Welcome to the Ring Realms
Beware of spoilers contained herein. These words be out of time and continuity. They are just facts and they know not what they do...
--d.author

Ring Realms Cosmos Master Glossary

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    A     From A arigatogozaimashita    To A zimuth
  
Aarigatogozaimashita
(name)
G'yaki dialect (formal ingratiating) for 'thank you very much'.
See also: G'yaki
adamantium
A magical metal known for its nearly indestructible qualities. The gates to a certain famous nether-region are said to be made of this material.
aesirs and vanir (origin)

Beyond the recall of the first gods, risen from the blood of antiquities came the 71 progenitors of the nine realms. With bodies harder than the finest steel, and minds sharper than razor ice, they colonized the worlds. With affinities for magic and the five elements, they grew apart and drew together to become the founding clans.

The first and largest of these families was Yggdrasil who created the first outposts in the nine connected worlds. Rivaled by few and envied by all, Nord Yggdrasil and his brothers and sisters demanded tribute of the smaller clans. Many were the wars and skirmishes, but in the end Nord's kin emerged victorious. As time wore on, the Yggdrasilians began to weaken, their hard bodies softened, and their keen minds less insightful.

To maintain control, Nord demanded that the sons and daughters of the rival clans serve in Asgard as "guests" in the house of Yggdrasil. For seven generations, a bloody balance was maintained. In that time, resentment grew as did the prowess and power of the lower clans.

Nord's sister, Daela Yggdrasil fell in love with Borr of the Aesir. Their union begot a son, Odin. Nord discovered the forbidden coupling and became incensed, demanding that his sister slay the baby. Borr tried to intervene but was slain. Daela fled, taking Odin and her younger sister Idun to hide in the forests of Alfheim. Nord was relentless and tracked them down. Daela confronted the first of Yggdrasil while her younger sister Idun escaped with baby Odin. In his anger, Nord slew his sibling.

Hidden in the dark heart of Svartalfheim, Idun swore vengeance and raised Odin as her own. It was there in the light-less roots of the core realm that Idun uncovered the well of vitality and the fruits of immortality. Dining on the flesh of that magical elixir she and the orphan grew strong.

In secrecy, Idun slipped into Vanaheim, bearing with her an offering of the golden revitalizing fruits, and made requests of clan Vanir to aid in her revenge on Nord. Nay, she was told, naught while Nord still held their sons and daughters as guests within his house. Idun struck a deal, for she had the keys to the house of Yggdrasil and would set free the sons and daughters of the Vanir if they would raise their axes and hammers against Nord.

Vanir agreed, the deal was set, and the arrow of war notched. By best stealth Idun returned to Asgard and offered the same arrangement to the Aesir. They too agreed, and set their arrow with the Vanir. Idun left Odin with Borr's kin to plan their attack and trekked to house of Yggdrasil.

Under the light of the five moons, Idun freed the captive clan's children and set open the golden gates of Gladshiem.

Through those gates rode Odin on the eight legged horse Sleipnir leading the heads of the Aesir and Vanir, now strengthened by Idun's fruit of vitality. Larger in number and stronger still, they laid waste to Yggdrasil and ended their line. Only vengeful Idun remained, she with a hard heart and the secret of golden vitality.

As the warrior who led them to freedom, Odin was made the high father of the Aesir. Impressed and smitten by Odin's vitality and prowess, the Aesirian princess Frigg dallies with and wins the heart of the powerful warrior.

Together Odin and Frigga found a new hall, Valhalla, and set to lead the clans of the nine realms in peace and prosperity.

Of vengeful Idun, little more is said. The Aesir and Vanir saw her as blight and bad memories of times they bent knee to Yggdrasil under force of sword. She of the golden hair was strong though, deep in the ways of the stone and well fed on fruits of immortality. They let her be, allowing her to keep counsel in the courts of the clans.

The Aesir prospered, expanding their sway across the nine realms, begetting healthy sons and daughters and growing wise in the ways of the magick and lore.

The Aesir are old now and of Idun, to whom they owe their freedom, only whispers are spoken. Gratitude set too long turns rancid and becomes envy and resentment. The first among the clans, the strongest true progenitor remains isolated without rank or recognition. It is she who is prophesied to play traitor again, and lead ruin and disease to the faithful sons and daughters of the Aesir and Vanir.

See also: AlfheimAsgardBorrDaela YggdrasilGladshiemYggdrasil, IdunMagicMagickNord YggdrasilOdinSleipnirStoneSvartalfheimValhallaVanaheimYggdrasilYggdrasilians
Agni
location
Member world of the Cygnus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Aircycle
(name)
The process where a ship's (or submarine's) air is pumped into or out of an airlock to gain access to the interior or exterior of the vessel. [To cycle the air.]
See also: Airlock
Airlock
(name)
A intermediate chamber between a vessel's interior and exterior specifically designed to allow ingress and egress in a hostile environment (water, space, toxic atmosphere.)
Ajeer
(name)
Elite warriors who work in the service of the Aesir pantheon lords.
Aka
(name)
Elvish languish, it roughly translates as 'yes' or 'okay'.
See also: Elvish
Aki Hoshihana
organizations & other
Youngest daughter of the Hana sub-clan. See Hoshihana, Aki.
See also: HoshihanaHoshihana, Aki
Albrech
location
City on the Corwin side of borderlands. The place Mazerak was bound for when he had Bannor and Wren prisoner.
See also: Starfist, BannorCorwin
Alfheim
location
The forest realm of the nine realms of Yggdrasil. Alfheim is known to be the home of the Freyr-kin, the predecessors to modern elves.
See also: ElvesYggdrasil
All-worlds Tournament
location
The All-Worlds tournament is contest of combat ability most often hosted by the Aesir pantheon lords (it is on occasion held at various locations throughout the Ring Realms). These contests are by far the most dangerous and demanding regularly held *VOLUNTARY* arena challenges in Ring Realms. The only rougher sport to be found is in infamous death spectacles held in Arcturan over-world arenas.

The All-Worlds Contests have 16 ranks of combat ranging from un-enhanced humans with normal weaponry (Ring 1 class) to immorts and enhanced-humans with full magical augmentations, armor, and weaponry (unlimited class). Mercenaries wanting to make a name for themselves will often enter these contests to receive belts and other awards that authenticate the rank they placed in.

Sir Laramis De'Falcone is a 7th rank veteran of the All-Worlds, consistently placing in the top 8 in six tourneys. By this reckoning, he is among the top 5% of warriors in all of Sharikaar. For comparison, Wren Kergatha successfully qualified for unlimited class competition, and was able to make it to her fifth bout before being disqualified. Wren's ability prevented her from being injured, and thus her opponents could not beat her. However, Wren's ability is such that she can only use an opponent's strength against them. Once a skilled opponent discerns her mechanism for utilizing an opponent's power, as her later opponents did, they are not likely to give her potential to use against them. Without that extra energy to assist her, Wren was never able to score against opponents of this caliber. The judges ruled that while she could compete in unlimited play, she did not actually possess unlimited class fighting ability. She was granted 12th rank status for her ability to score accurately with thrown weapons before her opponents could get into hand-to-hand combat.

The 13th rank and above are reserved for those warriors with truly phenomenal skills and abilities. Talorin Falor, Beia Targallae, and Lord Algernon D'Tarin all members of the Band of the Crescent moon all rank in the 16th circle.

See also: D'tarin, AlgernonBand Of The Crescent MoonTargalle, Beia {Regaura} (Queen)EnergyRing RealmsSharikaar
Allfather
(name)
the honorific applied to the pantheon lord Odin i.e. Allfather Odin. See Odin.
See also: Odin
Alliances (Galactic)
location
In the Ring Realms cosmology, there are four principle intergalactic civilizations. The first and oldest, the iron ruled worlds of the Skybane, is the most widespread and powerful. Led by Empirix Vulcindra Skybane. The second is Hyssta Combine of the Scale Lords. The third is the Free Trade Alliance of Nebulon. The forth is Mezzas War Complex, led by Aarlen Frielos.

CREDIT: Kaye Boardman's was the first to propose and sketch in the alliances and the war between tech and magic.

See also: Frielos, AarlenHysstaHyssta CombineIntergalacticMagicRing RealmsScale Lords
Alogard
location
Historical siege where grand magics were used to lure the city sentinels out of their impenetrable walls to finish off a illusory weakened army.
alpha-particle
One of several currently identified heavy radiation particles.
See also: Radiation
Alphas
(name)
Alphas (plural) is general reference to creatures that possess a 'tao' and have the potential to merge with their 'beta' match. All savants are considered 'alphas' while the pantheon lords are considered 'betas'. Each living alpha savant has a corresponding beta who may or may not still exist. The alphas reincarnate over time, but their beta reciprocals do not. When passing between generations the reciprocal hereditary traits mutate. This is why Daena and Hella are able to merge in 'Neath Odin's Eye. Hella had indeed drifted, which is why Bannor could not identify for certain if she and Daena were alpha / beta halves of a First One.
See also: Books Of The Ring RealmsStarfist, BannorBetasSheento, DaenaHellaOdinSavantTao
Android
(name)
Any artificial construct which closely simulates human form and function. Androids (by general definition) are largely mechanical with some organic components to make them simulate humans more closely. [Synthetic constructs which are entirely organic fall under the synthezoid class of human simulcra.]
See also: Simulcrasynthezoid
Angrboda
(name)
Mistress to the Aesir god Loki. Rumor has it, that Angrboda is an alias for Vulcindra Skybane. Descriptions of "giant" Angrboda and Vulcindra coincide quite strongly. Loki has two progeny by Angrboda--Fenrir (Fenris) and Jormungand, who are more often known as the Fenris Wolf and Midgard serpent. These mythical "monsters" were probably shapes taken by Loki's half-dreel children.
See also: Dreelfenris wolfGodJormungandLoki
Anunnaki
organizations & other
Pantheon of gods led by Anu. Subordinate deities of this clan of immortals include Inanna, Tammuz, Ereshkigal, Geshtinanna, Lahar, Marduk, and Nergal.
Aphrodite
(name)
Aphrodite is the ancient Greek goddess of love, beauty, desire, and procreation, also known as Venus to the Romans. She is born from sea foam after the god Uranus's genitals were cast into the sea, according to the poet Hesiod, though other myths name her as the daughter of Zeus and Dione. Her symbols include seashells, roses, and mirrors, and her sacred animals are doves and sparrows.
See also: GodGoddessZeus
Arabella
proper name
Bard hailing from Corwin, renowned through Sharikaar. Many of the epics of the Ring Realms are translations written by this red-headed lady bard. The number of adaptations attributed to Arabella seem excessive considering her relatively young age (around 50). While most famous for her ability with instruments, song, and pen-- Arabella has a notorious history. She was associated with some of the more nefarious thieves guilds in Sharikaar, and purportedly involved in many kinds of violent mayhem.

Arabella was renowned for her temper, and was involved several known public duels that resulted in the death of her opponents. Certain sources cite that they find it unusual that in more than half of these fatalities, the slaying blow appeared to be inflicted from behind.

A number of reliable witnesses claim that Arabella is currently no longer among the living. With a town full of onlookers, a red haired bard, purportedly Arabella, was accused, tried, and hung for murder in northern Ivaneth. The credence of this report is in doubt however, because new songs and written materials with Arabella's distinctive flair have since appeared. Whether they are actually the work of Arabella, or simply the works of another bard publishing under her name is unknown.

CREDIT: Kaye Boardman is the inspiration of this character, Arabella was a long running character in one of the many campaigns over the years.

See also: CorwinIvanethRing RealmsSharikaar
Arabor
location
Member world of the Sirus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Aracnarweave
(name)
Magical cloth invented by the Numanorians that aids in spell casting. Speculated to be a blending of ishtite and spider-silk.
See also: Ishtite
Arbor
location
Member world of the Cygnus Ring hosting a cross-ring gate. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Arborist
location
A druid or other tree / forest caretaker.
Arcanist
(name)
A practitioner of magic.
See also: Magic
arch-magi
(or arch-mage) A mage who has mastered all the primary ranks of magical spells. The term is a reference title only as the wizard/sorceress so deemed will not refer to themselves as an 'arch-magi'. Lore-mage, elder lore-mage, and grand lore-mage are the titles attributed to magic-users of even greater ability.
See also: ElderMageMagic
Archmage
organizations & other
A term to classify the highest order of magical skills. When a magic-user attains archmage status they are said to be "master" mages and can utilize all common schools of magick.
See also: MagicMagick
Ardani
(name)
Aesir and Vanir have battle maidens that serve their respective pantheons. The Ardani serve Ukko and the Valkyr serve Odin. Ardani can be told apart from Valkyr by their rainbow-colored wings. Ardani are generally more adept at magic, while Valkyr tend to be bigger and more melee oriented. Odin's bloodguard have similarities to both Ardani and Valkyr, they are generally inferior to both though they are bigger in general than their Valkyr counterparts, they are not as strong or resilient.
See also: BloodguardMagicOdinUkkoValkyr
Arigato
(name)
G'yaki dialect for 'thank you'.
See also: G'yaki
Ariok, Gabrin
location
Gabriella Sarn Ariok's 3rd oldest living child. Gabrin is the quietest of Gabriella's four children and actively avoids public attention. While older than Dominique, she idolizes her younger sister's flashy lifestyle and celebrity status among the Protectorate and Fabrista homeworld. She has two older sisters Sarokirin and Sabella.
See also: FabristaHomeworld
Ariokeen
location
Gabriella Sarn Ariok's vampire blood hunters who are renowned for their tracking and bring down capacity.
See also: vampire
Arminwen
title / rank / style & abstract
Elvish. Respectful way to address a princess when your caste and rank are inferior.
See also: Elvish
artificial intelligence
Any synthetic thinking simulation esp. in regards to computer software and hardware which emulates the process of problem extrapolation and solution.
See also: HardwareSoftware
Arwen
title / rank / style & abstract
Elvish. Respectful way to address a princess when your caste and rank are superior. Queen Kalindinai would address Princess Liandra Kergatha as "Arwen Liandra".
See also: ElvishT'evagduran, Kalindinai (Queen)
Asaheimir
location
Region of Gladshiem where Idun's citadel Sjelnistenmir (Hall of the Glittering Soul) resides.
See also: GladshiemYggdrasil, IdunSjelnistenmir
Ascendant
sir name & title / rank / style & abstract
Term coined by Bannor Starfist to describe savants who have access to their full immortal powers. "Ascending" can take place in one of three ways. The first (and intended) way is when a savant alpha joins with the pantheon lord who is their beta body. Daena Sheento joins with Hella to become the first ascendant in 'Neath Odin's Eye. As an ascendant she had the physical potential of a pantheon lord coupled with the mastery of a universal force.

The second way ascendancy can take place is when a savant uses their tao-form or astral-body to overlap a creature with immort characteristics. Wren Kergatha does this with multiple times, notably with Desiray Illkaren Felspar and with her mother Euriel Kergatha. In the events of Aesir's Blood, this is taken further with multiple savants combining with shape merged bodies and becoming a hybrid aggregate entity with extraordinary power. The true capabilities of such a union is still only speculation.

In the events of Gaea's Legacy, several savants do this with bodies created expressly for this purpose by Marna Solaris.

The third and last way a savant can ascend is by having their original physical body modified to take on immort characteristics. This happens to Bannor during the course of Gaea's Legacy after his tao-inhabited body created by Marna is destroyed and his original body is heavily damaged.

Ascendants gain power over time and with experience. Daena, though her body was technically inferior to those possessed by the created ascendants was more powerful because her tao was in complete synchronous with her body.

See also: Books Of The Ring RealmsStarfist, BannorSolaris, Marna (Counsel) (Vatraena)Sheento, DaenaKergatha, Euriel Idun-daughterGaeaHellaHybridImmortImmortalOdinSavantTao
Asgard
location
The city within which the pantheon lords of the Aesir live.
Asgardian
organizations & other
A person who lives in or is a citizen of Asgard. In the mythical sense, Asgard is only inhabited by the gods, their immediate servants, and slain warriors. Actually, there are a great number of LIVE people who live in the region. Asgard is a territory within the dimensional space known as Gladshiem.
See also: AsgardGladshiem
Asheena
organizations & other
Powerful noble water elemental worshiped by some shamanistic cultures.
See also: Elemental
astral-presence
The reflection of a creature's psyche and magical power within the astral plane.
Astrally
(name)
Conducted through the astral plane, of or concerning the astral "state"
Astrogating
(name)
(also astrogation) Used to describe the piloting (navigation) of a vessel capable of space flight.
Astrogators
(name)
Used to describe someone proficient in astrogation.
Asus
(name)
Numanorian dialect, meaning 'sister'.
See also: Numanorian
Athena
(name)
Pantheon lord, goddess of wisdom.
See also: Goddess
Avatar
(name)
A creature who has been bonded to another through avatarism (c.f.)
See also: Avatarism
Avatared
organizations & other
When a person is hosting the life force of another creature (such as when Gaea channeled through Bannor and Wren), in that active state they are "avatared".
See also: Starfist, BannorGaea
Avatarism
organizations & other
A magical/telepathic process by which a creature of greater power may share or channel its energies into one or more host bodies. The deities of the pantheons most commonly use this technique to channel into the figureheads that command their legions of followers. The Eternals use this ability with the Shael Dal. The Time Guardians also use this technique with the Talisman elite. Though this magic is generally used by beings of extraordinary power, upper echelon mages can also use it for various purposes. There are various forms of avatarism, from the forced domination of a host called 'succorunding' to binding rituals and channeling through magical foci.
See also: EternalsMagicShael DalSuccorundingTelepathicTime Guardians
Avernus
location
Member world of the Demos Ring hosting a cross-ring gate. See worlds of the prime ring.
See also: Worlds Of The Prime RingDemos
Azimuth
(name)
Dagger of flight belonging to Cassandra Felspar. Cassandra loans this weapon to Wren Kergatha for self defense. Through their unique magical properties, daggers of flight can be thrown as much as quintuple the distance of a ordinary dagger. They are exceptionally accurate and well balanced. The most valued ability is the magical 'returning' or 'summoning' power they possess. If the person has said the weapon's name prior to taking possession of it, they may call the weapon's name... in so-doing, the dagger vanishes from wherever it currently is and appears in the caller's outstretched hand. Depending on the particular flight weapon, this can even work across dimensions.
    B     From B ack-time    To B yte
  
Back-time
organizations & other
Chronomaster literal reference to temporal space earlier in the event chronology.
See also: ChronomasterTemporal
Baerdin
(name)
General of the Nightslash Elite of Malan. Senalloy Corresont eventually becomes his second after ascending the ranks. See also Malan. See also Corresont, Senalloy Moirae.
See also: MalanNightslash
Baergath
(name)
One of the technical officers of the Kriar Crisis Contingent. A piece of debris breaks the tractor beam that was pulling him in, cutting him loose into the gravitational well of the anomaly the team was trying to shut. Ivral Techstar and Eclipse Shargris rescue him. Eclipse sacrifices himself so that Ivral and Baergath can make it back to the ship.
See also: Shargris, EclipseTechstar, IvralKriar
Baerna
proper name & title / rank / style & abstract
Term from Yggdrasilian, term of endearment for a younger female. Male form is Baern. See also Yggdrasil. See also nine realms.
See also: Yggdrasil
Baldathian
location
Purple skinned humanoid the Protectorate team encounters on the desolate realm-world of Igar. Baldathian quievvers are reviled for their use of painful slow acting poisons and their perverted enjoyment of mem-stone recording the death-throes of their victims.
See also: IgarStone
Baldrick
organizations & other
Minister of enforcement for the kingdom of Malan. See also Malan.
See also: Malan
Baldur
(name)
One of the Aesir pantheon lords, his name means "The Glorious". He was also called the "god of tears" and the "white as". Balder, the son of Odin and Frigg, was described as a very handsome and wise god. Some consider him to be a god of light since he was so bright, light shined from him.

Balder's wife is Nanna, his son is Forseti. Balder and Nanna lived in Breidablik [The Broad-Gleaming], where nothing unclean could be and there were "fewest baneful runes". Breidablik had a silver roof on golden pillars.

Balder is said to be invulnerable because all living things had agreed not to hurt him (except mistletoe).

Balder is seriously injured in a combat with Daena Sheento and Janai T'Evagduran in the story of 'Neath Odin's Eye. This obviously throws some salt on the myth that he cannot be hurt.

See also: Books Of The Ring RealmsT'evagduran, Janai (2nd Princess)Sheento, DaenaGodOdin
Balhadd (King)
location
Lord of South-Realm. The older of a pair of brothers who were involved in 10 summer long blood feud that took close a 100,000 lives. Balhadd and Iggerd were brother regents of Corwin, that broke away to form their own kingdoms when the borders of Corwin began to collapse. The King of Corwin was never happy with the separation but with the now limited funds and troops at his disposal was unable to force the two rebels to rejoin the kingdom. Thereafter the Corwin monarch began a decade long campaign of propaganda and bribery to turn Iggerd against his brother.

In 1070, backed by Corwinian funds and military advisers, Iggerd, began an aggressive take-over of South Realm. South Realm, without the benefit of funds and military experience, could mount only a token resistance and resorted to desperate measures simply to keep from being overrun. South Realm did eventually fight back and win when King Tradeholme lent the support of the Ivaneth regulars and cavalry. By the time the conflict was over, both kingdoms were in ruins and the people in chaos. The territories of North and South realms eventually ended up being absorbed into the Monarchy of Ivaneth.

See also: Iggerd, (King)CorwinCorwinianTradeholme, Edmund (King)Ivaneth
Ballaster Squallrider
proper name
Lord deposed from the Hold of the Sea Princes. See Squallrider, Ballaster.
See also: Squallrider, Ballaster
Baltizaar
location
The oldest of the Kriar 'henges'. Examination of the materials place its construction as far back as 200 million cycles. These henges are permanent gates built by the Kriar to facilitate moving from star to star. These gates also act as eyes and ears, collecting data on activity in the surrounding regions of space. How many gates exist is unclear because in some instances they move in both space and time. Exactly how this is accomplished or whether this is even intentional on the Kriar's part in unknown. Surveys performed by the Protectorate project no less than 64 planetary based gates distributed through known space.
See also: DataKriar
Banar
(name)
First of Reality, the original progenitor of the tao identity now possessed by Bannor Starfist.
See also: Starfist, BannorTao
Band Of The Crescent Moon
location
The dubbed name for a famous (infamous?) group of adventurers who primarily hailed from the city of Ivaneth. The band's initial membership consisted of close to twenty members who undertook a quest to Silissia. Of that first group only Cassandra the mage, Keven the Cleric, Tab the bard, Skyweir the monk, and two dwarves named Gimli and Talcabot survived. Having had their fill of Silissia, Tab and dwarves temporarily retired.

Cassandra, Keven, and Skyweir were the anchor members of new group that eventually came to include Karsk, Algernon, Desiray, T'Gor, Edrick, Oorcee, and Giquikor. This group was far more successful than the previous and went on to some fame. Later, Tab, and the dwarves rejoined, along with Rogon, Ranfast and others whose lives were to end prematurely. Some fifteen cycles later the band was still operating out of Ivaneth. Their membership grew again with the addition of Gondor Degaba, DacWhirter Ironfist, Beia Targallae, Bertram Tarrantil, Damrosil Terranath, and Ivan Bluefoot. By this time several of the original members had married, some with children who were approaching adventuring age themselves.

By the time the band confronted Hellzan, Terra Karlin and Cerilaan Mercend had also joined; Karsk, Tab, Gimli, Talcabot, and Keven had moved on to pursue other interests. During the events of A Knot in Time, the active membership of the band currently consists of Beia Targallae, Damrosil Terranath, Desiray Illkaren-Felspar, Cassandra Kel'Ishtauri Felspar, Dorian Degaba Ishtarvariku, Algeron D'Tarin, Bertram Tarrantil, T'Gor & Tigress D'Shar, Tal & Terra Falor. The Band is without a doubt the most powerful force on the face of Titaan. The treasure troves of its core membership outstrip the coffers of even the biggest kingdoms. Four of its warriors possess Shaladen blades. If that weren't enough, though venerable, some of the older membership are still alive and able to create havoc. Because of their kingdom crushing power, the Band opted in recent years to take their operations off world to prevent having to play favorites with the different kingdoms where they do trade and have family.

CREDIT: The ORIGINAL Band of the Crescent Moon go back to 1976 and are the combined invention of The Big House and the players of the combined families that lived there-- the Boardmans and the Langleys. The original cast consisted of Glenn Boardman, Kaye Boardman, Jeff Boardman, and Linda Boardman, and Tony Langley. In later games, Kaye's daughter Jamie, and Linda's son Jeremy became participants. At some point after, Don D.J. Allen also joined. Multiple campaigns were launched, and during the peak of play, three campaigns were rotating and progressing each week.

In the early 80's, through Jamie, Will, Lee, and Lyn Greenway joined the gaming rotation. After that Brad Trusso and Robert Schreffler also engaged.

Contributions to the Ring Realms narrative.

Ostensibly, the world of Titaan was the co-creation of Jeff and Linda Boardman (the map). The Silissia campaign and the continent of Silissia and the deadly challenges there are the formative history later alluded to in the stories of the Ring Realms.

See also: D'tarin, AlgernonBooks Of The Ring RealmsTargalle, Beia {Regaura} (Queen)Tarrantil, BertramD'shar, TigressTerranath, DamrosilIshtarvariku, Dorian DegabaEdrickHellzanIvanethKarskMageOorceeShadowstalker, RanfastRing RealmsShaladenSilissiaSkyweirTitaan
Bargetown
location & sir name & abstract
First of the regions freed by Wren Kergatha and the forces of Barocal from the control of the pirate lords in the Hold of the Sea Princes.
See also: Barocal
Barocal
location & sir name & abstract
Noble family that Idun's clan backs to retake control of the Hold of the Sea Princes.
See also: Yggdrasil, Idun
Baronian
location
A race of created warriors whose true origins remain unknown. They are humanoid in nature but appear to be the product of an extensive breeding and isolation program. Baronian warriors and mages are renowned for their physical endurance, pain tolerance, and mental faculties. In addition to simply being physically strong and durable, Baronians also possess the ability to metabolize raw energy which can be used to power spells or even heal wounds.

Accounts of Baronian culture is that they are a slave race to a group of beings known only as the 'masters'. Within the Baronian hierarchy, females are primarily considered chattel, with certain prominent members able to earn free status through outstanding service to the various war causes. What little is known about the Baronians was gleaned when a party of Protectorate warriors accompanied Vatraena Marna Solaris and her aides to the Kriar Homeworld of the Karanganoi. There they discovered a force of Baronians had over-run and enslaved the entire Kriar civilization. In return for information and cooperation, Tal Falor made an agreement with a group ten Baronian slave women to help them escape. Tal kept his word and these slaves were broken free. These females now work in the employ of Isis. Notably among this group is a female warmage named Luthice who is the blood sister of Senalloy who Corim Vale frees from Rakaar.

See also: Vale, Corim ErikSolaris, Marna (Counsel) (Vatraena)EnergyHomeworldIsisKaranganoiKriarSteelsheen, RakaarVatraenaWarmage
Bassil
location
Key supply city in the war to retake the Hold of the Sea Princes.
Bast, Sekhmet
location
Lokori priestess that challenges Gee. Her introduction: Sekhmet, kaa of Bast, jhin of Rhad. We of Rhad lead, our paa is great, our rho is deep, our kaa is true.

translation: "I am Sekhmet, blood of Bast, clan of Rhad. We of Rhad lead, our power is great, our thoughts are deep, our blood is true."

See also: JhinKaaLokoriPaaRho
battle-mage
Term used for a magic-user who is also martially skilled in combat.
See also: Magic
Battle-master
title / rank / style
Term loosely used to identify combat veterans who have achieved long time combat notoriety. See also combat prowess.
See also: Combat Prowess
battle-nurse
A medical practitioner specialized in treated combat trauma.
battle-shape
Alternate word form for battleform. See battleform.
See also: Battleform
battle-suit
A slang term for any armor specifically for combat.
Battleblade
organizations & other
Something of a misnomer, all swords are designed for use in combat. A battleblade is a weapon designed for PROLONGED use in battle. Typical swords have a lifespan of only a few serious combats before breaking (or the edge blunting). Only specially tempered metals have enough resilience to retain their edge and rigidity for any significant amount of actual abuse. This is historically what set Saracen steel and the folded designs of Japanese samurai swords apart. A battleblade is weapon that has these resilient qualities.
Battleform
organizations & other
A shape that can be assumed by certain high order immorts. Mass is accumulated from interdimensional storage, and the body of the immort becomes extremely dense (like metal). The immort becomes immune to most forms of normal weaponry and many bodily functions operate on different rules (the need to breath, bleeding is greatly decreased). Battleform grants incredible physical strength, but the mass and insensitivity make it unwieldy and useful only in a select number of situations.
See also: ImmortInterdimensional
Battlemind
organizations & other
Used to describe a mental focus technique that allows a warrior to perceptually slow the apparent movements of enemies in battle. This is in perception only. In actuality, this technique taps into the fight/flight responses in the mind to create the accelerated state (that stopped in time sensation) that people experience when frightened or angry. The main difference is that battlemind is a controlled discipline that taps into those primal instincts rather than falling prey to them.
Battleskins
(name)
A slicked and hardened armor of animal hides, typified by their lightness and resilience to puncture wounds. Though they do not provide the protection of metallic armor, they do offer greater mobility. Bannor Starfist utilized this kind of armor for most of his career as a ranger for the Barony of Tenax.
See also: Tenax (Barony Of)Starfist, BannorTenax
Battlestaff
(name)
Used to describe a staff that has been fitted with heavy metal shods, often installing cudgel balls, blades, or spikes into the ends of the weapon to make it more effective in combat.
Battlesword
(name)
This is an alternate usage for battleblade. See battleblade.
See also: Battleblade
Beia Targallae {Regaura}
sir name & proper name & title / rank / style
See Targallae, Regaura.
See also: Targalle, Beia {Regaura} (Queen)
Belath
location
Member world of the Demos Ring. See worlds of the prime ring.
See also: Worlds Of The Prime RingDemos
Belathi
location
One of the eldest races and descendants of Gaea's first children. The Belathi were reputed to be unrivaled in their mastery of pre-magic and psychic powers.
See also: GaeaMagic
Belkirin
proper name & title / rank / style & abstract
Combat grade rank in the Kriar military equal to a commander. See also Kriar Ranks.
See also: KriarKriar Ranks
Bellonn
(name)
Combat grade rank in the Kriar military equal to a junior lieutenant. See also Kriar Ranks.
See also: KriarKriar Ranks
Belthane
(name)
Combat grade rank in the Kriar military equal to Chief petty officer. See also Kriar Ranks.
See also: KriarKriar Ranks
Berserking
(name)
A psychological state of super-aggression. For the Aesir/Yggdrasilians, there are physical ramifications where pain is suppressed and the body's natural limits are exceeded for short periods of time.
See also: Yggdrasilians
Bertrand Kirnath Valharesh
proper name & title / rank / style
See Valharesh, Bertrand Kirnath.
Betas
(name)
Betas (plural) usually refers to one of the pantheon lords. See Alphas.
See also: Alphas
Bhaal
(name)
High priestess of the Lokori. Bhaal was a principle participant in battle for Kul'Amaron where she destroyed several of the Baronian coven dreadnoughts. See also Lokori.
See also: BaronianKulKul'amaronLokori
Bifrost
location
The rainbow bridge. The mystical connection between the Ring Realms worlds and Gladshiem, the home dimension of the pantheon lords of Asgard.
See also: AsgardGladshiemRing Realms
Bilskirnir
location
Name of the great hall wherein the pantheon lord Thor lives with his wife Sif.
See also: Thor
Biodentify
(name)
Using a unique aspect of person's body for identification / authentication -- thumbprint, retinal scan, voiceprint, etc.
Biome
(name)
Generic term used in referring to any unit of life regardless of its sophistication.
Biophase
organizations & other
A form of energy that can be tapped by the proper magical rituals. This energy is often used to dispel fatigue and reinforce the body. Mages utilize it to boost the efficiency of their spells.

Utilization of biophase has a strong euphoric effect that makes its use dangerous. Despite the hazards, biophase is one of the commonly manipulated powers in "carnal energies".

See also: Carnal EnergiesEnergy
Biosphere
location
The sum total of a planet's biological and ecological systems.
Bit
(name)
The smallest unit in computer memory. 8 bits to a byte.
See also: Byte
Black Square Guild
location
Dark guild that plies its trade in the lower bastions of Malhama city on the throneworld Istavarron.
See also: GuildIstavarronMalhama (City Of)
Black-hole
organizations & other
A star which has grown old and collapsed in on itself leaving nothing more than gravity well in space.
Blackhorn
(name)
An antelope-like creature that bares a startling resemblance to a deer.
Blackstar
location
Mountain in the eastern border of Malan. Home of the largest dwarven community on Sharikaar.
See also: DwarvenMalanSharikaar
Blackwater
location
Town in the north-eastern reaches of the Barony of Tenax. The town sits at the foot of the pass that leads through the Radigast mountains.
See also: Tenax (Barony Of)Radigast MountainsTenax
Blade-master
title / rank / style
Similar term to battle-master. Blade-master is usually attributed to trainers of warriors.
See also: Battle-master
Blaster
(name)
Generic science fiction term (space opera) for any of many weapons which fire pulses of destructive energy.
See also: Energy
Bleater
(name)
Given this name for the bleating sound young ones make. Could be mistaken for a sheep if you were on earth.
Blightscythe
(name)
Artifact weapon (now honorary shaladen) used by Vulcindra Skybane. See Skybane, Vulcindra.
See also: Shaladen
Blockmaster
(name)
A term specific to the Arcturan death spectacles.
blood lust
Aggression, a desire to violence, particularly bloodshed.
blood-scythe
abstract
A magical effect sent along the ground by powerful first one sword Nightrazor. The weapon had two primary ranged attacks, the explosive blood-scythe and the ranged shearing "wind cutter". See Nightrazor.
See also: Nightrazor
Blood-spar
organizations & other
A blood-spar is a powerful form of magic bow. The only more powerful bows are called shadow-spars. Both of this "class" of magical weapon draw upon the life-force and native willpower of the wielder to enhance the accuracy and damage of the arrows they fire. Only truly skilled archers can use them because of the nature of the powerful magicks within them. Irodee De'Falcone uses a blood-spar bow.
See also: Magic
Bloodguard
organizations & other
The "Bloodguard" is a the name of a group of Ardani / Valkyr hybrids who serve Odin. The Bloodguard and the Valkyr sisterhoods are bitter rivals in their service to the Aesir.
See also: ArdaniOdinValkyr
Bloodsong
organizations & other
A kind of magical charm that is actually an infection of a victim's blood by the spiritual power of a vampire lord. A victim is typically infected by the bite of a vampire. In this unusual case, something is being put IN as opposed to the blood being sucked out (though the vampire might snack a little in the process of doing this).

The bloodsong can be used in a number of ways by a powerful vampire. In general, it allows them to control the victim. It allows them to know their thoughts, to sense their location, and spiritually possess that person in a way that is similar to avatarism. The bloodsong is extremely difficult to expunge from a victim's body once infected.

Gabriella Sarn Ariok infects Wren Kergatha with bloodsong in order (according to her) protect Wren from the advances of the D'klace sisters, Sindra and Drucilla Frielos.

See also: AvatarismD'klaceFrielos, DrucillaFrielos, Sindravampire
Bloodwood
(name)
A wood characterized by its reddish color and fragrant odor. Mostly a decorative material.
Bomarc
organizations & other
Name of one of the flying steeds (Pegasai) brought back from Gladshiem by Laramis. Wren's father, Vanidaar, poses as bomarc in order to accompany Bannor to his meeting with Hecate.
See also: Starfist, BannorGladshiemHecatePegasai
Bonewood
(name)
A very pale wood that might be confused with the earthly white alder tree.
Books Of The Ring Realms
location & title / rank / style

Books of the Ring Realms

Books in chronological order with blurbs and links

Title Summary

1099 Savant's Blood: Shadow of the Avatar

1103 Savant's Blood: Hecate's Bounty

1105 Aesir's Blood

1112 Shaladen Chronicles: A Knot In Time

1112 Shaladen Chronicles: Anvil of Sorrow

1113 Reality's Plaything

1114 'Neath Odin's Eye

1115 Gaea's Legacy: Eternal's Agenda

1115 Gaea's Legacy: Savants Ascendant

1115 Gaea's Legacy: The Infinity Annihilator

1116 Conscript of the Eternals

1116 Consort of the War Goddess

1117 The Shapestealer Conspiracy

1117 Shaladen Chronicles: Who Mourns the Creator

1117 Gaea's Blood

1130 War of the Genemar: Child of Ascendants

1130 War of the Genemar: The Karanganoi Gambit

1131 War of the Genemar: The Chyrith Agenda

1132 War of the Genemar: Gaea's Revenge

1132 War of the Genemar: The Infinite Child


Detailed Listings * Spring 1099 N.I.S (New Ivaneth Standard)

Savant's Blood Series

Book 1: Shadow of the Avatar

Hecate, goddess of the moon and dark magic, wants a new body and eight summer old savant Liandra Kergatha is it. Torn from her mother's arms, the young girl is spirited away to another world to undergo the ritual of succorunding, the creation of an avatar. Before the procedure can be completed, the temple is attacked and Liandra escapes into the city with the bindings half complete and her name and memories of her former life wiped clean.

Possessing great natural skill and many hidden powers, the young girl perseveres on her own and a decade later becomes Wren, one of the greatest master thieves in Corwin. Unfortunately for Wren, lost is not forgotten, and after a bloody encounter with an avatar, Hecate's baneful attention is drawn to her once again.

What started with a decade old kidnapping becomes a war that escalates into a conflict involving powerful immorts, wizards, and otherworldly creatures as Wren seeks help and wins favor with the legendary clan of the Felspars. To survive this conflict Wren must learn her origins, befriend amazing allies, and tap into the secret powers of her birthright. Even as she rises to the challenge, she discovers that Hecate is not the only foe she must watch out for...

Ebook: https://www.writers-exchange.com/Shadow-of-the- Avatar.html

Author Notes : The Genesis of Savant's Blood traces back to a series of 1st person novellas written between 1989 and 1997, _Ends Against the Middle_, _Savant's Blood_, and _Immortal's Treasure_. Treasure was never completed due to creative differences between myself and writing group moderator. Originally, the stories started with Wren and Irodee, with Wren's origins being more nebulous. I had invested so much in Wren that I was committed to having a completed work with her as the central character.

I scrapped the first person approach, and adopted a first- person-like 3rd person technique and completely re-imagined the character origin and events of the story. Scenes and characters from the original novellas were preserved as scenes in the new book, particularly the gem theft from Ranfast's, and the upside down tree rescue of Irodee outside Cosmodarus.

Early chapters and versions of what would become this book overlapped the novellas and revisions exist as old as 1995. The completed book was 150 chapters. 130 of those chapters were done by 2002, but competing work dragged the last 20 chapters out until late 2003. Realizing it was too Goliath to market I split the beast into Shadow of the Avatar, and Hecate's Bounty. The completed re-edits were done around 2004.


* Fall 1103 N.I.S

Savant's Blood Series

Book 2: Hecate's Bounty

Imagine that you are one half of a cosmically powerful being. Wren Kergatha, a savant of forces, is heir to the incredible powers of the first ones. The big problem is, separated from her beta half, her abilities provide little more than token defense against demons and avatars. To make matters worse, the stronger half is bent on devouring her.

Hecate's Bounty continues Wren's epic quest to regain her memories, family, and heritage. Even with the potent help of the Felspar clan, the young savant of forces finds herself and her allies on the run from the minions of a pantheon lord.

In order to rescue her parents and brother, Wren must find the lost city of Cosmodarus and confront the evil goddess of the moon. How will she defeat a creature able to ravage worlds???

Ebook: https://www.writers-exchange.com/Hecates-Bounty.html

Author Notes : In 2004 the 150 chapter completed Savant's Blood book was chopped into two books. The epilogue ending as well as the bridging problem with Vera were grafted into the story on a third revision upon reflection of stuff I had written in Reality's Plaything.


* Spring 1105 N.I.S

Savant's Blood Series

Book 3: Aesir's Blood

Wren Kergatha defeats Hecate and reclaims her family, only to face new challenges. The Kriar have infiltrated Starholme, Vera her mentor in G'yaki combat, suffers a breakdown, and her grandmother Idun the pantheon lady wants to start a god war.

The third installment of the Savant's Blood Series sees Wren embrace her Aesir heritage, becoming a general like her mother and grandmother, and fighting a ground war in order to find Vera's G'yaki clan in order to help the woman heal decades old wounds.

Being far stronger and accompanied by army of allies doesn't stop Wren's enemies from causing trouble. She must fight dragons, gods, and even a rogue member of the firsts, before she can set matters right with Vera, herself, and her family.

Ebook: https://www.writers- exchange.com/Aesirs-Blood.html

Author Notes : Aesir's Blood marks a end 4 year hiatus from Wren as the star of her own book. The first contributions to the volume were begun in late 2008. I was still working on Gaea's Legacy (which would later be split into three books). Wren's origins and the whole direction of the Ring Realms saga was taking form. I had also started Child of Ascendants, where I was fleshing out where the culmination of the first generation characters was leading. The book had me tearing out my hair at times trying to figure out how it would fit into Knot in Time and Reality's Plaything. The book ended up being an exercise in pushing the envelope in a number of ways that would spoilers were I to detail them. The book was completed in early 2014, six years after its initial inception.


* Summer 1112 N.I.S

Shaladen Chronicles Series

Book 1: A Knot in Time

Corim Vale is a man of contrasts, a scholar and a warrior. a treasure hunter and a historian, an educator in search of a patron school. This landless, loveless tournament competitor has come to the cross-world institution called the Falorian Academy in hopes of winning a tenure, and learning the secrets of the outer-realms explorers. Corim is going to get his wish, just not in the way he expects...

The grand wizard of the Death Spectacles, Meridian Arcturus has wreaked havoc across dozens of worlds. One by one the outposts of his realm-spanning syndicate has been systematically destroyed by Beia Targallae, Tal Falor, and the agents of the Eternal Protectorate. In hiding and under threat of discovery, hatred and desperation have given the evil mage the psychotic drive to carry out a retribution of cosmic proportions: destroy time.

For Corim, what starts a test becomes a time-spanning fight for life, when he stumbles upon Meridian's base of operations and his captive Kriar chronomaster. Calamity strikes and he becomes a castaway trapped by the paradox of a timequake that eradicates his chronology. He and a few other survivors must find a way to undo Meridian's knot in time before dimensional instability destroys all of reality!

Ebook: https://www.writers-exchange.com/A-Knot-In-Time.html

Author Notes : The inception of this book goes back to before 1990. There were older versions of the early stage manuscripts lost to the era of floppy disks. This was not my first book, but it is the first of the Ring Realms modern era professional quality stories. I originally approached this as a vehicle to showcase characters from our role-playing group. A draft of the book was complete in 1993. However, I was still tinkering with it until as late as 1997. It sat in the drawer couple years, when I pulled it out again it was to polish it and search for a publisher. During, I traded books with another writer named Roshoud Brown, who read it and gave me shellacking over consistency and drama issues. This resulted in my yanking out big chunks of the book and rewriting them. Among them, the scenes with Annawen and Corim in Eternity's Heart, and the origin story of Aarlen. The most important of the changes that Roshoud influenced me on was the pivotal scene where Dulcere tries to kill herself. Roshoud urged me, and it resonated true, that a warrior unwilling to sacrifice themselves to save an entire universe is no longer a character worthy of respect. As with all my works, it is a living document, and I've applied additional tweaks in 2013 and 2014 for the revised releases.


* Winter 1112 N.I.S

Shaladen Chronicles Series

Book 2: Anvil of Sorrow

Saving the collapsing timeline cost Corim Vale his right arm and half of his soul, proving that the best of intentions can lead one to the abyss. In Corim's case--literally.

For the Protectorate, things have gone wrong in a big way. Meridian's attempt to destroy time has left Eternity's chronology in a mess. Aarlen Frielos the most skilled time diver of the Shael Dal lies in a coma, along with Beia Targallae, and three other women. To restore them all Corim needs to do is retrieve Aarlen's missing spiritual essence. Finding the lost soul is simple, it's getting it back from the death goddess who has it that might offer a challenge...

As a newly appointed gamma class Protectorate enforcer, Corim Vale has a lot to learn. He must hit the chronology running as Eternity is besieged by marauding extra-universal aliens, Kriar insurgencies, and mad wizards who simply refuse to die. If that wasn't enough to deal with, the mind patterns of an ancient magestrix is inexorably overwhelming his body...

Author Notes : This work was finally completed on Jan 16, 2016. The last 16 chapters (56,000 words) written during a two month writing "sprint". Many of the things I envisioned for this book when I was only 18 chapters in ended up in a whole other realm. Foundating ideas for this work were first committed to paper in 2007. I didn't really start serious work until 2010. Even then I tinkered with it because I was working on Aesir's Blood. The character of Senalloy hadn't really crystallized as a character until I used her in the Reality's Plaything Saga. With that opportunity to refine the character, she is much more interesting in this volume. I take extra time with her in the early chapters to establish her as a truly credible romantic threat to Dulcere. While I am loathe to admit it, this book and the one before it ARE modeled after harem anime. The main difference is the hero ISN'T wishy- washy. He commits. However, because of their differences and various difficulties he begins to question his commitment. His struggle with that is more interesting to follow I think. By the time I got to the wrap up on this book I decided that I really needed to deliver on the romantic tension. The graphic (for me) depiction may end up making me the goat but that was what I thought really fit the build up.


* Spring 1113 N.I.S

Reality's Plaything Series

Book 1: Reality's Plaything

When you fall in love with royalty, you might as well stick your head in a noose. So Bannor Starfist learns, at the end of a rope. Then things get worse.

Now a target for an insane moon goddess Hecate, Bannor must learn to control his enormous but newly recognized power, or he will be consumed by it. Time is against him, Hecate's minions are closing in on him, devastating the land and world that he loves.

In this clash with evil he is joined by Elves, Savants, Humans, and Dwarves in their efforts to resist Hecate's assault. Outnumbered and out maneuvered at every turn, it is a losing battle that drives Bannor closer and closer to capture and confrontation with the goddess herself.

How does one man fight a god? Armed with little more than an axe and a love for his Elven wife Sarai, Bannor must find out or lose his soul to darkness.

Ebook: https://www.writers- exchange.com/Realitys-Plaything.html

Author Notes : This book has a close relationship with Shaladen Chronicles: A Knot In Time, but not the relationship you would expect. In 1993, I had finished Chronicles, and was work-shopping the chapters to get the book ready for publication. I was something like 20 chapters into the rewrite when the workshop leader, Joan Oppenheimer, and her then second-in-command (Matt Pallamary [who is formidable writer whose work you should check out]) decided to call me out. For no reason that I can recollect, they decided to pile on me and proceeded to tell me in no uncertain terms that I did not know how to write. They unequivocally stated I did not know structure, character, plot... I basically didn't know ANYTHING and that I should look to fix my fundamentals.

I was stunned. I was not exactly a noobie at this point. I had already been writing for thirteen years and had completed 5 novels, 3 novellas, and a bunch of short stories. If I was so egregiously off course, where was this critique months if not years before that surly day at Jerry Orton's house in Point Loma, San Diego? Yes, I remember when and where. When something you toil over for five years gets called trash, it STINGS and you remember it.

Reading anymore of the book to that group after such a tainting was pointless. I was really and truly pissed off. I could have quit the group but rather than do that I decided on a different approach. Over the course of the next two weeks, I wrote the first chapter of Reality's Plaything. I wanted to demonstrate a lot of things with this chapter. An opening hook, so I started with a man being hung. Setting detail while in tense situation, physical/emotional registers and numerous other elements.

The opening scene involves six characters in a fairly complex interaction. This being one of the main critiques leveled at me was that I had too many characters and nobody could FOLLOW that many characters through a book. ((This was, is, and _remains_ ABSURD. Had they never heard of Lord of the Rings where there was: Frodo, Sam, Merry, Pippin, Gandalf, Borimir, Strider, Gimli, and Legolas? I'm counting 9 main characters is anyone else counting 9?))

So, how did the group respond to this knee-jerk I-dare-you experiment? Quite suddenly, I was a genius. It was great. They loved it. Completely forgotten were the previous comments that I was a no- talent unskilled hack. Since I feared the taint on Chronicles, it would be years before I would pick up and truly finish that book.

There are three distinct revisions to Plaything, all of them involving Wren. As Wren evolved in her own series, I had to track those revelations in this text. The most recent changes came after I finished Aesir's Blood and all the new things from that book.


* Winter 1114 N.I.S

Reality's Plaything Series

Book 2: 'Neath Odin's Eye

Surviving a battle to the death with a god would tax the greatest of heroes, but for Bannor Starfist it is only the beginning of something much worse--a war with a whole pantheon of gods!

The death of Hecate has triggered a rumble in the Vanir pantheon. Allfather Odin is not happy, Bannor and all his friends must be brought to justice for the crime of murder.

For the already battered Bannor, the ordeal is only beginning. Sarai's mother and sister, and all the rest of his friends have been captured and imprisoned in Niflheim, the land of the dead. Somehow, he must find a way to get them out without Odin catching him as well. To add to the challenge, the battle with Hecate has a taken away his powers...

Ebook: https://www.writers-exchange.com/Realitys- Plaything.html

Author Notes : Earliest contributions to this book started in 1998. However, it was heavily influenced by some of the plot revelations going on in the later stages of my writing of Savant's Blood. Yes, I work on multiple projects at once. I always planned to explore Wren's relation to an Asgardian goddess, so this book became the first such exploration. This really helped a lot as I worked out Wren's relationship to her mother and grandmother in Aesir's Blood. From the get-go I wanted the resolution of this book to go in unpredictable ways. Especially the confrontation with the high jury. Sif's valkyrs and the characters themselves grew on me and their part in the story became bigger than I originally intended, especially Millicent who plays a key role in the end. The appearance of the Eternals was the lynch pin to tie all the books I had thus written together into a single saga. The first revision of this book was completed around 2001, but I did not have the release edits done until 2004.


* Spring 1115 N.I.S

Reality's Plaything Series

Book 3: Eternal's Agenda

Always a catch...

For Bannor Starfist, the savant of reality, nothing is easy... including getting married.

Fresh off a duel with Allfather Odin, Bannor tries to start a new life in Malan with his cherished betrothed, Sarai. He hopes the worst of his troubles will be preparing for the elaborate royal marriage ceremonies. As usual, things don't go according to plan...

Creation, annihilation, perpetuity... the words boom in Bannor's mind through his magical nola powers. The message is just a pre-cursor to another big mess done Garmtur style. Daena, the savant of attractions turned immortal goddess, is up to something and Advocate Eternal Koass is anything but happy.

Bannor goes to Eternity's Heart to speak on Daena's behalf and ends up the Shael Dal's latest draftee. The Protectorate has a problem. A million blood-thirsty war-mages are running rampant through the Ring Realms destroying everything they come in contact with. The difficulty is, nobody can find them... except maybe someone with the reality bending power of the Garmtur Shak'Nola.

Bannor decides to help but learns the hard way. No good deed goes unpunished...

Ebook: https://www.writers-exchange.com/Eternals-Agenda.html

Author Notes : The first contributions to this volume were made in Jan 2003. Note, I was still wrestling with the Goliath Savant's Blood, and because of that did next to nothing on Agenda until the final edits were complete in 2004. I immediately jumped on the original incarnation which I work-shopped as Gaea's Legacy. These books took shape fast and I wrote fast (comparatively speaking). By mid 2007 I had 90 chapters complete and was already realizing a had enough for two if not three books, not one. So, I decided to split off everything before the birth of Gaea. I eventually decided the original Baronian invasion of Kul'Amaron made a great break-point for a volume. From that decision, Eternal's Agenda became the narrative it is now.

The introduction of Quasar in the story took me by surprise. Originally, I had stealthed Baronians following them around at the way-point. It occurred to me since the second volume of Chronicles (Anvil of Sorrow) was in limbo, that she was left kind of unresolved. She was kind of a great anti-hero so I decided to have the confrontation in way-point trade center be with her. Her participation and juxtaposition with Aarlen (a true villain) provided some interesting points. It also allowed me to tie in the ultimate enemies a little more easily through her relationship to Eclipse.

Quasar's intent to sacrifice herself ties this book into Ascendant. I didn't originally have her kidnap Wren and Azir, but when I looked at splitting the book and getting the company to Homeworld. A more antagonistic (tension) reason for them doing it came to mind. Ultimately, it added more meat to the middle book and caused me to explore avenues I wouldn't have otherwise.


* Spring 1115 N.I.S

Reality's Plaything Series

Book 4: Savants Ascendant

Bannor and Wren are on another adventure doing what they do best... getting into and out-of trouble. The two savants embark on a simple reconnaissance mission with their new friends from the Shael Dal. Naturally there are the little bumps that make the danger duo's life so interesting--massacres, spies, and hostile alien assassins...

At the behest of Koass the eternal, Bannor has pierced the veil of secrecy around the Baronians, and the soldiers of Baronia have a single response:

Destroy.

Ebook: https://www.writers-exchange.com/Savants- Ascendant.html

Author Notes : The content for this book was actually in progress in late 2005, but much of the material was shifted around and changed in the final revisions. At one point it was part of the 90 chapter mass that was the whole legacy arc. I was while I was in the process of looking for splitting points I knew Gaea's birth would be one. Unfortunately, that still left a giant book. So, I decided on the Baronian assault as the break-point. I restructured around that.

As I was writing this book, I wanted to cross out of fantasy into science fiction. I did it mostly for a feel. I deliberately split the milieu between Fabrista Homeworld and Kul'Amaron (technology and magic) and then started stitching the two closer and closer together. I risked losing the fantasy audience for the express purpose of trying to win science fiction converts. I thought the story compelling enough that people would follow along. They do this in Japanese Anime so I thought, why the heck can't I do it?


* Spring 1115 N.I.S

Reality's Plaything Series

Book 5: The Infinity Annihilator

The rogue Kriar Daergons have the ancient Jyril genemar, a weapon capable of destroying all the magic in Eternity. A device so destructive it can slay any creature from a universe away. Bannor is just lucky enough to have the weapon aimed at him.

Infinity Annihilator is the fifth and final volume in the epic of Reality's Plaything, as the ultimate powers meet head on in devastating battle.

Ebook: https://www.writers-exchange.com/The-Infinity- Annihilator.html

Author Notes : All but the last twenty chapters of this volume were complete in 2007. I wouldn't actually have it all down until late 2008. The wrap up and resolution gave me fits. As a result the denouement drags on for more than a dozen chapters. I think readers will enjoy this closing volume for nothing more than the fact is that I simply leave nothing dangling. As a reader, that has always driven me crazy and I was determined that nobody would experience that in an saga written by me.

I'm particularly proud of the Elven ceremonies and their depiction. Along with the final confrontation between Bannor and his father (oops, spoiler).


* Winter 1116 N.I.S

Ethermancer Series

Book 1: Conscript of the Eternals

Author Notes : Started in late 2018 because I got stuck on Gaea's Blood. I felt there was something missing in the Liandra's story arc and how she and the other children of Gaea fit in. Ethermancer is just crazy loaded with connect the dots and story complications.


* Winter 1116 N.I.S

Ethermancer Series

Book 2: Consort of the War Goddess

Author Notes : Around the time covid hit I was STILL working on Ethermancer thinking it was one book. I had got Dae and Gaea hooked up in Conscript of the Eternals and now needed to UN-hook them. That's when the whole relationship with Idun jumped at me and a way to explain all the changes in Gaea that occur before the second generation.


* Summer 1116 N.I.S

Ethermancer Series

Book 3: The Shapestealer Conspiracy

Author Notes : Ethermancer was now too flarging long. So, I ended up breaking it into 3 roughly equal length volumes. Since I had already written a large chunk of Gaea's Blood I decided drag parts of that arc back into this book in terms of the Chyrith, and their shape stealing insurgency and the chimeras.


* Winter 1117 N.I.S

Shaladen Chronicles Series

Book 3: Who Mourns the Creator

Still to Come

Ebook:

Author Notes : Senalloy has found a place where she feels needed. As a competitive Baronian, she still doesn't like to lose. I plan to get a lot of mileage out of merger of the Shael Dal, Fabrista Shrike Legion, and Gaea's children. There's still villainy to clean up, and lots of potential friction. Dulcere will have to find her emotions or find Corim taken from her. NOTE: Originally, slotted for Winter 1116 the Ethermancer series introduced new twists and shows more observational detail of Corim and his mates through the eyes of Dae Silvarron.


* Winter 1117 N.I.S

Savant's Blood Series

Book 4: Gaea's Blood

After a showdown with Hecate, a war with Odin, and the star-spanning conflict with the Kriar and the Baronians, Liandra "Wren" Kergatha has had to become an ascendant simply to cope with the threats. Championing the resurrection of Gaea, the true all-mother of the firsts, Wren has become a powerful leader charged with organizing the ascendants into an army to fight the universe spanning Chyrith.

Possessing truly world-shaking power, the savant turned ascendant, faces a new set of trials that strength and ability cannot defeat. Politics, alliances, and a meddlesome cadre of mother figures set on getting her married!

The fourth and final installment of the Savant's Blood series focuses on intricacies and entanglements of Gaea's children, the Felspars, clan Yggdrasil, and the Protectorate and their preparations to defend Eternity from the Chyrith.

Ebook:

Author Notes : I had the opening chapter for this book completed in 2009. The scene where Wren wakes up in bed with general Kirran Sunglory just came out as an inspired piece of humor that perfectly sets the tone for what I want to do with the book. The novel will explore the relationships of the savants and further tie up things for the integration into the next generation of books. NOTE: With introduction of the Ethermancer books written between 2018 and 2023 Gaea's Blood has to be refactored. Dae Silvarron becoming Liandra's step-grandfather turns everything on its head.


