easternmost city in the Hold of Sea Princes. The kingdoms principle port on the
Moonshaes ocean. | | See also: Moonshaes |
|
|
Monofilament
|
| organizations & other | | A super-strong synthetic construction of molecules that have had their electron
shells intertwined so as to form a material with the tensile strength of atomic
'weak-force'. (Virtually unbreakable). This material is incredibly dangerous as
a molecule thickness cord can pass through all but the densest material without
resistance. See also krill. | | See also: Electron, Krill, Molecule | | Related: Lokori |
|
|
Monogatari
|
| (name) | | G'yaki dialect, it can mean story or legend. As a directive it can be tell me,
or 'story' me. Explain. | | See also: G'yaki |
|
|
Moonshaes
|
|
|
Moorgeer
|
| organizations & other | | A sub-race of doppelganger cultivated by the nobility of Silissia. Doppelgangers
in the wild cannot be tamed and quickly expire in captivity. Moorgeers are
derivative mutations bred from doppelganger infants raised in captivity.
Moorgeers were originally raised to research their telepathic and shape changing
skills. Later they were cultivated for the express purpose of espionage. The
doppelganger's natural inclination to track and kill a target was cultivated to
make them deadly assassins. Moorgeer are outlawed on every continent except
Silissia. | | See also: Doppelganger, Silissia, Telepathic |
|
|
Moradin
|
| (name) | | Pantheon lord, god of the dwarves. | | See also: God |
|
|
Morphism
|
| (name) | | Of or referring to a specific change in a creature's physical structure.
Expressed as morphing or changing. Having a sixth finger. The morphism would be
the additional finger and its particular characteristics. Morphism is similar in
meaning to the term in math (geometry). See also morphism(1). | | See also: Morphism(1) |
|
|
Morphism(1)
|
| (name) | | Disambiguation. In math, morphism refers to a structural identity that maps from
one mathematical construct to another. Structural identity can be simplified to
a shape (like a triangle, square, or circle). | | See also: Morphism |
|
|
Motherforce
|
| (name) | | Another name for Gaea. See Gaea. | | See also: Gaea |
|
|
Multhad
|
|
|
Multiverse
|
| (name) | | The aggregation of all universes and dimensions.
The term is generally used in conjunction with references that are inclusive of
subjects originating outside of Eternity. | | See also: Eternity | | Related: Homeworld, inter-universal, Jyril |
|
|
Munnin
|
| (name) | | One of a pair of magical birds which act as spies for Odin. The other black bird
is Huginn. Their names mean thought and memory. | | See also: Huginn, Odin |
|
|
Murtr
|
| location | | In the Aesir language, murtr means 'little fish' or 'minnow'. It is a derogatory
insult to indicate someone of little importance or challenge. |
|
|
Mutagen
|
|
|
Mutation
|
|
|
Myrgul, Duke
|
|
|
Myrmigyne
|
|
|
Mystranus
|
|
|
—
S
—
|
From
S
'rat
To
S
ytrys
|
| | |
|
S'rat
|
| (name) | | Numanorian warrior dialect. S'rat is the formal ritual sword sheathing. The
s'rat is a sheathing that shows respect for the observer. | | See also: Numanorian |
|
|
Sa'gairin (Vassar)
|
| proper name | | Jyril captain of the vessel Vassistor. This Jyril took the form of Aarlen
Frielos and had blue skin. She requested that they refer to her as simply
"Blue". Sa'gairin's intentions and directives were never discovered. However,
she was instrumental in the preservation of Aarlen's spirit after she lost her
identity in an attempt to avatar four strong-willed mages. | | See also: Frielos, Aarlen, Avatar, Jyril, Vassistor |
|
|
saberclaw
|
| abstract | | A large predatory cat common to the equatorial jungles of Titaan. Several
species of varying appearance are lumped under the name saberclaw, all of them
dangerous. | | See also: Titaan |
|
|
Saeba
|
| (name) | | A polite Kriar greeting similar to 'How are you?'. It's literal meaning is 'Your
health?'. | | See also: Kriar | | Related: Cada |
|
|
Sagathra
|
|
|
Sagiwara, Chage
|
|
|
Sajaer, Culavera
|
| organizations & other | | Eternal and alpha rank member of the protectorate specializing in tactics. | | Related: Eternals, Eternity, Jemfire |
|
|
Samna
|
| organizations & other | | Kriar language. It is a formal acknowledgment of an order. | | See also: Kriar |
|
|
Sangat
|
| location & proper name & abstract | | G'yaki dialect, aggressive style of weapon positioning and grip. | | See also: G'yaki |
|
|
Saraeh
|
| location | | An academy on Homeworld where Kriar military personnel are trained. Saraeh is
known as a school for the elite. | | See also: Homeworld, Kriar |
|
|
Sassa, Valkur
|
|
|
Satieroth, Leto
|
|
|
Saughuin
|
| location | | A fish-like denizen found in underground lakes and shorelines of many
core-worlds of the Ring Realms. | | See also: Ring Realms |
|
|
Savant
|
| location & title / rank / style | | savant is the common and generic term for creatures who possess the spark of
Alpha. See ka'amok.
Roster of Savant Powers & Known Savants |
| Power Name | Description | Known (living) Wielders | Famous/Notible Wielders |
| Prime Savants |
| Garmtur'Shak Nola | savant of reality | Bannor Starfist | |
| Latis Nola | savant of time | | |
| Chakta Nola | savant of space | Vulcindra Skybane Daedalus Silvarron* | |
| Ta'Arthak Nola | savant of matter | Wyyr Shevkin | Mandrimin |
| Da'Jhamack Nola | savant of attractions | Daena Sheento | |
| Kel'Varan Nola | savant of forces | Wren Kergatha Damay Alostar | |
| Ishtar Nola | savant of magic | Ziedra Skyedoom Daedalus Silvarron* | |
| Lesser savants |
| Kul'Vita Nola | savant of life forces | Vanidaar Kergatha | |
| Sil'Kar Nola | savant of light | Azir Kergatha | |
| Nomtar Nola | savant of fire/cold (heat) | | |
| Lokar Nola | savant of elementals (storms) | Mazerak DuQuesne | |
| |
| Gellid Nola | savant of phasing | Daedalus Silvarron* | |
| Tong Nola | savant of minds | | |
| Ein'Doc Nola | savant of traveling | | |
| |
| Brill'Kes Nola | savant of sound (thunder) | | |
| Mairn'Tete Nola | savant of gases | | |
| Mairn'Kath Nola | savant of metals | | |
| Mairn'Reth Nola | savant of organics | Kharabelle Crowninshield-Farwalker** | |
| *Dae is a hybrid savant. He is a coalesence of Gaea's powers, the primary expression being that of a savant of magic. His alternate expression is as a savant of phasing (that is a weaker form of the savant of space). After Araceli blends his alleles with Vulcindra's his primary power (magic) creates different a "Traveler" variant of the Chakta Nola |
| **Kharabelle receives her savant powers after treatment by the titan Tethys. Whether she was already a savant and simply repaired or transformed is unknown. |
| | See also: Gaea, Hybrid, Ishtar, Ka'amok, Kath, Kul, Kul'vita, Magic, Nola | | Related: Alphas, Ascendant, Kergatha, Azir, Books Of The Ring Realms, Shadowstalker, Bronawyn, Cartha, Dray, Combat Prowess, Coormeer, Worlds Of The Prime Ring, Da'jhamack Nola, Silvarron, Daedalus, Dreel, Felspar, Loric, Garmtur'shak Nola, Tuffala, Grahm, Hyssta, Istari, Kel'varan Nola, Kell, Sunglory, Kirran, Mandrimin, Mandriminian Algorithm, Sheento, Daena, Starfist, Bannor, ta'arthak nola, Traveler's Guild |
|
|
Sazaaran
|
| (name) | | The name of one of Mazarak's armored henchman. The one who knocks Bannor out
while he is in the cage. | | See also: Starfist, Bannor |
|
|
Scahverath
|
|
|
Scale Lords
|
| location & sir name & abstract | | The technically adept sub-Hyssta leaders that are the heads of the various
Trackazoid clans throughout the Hyssta Combine. Trackazoids are one of the few
races in the realms cosmos that traffic in both magic and technology.
Trackazoids have a shared meta-heredity with the traveler variant of magicians
known in the Magocracy. There is a rumor that it was a magical experiment with
Trackazoid heredity that created the generational descendance of travelers. The
Ethermancer novels featuring Dae Silvarron explore the role of
travelers and their exploitation in the magocracy. | | See also: Silvarron, Daedalus, Hyssta, Hyssta Combine, Magic, Magocracy, Trackazoid | | Related: Alliances (Galactic) |
|
|
Scalebark
|
| (name) | | Sturdy heavy-boled trees with thick scale-like bark and extremely dense wood.
Quite similar to an oak actually. |
|
|
Scanner
|
| (name) | | (generic) any device for analyzing objects at a distances. | | Related: Scanning |
|
|
Scanning
|
|
|
Scarlet Talons
|
| organizations & other | | Group of mercenaries headed by Talorian Falor. This group specialized in
dismantling of Meridian Arcturans network of death spectacle arenas. | | See also: Network | | Related: Combat Prowess |
|
|
Scentwood
|
| (name) | | A soft fragrant wood often burned in fireplaces for the smell it produces. |
|
|
Scoreday
|
| (name) | | A period of twenty days. |
|
|
Scrublands
|
| (name) | | A generic term for low-laying plains with thin flat vegetation. |
|
|
Scry
|
|
|
Scrying
|
| (name) | | Scrying is the term used to describe magical remote observation. Scrying can be
done through devices and through spells, and their a varying levels of strength
that range anywhere from being able to see a few rooms away to being able to see
events taking place on other planes of existence. | | Related: Clairiscient, Krillglobes, Magocratic, Scry |
|
|
Searga
|
| proper name & title / rank / style & abstract | | Combat and engineer grade rank in the Kriar military. It is the lowest military
rank for tracks. However for the engineering grade Searga is equal in rank to a
combat grade Thane or a first class petty officer. The combat grade Searga is
equal to a seaman. See also Kriar Ranks. | | See also: Kriar, Kriar Ranks, Thane |
|
|
Sector
|
| (name) | | Similar to quadrant (in usage and misuse). An area of a circle between two
measurements of arc (far more usable for defining an area in polar coordinate
areas). | | See also: Quadrant |
|
|
Seglar
|
|
|
seirei no shiru
|
| abstract | | G'yaki formal engraving, the seal of spirits. | | See also: G'yaki |
|
|
seishin mukei
|
| dialect | | G'yaki dialect that means literally 'intangible spirit'. Seishin mukei is a
G'yaki philosophy to separate ones self from emotions that interfere with clear
thinking and fast action. | | See also: G'yaki |
|
|
Self-aware
|
| organizations & other | | I think therefore I am. |
|
|
Sen'gen
|
| location | | Armored agents of Frielos family known for their stealth and ferocity. | | Related: G'yaki |
|
|
Sensei
|
| (name) | | G'yaki dialect, master or teacher. It can also be associated with someone with a
respected profession. | | See also: G'yaki |
|
|
Sepacawchee River Valley
|
|
|
Sera Kan Fara
|
| organizations & other | | The term refers to graduation from scholarly academy. Sera kan fara is top
honors, the top 5% of students. |
|
|
Shadow-gate
|
| location | | A dimensional portal identified by penumbral shadowy appearance. These gates are
distinct as they as almost always into portals into the nether-realms to give
ingress to infernal creatures. Hecate opens a gigantic shadow-gate on Titaan
that Idun Yggdrasil later shuts but not before irreparable harm to the continuum
is done. | | See also: Hecate, Yggdrasil, Idun, Titaan, Yggdrasil |
|
|
Shadowbolt
|
|
|
Shadowhawk
|
| (name) | | A corvette class Kriar stealth warship. | | See also: Kriar |
|
|
Shadowspar
|
| (name) | | A type of bow renowned for its power and quality. It is known to enhance the
bow-wielding skill of the user. Janai T'Evagduran, the second princess of Malan
and renowned elven markswoman has never been bested in archery competition or
combat when using one of these bows. | | See also: Elven, T'evagduran, Janai (2nd Princess), Malan |
|
|
Shadowstalker, Bronawyn
|
| location | | Deposed princess of Silissia and adventurer, sister of Nevarr Shadowstalker who
is now the current Castellan of Drakmourn. Member of the Brethren guild of
Ivaneth. Bronawyn married Caldorian Felspar in 1101 N.I.S.
Bronawyn has two daughters by Caldorian: Cassopia and DonaRae.
Bronawyn was cast out of Silissian because of a bloody coup staged by Gabriella
Sarn Ariok over the Kingdom's harboring of the followers of Kali. Bronawyn's
parents and immediate family aside from her brother Nevarr were all slain.
Later when Nevarr returned to reclaim the Shadowstalker birthright from
Gabriella through an arranged marriage, Bronawyn regained her royal titles and
rights to the lands in Drakmourn.
Through her contacts in the Felspar family Bronawyn happened to meet Gwensullan
Techstar, the matriarch of the powerful 2nd generation Kriar house of Techstar.
The Kriar lady technologist was looking to purchase lands on habitable worlds
and it so happened that Bronawyn was willing to sell the (to her) worthless
chunk of desert on the western border of Drakmourn, several hundred square
leagues of barren rock and sand that were uninhabitable (for humans). Bronawyn
sold the land to Gwensullan against the urgings of many in the Felspar clan
(especially Cassandra-- the reasons for Cassandra's desire to block her adopted
great-grandmother's land deal are murky). Bronawyn received a payment of several
million Kriar comtimes for the land parcel, a currency valid only on the Kriar
home world. Bronawyn had known that the comtimes could purchase Kriar 'magicks'
far beyond the meager means of anything that could be bought with gold. With
Dame Techstar's assistance, she ventured to the Kriar home world searching
through catalogs to find something appropriate to purchase with her money. Many
of the first things she chose the Kriar simply would not sell to a "primitive".
After a long negotiation period, and purchases of several trivial items,
Bronawyn came upon the idea of purchasing a Kriar cybermed. The Silissian
princess had seen the miraculous healing abilities of cybermeds because she had
seen the one Clan Felspar consulted from time to time for healing critical
injuries and ailments. When she made the request to purchase a cybermed,
surprisingly the approval was granted for the sum of two million comtimes. The
reasons the Kriar allowed the sale of Mercedes' contract are unclear, but it is
surmised that Mercedes herself through the network of cybers on home world
arranged her own 'vacation'.
Mercedes lived as a member of the Felspar household and acted Bronawyn's
assistant and later the caregiver for Bronawyn's two babies. It is believed that
Bronawyn's relationship to the clan was one of the other ulterior motives that
Mercedes had when she arranged the approval for the contract. The Kriar, and the
cyber hierarchy were intensely interested in the science of magic and this was a
golden opportunity to study a whole household full of mages in their "natural
environment".
Not long after Mercedes became a part of their family, Bronawyn came up with a
money-making scheme utilizing the cyber's incredible healing ability. She would
locate rich families that had members with incurable ailments, and for a price
restore them to health.
While it was a good idea, the basically good-hearted and very "human" cyber
would have nothing to do with this "selling life to the highest bidder"
mercenary plot. Try as she might, Bronawyn could do nothing to persuade the
cyber to cooperate. She was ready to give up the cyber as a wasted investment
and try "to get her money back" when her far more diplomatic husband, Caldorian
stepped in. He suggested a compromise, run a clinic that offered healing at
whatever the patients could afford, if free, so-be-it, but whatever could be
reasonably born by the patients and their family... They had to charge
something as he later explained to Mercedes, in order to pay for the
facilities and such to support the endeavor. With careful persuasion they were
finally able to convince the cybermed to agree, and the Shadowstalker Miracle
Clinic was born. Bronawyn was careful to limit the knowledge of this institution
and help enough less fortunate people to satisfy Mercedes' sense of equity,
while raking in huge sums of cash from rich families desperate to cure the
incurable. This enterprise was as can be imagined, wildly successful. Mercedes
was only one individual though and there was a limit to what she could do.
Bronawyn then branched out into pharmaceuticals, the cyber's knowledge of
advanced medicines made her capable of devising vaccines and inoculations of
incredible worth. Again, to satisfy Mercedes she had to temper the sales
providing the product to the poor as well as the rich. The enterprise continued,
with Bronawyn organizing better and more efficient ways to utilize Mercedes
skills while still satisfying the temperamental cyber's saintly sense of equity.
As Bronawyn's financial resources blossomed, she hatched another scheme. The
Kriar wanted to purchase land in the idyllic core-worlds of the Ring Realms,
however, Elsbeth Crowninshield was utilizing her vast resources as an elder
elite, to block, intimidate sellers, and buy up land to prevent any Kriar
homesteads from being created. Remembering her initial extremely profitable deal
with house Techstar, Bronawyn saw another way to make money. She began buying
land in the different locations where the Kriar were showing interest and
secretly brokering it to agencies on Homeworld. This simple enterprise far
outstripped the extraordinary profits that she had been bringing in with
Mercedes. However, it was not long before Elsbeth learned that her embargo had
been undermined and the Crimson Mage turned her wrath on the Princess. Only by
fact of her being Loric's daughter-in-law did Bronawyn escape severe punishment
at the hands of the elder elite. It was while hiding behind Loric and Cassandra
that Bronawyn decided that if she was going to make enemies like Elsbeth, that
she needed serious protection. She put word out on homeworld that she would pay
handsomely for a Kriar bodyguard.
Bronawyn was teased by the Felspar family that there was no way that some
ancient Kriar warrior would "babysit" a human for any amount of pay.
They were wrong. Not only did Bronawyn get an applicant, the one who answered
the call was none other than retired Tarkath Eclipse Shargris, one of the most
renowned warriors on homeworld. This development stunned the family elders. It
was a conundrum as to whether they should allow Eclipse to be in or around the
household. It wasn't until Bronawyn threatened to move out that they finally
agreed to allow it as long as Eclipse promised 'good behavior'. This Eclipse did
do but the ancient Kriar's assurances did little to calm misgivings. Loric knew
if this impossibly old creature decided to cause trouble there was virtually
nothing he or anyone else in the citadel could do.
Eclipse became the next Kriar member of Bronawyn's household within a household.
Loric's unease proved unwarranted, the Tarkath turned out to be a model
house-guest causing decidedly less trouble than the mistress he hired on to
guard. In fact, he helped Cassandra out with several thorny problems which
helped ease tensions. It was shortly thereafter Eclipse's acceptance that family
members discovered Desiray's involvement with the rogue Kriar Quasar, who by
coincidence was Eclipse's mate. Which involvement came first remains in
question, but it soon became clear that the Felspar clan had some ancient Kriar
mercenaries now vacationing in their midst.
It was shortly after these events that the elder elite Aleesha Cloudwalker, who
had recently come back on the scene due to the efforts of Cassandra and Dorian,
got wind of Bronawyn's recent hi-jinx. For whatever reason, the elder elite took
exception to the Silissian woman and decided to make an end of her. Only the
intervention of Eclipse prevented Bronawyn from meeting an untimely "conversion"
to the light.
The rivalry between Aleesha and Bronawyn continues. The elder elite is waiting
for Eclipse to get tired of protecting Bronawyn, and then she shall finally have
her way... For those time conscious individuals, the aforementioned
details concerning Eclipse come after the events in both Savant's Blood and in
Shaladen Chronicles: A Knot In Time. They have already taken place by the time
of the events in Reality's Plaything.