* Spring 1130 N.I.S

War of the Genemar Series

Book 1: Child of Ascendants

For Vhina Starfist-T'Evagduran, 4th Princess of Malan, adventure is a hereditary trait. With a reality controlling savant for a father, and an elven mistress of elements for a mother, Vhina has lived in the shadow of her parent's legend. Trained almost from birth in the arts of battle, she can only wonder why-- because there is no war... not even a hint of one.

Until today.

Child of Ascendants carries on the story of the children of Gaea, and their struggle to protect the realms from the threat of the Chyrith, a race so powerful, entire universes fall under their sway...

Ebook: https://www.writers-exchange.com/Child-of- Ascendants.html

Author Notes : I started on Child of Ascendants even before I was finished polishing Infinity Annihilator. I had eight chapters in by the the time 2009 was rung in. This book was intended as a radical technique shift and was intentionally aimed at young adults. Unlike the other books it is almost exclusively science fiction, however, it will lead into volumes where the magic is fed back in. I had this book tied up in 40 chapters which was comparatively short for me. I had the draft completed by November of 2010. Two years is not a record for me, but for a book of this size (116,000 words) it's still pretty fast.


* Spring 1130 N.I.S

War of the Genemar Series

Book 2: The Karanganoi Gambit

Still to Come

Ebook:

Author Notes : I have a smattering of this book committed to the page. Based on reader feedback they like the character of Dray Cartha, which is a good thing she's the adult co- star through the rest of war. These books aim at tying my very oldest and first works into the stuff that came long after. Back in the 1977/78 (as a teenager) I completed Factor 10, which was a sci fi harem novel before I even knew what harem fiction was. It was horrible (I know that now), but I was 14, so cut me some slack. A teenager completing a 119,000 word narrative (slightly longer than Child of Ascendants) is still an achievement. I would go on to write a novella called the Icy Savior where I prototyped a race called the Lell. They are the precursor to what later becomes the Lokori. After Savior came a fantasy book called Tides of Light and Darkness. This went all over the place. I put 200,000+ words down and the ending just never jelled.

The important thing that came out of that book was the prototype for the pantheon lords. I started on a work tentatively called Wrath of Yadiz, which was a more skilled execution and continuation of the story I set down in Factor 10. It had literally dozens of characters, multiple teams and crap going every which way. I just wasn't mature enough in my writing at the time to pull it off. I knew it wasn't working and I moved on to something else.

At the same time I was pulling an epic fail with Wrath, I started on a Taste of Magic, and Pinch Me If You're Real (two dramatically different stories). Pinch was my take on Urban fantasy and was a exploration of 4th wall distorted narrative where friends and relations were all mixed together with fantasy characters from a Dungeons and Dragons game. The chapters alone were wildly successful but the entire narrative never jelled. A Taste of Magic starred Dray Cartha, and worked the premise of what does an out of luck surfer girl do when she gets a djinni (as in the sitcom I Dream of Jeannie). It went in weird directions but I FINISHED it somewhere in late 1990. I went on to write a sequel (To Turn The Mystic Clock) which mixed in the characters I failed to manage in Factor 10 and Wrath of Yadiz. The main character (and the book) melted down by the end. (Dray makes allusions to the meltdown in Child of Ascendants.) By this point, I'm immersed in many things (I have my own business, I'm attending writers conferences, and a part of a writing collective). Dray's books, immature as they were, still left a mark on me. As I was working on Child of Ascendants, I decided how I could go back to those old books and breathe new life in the characters and ideas of my teens and early 20s.


* Winter 1131 N.I.S

War of the Genemar Series

Book 3: The Chyrith Agenda

Still to Come

Ebook:

Author Notes: None yet.


* Spring 1132 N.I.S

War of the Genemar Series

Book 4: Gaea's Revenge

Still to Come

Ebook:

Author Notes : None yet.


* Spring 1132 N.I.S

War of the Genemar Series

Book 5: The Infinite Child

Still to Come

Ebook:

Author Notes : None yet.


See also: Frielos, AarlenAllfatherAscendantAsgardianAvatarKergatha, AzirBaronianT'evagduran, Sarai (3rd Princess)Starfist, BannorTargalle, Beia {Regaura} (Queen)ChronomasterChyrithVale, Corim ErikCorwinCosmodarusSilvarron, DaedalusSheento, DaenaDaergonsDjinniDriveShargris, EclipseElvenElvesEternalsEternityEternity's HeartFabristaFelspar ClanG'yakiGaeaGenemarGodGoddessHecateHomeworldYggdrasil, IdunImmortalIvanethJyrilKaranganoiSunglory, KirranVinax, KoassKriarKulKul'amaronLokoriMageMagestrixMagicMalanNolaOdinShadowstalker, RanfastRing RealmsSavantShael DalShaladenSuccorundingTimelineTimequakeWay-pointYadizYggdrasil
Borderland
organizations & other
The territory in Ivaneth along the borders of Corwin and Malan.
See also: CorwinIvanethMalan
Borderlanders
organizations & other
People who live in Ivaneth's borderlands territories.
See also: Ivaneth
Boreshafts
(name)
A term used by the Kriar when discussing the places where openings were made (or bored) from real-space into subspace for purposes of placing an inter-spacial/interdimensional gate interface.
See also: inter-spacialInterdimensionalInterfaceKriarReal-spaceSubspace
Boresite
(name)
To the Kriar, this is a location where a gate is destined to be placed.
See also: Kriar
Borr
(name)
Aesirian progenitor, mate of Daela Yggdrasil, and father of Odin (Allfather of Asgard).
See also: AllfatherAsgardDaela YggdrasilOdinYggdrasil
bounce shaft
A Kriar technical artifice that generates an inertia field, essentially rendering matter in the tube 'mass-less'. This is an effect similar to anti-gravity but works on a different principle. Anti-gravity eliminates weight but not mass. Inertialessness eliminates mass but not weight, which means the effects of kinetic discharge (damage caused by impact) is neutralized.
See also: InertiaKriar
Brainstone
(name)
A Kriar technical artifice worn by most Kriar. The brainstone is the central intelligence of the living technology that Kriar imbued in their bodies. This stone is essentially a living computer that is concerned solely with maintaining the Kriar's health. These functions include regenerating damaged tissues, putting the body in stasis when threatened, and providing protection in hostile environments. Depending on the kind work the Kriar does, the brainstone may have many other capabilities. See also matrix stone.
See also: KriarMatrix StoneStasisStone
Branager's River
location
River originating from Varheath lake, and passing through the Sulfur and Hades flats. Branager's river eventually empties into the the Karameth river which marks the eastern edge of the Corwin leg of the borderlands.
See also: CorwinHadesVarheath Lake
Bravadura
location
A city on the coast in the territory formerly known as South Realm.
Brin Ishtarvariku
organizations & other
Dorian Degaba's husband. See Ishtarvariku, Brin.
See also: Ishtarvariku, Dorian DegabaIshtarvariku, Brin
bristle-bark
A thin tree with thorny bark. Also noted for the flower like blooms that manifest in the spring.
broad-wing
A large nocturnal avian that hunts small rodents. Characterized by its large eyes and characteristic whoooing utterance.
Broadpaw
location
A large heavy-set furry omnivore that inhabits forests and mountain areas. On earth, you might confuse one for a bear.
Brondheim
location
A mountain peak in Asgard used as point of reference before the great battle with the High Jury.
See also: Asgard
Bveld
location
Member world of the Cygnus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Byte
organizations & other
(in computers) a logical grouping of bits (8) which comprise one standard character of memory or disk storage.
    C     From C aan lajaar    To C yborg
  
caan lajaar
abstract
The name of a formalized sword fighting style favoring a single weapon. The Lajaar is flexible defensively oriented sword style that stresses 4th circle techniques.
caan sword
In elvish martial parlance the primary right hand sword. It is usually mated with the offhand dan sword. See also dan sword.
See also: dan swordElvish
Cada
(name)
A common Kriar acknowledgment, usually in response to 'Saeba' c.f. It's meaning is 'I am well' or 'fine'.
See also: KriarSaeba
Calc
(name)
Short for calculation (standard form in techy talk).
Callista
location
Member world of the Sirus Ring hosting a cross-ring gate. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Candleshire
location
City in the borderlands of Ivaneth.
See also: Ivaneth
Carellion Lothlarian
sir name
Pantheon lord, god of the Elves.
See also: ElvesGod
Carnal Energies
organizations & other
This term is used to describe a "science" developed by psionically and magically endowed individuals who engage in a heightened form of relations (sex). The pleasure centers of the brain can be stimulated directly and indirectly through various means to create levels of titillation far beyond what is possible through normal mundane means. (This mechanism can also be used to harmlessly render a creature unconscious, but that is more of a side affect.) In addition to affecting the brain, certain energies can activate the nerve endings in the skin to create sensations that simply cannot be duplicated any other way-- not to mention being able to effect multiple erogenous zones simultaneously in ways that would otherwise be impossible.

In addition to that described above there are energies (such as biophase) that when passed through the body create intense euphoria. Experts in "carnal projection" become connoisseurs of these energies knowing the strength and intensity needed to mesmerize a partner.

As with all pleasurable things, there is a downside. Use of carnal energies can be incredibly addictive. Additionally, a certain amount of tolerance can be built up to their use as the body adjusts. There can also be psychological/physiological withdrawal equal to (if not exceeding) that of drug use. As greater and greater reliance on this mode of relations ensues, a person is ultimately "ruined" to normal relations. After all, who can go back to the ordinary bump and grind when you've experienced a galaxy exploding in your body...???

Through the use of bloodsong and powerful carnal energies, Gabriella "charges up" Wren Kergatha to the point that carnal energies could not be used to incapacitate her. This created great concern in Desiray Illkaren Felspar and Cassandra Kel'Ishtauri Felspar because of the threat of withdrawal.

Use of these energies is heavily responsible for the complex relationships found in the Felspar clan.

See also: BiophaseBloodsongFelspar ClanGalaxy
Cartha, Dray
location
Adept (savant) avataring from the Wellspring Eternal. Vhina T'Evagduran meets her on Fabrista Homeworld when on the run members of the Daergon insurgency. Dray is a extremely formidable hand-to-hand combatant with supernatural strength and speed. Her perception into magic and other spectra is unrivaled.
See also: Surr, DaergonFabristaHomeworldMagicSavant
Casawen
(name)
Name used by Cassin Kel'Ishtauri Felspar to refer the composite entity she feared that she and her sister might become. see Felspar, Cassin Kel'Ishtauri.
Cassopeia
(name)
A name used by Gaea to address Cassandra Kel'Ishtauri Felspar. It is assumed that this is Cassandra's birth name as opposed to the name she goes by.
See also: Gaea
Castellan
(name)
Caretaker for a noble residence. For royalty they do additional diplomatic duties and event planning.
Cataract
(name)
Shaladen blade and spirit talisman of the eternal Jarella Kepsforia. Cataract confers the ability to "imprison" an opponent within a dimensional bubble. Very few creatures in the universe have dimensional powers strong enough to breach this prison. The wielder can remove a captured creature at will. The limitation of this imprisonment is that the power takes several moments to invoke. Cataract also confers an immunity to similar kinds of imprisonment powers, as well as kind of escape ability that prevents any kind of hampering of the wielder's movement (an ability sometimes referred to as "free action").
See also: Kepsforia, JarellaShaladen
Celeston
location
Member world of the Capital Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Cerebrus
(name)
There are several creatures that bear this name. One is the three-headed dog guarding the gates of Hell (note two l's). Also as servant of Hella who isn't seen in Bannor or the others in the battle for Asgard, but is named.
See also: AsgardStarfist, BannorHella
Chage Sagiwara
sir name & proper name
Jissentenki responsible for the death Vera's parents. See Sagiwara, Chage.
See also: JissentenkiSagiwara, Chage
Chainmail
(name)
Armor of metal rings that can vary in density and weight.
Chakra
(name)
G'yaki term for aura/magical power.
See also: G'yaki
Chalmers
sir name & title / rank / style & abstract
One two servants working for Laramis De'Falcone during the attempt to free the Kergatha family from Mishaka. Reginald was his companion.
See also: Taath, Mishaka (Princess) (Avatar)
Character Inspirations
location
In some cases, the original character idea came from the mind of someone other than the author. A number of Ring Realms characters have their roots in role playing games. In a few cases, some of these characters have over 50 game years of actual role playing time. To say that these inventors know the personalities well would be an understatement.

The appearance of these characters in the Ring Realms is at the consent of their creators, and you can be certain that these people are fairly picky about the portrayal of their alter egos. Something which is both a delight and a headache to yours truly. Sometimes actors

just don't get it-- they can't ALWAYS be the hero! Sometimes a little artistic license is necessary for the sake of the story...

At the time of this writing, the notables whose personalities appear in different works include:

Brad Trusso : Talorin Falor-- Brad was (is) the player for whom the term "brute force" was invented. Many of Talorin Falor's memorable first liners are direct quotes from Brad. "Dammit, these dandelion eaters gotta learn that 'force' is fraggin verb, not a noun!"

Don "D.J." Allen : T'Gor & Tigress D'Shar-- he also engineered the "escape" of Beia Targallae from death spectacles, put the "bite" on Daladar, and breathed real fear into the enemies of the Shaladen Korvel.

Glenn Boardman : Giquokor, Oorcee-- Put simply, a brilliant role-player who can create some of the most memorable (and annoying) personalities you will ever come across. The author hopes that Glenn will pursue writing in a more traditional format someday. He does some great things with scripted dialog.

Jamie Hoyt : Damrosil Terranath-- Jamie is the undisputed Queen of Chaos. Nothing was sacred and certainly nobody was safe. Voted most likely to do something unexpected. She's also famous for surviving in situations where someone less lucky would have simply expired. "Crazy Luck" barely begins to capture the odds she bucked on numerous occasions. For those not familiar with gaming, it can be made clear with this example: Take a twenty-sided polyhedral dice. Now, roll it six times and have it come up 20 every time. Do the math. (It's 1-in- 64 million if you were wondering). To do it once in your life would be miracle enough, she strung together six one night, and five on another occasion, there were at least five other evenings with 3 in a row (1-in- 8000 chance). It's not just crazy luck-- it's downright scary.

A memorable quote: "That bastard! I kick him in the GROAN!"

Kaye Boardman : Aarlen Frielos, Algernon D'Tarin, Annawen Felspar-Ishtarvariku, Bronawyn Illkaren-Shadowstalker, Cassandra Kel'Ishtauri, Darin'Kel & Everia Degaba-Ishtarvariku, Desiray Illkaren Felspar, Elsbeth Crowninshield, Gabriella Sarn Ariok, Jolandrin Illkaren-Steelwood, Sebenreth Illkaren, Sindra & Drucilla Frielos, Vulcindra Skybane... Others...

Kaye is a special contributor in that she invented many of the socio/political frameworks in which some of these narratives play out. She can be credited with the idea for the guardian triumvirate, the alliance star-systems, the techno- magic war and more. She described so many ideas and fleshed them out to such an extent that the author wishes she write her own darn books! ;-)

That's a good question, Kaye, why *AM* I writing your stories for you? Fans of her characters should email her and ask her themselves. I think I'll hide a link to her email someplace...

Lee Greenway : Meridian Arcturan's early guises-- and the idea for the "Death Spectacles". Where Jamie was the homecoming Queen of Chaos, Lee was the King. Some would argue that he was the Queen of Chaos as well (but that's another story). When those two were together, and they were on MANY occasions. Plan for a story to get a little- bumpy.

Robert Schreffler : Halaren Ranfast, Ranfast Shadowstalker-- who has a certain emporium in Ivaneth... That Wren knocks off. Robert was (and probably still is) the model of the temperamental "artiste". Though the characters he created are not in the stories, many of his ideas and insights into magic (and shape-shifters in particular) are the fundamental framework for behaviors of many personalities in the different novels and stories.

Virginia "Lyn" Neylon: Tiernia Nirvanae - While Jamie and Lee lent chaos and instability to the story mix. Lyn was the Cyndi Lauper (girl's just wanna have fun) of the adventurer set. Tiernia hasn't made it into a book- YET. She was in on some of the most memorable moments of humor in the history of many of these collected characters. "Tiernia leaps off the cliff arcs out over the desert floor and... oh, yeah, I forgot- I lost my ability to flyyyyyyyy...!!!"

See also: Frielos, AarlenD'tarin, AlgernonShadowstalker, BronawynTargalle, Beia {Regaura} (Queen)D'shar, TigressDaladarTerranath, DamrosilFelspar, Darin'kelFrielos, DrucillaFelspar, EveriaSteelwood, JolandrinFrielos, SindraGiquokorIvanethKorvelMagicNirvanae, TierniaOorceeShadowstalker, RanfastRing RealmsShaladen
Charon
location
Member world of the Sirus Ring. Like ring prime Istavarron, Charon was first settled by the Silcanna, the precursors to the gray elves of the realms. Charon is the setting for the Kriar backstory Golden Memories, and is the rebirth place of Theln Azygos, one the most powerful mages in all the realms and the only natural born Kriar to wield epic level magic. Her power rivals, if not surpasses Vulcindra Skybane, the immortal Dreel leader of the First Alliance. See also worlds of the prime ring.
See also: Worlds Of The Prime RingDreelElvesFirst AllianceImmortalIstavarronKriarMagicSilcanna
Chauser
(name)
A Kriar Tarkath in service to dasta Fabrista assigned by Vatraena Solaris. Chauser and Damay Alostar become companions by the end of the events in Infinity Annihilator.
See also: Solaris, Marna (Counsel) (Vatraena)DastaFabristaKriarTarkathVatraena
Chebok
(name)
Ancient Numanorian. Insulting term that translates as "sissy" or "weakling".
See also: Numanorian
Cheecha
(name)
Silissian. A term of endearment usually from an elder woman to a younger child-figure.
See also: ElderSilissian
Chikara
(name)
G'yaki dialect, the spiritual power or magical aura of a creature.
See also: G'yaki
Chimera
(name)
A monster found in various parts of the realms. It is a composite winged creature with three heads, that of a goat, great cat, and serpent.
Chimerae
(name)
A general term used to identify creatures artificially created to have an amalgam of attributes from other lifeforms. See also Chimera.
See also: Chimera
Chojo Hoshisenin
proper name
G'yaki hanshi (teacher of teachers). See Hoshisenin, Chojo.
See also: G'yakiHanshiHoshiseninHoshisenin, Chojo
Christians
location
A cybermed or medical mecha hailing from Fabrista Homeworld. At one point the family physician for clan Felspar.
See also: FabristaHomeworld
Chronal
proper name & title / rank / style & abstract
Used to describe anything that relates to time or event sequences.
chronal council
A governing body focused on time/space matters, from which Corim/Cassin/Annawen are conscripted.
See also: Vale, Corim ErikTime/space
Chronal Loopback
location
The theoretical point where the universal chronology loops back on itself. This concept is loosely based on the big-bang theory which is currently being disputed because recent measurements and Doppler effect studies show a non-uniform placement of older and younger stellar phenomena. Since that's reality and this is fantasy, we'll keep right on believing time is circular in nature.
Chronalize
(name)
A magical term, meaning to hyper-accelerate chronal event sequencing in an area. The result is everything outside the chronolation seems to effectively be stopped in relation to what's in the the hyper-accelerated bubble. See chronolation.
See also: ChronalChronolation
Chronally
(name)
Of or concerning time.
Chrono
(name)
prefix that indicates of or pertaining to a time effect or time involvement. Ex: chronomaster who is person able to time dive.
See also: Chronomaster
Chrono(2)
(name)
Disambiguation. A chrono is generic term for a time piece.
See also: Chrono
Chronolate
(name)
An alternate expression for chronolize (past tense form). See chronolation.
See also: Chronolation
Chronolation
organizations & other
A magical effect where chronal events are hyper-accelerated in a defined bubble. Everything outside the chronolation seems to effectively be stopped in relation to what's inside. This is a very high order spell sometimes mistakenly referred to as a "time stop". Stopping time for everybody else is patently impossible.
See also: Chronal
Chronomancy
(name)
Magic particular to the effects of time.
See also: Magic
Chronomaster
(name)
A mage or technomancer versed in time mechanics, often able to time dive or see into transition space and non-consecutive time.
See also: Magenon-consecutive timeTechnomancer
Chronomasters
(name)
Another term for someone expert in time diving.
Chronometer
(name)
An instrument for measuring time (generic in SF writing any device which measures time).
Chronon
(name)
A standardized unit of time which coincides with the time it takes an electron to complete one circuit around the nucleus of an atom. Roughly 1038 chronons occur per second.
See also: Electron
Chrysandil
(name)
Quasar Lathaan Diliaysus' true born first name. Gaea addresses her with this name instead of her alias Quasar. Gaea typically doesn't use nicknames or aliases. For Quasar, this was particularly significant because it showed a relationship between her and Gaea that other Kriar do not share. Kriar being from outside of Eternity wouldn't normally have any bond to Gaea but in Quasar's case one did exist due to some events in Quasar's past.
See also: EternityGaeaKriar
Chyrith
organizations & other
An alien race said to be an offshoot of the Jyril. The Chyrith (allegedly) created the race of Baronians. These mythical creatures theoretically have the power to enslave and even destroy entire universes. See also Jyril.
See also: Jyril
Cici Skylark
organizations & other
Alias of Araceli Delarn after a failed assassination attempt depicted in Ethermancer: The Shapestealer Conspiracy. See Delarn, Araceli.
See also: Delarn, AraceliBooks Of The Ring Realms
Cinderwood
(name)
A wood characterized by its charcoal coloring.
Cinnibar
(name)
Wizard in Corwin. Wren Kergatha steals his rather valuable jewel the Mallicent gem.
See also: Corwin
Clairiscient
organizations & other
A general term for extraordinary perception powers like scrying or magic divination.
See also: MagicScrying
Clone
(name)
A biological duplicate artificially grown from a host creature's cells. Typically the two entities are physically identical in all ways including memories. In SF different processes are more or less sophisticated where memories might not exist or existing memories are different from the host creature. Note: Cloning is not necessarily limited to humanoid organisms, but can be plants or animals as well.
Cloudseeker, Aleesha Morae Sincrusher
location
One one of the few surviving Numanorians Aleesha is an ancient Paladin ostracized from old Numanor because of her refusal to acknowledge or take part in the "great experiment" that was the eventual end of Numanorian race. Aleesha is one of the elder elite older even than Aarlen Frielos and Elsbeth Crowninshield. Aleesha is the arch-nemesis of the ancient evil Vulcindra Skybane, the temporal leader of the first alliance. Aleesha's battles with Vulcindra are legend and she is hailed as one of the few creatures not from elder cultures able to meet Vulcindra on her own ground. Unfortunately, evil is not fair or honorable, and Aleesha fell to Vulcindra through duplicity. Millennia later, seeking a way to combat Vulcindra, Dorian Degaba and Cassandra Kel'Ishtauri discovered the ancient paladin's crypt. Using Cassandra's powers of eternity, they resurrected the lady paladin and later her husband. Aleesha later took up a cause to make an end of Bronawyn Shadowstalker, a desire which was thwarted by Eclipse Shargris who at the time was serving as the princess' bodyguard.
See also: Frielos, AarlenShadowstalker, BronawynIshtarvariku, Dorian DegabaShargris, EclipseElderEternityFirst AllianceNumanorNumanorianPaladinTemporal
Cloudseeker, Zedar
organizations & other
Husband of Aleesha Morae Cloudseeker
See also: Cloudseeker, Aleesha Morae Sincrusher
Cloudshriek
location
A large bird in the raptor family with extraordinary eyesight. On some worlds they are called hawks.
Cloudwalkers
organizations & other
A group of magically endowed mortals who had the natural ability to fly by psychic means. The cloudwalkers were servants of the Shadowstalker royal family prior to the kingdom's dismantling.
Combat Prowess
location
Throughout the different Ring Realms novels there are many depictions of fighting instruction, testing, and practice. While most of the heroes of the realms would just prefer to sit at home and enjoy a hot meal, a beverage and a warm fire it just never seems to work out that way...

One of the difficulties of the chronicling the Realm's stories is playing fair to the various heroes and heroines when it's their turn to take center stage and acquit themselves in battle. In the Realms (and anywhere else for that matter) fighting ability is a synergy of five core traits: talent, skill, experience, speed and strength. The danger or threat an opponent poses (purely from a hand-to-hand, weapon-to-weapon, or weapon-to-hand standpoint) can be derived from a knowing the measure of these particulars.

TALENT: Talent is the catch-all for a number of intangibles in assessing a particular fighter's ability. Some individuals simply possess a natural intensity (whether it be pure naked viciousness, preternatural calm, incredible instincts, or some other character trait) that allows them excel in combat, especially in times of crisis. Talent can also come from certain innate abilities unique to an individual (see below). A warrior's inherent fighting talent generally gravitates toward a particular aspect of fighting, usually offense or defense. Talorin Falor and Beia Targallae are excellent examples of natural-age warriors who possess extraordinary offensive capabilities. These warriors are noted for their ability to hold their own against enemies who are sometimes vastly more skilled and experienced . Good examples of this are Beia's battle with Dulcere Starbinder, and Tal's fight with Rakaar Steelsheen (both in Shaladen Chronicles: A Knot In Time).

Wren Kergatha, the Kel'Varan Nola, is another uniquely gifted scrapper, while not possessing the reputation of the two aforementioned fighters, she has demonstrated time and again an ability to "get a shot in" when it really counted. Brilliance on-the-run best describes her athletic survival instincts in combat against superior opponents. This is epitomized in the great game (Savant's Blood: Hecate's Bounty) when Algernon D'Tarin, Tal Falor, and Damrosil Terranath all end up losing points to her. T'Gor D'Shar, arguably one of the best defensive fighters in the Realms almost lost a point to her in close-quarters hand-to-hand.

On the flip side of offensive talent is the natural ability to defend. As mentioned earlier, T'Gor D'Shar is noted as possibly having the best defensive instincts in the Realms. He is, as Wren describes, a "nightmare of hard-bones and weaponry always being in places they shouldn't be." Death Spectacle trained, T'Gor is respected even by elders for his abundant gifts in this capacity.

Of special note in this category are two lesser known fighters; Bannor Starfist and Ziedra Skyedoom-Felspar. Bannor's frustrating ability to, as he says "simply get out of the way", is an extension of his innate understanding of patterns. Without realizing he is doing it, he recognizes subtle cues and body language to anticipate attacks well ahead of their actual execution. Bannor's almost non-existent training makes this unique foresight only truly effective against lower echelon opponents. It has, however, kept Bannor alive against extremely formidable enemies who did not expect the level of defensive resistance they received. The best examples of this are Bannor's battles with Odin.

Ziedra Skyedoom-Felspar is mentioned last in this section because physical combat is usually a last resort for her. As a savant of magic, Ziedra's immense abilities with spell-craft generally ensure an opponent never gets close enough to take a swing. The ishtar-nola like Bannor's garmtur gives Ziedra an innate talent for patterns. In Ziedra's case, the patterns are in conjunction with recognition and muscle memory. With fighting, and nearly all sports, mastery is usually associated with being able to reproduce, at will, particular body movements. Prime examples of this in the real world would be a golf swing or a tennis serve where numerous nuances and variations in the overall execution affect consistency (i.e. it doesn't matter how HARD you hit the ball if doesn't go where you want it to go). The ishtar-nola enables Ziedra to exactly reproduce a given movement or series of movements after observing them only one or two times. This eidetic memory coupled with Kriar quick teach enabled her to catalog a vast array of "text-book responses" to various attacks. As such, only the most skilled and powerful of opponents can touch her combat. Strength has minimal effect on her because she executes re-directive (slipping and dodging) defenses perfectly. Speed is the only attribute that nominally effects combat with her, as a warrior who can throw enough attacks fast enough can outpace her ability to recognize the threat and perform the appropriate defense. After Ziedra received the abilities of an ascendant, one wonders if this is any longer even possible...

SKILL: Skill differs from talent in-as-much as it is an acquired attribute. Skill is a measure of training. Skill is differentiated from experience because experience is measured in terms of actual life-or-death combat as opposed to practice in a controlled environment. Skill and experience are where the elders and great elders of the Realms have the advantage. While vast life experience give most elders the edge in this category, certain combat devotes like the G'yaki must be noted. G'yaki training is cradle to grave—it is eating, sleeping, and puking combat efficiency to make the impossible almost commonplace for the highest level masters of this devotion. The best example of this is Vera Hoshihana's demonstration bout against Senalloy Corresont (The Infinity Annihilator). Though smaller, weaker, and less experienced, she more than held her own against a great elder Baronian war-witch. Of note, this was bare-handed combat which is probably Senalloy's weakest fighting skill. Had this been a weapons exchange the outcome might have been markedly different. During a short period when Vera was granted shaladen powers and mind-shared with Bannor Starfist, she successfully engaged multiple Kriar warriors, and easily matched command level Kriar in toe-to-toe straight up combat (The Infinity Annihilator).

G'yaki examples aside, skill is definitely the bailiwick of the immortals. At the top of this pack are the eternals, Kriar, and other long lived races. One of the best examples of pure naked skill belongs to Eclipse Shargris of the Kriar, the best warrior in the entire history of their race. He is the eldest living soldier of the Fabrista, and responsible for much of the training regime honored by various regular and elite units. Eclipse is a grand master of 471 distinct weapon forms ranging from blow guns to nova-cannons. He is a bare-hand devote of 17 distinct forms of martial arts and his skill is only surpassed by Kriar Mistress Sornai who is a martial arts specialist. Eclipse routinely makes those of his own kind seem feeble. This is aptly demonstrated in his fight against the Daergons when defending Cassin (A Knot in Time). Another notable combat is his fight with Vratague (The Infinity Annihilator), one of the Daergon elite, where he embarrasses her in combat. This is after Vratague has destroyed poor Sarai even with the elf lady having the powers of Shael Dal and having the magical support of her mother Kalindinai.

While the Kriar technically own the skill category, the eternals are essentially untouchable in terms of all-around fighting ability. No amount of skill can avail you against a nearly invulnerable being with virtually limitless strength and endurance. Garn Ellon and Nethra Argos the eternals live in the nightmares of the Kriar who survived the Protectorate war. These two being responsible for the slaying of entire ships full of Kriar.

Below the "cosmic" level of skill come the great elders. At the head of this pack is Vulcindra Skybane, a grand elder elite and member of the Dreel race. Vulcindra is credited with creating the G'yaki martial arts discipline (The Infinity Annihilator). This powerful combatant easily fights at the level of the Kriar and eternals and is pretty much in a category by herself. Vulcindra stays in shape by sparing with eternal Sroth.

Aside from Vulcindra there is group of elite warriors that stand in the "untouchable" skill category. Notable members of this group are Aarlen Frielos, Aleesha and Zedar Cloudseeker, Loric Felspar, Senalloy and Luthice Corresont. Numerous pantheon lords, especially those known as "war-gods" also fall into this category (Ares, Athena, Inanna, Indra, Set, Thor, Tyr, Vidar). The Aesir and Vanir courts (Odin and Ukko) are of special note because practically every member of their respective pantheons are noted for their battle capabilities.

The Realms histories are filled with the ranks of the "nearly untouchable". Most of these are elders like Sindra and Drucilla Frielos, Damay Alostar, Euriel Kergatha, the daughter of Idun, Dominique Ariok, and Terra Karlin-Falor. Also in this circle are elite fighters with extensive training and experience, key examples being Algernon D'Tarin, Skyweir and Giquikor of the sects, Beia Targallae, Tal Falor, and T'Gor D'Shar.

EXPERIENCE: Like skill, experience is a factor that heavily favors immortals. Unlike skill, experience is not the exclusive bailiwick of the long lived— it just generally is. In a fighter's overall threat assessment, experience is the single largest mitigating factor. If a person lives for a thousand years and trains three days a week, they will have a high amount of proficiency, physical dexterity and endurance. However, unless this training is of a highly specialized nature there is a maximum plateau (combat effectiveness) that can be reached without actual in-combat practice. This is because that actual field combat involves a number of intangibles not the least of which is the fear of dying and the effects of wounds and spilled blood. In life-or-death situations, enemies do crazy things, and until faced with such responses one typically doesn't know they exist.

A key object lesson in the skill versus experience argument is Beia Targallae's training of Corim Vale. Corim was an excellent warrior, with significant talent, extraordinary discipline, mental clarity, speed and strength. Tal Falor saw this right away when indoctrinating him into the Scarlet Talons. While Corim had a great deal of tournament fighting "experience", his skills centered largely on techniques for success in non-lethal jousts. Consequently, Corim barely holds his own against pit fighters with a fraction of his actual combat knowledge. The "experience" issue is particularly illustrated in the Myrmigyne's lesson of the con'gorot. Corim, who has heard of practically everything, is unaware of this infamous "death move" commonly used in the death spectacles because lethal attacks are neither taught or used in jousts.

The amount of hard war-time battle is what distinguishes particular individuals above others in terms of their threat. Aarlen Frielos personally fought in wars for a third of her forty-five millennia of life. This amounts to literally tens of thousands of conflicts. In simple parlance she has essentially "seen everything". Little an opponent did would take her by surprise. Everything is derivative of something she's experienced dozens, if not hundreds, of times. By this same token Loric (who fought in the god wars), Aleesha and Zedar (who fought in abyssal campaigns), and Senalloy and Luthice (who fought in the Karanganoi wars) all have similar battle hardening. Of particular note with elder experience is the concept of "renewal". While some of these creatures may have actually been wandering the realms for thousands of cycles their actual accumulated knowledge is less than their age might indicate.

Memories tend to attenuate and drop away to maintain an immortal's sanity. By the same token, one typically does not need to fight day-in-day-out when you live to be a thousand cycles old. Eventually, you run out of enemies or you get bored and you get underlings to do your fighting for you... By this token, the highest levels of skill begin to atrophy from lack of use thus blunting the massive advantage these creatures might otherwise have.

Some immortals like the Kriar and the pantheon lords go through a "renewal" process which cleanses old unnecessary memories in order to refresh that individual's psychological outlook. In terms of the Kriar, when cleansed, the old memories are archived in artifices associated with the individual Kriar's matrix stones. The mind no longer feels or is actively aware of the history removed. Mechanisms in their matrixes allow Kriar to treat archived memories and "active" memory as a single aggregate. Thus, a Kriar might not immediately be aware they know something but with concentration will become aware of it as the "offline" memories are scanned. It is this process that allows the incredibly old Kriar to maintain a fairly "young" outward personality by dint of not feeling that exhausting sense of having done something for the "millionth" time.

It is the above described memory attenuation and the simple fact of physical limitations such as reaction time, flexibility, and coordination are what allow younger experts like Beia Targallae to fight on a fairly even footing with grand elders. Beyond a certain point, the differences between an elder grand master and mortal grand master are small indeed. Under optimal conditions (same weapon, level floor, no magic) a warrior like Beia can be quite dangerous to someone even of Loric or Aarlen's skill level. However, this situation would almost never occur except on a practice floor. Grand elders, in addition to their skills typically possess an array of special items, powers and abilities increase their combat effectiveness by tens or even hundreds of times.

It is the use of devices like the krill weapons and shaladens that can close the skill and experience gap between elders and youngsters. In the case of the shaladens, specific powers in the weapons (such as telepathy, strength enhancement, and resistance to injury) are specifically for that express purpose.

STRENGTH: Where the other sections have been fairly elaborate, the entries on strength and speed will be considerably more modest. At low levels of fighting strength and speed can take the place of talent, skill, and experience. At moderate levels of skill where the opponents are fairly evenly matched, strength is more of a factor of intimidation and endurance. Beyond this point, the importance of strength wanes. Once master and grand master levels of skill and experience have been achieved a certain amount of physical strength is taken for granted. One does not arrive at master level skill without being able lift their own body weight (at least at some point in their career) for example. G'yaki masters have made an art of "body tuning", determining the optimal balance of strength versus speed. Vera Hoshihana is a grand-master G'yaki and is able to lift (press) about fifteen stone—nearly three times her body weight. Coupled with her small size and lightning fast movements Vera is a truly fearsome opponent who can seem at times "everywhere at once".

Generally, strength does not have a serious impact on battle effectiveness. However, as strength rises to super-human levels, it starts to become a factor again. For instance, even an average Kriar can lift twenty or thirty stone. This is true of several other races like the pantheon lords and derivatives where tissue density is significantly higher than is normal for a human. It's not that these creatures are inordinately strong, they simply have muscles acclimated for moving their increased mass around. Also true with these other races is that male and female muscle density tends to be not as differentiated as in humans. Cassin and Annawen who engage in fairly intense regular training can lift two or three tons with effort. The larger and stronger Eclipse is the pinnacle of Kriar condition and without using enhancements can lift approximately five tons.

For warriors the greatest advantage that strength lends is endurance. The less effort it takes to swing a weapon, raise a shield, or take a step, the longer you can do those actions. Because of this, there are numerous devices and magic that enhance strength far into the superhuman spectrum. The belts of strength used by Corim and Ceraph in Shaladen Chronicles are typical examples of this. Utilizing the belt borrowed from Beia, Corim could lift approximately one ton. The caveat of such an item is that the rest of the body isn't necessarily stressed to exert this kind of strength. The act of actually lifting a ton overhead would probably cause grave physical injury. The shaladen blades used by the Shael Dal actually imbue the wielder's body with the necessary structural integrity to use the full extent of the strength granted. Typically, this involves an actual increase in tissue density and numerous other biological optimizations and enhancements. Of the Shael Dal, Algernon D'Tarin is probably the most extraordinary example. He can increase his physical density to the point he weighs close to a ton and has the power to easily lift as much as ten tons.

SPEED: Speed is very similar to strength in that at the lowest levels of fighting it can be substituted for skill and experience. Unlike strength, typically the faster a fighter is, the more it tends to disguise deficiencies in skill. Mistakes in tactics and strategy can be covered up by sufficiently quick reflexes. However, at a certain level of speed, such quickness can actually become a liability. This is mostly because of physics and the formula energy equals mass times velocity (E=mv) . A body moving too fast typically can't change direction effectively enough. This gives rise to various "flash" techniques the emphasize the ability to develop speed and control simultaneously. The Kriar with their time-awareness, synapse training, and highly augmented reflexes are Eternity's reigning speed-demons, few creatures can match front line elite class Fabrista agents for pure foot-speed and general reaction time. Mistress Sornai of the Fabrista covered a one league segment of Karanganoi Homeworld on foot in about 80 revs (a little more than one 60th of a bell).

See also: Frielos, AarlenD'tarin, AlgernonAscendantAthenaBaronianBooks Of The Ring RealmsSilkere, Ceraph MirathaCloudseeker, Aleesha Morae SincrusherCloudseeker, ZedarT'evagduran, Sarai (3rd Princess)Starfist, BannorTargalle, Beia {Regaura} (Queen)Con'gorotVale, Corim ErikSurr, DaergonDaergonsTerranath, DamrosilDreelFrielos, DrucillaShargris, EclipseElderElfEnergyEternalsEternityKergatha, Euriel Idun-daughterFabristaFelspar, LoricFrielos, SindraG'yakiGodHecateHomeworldHoshihanaYggdrasil, IdunImmortalIshtarT'evagduran, Kalindinai (Queen)KaranganoiKaranganoi HomeworldKel'varan NolaKriarKrillMagicMyrmigyneNolaNovaOdinSteelsheen, RakaarRing RealmsSavantScarlet TalonsShael DalShaladenSkyweirSpectrumStoneTelepathyThorUkkoVratague
Comm
(name)
(in SF) short for Communications ( techy talk).
comm-link
Technical shorthand for 'communications link'.
Comm-net
location
An inter-planetary or interstellar communications network. A grid of established communications lines between a large number of points.
See also: InterstellarNetwork
Common-tongue
location
A polyglot language spoken by a large percentage of the population of Titaan. (It is actually spoken on more than two dozen worlds within the Ring Realms making it one of the more "universal" languages in existence). Common itself is primarily a trade language, and while over the centuries it's grown in sophistication, most races prefer to use their own tongue or a regional dialect in order to describe or elaborate in any detail.
See also: Ring RealmsTitaan
Con'gorot
(name)
Term coined in the death spectacles. It is a move where the heel of the hand is used to explosively break the septum of the nose in such a fashion as to cause death. The term actually comes from the Elvish. 'Con' means to break, 'gorot' is a variant on the word 'victory' so the term literally means victory breaker.
See also: Elvish
conn-engineering
Technical shorthand for 'Control-Navigation Engineering'. This is the bridge station where the Engineering officer monitors all the vital functions of the vessel.
Console
(name)
(generic) any man-machine interface.
See also: Interface
Coordinates
location
The specific math or numerical data used to pin-point a spot in N-dimensional space. In a Cartesian 2D system, this takes the form of X,Y. A 3D system would be X,Y,Z. These are however static systems and are only useful in a handful of real world applications. Systems that involve absolute locations in dynamic space require far more elaborate specifications. The concept becomes quite clear when you realize that the planet you live on is spinning, additionally it is orbiting a star which ITSELF is moving through space. To further complicate this problem, the galaxy in which the star is resident is spinning, and the galaxy too has a movement vector. These six curved vectors are called 'proper motion coefficients' and are just one of the many headaches that must be overcome for precise navigation and location in normal space. We won't even talk about the additional complexities added by gravity wells, curved space, parallel dimensions... suffice to say, popping around in the Ring Realms ain't for amateur mathematicians! ;-)
See also: DataGalaxyRing Realms
Coormeer
location
A small Kingdom to the south and east of Ivaneth. Coormeer is known for its moderate climate and the fertility of the hills spread through the heart of its territory. Coormeer makes most of its income as a nation that barters trade. They have a large seaport and a sizable overland freight industry. Coormeer is also known for its vineyards, and kingdoms from all over Titaan import the different wines made there.

A few notable figures have dealings with or are part of Coormeer. The Justicar Sir Laramis De'Falcone hails from there and his family owns one of the major vineyards. Lord Mazerak Duquesne the savant of storms also hailed from Coormeer. Lastly, Princess Janai T'Evagduran of Malan holds the title of Baroness in Coormeer, and owns extensive lands there as a widow of one of the Kingdom's nobles.

See also: T'evagduran, Janai (2nd Princess)IvanethJusticarMalanSavantTitaan
Coormeerian
(name)
A person hailing from the kingdom of Coormeer. See Coormeer.
See also: Coormeer
Coresong
(name)
Kriar probe-ship operated by the Crisis Contingent.
See also: Kriar
Corrd
organizations & other
Elven border scout who was part of the troop Irodee formed to combat Hecate's army. When Bannor is attacked by a Doppelganger, Corrd is the Elf who identifies the real Bannor. He does this by recognizing the smell of Quetzal on Bannor's breath.
See also: Starfist, BannorDoppelgangerElfElvenHecateQuetzal
Corwin
location
Kingdom on the western border of Ivaneth. Biggest Kingdom (in terms of territory) on the continent of Sharikaar. Corwin is also the oldest settlement in Sharikaar. Corwin's capital is Corwin city, a sea port with a population of just under 2 million people.
See also: IvanethSharikaar
Corwinian
(name)
A person who hails from the kingdom of Corwin. See Corwin.
See also: Corwin
Cosmodarian
location
A person who hails from the city state of Cosmodarus. See Cosmodarus.
See also: Cosmodarus
Cosmodarus
location
Two major cities in the Ring Realms bare the Cosmodarus name. The great city wherein the goddess Isis rules is often called Cosmodarus the city of magic. Another city bearing the same name is in the ribbon realms of the purple plains. It too is called Cosmodarus the city of magic. It is rumored that at one time Isis lived or hailed from the Cosmodarus out in border realms. She may have simply brought the name with her and forgot the other existed. There is often confusion when a person claims to be from Cosmodarus, as both places are home to some of the most skilled and talented adventurers in the Ring Realms. Wren Kergatha was born in the ribbon realm's Cosmodarus. The Kergatha family are the manor lords of Cosmodarus.
See also: GoddessIsisMagicRing Realms
counsel kath
Combat grade rank in the Kriar military equal to an Admiral. See also Kriar Ranks.
See also: KriarKriar Ranks
Counsel, Marna Solaris
organizations & other
see Solaris, Marna (Vatraena).
See also: Solaris, Marna (Counsel) (Vatraena)Vatraena
Countessa
location
A pantheon lady from the hosts of Tauterus. The Lords of Taurterus are an offshoot pantheon with no interaction with the pantheons of the Ring Realms. As a group, these creatures rely more on artifices and have developed psionic (mind) magic to a larger degree than their counterparts in the Ring Realms. Countessa is a renowned mage, who turned her back on her pantheon to join Dray Cartha and Neilson Foundation in their aspiration to free the shadow worlds combine from the tyrannical influence of Rellus and the pantheon ruled by him.
See also: MageMagicPsionicRing Realms
Crelnation
location
The notches on castle battlements. The crenelations are the blocks set on the wall top that create the "notched" appearance.
Crenelation
location
The notches on castle battlements. The crenelations are the blocks set on the wall top that create the "notched" appearance.
Crowninshield-farwalker, Arahn
organizations & other
Arahn is the 8th (and last) born child of High Arcanum Elsbeth Crowninshield. As Elsbeth's youngest daughter, she and the high arcanum have rarely gone more than a few cycles without some sort of contention. Married off to Krin Farwalker in an arranged bond between her and Vulcidra Skybane's great grandson, Elsbeth hoped that maybe it would make her most rebellious child calm down. Arahn had fancied Krin from several diplomatic encounters. So, Elsbeth's hope was that getting something she wanted would quell Arahn's periodic phases of acting out. It didn't.

Krin and Arahn have had four children: Kharabelle, Ljorm, Daedalus and Gillam. Daedalus was given away to a traveler orphanage. He was never told the sirname of his family so made up his own sirname 'silvarron' who was the Numanorian patron of knowledge.

See also: Crowninshield-farwalker, GillamNumanorian
Crowninshield-farwalker, Gillam
organizations & other
Gillam is the forth born son of Arahn Crowninshield, the 8th child of the high arcanum of the Ring Realms and Krin Farwalker the great grandson of Vulcindra Skybane the high imperix of the 1st Alliance. Gillam is still young and learning magic. He is an officianado of battlemagic tournaments, and tournament personalities. It was his interest in the scuttlebutt of battlemagic that he became aware of Daedalus Silvarron's fight in noble district a Malhama where battle magic caught most of the businesses on fire. He and Daedalus first meet late in the events of Consort of the War Goddess.
See also: Books Of The Ring RealmsCrowninshield-farwalker, ArahnSilvarron, DaedalusGoddessMagicMalhama (City Of)Ring Realms
Crunchfruit
(name)
A sweet juicy fruit with smooth red or green skins. Green ones tend to have a sour flavor. On earth, if someone saw you with a bag of these, they'd ask you for one of your apples.
Cryogenics
(name)
A science specific to the preservation of a body through freezing. The term has expanded somewhat to encompass any form of preservative stasis.
See also: Stasis
Cuirass
(name)
A piece of armor, formed of a single or multiple pieces of metal or other rigid material which covers the front of the torso. In a suit of armor, the cuirass was generally connected to a back piece. Cuirass could also refer to the complete torso-protecting armor.
Cura
location
Otherwise known as the ever-dreamers. The Cura are a race of creatures older than any other in Eternity, with members with lifespans measured in billions of cycles. They live in the cores of planets only awaking when the planet or star where they are sleeping comes to the end of its lifespan. One of the these creatures, Alexidra, is featured in the short stories Alexidra, and The Choice.
See also: Eternity
Cursefeathers
(name)
Noisy black birds that tend to be pests to farmers and a source of many expletives-- hence the name. On earth we call them crows.
Cyber-space
location
A virtual reality interface existent in a large network of cyber-systems. Cyber-space is the 'world-within-the-computer' where system links, interfaces, and defenses have all been iconified into mental pictures for use in direct mind-machine access.
See also: Cyber-unitInterfaceNetwork
Cyber-system
location
Technical artifices used by the Kriar. On the Kriar Homeworld everything is run by the cybers, that have evolved into a form of life all their own. The Kriar and cybers live in a symbiotic relationship that is more complex and involved than creator and servitor. Cybers on Homeworld are the keepers of lore and managers of the economy. The Kriar monetary unit (the comtime [computer time]) is the main tribute to this relationship. The cybers charge Kriar citizens for the CPU cycles required to perform a particular service. As citizens themselves, the cybers must work for the military and civil services in their capacity as living machines of incredible calculating capacity. Most of the advanced or 'noble' cybers on Homeworld have an organic 'avatar' which serves as the 'user interface' to the mechanical 'non-living' aspect. Though most cybers typically have only one physical manifestation, they are fully capable of acting through multiple host bodies much the way a deity works through multiple avatars. The host body of the cyber is in no way critical to the machine's operation (except perhaps emotionally). The death of an avatar while disconcerting and angering does not impair the cyber's actual function.

On Homeworld, committing a crime against the cyber community is perhaps the most foolish and desperate mistake an individual can make. Being connected in a vast network, when slighted the cybers can put an individual on a 'denial of service' blacklist that can make the simplest aspects of everyday life difficult. (Imagine a situation where living and temperamental computers control everything including the light switches, water spigots, sidewalks, escalators, etc... Imagine further that all of them know who you are and that you've pissed off a friend of theirs...).

After eons of coexistence, the Kriar and cybers rarely have ego collisions, however it is not uncommon for visiting guests to run afoul of the often eccentric and typically over-sensitive cyber community. It is really not known exactly why the Kriar allowed the cyber-citizenry to become such 'sensitive' and often snobbish characters, but the best guess is that it was simply to keep things 'interesting'.

The upper echelon cyber entities of Homeworld are based on a asynchronous parallel tasking hardware architecture that typically uses 1024, 2048, 4096 phased-FTL (faster-than-light) generalized attotronic quantum q-bit central processors hooked to an 'organic' room temperature super-conducting load-balanced bus. Each processor is capable of a calculating 368 Attoflops (quintillion (1018) floating point operations) per second. When performing molecular phase calculations, q-bit state mechanics increases this performance to 10 21 vector calculations per second. While this may seem like a tremendous amount of calculating power, one should remember that an average human body consists of approximately 8 x 1027 atoms that must be identified and analyzed for Heisenberg vector correction to perform the load analysis for a matter-to-energy transfer (teleportation). This means that even at that incredible computational speed a single attotronic processor would take close to 10 hours to calculate the variances!

Even with a 1024 processors working in tandem this tremendous feat requires close to one minute if a lower echelon cyber performs the calculations alone. Fortunately, loads are balanced across the 1000s of cyber-entities on Homeworld. There is typically enough spare processors so that between 16,000 and 32,000 processors can be scheduled/sliced to a particular task. Accounting for network lag it typically takes approximately 5 seconds to analyze every atom in a human-sized mass. Such analysis is one of the most computationally intensive of the tasks that cybers are called upon to perform. Since total matter/energy transforms are not needed every instant of every day, a cyber typically spends most of its time 'idle' and since they have an 'organic' nature' they often get bored.

While not an obvious consequence, cybers lead a somewhat 'lonely' existence in terms of 'cyber-time' to 'real-time'. At the speed of a typical cyber's thoughts, a person's spoken words would seem (to the cyber) to be (subjectively) decades or even centuries apart. Because they spend so much subjective time amongst each other, they highly value the companionship with other types of intelligent creatures.

See also: AvatarBitCyber-unitDeityEnergyFtlHardwareHomeworldInterfaceKriarNetworkReal-timeTeleportation
Cyber-unit
location
A cyber-unit is a portable computer typically carried in the field a cyber usually has an up-link to a more powerful 'true' cyber on Homeworld, but if communications are impaired they can function in stand-alone (non-networked) mode. They do not have personalities or any of the other features typical of Kriar organic 'cyber' life-forms.
See also: HomeworldKriar
Cyberboard
(name)
A cyber-unit tailored specifically for administrative and note-taking tasks.
See also: Cyber-unit
Cybernet
(name)
A network of cyber-computers. See comm-net. See also network.
See also: CommComm-netCyber-unitNetwork
Cybernetic
organizations & other
Of or pertaining to sophisticated technology. Most often associated with high order computers and A.I. devices.
cybernetic-organism
Any item of technology which emulates a living thing.
Cybersong
(name)
The shaladen wielded by Damrosil Terranath. The blade is linked to the eternal Leto Satieroth. Cybersong controls the elemental energy of fire and protects its wielder from all kinds of heat based attacks.
See also: Terranath, DamrosilElementalEnergySatieroth, LetoShaladen
Cyberware
location
A technological man-machine enhancement typically involving surgical implantation of hardware artifices. This can range anywhere from having a comm-link surgically implanted in the skull, to having whole limbs replaced with robotic equivalents.
See also: Commcomm-linkHardware
Cyborg
(name)
A cyberware enhanced human. This term is the root from which closely knit man-machine parings started. Its use has become somewhat muddled and is generally accepted as a man-machine paring that is more machine than man.
See also: Cyberware
    D     From D 'klace    To D ykreeni
  
D'klace
location
The D'klace are actually a guild of assassins for hire. They are retained by the various kingdoms usually in a deterrent role much the way weapons of mass destruction are stockpiled in the modern world.

The D'klace are actually a branch of the "all-world's" or "masters" guild lead by half-god drow Adorne Doonweir. Membership in any branch of the over-world guild is a measure of status because of the rigorous initiation that must be passed in order to join. There is a close association between the masters guild and Dream Merchants. The rogue Kriar, Theln Azygos, is said to have ties in both organizations.

See also: Masters GuildDream MerchantsDrowGodGuildKriar
D'shar, Tigress
organizations & other
Active member of the Shael Dal wielding the honorary shaladen Swiftwind.
See also: Shael DalShaladen
D'tarin, Algernon
location
Active member of the Shael Dal wielding the Shaladen blade Warstar. One of the nine Lords of Ivaneth, and master of the East wood. One of the core members of the Band of the Crescent Moon dating back to their first treks in Silissia. Algernon has one daughter, Val'Siden, currently married to Bertram Tarrantil.

Algernon and T'Gor D'Shar frequently work together as scouts for the Protectorate. Algernon and Talorin Falor are known for their cooperative brute force tactics and teamwork. As such they have a reputation as meatheads preferring violence over more nuanced solutions.

Outside of the Protectorate and in a more civilian role, Algernon is awkward but diplomatic, and is surprisingly deferrential to his wife Angella.

CREDIT: Kaye Boardman's portrayal of the character across many years of roleplay is the inspiration of this character. He is portrayed with Kaye's consent.

See also: Band Of The Crescent MoonTarrantil, BertramIvanethShael DalShaladenSilissiaWarstar
D'tarin, Angella
organizations & other
Wife of Algernon D'Tarin, formerly, Angella Ravensclaw, a litigator and agent for the goddess Hecate. Angella married Algernon after a long soap opera of events. Algernon and Angella have a daughter named Val'Siden who is current married to Bertram Tarrantil.
See also: D'tarin, AlgernonTarrantil, BertramGoddessHecate
Da'jhamack Nola
location
A term coined from Elvish. A savant of attractions, having control over metal and mass attraction (gravity). Daena Sheento, the ward prodigal of Princess Janai T'Evagduran of Malan is a savant of this type. The Da'Jhamack Nola is the savant of attractions. This is one of the prime Nola powers and is one of the more versatile savant abilities. In terms of its ability in combat, it is easily one of the most powerful. The Da'Jhamack can manipulate the attractive forces of magnetism and gravity and can control them in various ways. They can cause metal items to become super magnetized or can simply move metal objects around by force of will. The Da'Jhamack's most devastating ability is their ability to completely neutralize the effects of gravity and actually invert the effects of mass and momentum. Daena Sheento, the current living Da'Jhamack, was able to turn pantheon lords into meteors with this ability to staggering affect. The danger is that the savant cannot predict exactly where a body will go when all effects of gravity and momentum are suddenly removed from an object. Essentially the target is being made to "freeze" in space relative to everything else. To understand this effect, realize that the planet we live on is moving through space at over five miles a second. Imagine if something took hold of you and made you suddenly stop while the rest of the planet simply kept on moving. If you were lucky you would shoot into the sky at five miles per second, becoming an incandescent ball of flame as air friction superheated your body. If you were even less fortunate you could be slammed into the ground or a nearby mountain at hypersonic speed.

With proper training, the Da'Jhamack can use the forces of gravity and magnetism to fly, and can levitate others to fly with them in the same manner. Since Daena Sheento assumed the powers of a first one, it is unknown what the true limits of her powers are.

See also: T'evagduran, Janai (2nd Princess)Sheento, DaenaElvishMalanNolaSavant
Da-succorund
location
An incomplete form of forced avatarism. The channel is left open for the god, but the creature so affected can be unaware of their capacity to serve as host for the deity's energies.
See also: AvatarismDeityGod
Dac
(name)
See Ironfist, DacWhirter Varon "Dac"
See also: Ironfist, Dacwhirter
Daela Yggdrasil
proper name
Sister of Yggdrasilian all-father, Nord. See Yggdrasil, Daela.
See also: YggdrasilYggdrasil, Daela
Daenaire
organizations & other
Minor noble elven house, notable because Desiray Illkaren Felspar is second generation descendant (she's 1/8th elf).
See also: ElfElven
Daergoni
(name)
slang for Daergonian. see Daergons.
See also: Daergons
Daergons
organizations & other
The Kriar political group who followed the warrior Daergon Surr. This group was in power when the Kriar first came into conflict and consequently lost a war to the Jyril. The tactics of the Daergons were also the cause of the Protectorate war. Though technically the Kriar did beat the eternals while under the command of the Daergons, the victory is considered a loss because of the unacceptable cost of Kriar lives.
See also: Surr, DaergonEternalsJyrilKriar
Dagda
(name)
One of Celtic pantheon lords. Dagda is nature effigy and the patron of Oorcee the druid who slew the timelord Hellzan.
See also: HellzanOorceeTimelord
Dak'rega
organizations & other
An order of Elven scouts and rangers that patrol the borders of Malan.
See also: ElvenMalan
Dal'taak'tem
location
Rumored to be the "internal affairs" group that keep an eye on the pantheon lords. In actuality, Dal'taak'tem is simply a designation given to an servant working for a pantheon lord giving them special "trusted" dispensation and diplomatic status. Essentially, they can come and go where they please, especially in regards to the particular pantheon lord whom they serve. Certain pantheon lords have agreements that extend this freedom to the dal'taak'tem of "allied" lords within their own pantheon and selected lords of other pantheons. Isis and Ishtar have such an agreement as goddesses who do not have particularly overlapping groups of worshipers (Isis is the goddess of magic and fertility, Ishtar represents love and war).