CREDIT: Kaye Boardman is the inspiration of this character, she is
unplayed NPC character originally but in later roleplay became a protagonist of
sorts. | | See also: Books Of The Ring Realms, Cloudseeker, Aleesha Morae Sincrusher, Felspar, Caldorian, Castellan, Cyber-unit, Kirikos, Dame, Ishtarvariku, Dorian Degaba, Shargris, Eclipse, Elder, Felspar Clan, Felspar, Loric, Guild, Homeworld, Ivaneth, Kriar, Mage, Magic, Mercedes, Network, Shadowstalker, Nevarr, Ring Realms, Savant, Shaladen, Silissia, Silissian, Tarkath | | Related: Character Inspirations, Keshira, Shadowstalker, Ranfast |
|
|
Shadowstalker, Nevarr
|
| organizations & other | | Younger brother of Bronawyn Shadowstalker, and only surviving male member of the
Shadowstalker royal family. Nevarr, returned to Silissia to validate the Ariok
coup. He married the Sabella Ariok as a gesture to bind the Shadowstalker and
Ariok families, and restore the Shadowstalker stewardship of the Kingdom of
Drakmourn. | | See also: Shadowstalker, Bronawyn, Silissia | | Related: Drakmoorian, Shadowstalker, Ranfast |
|
|
Shadowstalker, Ranfast
|
| location | | Renowned guildmaster thief and shape changer. Ranfast is a student of the
teachings of Berek Tristar considered by most as the defining authority on the
science of self-transmutation. Berek is attributed with the ability to divide
himself into separate functional pieces, and able to become even inanimate
objects and mechanisms. Ranfast is one of the original wearers of the
dimensional shadow-cloak and gained membership into the Master's guild. Ranfast
retired after many cycles of adventuring to pursue his shape-changing studies.
He opened an "antiquities" shop in Ivaneth to continue funding his research and
his rather expensive lifestyle.
It is rumored (but unsubstantiated) that Ranfast is related to the Silissian
family of the same name who were ousted from eastern Silissia. It is believed
that he is the nephew of the now dead King Xenos Shadowstalker. If so, he would
be cousins with the still living heirs Bronawyn and Nevarr Shadowstalker.
CREDIT: Robert Schreffler is the inspiration of this character, he
played in a several side campaigns. His background was adjusted for convenience
in later campaigns and narratives. | | See also: Shadowstalker, Bronawyn, Guild, Guildmaster, Ivaneth, Shadowstalker, Nevarr, Silissia, Silissian | | Related: Band Of The Crescent Moon, Books Of The Ring Realms, Character Inspirations |
|
|
Shae'a'tae
|
|
|
Shael Dal
|
| proper name | | Members of the universal protectorate serving as the avatars (surrogates) of the
eternals. See eternals. | | See also: Eternals | | Related: Swiftwing, Adwena, D'tarin, Algernon, Jalt, Areth, Avatarism, Tarrantil, Bertram, Books Of The Ring Realms, Combat Prowess, Vale, Corim Erik, D'shar, Tigress, Surr, Daergon, Terranath, Damrosil, Dan Sadad, Garadhyr, Tristar, Gwenafra, Jemfire, Ki'succorund, Lexaron, Metapathy, Nirvanae, Tiernia, Nova, Olimbril, Prime-enforcers, Ring Realms, Shaladen, Soulname Talisman, T'evagduran, (Clan), Vinax, Megan |
|
|
Shakiran War Wand
|
|
|
shal counsel
|
|
|
Shal Counsel Maerdon
|
|
|
Shal Prime
|
|
|
Shal'kar
|
| proper name & title / rank / style & abstract | | Engineer grade rank in the Kriar military equal to a lieutenant commander. See
also Kriar Ranks. | | See also: Kriar, Kriar Ranks |
|
|
Shal'kath
|
| (name) | | Engineer grade rank in the Kriar military equal to a captain. See also Kriar
Ranks. | | See also: Kriar, Kriar Ranks |
|
|
Shal'kiran
|
| (name) | | Engineer grade rank in the Kriar military equal to a commander. See also Kriar
Ranks. | | See also: Kriar, Kriar Ranks |
|
|
Shaladen
|
| location | | A weapon made of the spirit metal shael dal. The most notable Shaladens are
those wielded by the ki'succorund surrogates of the eternals. See eternals.
The shaladens of the eternals are a physical manifestation of that particular
eternal's spirit that has been combined into alloy of ishtite, adamantine, and
krill. The resulting material is for most practical purposes indestructible. See
krill.
All of the shaladens have a 'vorpul' quality edge. When a user is "bound" to any
of the blades the following abilities are conferred to the wielder:
ADDENDUM: In the later Shaladen Chronicles books (Anvil
of Sorrow) Corim Vale introduces the ability to change the shape of the
shaladens. He teaches this ability to the other Shael Dal and this becomes an
important extension of the powers used by the Protectorate forces. In the
Gaea's Legacy arc, the parameters and capabilities of shaping shaladens in
battle is further expanded and defined by Bannor Starfist, who, aside from the
eternals themselves, is one of the most adept users of the shaladen. | | See also: Back-time, Books Of The Ring Realms, Cataract, Vale, Corim Erik, Eternals, Gaea, Ishtite, Ki'succorund, Krill, Shael Dal, Starfist, Bannor, Stone, Succorund, Telepathic, Telepathy, Temporal, Vorpul | | Related: Swiftwing, Adwena, D'tarin, Algernon, Band Of The Crescent Moon, Tarrantil, Bertram, Blightscythe, Shadowstalker, Bronawyn, Character Inspirations, Combat Prowess, Cybersong, D'shar, Tigress, Surr, Daergon, Terranath, Damrosil, Deurasus, Eternity's Heart, Garadhyr, Golnir, Golondrax, Gungnir, Hyssta, Jemfire, Korvel, Krelstar, Lexaron, Lugh, Melakanir, Metapathy, Metath, Nirvanae, Tiernia, Nova, Olimbril, Pulsar, Steelsheen, Rakaar, Shamada, Sharonsheen, Sigils, Snowfire, Soulname Talisman, Starsong, Starwind, Stellaraac, Timeflow, Timeshadows, Vassistor, Velnasus, Vinax, Megan, Vralczarr, Vulg, Warstar, Xersis, Zortach |
|
|
Shamada
|
| (name) | | The heavy set (described as porcine) mage who works in Meridian Arcturan's
employ. Shamada along with all the other mages who helped Meridian are slain in
a blast from a bomb thrown by Rakaar. Actually, Vulg and Shamada die before the
rest because Talorin Falor cuts their heads off with the shaladen blade Nova. | | See also: Mage, Nova, Steelsheen, Rakaar, Shaladen, Vulg | | Related: Lugh |
|
|
Shapeshifting
|
| (name) | | Literally, the altering of a creatures physical form. In the case of more
sophisticated magic, this can also mean assuming special abilities, and in the
most extreme cases taking on a new aura, memories and even personality. | | See also: Magic |
|
|
Shargris, Eclipse
|
| organizations & other | | Tarkath of the Kriar Shrike Legion Elite, twelve time decorated hero of the
Jyril conflicts, and various war causes. Eclipse was a career military warrior
with extreme patriotic dedication to his people. He and his close companion
Quasar Diliaysus were two of the best warriors the Kriar corps ever saw. On many
occasions these two resilient warriors were the last Kriar standing in several
unfortunate encounters. | | See also: Jyril, Kriar, Tarkath | | Related: Baergath, Books Of The Ring Realms, Shadowstalker, Bronawyn, Cloudseeker, Aleesha Morae Sincrusher, Combat Prowess, Vratague |
|
|
Sharikaar
|
| location & sir name & abstract | | The largest continental landmass on Titaan. The major continents of Titaan in
order of size are are Sharikaar, Fraestar, Canth, Pedon, and Silissia. | | See also: Fraestar, Pedon, Silissia, Titaan | | Related: All-worlds Tournament, Arabella, Tarrantil, Bertram, Blackstar, Corwin, Ivaneth(2), T'evagduran, Jhaann (King), Malan, Moonshaes, Shakiran War Wand, Sharikaarian, Skyedoom, Zhentar (General), Stonehaven, Urakai |
|
|
Sharikaarian
|
|
|
Sharonsheen
|
|
|
Sheento, Daena
|
| location | | An orphaned teenage savant whom Bannor meets in order for her to bind with her
beta half, the Aesir pantheon lord Hella. Daena is a Da'Jhamack Nola, a savant
of attractions. Daena joins with Hella, and the two merge into what is thought
to be a reincarnation of a First. Daena's natural abilities equal and in some
cases surpass that of a pantheon lord. She has virtually limitless astral
strength, and amazing powers of recovery. Daena's biggest limitation is her age
and inexperience. Having the powers of a goddess and knowing how to use them are
different things. Though she is learning quickly, it will be some time before
she ever realizes a significant portion of her full potential.
Daena now lives as the protege of Princess Janai T'Evagduran of Malan, who is
educating and gentrifying the young girl turned First. The youngster has already
learned to alter her shape at will, and can now transport herself across vast
distances through psionic teleportation. The Malanian princess' real intentions
for Daena are an ongoing issue for concern. | | See also: Da'jhamack Nola, Goddess, Hella, T'evagduran, Janai (2nd Princess), Malan, Malanian, Nola, Psionic, Savant, Starfist, Bannor, Teleportation | | Related: Alphas, Ascendant, Baldur, Books Of The Ring Realms, Dormigor, Kaas, Gungnir, Kell, Kumiko Danai, Loki |
|
|
Shields
|
|
|
Shikata
|
| (name) | | G'yaki dialect, similar to dou, the shikatas are the actual written laws /
directives or implementing instructions of dou. | | See also: Dou, G'yaki | | Related: Kuma'hari |
|
|
Shimack
|
| (name) | | Elvish slang word. Its rough translation is 'good'. | | See also: Elvish |
|
|
Shimmerleaf
|
| (name) | | A white barked slender tree that grows at high altitude. The tree's name comes
from the two-colored leaf that is attached to branches on a very thin stem that
allows the leaves to turn freely even in a faint breeze causing a flashing of
differing hues of green. Groves of this tree are characterized by the rustling
sounds of the leaves. On earth, these trees might be mistaken for aspen trees. |
|
|
Shimmerpetal
|
| (name) | | A small fragile flower whose delicate reflective petals are disturbed by the
faintest of breezes, causing them to "shimmer" in low light conditions (usually
morning or evening). |
|
|
Ship-time
|
| organizations & other | | (same as subjective time) as applies to time specific to a vessel traveling in
and out of speeds faster than light. |
|
|
Shishou
|
|
|
Shopper
|
| location | | 'Shopper' is a slang term used by members of the Traveler's Guild, it refers to
a traveler specialed in short range jumps. These jumps are sometimes called
'flash steps'. Another form of skip-space specialist are 'flickers'. The main
difference is that the flicker specialty relies on line of sight to the target
to transport to it. The more powerful and generalized shoppers can transport
based on distance and angle. | | See also: Guild, Traveler's Guild |
|
|
Shou
|
|
|
Shriekwing
|
| (name) | | Small nocturnal winged rodents that typically pray on insects. The creatures
navigate in the dark by means of sound, and are characterized by the high
pitched ululations they give out while hunting. |
|
|
Shuriken
|
| (name) | | A flat multi-bladed throwing weapon sometimes referred to as a throwing star.
They are an exotic weapon favored by the G'yaki. | | See also: G'yaki |
|
|
Shuzuka Hana
|
| location | | Once Shuzuka Sagiwara, the daughter of the head Jissentenki of the Hoshin clan
who defied her father for the love of Enjiro Hana. Shuzuka naively is completely
unaware of her fathers capacity for treachery and his willingness to create
havoc. The result devastates the Hana family. | | See also: Hoshin, Jissentenki |
|
|
Siderous Chronous
|
| location | | Siderous Chronous is a physical interpretation (dimension) that occupies the
foundation of temporal reality. If the time is thought of a river, Siderous
Chronous is the bed and banks through which time flows. In Siderous Chronous,
space and time are the same thing. Time is represented as distance. | | See also: Temporal | | Related: Eternity, non-consecutive time, Timeshadows |
|
|
Sidrus
|
|
|
siege-craft
|
| The art of surrounding and attacking a fortified place in such a way as to
isolate it from help and supplies, for the purpose of lessening the resistance
of the defenders and thereby making capture possible. |
|
|
Sigils
|
| (name) | | Magical writing or symbology, that can either be carved into a surface or merely
symbol-shaped objects. The idea of sigil is essentially any arcane symbology or
representative object. Sigils need not be physical, they can be drawn in the air
in the process of casting certain powerful spells. The term sigil is similar to
rune, except runes tend to be carved in stone or wood. In Child of Ascendants,
Dray Cartha had shaladen like triangular artifacts embedded in her body that
were simply called sigils. These immensely powerful artifacts gave her numerous
physical and mental abilities. | | See also: Books Of The Ring Realms, Shaladen, Stone | | Related: Metath |
|
|
Sil'matra
|
| location & title / rank / style | | Translated literally this term means 'bright mother' or 'star mother'. It is
typically used as a respectful form of address for a woman who is older or of
higher station. In the novel Gaea's Legacy, Cassandra uses this form when
speaking to Queen Kalindinai (rather than her given title "Matradomma").
Ordinarily, this would be considered disrespectful, but in that particular
situation the Queen wanted a favor from Cassandra that she couldn't get
elsewhere. By using the lesser title, Cassandra was testing to see how badly
Kalindinai wanted the particular favor. If Kalindinai let it pass without
comment, it showed that it was important enough she wouldn't risk rebuffing
Cassandra's deliberate misuse of title. | | See also: Gaea, T'evagduran, Kalindinai (Queen), Matradomma |
|
|
Sil'vaya
|
| (name) | | The elven name of Desiray Illkaren Felspar. | | See also: Elven |
|
|
Silcan-prime
|
|
|
Silcanna
|
| location | | A huge forest in the southwest of Malan. Home to many elvish colonies. Elves
from this forest are, strangely enough, called the 'Silcanna Elves'. It is
perhaps just a coincidence that this name is shared with the elder race of
'silver elves' also called the 'Silcanna'. Any similarity is intentional and
unnecessarily confusing which is why I should change it but don't. | | See also: Elder, Elves, Elvish, Malan | | Related: Charon, Silvarron, Daedalus, Dykreeni, Elder Races, Elf, Malhama (City Of), Rodgmeer Valley, Titles/honorifics |
|
|
silcomhad jihira
|
| Elvish. It translates to 'star kisser'. The phrase is to indicate Elves who make
the mistake of falling in love with short lived human-kind. | | See also: Elves, Elvish | | Related: Jihira |
|
|
Silissia
|
| location | | Large island continent in the southern hemi-sphere of Titaan. Silissia is
renowned for the evil creatures which have bred and grown in its territories.
Most notable are the enclaves of evil dragons that have extensive cavern
networks on the borders of the Silissian desert. | | See also: Silissian, Titaan | | Related: D'tarin, Algernon, Band Of The Crescent Moon, Shadowstalker, Bronawyn, Ishtarvariku, Brin, Jytteh, Keshira, Moorgeer, Shadowstalker, Nevarr, Shadowstalker, Ranfast, Rhinotaur, Sharikaar, Sylissian, Titles/honorifics |
|
|
Silissian
|
|
|
Silkere, Ceraph Miratha
|
| location | | Ceraph is a gray-elf lady from one of the lesser noble houses of Malan. It is
rumored that she might have blood ties to Queen Kalindinai of Malan, but there
has been no substantiation to support this. Ceraph is battle trained warrior and
mage. She is considered seventh circle master of the Can Danee style of
two-handed sword fighting. She has significant magical training, and is expert
on the identification and operation of magical items. Typically elves are very
tight lipped about their actual age and Ceraph is no exception. It is guessed
she is around 600 cycles old.
This Elf lady is the mother of two daughters. One of whom was married to Tal
Falor. During one of the rare East Realm incursions, the homestead where the
Silkere family lived was over-run and destroyed. Ceraph's husband and both
daughters were lost. Ceraph herself killed many in the battle but was eventually
overcome and captured. Her treatment while kept captive by the East Realm
regulars was anything but gentle. Talorin Falor eventually tracked and freed
her. Feeling responsible for what happened, Tal cared for Ceraph during her long
recovery. Needing some purpose and focus to help her deal with the loss of her
family, Ceraph began taking part in the operations of Tal's training academies,
performing as an administrator and talent scout. | | See also: Danee, Elf, Elves, T'evagduran, Kalindinai (Queen), Mage, Malan | | Related: Combat Prowess, Vale, Corim Erik, Daladar |
|
|
Silkstrand
|
| (name) | | Alchemically produced lightweight robe created from webbing of giant spiders and
discarded cocoons of Gargantua moths. Plant fibers are woven around the
extraordinarily strong core to give more mass and gripping bulk. |
|
|
Silrada
|
| (name) | | Elvish. From the phrase silrada jihira, literally star-shy-kiss. Poetically, one
who is shy of kissing the star. | | See also: Elvish, Jihira |
|
|
Silvanshire
|
|
|
Silvarron, Daedalus
|
| location | | Young traveler mage native to the world of Istavarron. He grows up in district
of Duroging in the Ring Realms capital city called Malhama. Dae is rare type
savant that combines the tao-abilities of the Chakta Nola (space), and the Istar
Nola (magic). Able to use magic shortly after he could walk, his natural
gifts are all that keep him alive in mean streets of the capital world. Daedalus
is the most intuitively powerful mage in the realms, able to perform 4th tier
epic level magic. His repertoir of magic is tiny because of his being little
more than a hobo in terms of resources, and his young age (only 20 cycles).
In the Ethermancer cycle, Dae offers traveler services (escape services
really) to some rogue Silcanna elves who are using time diving in some nefarious
activity, this winds them (and Daedalus) in a Protectorate sting operation. Dae
escapes but winds up stranding himself in need of rescue. Dulcere Solaris
retrieves him and after discovering his history of homelessness and abuse,
decides to sponsor him for conscription in the Protectorate. During an
examination of his wounds prior to his indoctrination, it is discovered that he
has advanced metal poisoning. With there being no magical or normal medical
cure for his condition, Dulcere takes him to one of the Solaris family
physicians. Araceli Delarn cures Daedalus' illness but not before doing some
radical experiments that alter his affinity for magic and angering Vulcindra
Skybane. Daedalus is the grand-son of Elsbeth Crowninshield. His mother is
Arahn Crowninshield, his father is Krin Farwalker, the great grandson of
Vulcindra Skybane. It is speculated that it is the heredity of the great Chakta
Nola in the line of Skybanes, and the Istar Nola in the line of Crowninshields
that made him the vessel for the tao heredity of Daedalon Estarous Farstrider. | | See also: Delarn, Araceli, Crowninshield-farwalker, Arahn, Farstrider, Daedalon Estarous, Elves, Istar, Istavarron, Mage, Magic, Malhama (City Of), Nola, Ring Realms, Savant, Silcanna, Tao | | Related: Books Of The Ring Realms, Crowninshield-farwalker, Gillam, Doratah, Yggdrasil, Idun, Scale Lords, Transvet, Traveler's Guild |
|
|
Silvertree Inn
|
| location | | Inn located in the West Hill district of Hokar city in middle South of the
former Hold of the Sea Princes. The Yggdrasil clan stays at the inn during the
course of their insurrection against the Sea Princes. | | See also: Hokar, Yggdrasil |
|
|
Simulcra
|
|
|
Simulcraic
|
| (name) | | Of or pertaining to simulcra i.e. pertaining the duplication and copying of
creatures and objects. Simulcraic derivatives are mathematical formulas which
scan fractal space for mathematical expressions of which resolve to discrete
patterns. While this might seem like a fictional concept its basis comes from
existing technology. Such algorithms exist and it only is the lack of computers
powerful enough that prevent wider utilization of this technique for data
compression. | | See also: Data, Simulcra | | Related: Mandriminian Algorithm, Teleportation |
|
|
Simulcrum
|
|
|
Sireth
|
| (name) | | Wren Kergathas first patron before Desiray Illkaren-Felspar. |
|
|
Siriena
|
|
|
Sjelnistenmir
|
| location | | Hall of the Towering Tree, the citadel (fortress) of Idun Yggdrasil, her
retinue, and military forces. The five tower citadel is host to some three to
four thousand soldiers, and has aeries of griffins, dragons, and pegasai. Idun
is served by sixty-three Chosen valkur maidens who are nominally lead by her
advocate, Millicent Njordhelm. | | See also: Yggdrasil, Idun, Njordhelm, Millicent, Pegasai, Sassa, Valkur, Yggdrasil | | Related: Asaheimir |
|
|
Skalding
|
| organizations & other | | The original skalding was simply a recital of inspirational heroic poetry
practiced by the Aesir and Vanir in order to bolster morale and encourage
camaraderie. Skalding can, in general, be referred to as organized story-telling
for entertainment purposes. | | Related: Skalds |
|
|
Skalds
|
| location | | While skalding is story-telling, the skalds were both purveyors of story but
also keepers of history. While the literary tradition of written records is
widespread, there are still considerable concentrations of people who have no
access to the education needed to learn to read and write. In those areas, the
oral tradition is still strong, and in those places skalds ply their trade
entertaining and keeping the people in touch with their roots. | | See also: Skalding |
|
|
Skellar
|
| location | | A large winged creature similar to a Wyvern in appearance with two powerful
forelegs ending in magically sharp claws easily able to sever limbs. Skellar are
pack-creatures with a strict hierarchy. They are extremely intelligent, have
their own rudimentary language, and hunt in groups. Their flying ability is
phenomenal both in the maneuverability of their snake-like bodies and the speed
at which they can achieve both in level flight an in a dive.
These creatures are particularly unique for their ability to ingest and
metabolize magical and non-magical metals. The metals they consume are actually
integrated into the bone structures of their bodies. As a result they are
extraordinarily hardy creatures. Few are the warriors that relish doing combat
with them.
Because of their intelligence and obstinate nature Skellar can not be
domesticated. However, on occasion individuals will respect an person enough to
serve as a mount. Talorin Falor of the Band of the Crescent Moon keeps an entire
squadron of these creatures in his lands on the continent of Canth. He has on
occasion ridden one of the members of that group.
Skellar are not natural creatures, but breed-able creations engineered by the
Dream Merchants. The elite members of the Dream Merchant hierarchy use magically
dominated Skellar for guards and mounts. It is rumored that Skellar are actually
a creation of the Kriar grand-loremage named Theln. | | See also: Band Of The Crescent Moon, Dream Merchants, Kriar, Loremage, Wyvern | | Related: hybrid (golem) |
|
|
Skharvarren
|
|
|
Skurgg
|
|
|
Skyedoom, Caladar
|
| location | | Recognized as the only patriarchal figure in the Frielos family. Longtime
paramour of Aarlen Frielos. For more than ten millennia, Caladar served as one
of the family heads, organizing affairs and running battle campaigns.
Around 1088 N.I.S. Aarlen Frielos was taken prisoner by the Eternals and
subsequently punished. The powerful matriarch lost much of her will to live.
Through a course of events several seasons long, she took up with Beia
Targallae. In the following summers, Aarlen grew closer to Beia and more apart
from her dark associations (and Caladar). She eventually married Beia in 1092.
In 1112 N.I.S, Caladar tried and failed to assassinate Beia, and was
subsequently ostracized from the Frielos family.
Caladar had two brothers, Marduk Skyedoom, and Zhentar Skyedoom. Zhentar is the
father of Ziedra Skyedoom, a good friend of Wren Kergatha. | | See also: Frielos, Aarlen, Eternals, Targalle, Beia {Regaura} (Queen), Skyedoom, Zhentar (General) |
|
|
Skyedoom, Zhentar (General)
|
| location | | Zhentar Skyedoom was a renowned warmage who served under King Shadowstalker
defending the kingdom of Drakmourn. Zhentar lost his life in a magical duel with
Gabriella Sarn Ariok, who at the time was staging a coup over the Shadowstalker
family. Zhentar was married to a Cloudwalker maiden named Beldwin, also a
formidable warrior and magic user, who also lost her life in the bloody
takeover. Zhentar and Beldwin had two children, Ziedra and Tarl. Prior to the
attack which took their lives, Ziedra and Tarl were placed on separate ships and
secreted away to Sharikaar. Tarl returned Drakmourn several seasons later to get
revenge for the loss of his parents. His whereabouts are unknown. It is surmised
that he lost his life attempting to fight Gabriella, though this is
unsubstantiated. Ziedra made a life in the Sharikaarian city of Corwin, and
prospers to this day. | | See also: Corwin, Magic, Sharikaar, Sharikaarian, Warmage | | Related: Skyedoom, Caladar |
|
|
Skylark, Cici
|
|
|
Skylark, Ladra
|
| organizations & other | | Alias of Eladrazelle Delarn after a failed assassination attempt depicted in
Ethermancer: The Shapestealer Conspiracy. See Delarn, Eladrazelle. | | See also: Books Of The Ring Realms |
|
|
Skylark, Nomi
|
| organizations & other | | Alias of Dominique Delarn after a failed assassination attempt depicted in
Ethermancer: The Shapestealer Conspiracy. See Delarn, Dominique. | | See also: Books Of The Ring Realms |
|
|
Skylark, Rachel
|
| organizations & other | | Alias of Porsche Delarn after a failed assassination attempt depicted in
Ethermancer: The Shapestealer Conspiracy. See Delarn, Porsche. | | See also: Books Of The Ring Realms |
|
|
Skylark, Violet
|
| organizations & other | | Alias of Octavia Delarn after a failed assassination attempt depicted in
Ethermancer: The Shapestealer Conspiracy. See Delarn, Octavia. | | See also: Books Of The Ring Realms |
|
|
Skyweir
|
| location | | Master devote of the martial arts, and legendary hand-to-hand combat expert.
Skyweir is a second generation member of the Band of the Crescent moon. This
sturdy monk's steel-hard hands have lent support to many a quest. For much of
his career he was the companion of, and worked with, the monk Giquokor who was
another master of the open-hand. Together, the first to negotiate, and often the
first into any combat. Their bravery and honor were well regarded by all the
members of the Band.
CREDIT: Tony Langley is the inspiration of this character. He and
Glenn Boardman played off one another as the under-powered tribulated and
survival challenged monk players. | | See also: Band Of The Crescent Moon, Giquokor | | Related: Combat Prowess, Edrick |
|
|
Slagtown
|
| location | | A dangerous slum in the city of Corwin, depicted in Shadow of the Avatar. The
town is described thusly: A disintegrating collection of shanties, ancient
warehouses, and tenements that lay south of Guildhall. Pitted and bowed by time,
the contorted walls looked like decaying bone fragments. Broken pillars and
insect-riddled wood leaned together like kindling for a massive funeral pyre. | | See also: Avatar, Books Of The Ring Realms, Corwin |
|
|
Sleipnir
|
| location | | Odin's eight-legged horse is named Sleipnir. He is known as the best of all
horses and is capable of traveling on land, sea, and air across the Nine Worlds.
Sleipnir was born to Loki, who had shape-shifted into a mare, and the stallion
Svadilfari. | | See also: Loki, Odin | | Related: aesirs and vanir (origin) |
|
|
Slip-gate
|
| location | | A slip-gate is a less stable tunnel between locations that is not easily
detected by magic. Due to the nature of their back-door mechanism the use of
slip-gates comes with some risk of catastrophe. | | See also: Magic |
|
|
slither-belly
|
| abstract | | A long thin reptile that might be confused for a snake on Earth. |
|
|
slither-shell
|
| abstract | | A slow slimy shelled insect that might be confused for a snail on Earth. |
|
|
Snowfire
|
| location | | Name of the intelligent shape changing weapon utilized by Beia Targallae.
Snowfire is far more than just a weapon but a living autonomous being. This
became even more prevalent after he was promoted to honorary shaladen status and
Zarr Benwarr of the eternals granted him the powers of eternity. When not
actively in the shape of a weapon or a piece of jewelry on Beia's person,
Snowfire prefers the shape of a small dragon. He is a especially fond of gems.
He consumes cheap jewels for energy and hoards precious stones whenever he can.
Though he is Beia's weapon, in many ways Snowfire thinks of her as a possession.
This was probably intentional on Aarlen's part when she made the weapon, as he
jealously guards Beia from any who would do her harm. Snowfire is strongly
masculine, a fact which at times rubs Beia the wrong way.
As a shaladen imbued with a portion of Stellaraac's (and hence eternal Foross'
power), Snowfire is a master of shape altering powers, both in his own form and
Beia's. Additionally, he can control other materials and creatures as well by
absorbing them. Doing forced shape absorption of unwilling intelligent creatures
is a frowned upon practice however... | | See also: Frielos, Aarlen, Dragon, Energy, Eternals, Eternity, Kerall, Foross, Targalle, Beia {Regaura} (Queen), Shaladen, Stellaraac | | Related: Olimbril, Seglar |
|
|
Software
|
|
|
Sol
|
| (name) | | The Greek name for our own sun. | | Related: Terran |
|
|
Solar-cycle
|
| location | | One circuit of a planet around a star. (A year) |
|
|
Solarians
|
|
|
Solaris, Marna (Counsel) (Vatraena)
|
| location | | Marna Solaris is the spiritual mother of the Kriar race, and the oldest living
Kriar in existence. While the persona of the Vatraena dates back to before the
launching of Homeworld, she is only in spirit that same person. Untold millions
of cycles old, the Prime Mother of the Kriar has been through renewal thousands
of times. While she is (in spirit) the eldest Kriar, she is, in many ways, the
youngest because she has forgotten so much of her past in antiquity.
Marna is the undisputed mistress of the Kriar warp science, and the most skilled
time diver on Fabrista home world. She is rivaled only by military commander
Tarkath Quasar Diliaysus, who uses extensive matrix enhancements to increase her
powers. In addition to her time diving capabilities, Marna is able to perform
n-space folding by pure force of will. This talent is the ability to cause the
atomic and sub-atomic structure of matter to twist upon itself and occupy higher
order dimensions. This process can be likened to taking a two dimensional object
and folding it so it occupies three dimensions. Marna can take three dimensional
matter and "fold" it so that it occupies four and even higher order spaces.
After the adoption of Cassandra Kel'Ishtauri by house Techstar, it became a
fashion among the Kriar nobility to start interacting with the humanity and
skilled mages in particular. The ability of magic to overcome something Kriar
science could not opened many eyes, and sparked intense interest in learning the
secrets of magic. Also, humans being young and impressionable, made them
excellent proteges. The Kriar being empaths, derive a great deal of satisfaction
being around creatures who still experience excitement and passion. They can
feel "vicariously" through their empathy, emotions and sensations that they
themselves have become numb to due to hundreds of millennia of life.
| | See also: Fabrista, Homeworld, Kriar, Magic, n-space, Tarkath, Vatraena, Warp | | Related: Delarn, Araceli, Ascendant, Baronian, Chauser, Techstar, Gwensulin, Counsel, Marna Solaris, Surr, Daergon, Lumina Dagi, Felspar Clan, Hala Khan Tuular, Starbinder, Louvros, Sassa, Valkur, Solarians, Vatraena Solaris, Marna |
|
|
Solduskanar
|
| location | | Member world of the capital ring. Also called the 'Crown Setting' and more
colloquially just 'Dusk', it is the planet of shadows. Bathed in faint light of
a brown star, it is home to the most powerful of the vampire clans. See worlds
of the prime ring. | | See also: Worlds Of The Prime Ring, vampire |
|
|
Songen
|
|
|
Sonkei
|
|
|
sono koshinuke kusojijii
|
| dialect | | G'yaki dialect, Vera yells this in anger. It roughly translates to 'cowardly old
geezer'. | | See also: G'yaki |
|
|
sorasouja-heika
|
| dialect | | G'yaki dialect, roughly translates to sky-majesty or majesty above the sky. An
honorific for a deity or pantheon lady. | | See also: Deity, G'yaki |
|
|
Soul-forging
|
| organizations & other | | This can refer to annealing of the life-force of a spirit, soul, or tao-based
creature. Note that there are three different kinds of animating life energy
each distinguish sentient entities, but their relative powers and capacities
each differ. | | See also: Energy, Tao |
|
|
soul-spark
|
| abstract | | Alternate term for life-spark. Also differentiates between soul and spirit life
essences. |
|
|
Soul-speak
|
| dialect & sir name & abstract | | A form of communication available mostly to creatures possessing a tao-essence.
Soul-speak has the qualities of telepathy but does not rely on sub-etheral
channeling that many creatures cannot perceive or naturally block. Spirits,
souls, and taos all share a common root thread that bind them to fabric of the
cosmos. The consciousness connection is concept driven, abstract and distinct
from a propagating language. When a soul speaker communicates, the concepts in
their minds are propagated to the threads of consciousness around them. So even
if the words they speak are gibberish to the entities around them, the intent
and imagery can be understood. Because the mental manipulation of consciousness
is faster than sound, the listener's mind tends to "rewrite" what they hear into
their most familiar language. Note, the spirit-speak or soul-speak only works
with creatures the speaker is aware of. | | See also: Etheral, Tao, Telepathy |
|
|
Soulbiter
|
|
|
Soulforce
|
| location | | A synonym describing the spiritual or taoistic energy of a living creature. Note
that there are three different kinds of animating life energy each distinguish
sentient entities, but their relative powers and capacities are each very
different.
The word "spirit" is used interchangeably to refer to both spirits and souls.
This practice is in fact invalid. Souls which are the animating life force of
humans have very different characteristics from spirits. While the two are
roughly analogous, the properties the two lifesparks imbue in the creature are
quite different. Souls burn hot, they can quickly gain in power, but reach a
maximum potential. As a result, creatures with souls tend to be shorter lived.
Souls have a strong affinity for their host, which is a trait exhibited by the
human tenacity to survive despite tremendous physical adversity. The hot burning
soul weakens within a century without magical reinforcement or reconstitution.
Spirits on the other hand are slow to grow in power, and have a much higher
threshold in absolute capacity. Because they burn much more slowly, spirits can
easily persist for millennia. The bond between spirit and flesh is much more
fragile. The last kind of life-spark to discuss in essence of a tao. Savants,
eternals, and other special entities are animated by a tao spark. The tao-spark
is immensely more powerful than either spirits or souls. A tao can exist long
periods of time without being bound to flesh, purified tao entities can persist
nearly indefinitely without a body. A tao is essentially a fully contained
entity in ephemeral form. They have essentially infinite capacity for growth,
can grow quickly, and can persist for eons. | | See also: Energy, Eternals, Lifesparks, Tao |
|
|
Soulname
|
|
|
Soulname Talisman
|
| organizations & other | | A soulname talisman (sometimes just referred to as having one's soulname) is
physical tangible embodiment of a creature's life-spark. Through a complex and
exceedingly excruciating ritual, a creature's life-spark is drawn from the body
and interwoven with a magic, shaladite and ishtite. By growing, folding, and
imbuing the ephemeral life-spark, the untouchable and invisible energy is forced
to increase in density and become a substance called Shael Dal. Through the host
body's bonds to the life-spark, changes wrought in the essence affect the body,
imbuing it with magic.
The hardening of souls and spirits (essentially turning them into metal) makes
their persistence effectively infinite. Impurities in the flesh brought on by
soul decay are expunged by the forging. The magic used to protect and reinforce
the life-spark during the process also reinforces the mind and body, typically
giving them greater strength and mental power. The body bound to the solidified
life-spark has a stronger affinity for magic, and the entity has an intuitive
relationship with living essence of the universe and the connectedness between
living creatures (telepathy).
A large percentage of the elders and great elders of the realms have undergone
soul forging to become un-aging. The forging does not give true immortality
(being unkillable). Several notable personalities in the books have been soul
forged Beia Targallae, Desiray Illkaren-Felspar, Luthice Corresont, Tal Falor,
Senalloy Morae Corresont.
A fully indoctrinated member of the Protectorate who has either a shaladen or an
honorary shaladen gain abilities similar to having a soul name. The alpha
shaladens confer this ability without any forging. Honorary shaladens are bound
to the member's life-spark and reinforced in a slightly less extreme ritual.
When the honorary shaladen is bound to the eternal's tao force, they gain
soulname-like reinforcement. | | See also: Energy, Ishtite, Magic, Targalle, Beia {Regaura} (Queen), Shael Dal, Shaladen, Soulname, Tao, Telepathy |
|
|
Soulname(1)
|
| location | | A soul name, or true name, is the identity of a creature's life-spark. This
"name" or tag is not typically discernible (or even understandable) by common
creatures. It typically requires magic or psychic discipline to ascertain the
representation or key that serves unlock aspects of the life-spark's potential.
The possession of a creature's true name can give a skilled mage immense power
over that entity. Lore is filled with mages seeking out the true names of
underworld creatures with the intent to summon and control them. Knowing one's
own true name is a base requirement for learning the upper tiers of magic.
Telepaths find and communicate with each other through true names, though
skilled telepaths create soul-aliases that they exchange for communication to
avoid revealing their true-names. | | See also: Mage, Magic | | Related: Soulname |
|
|
Soulstone
|
| (name) | | A soulstone is a gem enchanted so that it can contain (and maintain) a
life-spark. The maintenance part is significant, as lifesparks stored in such
gems can easily persist for dozens of millennia. (Or until the gem is broken) | | See also: Lifesparks |
|
|
Southrealm
|
|
|
Soveriegn
|
| (name) | | The soveriegns are a special sect of the pantheon lord Isis' devotees. These
versatile men and women serve both as mages and clerics in their service to the
goddess. They are highly regarded and revered even by other clerical sects. | | See also: Goddess, Isis | | Related: Demonorian, Arrimus, Gwynned |
|
|
Spectrum
|
|
|
spell-shackled
|
| abstract | | An entity who has been magically restrained with a magic dampening device. | | See also: Magic |
|
|
spell-sword
|
| abstract | | Spell-swords are blades that have been alloyed with magically conductive
materials to assist in spell casting. |
|
|
Spellbows
|
| (name) | | A bow which functions in much the same way a magic staff does for a mage. A
spell-bow can store, absorb, and release magical energies. A properly trained
wielder can fire spells embedded in arrows giving them farther than normal range
and imbuing the spells with properties beyond their normal scope. | | See also: Mage, Magic |
|
|
Spicewood
|
| (name) | | A light-colored fragrant wood used in the construction of some furniture, and
often used to line walls. Chips of spice-wood are sometimes used in gardens for
their odor. |
|
|
Sproutboy
|
|
|
Squallrider, Ballaster
|
| organizations & other | | Highest of the pirate lords that controlled the Hold of the Sea Princes before
the Kergatha family helped the Barocal clan in a coup d'etat. | | See also: Barocal | | Related: Ballaster Squallrider |
|
|
Star Cluster
|
| organizations & other | | A close grouping of stars all of the same general age. Usually associated with
bodies of stars outside the lens of the galaxy, but can apply to the dense
clusters at the heart of the galaxy as well. | | See also: Galaxy |
|
|
star vessel
|
|
|
Starbark
|
| (name) | | A pale barked tree characterized by a ridge pattern that looks like hundreds of
interlocking stars. |
|
|
Starbinder, Louvros
|
| organizations & other | | Second husband of Marna Solaris and father Dulcere Val'Saedra Starbinder.