The term comes from old Dracon (the original language spoken by the pantheon lords). The translation literally means free-walk-dark, or more poetically those who walk freely in the shadows.

See also: GoddessIshtarIsisMagic
Daladar
location
One of the core worlds of the Ring Realms. Daladar was home to one of Meridian's Death Spectacle arenas. Corim, Beia, and Ceraph enter the arena and disrupt Meridian and Rakaar's plans to destroy the Protectorate.
See also: Silkere, Ceraph MirathaVale, Corim ErikTargalle, Beia {Regaura} (Queen)Steelsheen, RakaarRing Realms
Dan Sadad
organizations & other
Numanorian language for 'power circle'. The Dan Sadad is fighting style that stresses contact within the opponent's 1st circle. In Numanorian fighting (and many others) their are 5 circles of combat range. The circles start with the torso and move outward as aspects of reach. The first circle is the radius reachable by the elbows. The second circle is from elbows to strikes reachable with the knee. The third circle is knee reach to fist contact. (Third circle is where most styles concentrate). Fourth circle is from fist range to kick range. The fifth and final circle is weapon reach.

The Dan Sadad is a 'hard' aggressive combat style that is extremely difficult to master. Skilled practitioners are frustrating opponents because they get in close and use elbow and knee strikes and blocks to disable your ability to attack. By necessity of the style, followers of the Dan Sadad are physically powerful, and train to withstand punishment. Typically, by the time a warrior masters the style they've taken a LOT of punishment as this style stresses accomplishing something all the other styles spend their time training you NOT to let happen (i.e. not letting someone inside your third circle). Talorin Falor of the Shael Dal is a master of Dan Sadad.

The Baronian Rakaar Steelsheen worked a variant of this form. The Dan Sadad and Jacdaw styles are very popular in arena combat because of their exciting 'up close and personal' aggressiveness and often spectacular wrestling style take-down attacks.

See also: BaronianJacdawNumanorianSteelsheen, RakaarShael Dal
dan sword
In elvish martial parlance the off hand sword. It is usually mated with the primary hand caan sword. See also caan sword.
See also: caan swordElvish
Danee
location
Corrupted form of the Numanorian Dan Nae which means 'power two'. The Dan Nae is a fighting style that stresses speed and flexibility and the use of two equal length weapons. The Danee style is a favored not only for fighting but entertainment as well because the dance-like rhythms, spinning defenses, kicks, and other showy forms that are parts of the discipline. The Danee is considered a moderate form that emphasizes misdirection and capitalizing on an opponent's mistakes. Ceraph Silkere practices the Danee weapon style.
See also: Silkere, Ceraph MirathaNumanorian
Dao
(name)
G'yaki dialect. The terms 'dao' and 'dou' sound the same and essentially refer to the same thing. The 'dao' is the written concrete form of a dou. See dou.
See also: DouG'yaki
Darkroot
(name)
A deep brown root which when steeped in a boiling water creates a potent drink. The concoction is similar to other drinks made by steeping dried leaves.
Das
(name)
Lokori dialect that is a female gender honorific.
See also: Lokori
Dasta
location
Kriar word that has no literal translation. It is used interchangeably in context when referring to named cliques, organizations, or groups of people. Dasta Daergon was the political affiliation of followers loyal to Daergon Surr. In another instance, Dasta Fabrista is the entire host of people and creatures who live on the Fabrista Homeworld.
See also: Surr, DaergonFabristaHomeworldKriar
Data
(name)
Of or pertaining to any piece of information in any media.
Database
(name)
A collection of data organized (often on computer) in a form to expedite the recovery of specific queries.
See also: Data
Davernaa
location & title / rank / style
Member world of the capital ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Daxis
location
Member world of the Demos Ring hosting a cross-ring gate. See worlds of the prime ring.
See also: Worlds Of The Prime RingDemos
Daylustre Creche
organizations & other
Techstar Industries Daylustre cyber-creche, a birthing place for Kriar cyber-organisms. Techstar Industries is owned by the Techstar family, and chaired by Gwensulin Techstar, who is Cassandra Kel'Ishtari-Felspar's adoptive grandmother (Cassin and Annawen's great grandmother).
See also: Techstar, GwensulinCyber-unitKriar
Decantrix
(name)
A alchemical solution that can be painted on an object to make it undetectable to magic.
See also: Magic
Dechelts
(name)
Numanorian magic researcher credited with locating and studying the cache repository keys of the Firsts. See also DeChelts device.
See also: Dechelts DeviceMagicNumanorian
Dechelts Device
location
DeChelts device is the name given to the interdimensional keys of the Firsts originally researched by mage DeChelts of Numanor. Wanting ultimate security and convenience, the ancient firsts designed a perpetual doorway mechanism that had a few common properties: 1.) Very hard to access. 2.) Very hard to locate. 3.) Perpetual. 4.) Impossible to counterfeit or replicate. To this end, they fashioned special doors and the keys that could locate and summon them. The doors they designed were living creatures with enough organic energy they could create dimensional portals. These creatures are known in the Realms as phoenixes. Extremely powerful, spell resistant avian creatures, that live in and around volcanos. The creatures are truly immortal, periodically burning to ash and being reborn. DeChelts and many other researchers after him never discovered the summoning capacity of keys because they never had had any extended interaction with a descendant of the firsts. It was only until the current day, when Liandra Kergatha studied one of the devices and thus realized how it worked.
See also: DecheltsEnergyImmortalInterdimensionalMageNumanor
Defenestrated
(name)
Sorry, threw this one out a window. No, really, that's what it means. More crazy was the term was actually included in one of the books. So defenestrate me!
Deity
(name)
The generic term for a pantheon lord.
Delacruix
location
A pantheon member of the Taurteran Hosts loyal to Rellus. Delacruix pursues Countessa to Fabrista Homeworld with a bunch of Tirian vampires and gets beaten up by Dray Cartha. He retreats taking Lily Felspar, the daughter of Ziedra, as a captive.
See also: CountessaFabristaHomeworld
Delarn, Araceli
location
Rank twelve cybermed created by Eladrazelle Delarn. Araceli is the first rank 14 medical physician created on homeworld, as such she enjoys a great deal of notoriety among cyber citizens. Eladrazelle treats Araceli and her three younger sisters (Monique, Porsche and Octavia) as daughters. Being older, and the first of her rank, Araceli is given to moody and eccentric behavior. She is something of a thrill seeker (for a cyber) and her sisters often have to cover for her when one of her whimsical projects gets out of hand. In the events of the Ethermancer novels, Araceli is serving as the Solaris family physician, reporting to Vatraena Marna and her daughter Dulcere.

After an assassination attempt depicted in the Ethermancer: The Shapestealer Conspiracy, Araceli, her sisters and mother stage their deaths. They assume identities as Valkyr loyal to Idun, and become her avatars to avoid the suspicion of Kriar kayyars and insurgent elements on Fabrista Homeworld. In her new identity, she goes by Cici Skylark.

See also: Books Of The Ring RealmsCici SkylarkSolaris, Marna (Counsel) (Vatraena)Cyber-unitFabristaHomeworldYggdrasil, IdunKriarValkyrVatraena
Demarco
(name)
Law officer that questions Corim while he is incarcerated.
See also: Vale, Corim Erik
Demi-god
organizations & other
The term demi-god covers a number of "types". These are people and creatures who possess abilities such that the are confused for the pantheon lords. Depending on who is doing the classification, "demi-god" covers quite a range of creatures. Any especially heroic act that goes down in history can confer "demi-god" status on a personage (as far as the common man is concerned). Among staunch adventurers, this term is an indication of power rather than prestige.
See also: God
demi-urge
The living life essence in creatures that is willingly given up in the process of worship. The focus of creatures on their figurehead deity generates an energy that can be tapped and utilized by that creature. The pantheon lords jealously guard the demi-urge magicks, but from time to time they have fallen into the possess of mortal wizards and sorceresses. In the past, possession of such knowledge, once discovered, resulted in the mages and everyone the ever came in contact with being systematically hunted down and slain.
See also: DeityEnergy
Demiurge
(name)
Alternate spelling. See demi-urge.
See also: demi-urge
Demon
(name)
A generic term referring to any of a number of outer planes dwelling creatures created and utilized by the pantheon lords to wage war and intimidate lesser creatures.
Demonorian, Aquada
organizations & other
Aquada is a crazy ranger who willingly submitted to the Arcturan death spectacles (because of the magic loot) not suspecting the fights would be rigged (or perhaps not caring). She fought and was defeated by Beia Targallae. One of Beia's 9 arena losses was to the due to Aquada's unhinged over-the-top combat style. Aquada was fond of the phrase 'I smash it with my mace'. It was a said she did everything with a mace including a few indecent acts...
See also: Targalle, Beia {Regaura} (Queen)Magic
Demonorian, Arrimus
organizations & other
Soveriegn of Isis and brother of the loony over-sexed lady ranger of smash-it.
See also: IsisSoveriegn
Demos
location
Member world of the Demos Ring hosting a cross-ring gate. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Dericost, Childers
organizations & other
Retainer for Laramis De'Falcone.
Deurasus
(name)
The honorary shaladen staff created for Cassin Felspar-Frielos. The name means sister of logic.
See also: Shaladen
Devils
(name)
A generic term referring to any of a number of outer planes dwelling creatures created and utilized by the pantheon lords to wage war and intimidate lesser creatures.
Dewfield
location
A run down village in the borderlands along the Karameth river which is right on the Ivaneth/Corwin border.
See also: CorwinIvaneth
Dewflower
(name)
Similar to dewpetal which also blooms in the early morning. Dewflowers have a blue to purple tint and the petal pulp is used in women's fragrances. See also dewpetal.
See also: Dewpetal
Dewpetal
(name)
An attractive star-shaped flower that blooms in the early morning. The sweet smell of dewpetal is very distinctive, and many perfumes are based on the scent.
Display
(name)
(generic) often a video display terminal VDT (CRT).
Disruptor
(name)
(generic) similar to blaster (c.f.) Disruptor's carry a heavier connotation of the damage inflicted. Usually the dissolution of molecular cohesion through harmonic discordance. (Shaking something to pieces!)
See also: Blaster
Djinni
(name)
Elemental spirit folk that inhabit many parts of the ring realms. The air djinn or djinnis are the creatures responsible for the "djinni in a lamp" myths.
See also: ElementalRing Realms
Dna
(name)
Deoxyribonucleic Acid (now you know why its DNA!). The chief material in chromosomes, the cell bodies that control the heredity of an animal or a plant. (Basically the genetic codes of a creature, present only in the nucleus of a cell.)
Dolandil
(name)
A fine vintage of wine found only in Malan. Dolandil stock is the personal stores of wine held by the King and Queen.
See also: Malan
dolhorm storage unit
abstract
Maehr Cateye refers to dimensional storage box with this classification.
dollyo chagi
dialect
G'yaki dialect, name of a spinning heel kick move in G'yaki martial arts.
See also: G'yaki
Dom Starbinder (Louvros)
location
One of the regional Governors on Homeworld and uncle to Dulcere Starbinder.
See also: Homeworld
Dom'ista
(name)
Elvish honorific. Proper form of address for the King. The translation is 'Father Star'-- or 'Stellar Father'. In this regard it is similar to the common Term-- "sire".
See also: Elvish
Doma
(name)
Elvish. A variant of the word for 'father'.
See also: Elvish
Domma
dialect & sir name & abstract
Disambiguation-- not the same as Doma. Where the latter is Elvish prefix indicating male gender. Domma is a female styling of respect for an older woman or a woman of higher station. In some families, the husband may call the wife Domma.
See also: DomaElvish
Domna
location
Myrmigyne who challenged Beia Targallae to ritual combat when the queen was experiencing a bout of weakness due to advanced age and body deterioration from a life spent being pounded in the arenas. Despite Beia's weakness, her vast combat experience made challenge no contest whatsoever. It is this particular incident which is the catalyst that causes Beia and Aarlen to meet and interact.
See also: Frielos, AarlenTargalle, Beia {Regaura} (Queen)Myrmigyne
Domsa
dialect & sir name & abstract
Domsa is a male styling. It is more rarely used and usually in a family setting.
Donma
(name)
Elvish dialect, respectful title for a older woman of noble status. Mixed with common trade language 'donma-prime' it is similar to elvish formal title Matradomma.
See also: ElvishMatradomma
Doppelganger
(name)
A created creature indigenous to the outer planes. If credence can be given the Dedriad, Hecate had a large part in their devising. Doppelgangers are however encountered in the desolate fringe territories of the realms.
See also: Hecate
Doral
location
Member world of the Sirus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Doratah
location
Member world of the capital ring. The instigating incident that gets Dae Silvarron in trouble with the Protectorate occurs on this planet. See worlds of the prime ring.
See also: Worlds Of The Prime RingSilvarron, Daedalus
Dormigor, Kaas
organizations & other
A Lokori encountered in Starholme Prime that gives trouble to Bannor, Wren, Daena and the others.
See also: Starfist, BannorSheento, DaenaLokoriStarholme Prime
Dothroti
location
One of a few clans of vampires (vamps) that have signed the Magocratic non-predation accords. The Dothroti in particular have ties to Magocratic council and hire out as agents to police the activity of vamps with the thirty-nine member worlds of the Realms.
See also: Magocratic
Dou
dialect & sir name & abstract
G'yaki dialect, a dou is a tenet, decision, philosophy, or precedent that provides guidance or enforces order. When a dou is committed to written form they are then called dao. G'yaki culture is largely governed by dou precedent. See dao.
See also: DaoG'yaki
Douzo
(name)
G'yaki dialect, please.
See also: G'yaki
Download
(name)
To retrieve information (data) through a communications link.
See also: Data
Dracked
(name)
(Slang) Conjugation past tense of 'going draconic' or going crazy or being 'freaked out'.
Dracking
(name)
(Slang) Conjugation present tense of 'going draconic' or going crazy or being 'freaked out'.
Draconians
organizations & other
The dragon race. In Gladshiem there are enough dragons to form a "community" structure. Tymoril and Kegari the two dragons which accompany Bannor on his adventures refer to dragon-kind as a collective community.
See also: Starfist, BannorDragonGladshiemKegariTymoril
Draconid
(name)
Specific term referring to a dragon or dragon-like creature. While having reptile-like qualities, dragons are not cold-blooded creatures. With their intelligence, magic, mutability and abilities of flight they are their own genera.
See also: DragonMagic
Draconoid
(name)
Any thing with features similar or related to dragons. Including being a dragon.
See also: Dragon
Dragon
(name)
These magical reptiles take many forms, colors, and sizes and live throughout the Ring Realms. What more can be said about them that whole volumes of material haven't addressed'
See also: HavenRing Realms
Dragonfire
(name)
Fire that came out of a dragon.
See also: Dragon
Dragonkind
organizations & other
Literally related to the family of dragons.
Drakmoorian
organizations & other
A reference to the Silissian kingdom of Drakmoor, at one time ruled by the Shadowstalker clan and their patriarch King Xenos. Xenos and most of his family end up executed in a coup arranged by Gabriella Sarn Ariok. Gabriella's daughter Sabella ends up married to Xenos' surviving male heir, Nevarr.
See also: Shadowstalker, NevarrSilissian
Draupnir
(name)
Hammer of thunderbolts used by Talorin Falor.
Dream Merchants
location
The shadow organization of the Dream Merchants has been described in many ways; both as saviors and as sellers of death. They are a mercenary organization that facilitate the realization of dreams--for the right price. The organization's extensive portfolio of mages, warriors, thieves, and assassins, in a addition to an phenomenal information gathering network could make the impossible, possible.

It is unclear who or what founded the Dream Merchants or how they came to possess Kriar technology. Many site Theln Azygos as being the chief architect of this organization. Others say that this is not possible, because she only became involved with them late into their development. Other sources point to the eternal Yi Esperantil as being responsible for their initial creation as a research cadre trying to restore the lost eternals to life and find a means to defeat the Kriar creation Garfang. This particular line of reasoning would support how the core membership of the group who would become the Dream Merchants gained access to the abandoned Kriar way-points, and how they learned to operate the equipment. Others say it was not Yi, but Garfang himself who formed this group for his own reasons. The truth may in actuality be a combination of the three, an endeavor started by one entity and abandoned, then later taken up by another...

Whichever author was responsible for their inception, and despite their seemingly selfish intent, the Dream Merchants were chosen to be the guardians of Eternity's soulname cache. A repository of the true-names of all the living beings in Eternity. This "right" was jealously guarded by the merchants, and if they could be said to be faithful to any task, the soulname right of passage was the one they remained most true too. The merchants would sell anything BUT soulnames. However, for the right price, a creature could be allowed to take the "Eternity's Right of Passage" and try to acquire their name. A few in recent Ring Realms history have succeeded in doing this through various means: Aquada Demonorian, Tiernia Nirvanae, Talorin Falor, Desiray Illkaren-Felspar, and Dorian Degaba Ishtarvariku being among those significant to the tales.

The Dream Merchants are credited with countless crimes as arms dealers who would sell anything to anybody. They were the chief supplier of equipment for Meridian Arcturan's Death Spectacles. Many people say that Meridian was in fact a member of the Dream Merchant cadre who broke away to seek his own fortune. This would explain his close ties to them.

The truth was there were indeed factions within the Dream Merchants that did not distinguish between clients or the goals of those clients. However, there were other more scrupled groups that tried to maintain a sense of balance. It was because of this dichotomy that the organization often worked both sides of the street so-to-speak. Selling weapons to one nation, and the defense against those weapons to the rival who they were targeting with them.

Possibly the most famous (infamous) figure associated with the Dream Merchants is Theln Azygos. For several centuries, she served in a leadership role, managing the affairs, resolving disputes, and acting as a liaison for the organization. It was well known that Theln was not very fond of what the merchants did. It was also fairly well known that she had no particular love of humans from some traumatic experiences in her past. It is uncertain WHY she agreed to do this job for so long, but it is surmised that she did it to temper the Dream Merchants and ameliorate some of the harm the organization was doing.

See also: Ishtarvariku, Dorian DegabaEternalsEternityGarfangKriarNetworkNirvanae, TierniaRing RealmsSoulname
Dream-scape
organizations & other
The psychic landscape of a dreaming mind. Imaginary imagery typically shared when a telepath goes into the mind of someone asleep and dreaming.
See also: Telepath
Dreel
organizations & other
A elder race descended from the Lokori. Only slightly less xenophobic and aggressive than their parent race. Vulcindra Skybane the elder savant of spaces is reputed to be one of the few remaining Dreel.
See also: ElderLokoriSavant
Dregstown
location
A shanty town in Corwin known for its roughness.
See also: Corwin
Drek
(name)
Drek (along with dren) are slang terms in the Ring Realms which refer to a less than desirable material. A common usage: The drek has hit the windmill.
See also: DrenRing Realms
Dren
(name)
Dren (along with drek) are slang terms in the Ring Realms that refer to undesirable material. A common usage: That's a bunch of dren!
See also: DrekRing Realms
Drenning
(name)
Verb form of dren. You have to be drenning me! See dren.
See also: Dren
Drive
organizations & other
(Generic) often refers to the engines or motive force of a vessel.
Droid
(name)
Corrupted version of the word 'Android' c.f. made popular in the Star-Wars movie series. The terminology is more analogous to robots as the term droid appeared to apply to any of the cybernetic servitor machinery.
See also: AndroidCybernetic
Drow
location
Otherwise known as the dark elves. Subterranean in nature and far more violent than their surface dwelling kin. The dark elves are powerful in magic. The drow of the world of Grayhawk take over the surface for several decades in a conflict called the War of the Light Slayers.
See also: ElvesGrayhawkMagic
Duna'agon
(name)
Elvish slang term. Duna is derogatory reference for "man". Agon means half. Literally, half-men.
See also: Elvish
Duralloy
location
Lightweight metallic composite used by the Kriar. The material is actually organic in nature and is spun out organic super-colony lathing devices that inject the raw crystalline residue into magnetic fields that force the product into specific shapes. The magnetic interaction and heat cause the crystals to change state wherein the product becomes a fibrous metallic substance. Duralloy has the structural integrity of high grade tungsten-molybdenum steel. It has a melting point of 3700 degrees. It is a non-ferrous material with a heat inductance equivalent to copper. Duralloy has poor electrical conductance and cheap fabricating costs make it a good building material for numerous purposes.
See also: Kriar
Duran'gravar
location
Giant tree in the valley of Jhandris'Kul and the home to the tribe of Myrmigynes lead by Beia Targallae.
See also: Targalle, Beia {Regaura} (Queen)Jhandris'kulKul
Durascreen
(name)
A clear crystalline composite similar to duralloy.
See also: Duralloy
Durathi
location
The Durathi are a non-military police force that patrol and keep order in various locations throughout the Fabrista Homeworld. The Durathi are primarily a low-threat response group, that answer the call for rescues and situations of general disorder. In situations where combat or direct confrontation may be necessary the trained warriors of the military are called upon to handle the encounter.
See also: FabristaHomeworld
Durka
location
A town in the Hold of the Sea Princes seen as having little strategic value.
durotar
One of the primary worlds of the fourth alliance and the planet where Aarlen Frielos' citadel Falconhall is located.
See also: Frielos, AarlenFalconhall
Dwarven
(name)
Of or being related to dwarves. see dwarf.
Dwarvish
(name)
The language spoken by dwarves.
dwoden
A powerful clan of G'yaki, a fringe (progressive) group that has some of the most powerful warriors in the Realms. Clan Dwoden was formally a subbordinate house to clan Orenraki. A betrayal of jissentenki households in clan Orenraki caused the death Tieshu Toretsu Orenraki, and took the lives of his son Hiramasa, and Subaru Dwoden. By the time Idun Yggdrasil outted the conspiracy, clan Orenraki had spintered into 3 clans that went their own way. Gorashi Dwoden, survived by his father Subaru took up the mantle Tieshu for clan Dwoden. Gorashi has since pioneered a great deal of reform and taken his clan down a bloody path, establishing his organization as one of the most feared and reviled. Hanshi Zu Rishta a shishou dan gojuhatchi (rank 58) who learned under the immortal leader of the 1st Alliance Vulcindra Skybane is one of their members.
See also: G'yakiHanshiYggdrasil, IdunImmortalJissentenkiShishouTieshuYggdrasil
Dykreeni
organizations & other
The dykreeni are an elven offshoot that live underground. They are not dark-skinned like the drow, and do not suffer living in the light. They however possess many traits common to both the high-elves and the Drow. It is thought that perhaps they are actually the result of an unlikely coupling between a high-elf and a Drow.

The elvish dialect of the Dykreen is the truest to old language of the Silcanna. Because of the many trills and exacting intonations it is an extremely difficult dialect to master for non-elves. Through quick-teach Bannor Starfist learns Dykreeni styled elvish.

See also: DrowStarfist, BannorElfElvenElvesElvishSilcanna
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Ebisa
organizations & other
One of the hanshis in clan Hoshin.
See also: Hoshin
Eboneye
location
Magical intelligent spear created by Cassandra Kel'Ishtauri Felspar for Beia Targallae. Eboneye is indeed an intelligent creature whose secondary purpose is to collect knowledge for Cassandra. The weapon has a somewhat 'catty' female personality that during the narrative of A Knot In Time falls in love with Corim Vale.

In addition to the other powers mentioned, Eboneye can speak audibly, sub-audibly through bone contact, and through a form of short range telepathy. Eboneye can read most languages, and understands the various rune-tongues of magic. During an encounter with a group of void dragons, Corim accidentally 'kills' Eboneye. The name 'Eboneye' is Cassandra's intentional self-reference, referring to the space black eyes possessed by the gold-skinned members of the Kriar race. The reference was intended to remind Beia of who created the eccentric weapon. The blade of this weapon is ultra sharp and considered to be 'vorpul' quality. The weapon can detect the emanations of life-forces within approximately 50 paces. It can particularly determine if those lives it detects have hostile intent. Eboneye provides a significant amount of protection from energy based attacks of all kinds. Depending on the strength of the assaults, this protection may only extend to a few hits. Once per day the weapon can be called up to heal the wounds of a single creature.

See also: Books Of The Ring RealmsVale, Corim ErikTargalle, Beia {Regaura} (Queen)EnergyKriarMagicTelepathyVoidVorpul
Echis
organizations & other
A breed of demon used by Hecate's forces.
See also: DemonHecate
Edrick
location
One of the four war-hands of the Silent Sect. Edrick was the master of the North wind. His close friend Skyweir, was master of the West Wind, and the master of the East Wind Giquokor was also an occasional adventuring companion.

CREDIT: Don Allen is the inspiration of this character, he was an early crescent moon monk that suffered in a difficult campaign that claimed a lot of characters.

See also: GiquokorSkyweir
Eh'san
(name)
Kriar language that has no literal translation. It is a military specific term that a subordinate uses to address a higher ranking official. It is used in the same way as 'sir' is used to show respect. 'Sir. Yes, sir!'
See also: Kriar
Eldee
(name)
Name the main cyber on the Lumina Dagi uses colloquially. It is an enunciation of L.D. el dee.
See also: Cyber-unitLumina Dagi
Elder
(name)
Used to describe creatures (usually humanoids) that have lived far longer than normal human life span. Any creature with more than 500 cycles of living is considered an elder. Many elves fall into this category.
See also: Elves
Elder Races
location
The elder races are cultures that developed far in advance of current civilization. In the cases of the cultures indigenous to Eternity, they are the initial handful of tribes from which other life diversified. In the cases of the Jyril, Kriar, and Baronians, they are elder cultures which have origins outside of Eternity.
Elder Races by Era/Age
(1) Pre-Eternity (2) Newbirth Eternity (3) Cosmic (4) Super Ancient
Jyril First Ones
Kriar
Belathi (First Ones)
Lokori (First Ones)
*Eternals
*Time Guardians
-Savants
(5) Ancient (6) Pan-galactic (7) Galactic (8) Pre-Human
Sidri
Tandleau [Elysians]
Dreel (Lokori)
Metath (Belathi)
Tharr (Belathi)
Toroth (Lokori)
Eddorians
Hyssta [Trackazoids]
Numinorians
Baronians
Lell
Pantheon lords [gods]
Silcanna [silver elves]
Territaani
Parenthetical (text) indicates the progenitor race.
Bracketed [text] indicates a common reference name.

If a race name is preceeded by a * they are a derivative race that has no decendents. The Eternals and Guardians are essentially synthetic, and there are a very limited number of them. Both races can breed but for many and various reasons do not.
If a race name is preceeded by a - (in the case of the savants)... The race is persistent but not continguous. The savants qualify as a race because they have a definite trackable heredity that decends through time, but is manifest within other host races.
(1) Pre-Eternity races are races that are unknowably old, whose existence predates the creation of our own universe. The Jyril are in this category alone. It is possible that the Jyril are actually of the same approximate age as the Kriar. However, they are categorized as elder to the Kriar because of their obvious superiority in both technology and the development of magic.
(2) Newbirth Eternity is a category for races that came into being slightly before, during or slightly after the birth of Eternity. Note when we say "slight", we are speaking in cosmological terms (thousands of millennia or more).
(3) Cosmically old means cultures that have spanned the lifetimes of stars. The Belathi and the Lokori are alone in this category. They are the first inbreeding between the first ones and evolved life in Eternity. These cultures were wild, unrestrained, and brutal. The Kriar who came to Eternity were nearly overwhelmed by these ferocious ancients.
(4) Super ancient refers to creatures which developed in concert with the growth of eternity. The savants are also in this category as they are genetically derived aberrations of first one heredity. By this point in time, no living first ones exist. Their legacy can only be found in their direct decendants the Belathi and Lokori, who are by this point also on the decline.
(5) Ancient cultures which only include the Sidri and the Tandleau are the first super-evolved races of eternity that do not stem from a root in the first ones or Eternity. The Sidri are a technical culture that fades into obscurity prior to the major conflicts with the Kriar. The Tandleau are a pan-magical culture cultivated by the time-guardians, that have a special relationship with the Protectorate.
(6) The pan-galactic category includes cultures who are all derivitive of the decendants of the first ones. The Belathi and Lokori no longer exist in pure forms, the powerful blood of the first ones now diluted by hereditary strains that evolved on new growth worlds. These creatures still walk the stars at will, and enjoy god-like levels of physical and mental power.
(7) Galactic civilizations enjoy a level of technology and cultural development millions of years old. These civilizations span thousands if not millions of worlds.
(8) Pre-human civilizations are ancient cultures with develpment measured in hundreds of thousands of years. Note that the pantheon lords exist in this category, these creatures are actually derivative dilutions of the Dreel, Metath, Tharr, and Toroth hereditary strains. Think of these super-ancient clans as the first "pantheons". It is not until the proliferation of life that these creatures re-emerge to breed, feed off of, and awe the newly developing cultures that are the progenitors of the Ring Realms.
See also: BelathiDreelElderElvesEternalsEternityGodJyrilKriarLokoriMagicMetathRing RealmsSilcannaTerritaaniTime Guardians
Elder, Ancients
organizations & other
The ancients are any creature over 50,000 cycles old. Except in a few exceptions, these are usually members of one of the elder races. Vulcindra Skybane known as Death Goddess of the 1st Alliance is a storied ancient rumored to be descended from the Dreel. The truth of her age is suspect, but her empire has clashed with Aarlen's for close to twenty thousand cycles. Whether Vulcindra is identity maintained by a continuity of successors or an actual entity remains a source of argument.
See also: Frielos, AarlenDreelElderElder RacesGoddess
Elder, Elite
location
The elder elite is attributed to creatures of truly world shaking potential. Elders over 20,000 cycles old fit in into this category. Aarlen Frielos and Elsbeth Crowninshield (c.f.) are the two recognized elder elite currently known in the Ring Realms universe. However, there are some Baronians including Senalloy and Luthice who may also qualify in this category.
See also: Frielos, AarlenElderRing Realms
Elder, Grand
organizations & other
Grand elders are the next step up from great elders, and encompass creatures over 10,000 cycles old.
Elder, Great
organizations & other
Great elders are another classification of elders that is also suggestive of power. Great elders distinguish themselves by being 5000 or more cycles old or being particularly dangerous through the lore or abilities they possess.
Eldritch
(name)
Referring to magical sorcery. Eldritch has a necromantic connotation.
Electron
(name)
The subatomic particles which orbit the nucleus of an atom.
Element (Metaphysical)
organizations & other
The four primary elements are stone, air, water and fire. The common thought is that there are planes of existence that are the "home dimension" of each element. When tapping into an element it is from this extra-planar location that the power flows. Another school of thought cites that there are "resonances" within material and energy that can be synchronized with so as to provide energy, control, and various magical "sympathetic" transformations and reactions.
See also: EnergyStone
Elemental
organizations & other
In the broadest sense a creature that is a manifestation or embodiment of one of the four elemental forces (stone, air, water, fire). Note that this extension is more or less metaphorical. Races such as Djinni and Efreeti are considered elementals (air and fire respectively). What gives them this distinction is their mastery of magicks which manipulate their respective element.
See also: DjinniStone
Elementalism
organizations & other
A state of being in tune with an element (stone, air, water, fire) so as to be able to control that fundamental force. Elementalism is essentially the process of becoming an elemental avatar.
See also: AvatarElementalStone
Elf
location
Elves are a race of creatures seen throughout magically endowed worlds of the Ring Realms. It is popularly believed they are the descendants of the elder race called the Silcanna (also known as the silver elves). The patron of the elves, Carellion Lothlarian, is rumored to not be a pantheon lord but is instead one of the Silcanna. This has not be substantiated however. The Elf race is noted for the longevity of its members and their close relationship to magic and nature. The elves themselves are split into several distinct hereditary branches (sub-races) that each have their own language and customs. These are the Gray-elves, the High-elves, Wood-elves (faeries), Mountain or 'Valley' elves, and Sea-elves.

There is no particular racial bias or prejudices between these races and their dialects are derivative enough from each other that all of them can understand and communicate at a rudimentary level. Of the five, the aquatic semi-amphibious Sea elves are the furthest removed from the original hereditary strain and by necessity are the group that has the least interaction with both other elves and humans.

Elves are typified as having the same approximate stature as humans, but having a tendency to be slimmer and more fine boned. Their ears and eyes are slightly larger in proportion to their faces than is typical for a human. The ear cartilage is up-swept and pointed, this trait being most noticeable in Wood-elves. The eyes of elves have a luminous phosphorescent quality that is noticeable even in daylight. This 'glowing' quality enables elves to have exceptional vision at night, being able to resolve reasonable details in approximately half the light necessary for human viewing. Elven vision is tuned to longer ranges (being able to resolve at 40 feet what a human does at 20). This trait is at the sacrifice of

close-up vision. As a consequence, Elven script tends to be quite large and their books rather thick. They often employ vision aides when it is necessary to read smaller print in any volume.

The other characteristic of elves is their lifespan which is typically over five hundred cycles. The gray elves are the most long lived of elves, their lifespans extending well beyond two millennia. In fact, it is unknown exactly how long they do live because few that become great elders ever die of natural causes.

See also: Carellion LothlarianElderElvenElvesMagicRing RealmsSilcanna
Elven
(name)
Of or being related to Elves. see Elf.
See also: ElfElves
Elves
(name)
Plural of Elf. see Elf.
See also: Elf
Elvish
location
The language of Elves. Elves have several distinct dialects, most notable among these being the high tongue spoken by the gray elf nobility. The most widely spoken dialect is called Dykreen or Dykreeni which simply means 'dialog' or 'speech'. The various tribes of wood, sea, and mountain elves speak variants of Dykreeni.
See also: DykreeniElfElves
Elvish Ranks
location
Despite their age and artistic tendencies. The elvish military ranking system is fairly straight forward. It is divided into ground (foot) troop leadership and elite (mounted ground and air cavalry). When unit names are mentioned (like Hippogriff elite, or Nightslash elite) the 'elite' designates which rank titles are used in that unit. All special forces units are 'elite', the Nightslash elite involved with internal affairs and security even though they aren't a mobilized field military unit still use the convention.

Elvish Military Rank Equivalents

Standard Forces
Foot Soldiers
Elite Forces
Mounted / Air Troops
Equivalent to:
  Marshal [Field marshal] / Marshal of the air force
General (Maethormain [First of Warriors])Rovalmain [First of Wings]General / Air chief marshal
Methortaid (usually addressed just 'methor')RovaltaidLieutenant general / Air marshal
  Major general / Air vice-marshal
  Brigadier / Air commodore
Aramethor (usually addressed just 'ara')ArarovalColonel / Group captain
  Lieutenant colonel / Wing commander
  Major [Commandant] / Squadron leader
Kul'PraelorKul'PraelorCaptain / Flight lieutenant
Tormaethor (battlemaster)Torrevv (flight master)Lieutenant / Flying officer
3rd Praelor Second lieutenant / Pilot officer
2nd Praelor Officer cadet
1st Praelor Sergeant major / Warrant officer
PraelorPraelorSergeant
GidachRegdachCorporal
MidachZuldachPrivate / Airman
See also: ElvishKulNightslashPraelor
Empath
organizations & other
An empath is creature that is capable of sensing (and often reflecting or mimicking) the emotions of other creatures. The Kriar are natural empaths and respond to strong emotions. The Kriar have a very negative response to fear as a result. Fear being one of the most primal of emotions, tends to over-ride rational thought and discord. As a culture that is very old and jaded, the empathic nature of Kriar tends to make them seek out younger and more impressionable companions so that they can vicariously experience sensations that time and repetition have denied them.
See also: Kriar
Empathic Reverb
organizations & other
This term is closely tied to another concept which can only be called "carnal energies". An empathic reverb takes place when two telepathic creatures create an open mental channel between one another and create a "sensation loop". The easiest way to visualize this is take two mirrors and place them in view of one another. The repeated echo of the images in the mirrors is similar to how this feedback works. It can also be likened to what happens when you hold a microphone too close to the speaker which is producing the sound that the microphone is "hearing"... the deafening feedback "screech" is the essence of what the reverb is. In an empathic reverb, physical sensations are shared (like a speaker producing sound). The listening empath (the microphone) picks up those emotions and sensations and transmits them back to the source who adds that sensation to what they are already experiencing and that is retransmitted as well. The cycle continues until there is a sensory "screech" of truly staggering intensity.

Obviously without some level of control two people would just knock each other senseless or the sensation would become so intense they simply couldn't maintain concentration to continue being so-linked. However, even momentary bursts of this reverb can make the coldest fish gasp with desire.

One of the aspects of this telepathic mechanism is that the more closely in sync two people are, the better they are at doing it. Cassin and Annawen being twins sharing only one soul were the first to really popularize this mechanism for carnal purposes. They could make anyone into putty with what they called a "reverb sandwich". Getting in sync with one another, jump-starting a sensation, and trapping someone between them, and projecting the sensations through the "victim". The intensity of these sensations overwhelm gender biases, and almost all rational thought. It is because of this that reverbs are rationed because of their highly addictive nature. Too much, and that's all a pair of people would do until they expired from exhaustion (or their brains simply burned out).

See also: Carnal EnergiesEmpathJumpTelepathic
Enad
location
Member world of the Enad Ring hosting a cross-ring gate. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Encantrix
(name)
Amorphous metal-like substance looking similar to mercury that can absorb and retain magical energy.
See also: Energy
Encelus
location
Member world of the Enad Ring. See worlds of the prime ring.
See also: Worlds Of The Prime RingEnad
Encephalonic
(name)
Of or having to do with the brain and cognitive functions.
Enclave Murriel
location
The world-space enclosure where the Solaris family home resides.
Energy
organizations & other
(generic) of or pertaining to any spectral force which can perform work (change states in matter).
Enhanced-human
organizations & other
A generic way of describing people who have greater than human levels of strength, endurance, resiliency, etc. usually granted through magical or technical modification of their born-bodies.
Erinyes
(name)
Demonic creatures from the outer planes very similar to succubi. See succubi.
See also: Succubi
Estryd
location
Member world of the Sirus Ring hosting a cross-ring gate. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Eternals
location
The seventh generation Eternals were evolved for the purpose of fighting of invasions of 'foreign bodies' and the cancerous infestation of germane life (temporal 'trouble makers'). Each entity was imbued with complete mastery over a certain element, energy or power, and lesser control over other forms.

Since the matrix provided more raw power than even than Eternals could control, the eternals were given the ability to surrogate their powers to other creatures. This surrogation is commonly referred to as avatarism. This same technique is practiced by the deities of the outer planes, and in some instances by grand magi. The surrogates of the eternals were dubbed the 'Shael Dal'. The number of surrogates each Eternal can have is unknown. The time guardians, who also possess this power, and have been known to have as many of sixty-one functioning surrogates at one time. See Eternity. See also time guardians.

Roster

Eternal's NamePositionShaladen NamePower
Koass VinaxPrime CommanderSharonsheenReality
Foross KerallStrategic CommanderStellaraacShape Shifting
Nethra ArgosTactical CommanderNovaSpace
Garn EllonTactical LeaderWarstarTime
Sroth MephistaCovert Operations LeaderKorvelLife Energy
Areth JaltIntelligence OperationsStarsongSound
Aurra LevonPsychological TacticsStarwindMind/Control
Yi EsperantilChronal specialistKrelstarTime
Zarthel BenwarrMagic/Tech specialistPulsarMind/Forces
Jarella KepsforiaSecurity specialistCataractDimensions
*Culavera SajaerTactical specialistJemfireReality/energy
**Leto SatierothTactical specialistCybersongFire/energy
*Culavera is one of the oldest living beings in the universe, and the only creature surviving of the third generation of the protectorate. Her powers are in actuality greater than those possessed by the prime commanders. Unfortunately, she cannot exert herself at those levels for very long.
**Leto is a product of the fifth generation of the protectorate, and, like Culavera, much older than the rest of their peers. Leto suffers from energy 'seizures' as a result of not being sufficiently synchronized with the Eternal's power matrix.

Roster of Shael Dal (surrogates)

Eternal's NamePositionShaladen Name(s)Surrogate(s)
Koass Vinax Prime Commander Sharonsheen Megan Vinax
    Lexaron* Ryelle T'Evagduran
    Xersis* Bannor Starfist
Foross Kerall Strategic Commander Stellaraac Aarlen Frielos
    Snowfire* Beia Targallae
    Zortach* Corim Vale
    Olimbril* Janai T'Evagduran
Nethra Argos Tactical Commander Nova Talorin Falor
    Lignum* Dulcere Val'Saedra Solaris
Garn Ellon Tactical Leader Warstar Algernon D'Tarin
Shadowbane* Dominique Ariok
Sroth Mephista Covert Operations Leader Korvel T'Gor D'Shar
    Swiftwind* Tigress D'Shar
    Blightscythe* Vulcindra Skybane
    Flameripper* Suda Nightrhymer
    Golondrax* Jhaan T'Evagduran
Areth Jalt Intelligence Operations Starsong Arabella
    Garadhyr* Sarai T'Evagduran
Aurra Levon Psychological Tactics Starwind Elsbeth Crowninshield
Yi Esperantil Chronal specialist Krelstar Adwena Swiftwing
    Deurasus* Cassin Felspar-Frielos
Czarthel Benwarr Magic/Tech specialist Pulsar Zedar Cloudseeker
    Darkbane* Aleesha Cloudseeker
    Golnir* Bertram Terrantil
    Velnasus* Annawen Felspar-Frielos
Jarella Kepsforia Security specialist Cataract Gwenafra Tristar
Culavera Sajaer Tactical specialist Jemfire Terra Karlin Falor
Leto Satieroth Tactical specialist Cybersong Damrosil Terranath
    Melakanir* Kalindinai T'Evagduran
*Shaladen names so marked are "honorary" embued weapons.
**Honorary shaladens highlighted with a green background indicate conscripted inductions that occur during Shaladen Chronicles: A Knot in Time and Shaladen Chronicles: Anvil of Sorrow that occur in 1112-1113 N.I.S
***Honorary shaladens highlighted with a red background indicate special field inductions that occur during the events of the Gaea's Legacy arc which occurs in 1115 N.I.S
See also: Frielos, AarlenSwiftwing, AdwenaD'tarin, AlgernonArabellaJalt, ArethLevon, AurraAvatarismTarrantil, BertramBlightscytheBooks Of The Ring RealmsCataractChronalCloudseeker, Aleesha Morae SincrusherCloudseeker, ZedarVale, Corim ErikSajaer, CulaveraCybersongD'shar, TigressTerranath, DamrosilDeurasusEnergyT'evagduran, Ryelle (1st Princess)T'evagduran, Janai (2nd Princess)T'evagduran, Sarai (3rd Princess)Starfist, BannorTargalle, Beia {Regaura} (Queen)EternityKerall, ForossGaeaGaradhyrGolnirGolondraxTristar, GwenafraKepsforia, JarellaJemfireT'evagduran, Kalindinai (Queen)Vinax, KoassKorvelKrelstarSatieroth, LetoLexaronMagicVinax, MeganMelakanirNovaOlimbrilPulsarShael DalShaladenSharonsheenSnowfireStarsongStarwindStellaraacTemporalTime GuardiansVelnasusWarstarXersisZortach
Eternity
organizations & other
The name 'Eternity' is only a concept. However, it is popularly addressed as a living, breathing creature, and is often worshiped as a god. Eternity itself is actually a composite consciousness. It is the pooled psychic resonances of all living things. It is suspected that, after the first expansion, outside influences planted the seeds that would eventually develop into the super-consciousness that is Eternity.

One speculation points to a "Father" and "Mother" force (Alpha and Gaea) as being the originators of these seeds. These two beings are cited throughout the records made during the early development of the Protectorate, but their actual presence is never recorded. These two creatures are also cited as the progenitors of the First Ones, the race from which the original stock, and many later generations of universal protectors originated.

During the earliest stages of evolution, Eternity was little more than an infinitely large amoeba with a few basic responses. The thoughts of the myriad forms of life that were evolving began to etch neural paths on this receptive blank slate. At some point, the populations of life grew large enough that the resonances activated the 'seeds'. These twelve gigantic gems began to pick up and enhance the neural responses, and themselves take on the sophistication necessary for stimulus and response.

As Eternity evolved, life-forces were drawn into the matrix of gems. A residual imprint of these first primitive creatures created the first evolutionary steps in Eternity's progress toward awareness.

A billion cycles ago, both Eternity and life had diversified to a point where major changes could be undergone. During these changes, creatures began to be physically drawn into the matrix. From that point, these creatures became Eternity. The composite awareness saw all of time and space as a body. The body lacked defense mechanisms, and this fusion of living and un-living essences could sense wounds that threatened the health of 'the body'.

Forces brought the 'seeds' to a central 'womb' to focus the consciousness. With this centralization, further powers became realized, and development increased in speed. Hosts were cultivated from the vastness of evolving creatures; these would be the anti-bodies that would attack and destroy infestations, and heal wounds.

The matrix continued to assimilate living creatures; its power multiplying as it grew.

Initially, twenty-four hosts came into being; two were linked to each seed. These hosts were incubated, forged, and evolved to fulfill special roles in the universal defense. These were the first Guardians.

These first creatures were far less refined than the Eternals and Guardians that evolved later. They did have a purpose and a design. They built defenses around the womb, and created the pocket dimension Siderous Chronous.

These first defenders oversaw the choosing of their predecessors. They learned ways to make them stronger and more durable, having longer life-spans and broader capabilities.

The second generation Guardians were more in tune with the matrix, capable of tapping into its now-immense powers themselves, physically and mentally superior to their parent races. Their life-spans were greatly extended, some ten times that of their parent races. These were the generation of savants that would eventually shape the 'seed-womb' into Eternity's Heart. The 'seeds' were faceted, and refined, to amplify their consciousness-projecting powers. They amassed the knowledge and powers to build defenders far more advanced than themselves. At this time, the defenders were broken into two groups: The savants and the warriors. The savants were to evolve mentally, with consciousness that extended through time and space. The warriors would tap directly into the cosmic forces now funneling through the matrix.

The Protectorates third generation was fraught with disappointments. Many forms of life did not survive the rigorous incubation processes, or the radical alterations in their physical and mental structures. The projects of this generation were shelved as too ambitious after 47 of 48 subjects died through body failure or instability. The sole survivor (Culavera) was stasised as a borderline case, and took part later in the scaled-down mutations.

By the time the scaled-down projects were underway, the second generation Guardians were nearing the end of their lives. The survivor of generation three, and two other volunteers, underwent the fourth generation treatments. All three came through alive, but mentally shattered. Only Culavera, who was the result of the far more ambitious 3rd generation group, was salvageable for further treatment. Culavera was put into stasis pending further review.

Three of the second generation guardians had died by the time the fifth generation process went into affect. One volunteer (Leto) went through the process and survived physically and mentally intact, but undershot expectations for the desired matrix synthesis. The subject was put in stasis for review by his predecessors.

All but three of the second generation guardians were dead when the sixth evolution forging was undertaken. Five subjects underwent the rigorous process, and all survived. Only one second generation guardian survived to see the seventh evolution, which birthed five time Guardians and ten Eternals. He died before the final annealing of the subjects was completed.

The seventh generation Eternals and Guardians was a near perfect synthesis of power, longevity, and durability. Possessing hardened mindsets, expanded mental power and flexibility, they evolved into the Eternals and Guardians known today, about 10 million cycles ago.

See also: Sajaer, CulaveraEternalsEternity's HeartFusionGaeaGodSatieroth, LetoSiderous ChronousStasisTime Guardians
Eternity's Heart
location
The dimensional space that houses the central consciousness of the Eternity. This location and its associated dimensional fold is the temporally autonomous location where both the eternals and time guardians make their headquarters. The twelve giant focal matrix stones that serve as the power conduits for the eternals and guardians are located there. The actual size of Eternity's Heart is unknown. Reality within the location is malleable and stretchable, and more than a dozen world-sized constructs have existed within it simultaneously. The eternals, guardians, and any surrogates who possess a focal extension (shaladen or honorary shaladen) can cause alterations of reality within the boundaries of eternity's heart through force of will. During the temporal crisis of A Knot In Time Beia Targallae appeared to create an entire world for them to live in for a short duration.
See also: Books Of The Ring RealmsEternalsEternityTargalle, Beia {Regaura} (Queen)ShaladenTemporalTime Guardians
Ether
(name)
The somewhat dated notion of a fundamental fabric that binds matter together-- in other words the vacuum where things AREN'T. (The author notes that its a dated concept in light of quantum theory. However, since most of the readers don't have a doctorate in physics-- we'll stick with easier concepts.)
ether-space
abstract
The continuum that exists in transition in non-consecutive time. The fabric of cosmos existing in transition outside the boundaries of the sub-paths.
See also: non-consecutive timesub-paths
Etheral
(name)
Typically it means to be insubstantial. It however can be used to indicate 'out-of-phase' state. The Ethereal plane is an alternate interpretation of real space much like the astral plane.
See also: Ethereal
Ethereal
(name)
Typically it means to be insubstantial. It however can be used to indicate 'out-of-phase' state. The Ethereal plane is an alternate interpretation of real space much like the astral. See astral plane.
Etherflux
(name)
A disturbance in the fabric of space/time.
Etherlock
location
An etherlock is caused when a time-driver, mage, or device causes the probability fields in a specific area to become static. Essentially all matter in the target area is forced to assume the same inertia, temporal phase, and energy potential as designated by the 'lock'. This has the effect of rooting an area in time and space absolute to either a specific set of coordinates or a given vector. The etherlock prevents any kind of matter or time transference within its confines. The process takes a tremendous amount of power, and is the most demanding discipline practiced by a time-diver.
See also: CoordinatesEnergyInertiaMageTemporal
Eurwren
(name)
Wren when trapped in her mother Euriel's body makes a mocking joke of herself when she asks, "who am I now?". The combined name is pun and an aspect of the bitterness she is experiencing at that moment.
See also: Kergatha, Euriel Idun-daughter
Evocations
(name)
Magicks which draw upon extra dimensional energies for their power.
Exoskeleton
(name)
A technical artifice worn on the outside of the skin to provide additional functionality (enhance strength, provide flight, etc).
Expert-system
organizations & other
A neural-network devised to expedite decision making in a precise area of expertise. A user answers a complex series of questions, and based on the answers the computer follows a path of logic to a course of action.
See also: NetworkNeural-network
    F     From F abrista    To F usion
  
Fabrista
location
The race of Kriar occupying the 'Fabrista' Homeworld.
See also: HomeworldKriar
Falconhall
location
The name of the citadel where Aarlen Frielos is reputed to have lived as a child.
See also: Frielos, Aarlen
Farstrider, Daedalon Estarous
location & sir name & title / rank / style & abstract
Noble outcast of the Firsts. Leader of the rebel faction that warred against the construction of Starholme Prime and the Wellspring Eternal. Daedalon was one of the few firsts to wield two cosmic vexel manipulation powers, dimension sight, and magic affinity. Maehr Cateye was Daedalon's protege. Her cosmic power strain the Mairn'Reth Nola (organic manipulation [shape shifting]) played a major role in the insurgency until a falling out between her and the rebels made her a target by the insurgents and ruling firsts.
See also: MagicNolaStarholme Prime
Fastcast
organizations & other
Fastcast is term coined for a powerful form of spell casting which uses the person's personal energy and life-force to "short circuit" the normal spell casting process. Normal magical spell casting takes time and some high order spells can take up to a minute or more to perform. Naturally, in battle, time can be something of a luxury, which is why the skill of fastcasting was developed. Fast-casting is the bailiwick of war-mages and battle-mages who hone and condition their bodies for the stresses caused by channeling powerful spells directly through their bodies.
See also: EnergyFastcasting
Fastcasting
(name)
The act of using the fastcast technique. See fastcast.
See also: Fastcast
Felspar Clan
location
The structure of the Felspar clan is a complicated enough subject to merit its own entry. Loric Felspar's permissiveness, the pervasiveness of telepathy, the extended life span of immorts, and promiscuousness created by the ability to shape change and empathically "reverb" ( see empathic reverb. ) have created a tangled knot of a family tree that would have the most dedicated genealogist weeping. The root of the family's complexity primarily comes from the three house matriarchs: Cassandra Kel'Ishtauri , Desiray Illkaren, and Dorian Degaba Ishtarvariku. Immediately, one wonders why Dorian is included on this list because she is not married to Loric. Dorian went through a permanent gender change. At an earlier point in her life, she was a man, Gondor Degaba. During that time she married Cassandra (technically, she is still married to her?). So before this explanation starts, it's already taken on complications!

Three Squared

To understand the primary complexity one must understand that our three matriarchs are really not gender specific. They can be female or male, able to sire or birth. This is exactly what has happened. Dorian has fathered (or foathrad) children with both Cassandra and Desiray. Each of them has done the same with her and each other for a total of six combinations as depicted below:

(f) Dorian + Cassandra
(f) Dorian + Desiray
(f) Cassandra + Desiray
(f) Cassandra + Dorian
(f) Desiray + Cassandra
(f) Desiray + Dorian
There are children from each of these unions. In the "official" histories, these children retained the surname of the foathra. This created unnecessary complications in creating a chronicle, so the surname Felspar was attributed to all of them. One can see this issue from both sides, saying the making the name the same complicates differentiating who belongs to whom. Granted. However, tracking fifty odd names is hard enough without trying to untangle relationships at the same time!

Take it from the top

Since Loric is the house patriarch, his direct descendants should be listed first. With two wives he has two lines of inheritance:

Loric as Sire
CassandraDesiray
+ Celek Farveth
+ Lorrik 
+ Radian 
+ Triplets
As one can see, Loric's part of the tree is quite modest (in comparison to the rest). It's from this part on that the mind begins to swim:
Matriarchal Interrelationships
Cassandra as Sire Desiray as Sire Dorian as Sire
Desiray Dorian Cassandra Dorian Cassandra Desiray
Caldorian+ Kassandra+ Maarina Darin'Kel* Annawen + Leandra
Sebenreth'Kar+ Dorrian+   Eviria* Cassin +  
+ denotes identical twins
* denotes paternal twins
One might note that there is an inordinate occurrence of twins in this family. That is neither accidental or natural... in most of the cases the condition was egged on by magic.

But wait there's more...

Further complications are added to the tree when Dorian takes a husband (Brin Ishtarvariku) and Desiray takes a second husband (Bertram Terrantil). Bertram was already married to Thamara Narrimar. Add to this, dalliances with two Valkyrs (Megan and Adwena), Marna Solaris (the Kriar matriarch), and the pantheon lord Isis. Now, the picture takes on truly Dionysian characteristics. ((We haven't even gotten to grand children yet!!!)) Was everyone sleeping around??? Well, in a word...yes. Didn't this cause problems...??? Well, of course. Jealousy and drama abound. For those following along, do remember that most of these people are in their 70's and 80's. At the time when most of the stories of the Ring Realms take place Dorian and Cassandra are celebrating the 50th anniversary of their marriage. Despite this advanced age, through various magicks these individuals are still physically in their 20's and as typically randy as beautiful talented brilliant people usually are.

Another factor to consider is that everyone discussed so far has telepathic ability. This factor alone instills a level of trust and permissiveness not experienced in ordinary mundane relationships. Partners don't have to wonder whether they are still loved--the emotion can be discerned, confirmed, and so on. Also, its really really tough to cheat in house of telepaths. It is far easier (and safer) to get permission than it is to ask forgiveness. [Granted, this is the opposite of how it ordinarily goes... but you've probably never had a loremage with immense magical powers pissed at you. She will make you pay for your transgressions. She has the imagination, the desire, and inclination to make life intensely uncomfortable. Worse, there's nowhere you can run... she can teleport, and she'll find you...] Anyways, over the course of five decades sharing was not an uncommon occurrence. It helps to understand that at different times Desiray, Cassandra, and Dorian each maintained separate identities as males that essentially had their own distinct relationships. Ah, the benefits (complexities) of shape shifting...