Louvros is slain by agents of Daergon Surr, and Dulcere is implicated in the
plot so as to cause distention in Marna's family. | | See also: Surr, Daergon, Solaris, Marna (Counsel) (Vatraena) |
|
|
Stardock
|
| (name) | | A self sufficient space-station for the purpose of maintaining a way-point for
star-ships. A trade center. (One definition) | | See also: Way-point |
|
|
Stardrive
|
|
|
Starfist, Bannor
|
| organizations & other | | Border guardian for the Barony of Tenax. He holds the rank of captain in the
Baron's ranger regulars. Bannor has the power of the Garmtur Shak'Nola (A savant
of reality) which gives him control over the threads of probability,
interaction, and creation. His senses allow him to perceive the forces,
energies, and interactions of matter and energy through simple concentration. As
part of his power he can recognize and memorize such patterns instantly in order
to later manipulate them.
Bannor's control over the Garmtur is rather limited, so it often acts in
undesirable and sometimes self-destructive ways. Bannor is a skilled warrior
with a several years of battle experience. He uses the Jacdaw style of
two-handed fighting which is specifically tailored for axe combat. Bannor is
proficient in tracking, plant, and animal identification. As a scout, he is
extremely familiar with the borderlands, and has become a proficient in
cartography (map making). Bannor is twenty seven years old and engaged to Sarai
T'Evagduran the 3rd princess of Malan. | | See also: Tenax (Barony Of), Energy, Jacdaw, Malan, Nola, T'evagduran, Sarai (3rd Princess), Savant, Tenax | | Related: Albrech, Alphas, Ascendant, Avatared, Banar, Battleskins, Bomarc, Books Of The Ring Realms, Cerebrus, Combat Prowess, Corrd, Dormigor, Kaas, Draconians, Dykreeni, Eternals, Garadhyr, Garfang, Gungnir, Immortal, Iriedlung, Jhandor, Kegari, Kell, Kylindria, Lexaron, Loki, Lokori, Starfist, Rammal, Rankorhaaz, Starfist, Ravan, Sazaaran, Shaladen, Sheento, Daena, Silvanshire, Sproutboy, Tan'acho, Thor, Tymoril, Velastra, Vratague, Wallar, Woodsclan, Xersis |
|
|
Starfist, Rammal
|
| organizations & other | | Bannor's Older brother. Deceased. Rammal died from arrow wounds and shock in the
war of South Realm. A ghost of Rammal appears to live on in Bannor's dreams.
Whether this is a figment or an actual impression of him is unknown. If he were
still alive, Rammal would be 29 years old. | | See also: Starfist, Bannor | | Related: Sproutboy |
|
|
Starfist, Ravan
|
| organizations & other | | Bannor's older sister. Currently, living and married. Ravan and Bannor have not
spoken since his father cast him out. Ravan has two children. Ravan is 28 years
old. | | See also: Starfist, Bannor |
|
|
Starhawk
|
| organizations & other | | One of the largest combat-class warships in the Kriar armada. A starhawk has a
draft weight of sixty million tons. The craft is roughly two thousand paces long
and has a nominal crew compliment of 7500. | | See also: Kriar |
|
|
Starholme Prime
|
| location | | Legendary home of the first-ones. According to the Dedriad, this place was
somehow closed to the pantheon lords by Wren Kergatha. | | Related: Farstrider, Daedalon Estarous, Dormigor, Kaas, Hyperion, Hyssta, Megapsion, Symbiote, Ventrils, Yadiz |
|
|
Starpaths
|
| location | | A generic term referring to magical byways connecting the worlds of the Ring
Realms. | | See also: Ring Realms |
|
|
Starpetal
|
| location | | An attractive forest flower characterized by its double colored petals and the
star-like splotch of color at its center. |
|
|
starreach (armor)
|
| Space armor used for exploration in deep space. Starreach suits are
characterized by having more powerful thrusters, heavier screens, and their
ability to mount heavy weapons and equipment. | | See also: Thrusters |
|
|
Starscape
|
|
|
Starship
|
|
|
Starsong
|
| organizations & other | | Shaladen blade and spirit talisman of the eternal Areth Jalt. Starsong confers
the ability to manipulate sound, and immunity to sound (sonic) based attacks,
these include sound-based forms of charm and domination by magical creatures.
Starsong also allows the wielder to completely truespeak an object or creature
to the level of even learning its true name. Obviously, while an indirect form
of attack, it is nonetheless and extremely powerful ability. | | See also: Jalt, Areth, Shaladen, Truespeak | | Related: Eternals |
|
|
Starwand
|
| organizations & other | | Any of a group of bladed weapons supposedly imbued with the essence of the
stars. Wren Kergatha is given the starwand Corona to use against Hethanon. | | See also: Hethanon |
|
|
Starwind
|
| location | | One of the shaladen swords. Corim Erik Vale summons Starwind and uses it in the
fight against Meridian and Rakaar. See Vale, Corim Erik.
The blade Starwind is slightly different than the other Shaladens. Its natural
form is as a short-sword. Magic in the weapon allows it to strike with enhanced
speed, making the heavy blade maneuver as though it were nearly weightless.
Starwind's major power is its ability to manipulate & control the minds of
intelligent creatures, and shield its user from hostile mind affecting attacks.
In the brief time Corim Vale wielded the blade he did not have time to learn to
utilize the Aurra's primary ability. While using the sword he was able to tap
into an impressive amount of the eternal's power, so much so that he came close
to burning his physical body out on a couple of occasions. | | See also: Levon, Aurra, Vale, Corim Erik, Magic, Steelsheen, Rakaar, Shaladen | | Related: Eternals |
|
|
Stasis
|
|
|
Steelsheen, Rakaar
|
| location | | Powerful Baronian warmage forced to serve Meridian Arcturan in his attempt to
destroy the Protectorate. Rakaar proved on many occasions to be both a skilled
user of magic and a nearly unstoppable sword combatant. He defeated the
extremely experienced DacWhirter Ironfist in a pitched battle with a lucky
con'gorot move. He later fought an undecided match against Beia Targallae who
technically got the better of him through a surprise move. His most prolonged
combat was with 16th ranked Talorin Falor where the battle was essentially a
stalemate until a chance opening allowed Tal to cripple Rakaar and force him to
retreat. Of the battles he fought, only the ancient belkirin warrior Dulcere
Starbinder was his superior, and only then when she was at full strength.
Rakaar is particularly significant for his possession of the Genemar, a weapon
he stole from the Baronian hierarchy. This powerful device is being sought by a
number of agencies, none of whom have yet located it. No-one yet knows much
about the genemar, and whatever Rakaar knew of it was taken to his grave when
Corim Erik Vale defeated him in battle with the shaladen Starwind. Rakaar did
describe the item as 'creation run amok' but nothing else.
Rakaar had in his service a trained battle-nurse named Senalloy whom Corim
subsequently frees. Senalloy is the blood sister of another Baronian woman named
Luthice. | | See also: Baronian, battle-nurse, Belkirin, Con'gorot, Vale, Corim Erik, Genemar, Magic, Targalle, Beia {Regaura} (Queen), Shaladen, Starwind, Warmage | | Related: Combat Prowess, Daladar, Dan Sadad, Golnir, Homeworld, hybrid (golem), Lugh, Mechanoid, Shamada, Vulg |
|
|
Steelwood, Jolandrin
|
|
|
stellar nova
|
| The collapse and subsequent explosion of a star. | | Related: Supernova |
|
|
Stellaraac
|
| (name) | | Shaladen blade that is spiritually bound to the eternal Foross. The blade
confers the ability of ultimate metamorphosis (shape changing). The wielder can
manipulate not only their form, but the forms of others, and inanimate objects
as well. It is said that this blade is second only in power to Sharonsheen, the
blade bound to Koass Vinax, the commander of the eternals. Aarlen Frielos
currently wields Stellaraac. She and Foross have something of a love/hate
relationship going on... | | See also: Frielos, Aarlen, Eternals, Kerall, Foross, Vinax, Koass, Shaladen, Sharonsheen | | Related: Vale, Corim Erik, Nirvanae, Tiernia, Olimbril, Snowfire |
|
|
Sterlans
|
|
|
Sternhammer, Baelish
|
| location | | A teritaani mercenary who shacked up with Idun Yggdrasil until the goddess got
pregnant. The onus of raising a demi-god child and the anchoring
responsibilities of being a husband and father were more than the untethered
freebooter was willing to deal with. He abandoned Idun and was later reported
dead of suicide. Sources closer to the matter, suggest that he didn't die at his
own hand. He and Millicent Njordheim (Idun's avatar and castellan) were seen
together prior to his expiration. Whether he's simply reported dead or ACTUALLY
dead is currently unresolved. It is perhaps coincidental that their daughter
Euriel had begun asking after and actively hunting for her father when he was
reported dead. | | See also: Avatar, Castellan, Demi-god, Kergatha, Euriel Idun-daughter, God, Goddess, Yggdrasil, Idun, Yggdrasil |
|
|
Sterrand
|
|
|
Sterslaan
|
|
|
Stervaart
|
|
|
Stervallan
|
|
|
Stickerberry
|
| (name) | | Bumpy red berry fruits about the size of the end of a thumb. The flavor is both
pithy and sweet. |
|
|
Stone
|
| location | | Measure of weight. For those concerned with Terran equivalents, a stone is equal
to 20 pounds or just hair over 9 kilograms. | | See also: Terran | | Related: aesirs and vanir (origin), Baldathian, Brainstone, Combat Prowess, Surr, Daergon, Element (Metaphysical), Elemental, Elementalism, Gorgon, Kriar, Kul'adar Stone, Magelight, Matrix Stone, Megapsion, Psion, Pulsar, Rhinotaur, Shaladen, Sigils, Terra-force |
|
|
Stonebones
|
| (name) | | A powerful magical potion for mending internal bone structures (like ribs). The
ritual of the stonebones is an extraordinarily painful but quick way of
magically repairing hard tissue that would otherwise take weeks or months to
heal. |
|
|
Stonecypher, Crayy
|
| location | | Prototype FIU (Forward Interdiction Unit) originally assigned to the Kriar 5th
Destra legion. This legion was eventually broken up by the Daergons and its
SpecOps cybercitizens redeployed to the Shrike, Raptor, and Mitaka groups. Crayy
learned combat from the famed instructor Sornai Soujourn and has been a model of
societal upward mobility for cyber citizens. Under Shrike command, Crayy served
in distiguished combat against the Lokori with multiple frame destructions and
many operatives saved. Many veteran Kriar and cybercitizens became
disenfranchised with poor Daergon management and regard for the resistence being
encountered in Gaea's cosmos. Crayy used seniority and distiguished recognition
to force his senior officers to rotate his service to the internal homeworld
defense kayyar legions. Regarded by most as a dependable and straight forward
officer, Crayy constantly butted heads with the Daergon olgiarchy and his
refusal to endorse ironfist tactics against Vatraena loyalists who were enjoying
a groundswell of support in the face of numerous Daergonian military setbacks.
Crayy managed to thread through the politics and was promoted when the Daergons
fell from favor. Crayy currently holds the rank of Varkath in the 3rd Darkstar
kayyar legion. He is among the highest ranked cyber citizens on Fabrista
Homeworld. | | See also: Cyber-unit, Surr, Daergon, Daergons, Fabrista, Gaea, Homeworld, Kriar, Lokori, Varkath, Vatraena |
|
|
Stonehaven
|
|
|
Stonewood
|
| location & sir name & abstract | | Kingdom to the north of Ivaneth, so named for the rock-like fossilized trees
that can be found through much of its territories. Stonewood is has the
notorious reputation of having been the birthplace of Lady Karn Taath, the Iron
Queen, otherwise known as the womb of abominations. The birth-mother of the
avatar Mishaka. | | See also: Avatar, Ivaneth, Taath, Mishaka (Princess) (Avatar) |
|
|
Stormhand, Kaven
|
| organizations & other | | A subordinate captain under the command of Wren Kergatha during the war to
retake the Hold of the Sea Princes. |
|
|
Stormreaver
|
| (name) | | A class of Kriar battle armor, that is light-weight and capable in many
environments. In the air, it is able maintain super-sonic speeds for extended
periods of time. As a combat artifice, these suits are among the most advanced
in the Kriar arsenal. Vhina T'Evagduran and Senalloy Corresont wore custom
prototypes with magical enhancements when they fought against the minions of
Gaia. It is from one of these suits of super armor that Vhina is quick taught
the skills of piloting. | | See also: Kriar |
|
|
Stroma
|
| location | | The connective, functionally supportive framework of a biological cell, tissue,
or organ. It is explained in one of the books that stroma of the bones can be
enhanced to increase healing. |
|
|
Strongbow
|
| organizations & other | | A general class of bow designed for elite warriors with extraordinary and
beyond-human strength. Magical versions of these bow tap into the magical
ability of the user to launch arrows with truly devastating force. |
|
|
Su'ko
|
|
|
Sub-ether
|
| location | | The area of space existing below the atomic level, closely linked and (possibly)
the same as hyperspace. | | See also: Hyperspace | | Related: Subpath |
|
|
sub-paths
|
|
|
Subete
|
|
|
Subjective-time
|
| organizations & other | | The apparent passage of time to an observer separate from relative and
real-time. Though a persons biological clock might run slower, and all matter
decay at a slower rate near the speed of light, once a mind can count to sixty a
subjective minute has passed. | | See also: Real-time |
|
|
Subnet
|
| organizations & other | | The Karanganoi cybers that defect from the Baronian ship refer to themselves as
a "subnet". This term is likely used by them because in network terms a subnet
is analogous to a group or a division of service. | | See also: Baronian, Karanganoi, Network |
|
|
Subpath
|
|
|
Subspace
|
|
|
Succorund
|
| (name) | | The act of spiritually binding a being to a pantheon lord. There are various
forms of this process that have varying side-effects on the host. | | Related: Ki'succorund, Shaladen |
|
|
Succorunding
|
|
|
Succubi
|
| location | | Demonic residents of the outer planes who take the form of beautiful women (or
men). They are vampires that live on the blood and life-force of other
creatures. They are shape-changers and can take male or female form. The male
shape is known as an incubus. These creatures make sport of seducing humanoids
and slowly draining the life from them. These creatures enjoy carnal pleasures
and love to toy with their prey, making virtual slaves of victims too
weak-willed to resist their enticements. | | Related: Erinyes |
|
|
suffix-chan
|
| dialect | | G'yaki dialect, honorific. Applied to friends, any youthful woman, or as an
expression of affection. | | See also: G'yaki |
|
|
suffix-dono
|
| dialect | | G'yaki dialect, honorific similar to milord G'yaki dialect,. | | See also: G'yaki |
|
|
suffix-heika
|
| dialect | | G'yaki dialect, honorific post-fix, (majesty) added to indicate high royalty or
one who is close to the immortals (or actually immortal)." | | See also: G'yaki, Immortal |
|
|
suffix-kun
|
| dialect | | G'yaki dialect, honorific, applied to friends or younger male or male of lower
station. | | See also: G'yaki |
|
|
Suffix-sama
|
| location | | G'yaki dialect, honorific post-fix, added to the name of an elder respected
person (extra emphasis) or someone of importance. | | See also: Elder, G'yaki |
|
|
suffix-san
|
| dialect | | G'yaki dialect, honorific, applied to show respect to equal rank or addressing
superior rank or age. | | See also: G'yaki |
|
|
Sumimasen
|
| (name) | | G'yaki dialect, excuse me or forgive me. | | See also: G'yaki |
|
|
Sunglory, Kirran
|
|
|
Supernova
|
|
|
Surn
|
|
|
Surr, Daergon
|
| location | | Prime Kath and later notorious political leader of the Fabrista Kriar dasta.
Daergon was responsible for many major events in Kriar history. His main
contribution was his dissolution of the previously adhered to cultural
protection "prime-directive". His particular push was to establish the Kriar as
a dominant species, in this process actively interacting with and studying other
cultures in a non-damaging but socially and psychologically damaging process
that equivalents to 'tag and release'. Kriar ships would move into a system and
request access. Access not granted resulted in a 'forced' study that involved
capture, probing, and release of a significant portion of a planets population,
through the Kriar dimensional gating system. (Alien abduction anyone?) The
purpose of these studies was to scan for and locate unique ideas, concepts, and
lore that could further the currently stagnant Kriar body of scientific and
sociological enlightenment.
This accelerated "study" of other cultures did yield significant results but at
the cost of inflicting severe culture-shock on every race the Kriar came in
contact with. This plan was vehemently opposed by many of the ruling hierarchy,
but those that resisted ended up meeting with mishaps, or having some other
misfortune occur in their lives. It was over this matter that the reigning Kriar
matriarch Marna Solaris, and her two confidants and staunch supporters
Gwensullin Techstar, and Eladrazelle Delarn left the Kriar ruling counsel.
The cycle of study and culture shock continued across several universes until
the Kriar encountered the home world of the Jyril. Not believing there might be
an older and more advanced race, Daergon pushed the study when Jyril warned the
Kriar not to enter their territory. The push into the Jyril territory
immediately resulted in combat losses where there had been none for millennia.
The Jyril had craft that not only matched the power and speed of Kriar
star-vessels, but surpassed them in firepower. Smelling that some really
significant technological secrets might be gained from the Jyril, Daergon
continued to press the invasion, escalating the conflict into the first war that
the Kriar had been involved in for several eons.
The conflict did not last. The Jyril moved en-mass and were quick to crush the
Kriar vanguard long before it ever got within striking distance of their home
world. It was then they decided to give the Kriar something to occupy
themselves. They inflicted a race-wide "curse" on the Kriar making them not only
infertile but unable to feel or experience pleasurable sensations or emotions.
This was deemed an appropriate punishment for their "unfeeling" and
"insensitive" invasions into the sanctity of other cultures.
This loss was devastating to the Kriar in more than the obvious ways. It was
stunning blow to the arrogant and superior attitude carried on by Daergon and
his followers. Limping away from Jyril space they retreated to inter-universal
void to lick their wounds, analyze the lessons learned, and try to undo the
damage done to their race by the Jyril.
The Kriar researchers were soon to discover that the Jyril curse went beyond
even their eons old super science. The genetic infertility and "numbing" could
not be engineered away, even when manipulating the genes at the atomic level.
Somehow, inexplicably, the cells would revert. No detectable radiation or change
other those wrought by the Jyril magic could be discerned.
This set most of the leadership into a panic. The Kriar had given rise to their
last generation and they as a race would have no more progeny. The only
continuance the Kriar would have lay in the then living individuals. A
continuance project immediately ensued, and all living Kriar went through
engineering to effectively make their lives "perpetual". A renewal procedure was
scheduled for all members so that psychotic ennui would not set in from too-long
lives. At the time, there were already members from the second generation of
Kriar who were already involved in a "perpetual life" program so it came as no
shock to the general population when this course of action was chosen as a
intermediate solution to the infertility conundrum.
The Jyril curse became a new and powerful motivation in the lives of the Kriar.
The resources of an entire race were now focused on discovering a means to
defeat this disastrous attack. Plans to revisit an attack on the Jyril were
immediately dismissed because it was deemed that there simply was too big a gap
in the capacities of the two races, and any losses experienced would be
permanent and irreplaceable. It was decided that the search for lore to rectify
their problem would be sought in other universes.
As one would hope, the ruling body had learned something from its mistakes, and
was careful with the initial forays seeking information that might lead to a
solution. The next cultural contacts were cautious and resulted in a minimum of
disruption. An thus was begun "the great seeking". Agents of the Kriar home
world scoured civilization after civilization looking for the choice bit of
knowledge that would give them the key that would unlock the Jyril curse. With
prime-directive protections back enforce the process was painfully slow and
research stretched into decades, centuries, and millennia. Several hundred
thousand fruitless cycles had passed when the Kriar found themselves entering a
new universe. The universe of the Ring Realms. The followers of the still ruling
Daergon decided that the process to discover the solution needed to be stepped
up. The Kriar people were growing tired of life even with renewal. A decision
was made to again abandon the prime-directive protections.