Miscellaneous Couplings
Dorian / Brin (f) Desiray / Adwena (f) Dorian / Megan
Rindar+SyranilRalani
Jaraed+ Silvia
With fifty cycles invested in relationships, children are bound to find partners, get married and have children. In this genealogy, you will see a number of female / female marriages. This is something of a side affect of the interrelationship of the matriarchs. Shape changing creates a lot of potential in partners... in a world of magic and star hopping, the choices are many and varied. However, it just works out that sometimes the best person to understand a woman is another woman... and when that woman can also be a man (or the partners can take turns in the male role... ) the imaginative readers can fill in the blanks...
2nd Generation Couplings
(1)Cassin + Drucilla (f) (2)Annawen + Sindra (f) (3)Caldorian + Bronawyn (4)Sebenreth + Jolandrin (5)Darin'Kel + Gwynned (6)Eviria + Luthice
(None yet)(None yet)Cassopia(None yet)Xander(None yet)
  DonaRae Tristam 
Notes:
(1):If there can be said to be any contention between the twins it is grounded on the issue of children. There has been considerable pressure from Grandma Frielos to see some bouncing half-Kriar / half-Territaani babies. However, both Drucilla and Sindra being playgirls (boys?) they really aren't child-rearing types. Being independently-wealthy ultra-pampered grand elders, the likelihood of them changing a diaper is all but non-existent. Cassin in particular is admant that BOTH parents should be INVOLVED in child rearing. Drucilla of course wants Cassin to bare the burden of carrying the baby to term (she's MUCH too busy to be bothered with being pregnant...) that is the second part of the issue. There are other considerations that futher complicate the discussion. It remains a sore point, and is the source of the first real friction this long running relationship has experienced.
(2):Annawen is the twin upon whom the real pressure is being applied by Aarlen to have children (mostly because she's more easily swayed than Cassin). It is also because Annawen has a stronger desire for children. However, she agrees with Cassin (though to a lesser degree) about the issue of involvement of the parents in the raising of the children. Both sisters are aware of the cold and loveless upbringings fostered in the Frielos family, which is a stark contrast to the extremely close-knit Felspar Clan with multiple mothers fostering overlapping affection on all the children. It is that paradigm by which they gauge how their own families should be raised. Something that would be difficult with only partial participation of the parents.
(3):The decision to bare children was sparked largely by Bronawyn. The dark Silissian princess has always taken issue with her inlaw Gwynned, the nosy, judgmental, stuck-up, cleric of Isis living down the hall. This contention grew out of a basic argument of how such a "plain ordinary commoner" would rate one of the most beautiful men a woman could set eyes on i.e. Darin'Kel (whom Bronawyn had always fancied but was never able to get the attention of). The ongoing upwomanship between these two would make a good story thread in a soap- opera.
One of the requirements of Gwynned's allegiance to the church of Isis was to bear at least one child, and teach them in the ways of the church. Gwynned and Darin were having problems conceiving. During one sharp- tongued dinner conversation Bronawyn was nettling Gwynned, suggesting that the reasons for their problems was simple frigidity and her not being "woman" enough to bear children. There were undertones about boyishness, etc. This trading of barbs escalated, with the remark about "wondering what a reptile knew about having babies anyway— they lay eggs after all..."
Through a course of events one could only attribute to soap opera dynamics it became a race to see who could concieve first. Gwynned had a head start, but Bronawyn was determined to show her up... reptile indeed!
Bronawyn did concieve first, a fact which she lorded over Gwynned for some time thereafter. This was also a source of kidding between the brothers about who had more of the "right stuf" but it was not taken as seriously as between the two women.
(4):Seb and Jol are a very laid-back pair. Jolandrin is a simple girl used to being in the wilderness and has still has a way to go develop the sophistication of the others in this wild family. She has a good heart though and plenty of libido. There's no rush (in their minds) even though momma Desiray has been dropping strong hints that her other son should get off his duff and make some grand kids!
(5): The relationship between Gwynned and Darin'Kel is epic in its own right. Starting with a heated conflict between Gwynned and Everia. Everia is VERY possessive of her brother and had no desire at all to share her paternal twin with anyone—period. Add to this that the marriage between Gwynned and Darin was obligatorial (it was ordered by the church after Darin was admitted to the ranks of the Sovereigns). This thorny situation was made worse by Gwynned's dismay and dismissal of the Felspar clan's "perverted" family interrelations. Carrying around those kind of thoughts in a house full of telepaths is bound to cause friction—which it did. Gwynned finally lightened up after she was given telepathy and began to understand the intricacies of shape-changing and empathic reverbs.
(6): The relationship between the Baronian warwitch and Everia is a complex knot involving her brother Darin, Luthice, and a number of events that would take several chapters of a book to do proper service to. Simply, it was a relationship that went hot-cold-hot-cold-hot-cold— something that was a source of confusion and frustration for Everia and simple irritation for Luthice. In general, baronians lead cold passionless lives of duty with little other emotions save anger and bloodlust to warm their emotional pallet. Being creatures of war they have strong libido and a desire to reproduce. In any event, Desiray had approached Luthice to see if she could recieve some tutelage in spying arts. (Elders who are great mages are not uncommon, but elders with vast experience in espionage are considerably more rare.) Luthice and Desiray met an accord, and in the baronian's shuttling back and forth to train Desiray she ran across Darin'Kel. (Darin'Kel makes women regardless of age stop and stare.) Being a rather forward elder, she made some advances on the boy which the possesive Everia immediately tried to rebuff.
Luthice eventually lost interest in Darin, he was married and boringly true to his wife Gwynned. However, Everia was much like him in a lot of regards, and completely unattached. Luthice bribed Desiray into "giving" her Everia. What ensued after that was a cat-and-mouse chase that went on for cycles. Eventually, Everia came to care for Luthice and they were engaged. Children? The grandmas are waiting with baited breath drooling over the prospect of child that has both Desiray's enhanced genes and that of the war-evolved baronians. Time will tell.
The main relationships are chronicled in the tables above but they are of course not the full extent of the allies and close-knit trysts that have formed over the decades. There are Gabriella and her children. There is Bertram and his wives. First Thamara who he later divorces. Later Bertram marries the daughter of Algernon D'Tarin, Valsiden who then by association becomes Desiray's new sister-wife. There are pantheon lords, eternals, Kriar, savants...oh my. Enough material for a story or two at least?
See also: Frielos, AarlenSwiftwing, AdwenaD'tarin, AlgernonBaronianTarrantil, BertramBrin IshtarvarikuShadowstalker, BronawynIshtarvariku, Dorian DegabaElderEmpathic ReverbEternalsFelspar, CaldorianSolaris, Marna (Counsel) (Vatraena)Felspar, Darin'kelFrielos, DrucillaFelspar, EveriaFelspar, FarvethSteelwood, JolandrinFelspar, LoricFelspar, Sebenreth'karFoathraFrielos, SindraGwynnedHavenIsisKriarLoremageMagicVinax, MeganRing RealmsSilissianTelepathicTelepathyTeleportTerritaani
Felspar, Caldorian
organizations & other
Son of Desiray Illkaren Felspar and Cassandra Kel'Ishtauri. Cassandra is the "Foathra" or the surrogate of a female / female coupling who provides the male genes. Caldorian is has an identical twin brother Sebenreth'Kar Felspar.

Caldorian is currently married to Bronawyn Shadowstalker and has two daughters: Cassopia and DonaRae.

See also: Shadowstalker, BronawynFelspar, Sebenreth'karFoathra
Felspar, Darin'kel
location
Son of Desiray Illkaren Felspar and Dorian Degaba Ishtarvariku. Darin has a twin sister named Everia. Darin is known as the "beauty" of the Felspar clan for his androgynous jaw-dropping handsomeness. His appearance is such that even the pantheon lord Isis keeps the young man on display nearby so she can look at him from time to time. This is one of the reasons for his accelerated rise through the ranks of Isis' followers, a fact which has earned him more than a little enmity.

Despite his rival's jealous claims to his "sleeping his way to the top" Darin'Kel is in fact an exceptionally gifted and talented individual. Having his mother Desiray's incredible physique and Dorian's keen intellect, there is little this young man cannot do once he sets his mind to it. As a cleric of Isis the dogma of the worship was stifling to him. However, he became a cleric as something of a defiance to his mother Dorian who wanted him to learn the magical arts (actually, it was more of Everia's defiance than his, but Darin generally follows the will of his sister). It was not until Darin entered the ranks of the Sovereign that he truly began to flourish (the soveriegns are mages with priest training who serve Isis).

Both Darin'Kel and Everia feel a certain amount of resentment and rebellion against their mother Dorian. Most of their clash is rooted in a mother-daughter tug of war for identity and freedom. Ironically, Dorian's persuasive and manipulative ways work on everybody except her children. Darin's heart is considerably softer than Everia's when it comes to Dorian, and when not toeing-the-line laid down by his sister he and his mother are very close. Desiray experiences none of the hostility that Dorian is privy to. She was the "fun" parent and had no part in the law laid down by Dorian which is in part the reason for the mage's unpopularity with these two children.

Darin'Kel later marries a cleric by the name of Gwynned, and later still they have two sons: Xandar and Tristham.

See also: Ishtarvariku, Dorian DegabaDisplayFelspar ClanFelspar, EveriaGwynnedIsisMage
Felspar, Everia
organizations & other
Daughter of Dorian Degaba Ishtarvariku and Desiray Illkaren Felspar [Desiray Foathra]. She is one of a pair of polar-body twins ((identical / fraternal) similar appearance but different sex). Her brother is Darin'Kel.

Everia marries the Baronian warmage Luthice in 1114 N.I.S.

See also: BaronianIshtarvariku, Dorian DegabaFelspar, Darin'kelFoathraWarmage
Felspar, Farveth
location
Son of Desiray Illkaren Felspar and Loric Felspar. Farveth is something of a black-sheep in the Felspar family. Sporting the brilliance of his father, and the physical coordination of his mother, Farveth has the traits to excel in a number of fields. With his father's training he is an accomplished tracker, and exceptional woodsman. Despite his exceptional potential, Farveth is adrift in life, neither applying himself or taking any particular interest in finding a true calling. The boy is into and out of trouble on a regular basis, wasting money on gambling and dallying with less than reputable women. It was when he got a girl pregnant that his mother Desiray yanked him up straight by the short-hairs. Farveth is still something of a problem child, but is slowly finally beginning to become a more productive member of the household.
See also: Felspar, Loric
Felspar, Loric
location & title / rank / style
Numanorian elder elite and patriarch of family Felspar. Loric is a renowned ranger and grand lore-mage. He has two wives, Desiray and Cassandra. He has three children by blood (with Cassandra). Loric is the creator of many magical items and technologies. The most notable of which are the Krillar. His wife Desiray wields the krill sword and dagger, Khairhavhel and Khairhavkul. Cassandra and Dorian both used krill staves of his design.

Loric is one of the last generation of Numanor, an elder race that eventually destroyed itself in pursuit of the ultimate power of entropy once possessed by the first ones.

Loric was born approximately 90,000 cycles prior to the events chronicled in most of the stories taking place in the Ring Realms. He by far pre-dates the lives of Aarlen Frielos and Elsbeth Crowninshield. Being one of the few remaining creatures possessing "true-magic" he felt that he should have a say in the development or the corruption of magic and how it was being distributed by the pantheon lords. This led Loric down a path where he began trying to police the ancient lore once controlled by the Numanorians and the first ones. He developed powerful magicks and trained allies to help him in this venture. Despite their limited number and resources Loric and his followers became a growing irritation to many of the pantheon lords, as he "kept them in line" policing not only the spread of magic, but enforcing a certain amount of separation between the lords and their sources of demiurge. The hit-and-run gorilla tactics of the Krill warriors finally escalated into full fledged war and Loric and his followers were forced into hiding. He and his followers would go into seclusion for centuries at a time, spending the "cooling off" cycles in specially designed stasis chambers that Loric had secreted throughout the worlds of the Ring Realms. There were occasions when he spent as long as five millennia in stasis, the exact reasons for these extended submergences are unknown but there are at least four known periods when he went "underground" for several thousand cycles. It's been speculated that he was in actuality sleeping off massive injuries to his body and spirit, but there is no evidence to support this theory. Upon each new emergence, he was stronger and more persistent in his desire to "clean up" the tyrannical dominion of the pantheon lords. Over the course of the millennia, the original desire to merely shepherd magic transformed into a one-man vendetta against the lords. It was in the latter portion of this war that Loric met and befriended Damay Alostar one of the great Kel'Varans. They undertook several quests to protect various members of the savant race scattered throughout the Realms. It was Loric's eventual plan to gather up all the savants and turn them against the pantheon lords. In the middle of this plan, Damay soured on the idea fearing that they would in fact cause the destruction of savant kind rather than their preservation. This fundamental difference eventually resulted in their going their separate ways. In the interim, Loric had learned a great deal from the individual savants he had met, and had discovered intrinsic properties in the foundating power of Eternity. These new discoveries were integrated into the Krillar weaponry and the power turned against the pantheon lords in a renewed onslaught in order to force the lords to give up their possession of the "material plane" and constrain their activities to the outer dimensions. The conflict escalated quickly, and several lords were slain permanently by Loric's new powers. The threat posed by the Numanorian created a situation where the pantheon lords would be forced to either comply and give up their possession of the core worlds, or cooperate and dismiss Loric from existence once and for all. The lords chose the latter, and in a massive battle the pantheon lords came together and in final battle corralled Loric and his followers and destroyed them all in a single entropic blast of demiurge.

In the aftermath of the conflict, it was a general consensus of the pantheon lords that they would all withdraw their primary influence to the outer planes, in order to prevent any further such conflicts. This was not only a direct result of Loric's efforts but an increasing pressure from a number of other sources.

Unknown to the lords, Loric had invested his essence into a secluded location, placing it within one of the five great krillglobes of his creation. Several millennia later, Cassandra Kel'Ishtauri found the globe and discovered the great mage's essence within. The lady mage used her powerful magics to recreate a body for Loric and place his essence within the shell, restoring the ancient Numanorian to life. This last violently forceful vacation had taken most of the fight out of the great mage, with the pantheon lords having withdrawn to the outer planes there really wasn't much left to fight about. Loric spent a great deal of time in seclusion, healing, and regenerating his lost powers. In the meantime, Cassandra was fascinated by this powerful man, both by the possibility of gaining his lore, and learning from him, and the romantic idea of associating with this legendary figure. Loric was, of course, alone and lonely, Cassandra was hungry and enticing. Eventually, the youngster wore down the elder's resistance and the two of them developed a more intimate relationship. They were finally engaged in 1074 N.I.S. after five years of persistence. They were finally married in 1079.

Loric is the patriarch of the clan. The gods tolerate his new existence but remain wary that he might start his old tricks again. He has three boys by Cassandra (born as triplets) Loric II, Radian, and Celek. He has a single son by Desiray (his second wife) named Farveth.

See also: Frielos, AarlenIshtarvariku, Dorian DegabaDemiurgeElderEternityFelspar, FarvethKhairhavhelKhairhavkulKrillKrillarKrillglobesMageMagicNumanorNumanorianRing RealmsSavantStasis
Felspar, Sebenreth'kar
organizations & other
Son of Desiray and Cassandra. He has a twin brother named Caldorian. Sebenreth or "Seb" is married to Jolandrin Steelwood.
See also: Felspar, CaldorianSteelwood, Jolandrin
Fenris (Wolf)
proper name
A monster known to inhabit the nether regions of Gladshiem. It is prophesied that Fenris will devour Odin during Ragnarok.
See also: GladshiemOdinRagnarok
fenris wolf
Also known as Fenrir, a giant wolf that can assume human form. He is said to be the a son of Loki and Angrboda. Fenris is prophesied to be the creature that kills the god Odin during Ragnarok. Fenris is said to meet his end at the hands of Odin's son Vidar. See also Angrboda.
See also: AngrbodaGodLokiOdinRagnarok
Fheir
location
Member world of the Cygnus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Firmware
(name)
Software encased in Read-Only form within a piece of hardware.
See also: HardwareSoftware
First Alliance
location
In the Ring Realms cosmology, there are four principle intergalactic civilizations. The first and oldest, the iron ruled worlds of the Skybane, is the most widespread and powerful. Led by Domapirix Vulcindra Skybane, it has ravaged and expanded it's influence for more than ninety thousand cycles. Its expansion only disrupted by the sacrifice of the Numanors that blew a dimensional rift in time space that made normal space access to the neighboring worlds of the Ring Realms impractical.
See also: IntergalacticRing Realms
First One Key
organizations & other
Colloquial term for the keys originally researched by DeChelts of Numanor. See DeChelts device.
See also: DecheltsDechelts DeviceNumanor
Fission
(name)
Current day process where energy is derived from the splitting of atoms.
See also: Energy
Flaeness
(name)
The main continent of Oerth where most of the events of Aesir's Blood take place.
See also: Books Of The Ring RealmsOerth
Floor Amaggia
location
The main (first floor of six) of the Hill Court trading venue of the capital of Malan.
See also: Malan
Flutterbugs
organizations & other
Colorful delicate insects that start their life in a cocoon and initially hatch as many segmented plant eating worm. People on Earth just call them butterflies.
Foathra
sir name & title / rank / style & abstract
In a realm where magical shape changing is common, a foathra is a woman who has sired a child in another woman while in the shape of a man. She is that child's foathra (father-mother). This term also applies to a man, shape changed into a woman who carries a child to term. A far more rare circumstance! A term coined to indicate a primarily-female personage who sires a child. It is a combination of the words father and mother. This root word can be used as past tense verb 'foathrad' meaning 'to sire' a child. A Foathra is primarily possible through shape alteration, however their are scientific means by which the male heredity can be drawn from a female as well.
Foathrings
(name)
A verbal form of the idea of female siring.
Foldrin
location
Master Locksmith and trap creator. Guilder par excellence of the last millennium, that happens to be the measure by which Desiray Illkaren Felspar challenges herself.
See also: Guilder
Force-blade
organizations & other
The force-blade or force-sword is a plasma energy device with both utility and weapon usages. Engineers employ precision force-blades for cutting and welding ferrous metal joints. The device is sometimes mistakenly referred to a light-sword or laser-sword. It's true nature is magnetic / gravimetric. The light properties are coincidental to the function which is a high grade shaped grav field within which is contained super-excited atmospheric plasma. The damage potential of a force-blade is dramatically decreased in the vacuum of space because there is no material to act as a heat conductor. For the Kriar, the graviton and shaped photonic shell that forms the hollow blade of the weapon is a hardened and miniaturized technology. A specialized matrix transmitter that can be embedded in the hand is capable of producing the tool / weapon effect. Magneto-conductive composites are laced onto the bones of the hand to allow a secondary field to be created that serves as an anchoring and reinforcing structure so that leverage can be applied to the rigid blade without causing harm to the wielder. Essentially the rigid force transmitted through the bones makes the hand itself become the blade's 'handle'. Force blades take a great deal of energy to power. Kriar warriors typically only utilize them for short periods of time unless they are near a power broadcasting source (a ship or permanent energy transmission grid). High ranking Kriar warriors possess matrix 'energy factories' which when combined with super-dense storage effectively allow unlimited usage of this tool.
See also: EnergyForce-swordGravitonKriarLaserPlasma
Force-field
organizations & other
(generic) any energy barrier designed prevent or filter the entry of atomic or subatomic material.
See also: Energy
Force-sword
organizations & other
same as force-blade. see force-blade.
See also: Force-blade
Fourth-dimension
sir name & proper name & abstract
1) The extrusion of the third dimension into a theoretic quantitative state. 2) of or pertaining to time (used in older fiction).
Fraestar
location
Northern continent on the world of Titaan.
See also: Titaan
Freecast
(name)
Magic that is worked without prior preparation or through the use of a magical casting focus. Typically, a mage must memorize a spell and based on certain factors may only be able to cast that spell a few times before it must be memorized again. As a result, mages typically utilize a large arsenal of devices that increase the number of times memorized spells can be utilized. Through training, discipline, and special augmentations of their minds and bodies, mages can develop "permanent" spells that they can invoke at will without threat of ever losing it from memory. This evocation is called a "freecast" because they can do it without preparation or fear of losing memory of the spell. Ziedra Skyedoom-Felspar the Ishtar Nola is noted for her ability to freecast spells without even memorizing them. She does this simply by touching a mage who has the desired spell and then having them duplicate the spells casting. Her freecast is not unlimited however, she only retains the freecast of an unknown spell for two to three bells.
See also: IshtarMageMagicNola
Frell
organizations & other
Frell is a common curse in the Ring Realms. The compiler of the glossary leaves it up to the reader's imagination as to what 'frell' refers to. It can be conjugated in a number of ways:

That's really frelled.

What the frell?!

You frelling made that up!

See also: Ring Realms
Frielos, Aarlen
location
Supreme Magestrix of the 4th Alliance territories. Engaged to Regaura Targallae. Aarlen's exact age is unknown (even to her) but historians agree that she can be no less than 45,000 cycles old. This member of the grand elder elite is descended from territaani branch of humanoid stock. Aarlen was magically and technically enhanced by her Father in order to create a living weapon. Abused and tortured throughout her childhood, she eventually turned on her Father who had already killed her mother and sister. Unfortunately for the then twelve cycle old Aarlen, the cycle of violence did not end there. Mishap, misfortune, and aggression over a span of years eventually turned the white-haired woman into a brutal killing machine. She became proficient in all the major martial and magical arts, and mastered many forms. The a millenniums long series of bloody conquests she hacked out the territory of space now known as the fourth alliance.

During her rise to power she made many enemies which include Elsbeth Crowninshield, Vulcindra Skybane, and the Trackazoid and Eddorian empires. During her thousands of cycles of life, Aarlen has begotten children for purposes of having agents under her direct control. She has thirteen acknowledged children still living. The Frielos family has some 12 recognized generations of relatives that number close to 75,000 members. Though it seems hard to believe, with a life that spans over 1000 generations, Aarlen's distant relations likely number in the hundreds of millions.

CREDIT: Kaye Boardman's is the inspiration of this character, she was an antagonist introduced in a campaign that Kaye ran.

See also: Targalle, Beia {Regaura} (Queen)ElderMagestrixTerritaaniTrackazoid
Frielos, Drucilla
organizations & other
Daughter of Aarlen Frielos. Elder elite and member of the D'klace guild of assassins. Being "into" everything, she even plays in an all-girl musical group with Luthice and Arabella. She is the silent sister to Sindra Frielos.

Something to note about Drucilla and her sister is the fact that while they are to a certain extent evil, and definitely self serving, these two never became the irredeemable black that many of Aarlen's creations became. This seems to be a deliberate happenstance on Aarlen's part, presumably so that they would be more effective as spies and seductresses.

Drucilla is married to Annawen Kel'Ishtauri Felspar. The elder woman has been teaching Annawen the etiquette and protocols of the 4th alliance high court, as Annawen seeks to conduct law there.

See also: Frielos, AarlenArabellaD'klaceElderFrielos, SindraGuild
Frielos, Sindra
organizations & other
Daughter of Aarlen Frielos. Elder elite and member of the D'klace guild of assassins. Being "into" everything, she even plays in an all-girl musical group with Luthice and Arabella. She is the speaking sister to Drucilla Frielos.

Something to note about Sindra and her sister is the fact that while they are to a certain extent evil, and definitely self serving, these two never became the irredeemable black that many of Aarlen's creations became. This seems to be a deliberate happenstance on Aarlen's part, presumably so that they would be more effective as spies and seductresses.

Sindra is married to Cassin Kel'Ishtauri Felspar. Being the "voices" of the two sets of twins its not uncommon to see them paired with the other twin. Why they didn't simply marry that way is still something of a mystery...

See also: Frielos, AarlenArabellaD'klaceElderFrielos, DrucillaGuild
Friggia
location & proper name & abstract
A frozen layer of Hel.
Ftl
location & proper name & abstract
elision -- Faster-Than-Light.
Fusion
(name)
The propagation of energy through the merger of atoms into a heaver molecule i.e. hydrogen into helium as takes place in every stellar body.
See also: EnergyMolecule
    G     From G 'at'sarat    To G wynned
  
G'at'sarat
(name)
Numanorian warrior's dialect, which means bite-strike. It is used to describe a spinning serpent-like move performed with a dagger.
See also: Numanorian
G'nari
organizations & other
Precursor culture to the more-recent G'yaki. The G'nari and G'narth were the magic hostile mortal enemies of the Numanorians.
See also: G'narthG'yakiMagic
G'narth
organizations & other
An ancient race and enemies of the Numanorians who developed a martial art specifically geared for the killing of magic users.
See also: Magic
G'renyaki
(name)
Precursor art to the G'yaki style created by Renyaki and later revised by Vulcindra Skybane.
See also: G'yakiRenyaki
G'yaki
location
The G'yaki are together a race, a culture, and a guild rolled into one. The G'yaki are night warriors that hire out as mercenaries and sometimes assassins. They share many common characteristics with monasterial sects, gathering together in strictly governed colonies which dedicate themselves to self discipline, martial training, and enlightenment.

G'yaki masters are renowned for their stealth and ability to escape, able to vanish through means of indirection, and pseudo-psionic disciplines. They are vicious warriors, their master-level fighters able to shatter a wall with a single punch. The G'yaki are most notable for their advances in tao-disciplines and spiritual-hardening. G'yaki devotees can over time develop spiritual properties similar to savants. Vera, the woman who serves as the Felspar Clan family cook is a G'yaki master. The little woman has demonstrated extraordinary combat abilities, able to single-handedly hold three Frielos family Sen'Gen at bay.

See also: Felspar ClanGuildPsionicSen'genTao
G'yaku
organizations & other
A student of the G'yaki martial art. Can also refer to a member of clan of G'yaki. See G'yaki.
See also: G'yaki
Gaea
sir name & title / rank / style & abstract
The name for the female creator-force. Legend has it that a coupling between Alpha and Gaea gave rise to all the living things in Eternity. Gaea is the patron of Wren Kergatha. She is known to many as the 'green mother' and there are many legends of this cosmic fertility goddess interacting with various heroes. The diaries of Wren Kergatha cite having met and received boons from this powerful immortal creature.
See also: EternityGoddessImmortal
Galaxy
(name)
Any of numerous large-scale aggregates of stars, gas, and dust, containing an average of 100 billion solar masses and ranging in diameter from 1,500 to 300,000 light-years.
Gallowsman
(name)
A hang-man responsible for pulling the lever on the gallows.
Galvas Town
location
One of the landmarks referenced in the Hold of the Sea Princes.
gamma-particle
Once of several heavy radiation particles.
See also: Radiation
Garadhyr
location
Honorary shaladen wielded by Sarai T'Evagduran as surrogate for eternal Areth. Sarai shares Areth's powers with beta rank Shael Dal Arabella Tunespinner. Corim Vale does a field deputizing of Wren Kergatha as Garadhyr's wielder during a situation of extremis-- what Wren could really do with a shaladen wasn't discovered she had it too briefly. Garadhyr holds another distinction in that Bannor Starfist transformed this weapon to temporarily replace a mangled left arm damaged in a battle. It is the only recorded incident in which a shaladen has been utilized in such a fashion.
See also: ArabellaJalt, ArethVale, Corim ErikT'evagduran, Sarai (3rd Princess)Starfist, BannorShael DalShaladen
Garech
(name)
A midach in the Elven military sent to track down Sarai. He accompanied Praelor Vindae.
See also: ElvenT'evagduran, Sarai (3rd Princess)MidachPraelor
Garett, Detective
organizations & other
Pushy loud-mouth law-enforcement officer who berates Corim, Tal, and the others during their arrest.
See also: Vale, Corim Erik
Garfang
location
A bio-weapon designed by Kriar dasta Daergon for the express purpose of killing the Eternals, in the Kriar / Protectorate war. In that conflict, the incredibly powerful creature killed all but one of the Eternals (Yi Esperantil) in a single battle. However, in interim Garfang had discovered the dasta's less-than-desirable intentions toward him when the war was over. So, in the conflict, he let enough of the eternal's attacks get through that the dasta was decimated. After killing the Eternals, he disappeared. He had only been sighted a few times before appearing on Fabrista home world where he came into conflict with Bannor Starfist.
See also: Surr, DaergonDastaEternalsFabristaStarfist, BannorKriar
Garmtur'shak Nola
organizations & other
A savant of Reality. The pantheon lords call savants the Ka'Amok (Ka-Give Amok-Chaos)-- Chaos bringers. The Garmtur has the ability to control "threads" of reality. The word "threads" is used extensively to describe how this power works, however these threads are a metaphor for the relationships (the connections) between matter and energy. The Garmtur can perceive and alter entire systems of these matter/energy relationships.
See also: EnergyKa'amokSavant
Genemar
(name)
CLASSIFIED. Sorry folks... not letting this one out. We have only Rakaar's reference. 'Creation run amok...'
See also: Steelsheen, Rakaar
Genetics
(name)
The biology of heredity, esp. the study of hereditary transmission and variation.
Ghanda
(name)
Elvish. It means to 'accept' or 'acknowledge'-- usually in response to being addressed by someone of lower station.
See also: Elvish
Gharrohl
organizations & other
Powerful noble earth elemental worshiped by some shamanistic cultures.
See also: Elemental
Ghenn
location
Member world of the Demos Ring. See worlds of the prime ring.
See also: Worlds Of The Prime RingDemos
Ghiran
dialect & sir name & abstract
G'yaki dialect, ghiran is title like overlord or master of many clans. The title is given to a master of singular talent, wisdom, and power. Orenraki Hiramasa was one of handful of ghirans through G'yaki history. Idun Yggdrasil was very close to Hiramasa, and there are speculations that Hiramasa may in fact be the father of Euriel Kergatha that Idun never speaks of.
See also: Kergatha, Euriel Idun-daughterG'yakiYggdrasil, IdunYggdrasil
giga-rev
abstract
One billion revs. see rev.
See also: Rev
Gigabyte
(name)
1000 Megabytes or 1,024,000,000 bytes.
Gigapsions
(name)
One billion psions. See megapsion.
See also: Megapsion
Gigarev
(name)
A billion revs. see rev.
See also: Rev
Gihn
location
Member world of the Cygnus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Giliaja
location
Secondary house staff matron in the Green Run extension of the Kul'Amaron citadel of Malan. Giliaja serves princess Sarai T'Evagduran, and is responsible for the cleaning staff and guest amenities of the house.
See also: T'evagduran, Sarai (3rd Princess)KulKul'amaronMalan
Giquokor
location
Master if the East Wind for the Silent Sect of Ivaneth. Giquokor was one of the founding members of the band of the Crescent Moon. He was given a magical artifact javelin named Heartstopper by the pantheon lord Thor for special service in the Lich Ceta incursion.

CREDIT: Glenn Boardman is the inspiration of this character, the almost impossible to keep alive monk that survived in multiple deadly campaigns.

See also: Band Of The Crescent MoonHeartstopperIvanethThor
Gishiki No Sairento Tsuihou
dialect & sir name & abstract
A G'yaki dou of shunning and exile that remands the punished clan member to be forgotten and treated as dead.
See also: DouG'yaki
Gladshem
location
Member world of the capital ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Gladshiem
location & proper name & abstract
The outer plane where Asgard, Nifelheim, and the other realms ruled by the Aesir and Vanir can be found.
See also: AsgardNifelheim
glamors
abstract
Magics that affect the mind and perception, particularly those that cause euphoria or grant the caster control over another person.
Glassteel
(name)
A clear magical material with the tensile toughness of thick metal. Glassteel is typically created through the casting of a special spell on ordinary glass. After the incantation is complete, the material has taken on the properties of a metal while still being transparent.
glow-globes
abstract
In the Ring Realms glow-globes are one of magick's solutions to artificial lighting. In the case of glow-globes the effect is not entirely magical. Rare chemicals that have been enchanted take on a property than when agitated (the globe is shaken slightly) they will give off light for up to a bell.
See also: MagickRing Realms
Glowlights
(name)
Another term for magical lighting (they are called differently in different regions). Glowlights are the same as glow-globes. See glow-globes.
See also: glow-globes
God
(name)
Generic term for the immortal pantheon lords and ladies who make their homes in the outer planes.
See also: Immortal
Goddess
(name)
Generic term (female gender) for god. See god.
See also: God
Godhood
location & proper name & abstract
The traits/attributes of being immortal. See god.
See also: GodImmortal
Gold-skins
organizations & other
A slang term used to refer to members of the Kriar race.
See also: Kriar
Golems
(name)
Creatures made from inanimate materials which motivate and act as something alive. Some such creatures are autonomous, most are not. In the Ring Realms, golems are typically used in the role as guardians, tireless, fearless, powerful, and ultimately loyal they are popular tools amongst powerful mages.
See also: Ring Realms
Golnir
location
Honorary shaladen weapon (hammer) wielded by the Justicar Lord, Bertram Tarrantil. In addition to its shaladen capabilities, Golnir is a magic hammer of considerable power. When thrown it returns and it can be used to 'stun' creatures by smashing it into the ground. Talorin Falor carries a mate to Golnir that he uses to get the upper hand against Rakaar Steelsheen in their battle on the technical world called Altara-3.
See also: Tarrantil, BertramJusticarMagicSteelsheen, RakaarShaladen
Golondrax
(name)
Honorary shaladen wielded by King Jhaan T'Evagduran of as a surrogate for eternal Sroth. King T'Evagduran shares Sroth's powers with T'Gor D'Shar (Korvel), Tigress D'Shar (Swiftwind), Suda Nightrhymer (Flameripper), and Vulcindra Skybane (Blightscythe). Though he has a dark reputation, Sroth is well regarded and his surrogate T'Gor is noted for their his contributions in service to the Protectorate.
See also: BlightscytheD'shar, TigressT'evagduran, Jhaann (King)KorvelShaladen
Gomen
(name)
G'yaki dialect, sorry (informal).
See also: G'yaki
Gomennasai
(name)
G'yaki dialect, sorry (formal).
See also: G'yaki
Gorgon
organizations & other
Legendary creature that could turn people to stone.
See also: Stone
Grancovin, {Baron}
organizations & other
Corwinian noble who was a lover of Ziedra Skyedoom for a short period. Another member of the nobility had her eye on the Baron and Ziedra ended up running from the headsman for her dalliances. See Skyedoom, Ziedra.
See also: Corwinian
Grata
(name)
Kriar for 'thank you' or 'thanks'.
See also: Kriar
grav-seats
A Kriar artifice that is essentially a 'floating chair'. High tech furniture! ;-)
See also: Kriar
Gravimetrics
(name)
The study and effects of gravity.
Graviton
(name)
A particle postulated to be the quantum of gravitational interaction and presumed to have zero electric charge and zero rest mass.
Grayhawk
location
City state in the middle Flaeness on the ring member world of Ooerth. Talorin Falor was originally born in the region just east of the city.
See also: Flaeness
Great-bow
organizations & other
Alternate spelling for 'greatbow'. See greatbow.
See also: Greatbow
Greatbow
(name)
A class of compound re-curve bows renowned for their range and stopping power. Much can be determined about a warrior who carries and is proficient with a greatbow because of the strength and discipline necessary to master the weapon.
Grimaldi Basin
location
A network of valleys that sit beneath the shadow of Honig's Fist. See Honig's Fist.
See also: Honig's FistNetwork
Grimoire
(name)
Essentially a book. In the Realms, the name grimoire usually has connotations that the material contained within the book is special lore of some kind, usually magic.
See also: Magic
Grollar Spikefist
organizations & other
Avatar of Iuz in the kingdom of Iuz bordering the Hold of the Sea Princes.
See also: AvatarIuz
Grungir
(name)
Odin's magic spear which captured the souls of his enemies.
See also: MagicOdin
Guardians, Time
location
The guardians are in most essential ways a variant of the eternals. The guardians are not however combatants the way the eternals are. They are the administrative keepers of time and space (and the legal processes thereof) and often call upon the Eternals to solve thorny problems. Otherwise, the guardians act almost entirely through proxies. During the events of A Knot In Time, Corim, Dulcere, Beia, Cassin and Annawen must stand before the guardian triumvirate for their transgressions against time and the Protectorate.

CREDIT: Kaye Boardman is the inspiration of the time guardian trivirate as part of cosmic element of the role play.

See also: Books Of The Ring RealmsVale, Corim ErikEternalsTargalle, Beia {Regaura} (Queen)
Guild
organizations & other
In the generic sense, any of several organizations that represent various craftsman. Mages, thieves, and warriors all have representative guilds (sometimes more than one in the bigger cities). When spoken of as 'THE guild', it is generally assumed to be the thieves or assassins guild.
Guilder
organizations & other
A member (usually referring to a thief) who is a member of a guild.
See also: Guild
Guildmaster
organizations & other
The head or chief organizer of a guild.
See also: Guild
Guncle
(name)
Short for great or grand uncle.
Gundar
organizations & other
A half-ogre enrolled at Tal Falor's fighting academy. Corim almost beats Gundar up over a misunderstanding and wrong-headed aggression on the half-ogre's part.
See also: Vale, Corim Erik
Gungnir
(name)
Odin's three tined spear which nearly kills Daena Sheento and Sarai T'Evagduran when their spirits are captured within it. The spear gets destroyed by the shaladen Sharonsheen, after which the severed half is used to impale Bannor Starfist in Odin's duel for judgment.
See also: T'evagduran, Sarai (3rd Princess)Starfist, BannorSheento, DaenaOdinShaladenSharonsheen
Gunlod
organizations & other
A female giant who was a dalliance of Odin's. She is the mother of Bragi. Who is the husband of Idun for a short time.
See also: Yggdrasil, IdunOdin
Gwensulin Techstar (Dame)
proper name
see Techstar, Dame Gwensulin.
See also: Techstar, GwensulinKirikos, Dame
Gwynned
organizations & other
Wife of Darin'Kel Felspar. Gwynned joins the family later after they have settled in Malan. The marriage is arranged due to Isis impatience with her soveriegn (Darin'Kel) being so reticent to choose a mate.
See also: Felspar, Darin'kelIsisMalanSoveriegn
    H     From H ades    To H yssta Combine
  
Hades
location & proper name & abstract
The outer plane where many 'under-realms' of demons and creatures of the dark can be found.
Hadespawn
(name)
Creatures who come from Hades. See Hades.
See also: Hades
Hajime
(name)
G'yaki dialect, begin.
See also: G'yaki
Hajimemashite
(name)
G'yaki dialect, a polite greeting offering to begin an acquaintance or friendship.
See also: G'yaki
Hala Khan Tuular
dialect & sir name & abstract
Kriar dialect, a title meaning mother of memory. The title was given to Marna Solaris as the first immortal to represent their race throughout time.
See also: Solaris, Marna (Counsel) (Vatraena)ImmortalKriar
half-elf
A person who has both human and elven heritage. Half-elves are fairly common through-out the Ring Realms. Elven male to human female couplings are the more common human/elf bonds, and also the most likely to bare children.
See also: ElfElvenElveshalf-elvesRing Realms
half-elven
Of or pertaining to half-elves. See half-elf.
See also: ElfElveshalf-elfhalf-elves
half-elves
plural form of half-elf. See half-elf.
See also: Elfhalf-elf
half-giant
A person who has both human and giant heritage. Half-giants are more legend than fact, despite the number accounts. What is confused for half-giants are often ogres and adolescent giants.
Hana Clan
organizations & other
A subordinate family to the Hoshin G'yaki clan that experiences tragedy when Enjiro Hana takes up with the daughter of the head Hoshin jissentenki. Enjiro Hana is the nominal head of the family after the deaths of family patriarch and matriarch.
See also: G'yakiHoshinJissentenki
Hanahold
location
The residence of the Hana clan within the larger fortress of Hoshinhold.
See also: Hana ClanHoshinhold
Hand (Measurement)
location
A measure of length. For those concerned with Terran equivalents, a hand is equal to 4 inches or slightly over 10 centimeters.
See also: Terran
Hanshi
(name)
In G'yaki a hanshi is master over other shishous (masters). Typically, they are retired shishous who have significant accomplishment in their careers.
See also: G'yaki
Harad, Diakere
sir name & title / rank / style & abstract
Avatar of Hecate. Harad was slain by a group of dwarves led by Dacwhirter Varon Ironfist.
See also: AvatarHecate
Hardware
(name)
Of or pertaining to any technological artifice.
Haven
location
Member world of the Capital Ring hosting a cross-ring gate. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Heartstopper
(name)
A artifact quality weapon given by Thor to Giquokor, the master of the East wind of the Silent Sect. The javelin grants enhanced strength and resistance to damage, and can be magically called back to the wielder's hand (much like Thor's own hammer).
See also: GiquokorThor
Heatherwood
(name)
A seasonal tree that occupies the lower altitudes near water courses.
Hecate
location
Pantheon lord, goddess of magic, death, and the moon. Hecate is an outcast even among her own kind. She pursues the ultimate power, Tan'Acho, and is willing to go to any lengths to achieve it.
See also: GoddessMagicTan'acho
Hectarev
(name)
One hundred revs. see rev.
See also: Rev
Hedgecloth
location
A rough cloth made of plant fibers that is cheap to make and strong enough for portage.
heika
abstract
A G'yaki styling indicating one of high caste or authority. Vera and Enjiro refer to Idun (who is a goddess among other things) as Idun-heika (or just heika).
See also: G'yakiGoddessYggdrasil, Idun
Hella
(name)
Pantheon lord, goddess of death who guards the domain of Nifelheim. In the story of 'Neath Odin's Eye Hella joins with Daena Sheento to become a first one.
See also: Books Of The Ring RealmsGoddessSheento, DaenaNifelheimOdin
Hellfurnace
location
Name of the mountain range where the Hoshinhold clan city is located.
See also: Hoshinhold
Hellfurnaces
location
A volcanic mountain range in the western Flaeness.
See also: Flaeness
hellseeker
abstract
A powerful offensive magic spell that blasts outward from the caster's hand in a cone shaped area of destruction. It is most effective against abyssal and infernal creatures but has more than enough power to destroy a normal unprotected person.
See also: Magic
Hellzan
location
A powerful timelord and one of the most powerful adversaries of the Band of the Crescent Moon. Through a complex series of events Hellzan seduced Damrosil Terranath, Tiernia Nirvanae, and Aquada Demonorian who had all donned Kriar matrix stones and were undergoing the transformation from human to Kriar. He had hoped to use the children they birthed in an attempt to subjugate sections of the Ring Realms. Tiernia, Damrosil, and Aquada did indeed give birth to children who had immense timelord capacities because of their Kriar inherited traits however the four stayed faithful to their mothers, and fought on their side in the final confrontation at the great henge of Olinar. Despite their assistance in the battle, preventing Hellzan from using his time powers, the powerful warmage and his minions were winning the fight. It was the servant of Dagda, Oorcee who laid Hellzan low with a lucky spell that splintered the mage's mind at a critical moment, causing him to be crushed by his own power. Hellzan was survived by his four children Telken (by Damrosil), Windsong (Tiernia), Tempest & Windstruck (Aquada).
See also: Band Of The Crescent MoonDagdaTerranath, DamrosilKriarMageNirvanae, TierniaOlinarOorceeRing RealmsTimelordWarmage
Heterotropic
(name)
Of or pertaining to the power generated by living things.
Hethanon
organizations & other
Initially an avatar of Set, who was the cult leader of a thieves guild called the Dagger. Hethanon destroyed the guild of Brethren in Corwin. Desiray Illkaren Felspar and Wren Kergatha mounted a counter assault and drove him out. Hethanon eventually lost face with Set after failing twice in to recapture Wren Kergatha. Hecate eventually opted to make Hethanon her avatar for purposes known only to her. After his acceptance into the cult of Hecate, he changed his name to Nystruul. See Nystruul.
See also: AvatarCorwinGuildHecateNystruul
Hiradell
location & proper name & abstract
A way-station on the trade-road between Hokar and Bassil in the Hold of the Sea Princes.
See also: BassilHokar
Hiyo
dialect & proper name
G'yaki dialect, a general greeting.
See also: G'yaki
Hodi
(name)
Pantheon lord of the Aesir, god of luck.
See also: God
Hokar
location
One of key cities in the Hold of the Sea Princes. This is the town where Loric find Vera. It is also the place where Wren Kergatha challenges and defeats the resident thieves guild master. She is also christened a guildmistress by Desiray Felspar in this location.
See also: Felspar, LoricGuild
Homeworld
location
Actually, a gigantic ship in space. The Kriar home world actually encompasses and entire star. The entire structure is mobile and has wandered the multiverse for untold millions of millennia. The Kriar have two home-worlds the Fabrista home world (from which most of the Kriar in the realms hail) and Karanganoi home world which has been over-run by Baronians. Characters such as Senalloy, Luthice, Alloy, Rakaar, and others essentially hail from Karanganoi home world.
See also: FabristaKaranganoiKriarMultiverseSteelsheen, Rakaar
Homeworld(1)
location
Disambiguation. There are two primary home worlds referred to in the literature of the Ring Realms. Dasta Fabrista Homeworld, and dasta Karanganoi Homeworld. Both of these titanic constructs are solar system sized metal balls capable of interuniversal travel.
See also: DastaFabristaHomeworldKaranganoiKaranganoi HomeworldRing Realms
Honeyblooms
(name)
A small yellow flower that grows in damp soil noted for their sweet fragrance.
Honeybug
location
A small swarming black and yellow insect noted for their sting and thick sweet secretions they store in their hives. On another world you might call them bees.
Honeypetal
(name)
A flower similar to honeyblooms with a larger bud.
See also: Honeyblooms
Honig's Fist
location & sir name & abstract
Distinctive land mass in south-eastern Malan near the Ivaneth border.
See also: IvanethMalan
Honto
(name)
G'yaki dialect, really?
See also: G'yaki
Hool
location & proper name & abstract
Marshes in the central part of the Hold of the Sea Princes.
Hoshihana
organizations & other
G'yaki sub-clan of clan Hoshin. Enjiro Hana is a shishou dan nijuusan and patriarch of the family. During the events of Aesir's Blood, Wren Kergatha entrusts him with the powerful blade of the firsts named Nightrazor.
See also: Books Of The Ring RealmsG'yakiHoshinNightrazorShishou
Hoshihana Clan
location & sir name & abstract
Hoshihana is the formal styling of the Hana name indicating their relationship as a subordinate clan to the Hoshin. More literally Hoshin-Hana.
See also: HoshihanaHoshin
Hoshihana, Aki
organizations & other
Youngest daughter of the Hana sub-clan of clan Hoshin. Aki's elder sister is Su'ko {Vera} Hoshihana. Her older brother is Enjiro.
See also: ElderHoshihanaHoshinSu'ko
Hoshihana, Enjiro
organizations & other
Shishou dan nijuuni (22nd rank) of the Hoshin G'yaki. A well regarded shou who brought misfortune on the Hana clan when he fell in love with Suzuka Sagiwara. The head jissentenki did all he could to discourage the two. Ultimately ending the lives of two family heads, Vera's husband, and Vera being exiled from the Hoshin.
See also: G'yakiHana ClanHoshinJissentenkiNijuuniShishouShou
Hoshihana, Suzuka
organizations & other
Enjiro's wife, daughter of head jissentenki Chage Sagiwara and one of the reasons that the jissen caused so much chaos in the Hoshin clan.
See also: Chage SagiwaraHoshinJissenJissentenki
Hoshihinoyama
organizations & other
G'yaki sub-clan of clan Hoshin.
See also: G'yakiHoshin
Hoshikumopiasu
organizations & other
G'yaki sub-clan of clan Hoshin.
See also: G'yakiHoshin
Hoshikuronaifu
organizations & other
G'yaki sub-clan of clan Hoshin.
See also: G'yakiHoshin
Hoshin
location & sir name & abstract
Surname of the G'yaki clan to which Vera (Su'ko) owed her loyalty for so many cycles. Note that G'yaki surname's are compounded when families intermarry. Vera's father's surname is Hana. So, in formal styling Vera's name is Hoshihana. (Technically, Hoshinhana but the 'n' is dropped for flow.)
See also: G'yakiHoshihanaSu'ko
Hoshin, Etsu
organizations & other
Wife of Tieshu Kisho Hoshin and nominal negotiator for internal clan affairs.
See also: HoshinKisho HoshinTieshu
Hoshin, Irieta
organizations & other
Hanshi (master G'yaki) of the Hoshin clan in league with Jissen Sagiwara. The guards siding with the jissentenki try to force clan Yggdrasil to go to him when they come to Hana hold.
See also: G'yakiHanshiHoshinJissenJissentenkiYggdrasil
Hoshinhold
location
The homestead of the Hoshin G'yaki clan in the mountains near the hellfurnace volcanos in the western Flaeness.
See also: FlaenessG'yakiHellfurnaceHoshin
Hoshisagiwara
organizations & other
G'yaki sub-clan of clan Hoshin. Chage Sagiwara was the head Jissentenki for the Hoshin clan who rebels and causes considerable unrest and death within the families.
See also: Chage SagiwaraG'yakiHoshinJissentenki
Hoshisagiwara, Suzuka
organizations & other
Suzuka's maiden name before marrying Enjiro Hoshihana. See Hoshihana, Suzuka.
See also: HoshihanaHoshihana, Suzuka
Hoshisenin
organizations & other
G'yaki sub-clan of clan Hoshin.
See also: G'yakiHoshin
Hoshisenin, Chojo
organizations & other
Friend and master of Kochu Hoshihana, (Enjiro and Su'ko Hoshihana's Father). Chojo is the nephew of Kumo Wejah and a well regarded G'yaki Hanshi who is becomes sympathetic to the Hoshihana clan and willing to back Vera and Enjiro in their bid to uncover the corrupt activities of jissentenki minister Chage Sagiwara. Chojo helps train Wren Kergatha for the contention against Sagiwara's contention defender Yuukenko.
See also: Chage SagiwaraG'yakiHanshiHoshihanaHoshihana ClanJissentenkiSu'koYuukenko
Hoshisenin, Hibiki
organizations & other
Husband of Su'ko Hoshihana. Hibiki is killed in a dou arranged by Chage Sagiwara.
See also: Chage SagiwaraDouHoshihanaSu'ko
Hoshiwejah
organizations & other
Another sub-clan of the Hoshin. Hanshi Kumo Wejah, the husband of Akiha Hoshin, is a well regarded shou close to the clan patriarch.
See also: HanshiHoshinShou
Hoshiwejah, Akiha
organizations & other
Matriarch of the Wejah sub-clan of clan Hoshin. Vera Hoshihana and Enjiro Hoshihana's grandmother on their mother's side.
See also: HoshihanaHoshin
House Valharesh
location
The Valharesh family while old and well regarded among the elves was not a part of the circle of great houses that made policy and guided the destiny of Titaan's Elf population. In fact, the Valhareshs actually hail from another world (Charon) in the Magocratic ring. What made the family move from Charon has not been disclosed, but it is known that they keep a great number of secrets.

The Valharesh have for many generations been great mages, and in fact, have the support of a very powerful (and obviously immortal) patron who has trained the first born Elf of each new generation who takes up the art of magic. Bertrand, the first born son of the 25th generation chose not to enter seriously into the endeavor of magic. Most Elves "dabble" in magic, learning a few simple spells and incantations--but the family patron only teaches the first serious mage of each generation. Kalindinai, the next born after Bertrand, did enter into serious magic. She had no choice. The young Elf lady was a "wilder" a natural mage with far beyond ordinary magical potential. Such potential that she could spontaneously cause magical effects whenever she experienced strong emotions or surprise. Kalindinai required magical tutelage simply to prevent her powers from inadvertently causing harm to others.

Even as a young Elf, Kalindinai's magical talents were renowned and grew even more so as the family patron apprenticed her further and further in the arts of magic. The law of Malan requires that all skilled mages join the defense militia, and Kalindinai was no exception. As a wilder, her phenomenal magical strength made her a natural battle-mage, and she quickly distinguished herself as a powerful asset in the Elven legions. Malan experienced many skirmishes with Corwin during this era and Kalindinai's potent magical skills were recognized by the then ruling T'Evagduran family and utilized to best advantage. It was during her tours of duty that Kalindinai would first meet young prince Jhaan T'Evagduran. Later, these two would fall in love, and marry--but only after a great deal of political turmoil. House Valharesh, was not a member of the inner circle of houses, and for the soon-to-be king to marry outside the cadre of nobility was frowned upon greatly. However, Kalindinai's tremendous magical ability was seen as a potentially enormous boon for the T'Evagduran bloodline. The T'Evagduran family had not seen a great mage in their ranks for several generations and it was hoped that Kalindinai's children would rejuvenate that lost spark. For that reason the sentiments of the noble houses were dismissed and the marriage not only allowed but encouraged. This defiance of tradition caused a great deal of enmity between house T'Evagduran and the other ruling houses.

Kalindinai was a good queen and a fertile one as well, bearing the crown a daughter a scant two summers after their marriage. The new Queen was tough but fair, and having served in the ranks of the soldiers well regarded and respected. With house Valharesh having it's eldest daughter in the seat of the Queen, the "barely noble" family flourished and grew in strength as their eldest son Bertrand maneuvered for political advantage. Eventually, he would win favored status and a place on the ruling council, establishing House Valharesh as one of the ruling houses.

The Valharesh magical legacy was thought to have stopped with Bertrand and Kalindinai's generation as there were no serious mages among Kalindinai's daughters. However, a recent development was the discovery that Janai T'Evagduran not only had learned magic while away in Canth, but was actually an exceptionally skilled mage. Janai has not revealed who taught her magic, but there are thoughts that the patron of Valharesh is the source of her secretive magical skills.

See also: battle-mageBertrand Kirnath ValhareshCharonCorwinWorlds Of The Prime RingElfElvenElvesT'evagduran, Janai (2nd Princess)ImmortalT'evagduran, Kalindinai (Queen)MageMagicMagocraticMalanTitaan
Hubara
location
Member world of the Cygnus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Huginn
(name)
One of a pair of magical birds which act as spies for Odin. The other black bird is Munnin. Their names mean thought and memory.
See also: MunninOdin
Hybrid
organizations & other
The offspring of genetically dissimilar parents, especially of plants or animals that are of different varieties, species, or races.
hybrid (golem)
An autonomous artificial life form created by the Dream Merchants. These extremely-powerful hulking creatures are head and shoulders taller than the average man, and have bodies three times as wide. The material of their flesh is as dense as hard wood, and resistant to most conventional injury. They are hideously strong, easily able to pulverize rocks in their grip. Unlike typical golems these creatures are actually alive, they have a brain and organs, and can be "killed" when they receive an injury in a critical area (a spear shoved in their ear for instance). Meridian Arcturan employed one of these creatures named Jhund. This massively powerful juggernaut could even go toe-to-toe with the Baronian battle-mage Rakaar for a time.

It is rumored that the hybrid human/golems are the creation of the Kriar mage Theln. Numerous other creatures have been attributed to her including the vicious Skellar, and adamantium golems.

See also: adamantiumBaronianbattle-mageDream MerchantsGolemsHybridKriarMageSteelsheen, RakaarSkellar
Hydra
(name)
A rare multi-headed dragon that lives in isolated parts of the Ring Realms.
See also: DragonRing Realms
Hyper-gravimetric
organizations & other
Super normal gravity. Such as the gravitational forces generated by a star or worse-- a black hole.
Hyperdrive
(name)
The propulsion system which makes hyperspatial jumps possible.
See also: Hyperspatial
Hyperion
location
Titan of the firsts that never received full consciousness during the division of alphas and betas in Starholme Prime. Hyperion is an immensely powerful juggernaut when directed. As the nominal authority of Starholme, Hyperion follows Wren's orders. When he is directed to kill Aarlen Frielos, the powerful elder is completely overwhelmed. It is only a change of heart that keeps her from being slain by this unstoppable immortal.
See also: Frielos, AarlenAlphasBetasElderImmortalStarholme Prime
Hyperlight
(name)
A term that essentially means 'faster than light'. The additional implication is that hyperlight is FAR beyond the speed of light.
Hyperspace
(name)
(generic) in SF any of a different theoretical realms where points in real-space coincide. The capability of ingress and egress to this realm allows a vessel to dramatically reduce the amount of time spent getting from to one point to another.
See also: Real-space
Hyperspatial
(name)
Meaning beneath the level of real-space.
See also: Real-space
Hyssta
location
The hyssta, sometimes also known as the Trackazoids, are a progenetor race. Branches of their heredity are known as hydras, dragons, draconids, dragon- kin, wyverns, lizard men, and kobalds. Some of the reptile lords like Bahamut, Tiamat, Leviathan, Quetzalcoatl, Lilith are Hyssta or close forebears.

The Hyssta are unique for their melding of reptilian and insectoid traits. True hyssta are hermaphroditic and adaptive gender-fluid with six role-phases. Like bees and wasps they can gestate or develop into 'noble' variants. Hyssta nobles are the precursors of the creatures known as the dragon gods (Bahamut, Tiamat) and great dragons. The three roles each have a defender and breeder aspect, leaders, architects, and builders. Leaders (nobles) have the highest mana potential, the architects are more mentally adept, and builders more physically endowed. Builders and Architects can evolve into nobles. It is rumored for instance that the Midgard Serpent is a devolved builder noble.

Hyssta are hyper mana-sensitive and are an apex race in the regard of magical accomplishments. The Hyssta created a magical pocket universe known by several names: (Purple Planes, Ribbon Realms, Far Reach, Shardaris Ward). The Myrmigyne colony at Jhandris'kul where the war sisterhood lives in the great tree of Duran'Gravar is located in one of the zones of the Ribbon Realms. Cosmodarus, the birth place of the story protagonist Liandra Kergatha is also a 'ribbon realm'. Cosmodarus was originally a Hyssta builder colony. The language Draconic is a derivative of the Hyssta mother tongue. Shardaris was another such builder colony. The Hyssta and Metath both used Shardaris for magical and hereditary experimentation, particularly in the linking and exploitation of the Wellspring Eternal (the shadow backup of Starholme Prime). Due to some of their creations getting unruly the Hyssta sealed off the columngate leading into that world. Shardaris and its ties to the the Wellspring, and the living shaladen adepts who are a form of artificial savant are explored in the War of the Genemar series. Dray Cartha, first encountered in the Child of Ascendants , is the apex creation of the wellspring adepts and the shaladen-sapien that both the Hyssta and Belathi were striving to evolve.

See also: BelathiBooks Of The Ring RealmsCosmodarusDragonDuran'gravarGenemarJhandris'kulKulMetathMyrmigyneSavantShaladenStarholme Prime
Hyssta Combine
location
Few of the dragon-god Hyssta remain, but their legends are the most powerful and feared in Realms cosmos. As the most fecund of the elder races, their myriad bloodlines ran rampant across a vast number of worlds. Strongly territorial and irascible these creatures spread in waves. Building hive colonies and spreading when populations reach a threshold. Both the 4th and 1st alliances have learned at great expense that disturbing these creatures creates a disproportionate response that leaves whole planets scrubbed clean of sentient species. The harshest laws in the 1st, 3rd, and 4th alliances involve willful tresspass in Combine protected space.
See also: DragonElderElder RacesGodHyssta
    I     From I ce Falcon    To I vaneth(2)
  
Ice Falcon
sir name
Alias for Aarlen Frielos. see Frielos, Aarlen.
See also: Frielos, Aarlen
Ichi
(name)
G'yaki dialect, one.
See also: G'yaki
Idundaughter
organizations & other
A styling of Euriel Yggdrasil's name as the daughter of the pantheon lady Idun. Yggdrasil, the name is not favored due to once tyrannical rule the Yggdrasil clan once held over the houses of the Aesir and the Vanir.
See also: Kergatha, Euriel Idun-daughterYggdrasil, IdunYggdrasil
Igar
location
Desolate planet in the Ring Realms, once rich in magical resources, now depleted and war scarred.
See also: Ring Realms
Iggerd, (King)
sir name & title / rank / style & abstract
Younger of two brothers, ruler of Northrealm. Instigator of the war of Southrealm. See Balhadd (King).
See also: Balhadd (King)NorthrealmSouthrealm
Immort
(name)
Styling of the word immortal. The shortening is figurative and literal, meaning not quite immortal. Having greater than mortal lifespan and power. See immortal.
See also: Immortal
Immortal
proper name & title / rank / style & abstract
Any of class of creatures which have effectively infinite life-spans. Immortal in the greatest sense can mean almost impossible to kill. The pantheon lords fall into this category being able to heal back from the most fearsome of wounds. In later stories, Bannor tests just how far "immortality" goes.
See also: Starfist, Bannor
Implant
(name)
(specific to Cyberware c.f.) In reference to a particular techno-enhancement placed in the body. The implant has experienced shutdown.
See also: Cyberware
Incantralyte
(name)
A heavy mercury-like amorphus metal that can store large amounts of magical potential (like a battery). It is related to the material ishtite. See ishtite.
See also: Ishtite
Indarren
(name)
An Elvish style of respect for a masculine person of higher position.
See also: Elvish
Indrus
location
Member world of the Sirus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Inertia
organizations & other
The tendency of a body to remain at rest or continue in motion unless disturbed by an external force.
Inertialess
organizations & other
A field state which circumvents inertia allowing superior maneuverability (the ability to instantaneously accelerate, stop or change direction without the adverse effects of G forces.
See also: Inertia
inter-galactic
Literally, between galaxies.
inter-spacial
abstract
Of or relating to dimensional connections between two points in real space.
inter-universal
Literally, between universes. Many prescribe that there is only one universe. However, the Kriar, Jyril and other extra-universal creatures know different. Eternity, the body of Ring Realm's universe is but one dimensional unity among an undetermined number of distinct universes in the multiverse or cosmos.
See also: EternityJyrilKriarMultiverse
Interdimensional
(name)
Of or pertaining to alternate realms of existence and their access.
Interdimensionally
(name)
Pertaining to dimensions, particularly to the interface between dimensions. Sometimes dimensional interfaces are used to create pocket dimensions for the purposes of storage. Powerful mages 'interdimensionally' store materials for easy access through an item or specialized spell. Desiray Illkaren Felspar's shadow cloak is itself a dimensional interface, allowing her to store objects, or even place it on the ground and create a space in which to conceal or guard herself.
See also: Interface
Interface
(name)
The method by which human-machine or machine-to-machine interaction takes place. A computer keyboard is a human-machine interface.
Intergalactic
(name)
Of or pertaining to a scope encompassing galaxies i.e. intergalactic travel would mean travel between galaxies.
Interstellar
(name)
Of or pertaining to a scope encompassing stars. See intergalactic.
See also: Intergalactic
Iodite Sea
location
An salty inland sea within the territory of Corwin. The Iodite is renowned for the creatures that live within its brackish depths.
See also: Corwin
Ion
organizations & other
An atom, group of atoms, or molecule having a net electric charge acquired by gaining or losing electrons from an initially neutral configuration. [Greek, something that goes.]
See also: Molecule
Ion-plasma Projector
location
Weapons used by the Kriar and several other technically advanced races. An ionic envelope is formed in a miniaturized magnetic chamber where air is super-heated to a plasma. An ionic envelop propels the pellet at supersonic speed. This concept of hurling raw molecular matter at a target is sometimes referred to as a 'mass driver'. Most Ion-plasma projectile weapons are only effective in an environment where there is atmosphere. There are variations on this design that do operate in a vacuum, but these require cells of liquid ammunition.
See also: IonKriarPlasma
Iriedlung
location
Village in Gladshiem where Bannor is directed to go in his quest to get Idun's family back from Nifelheim.
See also: GladshiemYggdrasil, IdunStarfist, BannorNifelheim
Ironbutt
location & proper name & abstract
A derogatory reference Talorin Falor uses to identify Senalloy Corresont. See Corresont, Senalloy Moirae.
Ironfist, Dacwhirter
organizations & other
See Ironfist, DacWhirter Varon 'Dak'
Ishtar
proper name & title / rank / style & abstract
Pantheon lord, goddess of love and war.
See also: Goddess
Ishtarian
organizations & other
A person who is a part of the cult of Ishtar or one of her worshipers.
See also: Ishtar
Ishtarites
(name)
Alternate reference for followers of Ishtar. See Ishtarian.
See also: IshtarIshtarian
Ishtarvariku, Brin
organizations & other
Dorian Degaba's husband. Brin is a male elder possessing all the powers and abilities of Gabriella Sarn Ariok, the Dragon Queen of Silissia. Brin is in fact a gender-changed clone of Gabriella, that has undergone some cosmetic modifications so as not to obviously look like her paternal twin. Brin's identity as clone of Gabriella is known only to a few.
See also: CloneIshtarvariku, Dorian DegabaDragonElderSilissia
Ishtarvariku, Dorian Degaba
location
Dorian's history is long and complex. She started life in another guise, as a man named Gondor Degaba. Gondor's life was one of adventure. He forayed against slavers, and giants, and evil elves. As a skilled mage he was injured many times but had never really met his match. It wasn't until he joined up with the Band of the Crescent Moon in their fight against a Lich Lord named Ceta that he met with real defeat. The undead creature made every-one's life hard. Her minions killed two of the band outright and Gondor himself was turned into a vampire which the party was forced to destroy in order to continue their quest. Through some powerful magics Gondor's life-force was preserved, but he was an disembodied spirit. The band had undertaken their quest at the behest of the Aesir pantheon lords, and it was lord Loki who decided to take an hand in providing a new form for Gondor. The god bound Gondor into the body of a woman. From then on Gondor became Dorian. This made life difficult as during the course of their adventuring Gondor and Cassandra had already become close and sworn to each other. It wasn't until a few months later they discovered how close they had become, because Cassandra was pregnant. Gondor/Dorian's life was only beginning to get complicated.

As a woman, Dorian went on developing her skills as a mage. Her relationship with Cassandra grew and changed, and later changed further still as Desiray entered the picture. She helped raise Cassin and Annawen and watched them grow into young women. Dorian's adventures continued.

Dorian is a skilled and creative mage that is far more powerful than a typical mage of her age and skills. She has a knack for creating magic items and blending magicks to create devastatingly powerful combinations. In later cycles, she takes up the sword and martial training purely for the physical "toughening" to enhance her powers even further. Over the course of decades Dorian has developed a reputation as a schemer and a manipulator. She has successfully won the support, dedication, and even adoration of many extremely powerful allies, including such personages as Gabriella Sarn Ariok, who now mentors her in magick. While all are suspicious of Dorian, there is more than a little respect as well, where brute force has failed, Dorian's clever deceptions have more than once saved the day.

Dorian is the wife of Brin Ishtarvariku, she has eleven children between four partners, two with Brin: Rindar and Jaraed. Four with Cassandra: Cassin, Annawen, Kassandra, Dorrian. Three with Desiray: Darin'Kel, Everia, Leandra. Lastly, two with Megan Vinax: Ralani and Silvia.

See also: Band Of The Crescent MoonBrin IshtarvarikuFelspar, Darin'kelElvesFelspar, EveriaGodLokiMageMagicMagickVinax, MeganVinax, Ralani Kiverina ArmadoiUndeadvampire
Ishtite
(name)
A rare metal especially conducive to the conduction and absorption of magic. Ishtite itself is typically far too rare and not durable enough to make solid objects from. Other materials are usually wrapped around it or alloyed with it. An amount of ishtite able to make a simple finger ring can be valued at hundreds of thousands of gold depending on the material's purity. Pure ishtite is incredibly rare and probably exists in only one or two magic labs in all of the Ring Realms.
See also: MagicRing Realms
Ishtyn
location
Member world of the Cygnus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Isis
(name)
Pantheon lord, goddess of magic and fertility.
See also: GoddessMagic
Isolinear
(name)
The term is used in conjunction with the temporal concept of a diffraction, where event probability sequences are made to coincide with one another. Iso from isolate. Linear or line -- literally line isolation.
See also: Temporal
isolinear diffraction
abstract
The term typically reserved for describing temporal anomalies is nearly self explanatory. The root iso means equal. Linear (or line). A diffraction is a shearing or dispersing effect. So literally, it is a shearing off or dispersing of a time line... a very bad thing indeed. The actual effect takes place when an isolated uncorrectable phenomena causes a shift in the temporal event sequence. This alteration of probability cusp causes the existing timeline to merge probabilities with another possible event sequence. In other words, the path previously chosen does not occur, thus all the events that STEM from that occurrence cannot/will not happen and void or diffraction in time takes place. Virtually speaking, everything that existed downstream from the cusp ceases to be... or some would prefer suddenly "never was". One cannot really dally with concepts like this without being burdened by nomenclature, logic, and simple tenses.
See also: TemporalTimelineVoid
Istar
(name)
The elvish root for meaning of or pertaining to magic.
See also: ElvishMagic
Istari
(name)
Elvish. A shortening of title of savant Ishtar Nola. Simply the Istari.
See also: ElvishIshtarNolaSavant
Istarnari
organizations & other
A council of powerful Elvish magic users. Five of the Istarnari are the heads of the original Elvish noble houses. The clans of Dyzeln and Allanaar have had many members within the ranks of the Istarnari.
See also: ElvishMagic
Istavarron
location
Also known as 'Crown Prime'. Member world of the capital ring and home of the magocratic seat (The city of Malhama). The world of Istavarron lies in a region of space where the most potent "natural" magic can be found. The upwellings of sub-ethereal biophase, psion, and other arcane are extremely prevalent effecting the evolution of the species that live on the planet causing a much higher than normal birth-rate of magical adepts and mutations. Travelers (colloquially known as luggers), mages adept at teleportation, are a mutation that occurred here and were encouraged to breed true. Daedalus Silvarron is notable wilder mage who was born in the powerful flux of this system. See worlds of the prime ring.
See also: BiophaseWorlds Of The Prime RingSilvarron, DaedalusEtherealMageMagicMagocraticMalhama (City Of)MutationPsionTeleportation
Iuz
(name)
A evil demigod of violence in the north western region of the Grayhawk. The country in which he resides is also named Iuz. Disambiguation See Iuz(2).
See also: GrayhawkIuz(2)
Iuz(2)
location & proper name & abstract
(Disambiguation) A country in north western region of Grayhawk. Named for its principle founder Iuz. Disambiguation See Iuz.
See also: GrayhawkIuz
Ivaneth
location
Name of the kingdom south of Malan, with Corwin on its western border, and East realm and Coormeer on the east. Ivaneth is ruled by King Edmund Tradeholme. The capital of Ivaneth is Ivaneth City. A city of just over 1 million people.
See also: CoormeerCorwinTradeholme, Edmund (King)Malan
Ivaneth(2)
location
(Disambiguation) Capital of the of country of Ivaneth. Ivaneth is the largest sea port in the mid-south of Sharikaar. Ivaneth is known particularly as the city from which the Band of the Crescent Moon hailed. See Band of the Crescent Moon.

CREDIT: Ivaneth was the central campaign home base where multiple campaigns spawned in The Big House games.

See also: Band Of The Crescent MoonIvanethSharikaar
    J     From J ac'daw    To J ytteh
  
Jac'daw
(name)
A style of two handed fighting, principally focused on short weapons and axes.
Jacdaw
(name)
A style of fighting that stresses the use of two weapon. Jacdaw is a close-in style that concentrates on 'punishing' moves that wear down the opponent through body-stress fatigue.
Jalt, Areth
location
Eternal and alpha rank member of the protectorate in charge of intelligence operations. Areth is the stunningly attractive loremistress that serves the cadre of eternals in several capacities as archiver, researcher, and information gathering expert. Where Sroth simply retrieves information, Areth is the one who puts that data into perspective and assimilates it for use by the Protectorate. Areth is the cultural and technological expert, knowledgeable in the lore and legacies of all the major races of Eternity. What she doesn't know, she has the resources and powers to discover. Aurra's spiritual talisman is named Starsong. The weapon's major power is the manipulation of sound. However, it's debatable if this ability is really more significant than the weapon's ability to truespeak any object, living or inanimate. This truespeak can reveal a creature's secrets and weaknesses, and even reveal it's spiritual true name. Arabella is Areth's "surrogate to be", having fought a long campaign to catch the eternal's eye and join the Shael Dal. Arabella's major motivation is to learn bard skills from Areth, as she is probably the oldest bard in existence. It doesn't hurt that as Areth's surrogate, she would gain access to the truly staggeringly vast warehouse of lore that Areth has collected over her many eons of life as an eternal.
See also: ArabellaLevon, AurraDataEternalsEternityShael DalStarsongTruespeak
Jek'acho
(name)
The lowest level of universal awareness. In this case, no awareness beyond autonomic functions' slightly above the vegetative state.
Jemfire
organizations & other
Shaladen blade that is the spiritual extension of the eternal Culavera. Jemfire is a "prismatic weapon" and has several properties unique to it that are not possessed by other shaladens. It has several implicit abilities, like the ability to erect walls of force, and create bolts of coherent energy. Terra Karlin Falor is the current surrogate entrusted with this weapon. In fact, of this existing Shael Dal, she is the most senior of the beta class protectorate members in terms of cycles serving the protectorate.
See also: Sajaer, CulaveraEnergyShael DalShaladen
Jhaalhadradi
location
The Jhaalhadradi are a caste of menials that serve Vamp nobility. They are willing livestock that offer up their life force in return for room, board, and remuneration. They often serve a single vamp in an affluent family in a role as handmaid or butler that also allows the more intimate consumption of their energies. As a results of this symbiotic relationship and selection for individuals with greater-than-normal endurance, the vamp origin world of Doratah is known for people with superior vitality.

On Doratah in particular, pleasure parlors employ jhaalhadradi free-agents who have desirable characteristics for more adventurous vamps.

See also: DoratahVamp
Jhandor
(name)
Name of a host previous to Bannor who possessed the Garmtur Shak'Nola.
See also: Starfist, BannorNola
Jhandris'kul
location
The name of the valley region of the purple planes in which Beia Targallae's clan of Myrmigynes lives. This valley is noted for giantness of many of its indigenous animal life. This is where the great tree Duran'Gravar grows. See Duran'Gravar.
See also: Duran'gravarTargalle, Beia {Regaura} (Queen)
Jhanus Xek
location
Member world of the Sirus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Jhin
dialect & sir name & abstract
Lokori dialect that refers to family or clan. Jhin can have the context of honor-- someone of false jhin is someone without truth or value.
See also: Lokori
Jhodpurs
(name)
A kind of pants characterized by the extra cloth and reinforcing around the hips advantageous for long days in the saddle.
Jhorhads
proper name & title / rank / style & abstract
A technique that is part of the inner workings of the vexhel magic performed by the firsts.
See also: MagicVexhel
Jiha
(name)
Elvish. Preposition that is the same as 'for'. In the heat of battle, Sarai cries 'Jiha Malan!' For Malan!
See also: ElvishT'evagduran, Sarai (3rd Princess)Malan
Jihira
(name)
Elvish. Meaning 'to kiss'. There is a phrase referring to Elves who dare to love humans. They are called 'silcomhad jihira' or 'star kissers'.
See also: ElvesElvishsilcomhad jihira
Jikartandak
(name)
A powerful toxin whose name translated means 'faith killer'. It is as Cassandra Kel'Ishtauri Felspar calls it, a poison composed of "concentrated hate". This incredibly virulent magical material is a distillation of demiurge that saps the spirit energies of living creature at the same time causing body wide necrosis (tissue death). It is extremely painful and there is no known specific antidote.
See also: Demiurge
Jisa
dialect & sir name & abstract
Kriar dialect, it gender neutral term for a married mate used in place of 'husband' or 'wife'. Because Kriar periodically gender swap, jisa is cross-gender catch all. It is sometimes colloquially used to address one's mate.
See also: Kriar
Jissan
(name)
G'yaki dialect, shortening of the proper word jissentenki. See Jissentenki.
See also: G'yakiJissentenki
Jissen
(name)
Shortening of jissentenki. See jissentenki.
See also: Jissentenki
Jissentenki
organizations & other
G'yaki dialect name of the G'yaki administrative caste. Because they are taken for granted and not highly regarded the jissentenki have created numerous problems for the various G'yaki clans.
See also: G'yaki
Jormungand
location
The world serpent (sometimes called the Midgard Serpent). Rumor is this creature is a spawn of the pantheon lord Loki.
See also: Loki
Jump
(name)
(generic) Of or pertaining to the entry into any kind of quantum travel (hyperspatial).
See also: Hyperspatial
Jump-point
organizations & other
Used in hyper-travel that relies on fixed-point hyper-space entry and exit using a weak spot in the fabric of continuum (ether).
See also: Ether
jump-ship
A vessel utilizing jump-point technology (c.f.) as its primary travel mode.
See also: JumpJump-point
Justicar
(name)
A paladin or warrior given authority to act as judge, jury, and executioner (if necessary) in the fringe areas of the Ring Realms.
See also: PaladinRing Realms
Jyril
organizations & other
Elder race capable of movement throughout the multiverse. They are the oldest known race of creatures with a knowledge of magic and technology that dwarfs anything else yet encountered. Little is known about these curious creatures or their real motives, except that certain sects of this ancient people act as a kind of cosmic police force. The Jyril fought and won a war against the Kriar, putting upon them a "curse" of infertility that kept the gold-skinned creatures from reproducing for millions of cycles.
See also: ElderKriarMagicMultiverse
Jyril/kriar War
location
Approximately four hundred million cycles previous to the current story milieu, the Kriar encountered the Jyril several universes away from Eternity. Previous to the encounter, the then-ruling dasta Daergon had come to believe that nothing posed any threat to the Kriar. While not exactly set on conquest, the Daergon's goal was to wring every bit of useful knowledge from each race the Kriar encountered. Races the cooperated, were disrupted minimally, but those that resisted found that they didn't have a choice as the Kriar used their super-advanced technology to bypass defenses, shut down critical military units, and non-destructively force capitulation. (Though the Daergon and his military did not care much about non-Kriar life, actually killing unnecessarily would not have been accepted by his council or the general Kriar populace).

Though the Kriar did not actually destroy other races, their invasive studies created massive disruptions in the development of hundreds of alien cultures. By the time dasta Daergon encountered the Jyril, they had defeated thousands of resisting cultures. So, when the Jyril warned the Kriar to stay out of their territory, the Daergons took it as another empty threat posed by yet another powerless race.

Their push into Jyril space netted the Kriar with their first combat losses in millennia. The Jyril had craft that not only matched the power and speed of Kriar star-vessels, but surpassed them in firepower.

Unfortunately, this did not deter the Daergon or his followers. It simply meant that for the first time in eons, there must be some really significant knowledge to be obtained. Daergon Surr continued to press the invasion, escalating the conflict into the first war that the Kriar had been involved in since the Fabrista/Karanganoi conflict.

The conflict did not last long. The Jyril moved en-mass and were quick to crush the Kriar vanguard before it got within striking distance of their home planet.

The Curse

When the Kriar were forced to retreat. The Jyril leadership were divided on what would deter the Kriar's disruptive behavior. They decided that only the harshest of punishments would really break the cycle of arrogance. They Jyril inflicted a race-wide "curse" on the Kriar, making them not only infertile but unable to feel or experience pleasurable sensations or emotions. This was deemed an appropriate punishment for their "unfeeling" and "insensitive" invasions into the sanctity of other cultures.

This loss was devastating to the Kriar in more than the obvious ways. It was a stunning rebuke to the arrogant and superior attitude carried on by Daergon and his followers. Limping away from Jyril space, the kriar retreated to the inter-universal void to lick their wounds, analyze the lessons learned, and try to undo the damage done to their race by the Jyril.

The Kriar researchers were soon to discover that the Jyril curse went beyond even their eons old super science. The genetic infertility and "numbing" could not be engineered away, even when manipulating the genes at the atomic level. Somehow, inexplicably, the cells would revert. No detectable radiation or change other than those wrought by the Jyril magic could be discerned.

The "Perpetual Life" Program

This set most of the leadership into a panic. The Kriar had given rise to their last generation and they as a race would have no more progeny. The only continuance the Kriar would have lay in the then living individuals. A continuance project immediately ensued, and all living Kriar went through engineering to effectively make their lives "perpetual". A renewal procedure was scheduled for all members so that psychotic ennui would not set in from over-long lives. At the time, there were already members from the second generation of Kriar who were already involved in a "perpetual life" program so it came as no shock to the general population when this course of action was chosen as a intermediate solution to the infertility conundrum.

The Jyril curse became a new and powerful motivation in the lives of the Kriar. The resources of an entire race were now focused on discovering a means to defeat this disastrous attack. Plans to revisit an attack on the Jyril were immediately dismissed because it was deemed that there simply was too big a gap in the capacities of the two races, and any losses experienced would be permanent and irreplaceable. It was decided that the search for lore to rectify their problem would be sought in other universes.

As one would hope, the ruling body had learned something from its mistakes, and was careful with the initial forays seeking information that might lead to a solution. The next cultural contacts were cautious and resulted in a minimum of disruption. An thus was begun "the great seeking". Agents of the Fabrista Homeworld scoured civilization after civilization looking for the choice bit of knowledge that would give them the key that would unlock the Jyril curse. With prime-directive protections back enforce the process was painfully slow and research stretched into decades, centuries, and millennia. Several hundred thousand fruitless cycles had passed when the Kriar found themselves entering a new universe. The universe of the Ring Realms.

See also: BitSurr, DaergonDaergonsDastaEternityFabristaHomeworldinter-universalJyrilKaranganoiKriarMagicRadiationRing RealmsVoid
Jytteh
(name)
A flower grown in Silissia whose pollen and petals can be used a create a potent airborne sleep drug.
See also: Silissia
    K     From K a'amok    To K yoshi
  
Ka'amok
(name)
Name given to savants by the pantheon lords. It means "chaos bringer". The ka'amok are sought by the lords for their ability to serve as avatars.
Kaa
dialect & sir name & abstract
Lokori dialect that refers to blood in the hereditary sense. Someone of the same family or clan.
See also: Lokori
Kaali
location
Member world of the Sirus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Kadras
location
Member world of the Cygnus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Kah'dajk
dialect & sir name & abstract
Elvish slang. When someone isn't nice and are saying and doing things to make you piss you off, they are being a kah'dajk (a jerk). When applied to the feminine gender (as used by Janai) it has a slightly different meaning. In the interests of being politically correct, the author leaves the exact word to the reader's imagination.
See also: ElvishT'evagduran, Janai (2nd Princess)
Kakka
dialect & sir name & abstract
G'yaki dialect, honorific for addressing nobility. Similar to 'your excellency'. Kumo Hoshiwejah is addressed with the honorific Kakka, because he is of noble blood and was once the tieshu prior to the ascension of clan Hoshin.
See also: G'yakiHoshinHoshiwejahKumo HoshiwejahTieshu
Kan'cora
(name)
Numanorian formal battle tongue. A aggressive fighting stance (wings of the dragon).
See also: DragonNumanorian
Kaola
(name)
Myrmigyne language similar to 'hello' or 'greetings'.
See also: Myrmigyne
Karagal
(name)
A fast acting poison distilled from Wyvern toxin. It is typically used to coat weapons. Convulsions set in within moments of the toxin entering the bloodstream, with severe loss of motor control occurring in a minute to two minutes. Karagal can kill if not treated in 2 to 3 hours. Herbal antidotes are rare but do exist. Typically, it requires clerical magic to save someone poisoned with this substance.
See also: MagicWyvern
Karanganoi
location
The name of the 'other' Kriar dasta (and name of their home world). The Fabrista and Karanganoi are two clans of Kriar that went their separate ways during first exodus. See Fabrista.
See also: DastaFabristaKriar
Karanganoi Homeworld
location
The sister vessel to the Fabrista Homeworld. These solar system sized artifices took millions of cycles and hundreds of star systems of resources to construct. They contain within them eco-systems of literally millions of worlds. While the reasons are not clear, the Chyrith saw the Karanganoi as a threat and sent wave after wave of attackers against the Karanganoi installation. They did not manage to overwhelm the installation before the Kriar managed to get the titanic vessel underway and away from the Chyrith home universe. The Baronians trapped aboard and isolated from their masters continued to follow their original orders and some hundreds of cycles later broke the spine of the Karanganoi resistance. Pocket insurgencies continued and the Baronian's were never able to gain control of the world-ship's core. Some centuries later when the Karanganoi ship is detected and investigated, a team of Fabrista operatives was sent to remove the Karanganoi core and prevent the Baronian incursion from ever gaining full control. It was during this time that Luthice and several other female Baronian 'malcontents' deserted to join Tal Falor and the other members of the Karanganoi investigation team.
See also: BaronianChyrithFabristaHomeworldKaranganoiKriar
Karsk
location
A ranger lord and kinsman of Algernon D'Tarin who was part of the original Band of the Crescent Moon. See Band of the Crescent Moon.
See also: D'tarin, AlgernonBand Of The Crescent Moon
Kas
proper name & title / rank / style & abstract
Lokori dialect that is a male gender honorific.
See also: Lokori
Kasan
dialect & sir name & abstract
G'yaki dialect, familial honorific husband to wife.
See also: G'yaki
Kath
(name)
Combat grade rank in the Kriar military equal to a captain. See also Kriar Ranks.
See also: KriarKriar Ranks
Kaths
(name)
Kriar dialect, Kath is the military rank at which officers may command a ship. Kaths is the plural of that title.
See also: KathKriar
Kegari
(name)
Dragon in the employ of the pantheon lord Idun, she and her friend (sister mate?) Tymoril travel extensively with Bannor.
See also: DragonYggdrasil, IdunStarfist, BannorTymoril
Kel'ishtauri Academy
location
School founded by Cassandra Kel'Ishtauri-Felspar located in the capital of Malan, near the citadel of Kul'Amaron and the city of Verdasil. The school itself is built on the site of the original Kul'Amaron before the fortress site was moved to it's current location. The Kel'Ishtauri is renowed because the teaching staff consist mainly of current and retired adventurers, some of whom are the most powerful on the world of Titaan and elsewhere in the Ring Realms.
See also: KulKul'amaronMalanRing RealmsTitaanVerdasil
Kel'varan Nola
sir name & title / rank / style & abstract
A savant of forces. The Kel'Varan Nola is one of the prime savants. The savant of forces has the ability to channel the forces of the cosmos. The Kel'Varan's ability gives them perceptions far more acute than normal humans. They can take energies channeled around them and divert them to their own use. This ability even extends to gravity, magic, and even the impacts of objects. Even wind and vibrations can be manipulated by this ultra-sensitive ability.
See also: MagicNolaSavant
Kell
organizations & other
An unknown ascended savant who possessed the abilities of the Garmtur Shak'Nola. Kell was extremely powerful and took on the Kriar Belkirin Dulcere, Wren Kergatha, Ziedra Skyedoom, Daena Sheento, and Bannor Starfist in simultaneous combat without noticeable difficulty. It is speculated that Kell was actually a Baronian / Savant hybrid. The word 'Kell' is a Baronian style for a first born son. Kell enigmatically used a form of address that suggested Senalloy might be his mother.
See also: BaronianBelkirinHybridStarfist, BannorSheento, DaenaKriarNolaSavant
Kenesis
(name)
A generic suffix used to indicate psionic manipulation of a particular element (telekenesis: the movement of matter, pyrokenesis: control of fire, cryokenesis control of temperature, biokenesis control of cell material, etc.)
See also: PsionicTelekenesis
Kepsforia, Jarella
organizations & other
Eternal and alpha rank member of the protectorate specializing in security.
Kerakah
(name)
Elvish word that describes the depression experienced over the devastating loss of a mate.
See also: Elvish
Kerall, Foross
location
Eternal and alpha rank member of the protectorate serving as Strategic Commander. Foross' spirit talisman is called Stellaraac. The weapon's primary ability is to grant the wielder ultimate shape changing power. Foross' current surrogates are Aarlen Frielos, Beia Targallae, and until further notice-- Corim Vale. Foross has something of a love hate relationship with Aarlen, fascinated with her as a person but despising the tyranny that she embodies. He has a much more supportive contact with Beia who despite her rough edges and violent nature is essentially a good person.
See also: Frielos, AarlenVale, Corim ErikTargalle, Beia {Regaura} (Queen)Stellaraac
Kergatha, Azir
location
Son of Euriel and Vanidaar Kergatha, and older brother of Wren. Azir is a Sil'Kar Nola, a savant of light. During the avatar raid that captures Wren and makes Euriel and Vanidaar mental prisoners in their own home, the then eighteen summer old boy made his escape into the plane-scape surrounding Cosmodarus. Already trained in the techniques of plane-shifting as well as survival and woods-craft, it was an easy matter for the young man to elude capture by the avatar's minions in the ever changing environment around Cosmodarus.

Unfortunately, Azir's ability to elude pursuit did not prevent him from getting lost amongst of the thousands of parallel worlds of the ribbon realms. He moved from place to place, doing odd tasks to get food and shelter, and looking for a way back home to help his family. After a few seasons spent plane hopping he did eventually find his way back to Cosmodarus, a little older and more determined.

After several aborted attempts to free his parents and barely eluding capture, he went to the world of Titaan, and the city of Corwin, following the trail of his kidnapped sister. He learned that the temple of Hecate there had recently been over-run by the Justicars and most of the prisoners freed. His inquiries with Justicars bore no fruit, as none of the warriors involved in the raid recalled seeing a young girl. It was during these inquiries that he met his school friend Laramis De'Falcone, a well-connected Coormeerian paladin of Ukko, who had just been admitted to the ranks of the Justicars. Laramis' funds helped finance a wider search of Corwin, but the efforts netted no leads or any evidence that Azir's sister Liandra still lived or was even still on Titaan.

Azir turned his attention back to trying to find a way to free his parents from Mishaka. He turned his attention to the Elven land of Malan, his parents being longtime friends of the T'Evagduran royal family. It was Malan where he and Laramis had attended academy together learning everything from academic subjects to war-craft. His attempts to garner the help of the royal family were frustrated by a border war between Malan and the neighboring lands of Ironwood, and the Dwarves at Blackstar. The conflict had grown to the point that the T'Evagduran royals were involved and unable to be contacted much less assist in Azir's family crisis.

Azir then turned his attention to higher powers and his Grandmother Idun, the pantheon lady of the Aesir. He found it strange that the powerful goddess had not already come to the aide of her daughter and grand-daughter already. It was during his attempts to contact her that he learned of a wider conspiracy by the court of Odin against Euriel and her mother Idun. For more than two summers his efforts to contact Idun or get into Gladshiem were blocked by various "coincidences" and "happenstances" that he knew were anything but. It was shortly after that agents of Set and Hecate began pursuing him. He also began having run-ins with the black-winged Valkyrs called the Bloodguard. It was only incredible luck, his powers as a savant, and chance alliances with warriors of the All-World's Tournament that kept him from getting killed or captured.

With such forces mobilized against him, Azir could do little more than run. He spent several years only steps ahead of the agents of the pantheon lords. Eventually they gave up the pursuit and Azir was free to turn his attention back toward freeing his parents. Azir returned to Titaan, and located his friend Laramis, who, over the seasons, had risen considerably in the ranks of the Justicars and the faith of Ukko. Hardened by cycles spent on the run, skills honed by constantly being hairs from death, Azir decided to make one last ditch effort to free his parents with the assistance of Laramis and a few of his retainers.

Azir's efforts were to be short-lived by a chance and detrimental encounter with the avatar Hethanon, who would capture the man and give him into the hands of Mishaka. It is shortly after this time that Azir's sister Wren Kergatha would finally find her identity and her way back home after more than a decade spent in the streets of Corwin where she was a member of the Brethren guild of thieves. Wren and her friends would eventually succeed in their efforts to restore the Kergatha family, and Azir could finally end his cycles of torment and exile.

See also: AvatarTaath, Mishaka (Princess) (Avatar)BlackstarBloodguardCoormeerianCorwinCosmodarusElvenKergatha, Euriel Idun-daughterGladshiemGoddessGuildHecateHethanonYggdrasil, IdunMalanNolaOdinPaladinSavantTitaanUkko
Kergatha, Euriel Idun-daughter
organizations & other
Daughter of the goddess Idun, wife of Vanidaar Kergatha, mother of Liandra Kergatha and Azir Kergatha.
See also: Kergatha, AzirGoddessYggdrasil, Idun
Kerras
location
Legendary throwing blades of Elvish make and origin. Wren uses a set in her assault on the temple of Ishtar which has been desecrated by Mishaka.
See also: ElvishIshtarTaath, Mishaka (Princess) (Avatar)
Keshira
organizations & other
Elven diplomatic term referring to a person of royal descent who is not currently in power or acknowledged by the powers that be. Sarai refers to Bronawyn Shadowstalker as "Keshira" because the royal family of Drakmourne Silissia were run out of the kingdom (indeed off the continent).
See also: Shadowstalker, BronawynElvenT'evagduran, Sarai (3rd Princess)Silissia
Key Of The Firsts
organizations & other
Colloquial term for the keys originally researched by DeChelts of Numanor. See DeChelts device.
See also: DecheltsDechelts DeviceNumanor
Khaestral
location
Member world of the capital ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Khairhavhel
(name)
Krillsword used by Desiray Illkaren Felspar, created by Loric Felspar.
See also: Felspar, LoricKrillsword
Khairhavkul
(name)
Krill dagger used by Desiray Illkaren Felspar, created by Loric Felspar. Krill daggers have all the abilities of a dagger of flight, plus some powerful extras.
See also: Felspar, LoricKrill
Kharvok
(name)
Name of the Elf praelor that took Sarai and Wren into custody.
See also: ElfT'evagduran, Sarai (3rd Princess)Praelor
Khelgar
(name)
Pit warrior who served Meridian Arcturan. Dulcere Starbinder then a prisoner, almost tricks him into releasing her.
Khirah (Varkath)
proper name
High ranking commander serving under Prime Kath Daergon Surr. Khirah was derided by many of the veteran Kriar warriors as being an ineffective "yes man" and little more than a puppet of the Daergon.
See also: Surr, DaergonKathKriarPrime Kath
Ki'succorund
(name)
A lesser form of avatarism that is voluntary on the part of the host. Ki'succorund avatars are not as powerful (or as long lived) as a fully succorund avatar. Deities accept the ki'succorund as a way to have extra eyes and ears among their faithful. The host for the ki'succorund does benefit from the joining, able to call upon the power of their patron to perform some feats of magick. The ability to open dimensional gateways being notably among them.

The members of the Shael Dal who serve the Protectorate eternals experience a slightly more involved form of the ki'succorund when they bind to their Shaladen and the eternal for whom it serves as a spiritual extension.

See also: AvatarAvatarismEternalsMagickShael DalShaladenSuccorund
Ki'targallae
organizations & other
In Myrmigyne, 'ki' is a style placed before the sirname to denote an non-blood or adopted member of that family. Irodee De'Falcone was the daughter of Tulumbra Skyesteel. Tulumbra died and Irodee grew up an orphan. Tulumbra was close friends with Beia Targallae, and knowing that Beia would blame herself for the tragedy kept Irodee's birth and subsequent orphaning a secret. Later, when Beia discovered the child of her close friend is being mistreated by the clan, she adopts her. Actually, she and her sister Ess become Irodee's caregivers, and change Irodee's surname to Ki'Targallae. See De'Falcone, Irodee.
See also: Targalle, Beia {Regaura} (Queen)Myrmigyne
Kidomma
proper name & title / rank / style & abstract
Elvish term of respect for an woman who is older but of lesser rank. Ryelle refers to Euriel Kergatha (who is a baroness by rank) as "Kidomma". Domma is an elven synonym for "mother". The prefix 'ki' is somewhat like 'kul' (which means power) but is more like emphasis than true meaning. So the best translation is 'special mother' or 'respected mother'.
See also: DommaElvenElvishKergatha, Euriel Idun-daughterT'evagduran, Ryelle (1st Princess)Kul
Kieta Hoshin
proper name
See Hoshin, Kieta.
See also: Hoshin
kilo-rev
abstract
One thousand revs. see rev.
See also: Rev
Kilobyte
(name)
Also referred to as a 'K'. 1024 Bytes.
Kingstaves
(name)
Legendary magic staves reputed to have ishtite cores. As legend has it, the kingstaves were a superior form of channeling staff that allowed the casting of simultaneous spells. It is said they aided in tasking thus enabling a mage to do one or more complex tasks at once (like cast a spell on the run).
See also: IshtiteMageMagic
Kirika
(name)
Elvish. Kirika roughly means 'burial'. The word can mean 'death' or 'decay' as well.
See also: Elvish
Kirikos, Dame
organizations & other
A cleric of Ishtar in service Jharon Ko. The dame (along with the entire Corwinian precinct of Ishtar) is slain by Mishaka.
See also: CorwinianIshtarTaath, Mishaka (Princess) (Avatar)Ko, Jharon
Kisho Hoshin
proper name
See Hoshin, Kisho.
See also: Hoshin
Ko, Jharon
location & title / rank / style
High priest of Ishtar's precincts in Corwin. Longtime friend of Wren Kergatha. Jharon is slain by Mishaka in a brutal combat after the desecration of his temple by the avatar.
See also: AvatarCorwinIshtarTaath, Mishaka (Princess) (Avatar)
Kochu Hana
proper name
See Hana, Kochu.
Kokuzoku
(name)
G'yaki dialect, traitor or rebel.
See also: G'yaki
Komen
(name)
Aesirian dialect for 'come'.
Konnichiwa
(name)
G'yaki dialect, greeting good day.
See also: G'yaki
Korosu
(name)
G'yaki dialect, kill.
See also: G'yaki
Korvel
(name)
Shaladen blade and spirit talisman of the eternal Sroth Mephista. Korvel has the distinction of being perhaps the most lethal of all the shaladen weapons. Korvel confers the ability of ultimate stealth upon the user.
See also: Shaladen
Krellig
location
One of the mages serving in Meridian Arcturan's service when the arena was attacked by Beia Targallae and Corim Erik Vale. Krellig was slain in the back-time assault. Apparently, his head got in the way of Cassin Kel'Ishtauri Felspar's plasma blade...
See also: Back-timeVale, Corim ErikTargalle, Beia {Regaura} (Queen)Plasma
Krelstar
(name)
Shaladen blade and spirit talisman of the eternal Yi Esperantil. Krelstar confers the ability to do a time stop. Actually, its not as if all time is stopped, the wielder is simply able to step into non-consecutive time between chronons. This effectively makes it seem as if the area around them has stopped. Krelstar also grants a certain amount of prescient ability, able to accurately predict events up to 10 seconds of their happening.
See also: non-consecutive timeShaladen
Kresh, Varlonn
location
Daergon military officer of minor accomplishments who challenges Dulcere Solaris in battle.
See also: Surr, Daergon
Kriar
location
Summary:The Kriar being a vegetative (rather than mammalian) humanoid race possess several plant-like attributes. Their skin is photosynthetic, and they derive nourishment from light. Their tissue is dense (like wood) and thus they are heavier and more resistant to injury. Kriar scientists have heavily modified the hereditary physiology of the species and many of the evolutionary drawbacks of their origins have been engineered away. Most Kriar rely on a life-support mechanism called a matrix stone that is embedded in their bodies at a young age. These jewels provide supplemental photosynthetic nourishment so the Kriar can function for extended periods in environments where there is little to no natural sun-light. These jewels are normally installed in sets. A focus stone in the forehead, a distribution matrix embedded in the collarbone, and brain-stone or central control embedded beneath the lower abdominal muscles. These matrixes often have cybernetic enhancements and convenience mechanisms built into them depending on the kind of work the Kriar does. Warriors typically have additional implants in the palms of both hands. These are high-energy foci. The hand focus allows the warrior to create force weapons and shielding, along with usually having various sensor and cybernetic apparatus built into them.
See also: CyberneticEnergyMatrix StoneStone
Kriar Ranks
location
Unlike the Earthly military, which separates rank designations into Officers and enlisted men, the Kriar are broken into two overlapping ranking tracks--Combat grade and Engineer grade. At the same rank in hostile situations, Combat grade always takes precedence over Engineer grade. There is some fuzziness to authority where tactical and strategic command comes into play. The authority of Engineer grade is generally recognized over Combat grade in non-critical situations, reflecting the extra schooling and specialized knowledge of the military engineering track.

Engineers are required to be flight certified on all vessels up to 100,000 tons. They must have combat certification on three classes each of ground armor, flight armor, tactical and strategic fighter craft. To qualify above Thane rank, Engineers must check out as at least level 5 certified in all time-diving related skills. Engineers must also be checked out on all classifications of portable weaponry, and able to perform field strip and repair on said same. They must also be proficient with biomedical units, and fluent in the programming/hacking of cybernetic a.i. Because the Engineer track emphasizes flight and technical knowledge, Engineers have much looser martial requirements.

Kriar Rank Equivalents

Combat Grade Engineer Grade Equivalent to:
Prime KathShal Prime Fleet Admiral
Counsel KathShal CounselAdmiral
Varkath VarkathVice Admiral
  Rear Admiral (upper half)
TarkathTarkathRear Admiral (lower half)
KathShal'kathCaptain
Belkirin Shal'kiranCommander
Varlonn Shal'karLieutenant Commander
TarlonnLonn'karLieutenant
BellonnThane'karJunior Lieutenant
LonnThaneEnsign
Varthane *Master Chief Petty Officer
Tarthane *Senior Chief Petty Officer
Belthane *Chief Petty Officer
ThaneSearga*Petty Officer First Class
  *Petty Officer Second Class
  *Petty Officer Third Class
Searga *Seaman
  *Seaman Apprentice
   *Seaman Recruit
* Indicates Enlisted designation in Earth Navy. The Kriar do not possess a concept like enlisted. The Kriar military consists entirely of career professionals.
See also: BelkirinBelthaneCyberneticKriarSeargaTarthaneThaneVarkathVarlonnVarthane
Krill
location
krill is actually a generic name for a class of synthetic materials noted for their metallic and crystalline properties. Most of the compounds in this class of material have overlapping or co-bonding electron shells i.e. the molecules bind together so tightly that adjacent molecules begin sharing electrons (the electrons actually begin orbiting two or more nuclei in the molecular mass). The result is a material that once catalyzed is super-inert, wave dense, and non-conducting. Such a material is extremely difficult to manipulate or work because the multi-valent bonds resist expansion and heating. Essentially structures of these materials can only be created through molecular assemblers that maintain the raw atomic material in a plasma state.

Krill can be made photonically opaque or permeable through nano channeling in the molecular structure. In other words, this allows the creation of a super resilient transparent metal.

Krill cannot be alloyed as with other materials. However the material can be interwoven into the structure of other compounds to lend strength and resiliency. Krill itself has extraordinary tensile strength, even thin wires of the material able to hold hundreds of tons. This property is the basis for the 'monofilament' wire, which is a strand of multi-bonded molecules with super-resilient qualities. Most forms of krill are super-rigid and thermal-resistant to well over a 100,000 degrees. However, there are variants with alternate properties.

See also: ElectronMonofilamentPlasma
Krillar
location
Weapons created by the Elder elite Loric Felspar. There were eighteen of these weapons, six staves, six swords, and six daggers. They are all powerful magic weapons that draw their strength from all the living things in the world around them.
See also: ElderFelspar, LoricMagic
Krillglobe
(name)
Like the Krillar weapons created by Loric 'Vilesilencer' Felspar the krillglobes are incredibly powerful artifacts. In fact, it was the existence of the krillglobes that sparked the god wars that pitted most of the pantheon lords against Loric and his followers. Only six of the krillglobes were ever made. Their main power was to be able to scry (see) any living thing no matter how it was disguised or hidden. That alone was dangerous enough, but Loric added the ability to cast spells upon or jump to any creature so scryed. There were other powers but these were the primary ones that made the pantheon lords treat Loric as a threat, because the powerful elder could locate and attack any creature he chose with fair impunity no matter how they hid or disguised themselves.
See also: ElderFelspar, LoricGodJumpKrillarKrillglobesScryVilesilencer
Krillglobes
location
Powerful scrying devices created by Loric Felspar. The devices could even spy on the gods and could be used as anchor points to go into realms otherwise shielded from teleportation.
See also: Felspar, LoricScryingTeleportation
Krillstaff
(name)
One of the Krillar weapons. See Krillar.
See also: Krillar
Krillsword
(name)
One of the Krillar weapons. See Krillar.
See also: Krillar
Krogar
(name)
Drunken ship's supply officer who worked for Desiray Illkaren Felspar's pirate birth mother. When Desiray's mother disappeared, Krogar sold the then four summer old Desiray to the hateful cart-wright Maldar for a keg of rainbow nectar.
Kul
(name)
Elvish prefix which simply means 'strength' or 'power'.
See also: Elvish
Kul'adar Stone
location
A powerful item of magical recall (teleport home). Kul (power) adar (return) or stone of powerful return. Dorian Degaba had one of these as a special escape mechanism.
See also: Ishtarvariku, Dorian DegabaKulStoneTeleport
Kul'amaron
location
Name of the elvish citadel in Malan. The etymology of the name comes from Kul (power) Amar (seat) on (prepositional modifier) -- translated Seat of Power.
See also: ElvishKulMalan
Kul'praelor
proper name & title / rank / style & abstract
Elvish rank two levels above the base officer rank (praelor), and two levels below general. See also Elvish Ranks.
See also: ElvishElvish RanksPraelor
Kul'vita
dialect & sir name & abstract
Elvish for master of life. Wren's father Vanidaar Kergatha is a Kul'Vita Nola able to control the life forces of himself and others.
See also: ElvishKulNola
Kuma'hari
dialect & sir name & abstract
G'yaki dialect, a ritual suicide performed by a wife to join her husband in death. A misinterpretation of the shikata concerning this ritual had clan Hoshin casting dou requiring the wife to follow the husband into death.
See also: DouG'yakiHoshinShikata
Kumiko Danai
proper name
Daena Sheento's descended name or true tao name of the first one who is her ultimate ancestor.
See also: Sheento, DaenaTao
Kumo Hoshiwejah
proper name
See Hoshiwejah, Kumo.
See also: Hoshiwejah
Kunai
(name)
G'yaki styled throwing knife that can have loops or other utility aspects to make them more versatile in battle.
See also: G'yaki
Kusarigama
(name)
G'yaki weapon that is a scythe with an attached chain that has a weighted striking surface at the end.
See also: G'yaki
Kusojijii
(name)
G'yaki dialect, (slang) impolite term for a old man, a geezer.
See also: G'yaki
Kylindria
organizations & other
A Valkyr in the service of the pantheon lord Sif, and member of the Valkyr clan of the Chosen. She is often called by her shorter name Kylie. She travels extensively with Bannor. Kylie is the commander in charge of Sif's Valkyrie contingent.
See also: Starfist, BannorValkyr
Kyoshi
(name)
G'yaki dialect, a symbol of rank given when a shou reaches the sixth dan of mastery-- shishou dan roku.
See also: G'yakiShishouShou
    L     From L adra Skylark    To L umina Dagi
  
Ladra Skylark
organizations & other
Alias of Eladrazelle Delarn after a failed assassination attempt depicted in Ethermancer: The Shapestealer Conspiracy. See Delarn, Eladrazelle.
See also: Books Of The Ring Realms
Lagufaun
organizations & other
Ring Realms animal Realmer hybrid. There are many kinds of faun in the realms. The most commonly known are the goat hybrid, simply known as 'fauns' but more officially caprafauns. Lagufauns have a rabbit-like appearance with long ears, strong rear legs and prodigous running ability. Lagufauns are a protected species per Magocratic law, as the race had been nearly hunted to extinction because their blood and bones could be used in speed magics.
See also: HybridMagocraticRing Realms
lagus
abstract
General species term Ring Realms animal Realmer hybrid called lagufauns. See Lagufaun.
See also: HybridLagufaunRing Realms
Laser
(name)
Light Amplification through Stimulated Emission of Radiation. Coherent light intensified on different spectrums so as to provide pinpoint heat.
See also: Radiation
Latherlake Grand Manor
location
The personal residence of Aarlen Frielos' daughters Sindra and Drucilla.
See also: Frielos, AarlenFrielos, DrucillaFrielos, Sindra
Levon, Aurra
location
Eternal and alpha rank member of the protectorate in charge psychological tactics. Aurra's spirit talisman is called Starwind. Elsbeth Crowninshield is the Aurra's current surrogate. The warrior Corim Vale wielded the weapon during a short stint.
See also: Vale, Corim ErikStarwind
Lexaron
(name)
Honorary shaladen wielded by Ryelle T'Evagduran of as a surrogate for Advocate Eternal Koass. Ryelle shares Koass' powers with Megan Vinax (Sharonsheen), and later with Bannor Starfist (Xersis). Of special note, shortly after her induction into the Shael Dal, Ryelle experienced what was referred to by Senalloy as 'leakage' where the Advocate Eternal's powerful sense of justice and law affected the normally mild-mannered Ryelle sending her into a rage that almost ended her uncle's life.
See also: Vinax, KoassT'evagduran, Ryelle (1st Princess)Starfist, BannorVinax, MeganShael DalShaladenSharonsheenXersis
Lianna
organizations & other
First of Forces, the progenitor first who Liandra Kergatha is descended from.
Lieben
(name)
Aesirian dialect, affectionate address from a parent to a daughter.
Liebs
(name)
(Slang) Aesirian dialect, more colloquial address to a daughter.
Lifebond
(name)
A G'yaki custom when two shous are married. If either mate is killed the other mate (should) follow the other into death instead of prolong suffering.
See also: G'yaki
Lifeforce
(name)
The animating intelligence of a living thing.
Lifespark
organizations & other
A more poetic way of staying life force or soul. See lifeforce.
See also: Lifeforce
Lifesparks
(name)
Another way to refer to the soul or tao.
See also: Tao
Light-blade
organizations & other
The kriar plasma blade is sometimes referred to as a blade of light or light-blade. The weapon is actually a containment field around raw plasma which is why it generates so much light.
See also: KriarPlasma
Light-cycles
location
A derivative term equivalent to a lightyear. See lightyear.
See also: Lightyear
Light-megacycles
organizations & other
Derivative from light-cycles. A million light-cycles. See light-cycles. See also lightyear.
See also: Light-cyclesLightyear
Light-millennia
organizations & other
Derivative from light-cycles. A thousand light-cycles. See light-cycles. See also lightyear.
See also: Light-cyclesLightyear
Light-speed
organizations & other
186,282 miles per second.
Light-year
organizations & other
Alternate spelling. See lightyear.
See also: Lightyear
Lightcycle
(name)
A measure of distance. Roughly 1.95954167 trillion leagues.
Lightyear
(name)
Approximately 5,862,518,078 miles. Literally, the distance light travels in a year.
Lociep
(name)
High priestess of Hecate charged with the succorunding of Wren Kergatha after she was taken from her mother at the age of 8. The ritual is interrupted by High Justicar Bertram Tarrantil, who kills Lociep.
See also: Tarrantil, BertramHecateJusticarSuccorunding
Logos
location
Member world of the Sirus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Lohdon
location
Member world of the Cygnus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Loki
organizations & other
Pantheon lord, god of fire and magic. Many would say trickery and deceit as well. Loki shifts his form often and is not the most mentally stable of the Vanir. Loki's half-immort wife is Sigyn (pantheon lords cannot breed true with one another-- but can copulate with half-immorts) with whom he has a daughter (Hella). He also has a mistress (Angrboda) who in mythology is a "giant", but in actuality was a Dreel. (Rumor has it, that Angrboda is an alias for Vulcindra Skybane, and descriptions of "giant" Angrboda and Vulcindra coincide quite strongly.) Loki has two progeny by Angrboda--Fenrir (Fenris) and Jormungand, who are more often known as the Fenris Wolf and Midgard serpent. These mythical "monsters" were actually shapes taken by Loki's half-dreel children.

Loki is not on particularly good terms with any of his children, and has a way of pissing off just about everybody. Bannor Starfist and Sarai T'Evagduran have several run-ins with Loki. During a battle with Odin's High Jury, Odin and Loki have a sharp division after Odin attempts to slay Daena Sheento who had tao-merged with Hella. Loki had viciously denounced Daena as being merged with Hella but later reveals that he does indeed acknowledge this has happened (and considers her to be his daughter in fact). Loki rescues Daena and Sarai from Odin's spear, only to later betray the group and get a good dragon stomping for his trouble.

Loki confronts Sarai later over what he sees as a threat to the pantheon lords. He believes her child will be born an ascendant, and that child will cause ragnarok (according to him). Daena, freshly rejuvenated from the valkyrie renewal spring pummels Loki brutally after he refuses to give up his attack on Sarai and Bannor.

Loki's current whereabouts are unknown, but it is fairly certain he is still alive. He is on the outs with the Vanir for actions it is assumed he took against Balder and his son Forseti.

See also: AngrbodaAscendantDragonDreelfenris wolfGodHellaImmortJormungandT'evagduran, Sarai (3rd Princess)Starfist, BannorSheento, DaenaMagicOdinRagnarokTao
Lokor
location
Member world of the Demos Ring.See worlds of the prime ring.
See also: Worlds Of The Prime RingDemos
Lokori
organizations & other
Possessing furry blue/green skin Lokori are the second generation of creatures after the Firsts. The Firsts were only biologically compatible with a very few of the species indigenous to Eternity. Most evidence points to the Lokori and their cousins the Belathi being mutations of the compatible couplings that descended from the Firsts. Little is known about the relationship of these child races to their progenitors, but some indications find that they were generally not accepted by the Firsts and may even have been hunted in near extinction. This poor treatment by their genetically superior progenitors is probably what engender the isolationism and xenophobic behavior in both races.

The Lokori possess many of the same powers of the Firsts but in a less refined and more vestigial state. They possess no spell casting power, but are themselves highly magic resistant. They are telepathically receptive but rely instead on a form of spirit speak. Part of their anti-magic nature is a power whereby they turn up their magic resistance to the point real-space rejects them and they effectively become phased. They are all but undetectable in this state and can pass through unmagiced materials as though they were ghosts. Very powerful physically, with polymer hardened bones, the Lokori's most devastating mutation is their monofilament claws. How this mutation developed is unclear, but some speculate it is likely to be an experiment of Firsts. In fact, the adaptations of both of these races speak more to design rather than random mutation. The prevailing thought is that if they were designed, they were probably early prototypes for the beta forms that the Firsts eventually split into.

In general temperament, Lokori are cat- like, and ferocious once angered. Their berserker frenzies and total selfless dedication to the destruction of an enemy make them truly harrowing opponents. Even with their vastly more powerful weaponry and shielding, the Kriar lost to the brutal power of these creatures.

In the chronicles of the Ring Realms, every encounter with these creatures is tense. Bannor Starfist in metallized battle form was mauled to death by a swarm of these creatures. With a blessing from Gaea, the Lokori priestess Bhaal devastated an entire contingent of Baronians.

See also: BelathiBhaalEternityGaeaKriarStarfist, BannorMagicMonofilamentMutationReal-spaceRing Realms
Longshot
dialect & sir name & abstract
'Longshot' is a slang term used by members of the Traveler's Guild, it refers to a traveler specialed in long range jumps. Particularly skilled longshots can hit destinations offset from their known drop.
See also: GuildTraveler's Guild
Lonn
(name)
Combat grade rank in the Kriar military equal to a ensign. See also Kriar Ranks.
See also: KriarKriar Ranks
Lonn'kar
(name)
Engineer grade rank in the Kriar military equal to a lieutenant. See also Kriar Ranks.
See also: KriarKriar Ranks
lore-knight
abstract
A name given to the devout followers of Mataya, the renowned sage and warrior. The followers of Mataya are called Matayans. See Matayan.
See also: MatayaMatayan
Loremage
(name)
A arbitrary ranking of a mage's skill in magic. Few mages attain lore mage status. A way to note a magic-user's status as a lore-mage is their ability to singly complete coven magics (magics that require multiple mages working in concert).
See also: MageMagic
Loremaster
(name)
Lore masters are bards and sages that have reached a high plateau of knowledge, both in what they know and in the libraries of stored knowledge that they possess. The book-hoarding Cassandra Kel'Ishtauri is renowned lore-master (mistress?).
Lorval
location
Member world of the Enad Ring. See worlds of the prime ring.
See also: Worlds Of The Prime RingEnad
Lugh
(name)
One of the mages who assisted Meridian in his assault on the Protectorate through time. Lugh along with all the other mages who helped Meridian are slain in a blast from a bomb thrown by Rakaar. Actually, Vulg and Shamada die before the rest because Talorin Falor cuts their heads off with the shaladen blade Nova.
See also: NovaSteelsheen, RakaarShaladenShamadaVulg
Lumina Dagi
proper name
Name of Marna Solaris' custom built heavy corvette class scout ship.
See also: Solaris, Marna (Counsel) (Vatraena)
    M     From M ada    To M ystranus
  
Mada
(name)
Elvish. Informal usage for 'mother'.
See also: Elvish
Mage
(name)
Simply a person who uses or is knowledgeable in the science of magic.
See also: Magic
Mage-lights
organizations & other
Mage-lights are similar to priest-lights, the only major difference being the guild that installs them.
See also: GuildMagePriest-lights
Magelight
organizations & other
A object enchanted to give off illumination. A fairly common spell in the realms is a continuous or perpetual illumination incantation that can be cast on objects. The light isn't truly perpetual, it gradually consumes the object that it is cast upon. Additionally, the object can only be a contiguous mass up to about a stone in weight. Depending on the density of material, it may last only a few days (a candle wick), to a decade (a shaped one stone hunk of lead). Magelights are a commodity in large kingdoms, and some folk apprentice as wizards simply to be employed as light-crafters.
See also: Stone
Magestrix
location
Title given to the ruler of the fourth alliance. Aarlen Frielos has held this title for more than ten thousand cycles. The title was developed for her and is derivative of the words 'majesty','mage', and 'dominatrix'. Aarlen's rule over the technical worlds is largely because of her skills both as a technologist and mage, and her even rarer talent of being able to blend the two.
See also: Frielos, AarlenMage
Magic
location
Magic in the Ring Realms is a science, but unlike a technical science it is an elitest pursuit. While anyone can study and understand biology, and put its principles to use, the same cannot be said for magic. It's largely believed that all creatures have the ability to wield magic to a certain degree, however the spark which allows us to tap into that power is typically too small to do anything significant with. The evidence of this at work are those isolated moments in our lives when we experience deja vu, briefly see another's thoughts, or foretell the future.