With this new universe the Kriar soon discovered that they had their hands full.
Not one but several races possessed not only the ability to resist,
but the ability to inflict serious harm. There were the vicious and brutal
Lokori who's immense strength and natural time-related psionic powers took many
Kriar lives. There too were the Dreel and the Toroth who staged devastating
invasions into Kriar outposts and even managed to get war parties in the soft
belly of the Kriar home world.
The Kriar defense forces trained harder, developed stronger weapons, and
continued to press deeper into this new and extremely dangerous universal
envelope. As they gained a toehold on the some of the richest core worlds they
began constructing the gate system to allow better movement and study within the
confines of Eternity.
It was the activation of the gates and the scanning of the time-streams that
were to prove fateful to the Kriar hierarchy. With their roots buried deep in
the etheral flesh of eternity, the gates were seen as a threat by the time
guardians. The eternals were dispatched to order the deactivation and
dismantling of the Kriar portal system. The meeting with the arrogant Daergon
did not go over well, and Koass promised that any further incursion would be
deemed an act of war. A line was drawn in the sand and Daergon Surr was warned
not to step across it.
Daergon and his followers dismissed the warning of the eternals. After all there
were only twelve eternals. What kind of threat could such a small force pose?
The Kriar learned to their dismay that Koass and his followers could do a
lot, and thus began the war with the eternals. No quarter was asked
and none was given. Ship after ship was destroyed, often being brought down by
only one of these curiously powerful creatures. Kriar were dying, and there was
no hope for their replacement. Soon the Daergons realized that they needed to
change their tactics. They needed a weapon to match the power of the eternals.
Thus they engineered the creature Garfang, essentially a super-kriar with
immense chronal, physical, and psionic power that drew upon the same sources of
energy that the eternals did.
With the future of their race at stake and smelling a possible solution to the
Jyril problem, Daergon personally oversaw the Garfang project. He created a plan
by which he could strike down all of the eternals in a single blow using their
new secret weapon.
Garfang was installed at Kriar way-point deep in the heart of eternal controlled
space along with a battalion of the Shrike legion elite. Garfang was trained and
prepared for the battle to come. Unbeknownst to Daergon, Garfang was far more
self-willed than even the scientists who designed him knew. The powerful
creature discovered what was planned for it after it had fulfilled its purpose.
Garfang then developed plans of his own.
Daergon's plan proceeded. He mobilized a significant number of his forces to the
way-point to create a "final strike" opportunity for the eternals, hoping it
would lure them in with the intent to cripple the Kriar's offensive
capabilities. The ploy worked and the eternals' entire force arrived to strike a
single retributive blow against the Kriar contingent. Summoning their energies,
Koass led the coven of eternals in a ritual to create a single devastating blast
that would destroy the entire way-point, all of the ships, and the Kriar within
them.
As the eternals prepared their attack, Garfang was deployed. However, the living
weapon did not attack as had been originally planned. To the Kriar's dismay, he
instead waited until the eternals began the attack before taking action. Using
his immense powers, he turned their energies back against them, striking through
time and dimensional space before they could react. In heartbeats, the defenses
of the eternals were crumbling and the mass attack was on the verge of failing.
The eternals gritted the attack out, thinking that their energies could
overwhelm Garfang. The push grew, the summed powers of eternity growing in a
devastating ball of energy, shoved this way and that between the coven of
eternals and Garfang. Slowly, their attack was shoved back by the technically
born powers of this super creature as he fed on more and more of their power. It
was a fierce battle and the first one who blinked would be vaporized, and it was
one of the lesser eternals, Yi Esperantil, who flinched. The balance of the
coven shuddered and in a sudden flash the energy they had been directing against
Garfang washed over them in a devastating and lethal wave. Detached from the
coven, Yi herself escaped but the rest of her comrade eternals were destroyed.
As this was happening, Garfang allowed the remainder of the eternal attack to
pass him unimpeded. In an instant, the way-point screens were shattered, and the
massive strike rained home destroying the Shrike Legion elite and the other
forces stationed at the way-point.
After the assault was over, Garfang disappeared, and the Kriar mourned their
Pyrrhic victory. The incredible loss was simply too much to bear, and the ruling
Daergonians were summarily dismissed for the massive blunder that had resulted
in so much irredeemable death. The main contingent of Homeworld retreated back
into inter-universal space to recoup and rethink its follies.
Hundreds of millennia later a mage by the name of Cassandra Kel'Ishtauri would
find and don a set of Kriar power matrixes once belonging to a certain notorious
Kriar leader, and set him loose in the boundaries of eternity to wreak havoc.
Through her contact with him she would eventually make contact with Ivral
Techstar, the daughter of Gwensullin Techstar who would summon back the Kriar
home world. This famous mage would eventually assemble the pieces of the
shaladen amulet (the amulet of Tarkimaar) used by Koass Vinax to bind the
eternals into a coven, and restore the shattered paradise stone that served as
the key to all of the energies to eternity's heart. She would gain the powers of
eternity and eventually begin restoring the bodies of the eternals. Thereafter,
she would enact the most significant change in Kriar history. The lifting of the
Jyril curse.
Now as an outsider, Surr tried to foment discord on Homeworld, but his efforts
would eventually bring him into conflict with members of the Band of the
Crescent Moon, and the new members of the Shael Dal.
He would eventually meet his final end at the hands of Cassandra and a Jyril
agent named Mira. | | See also: Band Of The Crescent Moon, Bit, Chronal, Solaris, Marna (Counsel) (Vatraena), Daergons, Dasta, Dreel, Energy, Eternals, Eternity, Eternity's Heart, Etheral, Fabrista, Garfang, Homeworld, inter-universal, Techstar, Ivral, Jyril, Kath, Vinax, Koass, Kriar, Lokori, Mage, Magic, Mira, Prime Kath, Psionic, Radiation, Ring Realms, Scanning, Shael Dal, Shaladen, Stone, Time Guardians, Void, Way-point | | Related: Cartha, Dray, Combat Prowess, Stonecypher, Crayy, Jyril/kriar War, Khirah (Varkath), Kresh, Varlonn, Starbinder, Louvros, Rystander (Class), T'evagduran, (Clan), Vratague |
|
|
Surya
|
|
|
Suyrtur
|
| organizations & other | | Powerful noble fire elemental worshiped by some shamanistic cultures. | | See also: Elemental |
|
|
Suzuka Hoshisagiwara
|
|
|
Svartalfheim
|
|
|
Sweetbark
|
| (name) | | A heavy bodied cold climate tree that creates a sweet sap that can be turned
into various confections. On earth, it might be confused for a maple tree. |
|
|
Swiftwing, Adwena
|
| location | | Ardani air-maiden formerly serving Ukko. Adwena was the second to Megan Vinax
when she served Ukko. Adwena actually suffered more at the hands of Ukko than
did Megan. Dorian persuaded Adwena to leave and it was Adwena's decision that
triggered Megan to herself seriously consider separating from Ukko. Ukko's harsh
punishment of Adwena for entertaining thoughts of leaving was one of the
catalysts that moved Megan to break away.
In the cycles after Adwena broke away, she took up with Desiray Illkaren Felspar
and the two of them were very close--close enough to have children (something
she could never do with Ukko even though the pantheon lord forced himself on her
regularly).
Adwena and Desiray have a daughter named Syranil.
She and Megan remain tight like sisters, and it was this closeness that brought
Adwena to the attention of the Koass and the eternals. They had a vacancy in
ranks of the Shael Dal and Adwena was a powerful warrior and an elder currently
without a cause. They asked her to join up and she accepted. Adwena is the
surrogate for the eternal Yi Esperantil wielding the shaladen blade Krelstar.
CREDIT: Kaye Boardman's is the inspiration of this character, she is
supporting role-play character in side stories. | | See also: Ardani, Ishtarvariku, Dorian Degaba, Elder, Eternals, Vinax, Koass, Krelstar, Vinax, Megan, Shael Dal, Shaladen, Ukko | | Related: Felspar Clan |
|
|
Sylissian
|
|
|
Symbiote
|
| location | | Literally, the word means 'to live together'. Many creatures in nature exist in
a symbiotic relationship. The best example of this are insects and plants. Many
varieties of plants rely on flying insects (like bees) to spread their pollen
which results in genetic diversity which is necessary for survival.
Some extremely advanced races create specially tailored symbiotic creatures to
perform various tasks. One example of this is an organism that can be used as
clothing. The creature itself is a colony organism that binds together into a
non-porous "cloth". This living clothing feeds on the body heat, skin oils, dead
skin, salts, and perspiration present in a humanoid creature. The colony
creature also scavenges any metabolizable particles that come in contact with
its surface, including hair, pollen, (dandruff =)), dust, and, of course, any
trace amounts of food a sloppy wearer might spill on it. It is designed to
absorb to break down or depolarize (disassociate) itself with many of other
kinds of inorganic particles as well. In essence, this creates a "self cleaning"
fabric. Added to this basic structure are "microdot energy capacitors" anchored
throughout the body of the symbiote. These organic "batteries" store
bio-electric energy and are arranged in a positive-negative lattice allowing
them to repel or attract one another. Through this mechanism and the symbiote's
own fibrous motility the fabric can be reshaped, creating a form of
reconfigurable clothing.
Kriar symbiote clothing is more sophisticated yet, employing discrete matter
conversion nodes into the symbiote's body, allowing for more involved changes of
the wearer's living attire.
In her trip to Starholme Prime, Wren accidentally triggers some "hungry" first
one symbiotic clothing. | | See also: Energy, Kriar, Starholme Prime |
|
|
synthezoid
|
| abstract | | An entirely organic artificial creation. Used mostly in reference to artificial
beings indistinguishable from natural born members of the target species.
Similar to Clones (c.f.) but not necessarily using the cell template of a
specific member of the target species. | | Related: Android |
|
|
Sytrys
|
|
|
—
T
—
|
From
T
'a'fugit
To
T
ymoril
|
| | |
|
T'a'fugit
|
| (name) | | The spell of spirit binding. The words actually mean 'spirit in time' but this
literal translation doesn't really capture the essence of what the spell does
which is to transfer or bind a 'free' spirit into host body. | | Related: T'a'kaas |
|
|
T'a'kaas
|
| (name) | | The spell of spirit attraction. This arcane enchantment is designed to draw a
spirit from a body and siphon it into a gem repository. Usually, to prepare the
spirit for transference to another host via t'a'fugit. See t'a'fugit. | | See also: T'a'fugit |
|
|
T'evagduran, (Clan)
|
| organizations & other | | During the events of Savants Ascendant the entire T'Evagduran family is inducted
into the ranks of the Shael Dal in order to defeat the Baronian / Daergon
incursion. They are the only such family in the history of Eternity to be so
honored. King Jhaann, Queen Kalindinai, and their daughters end up being valued
contributors to the Protectorate. | | See also: Ascendant, Baronian, Books Of The Ring Realms, Surr, Daergon, Eternity, T'evagduran, Jhaann (King), T'evagduran, Kalindinai (Queen), Shael Dal |
|
|
T'evagduran, Janai (2nd Princess)
|
| location | | Janai is Kalindinai's second daughter and around 500 cycles old. Of the Queen's
three daughters, Janai is actually the most rebellious, however, unlike her
younger sibling she is much better at hiding it. Janai has a reputation as a
schemer and a hedonist, but is well liked in Malanian court despite this. The
princess is well traveled and has significant holdings outside of Malan. She
owns countryside keeps and apartments in Ivaneth, Corwin, and Coormeer. She also
has holdings in Canth and Pedon. She is rumored to have a controlling interest
of one of the Nomarian trade guilds. Both of Janai's husbands have died under
suspicious circumstances. In both cases, the marriages had been arranged by her
father. Her first husband died in one of the Realm wars. However, he died well
inside territory controlled by Malan. A much decorated warrior, though the
bodies of enemies were found around him. One court physician maintains the wound
responsible for his slaying was actually an arrow shot. Evidence of this was
never formally brought to the Malanian court however. Her second husband was
slain in a magical duel. Strangely, both duelists were killed in the fight along
with their seconds. The incident was considered a "freak accident of magical
amplification". The fire-blast that hit the combatants was far in excess of what
either Elf could generate. The families of the four slain men maintain that
Janai had a hand in their death. This was never brought to court because it was
well known that Janai possessed no talents in magic.
Janai and Sarai constantly fence with each other verbally and socially, and
though they openly display hostility toward one another, they are quick to rally
in defense of one another. Janai has great deal of respect for her older sister
Ryelle, to whom she gives more deference to than even her mother at times. Some
sources speculate that the eldest sister Ryelle knows something about Janai that
keeps the younger sister step and fetch...
Janai is a natural with the bow, and takes top honors in any tournament she
enters. She has beaten her father on two occasions who is renowned through the
realms for his skill. Because her father takes losing badly, she has never again
entered a tournament in which he was competing.
Janai is a schemer and a hedonist. She has significant magical talents which she
keeps secret due to certain obligations imposed on Malanian citizens who are
mages. During the events of 'Infinity Annihilator', it is learned that Theln
Azygos was her mentor in magic. Janai has no children.
After events in 'Neath Odin's Eye, Daena Sheento becomes Janai's One, much to
the chagrin of the King and Queen. Same sex One's are not unknown, but regarded
with some bemusement. Officially, Daena is Janai's ward prodigal. | | See also: Books Of The Ring Realms, Coormeer, Corwin, Display, Elf, Ivaneth, T'evagduran, Ryelle (1st Princess), T'evagduran, Sarai (3rd Princess), Sheento, Daena, T'evagduran, Kalindinai (Queen), Magic, Malan, Malanian, Odin, Pedon | | Related: Baldur, Da'jhamack Nola, Eternals, House Valharesh, T'evagduran, Jhaann (King), Kah'dajk, Olimbril, Shadowspar, Valharesh, Ellistan |
|
|
T'evagduran, Jhaann (King)
|
| organizations & other | | King T'Evagduran ascended to the throne of Malan 1116 summers ago at the age of
972, and has had a fairly peaceful rule throughout. Malan has fought many
skirmishes, but the conflicts were short lived due to the military and magical
might commanded by house T'Evagduran. Jhaann is reputed to be the best archer in
all of Sharikaar. Only his daughter Janai can contend against him, and she does
not participate in warfare. He has moderate magical skills and is capable of
enchanting minor magic items. Jhaann married Kalindinai in his 115th summer of
rule. He and his wife have been married for 999 summers. They have had three
daughters. | | See also: T'evagduran, Janai (2nd Princess), T'evagduran, Kalindinai (Queen), Magic, Malan, Sharikaar | | Related: Golondrax, Sunglory, Kirran, T'evagduran, (Clan) |
|
|
T'evagduran, Kalindinai (Queen)
|
| location | | Queen Kalindinai became the bride of Malan 999 summers ago at the age of 1153.
She is a well respected and regarded queen who travels extensively within the
borders of Malan conducting affairs of state. Kalindinai is what as known as a
wilder mage, possessing extraordinarily strong magical and mental abilities. Her
skills are only equivalent to an arch-magi but the power of her magic is
significantly greater. It is the Queen's participation in some of Malan's border
skirmishes that have caused the conflicts to end so quickly. The Matradomma is a
devastating warmage and capable of destroying entire legions. Because of her
intimidating reputation, Kalindinai often conducts negotiations on behalf of
Malan. Kalindinai has three daughters. | | See also: arch-magi, Mage, Magic, Malan, Matradomma, Warmage | | Related: Arwen, Silkere, Ceraph Miratha, Combat Prowess, Valharesh, Draline Ryelle (Lady), Eternals, House Valharesh, T'evagduran, Janai (2nd Princess), T'evagduran, Jhaann (King), Melakanir, T'evagduran, Ryelle (1st Princess), T'evagduran, Sarai (3rd Princess), Sil'matra, T'evagduran, (Clan), Titles/honorifics, Valharesh {Clan}, Valharesh, Bertrand (Lord), Valharesh, Ellistan, Vratague |
|
|
T'evagduran, Ryelle (1st Princess)
|
| location | | Ryelle is Kalindinai's first daughter, born one summer after she was married to
the King. Ryelle is 998 summers old. Ryelle is the steady daughter, who has
always gotten along with both her parents. She is good at keeping her sisters
under control when necessary, and get her sisters out of trouble when their
stubbornness causes problems. Ryelle has never married though she has had
several serious relationships that each time were thought would end in marriage.
Her younger sister Janai maintains that she scares potential husbands away with
talk of duty and loyalty to the affairs of the realm. | | See also: T'evagduran, Janai (2nd Princess), T'evagduran, Kalindinai (Queen) | | Related: Eternals, Kidomma, Lexaron, Valharesh, Bertrand (Lord) |
|
|
T'evagduran, Sarai (3rd Princess)
|
| location | | Sarai is Kalindinai's youngest daughter and is 473 summers old. Sarai idolizes
her father and was the only daughter to join the Malanian military. Disguising
her identity, she entered the ranks as a common recruit and earned her way to
high Praelor of the hippogriff elite before it was discovered she was in fact
the crown princess. Because of this, she is well regarded and respected amongst
the officers and regulars of the Malanian forces. Sarai is skilled in the sword
and bow, and served in three cavalry campaigns. She has some minor skills in
magic. Sarai is the most independent of the daughters, and very direct in her
manner. It is this directness that causes her to clash with her father who feels
a need to reign in his willful daughter. Shortly after her enforced engagement
to Duke Myrgul Tradeholme, Sarai slipped out of Malan. She later found Bannor
Starfist in borderlands and fell in love with him. They later decided to get
engaged. | | See also: T'evagduran, Kalindinai (Queen), Magic, Malan, Malanian, Myrgul, Duke, Praelor, Starfist, Bannor | | Related: Books Of The Ring Realms, Combat Prowess, Eternals, Garadhyr, Garech, Giliaja, Gungnir, T'evagduran, Janai (2nd Princess), Jiha, Keshira, Kharvok, Loki, Malbraion, Psendra, Psenny, Ratch, Boss, Vratague |
|
|
ta'arthak nola
|
| abstract | | A savant of matter. Mandrimin is a famous Ta'arthak Nola. See Mandrimin.
As savant of matter is able to affect the structure and volume of organic and
inorganic matter, able to shape it or transmute it to their will. The
Ta'arthak's perceptions allow them to recognize the constituent compounds and
components of any object they see, and in so doing alter its cohesive properties
and density. While Ta'arthaks can affect organic matter, their powers are far
more effective against base materials, especially pure forms of base molecules,
iron or gold for instance. These they can shape and manipulate with but a whim. | | See also: Mandrimin, Nola, Savant |
|
|
Taath, Mishaka (Princess) (Avatar)
|
| organizations & other | | Hated avatar of Hecate, and arch-nemesis of Wren Kergatha. Mishaka is the
offspring of Lady Karn Taath, known as the Iron Queen. Baroness Taath was so
evil and her children hellions of such magnitude she was dubbed 'the womb of
abominations'. Mishaka was the most infamous and notable of the string of
despots and witches birthed by the woman. Mishaka is around eight hundred cycles
old and due to the influences of Hecate's powerful demiurge almost completely
insane. | | See also: Avatar, Demiurge, Hecate | | Related: Kergatha, Azir, Chalmers, Kerras, Kirikos, Dame, Ko, Jharon, Stonewood, Velosse |
|
|
Tachyon
|
| (name) | | Any of several theoretical FTL particles. | | See also: Ftl | | Related: Quark |
|
|
Taija
|
|
|
Talonbows
|
| organizations & other | | An Elven legion specializing in long range archery tactics. | | See also: Elven |
|
|
Talonlancer
|
| organizations & other | | A Elven legion specializing in spear and griffin-back riding. | | See also: Elven |
|
|
Tan'acho
|
| location | | The highest level of awareness and affinity with the forces of the cosmos. The
Garmtur Shak'Nola can reach this affinity. Bannor briefly experiences Tan'Acho
without knowing it while fighting Hethanon in a lakeside clearing. | | See also: Hethanon, Nola, Starfist, Bannor | | Related: Hecate |
|
|
Tanglefoot
|
| (name) | | A common type of weed that acts as the name suggests. |
|
|
Tao
|
| location | | The spirit force of savants. The tao is a far stronger essence than that of a
typical mortal, able to retain consciousness and identity for extended periods
of time outside of a physical shell. The tao can all retain and capture the
essence of mortal life-forces and keep them intact within its matrix,
incorporating that pseudo-life into the host entity. | | Related: Alphas, Ascendant, Banar, Silvarron, Daedalus, G'yaki, Kumiko Danai, Lifesparks, Loki, Megapsion, Soul-forging, Soul-speak, Soulforce, Soulname Talisman, tao-principles, Tao-training, Vanis'dor |
|
|
tao-principles
|
|
|
Tao-training
|
| organizations & other | | A discipline that hardens the spiritual essence of the practitioner until they
gain tao-like abilities similar to those of savants. The G'yaki clan of shadow
warriors train extensively in tao hardening. Vera, who serves as a cook in the
Felspar household is a G'yaki master. Tao disciplines have many benefits for
both mind and body, the ability to go prolonged periods without sleep, reduced
requirements for food and water, increased life-span, faster healing, to name
only a few. It is said G'yaki tao masters can harden their bodies to the
consistency of steel and can shatter anything from walls, people, to weapons
with a single focused punch. | | See also: G'yaki, Tao | | Related: tao-principles |
|
|
Targallae, Ess
|
|
|
Targalle, Beia {Regaura} (Queen)
|
| location | | Summary
Queen of the Jhandris'Kul clan of Myrmigynes that reside in the great tree
Duran'Gravar. Beia is a survivor of the Arcturan death spectacles, victor of 611
bouts, 7 losses and 12 draws. She wears the shadowbolt tattoo and in an
acknowledged 12th circle grand master of the Jacdaw and Dan Sadad fighting
styles. She is a renowned archer and hunter as well. See has a younger sister
named Ess. Cassandra Kel'Ishtauri is her adopted 'clan sister'.
History
Beia has a long and sordid past. Raised in the arenas she new nothing but
gladiatorial combat until the age of 26 when she escaped the arena's with the
assistance T'Gor D'Shar. T'Gor had been drafted in the arenas as an outside
competitor, lured there by promises of great weapons, fabulous wealth, and the
best fight training available in the realms. Most of this being true if one
could manage to win seven combats in a row-- which draftees rarely did.
Beia served as an arena "ringer" or block-master an impossible opponent set up
to defeat draftees so that they would be forced to continue their gladiatorial
contracts. As a lifer, a pit fighter born in the arena, freedom could only be
achieved by going one hundred battles undefeated. As Meridian Arcturan's star
fighter, Beia suffered exactly one defeat every hundred battles through various
tricks rigged by the evil mage.
One of the conditions of defeating an opponent in the arenas is that the warrior
may opt to take 2 of that person's belongings, or take that person into
servitude. Part of Meridian's twisted arena schemes is that his riggers were
often able to defeat their opponents without slaying them outright. These
hapless people would be carted off the field hanging by a thread where revival
magicks would be used to restore them to health. Each revival cost the
contractor seven battles. So, in defeat not only did they still need to fight
seven more battles, they owed seven more. As as result draftees rarely could
rarely overcome the deficit of owed fights to earn their way out.
T'Gor D'Shar fought for three years in the arenas, learning the Dan Sadad from
various block-masters. He deliberately forfeited optional matches to maintain
his contract but not dig himself into a hole where he could not win his way out.
When he felt he had learned everything of value, he began his push to win his
way clear of the arena. Unfortunately, T'Gor had become rather popular and had a
reputation for winning all the big fights. When it looked like T'Gor would get
himself free. Meridian arranged to have him fight Beia.
The fight was vicious and Beia was more than challenged by this powerful
draftee. However, her greater experience and wild animal power (plus a little
rigging by Meridian) ensured that she defeated him. This being her six hundredth
battle, Beia resented that Meridian had robbed her of a fair fight. She chose to
take T'Gor's service rather than deprive him of his magic items.
It was during this service time that T'Gor and Beia got to know one another.
Both of them were mutually angry at Meridian's rigs, T'Gor for being duped, and
Beia for being robbed of an honorable challenge against a worthy opponent. It
was during this time that T'Gor convinced Beia to try to leave the arenas. Years
of conditioning and abuse had made her believe that it was not possible to
overcome Meridian.
T'Gor believed different. His plan was to request a special challenge rematch
and have Beia throw the fight. He would "kill" her and collect the body as his
spoils. Of course, there was the little matter of winning six more fights. With
Beia's additional training and coaching, T'Gor won the six fights and made the
special challenge against Beia.
It was this "special challenge bout" that brought Beia to the attention of
Aarlen Frielos. Unbeknownst to Beia and T'Gor, the fight had been rigged so BOTH
warriors would end up in a three way match and get defeated. This was known to
the spectators but not the two warriors. It was Aarlen who made the gave the
gift of Tariegron, the great battle blade to Beia right before the fight. The
odds ranged from fifty to one to over a hundred-to-one against the two fighters
surviving.
The battle was horrendous, invisible block masters, monsters and a host of
trickery was turned against them. However, Meridian had not counted on
Tariegron's vorpul edge nor the determination of the two. When the dust had
settled they had defeated four Rhinotaurs, a half dozen hidden block masters,
and several other fighters. Gasping for breath, facing Meridian's box the two of
them looked up at him defiantly. While Beia stood their glaring at the evil
mage, T'Gor stepped back and slammed Beia across the back of the head, knocking
her unconscious and "defeating" her for the seventh time. T'Gor claimed her
"body" as the spoils. Emotions from this titanic struggle were so high and
audience involvement so great that Meridian was forced to release T'Gor who in
turn pulled Beia from the arena.
After a brief stint with freedom and recovery, Beia and T'Gor would return to
the arena to help others escape the rigged battles including Beia's younger
sister Ess.
On the outside Beia would go through a long recovery and acclimation process.
She became "attached" to Cassandra Kel'Ishtauri after serving as body-guard for
her in a few adventures. The gold mage and her friend Dorian would eventually
soften the hard exterior of this cold fighting machine and bring out her real
emotions and feminine nature.
She would go on to make friends with Talorin Falor, and become the widely
regarded teacher of pit fighting techniques. Tal would eventually persuade Beia
in backing a campaign to destroy all of Meridian's arenas.
Years later she would meet and grow close to Aarlen Frielos. | | See also: Frielos, Aarlen, Dan Sadad, Ishtarvariku, Dorian Degaba, Duran'gravar, Jacdaw, Jhandris'kul, Kul, Mage, Magic, Shadowbolt, Tariegron, Vorpul | | Related: All-worlds Tournament, Band Of The Crescent Moon, Beia Targallae {Regaura}, Books Of The Ring Realms, Character Inspirations, Combat Prowess, Vale, Corim Erik, Daladar, Terranath, Damrosil, Demonorian, Aquada, Domna, Eboneye, Eternals, Eternity's Heart, Kerall, Foross, Guardians, Time, Ki'targallae, Krellig, Melakanir, Olimbril, Pit-warriors, Steelsheen, Rakaar, Ring Realms, Seglar, Skyedoom, Caladar, Snowfire, Soulname Talisman, Targallae, Ess |
|
|
Tariegron
|
|
|
Tarkath
|
| proper name & title / rank / style & abstract | | Combat and engineer grade rank in the Kriar military equal to a rear admiral.
See also Kriar Ranks. | | See also: Kriar, Kriar Ranks | | Related: Shadowstalker, Bronawyn, Chauser, Shargris, Eclipse, Solaris, Marna (Counsel) (Vatraena), Rystander (Class), Tarkath, Quasar Diliaysus |
|
|
Tarkath, Quasar Diliaysus
|
| organizations & other | | see Diliaysus, Quasar (Tarkath). | | See also: Tarkath |
|
|
Tarkimaar {Amulet Of}
|
|
|
Tarlonn
|
| (name) | | Combat grade rank in the Kriar military equal to a lieutenant. See also Kriar
Ranks. | | See also: Kriar, Kriar Ranks |
|
|
Tarmagal
|
| organizations & other | | Red-haired thief of the brethren guild who served as second to Vulcindra
Rotiart. Tarmagal was noted for her fighting ability. Unfortunately, she was not
good enough to survive the assault of the Cult of the Dagger. | | See also: Guild |
|
|
Tarrantil, Bertram
|
| location | | Bertram is a third generation member of the Band of the Crescent Moon. He signed
up with them right before the "World's Edge Quest" that resulted in the
assembling of the Amulet of Tarkimaar and the subsequent return of the eternals
to physical form.
For much of the quest, Bertram was seen as the "baby" of the crescent mooners
as, at the time, he had yet to make a name for himself. The gentleman warrior
was in over his head and it was initially the careful shepherding of Cassandra
and Desiray that kept this valiant and prideful Paladin alive. Bertram did
eventually come into his own, but to this day Cassandra still treats him (much
to Bertram's annoyance) as a young punk.
After the World's Edge Quest, Bertram ended up on the roster of the Band, and
when friends and allies of the Band needed assistance he was there to fill in
when the more seasoned members of the group were considering retirement from the
adventuring arena. Bertram undertook several significant missions including the
quest that captured Gabriella Sarn Ariok. It was during this same adventure that
Bertram met and became serious with Thamara Narrimar, a rather flamboyant, if a
bit crazy, lady warrior with _huge_ tracts of land.
Bertram's marriage to Thamara was an adventure in itself and the mercurial lady
quite literally put the good-natured gentle Bertram through Hades. Such antics
included suddenly changing from her lifelong profession of fighting (at which
she was highly ranked area warrior) to one of magic. Blame here can be laid on
Cassandra, but the gold mage denies it vehemently. Shortly after her
occupational change came occupational hazards... like alchemical experiments
that burned down their home not once, but twice. Thamara doing various magical
experiments on herself that changed her appearance and altered her personality.
In the midst of all these events, Thamara gets pregnant four times, adding to
the overall stress. (Where is my wife and unborn child and what are they doing
TODAY.) Eventually, the already unstable Thamara went completely looney and
through as strange turn of events became a vampire.
The ever loyal Bertram cleaned up his wife's messes summer after summer, but
after the vampire incident, decided enough was enough. After Thamara was
restored to normal, Bertram informed her of his intention to end their
relationship.
Thamara was despondent and promised she would do ANYTHING if he would simply
give her a fiftieth chance. After much persuading (seduction?) Bertram acceded
to her wishes but on one condition... NO MORE CHAOS. Thamara swore, and thus
began the truly downhill trend in their relationship. To go one step beyond in
proving she had turned over a new leaf, Thamara took another occupational
change. After all, being a mage was just blowing up the house anyway... Thamara
applied to become a Paladin of Ukko. A position that, to Bertram's surprise,
Ukko personally accepted. ((There is some speculation about what actually
occurred and several sources claim that bribes may have been involved.)) It is
shortly after Thamara took up the mantle of paladin-hood that she became
pregnant with her 5th child. It's speculated that her getting pregnant was
another way for her to hold onto Bertram, as the man definitely doted on
children and the noble genteel would never leave a pregnant wife. Bertram and
Thamara managed to get through another cycle of marriage (and the birth of their
5th child). The husband and wife team "bashed evil" on several more adventures.
Roughly a cycle later the missions had dried up and life was calm and there was
no evil to slay.
Historically, these were the worst times for Thamara as there were no places to
constructively release her frenetic energy. Since adventures weren't finding
Thamara, the lady went seeking trouble of her own. Through a course of events
too complicated to relate in this already long telling, Thamara ended up
alienating the church of Ukko and getting stripped of her paladinhood. One of
the infractions that led to this downfall is related to how Desiray Illkaren
ends up married to Bertram--Thamara was trying to beat the system... Numerous
little lies and secrets came home to haunt the lady and the good-natured paladin
simply had no other choice but to bid adieu to the ardent, insane, but well
endowed Thamara-- the mother of his five children.
A few summers later the daughter of Algernon D'Tarin (Valsiden) catches
Bertram's eye and through a fairly involved series of events, the father (once
Bertram's adventuring mate) finally agreed to allow Bertram to court his
daughter for marriage...
Bertram remains an active member of the Shael Dal wielding the honorary Shaladen
weapon Golnir. Bertram is the high Justicar of Ukko, the highest ranking law
upholding religious figure on the continent of Sharikaar. Currently, Bertram is
married to Desiray Illkaren Felspar for particular political reasons too
complicated to enumerate here. Desiray is also married to Loric Felspar and Brin
Ishtarvariku. Bertram has six birth children from a previous marriage to Thamara
Narrimar. Recently Bertram married Val'Siden D'Tarin (the daughter of Lord
Algernon D'Tarin). In addition to his five children from wedlock, Bertram has
close to thirty adopted sons and daughters. Of all these, only Jahnny and
Kahless have been seen in the stories.
CREDIT: Kaye Boardman is the inspiration of this character, she ran
Bertram as a low-level baby along with high levels in the World's Edge campaign. | | See also: D'tarin, Algernon, Band Of The Crescent Moon, Bit, Brin Ishtarvariku, Energy, Eternals, Felspar, Loric, Golnir, Hades, Tarrantil, Jahnny, Justicar, Tarrantil, Kahless, Mage, Magic, Paladin, Shael Dal, Shaladen, Sharikaar, Ukko, vampire | | Related: D'tarin, Angella, Felspar Clan, Lociep, Vinax, Megan |
|
|
Tarrantil, Jahnny
|
|
|
Tarrantil, Kahless
|
|
|
Tarthane
|
| (name) | | Combat grade rank in the Kriar military equal to a senior chief. See also Kriar
Ranks. | | See also: Kriar, Kriar Ranks |
|
|
Tarynis
|
|
|
Technomagic
|
| (name) | | Magic that has been proceduralized into mathematical expression. | | See also: Magic |
|
|
Technomancer
|
|
|
Techstar, Gwensulin
|
|
|
Techstar, Ivral
|
| location | | Ivral Techstar is the youngest of the Kriar at (only 156,000 years old). Like
the rest of her people she was cursed with infertility and sense deprivation by
the Jyril. Complex genetic locks prevented the Kriar from cloning or engineering
away the reproductive and sensory disorder. To ensure race survival Kriar
extended their lives until a normal reproductive and evolutionary cycle could
begin again. In early 1078 N.I.S Cassandra Kel'Ishtauri Felspar cured the Kriar
gene lock using the power of Eternity.
Ivral Techstar had previously come in contact with Cassandra because she had
been seeking the Kriar's help in apprehending a rogue Kriar warrior (and
political leader) named Daergon Surr. Also during that time Cassandra was still
adjusting to the Kriar power matrixes that she had acquired during the quest
against Hellzan. The stones had been "healing" her-- the end result being a slow
metamorphosis to Kriar physiology.
Through Ivral, Cassandra learned about the Jyril curse. She eventually decided
to assist the race in reclaiming their normal evolution. A year later she did
succeed and became an instant hero amongst the Kriar people. The Kriar
government however was wary of Cassandra, this (to them) virtual infant had
overcome in a single year what they had spent a thousand millennia trying to
defeat. It was decided that a guardian should be assigned to the mage. Ivral
being the youngest Kriar, and already knowing Cassandra, was selected to be that
liaison. It was decided that "adoption" was the best way to give Cassandra legal
citizenship on Homeworld and further assist in the Kriar hierarchy in keeping
track of this powerful mage.
Though initially the adoption was a matter of convenience, Ivral eventually came
to know and care for Cassandra. After many millennia of being unable to
reproduce, the Kriar psyche is rather preoccupied with procreation and child-
rearing. To someone a thousand millennia old, Cassandra is still a child. Ivral
by stages became in function as well as name-- Cassandra's mother. Dame Techstar
(Ivral's birth mother), eventually became infatuated with her grand-child mostly
because of Cassandra's daughters (Cassin and Annawen) who were children (in
human terms) and born Kriar.
The Techstar family has profited enormously by Cassandra's addition to their
ranks, as the mage's "star status" among Kriar is worth a great deal in favors,
media deals, and other "celebrity status" benefits. This, of course, certainly
hasn't hurt Cassandra's popularity among the members of her adoptive family. | | See also: Surr, Daergon, Eternity, Hellzan, Homeworld, Kirikos, Dame, Jyril, Kriar, Mage | | Related: Baergath, Techstar, Gwensulin |
|
|
Telekenesis
|
|
|
Telekenetic
|
|
|
Telekinetic
|
| (name) | | A mental and magical energy capable of manipulating objects. | | See also: Energy |
|
|
Telepath
|
|
|
Telepathed
|
|
|
Telepathic
|
| proper name & title / rank / style & abstract | | The ability to communicate via mental projection. The capabilities of telepaths
ranges from simple impressions that can only be communicated across a room to
creatures like the Eternals and pantheon lords that can physically control
several creatures across interstellar distances. | | See also: Eternals, Interstellar | | Related: Avatarism, Empathic Reverb, Felspar Clan, Metamagic, Mindlink, Moorgeer, Shaladen, Telepath, Telepathed, Telepathing, Telepathy |
|
|
Telepathing
|
|
|
Telepathy
|
|
|
Teleport
|
|
|
Teleportation
|
| location | | Magical teleportation was originally developed by Mandrimin (c.f.). The simple
explanation is that it is a magical process which allows instantaneous transport
between two locations. For the technical mage, teleportation involves two
phases, the first being the extraction a simulcraic derivation of the source
matter from chaotic space, then a fractal compression of the interpolated
particulate helices is performed. The corresponding magical data is then compact
enough to do matter / energy exchange with the target locale where the simulcra
are reconstructed into their approximations. Note that the source and
destination are no longer the same, but extremely accurate approximations
created out of the templates located in mathematical space. [Complicated isn't
it? That's why it takes special training to be a mage! ] | | See also: Data, Energy, Mage, Mandrimin, Simulcra, Simulcraic | | Related: Cyber-system, Istavarron, Krillglobes, Magic, Mandriminian Algorithm, Metamagic, Ring Realms, Sheento, Daena, Teleport, Traveler's Guild, Vexhel |
|
|
Temporal
|
| (name) | | Of or pertaining to Time. | | Related: Back-time, Cloudseeker, Aleesha Morae Sincrusher, Eternals, Eternity's Heart, Etherlock, Isolinear, isolinear diffraction, Mandriminian Algorithm, Nulltime, Phase-charge, Shaladen, Siderous Chronous, Timediving, Timeline, Transition Realm |
|
|
Tenax
|
|
|
Tenax (Barony Of)
|
|
|
Tenday
|
| (name) | | Like it sounds-- ten days. |
|
|
Tera-rev
|
| proper name | | One trillion revs. See rev. | | See also: Rev |
|
|
Terabyte
|
| (name) | | One thousand gigabytes. |
|
|
Terapsion
|
| (name) | | A conglomerate measurement of energy potential (one trillion psions). A psion
was arbitrarily described as the heat generated by a six-log fire. | | See also: Energy, Psion |
|
|
Teronis
|
| location | | Member world of the Cygnus Ring. Teronis is one of the 'silent' member worlds of
the remote Cygnus ring. Its columngate, named Borathon, is currently sealed to
traffickers from the Magocracy. The dimensional thresholds to this planet from
Arbor and Nadir fluctuate unpredictably, discouraging casual investigation. Ward
scratches above the Nadir master gate opening are said to be made by the claws
of a Lokori demon.