While magic itself can be learned, the powers that can be attained cover a vast range, from simple hand illusions to the altering of reality on a interdimensional level. In some cases, creatures can substitute personal and psionic (mind power) energies for the gift that allows most mages to cast spells and manipulate magical energies.

Magic is not a specific energy or range of energies. It is more of metaphor that encapsulates a "principle" of action and reaction. In the Realms, the true magic is defined as:

The persistent ability to manipulate the environment in ways otherwise impossible without the utilization of natural phenomena, the influence or cooperation of physical bodies, or the use external artifices.

By this definition then, powers such as telepathy, and telekenesis, and other abilities of mind qualify as magic. However, they are not what is considered "traditional" or "ritual" magic.

Ritual magic uses the wielder's magical spark and aspects of "sympathetic bonding" to generate chains of forces that act in place of birth-granted abilities to mentally tap and manipulate energy. In another regard, these ritual formulas substitute for an actual working knowledge of the mechanics and physics that make a particular feat possible. Rituals are coded schemes that at the basic level simply unleash simple reactions while at the higher complexities are actually sonic mnemonics that generate sympathetic reactions in dimensional space that can unleash whole chains of complex energetic interactions. As a mage increases in power and knowledge, his/her reliance on "ritual" totems for the performance of magical feats grows less.

Magical sophistication falls into categories at follows:

Order/RankClassificationDescription
1st OrderRaw Ritual The most basic level where all priciples of magic are taken by rote and no underlying understanding of the physics or laws is assumed. Most shamanistic magic exists at this level
2nd OrderReinforced Ritual Rituals are assisted by a rudimentary knowledge of natural laws and fundamental sciences. This is the level of most trained lower-order mages.
3rd OrderAcademic Ritual Rituals are combined and enchanced with more sophisticated studies and scientific priciples like chemistry and alchemy. Mages who have advanced to the point where they may expand their abilities without a mentor's guidance have this level of magic.
4th OrderElaborate Ritual Lower order rituals can be performed by force of will alone. The mage's academic understanding of rituals and their interaction with nature and physics allows them to create simple rituals that can be followed by other mages. They can also alter rituals to create slightly different effects. At this level of skill, a mage can insinuate ("bind") magical energies into an artifice. Magical staves, swords, wands, and the like are examples of this ability.
5th OrderSophisticated Ritual The mage begins to develop psuedo-psionic capabilities. Many lower-level rituals can be performed with little or no concentration. The mage's reliance on ritual is now a matter of following "templates" or "guidepaths" which tap the interactions of energy. The mage begins to manipulate the powers "manually".
6th OrderPsionic /
Pseudo-Ritual
Pure psionics are considered to practice magic of the sixth order. However, a being who uses mental energies like telepathy or telekenesis do not have the broad scope of abilities a ritual mage typically possesses. On the other hand, a creature who can perform such feats without resorting to rituals tends to have more flexibly and control in their application. Generally, psionicists have greater capablities in their narrow spectrum of power. Ritual mages at this level can work magical energies in abstract ways and can combine them into newer structures. Rituals become "source material" that can be treated as building blocks.
7th OrderReinforced Psionic /
Free ritual
At this level the creature's psionic potential affects a broader spectrum of the physical world and chains of interaction can be stimulated into motion. They can perform feats like cellular adjustment (healing). Mages of this order rely little on ritual. Their understanding of ritual is complete enough that they can "make it up as they go". They are essentially still using rituals but are now only using them as anchoring or controlling points in their magic.
8th OrderPsi-Master /
Ritual Independent
Psionic creatures begin to exhibit broad powers that are in many ways like ritual magic only performed by force of will alone. They can develop skills like self teleportation, dimensional travel, and can in some instances control their psyche so completely that they are independent of their physical bodies. Mages at this skill level no longer rely on ritual except for reference and ideas. They freely combine energies and are limited only by endurance of their physical bodies.
9th OrderLiving Magic The highest order of psionics and magic is cosmic or "living" magic where the creature becomes in tune with the physical nature of the cosmos and can manipulate it directly. The 9th order of magic is the top of the scale but creatures that possess this level of ability have a tremendous range in scope of their cabilities. At one end of the range might be the ability to control storms or perform miracle healing-- in the Ring Realms the other end of the scale is the strength to destroy stars and alter the flow of time.
See also: EnergyInterdimensionalMagePsionicPsionicsRing RealmsSpectrumTelekenesisTelepathyTeleportation
Magick
(name)
[Placeholder created via Spell Check Add to Dictionary on 2025-11-23 23:38:47] Fill in the real definition before publishing.
Magister
(name)
A law maker whose function it is to make official charges against criminals.
Magni
(name)
One of the two sons of Thor. The other son's name is Modi.
See also: ModiThor
Magocracy
location
A magocracy is a government where people with magical ability are the decisive head of the administration. In this system, magic-users (including spell casting priests, bards, and dabblers in magic) all enjoy elevated social status. In extreme cases of Magocracy, mundane (non-casters) are second class citizens or even serviles. The Magocratic Alliance of the 39 worlds is governing body that moderates trade between the main planets of the Crown ring (chain of connected worlds). The great elder Elsbeth Crowninshield is nominal adviser to the magocratic counsel. Members of her family have served in some capacity on the council or its administration for more than hundred generations.
See also: Worlds Of The Prime RingElderMagicMagocratic
Magocratic
location
While a magocracy is a government headed by mages. The magocratic rule, is governance by magic. Specifically in judicial matters where scrying, sooth magics, and other enchantments are used to divine the veracity of testimony. High court magocratic decisions are usually determined by a majority consensus of five casters, two priests and three mages. Magocratic governments tend to be strict but fair, and corruption while not unheard of is typically low. Mages, by nature are largely academics with pragmatic outlooks. However, because most mages would rather get on with their latest research project than deal with bureaucratic paperwork, tends to make these governments very slow and plodding in their authoritative response to the needs of the subordinate society.
See also: MagicMagocracyScrying
Makoto
(name)
G'yaki dialect, true or truth.
See also: G'yaki
Malan
location & sir name & abstract
The kingdom of the elves north of Ivaneth ruled by King Jhaann T'Evagduran and Queen Kalindinai. Malan is one of the most powerful nations in Sharikaar.
See also: ElvesIvanethT'evagduran, Jhaann (King)T'evagduran, Kalindinai (Queen)Sharikaar
Malanian
(name)
Of or hailing from Malan. See Malan.
See also: Malan
Malbraion
location & sir name & abstract
Malbraion is the name of the residence in which Sarai lives. The whole wing in which the quarters reside is called Green Run. Malbraion has facilities to house and prepare meals for 30 people in addition to the maid staff of 8, the 6 stewards, and 4 permanent guards.
See also: T'evagduran, Sarai (3rd Princess)
Malhama (City Of)
location
Throne capital of Istavarron and residence of the Crowninshield nobility. This is the birth place of Daedalus Silvarron. The name Malhama means 'throne' in the Silcanna dialect of the elvish language. The core district of Malhama is also the location of Elsbeth Crowninshield's primary residence.
See also: Silvarron, DaedalusElvishIstavarronSilcanna
Malicent Gem
organizations & other
A gem stolen by Wren Kergatha and Grahm Tuffala in Wren's early days. his particular theft is of note because it was the last job she did as member of the Brethren guild before the former was destroyed. The other thing of note is that the gem was taken from a particularly powerful Corwinian sorcerer who managed to get a piece of the young woman before she made off with her stolen goods.
See also: CorwinianTuffala, GrahmGuild
Mandrimin
location
Ancient Ta'arthak Nola (savant of matter) who is attributed with inventing the process of magical teleportation.
See also: NolaSavantta'arthak nolaTeleportation
Mandriminian Algorithm
location
The basis of all magical teleportation. It is the creation of the savant of matter, Mandrimin, who devised a method of extracting of simulcraic derivatives from chaotic space. What this boils down to is that any object and it's constituent components is vastly complex and invariably too much information to handle or move around. What Mandrimin did was create a indirect magical method for searching a fractal dimension for simulcra. A simulcra is something very similar (but not necessarily exact) to another thing. Fractals are mathematical concepts, essentially coordinates in range of values in a set of matrixed equations. Simulcra can be located in the patterns and thus something very complex can be expressed in a set of simple (by comparison) equations. Mandrimin's technique used this idea to minimize the expression space for a transport subject. Human beings are extremely fragile, so in order for a person to survive teleportation, there needed to be intelligence able to take the base simulcra and create a working model from it. The simulcra, otherwise known as interpolated particulate helices, were modified by what was called an analogue correction matrices, that allowed for the quantization differences in the fractal compression. The little known aspect of Mandrimin's research is that it was less new as it was rediscovered. His secret discovery was the teleportational vexhel. An intelligent magical function built into fabric of Eternity itself. The vexhel leverages universal memory, temporal shadows in transition space, to reduce a person or object to their transitory coordinates in non-consecutive time. Mandrimin learned that the Firsts used this vexhel as a means of instantaneous spacial translocation. His real work was reverse engineering the mechanism and translating the mechanism for use in current day magic. A lesser known achievement was his collaboration on a teleportational genome. An inheritable biological trait that enabled teleportation. This evolutionary modification was released into the wild, and it is guessed that no less than ten percent of all creatures existing in the realms possess the adaptation. However, in order to use that trait they must also have the necessary heterotropic energy to activate and power the interaction. So in the vast majority of creatures, this innate ability goes untapped, as only immorts, mages, and other gifted people usually ever have that much physical energy.
See also: CoordinatesEnergyEternityHeterotropicMagicMandriminnon-consecutive timeSavantSimulcraSimulcraicTeleportationTemporalVexhel
Marintown
location
Village in the borderlands of Ivaneth.
See also: Ivaneth
Masters Guild
location & title / rank / style
A shadowy cartel dedicated to best thieves and spies throughout the Ring Realms. At its inception, the guild's primary function was to act as a neutral ground and forum where potentially rival guild masters could meet and negotiate in safety. Later, it became an elitist "club" with bragging rights for those who could pass the stringent indoctrination ritual. The core members of this guild were renowned for their possession of magic devices called a "shadow cloaks" that were a creation granted to the favored members of the guild through the cooperation of certain pantheon lords.

There were "greater" and "lesser" versions of these cloaks. Most of these cloaks could make the wearer invisible in the shadows, could create dimensional gaps in solid material, and itself could act as a storage vessel that gave a "summoning" ability to the items stored within. The most characteristic, and perhaps most frightening, attribute of these cloaks was their ability to stretch and move as though alive. The wearer could mentally manipulate the cloak like tentacles and could use it to simply intimidate an opponent or attack them by wrapping the malleable fabric around the target. A person caught and wrapped up by the cloak could be swallowed into its interdimensional depths and thereby be trapped.

The half-drow immort Adorne Doonweir was responsible for the guild's creation and its governing. She acted as an emissary, negotiator, task mistress, and financial coordinator. One of the ways the guild supported its existence was by selling "insurance" to various kingdoms, providing "security" to valued royal assets. Another major contributor to the guild's coffers was its "lost and found" service. For a fee, the guild would track down lost valuables and return them. Because of the lucrative nature of these endeavors, Adorne always negotiated in good faith, and built a sterling reputation as an overlord guild that made good on its promises. The guild also served as a talent resource, hooking up clients with the right people "for the job".

An offshoot of the masters guild were the D'klace who trafficked in a much darker product--murder for hire. The goal of the D'klace was to be so good at their job that they would become a deterrent force. With the shadow cloaks as a tool, there were few places D'klace assassins could not slip into and do their worst. As was their goal, the D'klace did end up retained to protect lives more often than to take them.

Adorne was never really comfortable with the D'klace and tried to keep the two sects as distinct and separate from each other as possible. While no angel, and certainly not opposed to killing for the right reasons, Adorne had no real desire to sell death. She felt, and rightfully so, that sooner or later, the wrong mark would die, and the guild would find itself in the middle of vendetta orchestrated by some powerful adventuring group or kingdom.

The masters guild had very close ties to the Dream Merchants, and used the services of the latter for many purposes. It was fairly well known that rogue Kriar great loremage Theln Azygos of the Dream Merchants and Adorne were fairly close acquaintances. How they initially met, or what the basis of their friendship is, is something that remains unknown.

See also: D'klaceDream MerchantsDrowGuildImmortInterdimensionalKriarLoremageMagicRing Realms
Mataya
location
Founder of the lore-knight's code of ethics. A renowned paladin and philosopher who documented the guidelines for genteel and enlightened behavior. Mataya was both a revered scholar and a potent warrior who required all of his servants to be able to read and write at a minimum. At the time of his death the first lore-knight had built up a considerable entourage of men and women fanatically dedicated to his ideals out of love and regard for the man and his innumerable generosities and pious behavior.

Corim Vale and Ess Targallae are notable realms personalities that follow the lore-knight credo, peace through learning.

Mataya lived about two thousand cycles prior to the events of the different Realms books. Originally, Mataya was a secular paladin of Shani. However, a sect war between the pantheon of Navagraha and the gods following Surya and pantheon of Enlil and the gods following Anu resulted in the death of many mortals dear to Mataya. These losses and the continued agendas of self-involved gods eventually soured him on the sects being the source of spiritual and intellectual truth. He and many men and women who had been inspired by his deeds and courage broke away to form 'The Way' which was essentially an armed institution of higher learning that taught warriors both battle and eridition.

Mataya lived approximately three-hundred years, and inspired several generations of followers. His schools financed themselves by hiring out squadrons of paladins to keep the peace in various kingdoms and worlds throughout the Realms.

In the wake of Mataya's death, the organization splintered into several factions. A few of which emphasized the ideals to the point of draconian rule and zealotry. Two notable factions of the Mataya called the Lore Guardians and Gate Sentinels serve the Magocracy of the Ring Realms. Elite squads of the Lore Guardians serve in the personal retinue of the Crowninshield family.

See also: Vale, Corim Eriklore-knightMagocracyPaladinRing RealmsSurya
Matayan
sir name & title / rank / style & abstract
A Matayan is a follower of the Lore-Knight's code of ethics. The Matayans maintain an ethic of peace through knowledge. Matayans maintain high standards of personal and moral conduct and maintain that life is sacred and that force is the measure of last resort.
See also: lore-knight
Matradomma
location & title / rank / style
Elvish. A term of respect when addressing an Elven queen. Literally it means 'mother of mothers'. Domma is the respectful form of address to older woman or a woman of higher station. It is the female gender equivalent of 'sire'.
See also: DommaElvenElvish
Matrix Stone
location
Kriar matrix stones are a sophisticated Kriar technology developed by Eladrazelle Delarn. They are extremely versatile devices usually implanted in the Kriar at a young age. They are usually installed in sets, a small sensor stone placed somewhere in the fore-skull, a thumb-sized focus stone in the upper chest area, and the larger brainstone placed in the lower body (usually near the pelvis). The stones themselves are made of an extremely tough composite of crystalline krill and flexible organic polymers that surround colonies of nano-organisms. Channels built into the crystal allow ingress and egress of these synthetic "cells" that can perform reconstructive work in the host body (and also act in a defensive capacity against foreign toxins, bacteria, and virii). In addition to the nano colonies, the stones usually have miniaturized bio-fusion energy factories that generate various wavelengths of energetic particles. It is also not uncommon to have other microelectronics embedded in these devices as well (typically communicators, computers, or sensors). Typical matrix "add-ons" often include an embedded "hand sensor" which acts as a wearers unique identification key. Kriar warriors may have tool and weapon "points" installed (often in the hands) to perform other functions. Most upper echelon warriors have power-matrix "plasma-blade lacing" surgically bonded to the bones of their hand to allow the focusing of energy and plasma containment fields. Often in these cases they will have much larger bio-fusion factories embedded in the bones of the pelvis or the leg with "hard-wired" energy channels threaded through the body.

All these other functions aside, the primary function of these devices is to preserve and maintain a Kriar's health. Secondarily, the brain-stone acts as a template repository, it is a physical and mental "backup" if you will, that preserves the physical form, memories and persona of the Kriar wearer. This preserved physical and mental image is used as a reference to restore the individual should there be some form of catastrophic injury. The matrixes themselves being made from krill composite are far more durable than the body they are implanted in, and will survive shocks that would otherwise destroy the host body. As long as there is enough tissue to maintain a physical connection between the main three stone implants the host body can be restored (providing the external environment allows). This means that if the head is completely severed from the body, often the Kriar won't regenerate (because the sensor stone becomes "disassociated"). The only "for sure" way to kill a Kriar utilizing this technology is to sever the trunk of the body and sufficiently disassociate the halves so that focus and brain-stones cannot communicate. (Yes, gruesome.)

In the course of the Kriar/eternal wars many Kriar fell in battle, and the eternals soon learned that a "dead" Kriar didn't stay that way unless more extraordinary measures were taken. In many cases it was expedient to simply bury or otherwise inter the fallen opponent so they couldn't regain consciousness. In extreme cases, they immolated or blasted the victim to the point of disassociation. Often the matrixes would survive such an attack and be left behind.

It is these "abandoned" sets of matrixes which create some interesting phenomena. As mentioned above the matrix stores a record of the physical and mental patterns of the Kriar who wore them. This revisits the main purpose of the stones (to guard the health of the wearer, and heal any and all harm inflicted on them). What happens when another host (say a human) installs the stones? The matrixes are designed to operate on Kriar physiology which is wildly different from human physiology. When a human dons these stones, the stones see the human physiology as an "injury" which they attempt to "heal". Because of the tremendous differences in human and Kriar anatomy, the changes necessary to "heal" a human to conform to "kriar normal" are extensive. However the technology in these stones is so sophisticated that they can "figure out" a migration path that is not life threatening to the wearer. Such changes take many cycles to complete however because of subtle nuances with rejection and other immune responses. This is how many "half" or "partial" Kriar came to be. Notable Ring Realms personae with this dubious distinction are Gwenafra Tristar, Tiernia Nirvanae, Damrosil Terranath, and Cassandra Kel'Ishtauri. While there are many benefits to having the more evolved Kriar physiology, the effect becomes less desirable as the wearer begins to start looking like the original Kriar for whom the stones were made. This is especially inconvenient when the original owner was of the opposite sex...

See also: BrainstoneTerranath, DamrosilEnergyEternalsFusionTristar, GwenafraKriarKrillNirvanae, TierniaPlasmaRing RealmsStoneWired
Matriyar
proper name & title / rank / style & abstract
Kriar dialect, prefix like mister or missus.
See also: Kriar
Mechanoid
(name)
A creature similar to a golem that is both a technical and magical artifice. Rakaar built Baronian mechanoids for use in trapping the members of the Protectorate that came to capture him.
See also: BaronianSteelsheen, Rakaar
Megabyte
(name)
1,024,000 Bytes.
Megapsion
location
A term used in techno-magic as a measure of force altering potential. It is similar to a calorie in concept (1 calorie of energy is the ability to heat one cubic centimeter of water 1 degree in 1 second). One "psion" is the mental or magical potential to shift (rend or decompose) the physical state of one stone (20 pounds) of solid material. In this regard, a psion actually represents a great deal of power. A fireball capable of slaying a dozen people represents perhaps ten psions of energy. A megapsion is one-million psions. Or a power equal to 100,000 fireballs! Easily enough energy to level a city.

The complex at Starholme Prime was purported to be able (at optimum operation) to transmit 8 million megapsions of energy continuously (instant to instant). When translated to raw power, due to the cascade nature of psion or tao energy, this is a potential greater than the combined output of several hundred stars.

Theoretically, the redesigned first ones (or ascendants) were able to channel ten megapsions of power. When translated to raw potential this is enough to destroy an entire planet.

See also: EnergyMagicPsionStarholme PrimeStoneTao
Megarev
(name)
One million revs. see rev.
See also: Rev
Melakanir
(name)
The name of the honorary shaladen wielded by Queen Kalindinai T'Evagduran. Melakanir is a surrogate weapon for eternal Leto. Kalindinai shares Leto's powers with Myrmigyne lady Damrosil Terranath, longtime adventuring partner of Beia Targallae.
See also: Terranath, DamrosilT'evagduran, Kalindinai (Queen)Satieroth, LetoTargalle, Beia {Regaura} (Queen)MyrmigyneShaladen
Meliekki
(name)
Pantheon lord associated with nature and fertility. The priestesses of Meliekki are famous for their love of good wine and the their plentiful endowments.
Memstones
location
Crystals imbued with memory. They are a valuable magical device capable of recording a playing back memories. They have the distinct advantage (and disadvantage) that "playback" involves all five senses. One of Aarlen Frielos' notable contributions to magic was a technical way of recording images into memstones so that events could be played back as a sort of movie. In many regards, this is much like a portable holo-deck or virtual reality that allows experiencing an event in unprecedented intimacy. Memstones are a fairly commonly reproduced artifice in magic that has experienced a lot of parallel development. Loric Felspar and Cassandra Kel'Ishtauri have their own variants that receive extensive use in the citadel for various purposes.
See also: Frielos, AarlenFelspar, LoricMagic
Mephr
location
Member world of the Sirus Ring.See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Merc
(name)
Generalized slang. Short for mercenary.
Mercedes
(name)
Level 12 Kriar mecha healer or cybermed currently in the employ of Bronawyn Shadowstalker. Though Bronawyn actually owns Mercedes' contract. The good-hearted healer tries to help everyone she can. Bronawyn is extremely stingy with the expensive cyber's time. Mercedes is considered an "elite-class" healer, which means specifically that she can upgrade (or enhance) other healer type mecha. Mecha physicians are the most advanced of all mecha created by the Kriar and possibly the most quirky and eccentric.
See also: Shadowstalker, BronawynCyber-unitKriar
Merlons
(name)
A merlon is the solid upright section of a battlement or crenelated parapet. Merlons are sometimes pierced by narrow, vertical embrasures or slits designed for observation and fire. The space between two merlons is called a crenel, and a succession of merlons and crenels is a crenelation.
See also: Crenelation
Meshtiqua
(name)
Elvish. A meshtiqua is an elven community home where several families share quarters. It is similar in social structure to the communes of the terran middle east where the childcare, cooking, and other duties are equally distributed.
See also: ElvenElvishTerran
Metabolate
location
The process of metabolizing. Essentially transforming potential energy (usually food) into chemical or cell energy. Some organisms in the Realms can convert exotic energy forms like light, electricity (electron overabundance), plasma (heat), to stored metabolic potential.
See also: ElectronEnergyPlasma
Metamagic
location
Metamagic is term coined to refer to magical feats typically performed by natural abilities i.e. a magical effect generated without spell casting. Telepathic communication is a metamagic feat. Telepathy can be purely with mental (psychic) power and it can be performed with magic as well. Teleportation and the ability to transform ones shape are two other powerful metamagic abilities when they can be performed without the use of ritual spell-casting.
See also: MagicTelepathicTelepathyTeleportation
Metapath
(name)
A person possessing metapathy. see metapathy.
See also: Metapathy
Metapathic
(name)
Being a metapath. see metapathy.
See also: MetapathMetapathy
Metapathy
location
A powerful psionic talent similar to empathy. A metapath is able to project or reflect the emotions of others. Additionally, a metapath can alter or substitute a new emotion for ones remembered. A by-product of metapathy is the ability to sense emotions and synchronize (harmonize) with other creatures.

Corim Vale from the Shaladen Chronicles series is a fairly strong metapath. His ability to metapathically synchronize with his shaladen makes him a particularly powerful Shael Dal, capable of feats other members cannot duplicate.

See also: Vale, Corim ErikMetapathPsionicShael DalShaladen
Metath
location
An isolated progenitor race to the Belathi. The Metath culture was extremely reclusive. Where their cousins the Torath, and the near progenitors the Lokori were anti-magical in nature, the Metath species evolved around the raw metabolizing of magic. Their culture was obsessed with ways to increase latent and potential magic capacities and the incorporation of magic items into the heredity of family line. Two known highly magical races (the Yadizians, and the Nobelisa) are either descendants or creations of Metath research. The shaladen-like sigils possessed by the adepts of the Shadow Worlds Combine.
See also: BelathiLokoriMagicNobelisaShaladenSigilsYadizians
Mi'ika
(name)
Elvish. A term of endearment used by parents to address a female child. It's rough translation is "my girl" or "my baby".
See also: Elvish
Michael Turan
location
Alias used by Meridian Arcturan on a the technical world he and his team were hold up.
Microprocessor
location
A microprocessor is a computer processor on a microchip. It's sometimes called a logic chip. It is the "engine" that goes into motion when an "intelligent" device is activated. A microprocessor is designed to perform arithmetic and logic operations that make use of small number-holding areas called registers. Typical microprocessor operations include adding, subtracting, comparing two numbers, and fetching numbers from one area to another. These operations are the result of a set of instructions that are part of the microprocessor design.

People tend to think of microprocessors as only being inside of a computer when in fact a great number of devices use one or more dedicated or specialized processors where there is a need to channel, change, manipulate or interpret data. In the real world data can take many forms, it can be radio signals, sound, video, network activity, etc. in all of these cases the raw source material must be transformed into a manipulable form. This is usually performed by a special type of microprocessor generically called a DSP (digital signal processor). These kinds of processors are in practically every convenience device we as humans touch: cellphones, televisions, cd and dvd players, car engines, and on and on... virtually anything that needs to take an input of any kind and act on it in some way. Even things as simple as a thermostats which control heaters and air conditioners are now largely electronic, using a thermal sensor tied to a simple DSP.

Extend this forward to an even more sophisticated world where people are even more closely integrated with data in their lives...

See also: DataNetwork
Midach
proper name & title / rank / style & abstract
Elvish. Depending on the elvish dialect can also be maethor (which simply means 'warrior'). Midach is the lowest rank in the Elf military. A field unit usually consists of (9 individuals) one tormaethor, two praelors, and six midaches (or maethors). See also Elvish Ranks.
See also: ElfElvishElvish Ranks
mihaad kel
Elvish. It roughly translates to 'pardon me'.
See also: Elvish
Mihatte
(name)
G'yaki dialect, a directive (polite) to guard or be on guard.
See also: G'yaki
Millirev
(name)
A thousandth of a rev. see rev.
See also: Rev
Mimi
sir name & title / rank / style & abstract
Elvish. It is most often used as an affectionate term expressed to a loved one. It translates to the way the word 'baby' is used by a mother to a child. It can also be from wife to husband or vice versa.
See also: Elvish
mind-bender
abstract
A person who specializes in the skills psychological manipulation. Master mind-benders specifically being able to alter the perceptions and memory of one or more target creatures.
Mindlink
organizations & other
A real-time telepathic connection where two (or more) minds share senses and memory. Mindlinks can be active or passive. Typically, for combat organization (where mindlinks are the most evolved tactical and strategic advantage) the connection is passive. Individuals in communal or coven consciousness essentially listen in on broadcasts of orders or information.
See also: Real-timeTelepathic
Mindscan
(name)
A term coined for when a telepath probes another person's memories, usually in search of information or imagery.
See also: Telepath
Mindspeak
(name)
Another word for telepathy. See telepathy.
See also: Telepathy
Mira
(name)
A Jyril who briefly made her appearance shortly after Cassandra Kel'Ishtauri undid the effects of the Jyril curse on the Kriar.
See also: JyrilKriar
Miradorn, Cassopeia Andra
organizations & other
Cassandra Kel'ishtauri-Felspar's birth name. Kel'ishtauri is the surname of her mother's second marriage. See Felspar, Cassandra Kel'Ishtauri.
mirafleg's rose
An incantation practiced by students of magic to show their discipline, versatility, and understanding of basic conjurations and illusions.
See also: Magic
Mitaka Legion
organizations & other
One of the space and research divisions of the Kriar military.
See also: Kriar
Mithril
(name)
A light strong metal that possesses magical properties even in its 'raw' state.
mithril-steel
An alloy of mithril and iron. Known to be very resilient and capable of holding an edge when other metals break.
See also: Mithril
Mitochondric
(name)
Having to do with or pertaining to the mitochondria of cells.
Mitras
location
Member world of the Cygnus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Mjolnir
(name)
Hammer used by the pantheon lord, Thor. Known as the Thunder-god or the lord of the living lightning. Mjolnir is an extremely powerful weapon.
See also: GodThor
Modi
(name)
One of the two sons of Thor.
See also: Thor
Molecule
(name)
The simplest structural unit that displays the characteristic physical and chemical properties of a compound.
Mon'istiaga
location
A horrendously powerful sword created by the first one Shiva. It has the ability, in Wren Kergatha's words, to cleave a world in two. Wren uses this weapon on a few occasions to devastating effect. She slew hundreds of demons and the physical essence of Hecate with this weapon. This artifact is the embodiment of destruction, and its true capabilities are unknown.
See also: Hecate
Monmurg
location
Easternmost city in the Hold of Sea Princes. The kingdoms principle port on the Moonshaes ocean.
See also: Moonshaes
Monofilament
organizations & other
A super-strong synthetic construction of molecules that have had their electron shells intertwined so as to form a material with the tensile strength of atomic 'weak-force'. (Virtually unbreakable). This material is incredibly dangerous as a molecule thickness cord can pass through all but the densest material without resistance. See also krill.
See also: ElectronKrillMolecule
Monogatari
(name)
G'yaki dialect, it can mean story or legend. As a directive it can be tell me, or 'story' me. Explain.
See also: G'yaki
Moonshaes
location & proper name & abstract
The oceans along the coast of Southern Sharikaar.
See also: Sharikaar
Moorgeer
organizations & other
A sub-race of doppelganger cultivated by the nobility of Silissia. Doppelgangers in the wild cannot be tamed and quickly expire in captivity. Moorgeers are derivative mutations bred from doppelganger infants raised in captivity. Moorgeers were originally raised to research their telepathic and shape changing skills. Later they were cultivated for the express purpose of espionage. The doppelganger's natural inclination to track and kill a target was cultivated to make them deadly assassins. Moorgeer are outlawed on every continent except Silissia.
See also: DoppelgangerSilissiaTelepathic
Moradin
(name)
Pantheon lord, god of the dwarves.
See also: God
Morphism
(name)
Of or referring to a specific change in a creature's physical structure. Expressed as morphing or changing. Having a sixth finger. The morphism would be the additional finger and its particular characteristics. Morphism is similar in meaning to the term in math (geometry). See also morphism(1).
See also: Morphism(1)
Morphism(1)
(name)
Disambiguation. In math, morphism refers to a structural identity that maps from one mathematical construct to another. Structural identity can be simplified to a shape (like a triangle, square, or circle).
See also: Morphism
Motherforce
(name)
Another name for Gaea. See Gaea.
See also: Gaea
Multhad
location
Member world of the Sirus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Multiverse
(name)
The aggregation of all universes and dimensions.

The term is generally used in conjunction with references that are inclusive of subjects originating outside of Eternity.

See also: Eternity
Munnin
(name)
One of a pair of magical birds which act as spies for Odin. The other black bird is Huginn. Their names mean thought and memory.
See also: HuginnOdin
Murtr
location
In the Aesir language, murtr means 'little fish' or 'minnow'. It is a derogatory insult to indicate someone of little importance or challenge.
Mutagen
(name)
Any catalyst which stimulates biological mutation.
See also: Mutation
Mutation
(name)
An unbred deviation from a creature's normal adaptations.
Myrgul, Duke
sir name & title / rank / style & abstract
Son of King Tradeholm's sister. Sarai is engaged to be married to Myrgul, whom she refers to as a 'pig boy'.
See also: T'evagduran, Sarai (3rd Princess)
Myrmigyne
location
Member of an all woman clan of warriors. The Myrmigynes typically have isolated communities in the deep forests and jungles.
Mystranus
location
Also known as 'Crown Rising'. Member world of the capital ring and home of the magocratic counsel of the left. See worlds of the prime ring.
See also: Worlds Of The Prime RingMagocratic
    N     From N -space    To N yth
  
n-space
One of the mathematical hyper-space continuum's postulated in SF.
Naarth
location
Member world of the Cygnus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Nadir
location
Member world of the Cygnus Ring hosting a cross-ring gate. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Nagaroth
location
A member world of the 4th Alliance (the territory controlled by the Frielos Combine [heirs of the Frielos Family]). Nagorothian's are characterized by their dark skin (as in the entire population is dark).
Nani
(name)
G'yaki dialect, what?
See also: G'yaki
nano-light-rev
A Kriar measurement, one billionth of a light-second [rev]. A light-second or the distance light travels in a second is 186,282 miles. A nano-light-rev is a billionth of a time a little bit less than a second. When you do the math it's about eight feet.
See also: BitKriarRev
nano-tech
Technology involving nano-machines, self-contained devices about the size of an amoeba.
Nanolathing
(name)
A process by which materials are manufactured at the atomic or particulate level. It is based on the principle of nanites (or colonies of them) that are imbued with a blueprint heredity and when the synthetic creatures reproduce, the synthesis results in a desired construct. The Kriar cyber Nomar mentions that, technically speaking, [super-alloy nanolathing is a growth process], referring to the way construction nanites replicate in a manner that is similar to the growth of living things.
See also: Cyber-unitKriarNomar
Nanosecond
(name)
One billionth of a second.
Nav
(name)
Elision -- (short for Navigation).
Nebula
location & proper name & abstract
A diffuse mass of interstellar gas or dust.
See also: Interstellar
Needlebeaks
(name)
Small colorful birds with thin lance-like beaks noted for their tiny flashing wings which are only seen as a blur. On earth, they might be confused for hummingbirds.
Needleleaf
location
Tall evergreen tree common to the highlands and mountain regions, with a thin cylindrical leaf and pungent sap. They have a striking similarity to pine trees on earth.
Needlewood
(name)
Alternate name for needleleaf. See needleleaf.
See also: Needleleaf
Network
(name)
A chain of interconnected units esp. in computers, or communications where one part has access one or more of the other parts.
Neural-network
organizations & other
A data evaluation algorithm designed to "learn" a process and thereby build a network of logic paths so as to arrive at a solution by a process of elimination. A completed neural-network for aiding in the decision making for a specific field is called an Expert-system (c.f.)
See also: DataExpert-systemNetwork
Neutrino
(name)
A neutral particle having nearly zero mass and having little or no interaction with matter.
Neutron
(name)
The largest component of an atom's nucleus.
Neutronium
(name)
Theoretical material said to exist in the heart of stars. Raw atomic material with the electron shells stripped away leaving only a solid mass of bunched together neutrons. Fundamental matter so dense that even a thimble full weighs thousands of tons.
See also: Electron
Nibble
(name)
One half a byte (programmer humor) or 4 bits.
See also: Byte
Nifelheim
location & proper name & abstract
In the dimension of Gladshiem, the land of the dead ruled over by the pantheon lady Hella.
See also: GladshiemHella
Nightfang
(name)
Small winged nocturnal mouse-like creatures which navigate by means of shrieking sounds. Sounds something like a bat doesn't it?
Nightrazor
location & title / rank / style
Powerful weapon of the firsts originally belonging to the First of Infiltration, Maehr Cateye. The weapon was retrieved from a DeChelts device in the keeping of Dorian Degaba. Several items were retrieved from the cache all of which supposedly belonged to Maehr. The sword had several extraordinary powers, the most significant of which was its nemesis power. The nemesis ability allows the wielder under duress to become not more powerful than their opponent, but instead to assume the characteristics that best advantage that opponent's greatest weakness. If an opponent is significantly stronger than the wielder, their strength and speed are raised high enough so that they can take advantage of whatever that creature's weakness is. In addition to this main power, the weapon had two ranged attacks. A crimson blast sent along the ground that Wren Kergatha dubbed the bloodscythe. The other was a shearing wind that could slice entire buildings in half that she called the Windcutter. See also bloodscythe. See also windcutter.
See also: DecheltsDechelts DeviceIshtarvariku, Dorian Degaba
Nightslash
(name)
Elite covert operations unit of Malanian military. Much like the Navy Seals on Earth.
See also: Malanian
Nightwing
(name)
Large nocturnal bird with broad wings and large luminous eyes that makes a characteristic "whoooing" sound. Could be we have a wise bird on earth with similar characteristics.
Nijuu
(name)
G'yaki dialect, 20.
See also: G'yaki
Nijuuni
proper name & title / rank / style & abstract
G'yaki dialect, 22.
See also: G'yaki
Nirvalla
location
Member world of the Capital Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Nirvanae, Tiernia
location
Tiernia has a long and sordid history. She is at the root of many problems that cropped up in the Ring Realms and also part of many of the solutions. A drinking and adventuring companion of Damrosil Terranath, the two of them raised hell throughout the lands surrounding Grayhawk. She survived the drow invasion of Grayhawk and confronted the spider goddess Lolth. She has worked both for and against the Dream Merchants, and has been a part of and enemy of the Master's Guild of Thieves. Tiernia is credited with recovering the Shaladen blade Stellaraac. She was invited to join the Shael Dal shortly after Damrosil Terranath became a member of the protectorate. Tiernia declined the offer-- however, she was not allowed to keep the Shaladen. In return for the sword, the Eternals gave her the ability to shape change at will.

Unusual Features: Having both a spirit talisman (soulname) and a the ability to shape change, Tiernia's physical form is not necessarily consistent from day to day. When in her "high" or augmented state, Tiernia becomes larger and has a denser body mass. At one point in her life, Tiernia had gems embedded in her body known as matrix stones. These items are old Kriar technology. While she wore them Tiernia could fly and had greatly increased healing. She has since been forced to remove them because of undesirable changes they were having on her body. It was as a result of those stones that Hellzan chose Tiernia to be one of his "wives".

Tiernia has one daughter by Hellzan named Windsong.

See also: Terranath, DamrosilDream MerchantsDrowEternalsGoddessGrayhawkGuildHellzanKriarRing RealmsShael DalShaladenSoulnameStellaraac
Njordhelm, Millicent
organizations & other
Valkyrie advocate commander serving Idun Yggdrasil. Millicent is both a servant, confidant, and companion to the goddess.
See also: GoddessYggdrasil, IdunYggdrasil
Nobelisa
location
An offshoot race related to the Metath. The origins of Nobelisa are still largely a mystery. The Metath, Nobelisa, and Yadiz, are all part of stories set in the Shadow Worlds Combine, not yet featured in any of the current Ring Realms books. The only character from that setting currently in the published works is Dray Cartha. More on the Shadow World Combine will be revealed in the The Karanganoi Gambit. After that is released, this entry will be revised.
See also: Books Of The Ring RealmsKaranganoiMetathRing RealmsYadiz
Nola
proper name & title / rank / style & abstract
Used to refer to a savant's magical power. In powerful savants the Nola can be a considered much like a living thing that inhabits his or her body.
See also: Savant
Nomar
proper name & title / rank / style & abstract
A class of trade ship used in the violent seas around southern tip of Canth. Nomar ships are renowned for both their speed and ability to run in rough seas where other ships capsize or break under the strain. Nomar ships range from a hundred tons to over ten thousand... the biggest ships on Titaan. Their design is a closely guarded secret and it is commonly believed that there is magic involved.
See also: MagicTitaan
Nomi Skylark
organizations & other
Alias of Dominique Delarn after a failed assassination attempt depicted in Ethermancer: The Shapestealer Conspiracy. See Delarn, Dominique.
See also: Books Of The Ring Realms
non-consecutive time
A state or region where the traditional rules of material decay do not apply. Traditional time is essentially "down hill", events flowing inevitably and irrevocably in one direction, each moment inheriting continuously greater ramifications and complexity. In non-consecutive time this fundamental state does not apply. The transition realm of Siderous Chronous is a zone of non-consecutive time where time spatially represented and the actual decay of matter is discontinuous.
See also: Siderous ChronousTransition Realm
Nonna
proper name & title / rank / style & abstract
Term of familial endearment for grandmother, similar forms exist in many dialects.
Nord Yggdrasil
proper name
See Yggdrasil, Nord.
See also: Yggdrasil
Northrealm
location & proper name & abstract
Former kingdom now a part of western Ivaneth. See Iggerd. See also Balhadd (King).
See also: Balhadd (King)Iggerd, (King)Ivaneth
Nova
(name)
Shaladen sword spiritually bound the eternal Nethra Argos. Nova confers the ability to open rips in time and space primarily for purposes of travel but usable in a myriad of ways. Initially, Algernon D'Tarin wielded this weapon but conflicts with Eternal Nethra prompted him to switch weapons with Talorian Falor. Tal Falor is now the current wielder of the weapon and he and Nethra share an excellent working relationship considered one of the best in the Shael Dal.
See also: D'tarin, AlgernonShael DalShaladen
Nuclear
(name)
Of or pertaining to fission power whether in a bomb or a power station.
See also: Fission
Null-time
sir name & proper name & abstract
alternate spelling for nulltime. See nulltime.
See also: Nulltime
Nulltime
(name)
A way of referring to temporal non-existence similar to non-consecutive time. See non-consecutive time.
See also: non-consecutive timeTemporal
Numanor
location
Homeworld of one of the most ancient of the ancestors of humanity. Far beyond the confines of the Crown Ring and accessible only through an ancient world gate, the planet has lain dormant for more than a hundred millennia, stripped of all living things and now completely incapable of supporting life. This once great civilization which gave the realms magic, and survived dozens of wars, fell pray to themselves when they pursued one magic secret too many. Seeking Eternity's secret to true immortality and the trying to destroy the aspect of entropy, the Numanor achieved not perpetual life but near instantaneous death of all but a few of an entire race. See also Numanorian.
See also: Worlds Of The Prime RingEternityHomeworldMagicNumanorian
Numanorian
location
A race of humanoids pre-dating humanity credited with creating most if not all of the magical science used in the Realms. Numanorian war rituals are still followed in large part. Everything known about the Numanorians and their achievements comes from lore uncovered from the archives when an adventuring party stumbled onto an abandoned world-gate that led them to the race's dead world. What other lore that existed came from people trained or having contact with the handful Numanorians who survived the calamity that ended their kind. See also Numanor.
See also: NumanorWorld-gate
nut-stasher
abstract
Small bushy tailed rodents that might be confused for squirrels on Earth.
Nystruul
location
Avatar of Hecate who has history with Wren. Ex-master of the Dagger cult and one-time avatar of Set who originally went by the name Hethanon. Nystruul's tenure with Hecate is this vile miscreant's second chance, and his opportunity to finally catch up with and dispose of Wren Kergatha. See Hethanon.
See also: AvatarHecateHethanon
Nyth
location
Member world of the Cygnus Ring.See worlds of the prime ring.
See also: Worlds Of The Prime Ring
    O     From O badono    To O renraki, Hiramasa
  
Obadono
(name)
G'yaki dialect, noble grandmother. (ingratiating)
See also: G'yaki
Obasama
(name)
G'yaki dialect, grandmother.
See also: G'yaki
Obasan
(name)
G'yaki dialect, aunt.
See also: G'yaki
Odin
(name)
Pantheon lord, ruler of the Aesir. Odin is god of the atmosphere and warriors. Odin is the father of Thor with his discarded wife Jord.
See also: GodThor
Oerth
location
Member world of the Cygnus Ring host to the Flaeness and the powerful magical city of Grayhawk. See worlds of the prime ring.
See also: Worlds Of The Prime RingFlaenessGrayhawk
Ohgorn
location
Member world of the Cygnus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Ojidono
(name)
G'yaki dialect, noble grandfather. (ingratiating)
See also: G'yaki
Ojisama
(name)
G'yaki dialect, grandfather.
See also: G'yaki
Ojisan
(name)
G'yaki dialect, uncle.
See also: G'yaki
Olimbril
location
Honorary shaladen wielded by Janai T'Evagduran as a surrogate for eternal Foross. Janai shares Foross' powers with Aarlen Frielos (Stellaraac), Beia Targallae (Snowfire), and Corim Vale (Zortach). With the addition of Janai as a surrogate, Foross is the only other eternal to have four or more surrogates. He shares this distinction with eternal Sroth who also has five-- T'Gor D'Shar, Tigress D'Shar, Suda Nightrhymer, King Jhaan T'Evagduran and Vulcindra Skybane. It is important to note that even with five Shael Dal, that the eternal's powers are not appreciably diminished. The time guardians, who share a similar system of surrogation typically have five to ten surrogates at any given time. Guardian M'do has had as many as twenty-seven simultaneous surrogates in his service. Theoretically speaking, the eternals and guardians can have hundreds of surrogates. In the case of the eternals, the limiting factor is more a matter of spirit and peace of mind rather than power because they must live "in spirit" with the surrogates.
See also: Frielos, AarlenVale, Corim ErikD'shar, TigressEternalsKerall, ForossT'evagduran, Janai (2nd Princess)Targalle, Beia {Regaura} (Queen)Shael DalShaladenSnowfireStellaraacTime GuardiansZortach
Olinar
location & proper name & abstract
One of the most ancient time gates placed by the Kriar in the Ring Realms Universe.
See also: KriarRing Realms
Olyand
location
Member world of the capital ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Onii
(name)
G'yaki dialect, honorific address, brother
See also: G'yaki
Oniichan
(name)
G'yaki dialect, honorific address, younger brother
See also: G'yaki
Oniisan
(name)
G'yaki dialect, honorific address, older brother or respected male
See also: G'yaki
Oorcee
location
Druid of Dagda and member of the Band of the Crescent Moon. Oorcee is responsible for the slaying of Hellzan. See Band of the Crescent Moon. See Hellzan.
See also: Band Of The Crescent MoonDagdaHellzan
Orcist
location
Member world of the Sirus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Orenraki, Hiramasa
location
One of seven G'yaki masters to ever achieve the title shishou dan yanju. Hanshi Orenraki Hiramasa was extremely influential and respected among the various G'yaki clans scattered through the ring worlds. Though he was the highest ranked shou in the Oren clan, Hiramasa never sought the position of Tieshu. Despite this, he was the subject of considerable jealousy and discontent. This was largely because Hiramasa promoted a more open and cooperative stance not only with other G'yaki clans, but cross world organizations like the Masters Guild and the Dream Merchants. On behalf of the Oren clan, he opened dialogs with the Magocracy of the 39 Ring Worlds, and the Outer Pantheons Council. His controversial work which outed the reclusive G'yaki to certain degree, also rekindled a demand for the services of their warriors who are arguably the best scouts, bodyguards, and trainers in the realms. Hiramasa trained many great G'yaki warriors. His last pupil was Idun Yggdrasil, whom it is rumored he was also romantically involved with. Hiramasa died due to treachery of the jissentenki of clan Oren, who manipulated events so as to cause great shame and dishonor to fall on the formidable warrior. Hiramasa was forced to take his own life to protect his legacy, his students, and the Raki sub-clan. The real truth of the dishonor was not revealed until his student Idun, revealed the machinations of the clan's jissens. In front of the clan elders, she forced a confession from the head jissentenki before strangling him. She had achieved the rank of Shishou dan juichi and is one of the few remaining living students of the great master. See also G'yaki. See also Yggdrasil, Idun.
See also: Masters GuildDream MerchantsG'yakiGuildHanshiYggdrasil, IdunJissentenkiMagocracyShishouShouTieshuYggdrasil
    P     From P aa    To P ulsar
  
Paa
(name)
Lokori dialect that refers to power. For the Lokori this is a whole host of related things involving physical, mental, and spiritual strength.
See also: Lokori
packet-transmitter
In economies where FTL communications are highly expensive, packet transmitters send thousands of summed up information in a single burst.
See also: Ftl
Paladin
sir name & title / rank / style & abstract
A warrior who fights and represents a religion or cult. Paladins are generally seen as warriors who represent the most holy and righteous of the orders of the light.
Parallel-processor:
organizations & other
A specialized breed of microprocessor designed to work in tandem with others of its kind where processing is distributed evenly across the number of processors. (An existent technology that is only recently becoming useful as computers design compilers and software which can utilize such and architecture.)
See also: MicroprocessorSoftware
Parsec
(name)
(A parallax of one second of arc) or 3.26 Light-years.
Pedon
location
Pedon is a continent in the southern Hemisphere of Titaan, southwest of Sharikaar and west of Canth. Pedon is known for its shipping and powerful merchant guilds. The biggest and fastest ships on the planet originate from the shipyards in northeastern Pedon. The mid-east section of Pedon is sometimes called the Boot's Instep is host to more merchant shipping than anywhere else on the planet due to the calm seas and plentiful deep-water ports. As a result it is also subject to the most piracy. Anti-ship warfare, especially in regards to magic, is a constantly escalating affair between the continent's Kingdoms and the corsairs that covet the wealth of richest continent of Titaan.
See also: MagicSharikaarTitaan
Pegasai
(name)
Magical winged horses capable of flight. Though extremely rare pegasai can be found throughout the Ring Realms.
See also: Ring Realms
Pelans
location
A Kriar curse word that is a colorful and disparaging description of parental heredity. Because of the revered nature of family it is among the harshest curse words in their language. Due to poor analogues in translation, it's nearest human equivalent is barely even a vulgarity.
See also: Kriar
Pepperwood
(name)
A rickety looking tree that gives off a extremely pungent smell. It produces copious amounts of sap and is characterized by small pinkish seed berry clusters. They grow in semi-arid regions and might even be confused with the common pepper tree of terran origin.
See also: Terran
Pernithius
location
The larger of Titaan's two moons, often called the harvest moon.
See also: Titaan
Phagara
location & sir name & abstract
Kriar black-operations research and development base last headed by station-master Wilco Oprecht Gelovige. Located just beyond the event horizon of a galaxy class singularity, Phagara is one of the most secure and dangerous havens in the cosmos. Phagara is rumored to be the center that developed the anti-eternal weapon Garfang. A target of interest throughout the kriar/eternal war, the station's proximity to a space-bending dark galaxy kept all magical and technical means from pin-pointing its location. Phagara fell late in the war when eternals snuck aboard during a resupply operation.

The cyber-life aboard the station along with its commanding officer were convinced by Advocate Eternal Koass to defect to the Protectorate. The station remains a safe house in service eternals.

See also: Cyber-unitEternalsGalaxyGarfangVinax, KoassKriar
Phase-charge
location
As a time diver moves through non-consecutive time they build up a form of an energetic temporal potential in the much the same way scuffing shoes on a carpet picks up static electricity. A time diver's phase charge can grow to the point that it makes time travel impossible until the temporally polarized energy is discharged appropriately.
See also: Energynon-consecutive timeTemporal
Phasers
(name)
Weapon popularized by the Star Trek series (PHased Lasers??) not an FTL weapon. According to guidelines they can ONLY be used at sub-light speed. In warp only photon torpedoes are a viable weapon.
See also: FtlPhotonWarp
Phoenix
organizations & other
A powerfully magic bird-like creature that appears to be made of flames. When this creature dies, it reconstitutes out of its own ashes. Only a few phoenixes have been sighted in the Ring Realms and they are difficult creatures to find as they prefer the calderas of volcanoes as the location for their barn-sized nests. Phoenix are said to be the guardians of the lore of the First Ones.
See also: MagicRing Realms
Photon
(name)
A primary particle comprising light.
pico-kana
dialect
Myrmigyne language. It means 'little sister'.
See also: Myrmigyne
Picosecond
proper name & title / rank / style & abstract
One trillionth of a second
Pit-fighter
organizations & other
Typically a slave forced to do combat for the entertainment of others. However, some pit fighters are willing contestants who revel in life-or-death combat. See pit-warriors.
See also: Pit-warriors
Pit-warriors
organizations & other
Literally warriors forced to fight in the 'pits'. The most notable pit warriors are the victims of the Arcturan death spectacles. Beia Targallae, Ess Targallae, Damrosil Terranath, and T'Gor D'Shar all had notable involvement in the arenas.
See also: Terranath, DamrosilTargalle, Beia {Regaura} (Queen)Targallae, Ess
Pitchbender, Kalibosh
organizations & other
Notable warrior residing in Ivaneth and captain of King Tradeholme's elite guard. Kalibosh is a staunch adventurer and veteran of many quests including a failed attempt to slay the queen of the demon web, Lolth. Kalibosh wields a magic trident named 'wave' that confers many magic powers. Being a farm-boy at his roots, Kalibosh is not very smart, but he is really strong and quite loyal. He is the faithful husband of Dori Pitchbender, King Tradeholme's skilled mage and master litigation trickster. They have a single daughter named Shirenia, who is accomplished mage in her own right.
See also: DemonTradeholme, Edmund (King)IvanethMageMagic
Planescape
(name)
Of or referring to any of the various environments in the outer realms and dimensions.
Planetfall
location
Of or pertaining to a landing on an unknown world.
Planewalk
(name)
As it sounds, moving between planes or dimensions.
Plasma
location & proper name & abstract
A state of matter reached during fusion temperatures when all matter exists in a liquid state and the electron shell of the atom is so diffuse that atomic material bunches together in super-dense form.
See also: ElectronFusion
Platemail
(name)
Plated mail (sometimes called plated chainmail, splinted mail or splinted chainmail) is a type of mail with embedded plates. It is NOT the same as plate-armor which is a single formed piece.
See also: Chainmail
Polearm
(name)
A polearm is a large two-handed edged weapon, usually in the form of a long metal or wood pole. There are many variations in both length and metal weaponization that can be piercing, slashing, or bludgeoning. Examples are pikes (piercing), halberds (axes), and pole hammers.
Polymorph
(name)
A term conjugated in various ways to describe the altering of an object or creature's shape. Some creatures can morph themselves. The term polymorph is usually used when a new shape is imposed upon a person or object through magic. Such as turning an annoying person into a toad.
See also: Magic
Poseidon
(name)
A pantheon lord. Poseidon is a deity associated with the sea and storms.
See also: Deity
Praelor
proper name & title / rank / style & abstract
Elvish. Praelor is a rank in the elvish military. A praelor commands a squads of three men. A field unit usually consists of (9 individuals) one tormaethor, two praelors, and six midaches (or maethors). See also Elvish Ranks.
See also: ElvishElvish Ranks
Prickletree
(name)
Large green succulents coated with thorns which grow in arid regions. A lot like a cactus.
Priest-lights
location
Priest-lights, along with mage-lights, and a few other devices are the magical equivalents of artificial lighting. In both cases, the spell is cast on a sacrificial item that slowly disintegrates as the spell gives off light. Something the size of a large coin can be made to give off light for several seasons. The innovation of priest-lights and their brethren mage-lights is the ability to turn them off and on from a remote location. The guilds which install them guard this on and off capability carefully which is why only influential families and establishments in the Ring Realms have them. Families such as the Felspars who have powerful mages as their core members create their own versions.
See also: MageMage-lightsRing Realms
Primaggar
location
Kriar waypoint closest to the Kriar Fabrista home world and major portal path to the core realms of Eternity.
See also: EternityFabristaKriar
Prime Kath
organizations & other
Combat grade rank in the Kriar military equal to a fleet admiral. See also Kriar Ranks.
See also: KriarKriar Ranks
Prime-enforcers
location
Members of the protectorate. These include the eternals and their immediate assigns i.e the Shael Dal and any other beta class or higher identified allies of the protectorate support staff.
See also: EternalsShael Dal
Prosthesis
(name)
An artificially created limb.
Prule
location
Member world of the Sirus Ring.See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Psendra
location
Main house staff matron in the Green Run extension of the Kul'Amaron citadel of Malan. Psendra serves princess Sarai T'Evagduran, and runs the kitchen and maintains the inventory for house.
See also: KulKul'amaronMalanT'evagduran, Sarai (3rd Princess)
Psenny
organizations & other
Familiar address Sarai T'Evagduran uses for her head house maid Psendra. See Psendra.
See also: PsendraT'evagduran, Sarai (3rd Princess)
Psi
(name)
Short for psionic or psychic. It is also colloquially used to indicate someone with strong mental powers.
See also: Psionic
Psi-master
title / rank / style
A person trained or skilled in the use of mental powers. The range of these can cover any of a vast number of domains.
Psihtath
(name)
The lead mage on Meridian's magical development team. Psihtath is a renowned alchemist.
See also: Mage
Psion
(name)
One psion is the mental or magical potential to shift (rend or decompose) the physical state of one stone (20 pounds) of solid material. See also megapsion.
See also: MegapsionStone
Psionic
(name)
Of or pertaining to powers of the mind. See psi. See also psi-master.
See also: PsiPsi-master
Psionicist
(name)
A person possessing extraordinary metal powers. See psi-master.
See also: PsiPsi-master
Psionics
(name)
A category encompassing magic-like phenomena that are evoked through natural ability. The powers don't necessarily have to originate from the mind, they can be physical mutations, but they are still directed by the volition of the possessor.
See also: Magic
Ptahmig
(name)
Member of Meridian's magical development team.
Pulsar
organizations & other
A form of star which rotates so rapidly as to give off a particular radio pulse detectable by radio telescopes. Shaladen blade and spirit talisman of the eternal Zarthel Benwarr. Pulsar confers the ability to control forces and redirect them. An extension of this ability is a powerful form of telekenesis that can grasp and move a 1000 stone of matter (or more). These forces can be manipulated in many ways to create various effects.
See also: ShaladenStoneTelekenesis
    Q     From Q uadrant    To Q uicklick
  
Quadrant
(name)
A generally misused term in SF to identify a region of space. The pure definition identifies a particular fourth of circle. Which using either a Cartesian or polar coordinate system is far too broad to be of any identifying use.
Qualas
location
Member world of the Cygnus Ring.See worlds of the prime ring.
See also: Worlds Of The Prime Ring
quantum-mechanics:
The theory that energy is not absorbed nor radiated continuously but discontinuously, and only in multiples of definite, divisible units.
See also: Energy
Quark
(name)
An older particle theory predating tachyon's which are components of matter which can travel no SLOWER than the speed of light.
See also: Tachyon
Quetzal
(name)
A strong black drink favored by the Elves. It is created by steeping noquet leaves in boiling water. Quetzal has a very distinctive odor and is a strong stimulant.
See also: Elves
Quicklick
(name)
A dagger of flight used by the red-headed bard Arabella. Wren Kergatha borrows the weapon from her for use in competing in the "hunter's game".
See also: Arabella
    R     From R achel Skylark    To R ystander (Class)
  
Rachel Skylark
organizations & other
Alias of Porsche Delarn after a failed assassination attempt depicted in Ethermancer: The Shapestealer Conspiracy. See Delarn, Porsche.
See also: Books Of The Ring Realms
Radiation
(name)
The emission and movement of waves, atomic particles, and so forth, through space or other media esp. that which concerns heavy particles which can be harmful to man and machine.
Radigast Mountains
location
Range of mountains in the northeast of the Barony of Tenax. The town of Blackwater sits as the pass through them.