Teronis is rumored to be a Lokori ward world and few people are brave enough to
risk encountering the elder race of vicious killers.
Teronis is the ring world where the story of King's Steel takes
place. Teronis sits at the furthest edge of the magocratic realms bordering the
First Alliance. Magic is weaker there than near the core worlds. From scattered
ruins across the planet's surface, this civilization has fluctuated between
technical and magical culture. Some evidence suggests that this world was once a
nexus hub for a now-isolated sixth world ring. See also worlds of the prime
ring. | | See also: Arbor, Worlds Of The Prime Ring, Demon, Elder, First Alliance, Lokori, Magic, Magocracy, Magocratic, Nadir |
|
|
Terra-force
|
|
|
Terran
|
|
|
Terranath, Damrosil
|
| location | | Damrosil is a 2nd generation member of the Band of the Crescent Moon. She has
free-booted across many planets and participated in numerous adventures.
Damrosil was a longtime companion of Tiernia Nirvanae and the two of them had
numerous encounters with the Dream Merchants and their operatives. Damrosil and
Tiernia grew apart in their later years as Tiernia settled down to build a bard
school. Damrosil went on to fight in the Arcturan Death Spectacles and made the
acquaintance of Beia Targallae.
Damrosil escaped the arena and shortly thereafter assumed leadership of the
Jhandris'Kul clan of Myrmigynes. Several years later, Beia also escaped the
spectacles and returned to her home among the clans. Itching to begin
adventuring again, Damrosil willingly stepped down from her seat as queen and
gave the position to Beia. It was shortly after this period that the Eternal Yi
began the reformation of the Protectorate with the help of Cassandra
Kel'Ishtauri Felspar. By that time, Damrosil had already found the Shaladen
blade Cybersong. Since Damrosil had bonded with the weapon, and few better
warriors existed, the protectorate asked her to join their ranks. Damrosil
accepted. Damrosil has the distinction of being the first of the indoctrinated
warriors of the Shael Dal.
Tournament details: All-World's Tournament of 1089, winner 14th circle,
All-World's Tournament of 1093, winner 15th circle, placed in top 10 of
unlimited play in 5 entered tournaments. Damrosil is a veteran tournament
warrior with over 312 victories at various ranks. She spent some years in the
Arcturan Death Spectacles and has trained extensively with Beia Targallae. Beia
and Damrosil often compete in tag-team unlimited class tournament play. When
together they have never failed to place below the top 10.
CREDIT: Jamie Hoyt nee Jamie LaRue is the inspiration of this
character, Damrosil surived by lucky dice rolls, into and out of a truly MYTHIC
amount of trouble. | | See also: Band Of The Crescent Moon, Cybersong, Targalle, Beia {Regaura} (Queen), Dream Merchants, Jhandris'kul, Kul, Nirvanae, Tiernia, Shael Dal, Shaladen | | Related: Character Inspirations, Combat Prowess, Eternals, Hellzan, Matrix Stone, Melakanir, Pit-warriors |
|
|
Territaani
|
|
|
Tesseract
|
| (name) | | First coined by Madame L'ingle in A Wrinkle in Time. Defined as the act of
folding space to cross large distances. A corrupted version of this is an
isolated area where four physical dimensions exist. |
|
|
Thall
|
|
|
Thane
|
|
|
Thane'kar
|
|
|
Thaumaturgic Circle
|
| organizations & other | | A circle for the performing of ritual magic. | | See also: Magic |
|
|
Thenris
|
|
|
Thistlewings
|
| (name) | | Small common gray, black, and white birds. The "thistle" refers to the shape of
the white patch on the wings. |
|
|
Thor
|
| location | | Lord of the living lightning, son of Odin and Jord, pantheon lord of war and
ally to mortals. Thor is the husband of Sif, and has two sons Magni and Modi.
Thor flies on his chariot pulled by the goats Tanngrisni ("gap-tooth") and
Tanngnost ("tooth grinder"). Thor sometimes wears the belt Megingjard which
doubles his already considerable strength. At one point in 'Neath Odin's Eye he
loans this belt to Bannor Starfist. Thor's home hall is Bilskirnir, which is
located in the region Thrudheim ("place of might"). | | See also: Bilskirnir, Books Of The Ring Realms, Magni, Modi, Odin, Starfist, Bannor, Thrudheim | | Related: Combat Prowess, Giquokor, Heartstopper, Mjolnir |
|
|
Thornflower
|
| (name) | | A rose by any other name... |
|
|
Thrudheim
|
| location | | The territory where the pantheon lord Thor lives, and where his hall Bilskinir
is built. | | See also: Thor |
|
|
Thrusters
|
| (name) | | (generic) low speed jets for adjusting the attitude of a vessel. | | Related: starreach (armor) |
|
|
Tian
|
|
|
Tieshu
|
|
|
Time Guardians
|
|
|
Time/space
|
|
|
Timediver
|
| proper name & title / rank / style & abstract | | A person capable of moving through time. See timelord. | | See also: Timelord |
|
|
Timediving
|
|
|
Timeflow
|
|
|
Timegate
|
| (name) | | A gate which allows perception of (and perhaps travel to) different events in
the past. | | Related: Tristar, Gwenafra |
|
|
Timeline
|
|
|
Timelord
|
|
|
Timequake
|
| (name) | | The reaction caused by altering an event in time. The storm of changes which
occur after the event changes. | | Related: Books Of The Ring Realms |
|
|
Timescan
|
| (name) | | The act of looking back in time in a particular area to glean information, and
sometimes sample material evidence. | | Related: Timewipe |
|
|
Timescape
|
|
|
Timeshadow
|
| (name) | | A visual impression of events left by fragments of displaced time. |
|
|
Timeshadows
|
|
|
Timestreams
|
| (name) | | Alternate terminology for a time "line" or chain of causality. Time is described
as "flowing" so time stream is a natural nomenclature. |
|
|
Timewinds
|
| (name) | | A figure of speech, the "flow of time". |
|
|
Timewipe
|
| organizations & other | | The act of disrupting the chronological continuity so that it is impossible to
timescan an area. Time wiping obviously does not remove the events from the
time-stream, so a persistent time diver can actually dive back to point of the
events of interest. However, since all time-diving has a certain element of
risk, and that effective anomaly compensation is difficult to come by.
Time-wiping is deemed an effective deterrent against everything except the most
powerful chronomasters. | | See also: Chronomasters, Timescan |
|
|
Tiraka
|
|
|
Titaan
|
| location | | Member world of the Cygnus Ring of the Ring Realms, the planet from which the
Band of the Crescent Moon hails (among others). See worlds of the prime ring. | | See also: Band Of The Crescent Moon, Worlds Of The Prime Ring, Ring Realms | | Related: Kergatha, Azir, Common-tongue, Coormeer, Fraestar, House Valharesh, Kel'ishtauri Academy, Nomar, Pedon, Pernithius, saberclaw, Shadow-gate, Sharikaar, Silissia, Titaanian, Titles/honorifics, Triatus |
|
|
Titaanian
|
|
|
Titles/honorifics
|
| location | There are many uses of title and honorifics in the fiction of the Ring Realms.
This chart lists most of them collectively.
|
Rank/Title: Arminwen
Translation/Address:
High Daughter
Notes/Description:
Elvish style. Used to address a princess. The word 'Arminwen' is similar to arwen and comes from the same roots, 'ari' which is girl, wen which is a shortening of wenna'fal which is 'child of'. Min in elvish means high. So, the literal translation is high girl child.
|
Rank/Title:
Arwen
Translation/Address:
Daughter
Notes/Description:
Elvish style. The word 'arwen' is really an elven variant of their word for daughter which is 'ari-wenna'-- ari is girl, wenna is a shortening of wenna'fal which is 'child of'. Arwen is used contextually as a title of respect to woman who is of lesser rank. Kalindinai addresses Wren as Arwen because she is the daughter of a Duke.
|
Rank/Title:
Baron/Baroness
Translation/Address:
The Right Honourable
Notes/Description:
The style for Baron/Baroness is usually spoken "The Right Honorable Lord/Lady ..." Mostly, this is to distiguish this rank from a the simple address "milord/milady"
|
Rank/Title:
Count/Countess
Translation/Address:
Milord/Milady
Notes/Description:
The address form "My Lord" or "My Lady" or simply "Lord" or "Lady" is a catch-all term of respect especially in situations where peerage becomes muddled. In the Ring Realms, mages, clerics of power along with immorts share an unspoken peerage even if they do not have an official given title.
|
Rank/Title:
Dom'Ista
Translation/Address:
Father of Power
Notes/Description:
This title is exclusive to the Elves.
|
Rank/Title:
Dukes/Duchesses
Translation/Address:
Grace (Highness)
Notes/Description:
Depending on region, a Duke/Duchess may be addressed as 'your grace' in rare instances as 'your highness'. In most kingdoms in the Ring Realms act as regional governors that answer to the King. Note: that the City of Cosmodarus from which Wren hails, her father and mother carry the the title Duke and Duchess. The population of Cosmodarus alone is actually larger than the biggest Kingdom on Titaan. However, Cosmodarus is a free city, and has no rulership over other lands. Vanidaar and Euriel being the high-generals of the defending army were given the honorific of Duke and Duchess to accord them (and identify) the level of respect they deserved. Before they were given higher titles Vanidaar and Euriel held the titles Baron and Baroness. As neither of them is particularly pretentious they often go by their lesser titles and consider it no slight when addressed by them. They are quite often mistakenly identified and introduced by these lower titles.
|
Rank/Title:
Emperors/Empresses
Translation/Address:
Imperial Majesty
Notes/Description:
On Titaan the only dynasties to ever exist were in Silissia and Pedon. None currently exist. A dynasty is a conglomerate of multiple kingdoms and are sometimes known as empires or alliances.
|
Rank/Title:
Elven Peerage
Translation/Address:
N/A
Notes/Description:
Because of the age of the elven language and it's decent from the common roots of the Numinorians and Silcanna, Elven honorifics are used by many races and cultures as a form of "common peerage". The Elven dialect and its nuances are considered to be "noble" or "educated" tongue particularly appropriate to diplomacy and tact.
|
Rank/Title:
Governor/High Commissioner/Prime Minister/Secretary-general
Translation/Address:
Excellency
Notes/Description:
A number of high government positions use the style "excellency" and like milord/milady it is something of a catch-all when the correct style is not known by the addressor. 'Your Excellency' is actually the correct style when addressing Euriel and Vanidaar Kergatha, the Baron and Baroness who govern the city state of Cosmodarus.
|
Rank/Title:
Grand Dukes/Grand Duchesses
Translation/Address:
Royal Highness
Notes/Description:
On Titaan, only Corwin has this title (who ranks just below the king). It is a lesser used title because a kingdom must be large enough to have enough Dukes that a second organizational tier is necessary beneath the King. This level of title is typically only used in dynasties where regions within neighboring kingdoms have a sort of governing regional sub-king.
|
Rank/Title:
King/Queen (Elven)
Translation/Address:
Dom'Ista/Matradomma
Notes/Description:
Means "father of power", somewhat close to all father. Matradomma is quite literally 'mother of mothers'. Domma is the respectful form of address to older woman or a woman of higher station.
|
Rank/Title:
King/Queen (Human)
Translation/Address:
Majesty
Notes/Description:
There are variants of this style used in various kingdoms and on the different worlds of the realms but 'your majesty' is the most common form of address.
|
Rank/Title:
Matradomma
Translation/Address:
mother of mothers
Notes/Description:
This title is only used by the Elves.
|
| | See also: Arminwen, Arwen, Corwin, Cosmodarus, Dom'ista, Domma, Elven, Elves, Elvish, Kergatha, Euriel Idun-daughter, T'evagduran, Kalindinai (Queen), Matradomma, Myrgul, Duke, Pedon, Ring Realms, Silcanna, Silissia, Titaan |
|
|
Torn'fratar
|
| (name) | | A territaani fighting demonstration which combines many different disciplines
into a single prolonged shadow-fighting exhibition. The torn'fratar is actually
a corruption of the Toran'Ta Frataar practiced as a test by Numanorian warriors
to demonstrate a working knowledge of the different attack and defense
techniques. | | See also: Numanorian, Territaani |
|
|
Traba
|
| (name) | | A variety of root Wren uses in a magical concoction that makes Irodee's hair
grow. |
|
|
Trackazoid
|
| location | | Also known as the Hyssta, a reptilian race which possesses natural time-diving
capabilities. The Hyssta are an elder race and extremely hostile to other
cultures. The Hyssta are carnivorous and use lesser mammalian species as cattle.
Trackazoid is not the term the sub-Hyssta refer to themselves by. The name is in
fact a derogatory reference for sub-Hyssta scouters. While the Hyssta Combine
itself is intolerant of trespass, their powerful citizenry that practice magic
and tech are relatively common on the worlds bordering Combine territory. Hyssta
have a great love of hunting and getting paid to do it is even better. So,
sub-Hyssta often work as bounty hunters-- hence the "Track" in Trackazoid. The
sub-Hyssta's nasty habit of hunting down and aggressively eradicating
trespassers in their territory only reinforces this label. NOTE: nobody smart
calls a sub-Hyssta a trackazoid or "Trac" that wants their arms to remain
attached to their body. They have violent tempers and a moody and aggressive.
The phrase "going draconic" was first coined for sub-Hyssta that was innocently
confused for a dragon-kin. To be compared to one of those inferior
variants? THAT is a mass slaying offense.
CREDIT: Kaye Boardman is the inspiration of the trackazoids as
monster villains in a cosmic campaign. | | See also: Dragon, Elder, Hyssta, Hyssta Combine, Magic | | Related: Frielos, Aarlen, Scale Lords |
|
|
Tradeholme, Edmund (King)
|
|
|
Transition Realm
|
|
|
Translator
|
| (name) | | (generic) Any device which makes possible inter-communications between non-like
speaking individuals. |
|
|
Transphase
|
|
|
Transvectoral
|
| organizations & other | | Transvectoral is related in concept to inter-vectoral time/space. Where
inter-vectoral deals with relativism in subspace, transvectoral reflects the
pseudo-temporally while undergoing transphase. Time divers who spend a lot of
time moving through parallel times and spaces begin to pick up a 'transvectoral
charge'. Their bodies and equipment sublimate the unique transphase energies.
Once these energies build up to a certain point, time diving becomes difficult
and anomaly compensation begins to break down. Worse, if the transvectoral
charge is allowed to build up, the actual molecular structure of the diver's
body and equipment begins to disintegrate. | | See also: Subspace, Time/space, Transphase |
|
|
Transvet
|
| dialect & sir name & abstract | | 'Transvet' is a slang term used by members of the Traveler's Guild, it refers to
a traveler who knows twenty or more drop locations.
Dae Silvarron is the unacknowledged highest transvet in the guilds knowing well
in excess of 150 drops. | | See also: Silvarron, Daedalus, Guild, Traveler's Guild |
|
|
Traveler's Guild
|
| location | | Introduced during the Ethermancer series of books, the Traveler's Guild are an
organization founded and funded by the Magocracy of the Ring Realms. Initially,
composed of magic-users who specialized in teleportation, in the cycles leading
up the savant ascendancy around 850 NIS, magical-mutations began being born on
the worlds with the highest prevalence of mana (Nadir, Arbor, Callista, Estryd,
Haven, Mystranus, Istavarron). These hyper-specialized magic-wielders could
teleport / phase / and warp without the use of magical devices or ritual magic.
Their far more versatile lugging capabilities made them the premier talent for
the Guild, as traditional mages could not compete. Around 1000 NIS elitism and
corruption began distorting the guild's policies. The previously celebrated
traveler heredity began to be seen as a curse and as a sign of failed mage.
Predatory practices became common and the organization grew increasingly more
corrupt and exploitive.
By 1090 NIS travelers are all-but pariah's. Magocracy funded orphanages
innocuously called 'traveler academies' pay bounties to collect infants and
children known to possess traveler heredity. These parentless children become
chatel of the Magocracy, sentient mounts that provide transport services to the
nobility. A tight leash is kept on non-chatel travelers, enforcing huge tithes
and social stigmas to keep them confined as servators to the Magocratic elite.
Dae Silvarron of the Ethermancer series escapes an academy at a young age and
learns magic and traveling free from much of the oppression experienced by his
kin. | | See also: Arbor, Callista, Silvarron, Daedalus, Estryd, Guild, Haven, Istavarron, Mage, Magic, Magocracy, Magocratic, Mystranus, Nadir, Ring Realms, Savant, Teleport, Teleportation, Warp | | Related: Longshot, Shopper, Transvet |
|
|
Treant
|
| location | | Magical forest creatures that resemble animate trees. |
|
|
Triatus
|
| location | | The smaller of Titaan's two moons, characterized by its reddish color. It's
color gives this moon its nickname-- the demon's eye. | | See also: Demon, Titaan |
|
|
Tristar, Gwenafra
|
| organizations & other | | Half Kriar mage and wielder of a magically altered Kriar master gate key. Like
Cassandra Kel'Ishtauri, Gwenafra put on some Kriar matrix stones, unknowing of
the changes they would ultimately make in her. Unlike Cassandra, Gwenafra didn't
have access to the tools and technologies necessary to remove the stones when
the changes started to become undesirable. The changes were many cycles along
before she was able to properly get the change under control. It wasn't until
many decades later after she met Cassandra that she was able to truly
satisfactorily resolve the issue. Gwenafra continues to wear the stones to this
day, enjoying the protections of the stones the same way a full blood Kriar
might.
Gwenafra is a skilled loremage and student of the Kriar timegate network. She
currently wields the spirit talisman Cataract belonging to the eternal Jarella
Kepsforia. Being three centuries old, Gwenafra is one of the more "senior"
members of the Shael Dal. | | See also: Cataract, Kepsforia, Jarella, Kriar, Loremage, Mage, Network, Shael Dal, Timegate | | Related: Eternals, Matrix Stone |
|
|
Truespeak
|
| organizations & other | | A form of magic which allows the divining of truth. Powerful forms of this magic
can enable to wielder to see into a person's past and speak general facts
(highlights) about their lives. Loric true-speaks Wren Kergatha enabling her to
learn her family name. | | See also: Felspar, Loric, Magic | | Related: Jalt, Areth, Starsong |
|
|
Tuffala, Grahm
|
| organizations & other | | Wren's contemporary in the thieves guild of Corwin. Grahm died when the cult of
the Dagger overran the Brethren guild that she and he were trying to defend.
Grahm lives on as a ghost-like impression in Wren's memories. For more on Grahm,
see savant's Blood. | | See also: Corwin, Guild, Savant | | Related: Malicent Gem |
|
|
Tuvan
|
| (name) | | Derogatory term used by Myrmigynes to refer to outsiders, presumably those with
little to no actual skills. Terran cowboys use the words 'green horn' and
'tenderfoot' in a similar context. | | See also: Terran |
|
|
tween-realm
|
|
|
tween-space
|
|
|
Tymoril
|
|
|
—
V
—
|
From
V
ale, Corim Erik
To
V
ulg
|
| | |
|
Vale, Corim Erik
|
| location | | Corim Vale is a well-known tournament competitor, scholar, and treasure hunter.
He is also a devote in the ways of Mataya, following the lore-knight's code of
ethics. In 1094 at the Blackstar Tournament he was overall winner in three
events. He has an exceptional tournament record spanning 253 bouts, 211
victories, 31 draws, with only 12 losses.