See also: Tenax (Barony Of)BlackwaterTenax
Radioactive
(name)
Anything which radiates heavy particles (radiation).
See also: Radiation
Raegra
(name)
A Kriar term used to identify an enemy one respects.
See also: Kriar
Ragnarok
(name)
A day prophesied by the pantheon lords of Asgard as the end of all things.
See also: Asgard
Randall
(name)
Class of Kriar mechanized armor. Very powerful, a few of them could bring down a warship.
See also: Kriar
Rankorhaaz
(name)
Six armed greater fiend created by Hecate. Previous to Bannor's enhancing of Wren's powers, she had been unable to destroy this armored, regenerating, extremely powerful creature.
See also: HecateStarfist, Bannor
Ratch, Boss
organizations & other

Thug leader hired to capture Sarai.

See also: T'evagduran, Sarai (3rd Princess)
Rathsteen
organizations & other
Term used to describe the essence of vampirism. Some would call it the unique scent and aura of "living decay" given off by members of the vampire race.
See also: vampire
Ravva
location
Member world of the Sirus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Real-space
organizations & other
Of or being in the confines of the core universe.
Real-time
organizations & other
A misnomer. All time is real. However, it is used to differentiate be consecutive "real" and non-consecutive time.

This term is also used in conjunction with the amount of universal time that passes non-relative to anything, the specific decay of matter measurable between any two given moments free of outside influences.

See also: non-consecutive time
Redbark
(name)
A kind of tree with, you guessed it, red bark. These trees are sometimes called bloodwood. See bloodwood.
See also: Bloodwood
Reddrick, Captain
sir name & title / rank / style & abstract
One of the officers in Wren Kergatha's Barocal army.
See also: Barocal
Reedwood
(name)
Thin flexible trees that grow in marshy surroundings. Rather like willows one would imagine.
Relative-time
organizations & other
The passage of time as it pertains to a specific body, be it static or in motion and the amount of decay it experiences between any two given moments. Relative time comes into play as one approaches the speed of light and where the real-time to relative-time coefficient changes.
See also: Real-time
Renyaki
organizations & other
Servant of Vulcindra Skybane and practitioner of the G'Narth art of anti-mage combat. With Vulcindra's help, Renyaki who converted the martial skill to the purpose of assassination. The art was named for him and the G'Narth and called G'Renyaki. The name was later shortened to G'yaki.
See also: G'narthG'renyakiG'yakiMage
Rev
location
A rev is a unit of time based on chronons (the time it takes for a electron to make a circuit around the nucleus of an atom). Volumes of matter larger than 1025 molecules will have moments in time when all the electron orbits "line up" or "pulse". This combined molecular syncing happens about a hundred times in the equivalent time of a terran minute. So, for story purposes, a rev is a little bit less than a second. The majority of Kriar time is told by revs (or multiples of them). Hectarev (100) [a minute]. Kilorev (1000) which is a little less than two hours. Megarev (1 million) and so on. See chronon.
See also: BitChrononElectronHectarevKriarMegarevTerran
Rhad, Grogir
organizations & other
Stubborn clan head of the Lokori that Gee puts in his place.
See also: Lokori
Rhinotaur
location
Rhinotaurs are uncommon (thank heavens!) creatures that live in various locations throughout the Ring Realms. They mostly have been spotted in Silissia, but have also been encountered in southern Corwin and in northern Coormeer. Rhinotaurs bare a rudimentary resemblance to centaurs, only they are far larger and covered with a hard gray exo-skeleton. When fully grown, the four footed aspect of the Rhinotaur can reach 3 paces high at the shoulder and can be as much as 2 paces across the chest. Specimens weighing more than 3000 stone have been brought down.

The armored hide of the Rhinotaur is equal to twenty overlapping layers of leather and conventional weaponry is all but useless against this defense. The humanoid torso of this creature is proportional in length to the shoulder height of its four footed body and is covered with the same thick gray armor. The arms are thick and powerful and end in four-fingered hands that possess an opposable thumb. The humanoid head has broad flat features and thick square teeth for pulverizing whatever food isn't already pulverized. A single thick horn protrudes from the creature's forehead. These creatures possess no language, but do make rudimentary use of tools. They commonly use huge clubs to bludgeon prey they run down. Rhinotaurs are vicious bad tempered and extremely territorial. Once enraged, they attack until slain. Because of this behavior they are sometimes used as extraordinarily powerful guard-dogs.

In combat, Rhinotaurs are a easily a match for an elder dragon because of the toughness of their armor. Rhinotaurs are stupid and thus can be easily controlled by a mage with the proper preparation and materials. This is, of course, the only way these creatures can be used in any guarding capacity. Rhinotaurs have been known to be used in the death spectacles arena combat. Legend has it that Rhinotaurs were created by grand lore-mage Theln of the Dream Merchants.

See also: CoormeerCorwinDragonDream MerchantsElderMageRing RealmsSilissiaStone
Rho
(name)
Lokori dialect meaning mind or power of the mind.
See also: Lokori
Rhoador
location
Member world of the Enad Ring. See worlds of the prime ring.
See also: Worlds Of The Prime RingEnad
Ring Realms
location
The name given to the core worlds of the literary domain created by the author Will Greenway.

Often in relationship to the Ring Realms there will be reference to 'Core Worlds'. These are the planets that share a similar characteristics i.e. human habitable, civilized, etc. The "core" mostly refers to the "magically adept" cultures, which interact with one another through means of teleportation. In many cases, the inhabitants of these planets don't know what a planet is and could care less. They simply know that by means of a gateway or other mechanism that they can move back and forth between the named domains. A few of the "core elite" worlds share common governance and interaction. Elsbeth's 43rd Magocracy is an example of such a "ring" of worlds that are tied together via various transport magicks. By virtue of the free travel between these hugely separated planets these magical world rings accomplish something that even far more technically advanced races cannot do.

Technical "Rings" or combines do exist. There are four main alliances named, oddly enough, the first, second, third, and fourth alliances. The first alliance, the oldest of the four is extremely advanced, and headed by the vicious techno-mage dictator Vulcindra Skybane who is a half-blood Dreel (one of the most feared of the elder races). Aarlen Frielos is the magestrix of the Fourth Alliance whose territory borders Vulcindra's. The two have clashed throughout Aarlen's life (Vulcindra is much older) but Vulcindra has never wanted to waste the resources in order to push further into Aarlen's domain. When Aarlen was captured by the Eternals, Vulcindra saw an opportunity to take a lot of territory away from the 4th Alliance, which she did. It was later when Aarlen joined the Shael Dal, that a push to reclaim those worlds took place. It was during the escalating conflict, that two other elder races, the Eddorians and Hyssta decided to push into previously human-controlled space. Vulcindra and Aarlen were forced to halt their conflict and join forces to keep from being overwhelmed. It was during this time that Vulcindra found herself captured by the Eternals after it was discovered that she had kidnapped and imprisoned a member of royal family of the Tandleau elder race. The well connected Tandleau "requested" that the Eternals "pick Vulcindra up". Which they did. Vulcindra remains an enforced ward of the eternal Sroth.

Shortly after Vulcindra's capture, through the auspices of a timelord named Trielle, Beia got involved with a small territory that bordered both the First and Fourth alliances, and was strategically positioned for trade with many races. A family known only as "The Cartell" had built a powerful empire there through many forms of deceit and blackmail--they in fact had managed not be absorbed into either of the two aforementioned entities through various payoffs and dead-man switches they had organized. Using her shape-changing powers, and calling upon the resources of her many friends, Beia was able to undermine and finally take over this ancient house of criminals. She eventually gained enough control and influence to head up the territory which was simply dubbed the "Trade alliance". (Also referred to as the 3rd Alliance.)The Trade alliance now acts as an intermediary between Vulcindra's and Aarlen's controlled territories. It is within this territory that Bronawyn Shadowstalker Felspar now does much of her business.

See also: Frielos, AarlenShadowstalker, BronawynDreelElderElder RacesEternalsFirst AllianceHysstaMageMagestrixMagocracyTargalle, Beia {Regaura} (Queen)Shael DalTeleportationTimelord
Ring-she
organizations & other
An arena weapon characterized by a rosette of nine dagger blades set in ring (hence the name). The weapon itself is metal cage into which the forearm is slid. At one end a metal handle forms a grip. In this regard, the weapon is like an extended katar. About where the wrist of the user should be the arm enclosure is flared out to form a thick collar on which nine hinge-points are mounted. These hinge-points have sturdy guides which allow special dagger blades to be mounted on them. The blades are typically positioned in a cone-like arrangement with the nine blades angled inward from the edges of the circle to form a point. From above, this configuration looks something like a star. A mechanism in the gripping section of the weapon allows the daggers to be snapped "straight" so they are perpendicular to the line of the arm. In this mode the weapon can be used twist-punch style to "core out" huge gouges in an opponent. Some versions of this weapon are designed with spring loads in the pivot points that allow the blades to be shot in a manor similar to crossbow bolts. The ring-she is weapon utilized primarily by pit-fighters in the arena death spectacles.
Riverback
location
A small village east of Ivaneth. The village is destroyed in a conflict with Hecate's avatars.
See also: HecateIvaneth
Rna
(name)
Ribonucleic acid. The basic genetic codes used in the reproduction of proteins. (Present throughout the cell body).
Robot
organizations & other
Term first coined by Isaac Asimov to identify any of a large group of artificial servitor mechanisms.
Robotics
(name)
Of or pertaining to designing, building or maintaining robots.
Rodgmeer Valley
location
The central mountain basin where the city of Malhama is located. The Rodgmeer Valley was once host to a thriving nation of Silcanna who settled in the location for its potent magical flux.
See also: Malhama (City Of)Silcanna
Rygos
location
Member world of the Cygnus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Ryshnid
location & sir name & abstract
Powerful noble air elemental worshiped by some shamanistic cultures.
See also: Elemental
Rystander (Class)
organizations & other
A 'class' of battleship piloted by the Jyril enforcement core. They are named after the Daergon Tarkath who first encountered and was defeated by them. The name is a post-humus tribute to the Tarkath's memory and the price of his discovery.
See also: Surr, DaergonJyrilTarkath
    S     From S 'rat    To S ytrys
  
S'rat
(name)
Numanorian warrior dialect. S'rat is the formal ritual sword sheathing. The s'rat is a sheathing that shows respect for the observer.
See also: Numanorian
Sa'gairin (Vassar)
proper name
Jyril captain of the vessel Vassistor. This Jyril took the form of Aarlen Frielos and had blue skin. She requested that they refer to her as simply "Blue". Sa'gairin's intentions and directives were never discovered. However, she was instrumental in the preservation of Aarlen's spirit after she lost her identity in an attempt to avatar four strong-willed mages.
See also: Frielos, AarlenAvatarJyrilVassistor
saberclaw
abstract
A large predatory cat common to the equatorial jungles of Titaan. Several species of varying appearance are lumped under the name saberclaw, all of them dangerous.
See also: Titaan
Saeba
(name)
A polite Kriar greeting similar to 'How are you?'. It's literal meaning is 'Your health?'.
See also: Kriar
Sagathra
(name)
Kriar language.
See also: Kriar
Sagiwara, Chage
organizations & other
Jissentenki responsible for the death Vera's parents, and Vera's exile. The jissen is involved in many violations of G'yaki dou before Wren Kergatha wins a contention that discredits him.
See also: DouG'yakiJissenJissentenki
Sajaer, Culavera
organizations & other
Eternal and alpha rank member of the protectorate specializing in tactics.
Samna
organizations & other
Kriar language. It is a formal acknowledgment of an order.
See also: Kriar
Sangat
location & proper name & abstract
G'yaki dialect, aggressive style of weapon positioning and grip.
See also: G'yaki
Saraeh
location
An academy on Homeworld where Kriar military personnel are trained. Saraeh is known as a school for the elite.
See also: HomeworldKriar
Sassa, Valkur
organizations & other
A valkyrie in service to Idun who is part of an exchange program with Marna Solaris.
See also: Yggdrasil, IdunSolaris, Marna (Counsel) (Vatraena)
Satieroth, Leto
organizations & other
Eternal and alpha rank member of the protectorate specializing in tactics.
Saughuin
location
A fish-like denizen found in underground lakes and shorelines of many core-worlds of the Ring Realms.
See also: Ring Realms
Savant
location & title / rank / style
savant is the common and generic term for creatures who possess the spark of Alpha. See ka'amok.

Roster of Savant Powers & Known Savants

Power NameDescriptionKnown (living) WieldersFamous/Notible Wielders
Prime Savants
Garmtur'Shak Nolasavant of realityBannor Starfist 
Latis Nolasavant of time  
Chakta Nolasavant of spaceVulcindra Skybane
Daedalus Silvarron*
 
Ta'Arthak Nolasavant of matterWyyr ShevkinMandrimin
Da'Jhamack Nolasavant of attractionsDaena Sheento 
Kel'Varan Nolasavant of forces Wren Kergatha
Damay Alostar
 
Ishtar Nolasavant of magicZiedra Skyedoom
Daedalus Silvarron*
 
Lesser savants
Kul'Vita Nolasavant of life forcesVanidaar Kergatha 
Sil'Kar Nolasavant of lightAzir Kergatha 
Nomtar Nolasavant of fire/cold (heat)  
Lokar Nolasavant of elementals (storms)Mazerak DuQuesne 
 
Gellid Nolasavant of phasingDaedalus Silvarron* 
Tong Nolasavant of minds  
Ein'Doc Nolasavant of traveling   
 
Brill'Kes Nolasavant of sound (thunder)  
Mairn'Tete Nolasavant of gases  
Mairn'Kath Nolasavant of metals  
Mairn'Reth Nolasavant of organicsKharabelle Crowninshield-Farwalker** 
*Dae is a hybrid savant. He is a coalesence of Gaea's powers, the primary expression being that of a savant of magic. His alternate expression is as a savant of phasing (that is a weaker form of the savant of space). After Araceli blends his alleles with Vulcindra's his primary power (magic) creates different a "Traveler" variant of the Chakta Nola
**Kharabelle receives her savant powers after treatment by the titan Tethys. Whether she was already a savant and simply repaired or transformed is unknown.
See also: GaeaHybridIshtarKa'amokKathKulKul'vitaMagicNola
Sazaaran
(name)
The name of one of Mazarak's armored henchman. The one who knocks Bannor out while he is in the cage.
See also: Starfist, Bannor
Scahverath
organizations & other
A form of soul magic used in magical divinations of lifesparks and the bindings thereof.
See also: LifesparksMagic
Scale Lords
location & sir name & abstract
The technically adept sub-Hyssta leaders that are the heads of the various Trackazoid clans throughout the Hyssta Combine. Trackazoids are one of the few races in the realms cosmos that traffic in both magic and technology. Trackazoids have a shared meta-heredity with the traveler variant of magicians known in the Magocracy. There is a rumor that it was a magical experiment with Trackazoid heredity that created the generational descendance of travelers. The Ethermancer novels featuring Dae Silvarron explore the role of travelers and their exploitation in the magocracy.
See also: Silvarron, DaedalusHysstaHyssta CombineMagicMagocracyTrackazoid
Scalebark
(name)
Sturdy heavy-boled trees with thick scale-like bark and extremely dense wood. Quite similar to an oak actually.
Scanner
(name)
(generic) any device for analyzing objects at a distances.
Scanning
(name)
The act of utilizing a scanner.
See also: Scanner
Scarlet Talons
organizations & other
Group of mercenaries headed by Talorian Falor. This group specialized in dismantling of Meridian Arcturans network of death spectacle arenas.
See also: Network
Scentwood
(name)
A soft fragrant wood often burned in fireplaces for the smell it produces.
Scoreday
(name)
A period of twenty days.
Scrublands
(name)
A generic term for low-laying plains with thin flat vegetation.
Scry
(name)
To observe or discern information through magic or psionics. Commonly conjugated as scrying. See scrying.
See also: MagicPsionicsScrying
Scrying
(name)
Scrying is the term used to describe magical remote observation. Scrying can be done through devices and through spells, and their a varying levels of strength that range anywhere from being able to see a few rooms away to being able to see events taking place on other planes of existence.
Searga
proper name & title / rank / style & abstract
Combat and engineer grade rank in the Kriar military. It is the lowest military rank for tracks. However for the engineering grade Searga is equal in rank to a combat grade Thane or a first class petty officer. The combat grade Searga is equal to a seaman. See also Kriar Ranks.
See also: KriarKriar RanksThane
Sector
(name)
Similar to quadrant (in usage and misuse). An area of a circle between two measurements of arc (far more usable for defining an area in polar coordinate areas).
See also: Quadrant
Seglar
proper name & title / rank / style & abstract
Pit-fighter of the death spectacles and nemesis of Beia Targallae. Meridian Arcturan hires him to "take care of" the Myrmigyne should she happen to show up. She does, but Seglar is not up to the task especially when she is using the powerful weapon Snowfire.
See also: MyrmigynePit-fighterTargalle, Beia {Regaura} (Queen)Snowfire
seirei no shiru
abstract
G'yaki formal engraving, the seal of spirits.
See also: G'yaki
seishin mukei
dialect
G'yaki dialect that means literally 'intangible spirit'. Seishin mukei is a G'yaki philosophy to separate ones self from emotions that interfere with clear thinking and fast action.
See also: G'yaki
Self-aware
organizations & other
I think therefore I am.
Sen'gen
location
Armored agents of Frielos family known for their stealth and ferocity.
Sensei
(name)
G'yaki dialect, master or teacher. It can also be associated with someone with a respected profession.
See also: G'yaki
Sepacawchee River Valley
location
A winding bramble infested depression that cuts east-west across the barony of Tenax.
See also: Tenax (Barony Of)Tenax
Sera Kan Fara
organizations & other
The term refers to graduation from scholarly academy. Sera kan fara is top honors, the top 5% of students.
Shadow-gate
location
A dimensional portal identified by penumbral shadowy appearance. These gates are distinct as they as almost always into portals into the nether-realms to give ingress to infernal creatures. Hecate opens a gigantic shadow-gate on Titaan that Idun Yggdrasil later shuts but not before irreparable harm to the continuum is done.
See also: HecateYggdrasil, IdunTitaanYggdrasil
Shadowbolt
(name)
A tattoo placed on the cheek as acknowledgment of war mastery.
Shadowhawk
(name)
A corvette class Kriar stealth warship.
See also: Kriar
Shadowspar
(name)
A type of bow renowned for its power and quality. It is known to enhance the bow-wielding skill of the user. Janai T'Evagduran, the second princess of Malan and renowned elven markswoman has never been bested in archery competition or combat when using one of these bows.
See also: ElvenT'evagduran, Janai (2nd Princess)Malan
Shadowstalker, Bronawyn
location
Deposed princess of Silissia and adventurer, sister of Nevarr Shadowstalker who is now the current Castellan of Drakmourn. Member of the Brethren guild of Ivaneth. Bronawyn married Caldorian Felspar in 1101 N.I.S.

Bronawyn has two daughters by Caldorian: Cassopia and DonaRae.

Bronawyn was cast out of Silissian because of a bloody coup staged by Gabriella Sarn Ariok over the Kingdom's harboring of the followers of Kali. Bronawyn's parents and immediate family aside from her brother Nevarr were all slain.

Later when Nevarr returned to reclaim the Shadowstalker birthright from Gabriella through an arranged marriage, Bronawyn regained her royal titles and rights to the lands in Drakmourn.

Through her contacts in the Felspar family Bronawyn happened to meet Gwensullan Techstar, the matriarch of the powerful 2nd generation Kriar house of Techstar. The Kriar lady technologist was looking to purchase lands on habitable worlds and it so happened that Bronawyn was willing to sell the (to her) worthless chunk of desert on the western border of Drakmourn, several hundred square leagues of barren rock and sand that were uninhabitable (for humans). Bronawyn sold the land to Gwensullan against the urgings of many in the Felspar clan (especially Cassandra-- the reasons for Cassandra's desire to block her adopted great-grandmother's land deal are murky). Bronawyn received a payment of several million Kriar comtimes for the land parcel, a currency valid only on the Kriar home world. Bronawyn had known that the comtimes could purchase Kriar 'magicks' far beyond the meager means of anything that could be bought with gold. With Dame Techstar's assistance, she ventured to the Kriar home world searching through catalogs to find something appropriate to purchase with her money. Many of the first things she chose the Kriar simply would not sell to a "primitive". After a long negotiation period, and purchases of several trivial items, Bronawyn came upon the idea of purchasing a Kriar cybermed. The Silissian princess had seen the miraculous healing abilities of cybermeds because she had seen the one Clan Felspar consulted from time to time for healing critical injuries and ailments. When she made the request to purchase a cybermed, surprisingly the approval was granted for the sum of two million comtimes. The reasons the Kriar allowed the sale of Mercedes' contract are unclear, but it is surmised that Mercedes herself through the network of cybers on home world arranged her own 'vacation'.

Mercedes lived as a member of the Felspar household and acted Bronawyn's assistant and later the caregiver for Bronawyn's two babies. It is believed that Bronawyn's relationship to the clan was one of the other ulterior motives that Mercedes had when she arranged the approval for the contract. The Kriar, and the cyber hierarchy were intensely interested in the science of magic and this was a golden opportunity to study a whole household full of mages in their "natural environment".

Not long after Mercedes became a part of their family, Bronawyn came up with a money-making scheme utilizing the cyber's incredible healing ability. She would locate rich families that had members with incurable ailments, and for a price restore them to health.

While it was a good idea, the basically good-hearted and very "human" cyber would have nothing to do with this "selling life to the highest bidder" mercenary plot. Try as she might, Bronawyn could do nothing to persuade the cyber to cooperate. She was ready to give up the cyber as a wasted investment and try "to get her money back" when her far more diplomatic husband, Caldorian stepped in. He suggested a compromise, run a clinic that offered healing at whatever the patients could afford, if free, so-be-it, but whatever could be reasonably born by the patients and their family... They had to charge something as he later explained to Mercedes, in order to pay for the facilities and such to support the endeavor. With careful persuasion they were finally able to convince the cybermed to agree, and the Shadowstalker Miracle Clinic was born. Bronawyn was careful to limit the knowledge of this institution and help enough less fortunate people to satisfy Mercedes' sense of equity, while raking in huge sums of cash from rich families desperate to cure the incurable. This enterprise was as can be imagined, wildly successful. Mercedes was only one individual though and there was a limit to what she could do. Bronawyn then branched out into pharmaceuticals, the cyber's knowledge of advanced medicines made her capable of devising vaccines and inoculations of incredible worth. Again, to satisfy Mercedes she had to temper the sales providing the product to the poor as well as the rich. The enterprise continued, with Bronawyn organizing better and more efficient ways to utilize Mercedes skills while still satisfying the temperamental cyber's saintly sense of equity.

As Bronawyn's financial resources blossomed, she hatched another scheme. The Kriar wanted to purchase land in the idyllic core-worlds of the Ring Realms, however, Elsbeth Crowninshield was utilizing her vast resources as an elder elite, to block, intimidate sellers, and buy up land to prevent any Kriar homesteads from being created. Remembering her initial extremely profitable deal with house Techstar, Bronawyn saw another way to make money. She began buying land in the different locations where the Kriar were showing interest and secretly brokering it to agencies on Homeworld. This simple enterprise far outstripped the extraordinary profits that she had been bringing in with Mercedes. However, it was not long before Elsbeth learned that her embargo had been undermined and the Crimson Mage turned her wrath on the Princess. Only by fact of her being Loric's daughter-in-law did Bronawyn escape severe punishment at the hands of the elder elite. It was while hiding behind Loric and Cassandra that Bronawyn decided that if she was going to make enemies like Elsbeth, that she needed serious protection. She put word out on homeworld that she would pay handsomely for a Kriar bodyguard.

Bronawyn was teased by the Felspar family that there was no way that some ancient Kriar warrior would "babysit" a human for any amount of pay.

They were wrong. Not only did Bronawyn get an applicant, the one who answered the call was none other than retired Tarkath Eclipse Shargris, one of the most renowned warriors on homeworld. This development stunned the family elders. It was a conundrum as to whether they should allow Eclipse to be in or around the household. It wasn't until Bronawyn threatened to move out that they finally agreed to allow it as long as Eclipse promised 'good behavior'. This Eclipse did do but the ancient Kriar's assurances did little to calm misgivings. Loric knew if this impossibly old creature decided to cause trouble there was virtually nothing he or anyone else in the citadel could do.

Eclipse became the next Kriar member of Bronawyn's household within a household. Loric's unease proved unwarranted, the Tarkath turned out to be a model house-guest causing decidedly less trouble than the mistress he hired on to guard. In fact, he helped Cassandra out with several thorny problems which helped ease tensions. It was shortly thereafter Eclipse's acceptance that family members discovered Desiray's involvement with the rogue Kriar Quasar, who by coincidence was Eclipse's mate. Which involvement came first remains in question, but it soon became clear that the Felspar clan had some ancient Kriar mercenaries now vacationing in their midst.

It was shortly after these events that the elder elite Aleesha Cloudwalker, who had recently come back on the scene due to the efforts of Cassandra and Dorian, got wind of Bronawyn's recent hi-jinx. For whatever reason, the elder elite took exception to the Silissian woman and decided to make an end of her. Only the intervention of Eclipse prevented Bronawyn from meeting an untimely "conversion" to the light.

The rivalry between Aleesha and Bronawyn continues. The elder elite is waiting for Eclipse to get tired of protecting Bronawyn, and then she shall finally have her way...


For those time conscious individuals, the aforementioned details concerning Eclipse come after the events in both Savant's Blood and in Shaladen Chronicles: A Knot In Time. They have already taken place by the time of the events in Reality's Plaything.

CREDIT: Kaye Boardman is the inspiration of this character, she is unplayed NPC character originally but in later roleplay became a protagonist of sorts.

See also: Books Of The Ring RealmsCloudseeker, Aleesha Morae SincrusherFelspar, CaldorianCastellanCyber-unitKirikos, DameIshtarvariku, Dorian DegabaShargris, EclipseElderFelspar ClanFelspar, LoricGuildHomeworldIvanethKriarMageMagicMercedesNetworkShadowstalker, NevarrRing RealmsSavantShaladenSilissiaSilissianTarkath
Shadowstalker, Nevarr
organizations & other
Younger brother of Bronawyn Shadowstalker, and only surviving male member of the Shadowstalker royal family. Nevarr, returned to Silissia to validate the Ariok coup. He married the Sabella Ariok as a gesture to bind the Shadowstalker and Ariok families, and restore the Shadowstalker stewardship of the Kingdom of Drakmourn.
See also: Shadowstalker, BronawynSilissia
Shadowstalker, Ranfast
location
Renowned guildmaster thief and shape changer. Ranfast is a student of the teachings of Berek Tristar considered by most as the defining authority on the science of self-transmutation. Berek is attributed with the ability to divide himself into separate functional pieces, and able to become even inanimate objects and mechanisms. Ranfast is one of the original wearers of the dimensional shadow-cloak and gained membership into the Master's guild. Ranfast retired after many cycles of adventuring to pursue his shape-changing studies. He opened an "antiquities" shop in Ivaneth to continue funding his research and his rather expensive lifestyle.

It is rumored (but unsubstantiated) that Ranfast is related to the Silissian family of the same name who were ousted from eastern Silissia. It is believed that he is the nephew of the now dead King Xenos Shadowstalker. If so, he would be cousins with the still living heirs Bronawyn and Nevarr Shadowstalker.

CREDIT: Robert Schreffler is the inspiration of this character, he played in a several side campaigns. His background was adjusted for convenience in later campaigns and narratives.

See also: Shadowstalker, BronawynGuildGuildmasterIvanethShadowstalker, NevarrSilissiaSilissian
Shae'a'tae
location
Silissian. It means literally 'known but not', which is idiomatic for something secret. Corim Vale translates this correctly when he reads the title "Shae'a'tae da mada Mirafleg" from a book interpreting the Silissian as "Secrets of Mirafleg's Rose" a common arcane work studied by students of magic.
See also: Vale, Corim ErikMadaMagicmirafleg's roseSilissian
Shael Dal
proper name
Members of the universal protectorate serving as the avatars (surrogates) of the eternals. See eternals.
See also: Eternals
Shakiran War Wand
location
A sword smithed on the continent of Sharikaar. "War wand" is the dubbed name of a sword forged in the mines of the dwarven colony at Blackstar.
See also: BlackstarDwarvenSharikaar
shal counsel
Engineer grade rank in the Kriar military equal to an Admiral. See also Kriar Ranks.
See also: KriarKriar Ranks
Shal Counsel Maerdon
sir name & title / rank / style & abstract
Kriar military officer in charge of the Primaggar waypoint. The remains of the Shal Counsel are found aboard an abandoned Baronian warship by Garn and Sroth.
See also: BaronianKriarPrimaggarshal counsel
Shal Prime
organizations & other
Engineer grade rank in the Kriar military equal to a fleet admiral. See also Kriar Ranks.
See also: KriarKriar Ranks
Shal'kar
proper name & title / rank / style & abstract
Engineer grade rank in the Kriar military equal to a lieutenant commander. See also Kriar Ranks.
See also: KriarKriar Ranks
Shal'kath
(name)
Engineer grade rank in the Kriar military equal to a captain. See also Kriar Ranks.
See also: KriarKriar Ranks
Shal'kiran
(name)
Engineer grade rank in the Kriar military equal to a commander. See also Kriar Ranks.
See also: KriarKriar Ranks
Shaladen
location
A weapon made of the spirit metal shael dal. The most notable Shaladens are those wielded by the ki'succorund surrogates of the eternals. See eternals.

The shaladens of the eternals are a physical manifestation of that particular eternal's spirit that has been combined into alloy of ishtite, adamantine, and krill. The resulting material is for most practical purposes indestructible. See krill.

All of the shaladens have a 'vorpul' quality edge. When a user is "bound" to any of the blades the following abilities are conferred to the wielder:

  • Physical enhancement: All wielders are endowed with varying degrees of enhanced strength and resistance to physical injury. The smallest such enhancement (provided by the shaladen Cataract) confers strength sufficient to lift 30 stone overhead without straining. The body is toughened to the point that the user's bare skin is as resistant to injury as if they were wearing chain mail.

    Most of the blades confer a limited form of "environment adaptation" that allows operation in hostile environments including airless space for short periods of time.

  • Unlimited telepathy: this ability allows mental communication across any normal-space distance, and in many cases across trans-dimensional distances as well. This communication can take place regardless of whether the target creature has any telepathic ability.
  • Cross-culture idiomatic language translation: The shaladen confers the ability to synchronize with a particular creature to speak and understand in their mother tongue. The spoken language is as non-biased and idiomatically correct as is possible when translating the wielder's thoughts to words in the target language.
  • Point-to-point summoning: A wielder can "summon" another wielder via plane-shifting provided the other wielder is willing and not resisting the transfer. The "summonee" must be conscious and able to grant permission for the summoning to work. The "call" of the blades is very powerful and can occur across dimensional barriers and through all but a few kinds of magical and technological defenses.
  • Temporal autonomy: After binding with an eternal shaladen, the wielder is thereafter completely immune to the effects of time. They do not age, and chronological shifts and attacks are ineffective. The shaladen acts as an anomaly compensator allowing the wielder to function in back-time without causing downstream event disruption. The shaladen's most unique power is its ability to confer pan-temporal uniqueness. The wielder cannot meet his "alternate" in parallel time-lines.
  • Undetectability: As a function of its anomaly compensation, under normal circumstances the wielder of the shaladen is completely undetectable. The user's presence is not registered by electronic or magical devices. In the events of Anvil of Sorrow, Corim's team frustrated the authorities because even their photographs could not be taken. There have been some agencies which developed items specifically for the detection and tracking of the Shael Dal, but in most of the cases the eternals soon confiscated the devices.

ADDENDUM: In the later Shaladen Chronicles books (Anvil of Sorrow) Corim Vale introduces the ability to change the shape of the shaladens. He teaches this ability to the other Shael Dal and this becomes an important extension of the powers used by the Protectorate forces. In the Gaea's Legacy arc, the parameters and capabilities of shaping shaladens in battle is further expanded and defined by Bannor Starfist, who, aside from the eternals themselves, is one of the most adept users of the shaladen.

See also: Back-timeBooks Of The Ring RealmsCataractVale, Corim ErikEternalsGaeaIshtiteKi'succorundKrillShael DalStarfist, BannorStoneSuccorundTelepathicTelepathyTemporalVorpul
Shamada
(name)
The heavy set (described as porcine) mage who works in Meridian Arcturan's employ. Shamada along with all the other mages who helped Meridian are slain in a blast from a bomb thrown by Rakaar. Actually, Vulg and Shamada die before the rest because Talorin Falor cuts their heads off with the shaladen blade Nova.
See also: MageNovaSteelsheen, RakaarShaladenVulg
Shapeshifting
(name)
Literally, the altering of a creatures physical form. In the case of more sophisticated magic, this can also mean assuming special abilities, and in the most extreme cases taking on a new aura, memories and even personality.
See also: Magic
Shargris, Eclipse
organizations & other
Tarkath of the Kriar Shrike Legion Elite, twelve time decorated hero of the Jyril conflicts, and various war causes. Eclipse was a career military warrior with extreme patriotic dedication to his people. He and his close companion Quasar Diliaysus were two of the best warriors the Kriar corps ever saw. On many occasions these two resilient warriors were the last Kriar standing in several unfortunate encounters.
See also: JyrilKriarTarkath
Sharikaar
location & sir name & abstract
The largest continental landmass on Titaan. The major continents of Titaan in order of size are are Sharikaar, Fraestar, Canth, Pedon, and Silissia.
See also: FraestarPedonSilissiaTitaan
Sharikaarian
(name)
Referring to ones origin from the continent of Sharikaar. See Sharikaar.
See also: Sharikaar
Sharonsheen
(name)
The shaladen focus for Protectorate Prime Commander Koass Vinax. Koass' wife Megan wields the reality altering powers of Sharonsheen.
See also: Vinax, KoassShaladenVinax, Megan
Sheento, Daena
location
An orphaned teenage savant whom Bannor meets in order for her to bind with her beta half, the Aesir pantheon lord Hella. Daena is a Da'Jhamack Nola, a savant of attractions. Daena joins with Hella, and the two merge into what is thought to be a reincarnation of a First. Daena's natural abilities equal and in some cases surpass that of a pantheon lord. She has virtually limitless astral strength, and amazing powers of recovery. Daena's biggest limitation is her age and inexperience. Having the powers of a goddess and knowing how to use them are different things. Though she is learning quickly, it will be some time before she ever realizes a significant portion of her full potential.

Daena now lives as the protege of Princess Janai T'Evagduran of Malan, who is educating and gentrifying the young girl turned First. The youngster has already learned to alter her shape at will, and can now transport herself across vast distances through psionic teleportation. The Malanian princess' real intentions for Daena are an ongoing issue for concern.

See also: Da'jhamack NolaGoddessHellaT'evagduran, Janai (2nd Princess)MalanMalanianNolaPsionicSavantStarfist, BannorTeleportation
Shields
organizations & other
(generic) For a force-field (c.f.) protecting an area.
See also: Force-field
Shikata
(name)
G'yaki dialect, similar to dou, the shikatas are the actual written laws / directives or implementing instructions of dou.
See also: DouG'yaki
Shimack
(name)
Elvish slang word. Its rough translation is 'good'.
See also: Elvish
Shimmerleaf
(name)
A white barked slender tree that grows at high altitude. The tree's name comes from the two-colored leaf that is attached to branches on a very thin stem that allows the leaves to turn freely even in a faint breeze causing a flashing of differing hues of green. Groves of this tree are characterized by the rustling sounds of the leaves. On earth, these trees might be mistaken for aspen trees.
Shimmerpetal
(name)
A small fragile flower whose delicate reflective petals are disturbed by the faintest of breezes, causing them to "shimmer" in low light conditions (usually morning or evening).
Ship-time
organizations & other
(same as subjective time) as applies to time specific to a vessel traveling in and out of speeds faster than light.
Shishou
(name)
G'yaki dialect, martial arts master or skilled practitioner.
See also: G'yaki
Shopper
location
'Shopper' is a slang term used by members of the Traveler's Guild, it refers to a traveler specialed in short range jumps. These jumps are sometimes called 'flash steps'. Another form of skip-space specialist are 'flickers'. The main difference is that the flicker specialty relies on line of sight to the target to transport to it. The more powerful and generalized shoppers can transport based on distance and angle.
See also: GuildTraveler's Guild
Shou
(name)

Shriekwing
(name)
Small nocturnal winged rodents that typically pray on insects. The creatures navigate in the dark by means of sound, and are characterized by the high pitched ululations they give out while hunting.
Shuriken
(name)
A flat multi-bladed throwing weapon sometimes referred to as a throwing star. They are an exotic weapon favored by the G'yaki.
See also: G'yaki
Shuzuka Hana
location
Once Shuzuka Sagiwara, the daughter of the head Jissentenki of the Hoshin clan who defied her father for the love of Enjiro Hana. Shuzuka naively is completely unaware of her fathers capacity for treachery and his willingness to create havoc. The result devastates the Hana family.
See also: HoshinJissentenki
Siderous Chronous
location
Siderous Chronous is a physical interpretation (dimension) that occupies the foundation of temporal reality. If the time is thought of a river, Siderous Chronous is the bed and banks through which time flows. In Siderous Chronous, space and time are the same thing. Time is represented as distance.
See also: Temporal
Sidrus
location
Member world of the Demos Ring. See worlds of the prime ring.
See also: Worlds Of The Prime RingDemos
siege-craft
The art of surrounding and attacking a fortified place in such a way as to isolate it from help and supplies, for the purpose of lessening the resistance of the defenders and thereby making capture possible.
Sigils
(name)
Magical writing or symbology, that can either be carved into a surface or merely symbol-shaped objects. The idea of sigil is essentially any arcane symbology or representative object. Sigils need not be physical, they can be drawn in the air in the process of casting certain powerful spells. The term sigil is similar to rune, except runes tend to be carved in stone or wood. In Child of Ascendants, Dray Cartha had shaladen like triangular artifacts embedded in her body that were simply called sigils. These immensely powerful artifacts gave her numerous physical and mental abilities.
See also: Books Of The Ring RealmsShaladenStone
Sil'matra
location & title / rank / style
Translated literally this term means 'bright mother' or 'star mother'. It is typically used as a respectful form of address for a woman who is older or of higher station. In the novel Gaea's Legacy, Cassandra uses this form when speaking to Queen Kalindinai (rather than her given title "Matradomma"). Ordinarily, this would be considered disrespectful, but in that particular situation the Queen wanted a favor from Cassandra that she couldn't get elsewhere. By using the lesser title, Cassandra was testing to see how badly Kalindinai wanted the particular favor. If Kalindinai let it pass without comment, it showed that it was important enough she wouldn't risk rebuffing Cassandra's deliberate misuse of title.
See also: GaeaT'evagduran, Kalindinai (Queen)Matradomma
Sil'vaya
(name)
The elven name of Desiray Illkaren Felspar.
See also: Elven
Silcan-prime
location
Member world of the Sirus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Silcanna
location
A huge forest in the southwest of Malan. Home to many elvish colonies. Elves from this forest are, strangely enough, called the 'Silcanna Elves'. It is perhaps just a coincidence that this name is shared with the elder race of 'silver elves' also called the 'Silcanna'. Any similarity is intentional and unnecessarily confusing which is why I should change it but don't.
See also: ElderElvesElvishMalan
silcomhad jihira
Elvish. It translates to 'star kisser'. The phrase is to indicate Elves who make the mistake of falling in love with short lived human-kind.
See also: ElvesElvish
Silissia
location
Large island continent in the southern hemi-sphere of Titaan. Silissia is renowned for the evil creatures which have bred and grown in its territories. Most notable are the enclaves of evil dragons that have extensive cavern networks on the borders of the Silissian desert.
See also: SilissianTitaan
Silissian
(name)
Someone from Silissia. see Silissia.
See also: Silissia
Silkere, Ceraph Miratha
location
Ceraph is a gray-elf lady from one of the lesser noble houses of Malan. It is rumored that she might have blood ties to Queen Kalindinai of Malan, but there has been no substantiation to support this. Ceraph is battle trained warrior and mage. She is considered seventh circle master of the Can Danee style of two-handed sword fighting. She has significant magical training, and is expert on the identification and operation of magical items. Typically elves are very tight lipped about their actual age and Ceraph is no exception. It is guessed she is around 600 cycles old.

This Elf lady is the mother of two daughters. One of whom was married to Tal Falor. During one of the rare East Realm incursions, the homestead where the Silkere family lived was over-run and destroyed. Ceraph's husband and both daughters were lost. Ceraph herself killed many in the battle but was eventually overcome and captured. Her treatment while kept captive by the East Realm regulars was anything but gentle. Talorin Falor eventually tracked and freed her. Feeling responsible for what happened, Tal cared for Ceraph during her long recovery. Needing some purpose and focus to help her deal with the loss of her family, Ceraph began taking part in the operations of Tal's training academies, performing as an administrator and talent scout.

See also: DaneeElfElvesT'evagduran, Kalindinai (Queen)MageMalan
Silkstrand
(name)
Alchemically produced lightweight robe created from webbing of giant spiders and discarded cocoons of Gargantua moths. Plant fibers are woven around the extraordinarily strong core to give more mass and gripping bulk.
Silrada
(name)
Elvish. From the phrase silrada jihira, literally star-shy-kiss. Poetically, one who is shy of kissing the star.
See also: ElvishJihira
Silvanshire
location
Town in southeastern Malan. This is the village where Irodee rejoins the group and Bannor is given the ultimatum by Hecate.
See also: HecateMalanStarfist, Bannor
Silvarron, Daedalus
location
Young traveler mage native to the world of Istavarron. He grows up in district of Duroging in the Ring Realms capital city called Malhama. Dae is rare type savant that combines the tao-abilities of the Chakta Nola (space), and the Istar Nola (magic).

Able to use magic shortly after he could walk, his natural gifts are all that keep him alive in mean streets of the capital world. Daedalus is the most intuitively powerful mage in the realms, able to perform 4th tier epic level magic. His repertoir of magic is tiny because of his being little more than a hobo in terms of resources, and his young age (only 20 cycles).

In the Ethermancer cycle, Dae offers traveler services (escape services really) to some rogue Silcanna elves who are using time diving in some nefarious activity, this winds them (and Daedalus) in a Protectorate sting operation. Dae escapes but winds up stranding himself in need of rescue. Dulcere Solaris retrieves him and after discovering his history of homelessness and abuse, decides to sponsor him for conscription in the Protectorate. During an examination of his wounds prior to his indoctrination, it is discovered that he has advanced metal poisoning.

With there being no magical or normal medical cure for his condition, Dulcere takes him to one of the Solaris family physicians. Araceli Delarn cures Daedalus' illness but not before doing some radical experiments that alter his affinity for magic and angering Vulcindra Skybane.

Daedalus is the grand-son of Elsbeth Crowninshield. His mother is Arahn Crowninshield, his father is Krin Farwalker, the great grandson of Vulcindra Skybane. It is speculated that it is the heredity of the great Chakta Nola in the line of Skybanes, and the Istar Nola in the line of Crowninshields that made him the vessel for the tao heredity of Daedalon Estarous Farstrider.

See also: Delarn, AraceliCrowninshield-farwalker, ArahnFarstrider, Daedalon EstarousElvesIstarIstavarronMageMagicMalhama (City Of)NolaRing RealmsSavantSilcannaTao
Silvertree Inn
location
Inn located in the West Hill district of Hokar city in middle South of the former Hold of the Sea Princes. The Yggdrasil clan stays at the inn during the course of their insurrection against the Sea Princes.
See also: HokarYggdrasil
Simulcra
(name)
A creation that is a copy or simulation of another creature. The quality of simulcra are such that they are usually fairly easy to tell from the original. In some forms of magic, they can be indistinguishable from the host creature however.
See also: Magic
Simulcraic
(name)
Of or pertaining to simulcra i.e. pertaining the duplication and copying of creatures and objects. Simulcraic derivatives are mathematical formulas which scan fractal space for mathematical expressions of which resolve to discrete patterns. While this might seem like a fictional concept its basis comes from existing technology. Such algorithms exist and it only is the lack of computers powerful enough that prevent wider utilization of this technique for data compression.
See also: DataSimulcra
Simulcrum
(name)
A creation or copy of a living thing. See simulcra.
See also: Simulcra
Sireth
(name)
Wren Kergathas first patron before Desiray Illkaren-Felspar.
Siriena
(name)
One of Desiray Illkaren-Felspar's daughters that Wren's brother Azir dabbles with.
See also: Kergatha, Azir
Sjelnistenmir
location
Hall of the Towering Tree, the citadel (fortress) of Idun Yggdrasil, her retinue, and military forces. The five tower citadel is host to some three to four thousand soldiers, and has aeries of griffins, dragons, and pegasai. Idun is served by sixty-three Chosen valkur maidens who are nominally lead by her advocate, Millicent Njordhelm.
See also: Yggdrasil, IdunNjordhelm, MillicentPegasaiSassa, ValkurYggdrasil
Skalding
organizations & other
The original skalding was simply a recital of inspirational heroic poetry practiced by the Aesir and Vanir in order to bolster morale and encourage camaraderie. Skalding can, in general, be referred to as organized story-telling for entertainment purposes.
Skalds
location
While skalding is story-telling, the skalds were both purveyors of story but also keepers of history. While the literary tradition of written records is widespread, there are still considerable concentrations of people who have no access to the education needed to learn to read and write. In those areas, the oral tradition is still strong, and in those places skalds ply their trade entertaining and keeping the people in touch with their roots.
See also: Skalding
Skellar
location
A large winged creature similar to a Wyvern in appearance with two powerful forelegs ending in magically sharp claws easily able to sever limbs. Skellar are pack-creatures with a strict hierarchy. They are extremely intelligent, have their own rudimentary language, and hunt in groups. Their flying ability is phenomenal both in the maneuverability of their snake-like bodies and the speed at which they can achieve both in level flight an in a dive.

These creatures are particularly unique for their ability to ingest and metabolize magical and non-magical metals. The metals they consume are actually integrated into the bone structures of their bodies. As a result they are extraordinarily hardy creatures. Few are the warriors that relish doing combat with them.

Because of their intelligence and obstinate nature Skellar can not be domesticated. However, on occasion individuals will respect an person enough to serve as a mount. Talorin Falor of the Band of the Crescent Moon keeps an entire squadron of these creatures in his lands on the continent of Canth. He has on occasion ridden one of the members of that group.

Skellar are not natural creatures, but breed-able creations engineered by the Dream Merchants. The elite members of the Dream Merchant hierarchy use magically dominated Skellar for guards and mounts. It is rumored that Skellar are actually a creation of the Kriar grand-loremage named Theln.

See also: Band Of The Crescent MoonDream MerchantsKriarLoremageWyvern
Skharvarren
(name)
A particularly vicious form of soul magic.
See also: Magic
Skurgg
location
Member world of the Demos Ring. See worlds of the prime ring.
See also: Worlds Of The Prime RingDemos
Skyedoom, Caladar
location
Recognized as the only patriarchal figure in the Frielos family. Longtime paramour of Aarlen Frielos. For more than ten millennia, Caladar served as one of the family heads, organizing affairs and running battle campaigns.

Around 1088 N.I.S. Aarlen Frielos was taken prisoner by the Eternals and subsequently punished. The powerful matriarch lost much of her will to live. Through a course of events several seasons long, she took up with Beia Targallae. In the following summers, Aarlen grew closer to Beia and more apart from her dark associations (and Caladar). She eventually married Beia in 1092.

In 1112 N.I.S, Caladar tried and failed to assassinate Beia, and was subsequently ostracized from the Frielos family.

Caladar had two brothers, Marduk Skyedoom, and Zhentar Skyedoom. Zhentar is the father of Ziedra Skyedoom, a good friend of Wren Kergatha.

See also: Frielos, AarlenEternalsTargalle, Beia {Regaura} (Queen)Skyedoom, Zhentar (General)
Skyedoom, Zhentar (General)
location
Zhentar Skyedoom was a renowned warmage who served under King Shadowstalker defending the kingdom of Drakmourn. Zhentar lost his life in a magical duel with Gabriella Sarn Ariok, who at the time was staging a coup over the Shadowstalker family. Zhentar was married to a Cloudwalker maiden named Beldwin, also a formidable warrior and magic user, who also lost her life in the bloody takeover. Zhentar and Beldwin had two children, Ziedra and Tarl. Prior to the attack which took their lives, Ziedra and Tarl were placed on separate ships and secreted away to Sharikaar. Tarl returned Drakmourn several seasons later to get revenge for the loss of his parents. His whereabouts are unknown. It is surmised that he lost his life attempting to fight Gabriella, though this is unsubstantiated. Ziedra made a life in the Sharikaarian city of Corwin, and prospers to this day.
See also: CorwinMagicSharikaarSharikaarianWarmage
Skylark, Cici
organizations & other
Alias of Araceli Delarn after a failed assassination attempt depicted in Ethermancer: The Shapestealer Conspiracy. See Delarn, Araceli.
See also: Delarn, AraceliBooks Of The Ring Realms
Skylark, Ladra
organizations & other
Alias of Eladrazelle Delarn after a failed assassination attempt depicted in Ethermancer: The Shapestealer Conspiracy. See Delarn, Eladrazelle.
See also: Books Of The Ring Realms
Skylark, Nomi
organizations & other
Alias of Dominique Delarn after a failed assassination attempt depicted in Ethermancer: The Shapestealer Conspiracy. See Delarn, Dominique.
See also: Books Of The Ring Realms
Skylark, Rachel
organizations & other
Alias of Porsche Delarn after a failed assassination attempt depicted in Ethermancer: The Shapestealer Conspiracy. See Delarn, Porsche.
See also: Books Of The Ring Realms
Skylark, Violet
organizations & other
Alias of Octavia Delarn after a failed assassination attempt depicted in Ethermancer: The Shapestealer Conspiracy. See Delarn, Octavia.
See also: Books Of The Ring Realms
Skyweir
location
Master devote of the martial arts, and legendary hand-to-hand combat expert. Skyweir is a second generation member of the Band of the Crescent moon. This sturdy monk's steel-hard hands have lent support to many a quest. For much of his career he was the companion of, and worked with, the monk Giquokor who was another master of the open-hand. Together, the first to negotiate, and often the first into any combat. Their bravery and honor were well regarded by all the members of the Band.

CREDIT: Tony Langley is the inspiration of this character. He and Glenn Boardman played off one another as the under-powered tribulated and survival challenged monk players.

See also: Band Of The Crescent MoonGiquokor
Slagtown
location
A dangerous slum in the city of Corwin, depicted in Shadow of the Avatar. The town is described thusly: A disintegrating collection of shanties, ancient warehouses, and tenements that lay south of Guildhall. Pitted and bowed by time, the contorted walls looked like decaying bone fragments. Broken pillars and insect-riddled wood leaned together like kindling for a massive funeral pyre.
See also: AvatarBooks Of The Ring RealmsCorwin
Sleipnir
location
Odin's eight-legged horse is named Sleipnir. He is known as the best of all horses and is capable of traveling on land, sea, and air across the Nine Worlds. Sleipnir was born to Loki, who had shape-shifted into a mare, and the stallion Svadilfari.
See also: LokiOdin
Slip-gate
location
A slip-gate is a less stable tunnel between locations that is not easily detected by magic. Due to the nature of their back-door mechanism the use of slip-gates comes with some risk of catastrophe.
See also: Magic
slither-belly
abstract
A long thin reptile that might be confused for a snake on Earth.
slither-shell
abstract
A slow slimy shelled insect that might be confused for a snail on Earth.
Snowfire
location
Name of the intelligent shape changing weapon utilized by Beia Targallae. Snowfire is far more than just a weapon but a living autonomous being. This became even more prevalent after he was promoted to honorary shaladen status and Zarr Benwarr of the eternals granted him the powers of eternity. When not actively in the shape of a weapon or a piece of jewelry on Beia's person, Snowfire prefers the shape of a small dragon. He is a especially fond of gems. He consumes cheap jewels for energy and hoards precious stones whenever he can.

Though he is Beia's weapon, in many ways Snowfire thinks of her as a possession. This was probably intentional on Aarlen's part when she made the weapon, as he jealously guards Beia from any who would do her harm. Snowfire is strongly masculine, a fact which at times rubs Beia the wrong way.

As a shaladen imbued with a portion of Stellaraac's (and hence eternal Foross' power), Snowfire is a master of shape altering powers, both in his own form and Beia's. Additionally, he can control other materials and creatures as well by absorbing them. Doing forced shape absorption of unwilling intelligent creatures is a frowned upon practice however...

See also: Frielos, AarlenDragonEnergyEternalsEternityKerall, ForossTargalle, Beia {Regaura} (Queen)ShaladenStellaraac
Software
location & proper name & abstract
A conglomeration of computer understandable instructions which control its functions.
Sol
(name)
The Greek name for our own sun.
Solar-cycle
location
One circuit of a planet around a star. (A year)
Solarians
(name)
Followers of Marna Solaris. see Solaris, Marna.
See also: Solaris, Marna (Counsel) (Vatraena)
Solaris, Marna (Counsel) (Vatraena)
location
Marna Solaris is the spiritual mother of the Kriar race, and the oldest living Kriar in existence. While the persona of the Vatraena dates back to before the launching of Homeworld, she is only in spirit that same person. Untold millions of cycles old, the Prime Mother of the Kriar has been through renewal thousands of times. While she is (in spirit) the eldest Kriar, she is, in many ways, the youngest because she has forgotten so much of her past in antiquity.

Marna is the undisputed mistress of the Kriar warp science, and the most skilled time diver on Fabrista home world. She is rivaled only by military commander Tarkath Quasar Diliaysus, who uses extensive matrix enhancements to increase her powers. In addition to her time diving capabilities, Marna is able to perform n-space folding by pure force of will. This talent is the ability to cause the atomic and sub-atomic structure of matter to twist upon itself and occupy higher order dimensions. This process can be likened to taking a two dimensional object and folding it so it occupies three dimensions. Marna can take three dimensional matter and "fold" it so that it occupies four and even higher order spaces.

After the adoption of Cassandra Kel'Ishtauri by house Techstar, it became a fashion among the Kriar nobility to start interacting with the humanity and skilled mages in particular. The ability of magic to overcome something Kriar science could not opened many eyes, and sparked intense interest in learning the secrets of magic. Also, humans being young and impressionable, made them excellent proteges. The Kriar being empaths, derive a great deal of satisfaction being around creatures who still experience excitement and passion. They can feel "vicariously" through their empathy, emotions and sensations that they themselves have become numb to due to hundreds of millennia of life.

See also: FabristaHomeworldKriarMagicn-spaceTarkathVatraenaWarp
Solduskanar
location
Member world of the capital ring. Also called the 'Crown Setting' and more colloquially just 'Dusk', it is the planet of shadows. Bathed in faint light of a brown star, it is home to the most powerful of the vampire clans. See worlds of the prime ring.
See also: Worlds Of The Prime Ringvampire
Songen
(name)
G'yaki dialect, respect.
See also: G'yaki
Sonkei
(name)
G'yaki dialect, dignity.
See also: G'yaki
sono koshinuke kusojijii
dialect
G'yaki dialect, Vera yells this in anger. It roughly translates to 'cowardly old geezer'.
See also: G'yaki
sorasouja-heika
dialect
G'yaki dialect, roughly translates to sky-majesty or majesty above the sky. An honorific for a deity or pantheon lady.
See also: DeityG'yaki
Soul-forging
organizations & other
This can refer to annealing of the life-force of a spirit, soul, or tao-based creature. Note that there are three different kinds of animating life energy each distinguish sentient entities, but their relative powers and capacities each differ.
See also: EnergyTao
soul-spark
abstract
Alternate term for life-spark. Also differentiates between soul and spirit life essences.
Soul-speak
dialect & sir name & abstract
A form of communication available mostly to creatures possessing a tao-essence. Soul-speak has the qualities of telepathy but does not rely on sub-etheral channeling that many creatures cannot perceive or naturally block. Spirits, souls, and taos all share a common root thread that bind them to fabric of the cosmos. The consciousness connection is concept driven, abstract and distinct from a propagating language. When a soul speaker communicates, the concepts in their minds are propagated to the threads of consciousness around them. So even if the words they speak are gibberish to the entities around them, the intent and imagery can be understood. Because the mental manipulation of consciousness is faster than sound, the listener's mind tends to "rewrite" what they hear into their most familiar language. Note, the spirit-speak or soul-speak only works with creatures the speaker is aware of.
See also: EtheralTaoTelepathy
Soulbiter
(name)
Another name for the hard to spell skharvarren. See skharvarren.
See also: Skharvarren
Soulforce
location
A synonym describing the spiritual or taoistic energy of a living creature. Note that there are three different kinds of animating life energy each distinguish sentient entities, but their relative powers and capacities are each very different.