For several cycles Corim toured the tournament circuit, using his winnings to
further his studies and finance his treasure hunting. In the various tournament
towns he would tell stories, pass along information, and teach on various
subjects making him known as a kind of pseudo-bard.
As a solo adventurer he was moderately successful, not easily able to penetrate
deeply into the wild lands without the support of an entire exploration group.
All of the magic items in his personal arsenal are the result of those
explorations. Corim's solo treks in the wilderness were sharply curtailed when
he ran afoul of a large and rather irritable green dragon. The creature did it's
best to eat him but soon found his sharp sword and tournament honed strength
made him a rather unpalatable meal. The encounter left scars on the fighter that
will not be soon forgotten.
One of Corim's unusual abilities is his unusually strong metapathic talent.
Metapaths, like empaths, can sense the emotions of others, however metapaths
actually manipulate the emotions and mental states of others around them. Corim
comes into this ability unusually late in life, and the first manifestations of
the talent are raw and uncontrolled. When unfocused, this talent can evoke an
instinctive hostile reaction in the creatures it touches. This caused Corim
quite some trouble until Cassin Kel'Ishtauri Felspar and Annawen Kel'Ishtauri
Felspar help him get the ability under control.
Not long after the dragon incident, Corim decided to take root and formalize his
scholarly studies. He heard that the Falorian academy for warriors paid its
instructors well and decided that it would make a good substitute for constantly
wandering from kingdom to kingdom pursuing the various tournaments. With his
tournament record in hand he set out to qualify for the coveted 7th circle
teaching position.
It was in the school that he made the acquaintance of Ceraph, Talorian Falor's
Elf talent scout. Due to the effects of Corim's metapathic ability, Ceraph
becomes infatuated with him. It is also around this time that Corim has an
encounter with Beia Targallae. It is shortly thereafter that Corim becomes
involved with Meridian Arcturan and the Death Spectacles.
A combination of good looks, gentlemanly propriety, and metapathic talent makes
Corim an unintentional lady's man. He becomes involved with Ceraph, catches the
eye of Annawen Felspar, and even gets the ancient belkirin Dulcere to notice
him. It is Dulcere who Corim falls in love with, other entanglements aside. The
young man's troubles do not end there. In the pursuit of Meridian, and his
attempt to avenge the "death" of his friends that Corim chases down Rakaar
Steelsheen. On the Baronian's starship Corim encounters and frees the war-mage's
battle-nurse Senalloy. After the combat which takes Rakaar's life, but seriously
injures Corim, Senalloy sets her eyes and Desires on him. Eventually, the
Baronian's forward and lascivious behavior becomes a wedge between Corim and
Dulcere.
By the end of the events in Shaladen Chronicles: A Knot In Time Corim has been
indoctrinated into the ranks of the Shael Dal, and has been temporarily given
protectorate enforcer beta status in the wake of Aarlen Frielos' breakdown.
Aarlen's mental patterns have taken residence in Corim's body, and the Shaladen
Stellaraac now answers his call... | | See also: Frielos, Aarlen, Baronian, battle-nurse, Belkirin, Blackstar, Books Of The Ring Realms, Silkere, Ceraph Miratha, Targalle, Beia {Regaura} (Queen), Dragon, Elf, lore-knight, Mage, Magic, Mataya, Metapathic, Steelsheen, Rakaar, Shael Dal, Shaladen, Starship, Stellaraac | | Related: Levon, Aurra, chronal council, Combat Prowess, Daladar, Demarco, Eboneye, Eternals, Kerall, Foross, Garadhyr, Garett, Detective, Guardians, Time, Gundar, Krellig, Metapathy, Olimbril, Shae'a'tae, Starwind, Targallae, Ess, Zortach |
|
|
Valhalla
|
| location & proper name & abstract | | The outer realm to which warriors who have died honorably go. Valkyr personally
bare particularly noble warriors to their final resting place. See Valkyr. | | See also: Valkyr | | Related: aesirs and vanir (origin) |
|
|
Valharesh {Clan}
|
|
|
Valharesh, Bertrand (Lord)
|
| location | | Elder brother of Queen Kalindinai T'Evaguran and noble member of one of the
ruling houses of Malan. Though the Valharesh are only a recent (in Elf terms)
addition to the circle of ruling houses, Bertrand is extremely concerned with
Elven purity and the separation of Elves from other races. This attitude is
mostly likely due to the death of his youngest sister Draline Ryelle Valharesh
(Note, Kalindinai's eldest daughter is named Ryelle--this was an memorial
tribute to her younger sister.) Draline died in the Kingdom Corwin. The young
noble Elf had fallen in love with a human, and became with child. The man who
was fairly high in the Corwinian noble houses was much persecuted for taking an
Elf woman as a consort. Draline underwent several demeaning experiences which
infuriated her parents and especially her brother, Bertrand, who already didn't
like humans much. Draline died in childbirth but was survived by their infant
son who was named Kham.
Draline's death hit the Valharesh family hard, but Bertrand seemed to take it
the hardest, blaming her foolish and demeaning association with humans, as the
source of her demise. Since Draline's death, and several bloody campaigns with
Corwin, Bertrand's hatred of humans grew even more pronounced.
Bertrand has become focused on expunging all outsiders from Malan. The lengths
to which he would actually go to accomplish this are unknown. | | See also: Bertrand Kirnath Valharesh, Corwin, Corwinian, Elder, Elf, Elven, Elves, T'evagduran, Kalindinai (Queen), Malan, T'evagduran, Ryelle (1st Princess) |
|
|
Valharesh, Draline Ryelle (Lady)
|
| organizations & other | | Draline is the deceased younger sister Queen Kalindinai T'Evaguran. Draline dies
in child-birth, and is survived by a son named Kham. Kham lived many summers,
but much of what happened to him remains unknown. | | See also: T'evagduran, Kalindinai (Queen) |
|
|
Valharesh, Ellistan
|
| organizations & other | | Ancient forebear of House Valaharesh and long time companion of Theln Azygos of
the Kriar dasta Fabrista. Because of her centuries long ties to Ellistan the
powerful Kriar matriarch (who is one of a few Kriar who practice magic) serves
as the mage patron of the descendants of house Valharesh. Theln is the magic
master who apprenticed both Queen Kalindinai and her daughter Janai. See also
Azygos, Theln. | | See also: Dasta, Fabrista, House Valharesh, T'evagduran, Janai (2nd Princess), T'evagduran, Kalindinai (Queen), Kriar, Mage, Magic | | Related: Valharesh {Clan} |
|
|
Valharesh, House
|
|
|
Valkurum
|
| location & proper name & abstract | | The hierarchy within which the Valkyr are organized. | | See also: Valkyr |
|
|
Valkyr
|
| (name) | | Winged warrior women who serve the Aesir. Their cousins are the Ardani that
serve the Vanir. They have many immortal qualities but are not truly immortal
like their masters. These winged women come in all shapes, sizes, skin, and hair
colors. Valkyr have white wings. Ardani have rainbow wings.
The Valkyr are sometimes known as the 'The Chosen' because they are selected by
the gods for their deeds and bravery in life and ascended to immort status.
Notable Valkyrs are Millicent who serves Idun, Kylie and Jhord who serve the
goddess Sif.
Odin created a new hybrid valkyr/ardani with black wings that he called the
'Bloodguard'. Both the Valkyr and the Ardani revile the Bloodguard, especially
since they receive favored status without having earned it. This situation was
only worsened when Ukko began using them as well. | | See also: Ardani, Bloodguard, Goddess, Hybrid, Yggdrasil, Idun, Immort, Immortal, Kylindria, Odin, Ukko | | Related: Delarn, Araceli, Valhalla, Valkurum |
|
|
Vamp
|
| location | | Vamp is the general term to refer to a less aggressive species of vampires able
to reproduce sexually. Vamps feed on the life energy of other creatures. Unlike
transmographied vampires that kill nearly everything they feed on, vamps are
more opportunistic and selective in their prey. Typically, they trap a donor,
extract nourishment via touch and release them alive. Vamps can feed from any
mammalian species, and typically their dietary requirements have less ecological
impact than equivalent Realmer populations. More sophisticated vamps have
feeding stock, passive animals that are kept clean for nourishment. Vamp nobles
raise willing sentients as menials who also serve as nutrition, these feeding
servants are called jhaalhadradi and are in the capital cities on the
Realms world of Doratah. Vamps can kill with their feeding, but they
have to make a conscious effort to do so. Through a mechanism called bloodsong,
the life extraction process is painless and over time has been evolved to cause
paralytic euphoria. This pleasurable side-effect results in many vamps of
limited means to pursue careers in the pleasure services. | | See also: Bloodsong, Doratah, Energy, Jhaalhadradi | | Related: vampire |
|
|
vampire
|
| abstract | | Vampire is a generalized term that describes multiple entities and species that
subsist (or appear to) on the blood of other creatures. In the realms, there are
"born" vampires (otherwise known as the vamp species) and created or
transmographied vampires. The latter are further distinguished as vampire
nobility, those magical entities that can reproduce sexually, vampire
icons that can proliferate via curse embuement, and vampire servitors
and vampire wildlings that are sterile. The undead vampires in Realms history
are vampire icons. Gabriella Sarn Ariok, the Dragon Queen used the artifact
power of dragon orbs to become a vampire noble able to feed on dragons. | | See also: Dragon, Undead, Vamp | | Related: Ariokeen, Tarrantil, Bertram, Bloodsong, Ishtarvariku, Dorian Degaba, Rathsteen, Solduskanar |
|
|
Vanaheim
|
|
|
Vaniirian
|
| organizations & other | | A member of the Vanir clan, or the pantheon of Vanir deities lead by Ukko. | | See also: Ukko |
|
|
Vanirian
|
| (name) | | Of or belonging to the Vanir. See Aesir. |
|
|
Vanis'dor
|
| organizations & other | | First of life-forces or souls, progenitor to tao descendant Vanidaar Kergatha. | | See also: Tao |
|
|
Varheath Lake
|
|
|
Varkath
|
|
|
Varlonn
|
|
|
Varthane
|
| (name) | | Combat grade rank in the Kriar military equal to a master chief. See also Kriar
Ranks. | | See also: Kriar, Kriar Ranks |
|
|
Vasar
|
| proper name & title / rank / style & abstract | | Jyril title for an officer, presumably one in command of a vessel. | | See also: Jyril | | Related: Vassistor |
|
|
Vassistor
|
|
|
Vatraena
|
| dialect & sir name & abstract | | Kriar title for their eldest female progenitor. Marna Solaris is Kriar dasta
Fabrista's high council Vatraena and eldest living progenitor of the Kriar race. | | See also: Dasta, Fabrista, Kriar, Solaris, Marna (Counsel) (Vatraena) | | Related: Delarn, Araceli, Baronian, Chauser, Counsel, Marna Solaris, Stonecypher, Crayy, Vatraena Solaris, Marna |
|
|
Vatraena Solaris, Marna
|
|
|
Vayu
|
|
|
Vector-language
|
| location | | A mathematical subset of Kriar speech specifically tailored for describing
proper motion coefficients in N-dimensional space. The understanding of
vector-language requires both an extensive education in vector-calculus and
Kriar synapse-array conditioning. Synapse-array conditioning is a process
performed by Kriar cybermeds which super-enables the discreet portions of the
mind that perform math. Part of the conditioning specifically adapts a section
of the mind to perform matrices and polynomial integration. This treatment is
what allows Kriar time-divers to perform the proper motion coefficients for
N-dimensional space translation without the assistance of a cyber. | | See also: Cyber-unit, Kriar | | Related: Vector-speak |
|
|
Vector-speak
|
|
|
Vectra
|
| (name) | | A dagger of flight enchanted by Cassandra Kel'Ishtauri. Wren Kergatha uses
Vectra in several battles. |
|
|
Velastra
|
| location | | A baker who runs an open air bakery in the Hill Court merchant venue in the
capital of Malan. Rumored to be among the best in the nation. Bannor and Wren
sample her wares in Eternal's Agenda. | | See also: Books Of The Ring Realms, Malan, Starfist, Bannor |
|
|
Vellig
|
|
|
Velnasus
|
| (name) | | Annawen Felspar-Frielos' honorary shaladen staff. The name means sister of
passion. | | See also: Shaladen | | Related: Eternals |
|
|
Velosse
|
|
|
Ventrils
|
|
|
Verdasil
|
|
|
Vestyn
|
|
|
Vexhel
|
|
|
Vexhels
|
| (name) | | A powerful magical mechanism employed by the firsts that requires little
physical resources. Maehr Cateye while in the body of Wren Kergatha performs
astounding epic level feats with little damage to her body. | | Related: Vexhel |
|
|
vibro-weapon
|
| Similar to disruptor (c.f.) a weapon which utilizes a static field of energy to
hyper-excite the molecules touched by it so as to give far greater damaging
power. | | See also: Disruptor, Energy |
|
|
Vilesilencer
|
|
|
Vinax, Koass
|
| sir name & title / rank / style & abstract | | The prime commander eternal of the Universal Protectorate. Koass has a a wife
named Megan, and two step-daughters Ralani and Silvia. | | See also: Vinax, Megan, Vinax, Ralani Kiverina Armadoi | | Related: Swiftwing, Adwena, Books Of The Ring Realms, Surr, Daergon, Eternals, Lexaron, Phagara, Sharonsheen, Stellaraac, Xersis |
|
|
Vinax, Megan
|
| location | | Active member of the Shael Dal wielding the Shaladen blade Sharonsheen, wife of
Supreme Commander Vinax. After the revival of the Eternals, Megan was the first
mortal to become part of the Alpha rank Protectorate by marriage.
Megan was once the personal second of the pantheon lord Ukko. As an air-maiden
she upheld the Valkur law and represented the ranks of the 'ascendants' sect of
Valkyries (the 'chosen' serve the pantheon lord Odin, Ukko's brother). However,
during a period of time when Dorian Degaba Felspar and Thamara Narrimar
Tarrantil were doing duties for Ukko at the behest of Bertram Tarrantil they
became aware of certain "abuses" going on between Ukko and the Ascendants--
particularly in the case of Megan and also her close friend and colleague
Adwena.
Due to the abuses she witnessed, Dorian tried to convince Megan and Adwena to
leave Ukko. Megan having served the lord for millennia was of course loyal to
him. Ukko got wind of Dorian's attempts to persuade the two Ascendants away from
him and in truly arrogant fashion made statements to the effect of 'owning' the
Ascendants, and Megan and Adwena in particular. His behavior worsened, and more
and more light was shown on how little freedom the air-maiden's truly had even
though lip-service had been given to them being a part of Vanir pantheon.
Because of the pressure of these new happenings, and some truly brutal fallout
as a result of the specters that Dorian had uncovered, Megan was eventually
persuaded to leave. For some time, she and Dorian were very close, especially in
the inconsolable times shortly after she chose to break from Ukko. The two of
them gradually grew apart because Megan wanted a monogamous relationship, and a
more committed partner.
Megan finally got her wish when Koass Vinax proposed to her in 1087. They are
finally married in 1089. Megan has two children with Dorian, Ralani who Dorian
foathrad, and Silvia who Megan foathrad. Megan remains close to the Felspar
clan, and her children school with the other clan children. Her daughter Ralani
is particularly regarded amongst the children for her leadership qualities.
CREDIT: Kaye Boardman is the inspiration of this character, she was
introduced as an NPC in lesser campaign where interactions took place with Odin
/ Ukko. | | See also: Swiftwing, Adwena, Tarrantil, Bertram, Ishtarvariku, Dorian Degaba, Eternals, Felspar Clan, Vinax, Koass, Odin, Vinax, Ralani Kiverina Armadoi, Sassa, Valkur, Shael Dal, Shaladen, Sharonsheen, Ukko | | Related: Lexaron, Xersis |
|
|
Vinax, Ralani Kiverina Armadoi
|
| organizations & other | | Daughter of Megan Vinax foathraed by Dorian Degaba Ishtarvariku. Ralani lives
with and is in the care of her step father Koass Vinax and his now current wife
Megan. Megan is an ex-air-maiden for Ukko (a pantheon lord related to Odin). The
air-maidens are a clan sisters to the "Chosen" clan of Valkyries. In her natural
form, Megan has wings. Her daughter Ralani has inherited this trait. She and her
cousin Siriena are within hours of each others age. They were born only a few
weeks after Cassandra's triplets Lorrik, Radian, and Celek. Both Ralani and
Siriena are well regarded in the Felspar clan. They are both consume students of
war and personal combat. | | See also: Ishtarvariku, Dorian Degaba, Felspar Clan, Vinax, Koass, Odin, Vinax, Megan, Siriena, Ukko |
|
|
Violet Skylark
|
| organizations & other | | Alias of Octavia Delarn after a failed assassination attempt depicted in
Ethermancer: The Shapestealer Conspiracy. See Delarn, Octavia. | | See also: Books Of The Ring Realms |
|
|
Void
|
|
|
Voldroth
|
|
|
Vorpul
|
| (name) | | Weapons possessing a 'vorpul' edge are said to possess a 'perfect' edge that can
(under the proper circumstances) cut through even hardened metal. Beia's spear
Eboneye possesses a vorpul quality edge. The krill blades created by Loric
Felspar, such as the one wielded by Desiray Illkaren Felspar, have a 'lesser'
vorpul edge. The shaladen blades of the eternals have what is termed a 'greater'
vorpul edge sometimes called an 'annihilator' edge that can carve through
virtually any material (provided there's enough power behind it). | | See also: Eboneye, Eternals, Felspar, Loric, Krill, Targalle, Beia {Regaura} (Queen), Shaladen | | Related: Tariegron |
|
|
Vosta
|
| (name) | | Myrmiqyne language. It is a reciprocal to greeting much like 'to you too' or 'to
you as well'. Example: Kaola! (Welcome). Kaola vosta! (Welcome to you as well.) | | See also: Kaola |
|
|
Vralczarr
|
| (name) | | The battlestaff wielded by Aarlen Frielos. Vralczarr is said to rival the power
of even a shaladen blade. This is probably an exaggeration. However, because the
staff commands the energy of skharvarren the energy of spirit destruction, it is
definitely a far worse weapon to be killed by. Vralczarr imbues the wielder with
enhanced strength and resistance to injury and can stop most forms of energy
attacks. It has numerous magical powers including the ability to dominate minds. | | See also: Frielos, Aarlen, Battlestaff, Energy, Shaladen, Skharvarren | | Related: Vralkoden |
|
|
Vralkoden
|
|
|
Vratague
|
| (name) | | Kriar Daergon who seduces Bertrand Valharesh, and nearly kills Bannor, Sarai,
and Queen Kalindinai. Vratague is noted as being extremely attractive except for
a single star-shaped scar around her left eye. Vratague is a belkirin rank
soldier who learned her fighting and military skills from Eclipse Shargris just
after the Kriar/Jyril conflict. | | See also: Belkirin, Bertrand Kirnath Valharesh, Surr, Daergon, Shargris, Eclipse, Jyril, T'evagduran, Kalindinai (Queen), Kriar, T'evagduran, Sarai (3rd Princess), Starfist, Bannor | | Related: Combat Prowess |
|
|
Vulg
|
| (name) | | One of the mages who assisted Meridian in his assault on the Protectorate
through time. Vulg along with all the other mages who helped Meridian are slain
in a blast from a bomb thrown by Rakaar. Actually, Vulg and Shamada die before
the rest because Talorin Falor cuts their heads off with the shaladen blade
Nova. | | See also: Nova, Steelsheen, Rakaar, Shaladen, Shamada | | Related: Lugh |
|