The word "spirit" is used interchangeably to refer to both spirits and souls. This practice is in fact invalid. Souls which are the animating life force of humans have very different characteristics from spirits. While the two are roughly analogous, the properties the two lifesparks imbue in the creature are quite different. Souls burn hot, they can quickly gain in power, but reach a maximum potential. As a result, creatures with souls tend to be shorter lived. Souls have a strong affinity for their host, which is a trait exhibited by the human tenacity to survive despite tremendous physical adversity. The hot burning soul weakens within a century without magical reinforcement or reconstitution. Spirits on the other hand are slow to grow in power, and have a much higher threshold in absolute capacity. Because they burn much more slowly, spirits can easily persist for millennia. The bond between spirit and flesh is much more fragile. The last kind of life-spark to discuss in essence of a tao. Savants, eternals, and other special entities are animated by a tao spark. The tao-spark is immensely more powerful than either spirits or souls. A tao can exist long periods of time without being bound to flesh, purified tao entities can persist nearly indefinitely without a body. A tao is essentially a fully contained entity in ephemeral form. They have essentially infinite capacity for growth, can grow quickly, and can persist for eons.

See also: EnergyEternalsLifesparksTao
Soulname
(name)
Disambiguation. Soulname is used interchangeably for both the a creature's "true name" and for a forged spirit talisman. True name see soulname(1). Spirit talisman see soulname talisman.
See also: Soulname TalismanSoulname(1)
Soulname Talisman
organizations & other
A soulname talisman (sometimes just referred to as having one's soulname) is physical tangible embodiment of a creature's life-spark. Through a complex and exceedingly excruciating ritual, a creature's life-spark is drawn from the body and interwoven with a magic, shaladite and ishtite. By growing, folding, and imbuing the ephemeral life-spark, the untouchable and invisible energy is forced to increase in density and become a substance called Shael Dal. Through the host body's bonds to the life-spark, changes wrought in the essence affect the body, imbuing it with magic.

The hardening of souls and spirits (essentially turning them into metal) makes their persistence effectively infinite. Impurities in the flesh brought on by soul decay are expunged by the forging. The magic used to protect and reinforce the life-spark during the process also reinforces the mind and body, typically giving them greater strength and mental power. The body bound to the solidified life-spark has a stronger affinity for magic, and the entity has an intuitive relationship with living essence of the universe and the connectedness between living creatures (telepathy).

A large percentage of the elders and great elders of the realms have undergone soul forging to become un-aging. The forging does not give true immortality (being unkillable). Several notable personalities in the books have been soul forged Beia Targallae, Desiray Illkaren-Felspar, Luthice Corresont, Tal Falor, Senalloy Morae Corresont.

A fully indoctrinated member of the Protectorate who has either a shaladen or an honorary shaladen gain abilities similar to having a soul name. The alpha shaladens confer this ability without any forging. Honorary shaladens are bound to the member's life-spark and reinforced in a slightly less extreme ritual. When the honorary shaladen is bound to the eternal's tao force, they gain soulname-like reinforcement.

See also: EnergyIshtiteMagicTargalle, Beia {Regaura} (Queen)Shael DalShaladenSoulnameTaoTelepathy
Soulname(1)
location
A soul name, or true name, is the identity of a creature's life-spark. This "name" or tag is not typically discernible (or even understandable) by common creatures. It typically requires magic or psychic discipline to ascertain the representation or key that serves unlock aspects of the life-spark's potential. The possession of a creature's true name can give a skilled mage immense power over that entity. Lore is filled with mages seeking out the true names of underworld creatures with the intent to summon and control them. Knowing one's own true name is a base requirement for learning the upper tiers of magic. Telepaths find and communicate with each other through true names, though skilled telepaths create soul-aliases that they exchange for communication to avoid revealing their true-names.
See also: MageMagic
Soulstone
(name)
A soulstone is a gem enchanted so that it can contain (and maintain) a life-spark. The maintenance part is significant, as lifesparks stored in such gems can easily persist for dozens of millennia. (Or until the gem is broken)
See also: Lifesparks
Southrealm
location & proper name & abstract
Kingdom ruled by Corwin regent Balhadd before it was overrun by Northrealm. In the aftermath of a ten summer war it was absorbed into the Kingdom of Ivaneth.
See also: CorwinIvanethNorthrealm
Soveriegn
(name)
The soveriegns are a special sect of the pantheon lord Isis' devotees. These versatile men and women serve both as mages and clerics in their service to the goddess. They are highly regarded and revered even by other clerical sects.
See also: GoddessIsis
Spectrum
organizations & other
The distribution of energy arranged in order of wavelengths.
See also: Energy
spell-shackled
abstract
An entity who has been magically restrained with a magic dampening device.
See also: Magic
spell-sword
abstract
Spell-swords are blades that have been alloyed with magically conductive materials to assist in spell casting.
Spellbows
(name)
A bow which functions in much the same way a magic staff does for a mage. A spell-bow can store, absorb, and release magical energies. A properly trained wielder can fire spells embedded in arrows giving them farther than normal range and imbuing the spells with properties beyond their normal scope.
See also: MageMagic
Spicewood
(name)
A light-colored fragrant wood used in the construction of some furniture, and often used to line walls. Chips of spice-wood are sometimes used in gardens for their odor.
Sproutboy
(name)
Rammal Starfist's nickname for Bannor (one he hated).
See also: Starfist, RammalStarfist, Bannor
Squallrider, Ballaster
organizations & other
Highest of the pirate lords that controlled the Hold of the Sea Princes before the Kergatha family helped the Barocal clan in a coup d'etat.
See also: Barocal
Star Cluster
organizations & other
A close grouping of stars all of the same general age. Usually associated with bodies of stars outside the lens of the galaxy, but can apply to the dense clusters at the heart of the galaxy as well.
See also: Galaxy
star vessel
abstract
Same as starship. See starship.
See also: Starship
Starbark
(name)
A pale barked tree characterized by a ridge pattern that looks like hundreds of interlocking stars.
Starbinder, Louvros
organizations & other
Second husband of Marna Solaris and father Dulcere Val'Saedra Starbinder. Louvros is slain by agents of Daergon Surr, and Dulcere is implicated in the plot so as to cause distention in Marna's family.
See also: Surr, DaergonSolaris, Marna (Counsel) (Vatraena)
Stardock
(name)
A self sufficient space-station for the purpose of maintaining a way-point for star-ships. A trade center. (One definition)
See also: Way-point
Stardrive
(name)
Any FTL propulsion system that makes interstellar travel possible.
See also: FtlInterstellar
Starfist, Bannor
organizations & other
Border guardian for the Barony of Tenax. He holds the rank of captain in the Baron's ranger regulars. Bannor has the power of the Garmtur Shak'Nola (A savant of reality) which gives him control over the threads of probability, interaction, and creation. His senses allow him to perceive the forces, energies, and interactions of matter and energy through simple concentration. As part of his power he can recognize and memorize such patterns instantly in order to later manipulate them.

Bannor's control over the Garmtur is rather limited, so it often acts in undesirable and sometimes self-destructive ways. Bannor is a skilled warrior with a several years of battle experience. He uses the Jacdaw style of two-handed fighting which is specifically tailored for axe combat. Bannor is proficient in tracking, plant, and animal identification. As a scout, he is extremely familiar with the borderlands, and has become a proficient in cartography (map making). Bannor is twenty seven years old and engaged to Sarai T'Evagduran the 3rd princess of Malan.

See also: Tenax (Barony Of)EnergyJacdawMalanNolaT'evagduran, Sarai (3rd Princess)SavantTenax
Starfist, Rammal
organizations & other
Bannor's Older brother. Deceased. Rammal died from arrow wounds and shock in the war of South Realm. A ghost of Rammal appears to live on in Bannor's dreams. Whether this is a figment or an actual impression of him is unknown. If he were still alive, Rammal would be 29 years old.
See also: Starfist, Bannor
Starfist, Ravan
organizations & other
Bannor's older sister. Currently, living and married. Ravan and Bannor have not spoken since his father cast him out. Ravan has two children. Ravan is 28 years old.
See also: Starfist, Bannor
Starhawk
organizations & other
One of the largest combat-class warships in the Kriar armada. A starhawk has a draft weight of sixty million tons. The craft is roughly two thousand paces long and has a nominal crew compliment of 7500.
See also: Kriar
Starholme Prime
location
Legendary home of the first-ones. According to the Dedriad, this place was somehow closed to the pantheon lords by Wren Kergatha.
Starpaths
location
A generic term referring to magical byways connecting the worlds of the Ring Realms.
See also: Ring Realms
Starpetal
location
An attractive forest flower characterized by its double colored petals and the star-like splotch of color at its center.
starreach (armor)
Space armor used for exploration in deep space. Starreach suits are characterized by having more powerful thrusters, heavier screens, and their ability to mount heavy weapons and equipment.
See also: Thrusters
Starscape
(name)
Visual word to describe a panoramic view of interstellar space.
See also: Interstellar
Starship
(name)
Any vessel capable of traveling between stars.
Starsong
organizations & other
Shaladen blade and spirit talisman of the eternal Areth Jalt. Starsong confers the ability to manipulate sound, and immunity to sound (sonic) based attacks, these include sound-based forms of charm and domination by magical creatures. Starsong also allows the wielder to completely truespeak an object or creature to the level of even learning its true name. Obviously, while an indirect form of attack, it is nonetheless and extremely powerful ability.
See also: Jalt, ArethShaladenTruespeak
Starwand
organizations & other
Any of a group of bladed weapons supposedly imbued with the essence of the stars. Wren Kergatha is given the starwand Corona to use against Hethanon.
See also: Hethanon
Starwind
location
One of the shaladen swords. Corim Erik Vale summons Starwind and uses it in the fight against Meridian and Rakaar. See Vale, Corim Erik.

The blade Starwind is slightly different than the other Shaladens. Its natural form is as a short-sword. Magic in the weapon allows it to strike with enhanced speed, making the heavy blade maneuver as though it were nearly weightless. Starwind's major power is its ability to manipulate & control the minds of intelligent creatures, and shield its user from hostile mind affecting attacks.

In the brief time Corim Vale wielded the blade he did not have time to learn to utilize the Aurra's primary ability. While using the sword he was able to tap into an impressive amount of the eternal's power, so much so that he came close to burning his physical body out on a couple of occasions.

See also: Levon, AurraVale, Corim ErikMagicSteelsheen, RakaarShaladen
Stasis
(name)
The cessation of relative time for an object or area. A stasis by definition arrests the decay of matter within its confines.
Steelsheen, Rakaar
location
Powerful Baronian warmage forced to serve Meridian Arcturan in his attempt to destroy the Protectorate. Rakaar proved on many occasions to be both a skilled user of magic and a nearly unstoppable sword combatant. He defeated the extremely experienced DacWhirter Ironfist in a pitched battle with a lucky con'gorot move. He later fought an undecided match against Beia Targallae who technically got the better of him through a surprise move. His most prolonged combat was with 16th ranked Talorin Falor where the battle was essentially a stalemate until a chance opening allowed Tal to cripple Rakaar and force him to retreat. Of the battles he fought, only the ancient belkirin warrior Dulcere Starbinder was his superior, and only then when she was at full strength.

Rakaar is particularly significant for his possession of the Genemar, a weapon he stole from the Baronian hierarchy. This powerful device is being sought by a number of agencies, none of whom have yet located it. No-one yet knows much about the genemar, and whatever Rakaar knew of it was taken to his grave when Corim Erik Vale defeated him in battle with the shaladen Starwind. Rakaar did describe the item as 'creation run amok' but nothing else.

Rakaar had in his service a trained battle-nurse named Senalloy whom Corim subsequently frees. Senalloy is the blood sister of another Baronian woman named Luthice.

See also: Baronianbattle-nurseBelkirinCon'gorotVale, Corim ErikGenemarMagicTargalle, Beia {Regaura} (Queen)ShaladenStarwindWarmage
Steelwood, Jolandrin
location
Renowned ranger and lady student of Loric Felspar.

Wife of Sebenreth'Kar Felspar.

CREDIT: Kaye Boardman's is the inspiration of this character, she was played in one of the side campaigns as a third generation adventurer.

See also: Felspar, LoricFelspar, Sebenreth'kar
stellar nova
The collapse and subsequent explosion of a star.
Stellaraac
(name)
Shaladen blade that is spiritually bound to the eternal Foross. The blade confers the ability of ultimate metamorphosis (shape changing). The wielder can manipulate not only their form, but the forms of others, and inanimate objects as well. It is said that this blade is second only in power to Sharonsheen, the blade bound to Koass Vinax, the commander of the eternals. Aarlen Frielos currently wields Stellaraac. She and Foross have something of a love/hate relationship going on...
See also: Frielos, AarlenEternalsKerall, ForossVinax, KoassShaladenSharonsheen
Sterlans
(name)
One of set of daggers of flight given to Liandra Kergatha by her grandmother Idun Yggdrasil. See also Sterrand. See also Sterslaan. See also Stervaart. See also Stervallan.
See also: Yggdrasil, IdunSterrandSterslaanStervaartStervallanYggdrasil
Sternhammer, Baelish
location
A teritaani mercenary who shacked up with Idun Yggdrasil until the goddess got pregnant. The onus of raising a demi-god child and the anchoring responsibilities of being a husband and father were more than the untethered freebooter was willing to deal with. He abandoned Idun and was later reported dead of suicide. Sources closer to the matter, suggest that he didn't die at his own hand. He and Millicent Njordheim (Idun's avatar and castellan) were seen together prior to his expiration. Whether he's simply reported dead or ACTUALLY dead is currently unresolved. It is perhaps coincidental that their daughter Euriel had begun asking after and actively hunting for her father when he was reported dead.
See also: AvatarCastellanDemi-godKergatha, Euriel Idun-daughterGodGoddessYggdrasil, IdunYggdrasil
Sterrand
(name)
One of set of daggers of flight given to Liandra Kergatha by her grandmother Idun Yggdrasil. See also Sterlans. See also Sterslaan. See also Stervaart. See also Stervallan.
See also: Yggdrasil, IdunSterlansSterslaanStervaartStervallanYggdrasil
Sterslaan
(name)
One of set of daggers of flight given to Liandra Kergatha by her grandmother Idun Yggdrasil. See also Sterlans. See also Sterrand. See also Stervaart. See also Stervallan.
See also: Yggdrasil, IdunSterlansSterrandStervaartStervallanYggdrasil
Stervaart
(name)
One of set of daggers of flight given to Liandra Kergatha by her grandmother Idun Yggdrasil. See also Sterlans. See also Sterrand. See also Sterslaan. See also Stervallan.
See also: Yggdrasil, IdunSterlansSterrandSterslaanStervallanYggdrasil
Stervallan
(name)
One of set of daggers of flight given to Liandra Kergatha by her grandmother Idun Yggdrasil. See also Sterlans. See also Sterrand. See also Sterslaan. See also Stervaart.
See also: Yggdrasil, IdunSterlansSterrandSterslaanStervaartYggdrasil
Stickerberry
(name)
Bumpy red berry fruits about the size of the end of a thumb. The flavor is both pithy and sweet.
Stone
location
Measure of weight. For those concerned with Terran equivalents, a stone is equal to 20 pounds or just hair over 9 kilograms.
See also: Terran
Stonebones
(name)
A powerful magical potion for mending internal bone structures (like ribs). The ritual of the stonebones is an extraordinarily painful but quick way of magically repairing hard tissue that would otherwise take weeks or months to heal.
Stonecypher, Crayy
location
Prototype FIU (Forward Interdiction Unit) originally assigned to the Kriar 5th Destra legion. This legion was eventually broken up by the Daergons and its SpecOps cybercitizens redeployed to the Shrike, Raptor, and Mitaka groups. Crayy learned combat from the famed instructor Sornai Soujourn and has been a model of societal upward mobility for cyber citizens. Under Shrike command, Crayy served in distiguished combat against the Lokori with multiple frame destructions and many operatives saved. Many veteran Kriar and cybercitizens became disenfranchised with poor Daergon management and regard for the resistence being encountered in Gaea's cosmos. Crayy used seniority and distiguished recognition to force his senior officers to rotate his service to the internal homeworld defense kayyar legions. Regarded by most as a dependable and straight forward officer, Crayy constantly butted heads with the Daergon olgiarchy and his refusal to endorse ironfist tactics against Vatraena loyalists who were enjoying a groundswell of support in the face of numerous Daergonian military setbacks. Crayy managed to thread through the politics and was promoted when the Daergons fell from favor. Crayy currently holds the rank of Varkath in the 3rd Darkstar kayyar legion. He is among the highest ranked cyber citizens on Fabrista Homeworld.
See also: Cyber-unitSurr, DaergonDaergonsFabristaGaeaHomeworldKriarLokoriVarkathVatraena
Stonehaven
location
A mountainous duchy in the north of the Titaanian continent of Sharikaar. The duchy is west of the dwarven city of Blackstar and is the principle human trading entity that ships goods for the dwarven nation.
See also: BlackstarDwarvenSharikaarTitaanian
Stonewood
location & sir name & abstract
Kingdom to the north of Ivaneth, so named for the rock-like fossilized trees that can be found through much of its territories. Stonewood is has the notorious reputation of having been the birthplace of Lady Karn Taath, the Iron Queen, otherwise known as the womb of abominations. The birth-mother of the avatar Mishaka.
See also: AvatarIvanethTaath, Mishaka (Princess) (Avatar)
Stormhand, Kaven
organizations & other
A subordinate captain under the command of Wren Kergatha during the war to retake the Hold of the Sea Princes.
Stormreaver
(name)
A class of Kriar battle armor, that is light-weight and capable in many environments. In the air, it is able maintain super-sonic speeds for extended periods of time. As a combat artifice, these suits are among the most advanced in the Kriar arsenal. Vhina T'Evagduran and Senalloy Corresont wore custom prototypes with magical enhancements when they fought against the minions of Gaia. It is from one of these suits of super armor that Vhina is quick taught the skills of piloting.
See also: Kriar
Stroma
location
The connective, functionally supportive framework of a biological cell, tissue, or organ. It is explained in one of the books that stroma of the bones can be enhanced to increase healing.
Strongbow
organizations & other
A general class of bow designed for elite warriors with extraordinary and beyond-human strength. Magical versions of these bow tap into the magical ability of the user to launch arrows with truly devastating force.
Su'ko
(name)
Vera's true name that she reclaims after the events of Aesir's Blood. See Hoshihana, Virasama Takara {Vera}.
See also: Books Of The Ring RealmsHoshihana
Sub-ether
location
The area of space existing below the atomic level, closely linked and (possibly) the same as hyperspace.
See also: Hyperspace
sub-paths
abstract

Subete
(name)
G'yaki dialect, all.
See also: G'yaki
Subjective-time
organizations & other
The apparent passage of time to an observer separate from relative and real-time. Though a persons biological clock might run slower, and all matter decay at a slower rate near the speed of light, once a mind can count to sixty a subjective minute has passed.
See also: Real-time
Subnet
organizations & other
The Karanganoi cybers that defect from the Baronian ship refer to themselves as a "subnet". This term is likely used by them because in network terms a subnet is analogous to a group or a division of service.
See also: BaronianKaranganoiNetwork
Subpath
(name)
A flow (like a tube) that occurs in the sub-ether. The actual connections between weak spots in time/space.
See also: EtherSub-etherTime/space
Subspace
(name)
Another term for the sub ether.
See also: Ether
Succorund
(name)
The act of spiritually binding a being to a pantheon lord. There are various forms of this process that have varying side-effects on the host.
Succorunding
(name)

Succubi
location
Demonic residents of the outer planes who take the form of beautiful women (or men). They are vampires that live on the blood and life-force of other creatures. They are shape-changers and can take male or female form. The male shape is known as an incubus. These creatures make sport of seducing humanoids and slowly draining the life from them. These creatures enjoy carnal pleasures and love to toy with their prey, making virtual slaves of victims too weak-willed to resist their enticements.
suffix-chan
dialect
G'yaki dialect, honorific. Applied to friends, any youthful woman, or as an expression of affection.
See also: G'yaki
suffix-dono
dialect
G'yaki dialect, honorific similar to milord G'yaki dialect,.
See also: G'yaki
suffix-heika
dialect
G'yaki dialect, honorific post-fix, (majesty) added to indicate high royalty or one who is close to the immortals (or actually immortal)."
See also: G'yakiImmortal
suffix-kun
dialect
G'yaki dialect, honorific, applied to friends or younger male or male of lower station.
See also: G'yaki
Suffix-sama
location
G'yaki dialect, honorific post-fix, added to the name of an elder respected person (extra emphasis) or someone of importance.
See also: ElderG'yaki
suffix-san
dialect
G'yaki dialect, honorific, applied to show respect to equal rank or addressing superior rank or age.
See also: G'yaki
Sumimasen
(name)
G'yaki dialect, excuse me or forgive me.
See also: G'yaki
Sunglory, Kirran
location
High Praelor for the Griffin Regulars of Malan's capital army. Kirran is a loyalist supporting King T'Evagduran and the royal family. Kirran takes a fancy to a certain savant of forces turned ascendant and pursues a romantic agenda.
See also: AscendantT'evagduran, Jhaann (King)MalanPraelorSavant
Supernova
(name)
When any of the giant class stars go nova. See stellar nova.
See also: Novastellar nova
Surn
location & proper name & abstract
Larger Elven community north of Silvanshire.
See also: ElvenSilvanshire
Surr, Daergon
location
Prime Kath and later notorious political leader of the Fabrista Kriar dasta. Daergon was responsible for many major events in Kriar history. His main contribution was his dissolution of the previously adhered to cultural protection "prime-directive". His particular push was to establish the Kriar as a dominant species, in this process actively interacting with and studying other cultures in a non-damaging but socially and psychologically damaging process that equivalents to 'tag and release'. Kriar ships would move into a system and request access. Access not granted resulted in a 'forced' study that involved capture, probing, and release of a significant portion of a planets population, through the Kriar dimensional gating system. (Alien abduction anyone?) The purpose of these studies was to scan for and locate unique ideas, concepts, and lore that could further the currently stagnant Kriar body of scientific and sociological enlightenment.

This accelerated "study" of other cultures did yield significant results but at the cost of inflicting severe culture-shock on every race the Kriar came in contact with. This plan was vehemently opposed by many of the ruling hierarchy, but those that resisted ended up meeting with mishaps, or having some other misfortune occur in their lives. It was over this matter that the reigning Kriar matriarch Marna Solaris, and her two confidants and staunch supporters Gwensullin Techstar, and Eladrazelle Delarn left the Kriar ruling counsel.

The cycle of study and culture shock continued across several universes until the Kriar encountered the home world of the Jyril. Not believing there might be an older and more advanced race, Daergon pushed the study when Jyril warned the Kriar not to enter their territory. The push into the Jyril territory immediately resulted in combat losses where there had been none for millennia. The Jyril had craft that not only matched the power and speed of Kriar star-vessels, but surpassed them in firepower. Smelling that some really significant technological secrets might be gained from the Jyril, Daergon continued to press the invasion, escalating the conflict into the first war that the Kriar had been involved in for several eons.

The conflict did not last. The Jyril moved en-mass and were quick to crush the Kriar vanguard long before it ever got within striking distance of their home world. It was then they decided to give the Kriar something to occupy themselves. They inflicted a race-wide "curse" on the Kriar making them not only infertile but unable to feel or experience pleasurable sensations or emotions. This was deemed an appropriate punishment for their "unfeeling" and "insensitive" invasions into the sanctity of other cultures.

This loss was devastating to the Kriar in more than the obvious ways. It was stunning blow to the arrogant and superior attitude carried on by Daergon and his followers. Limping away from Jyril space they retreated to inter-universal void to lick their wounds, analyze the lessons learned, and try to undo the damage done to their race by the Jyril.

The Kriar researchers were soon to discover that the Jyril curse went beyond even their eons old super science. The genetic infertility and "numbing" could not be engineered away, even when manipulating the genes at the atomic level. Somehow, inexplicably, the cells would revert. No detectable radiation or change other those wrought by the Jyril magic could be discerned.

This set most of the leadership into a panic. The Kriar had given rise to their last generation and they as a race would have no more progeny. The only continuance the Kriar would have lay in the then living individuals. A continuance project immediately ensued, and all living Kriar went through engineering to effectively make their lives "perpetual". A renewal procedure was scheduled for all members so that psychotic ennui would not set in from too-long lives. At the time, there were already members from the second generation of Kriar who were already involved in a "perpetual life" program so it came as no shock to the general population when this course of action was chosen as a intermediate solution to the infertility conundrum.

The Jyril curse became a new and powerful motivation in the lives of the Kriar. The resources of an entire race were now focused on discovering a means to defeat this disastrous attack. Plans to revisit an attack on the Jyril were immediately dismissed because it was deemed that there simply was too big a gap in the capacities of the two races, and any losses experienced would be permanent and irreplaceable. It was decided that the search for lore to rectify their problem would be sought in other universes.

As one would hope, the ruling body had learned something from its mistakes, and was careful with the initial forays seeking information that might lead to a solution. The next cultural contacts were cautious and resulted in a minimum of disruption. An thus was begun "the great seeking". Agents of the Kriar home world scoured civilization after civilization looking for the choice bit of knowledge that would give them the key that would unlock the Jyril curse. With prime-directive protections back enforce the process was painfully slow and research stretched into decades, centuries, and millennia. Several hundred thousand fruitless cycles had passed when the Kriar found themselves entering a new universe. The universe of the Ring Realms. The followers of the still ruling Daergon decided that the process to discover the solution needed to be stepped up. The Kriar people were growing tired of life even with renewal. A decision was made to again abandon the prime-directive protections.

With this new universe the Kriar soon discovered that they had their hands full. Not one but several races possessed not only the ability to resist, but the ability to inflict serious harm. There were the vicious and brutal Lokori who's immense strength and natural time-related psionic powers took many Kriar lives. There too were the Dreel and the Toroth who staged devastating invasions into Kriar outposts and even managed to get war parties in the soft belly of the Kriar home world.

The Kriar defense forces trained harder, developed stronger weapons, and continued to press deeper into this new and extremely dangerous universal envelope. As they gained a toehold on the some of the richest core worlds they began constructing the gate system to allow better movement and study within the confines of Eternity.

It was the activation of the gates and the scanning of the time-streams that were to prove fateful to the Kriar hierarchy. With their roots buried deep in the etheral flesh of eternity, the gates were seen as a threat by the time guardians. The eternals were dispatched to order the deactivation and dismantling of the Kriar portal system. The meeting with the arrogant Daergon did not go over well, and Koass promised that any further incursion would be deemed an act of war. A line was drawn in the sand and Daergon Surr was warned not to step across it.

Daergon and his followers dismissed the warning of the eternals. After all there were only twelve eternals. What kind of threat could such a small force pose?

The Kriar learned to their dismay that Koass and his followers could do a lot, and thus began the war with the eternals. No quarter was asked and none was given. Ship after ship was destroyed, often being brought down by only one of these curiously powerful creatures. Kriar were dying, and there was no hope for their replacement. Soon the Daergons realized that they needed to change their tactics. They needed a weapon to match the power of the eternals. Thus they engineered the creature Garfang, essentially a super-kriar with immense chronal, physical, and psionic power that drew upon the same sources of energy that the eternals did.

With the future of their race at stake and smelling a possible solution to the Jyril problem, Daergon personally oversaw the Garfang project. He created a plan by which he could strike down all of the eternals in a single blow using their new secret weapon.

Garfang was installed at Kriar way-point deep in the heart of eternal controlled space along with a battalion of the Shrike legion elite. Garfang was trained and prepared for the battle to come. Unbeknownst to Daergon, Garfang was far more self-willed than even the scientists who designed him knew. The powerful creature discovered what was planned for it after it had fulfilled its purpose. Garfang then developed plans of his own.

Daergon's plan proceeded. He mobilized a significant number of his forces to the way-point to create a "final strike" opportunity for the eternals, hoping it would lure them in with the intent to cripple the Kriar's offensive capabilities. The ploy worked and the eternals' entire force arrived to strike a single retributive blow against the Kriar contingent. Summoning their energies, Koass led the coven of eternals in a ritual to create a single devastating blast that would destroy the entire way-point, all of the ships, and the Kriar within them.

As the eternals prepared their attack, Garfang was deployed. However, the living weapon did not attack as had been originally planned. To the Kriar's dismay, he instead waited until the eternals began the attack before taking action. Using his immense powers, he turned their energies back against them, striking through time and dimensional space before they could react. In heartbeats, the defenses of the eternals were crumbling and the mass attack was on the verge of failing. The eternals gritted the attack out, thinking that their energies could overwhelm Garfang. The push grew, the summed powers of eternity growing in a devastating ball of energy, shoved this way and that between the coven of eternals and Garfang. Slowly, their attack was shoved back by the technically born powers of this super creature as he fed on more and more of their power. It was a fierce battle and the first one who blinked would be vaporized, and it was one of the lesser eternals, Yi Esperantil, who flinched. The balance of the coven shuddered and in a sudden flash the energy they had been directing against Garfang washed over them in a devastating and lethal wave. Detached from the coven, Yi herself escaped but the rest of her comrade eternals were destroyed. As this was happening, Garfang allowed the remainder of the eternal attack to pass him unimpeded. In an instant, the way-point screens were shattered, and the massive strike rained home destroying the Shrike Legion elite and the other forces stationed at the way-point.

After the assault was over, Garfang disappeared, and the Kriar mourned their Pyrrhic victory. The incredible loss was simply too much to bear, and the ruling Daergonians were summarily dismissed for the massive blunder that had resulted in so much irredeemable death. The main contingent of Homeworld retreated back into inter-universal space to recoup and rethink its follies.

Hundreds of millennia later a mage by the name of Cassandra Kel'Ishtauri would find and don a set of Kriar power matrixes once belonging to a certain notorious Kriar leader, and set him loose in the boundaries of eternity to wreak havoc. Through her contact with him she would eventually make contact with Ivral Techstar, the daughter of Gwensullin Techstar who would summon back the Kriar home world. This famous mage would eventually assemble the pieces of the shaladen amulet (the amulet of Tarkimaar) used by Koass Vinax to bind the eternals into a coven, and restore the shattered paradise stone that served as the key to all of the energies to eternity's heart. She would gain the powers of eternity and eventually begin restoring the bodies of the eternals. Thereafter, she would enact the most significant change in Kriar history. The lifting of the Jyril curse.

Now as an outsider, Surr tried to foment discord on Homeworld, but his efforts would eventually bring him into conflict with members of the Band of the Crescent Moon, and the new members of the Shael Dal.

He would eventually meet his final end at the hands of Cassandra and a Jyril agent named Mira.

See also: Band Of The Crescent MoonBitChronalSolaris, Marna (Counsel) (Vatraena)DaergonsDastaDreelEnergyEternalsEternityEternity's HeartEtheralFabristaGarfangHomeworldinter-universalTechstar, IvralJyrilKathVinax, KoassKriarLokoriMageMagicMiraPrime KathPsionicRadiationRing RealmsScanningShael DalShaladenStoneTime GuardiansVoidWay-point
Surya
location
Member world of the Cygnus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Suyrtur
organizations & other
Powerful noble fire elemental worshiped by some shamanistic cultures.
See also: Elemental
Suzuka Hoshisagiwara
proper name
Suzuka's maiden name before marrying Enjiro Hoshihana. See Hoshihana, Suzuka.
See also: HoshihanaHoshihana, Suzuka
Svartalfheim
(name)

Sweetbark
(name)
A heavy bodied cold climate tree that creates a sweet sap that can be turned into various confections. On earth, it might be confused for a maple tree.
Swiftwing, Adwena
location
Ardani air-maiden formerly serving Ukko. Adwena was the second to Megan Vinax when she served Ukko. Adwena actually suffered more at the hands of Ukko than did Megan. Dorian persuaded Adwena to leave and it was Adwena's decision that triggered Megan to herself seriously consider separating from Ukko. Ukko's harsh punishment of Adwena for entertaining thoughts of leaving was one of the catalysts that moved Megan to break away.

In the cycles after Adwena broke away, she took up with Desiray Illkaren Felspar and the two of them were very close--close enough to have children (something she could never do with Ukko even though the pantheon lord forced himself on her regularly).

Adwena and Desiray have a daughter named Syranil.

She and Megan remain tight like sisters, and it was this closeness that brought Adwena to the attention of the Koass and the eternals. They had a vacancy in ranks of the Shael Dal and Adwena was a powerful warrior and an elder currently without a cause. They asked her to join up and she accepted. Adwena is the surrogate for the eternal Yi Esperantil wielding the shaladen blade Krelstar.

CREDIT: Kaye Boardman's is the inspiration of this character, she is supporting role-play character in side stories.

See also: ArdaniIshtarvariku, Dorian DegabaElderEternalsVinax, KoassKrelstarVinax, MeganShael DalShaladenUkko
Sylissian
(name)
A citizen hailing from any of the kingdoms of Silissia.
See also: Silissia
Symbiote
location
Literally, the word means 'to live together'. Many creatures in nature exist in a symbiotic relationship. The best example of this are insects and plants. Many varieties of plants rely on flying insects (like bees) to spread their pollen which results in genetic diversity which is necessary for survival.

Some extremely advanced races create specially tailored symbiotic creatures to perform various tasks. One example of this is an organism that can be used as clothing. The creature itself is a colony organism that binds together into a non-porous "cloth". This living clothing feeds on the body heat, skin oils, dead skin, salts, and perspiration present in a humanoid creature. The colony creature also scavenges any metabolizable particles that come in contact with its surface, including hair, pollen, (dandruff =)), dust, and, of course, any trace amounts of food a sloppy wearer might spill on it. It is designed to absorb to break down or depolarize (disassociate) itself with many of other kinds of inorganic particles as well. In essence, this creates a "self cleaning" fabric. Added to this basic structure are "microdot energy capacitors" anchored throughout the body of the symbiote. These organic "batteries" store bio-electric energy and are arranged in a positive-negative lattice allowing them to repel or attract one another. Through this mechanism and the symbiote's own fibrous motility the fabric can be reshaped, creating a form of reconfigurable clothing.

Kriar symbiote clothing is more sophisticated yet, employing discrete matter conversion nodes into the symbiote's body, allowing for more involved changes of the wearer's living attire.

In her trip to Starholme Prime, Wren accidentally triggers some "hungry" first one symbiotic clothing.

See also: EnergyKriarStarholme Prime
synthezoid
abstract
An entirely organic artificial creation. Used mostly in reference to artificial beings indistinguishable from natural born members of the target species. Similar to Clones (c.f.) but not necessarily using the cell template of a specific member of the target species.
Sytrys
location
Member world of the Sirus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
    T     From T 'a'fugit    To T ymoril
  
T'a'fugit
(name)
The spell of spirit binding. The words actually mean 'spirit in time' but this literal translation doesn't really capture the essence of what the spell does which is to transfer or bind a 'free' spirit into host body.
T'a'kaas
(name)
The spell of spirit attraction. This arcane enchantment is designed to draw a spirit from a body and siphon it into a gem repository. Usually, to prepare the spirit for transference to another host via t'a'fugit. See t'a'fugit.
See also: T'a'fugit
T'evagduran, (Clan)
organizations & other
During the events of Savants Ascendant the entire T'Evagduran family is inducted into the ranks of the Shael Dal in order to defeat the Baronian / Daergon incursion. They are the only such family in the history of Eternity to be so honored. King Jhaann, Queen Kalindinai, and their daughters end up being valued contributors to the Protectorate.
See also: AscendantBaronianBooks Of The Ring RealmsSurr, DaergonEternityT'evagduran, Jhaann (King)T'evagduran, Kalindinai (Queen)Shael Dal
T'evagduran, Janai (2nd Princess)
location
Janai is Kalindinai's second daughter and around 500 cycles old. Of the Queen's three daughters, Janai is actually the most rebellious, however, unlike her younger sibling she is much better at hiding it. Janai has a reputation as a schemer and a hedonist, but is well liked in Malanian court despite this. The princess is well traveled and has significant holdings outside of Malan. She owns countryside keeps and apartments in Ivaneth, Corwin, and Coormeer. She also has holdings in Canth and Pedon. She is rumored to have a controlling interest of one of the Nomarian trade guilds. Both of Janai's husbands have died under suspicious circumstances. In both cases, the marriages had been arranged by her father. Her first husband died in one of the Realm wars. However, he died well inside territory controlled by Malan. A much decorated warrior, though the bodies of enemies were found around him. One court physician maintains the wound responsible for his slaying was actually an arrow shot. Evidence of this was never formally brought to the Malanian court however. Her second husband was slain in a magical duel. Strangely, both duelists were killed in the fight along with their seconds. The incident was considered a "freak accident of magical amplification". The fire-blast that hit the combatants was far in excess of what either Elf could generate. The families of the four slain men maintain that Janai had a hand in their death. This was never brought to court because it was well known that Janai possessed no talents in magic.

Janai and Sarai constantly fence with each other verbally and socially, and though they openly display hostility toward one another, they are quick to rally in defense of one another. Janai has great deal of respect for her older sister Ryelle, to whom she gives more deference to than even her mother at times. Some sources speculate that the eldest sister Ryelle knows something about Janai that keeps the younger sister step and fetch...

Janai is a natural with the bow, and takes top honors in any tournament she enters. She has beaten her father on two occasions who is renowned through the realms for his skill. Because her father takes losing badly, she has never again entered a tournament in which he was competing.

Janai is a schemer and a hedonist. She has significant magical talents which she keeps secret due to certain obligations imposed on Malanian citizens who are mages. During the events of 'Infinity Annihilator', it is learned that Theln Azygos was her mentor in magic. Janai has no children.

After events in 'Neath Odin's Eye, Daena Sheento becomes Janai's One, much to the chagrin of the King and Queen. Same sex One's are not unknown, but regarded with some bemusement. Officially, Daena is Janai's ward prodigal.

See also: Books Of The Ring RealmsCoormeerCorwinDisplayElfIvanethT'evagduran, Ryelle (1st Princess)T'evagduran, Sarai (3rd Princess)Sheento, DaenaT'evagduran, Kalindinai (Queen)MagicMalanMalanianOdinPedon
T'evagduran, Jhaann (King)
organizations & other
King T'Evagduran ascended to the throne of Malan 1116 summers ago at the age of 972, and has had a fairly peaceful rule throughout. Malan has fought many skirmishes, but the conflicts were short lived due to the military and magical might commanded by house T'Evagduran. Jhaann is reputed to be the best archer in all of Sharikaar. Only his daughter Janai can contend against him, and she does not participate in warfare. He has moderate magical skills and is capable of enchanting minor magic items. Jhaann married Kalindinai in his 115th summer of rule. He and his wife have been married for 999 summers. They have had three daughters.
See also: T'evagduran, Janai (2nd Princess)T'evagduran, Kalindinai (Queen)MagicMalanSharikaar
T'evagduran, Kalindinai (Queen)
location
Queen Kalindinai became the bride of Malan 999 summers ago at the age of 1153. She is a well respected and regarded queen who travels extensively within the borders of Malan conducting affairs of state. Kalindinai is what as known as a wilder mage, possessing extraordinarily strong magical and mental abilities. Her skills are only equivalent to an arch-magi but the power of her magic is significantly greater. It is the Queen's participation in some of Malan's border skirmishes that have caused the conflicts to end so quickly. The Matradomma is a devastating warmage and capable of destroying entire legions. Because of her intimidating reputation, Kalindinai often conducts negotiations on behalf of Malan. Kalindinai has three daughters.
See also: arch-magiMageMagicMalanMatradommaWarmage
T'evagduran, Ryelle (1st Princess)
location
Ryelle is Kalindinai's first daughter, born one summer after she was married to the King. Ryelle is 998 summers old. Ryelle is the steady daughter, who has always gotten along with both her parents. She is good at keeping her sisters under control when necessary, and get her sisters out of trouble when their stubbornness causes problems. Ryelle has never married though she has had several serious relationships that each time were thought would end in marriage. Her younger sister Janai maintains that she scares potential husbands away with talk of duty and loyalty to the affairs of the realm.
See also: T'evagduran, Janai (2nd Princess)T'evagduran, Kalindinai (Queen)
T'evagduran, Sarai (3rd Princess)
location
Sarai is Kalindinai's youngest daughter and is 473 summers old. Sarai idolizes her father and was the only daughter to join the Malanian military. Disguising her identity, she entered the ranks as a common recruit and earned her way to high Praelor of the hippogriff elite before it was discovered she was in fact the crown princess. Because of this, she is well regarded and respected amongst the officers and regulars of the Malanian forces. Sarai is skilled in the sword and bow, and served in three cavalry campaigns. She has some minor skills in magic. Sarai is the most independent of the daughters, and very direct in her manner. It is this directness that causes her to clash with her father who feels a need to reign in his willful daughter. Shortly after her enforced engagement to Duke Myrgul Tradeholme, Sarai slipped out of Malan. She later found Bannor Starfist in borderlands and fell in love with him. They later decided to get engaged.
See also: T'evagduran, Kalindinai (Queen)MagicMalanMalanianMyrgul, DukePraelorStarfist, Bannor
ta'arthak nola
abstract
A savant of matter. Mandrimin is a famous Ta'arthak Nola. See Mandrimin.

As savant of matter is able to affect the structure and volume of organic and inorganic matter, able to shape it or transmute it to their will. The Ta'arthak's perceptions allow them to recognize the constituent compounds and components of any object they see, and in so doing alter its cohesive properties and density. While Ta'arthaks can affect organic matter, their powers are far more effective against base materials, especially pure forms of base molecules, iron or gold for instance. These they can shape and manipulate with but a whim.

See also: MandriminNolaSavant
Taath, Mishaka (Princess) (Avatar)
organizations & other
Hated avatar of Hecate, and arch-nemesis of Wren Kergatha. Mishaka is the offspring of Lady Karn Taath, known as the Iron Queen. Baroness Taath was so evil and her children hellions of such magnitude she was dubbed 'the womb of abominations'. Mishaka was the most infamous and notable of the string of despots and witches birthed by the woman. Mishaka is around eight hundred cycles old and due to the influences of Hecate's powerful demiurge almost completely insane.
See also: AvatarDemiurgeHecate
Tachyon
(name)
Any of several theoretical FTL particles.
See also: Ftl
Taija
(name)
Elvish. It means 'nice'.
See also: Elvish
Talonbows
organizations & other
An Elven legion specializing in long range archery tactics.
See also: Elven
Talonlancer
organizations & other
A Elven legion specializing in spear and griffin-back riding.
See also: Elven
Tan'acho
location
The highest level of awareness and affinity with the forces of the cosmos. The Garmtur Shak'Nola can reach this affinity. Bannor briefly experiences Tan'Acho without knowing it while fighting Hethanon in a lakeside clearing.
See also: HethanonNolaStarfist, Bannor
Tanglefoot
(name)
A common type of weed that acts as the name suggests.
Tao
location
The spirit force of savants. The tao is a far stronger essence than that of a typical mortal, able to retain consciousness and identity for extended periods of time outside of a physical shell. The tao can all retain and capture the essence of mortal life-forces and keep them intact within its matrix, incorporating that pseudo-life into the host entity.
tao-principles
abstract
The philosophical essence of tao-training. See tao-training.
See also: TaoTao-training
Tao-training
organizations & other
A discipline that hardens the spiritual essence of the practitioner until they gain tao-like abilities similar to those of savants. The G'yaki clan of shadow warriors train extensively in tao hardening. Vera, who serves as a cook in the Felspar household is a G'yaki master. Tao disciplines have many benefits for both mind and body, the ability to go prolonged periods without sleep, reduced requirements for food and water, increased life-span, faster healing, to name only a few. It is said G'yaki tao masters can harden their bodies to the consistency of steel and can shatter anything from walls, people, to weapons with a single focused punch.
See also: G'yakiTao
Targallae, Ess
location
Beia's younger Myrmigyne sister. She is a spectacle trained pit fighter and is an extremely formidable warrior. After her release from the arenas, Ess sought spiritual guidance and found it in the genteel ways of the lore-knights of Mataya, off whom Corim Vale is also a follower.
See also: Vale, Corim ErikMatayaMyrmigyneTargalle, Beia {Regaura} (Queen)
Targalle, Beia {Regaura} (Queen)
location
Summary

Queen of the Jhandris'Kul clan of Myrmigynes that reside in the great tree Duran'Gravar. Beia is a survivor of the Arcturan death spectacles, victor of 611 bouts, 7 losses and 12 draws. She wears the shadowbolt tattoo and in an acknowledged 12th circle grand master of the Jacdaw and Dan Sadad fighting styles. She is a renowned archer and hunter as well. See has a younger sister named Ess. Cassandra Kel'Ishtauri is her adopted 'clan sister'.

History

Beia has a long and sordid past. Raised in the arenas she new nothing but gladiatorial combat until the age of 26 when she escaped the arena's with the assistance T'Gor D'Shar. T'Gor had been drafted in the arenas as an outside competitor, lured there by promises of great weapons, fabulous wealth, and the best fight training available in the realms. Most of this being true if one could manage to win seven combats in a row-- which draftees rarely did.

Beia served as an arena "ringer" or block-master an impossible opponent set up to defeat draftees so that they would be forced to continue their gladiatorial contracts. As a lifer, a pit fighter born in the arena, freedom could only be achieved by going one hundred battles undefeated. As Meridian Arcturan's star fighter, Beia suffered exactly one defeat every hundred battles through various tricks rigged by the evil mage.

One of the conditions of defeating an opponent in the arenas is that the warrior may opt to take 2 of that person's belongings, or take that person into servitude. Part of Meridian's twisted arena schemes is that his riggers were often able to defeat their opponents without slaying them outright. These hapless people would be carted off the field hanging by a thread where revival magicks would be used to restore them to health. Each revival cost the contractor seven battles. So, in defeat not only did they still need to fight seven more battles, they owed seven more. As as result draftees rarely could rarely overcome the deficit of owed fights to earn their way out.

T'Gor D'Shar fought for three years in the arenas, learning the Dan Sadad from various block-masters. He deliberately forfeited optional matches to maintain his contract but not dig himself into a hole where he could not win his way out.

When he felt he had learned everything of value, he began his push to win his way clear of the arena. Unfortunately, T'Gor had become rather popular and had a reputation for winning all the big fights. When it looked like T'Gor would get himself free. Meridian arranged to have him fight Beia.

The fight was vicious and Beia was more than challenged by this powerful draftee. However, her greater experience and wild animal power (plus a little rigging by Meridian) ensured that she defeated him. This being her six hundredth battle, Beia resented that Meridian had robbed her of a fair fight. She chose to take T'Gor's service rather than deprive him of his magic items.

It was during this service time that T'Gor and Beia got to know one another. Both of them were mutually angry at Meridian's rigs, T'Gor for being duped, and Beia for being robbed of an honorable challenge against a worthy opponent. It was during this time that T'Gor convinced Beia to try to leave the arenas. Years of conditioning and abuse had made her believe that it was not possible to overcome Meridian.

T'Gor believed different. His plan was to request a special challenge rematch and have Beia throw the fight. He would "kill" her and collect the body as his spoils. Of course, there was the little matter of winning six more fights. With Beia's additional training and coaching, T'Gor won the six fights and made the special challenge against Beia.

It was this "special challenge bout" that brought Beia to the attention of Aarlen Frielos. Unbeknownst to Beia and T'Gor, the fight had been rigged so BOTH warriors would end up in a three way match and get defeated. This was known to the spectators but not the two warriors. It was Aarlen who made the gave the gift of Tariegron, the great battle blade to Beia right before the fight. The odds ranged from fifty to one to over a hundred-to-one against the two fighters surviving.

The battle was horrendous, invisible block masters, monsters and a host of trickery was turned against them. However, Meridian had not counted on Tariegron's vorpul edge nor the determination of the two. When the dust had settled they had defeated four Rhinotaurs, a half dozen hidden block masters, and several other fighters. Gasping for breath, facing Meridian's box the two of them looked up at him defiantly. While Beia stood their glaring at the evil mage, T'Gor stepped back and slammed Beia across the back of the head, knocking her unconscious and "defeating" her for the seventh time. T'Gor claimed her "body" as the spoils. Emotions from this titanic struggle were so high and audience involvement so great that Meridian was forced to release T'Gor who in turn pulled Beia from the arena.

After a brief stint with freedom and recovery, Beia and T'Gor would return to the arena to help others escape the rigged battles including Beia's younger sister Ess.

On the outside Beia would go through a long recovery and acclimation process. She became "attached" to Cassandra Kel'Ishtauri after serving as body-guard for her in a few adventures. The gold mage and her friend Dorian would eventually soften the hard exterior of this cold fighting machine and bring out her real emotions and feminine nature.

She would go on to make friends with Talorin Falor, and become the widely regarded teacher of pit fighting techniques. Tal would eventually persuade Beia in backing a campaign to destroy all of Meridian's arenas.

Years later she would meet and grow close to Aarlen Frielos.

See also: Frielos, AarlenDan SadadIshtarvariku, Dorian DegabaDuran'gravarJacdawJhandris'kulKulMageMagicShadowboltTariegronVorpul
Tariegron
(name)
Vorpul blade wielded by Beia Targallae that she utilized to win her freedom from Meridian's death spectacle.
See also: Targalle, Beia {Regaura} (Queen)Vorpul
Tarkath
proper name & title / rank / style & abstract
Combat and engineer grade rank in the Kriar military equal to a rear admiral. See also Kriar Ranks.
See also: KriarKriar Ranks
Tarkath, Quasar Diliaysus
organizations & other
see Diliaysus, Quasar (Tarkath).
See also: Tarkath
Tarkimaar {Amulet Of}
location
Amulet reassembled in the World's Edge Quest. This amulet allowed Cassandra Kel'Ishtauri to become the avatar of Eternity and resurrect the discorporated Eternals.
See also: AvatarEternalsEternity
Tarlonn
(name)
Combat grade rank in the Kriar military equal to a lieutenant. See also Kriar Ranks.
See also: KriarKriar Ranks
Tarmagal
organizations & other
Red-haired thief of the brethren guild who served as second to Vulcindra Rotiart. Tarmagal was noted for her fighting ability. Unfortunately, she was not good enough to survive the assault of the Cult of the Dagger.
See also: Guild
Tarrantil, Bertram
location
Bertram is a third generation member of the Band of the Crescent Moon. He signed up with them right before the "World's Edge Quest" that resulted in the assembling of the Amulet of Tarkimaar and the subsequent return of the eternals to physical form.

For much of the quest, Bertram was seen as the "baby" of the crescent mooners as, at the time, he had yet to make a name for himself. The gentleman warrior was in over his head and it was initially the careful shepherding of Cassandra and Desiray that kept this valiant and prideful Paladin alive. Bertram did eventually come into his own, but to this day Cassandra still treats him (much to Bertram's annoyance) as a young punk.

After the World's Edge Quest, Bertram ended up on the roster of the Band, and when friends and allies of the Band needed assistance he was there to fill in when the more seasoned members of the group were considering retirement from the adventuring arena. Bertram undertook several significant missions including the quest that captured Gabriella Sarn Ariok. It was during this same adventure that Bertram met and became serious with Thamara Narrimar, a rather flamboyant, if a bit crazy, lady warrior with _huge_ tracts of land.

Bertram's marriage to Thamara was an adventure in itself and the mercurial lady quite literally put the good-natured gentle Bertram through Hades. Such antics included suddenly changing from her lifelong profession of fighting (at which she was highly ranked area warrior) to one of magic. Blame here can be laid on Cassandra, but the gold mage denies it vehemently. Shortly after her occupational change came occupational hazards... like alchemical experiments that burned down their home not once, but twice. Thamara doing various magical experiments on herself that changed her appearance and altered her personality. In the midst of all these events, Thamara gets pregnant four times, adding to the overall stress. (Where is my wife and unborn child and what are they doing TODAY.) Eventually, the already unstable Thamara went completely looney and through as strange turn of events became a vampire.

The ever loyal Bertram cleaned up his wife's messes summer after summer, but after the vampire incident, decided enough was enough. After Thamara was restored to normal, Bertram informed her of his intention to end their relationship.

Thamara was despondent and promised she would do ANYTHING if he would simply give her a fiftieth chance. After much persuading (seduction?) Bertram acceded to her wishes but on one condition... NO MORE CHAOS. Thamara swore, and thus began the truly downhill trend in their relationship. To go one step beyond in proving she had turned over a new leaf, Thamara took another occupational change. After all, being a mage was just blowing up the house anyway... Thamara applied to become a Paladin of Ukko. A position that, to Bertram's surprise, Ukko personally accepted. ((There is some speculation about what actually occurred and several sources claim that bribes may have been involved.)) It is shortly after Thamara took up the mantle of paladin-hood that she became pregnant with her 5th child. It's speculated that her getting pregnant was another way for her to hold onto Bertram, as the man definitely doted on children and the noble genteel would never leave a pregnant wife. Bertram and Thamara managed to get through another cycle of marriage (and the birth of their 5th child). The husband and wife team "bashed evil" on several more adventures. Roughly a cycle later the missions had dried up and life was calm and there was no evil to slay.

Historically, these were the worst times for Thamara as there were no places to constructively release her frenetic energy. Since adventures weren't finding Thamara, the lady went seeking trouble of her own. Through a course of events too complicated to relate in this already long telling, Thamara ended up alienating the church of Ukko and getting stripped of her paladinhood. One of the infractions that led to this downfall is related to how Desiray Illkaren ends up married to Bertram--Thamara was trying to beat the system... Numerous little lies and secrets came home to haunt the lady and the good-natured paladin simply had no other choice but to bid adieu to the ardent, insane, but well endowed Thamara-- the mother of his five children.

A few summers later the daughter of Algernon D'Tarin (Valsiden) catches Bertram's eye and through a fairly involved series of events, the father (once Bertram's adventuring mate) finally agreed to allow Bertram to court his daughter for marriage...

Bertram remains an active member of the Shael Dal wielding the honorary Shaladen weapon Golnir. Bertram is the high Justicar of Ukko, the highest ranking law upholding religious figure on the continent of Sharikaar. Currently, Bertram is married to Desiray Illkaren Felspar for particular political reasons too complicated to enumerate here. Desiray is also married to Loric Felspar and Brin Ishtarvariku. Bertram has six birth children from a previous marriage to Thamara Narrimar. Recently Bertram married Val'Siden D'Tarin (the daughter of Lord Algernon D'Tarin). In addition to his five children from wedlock, Bertram has close to thirty adopted sons and daughters. Of all these, only Jahnny and Kahless have been seen in the stories.

CREDIT: Kaye Boardman is the inspiration of this character, she ran Bertram as a low-level baby along with high levels in the World's Edge campaign.

See also: D'tarin, AlgernonBand Of The Crescent MoonBitBrin IshtarvarikuEnergyEternalsFelspar, LoricGolnirHadesTarrantil, JahnnyJusticarTarrantil, KahlessMageMagicPaladinShael DalShaladenSharikaarUkkovampire
Tarrantil, Jahnny
organizations & other
Daughter of Bertram Tarrantil.
See also: Tarrantil, Bertram
Tarrantil, Kahless
organizations & other
Son of Bertram Tarrantil.
See also: Tarrantil, Bertram
Tarthane
(name)
Combat grade rank in the Kriar military equal to a senior chief. See also Kriar Ranks.
See also: KriarKriar Ranks
Tarynis
location
Member world of the Cygnus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Technomagic
(name)
Magic that has been proceduralized into mathematical expression.
See also: Magic
Technomancer
(name)
A person who wields technology and magic. Aarlen Frielos is a prime example of a technomancer in the Ring Realms.
See also: Frielos, AarlenMagicRing Realms
Techstar, Gwensulin
organizations & other
Mother of Ivral Techstar and one of the few living 2nd generation Kriar. One of the high counsels and close friend to Marna Solaris and Eladrazelle Delarn.
See also: Solaris, Marna (Counsel) (Vatraena)Techstar, IvralKriar
Techstar, Ivral
location
Ivral Techstar is the youngest of the Kriar at (only 156,000 years old). Like the rest of her people she was cursed with infertility and sense deprivation by the Jyril. Complex genetic locks prevented the Kriar from cloning or engineering away the reproductive and sensory disorder. To ensure race survival Kriar extended their lives until a normal reproductive and evolutionary cycle could begin again. In early 1078 N.I.S Cassandra Kel'Ishtauri Felspar cured the Kriar gene lock using the power of Eternity.

Ivral Techstar had previously come in contact with Cassandra because she had been seeking the Kriar's help in apprehending a rogue Kriar warrior (and political leader) named Daergon Surr. Also during that time Cassandra was still adjusting to the Kriar power matrixes that she had acquired during the quest against Hellzan. The stones had been "healing" her-- the end result being a slow metamorphosis to Kriar physiology.

Through Ivral, Cassandra learned about the Jyril curse. She eventually decided to assist the race in reclaiming their normal evolution. A year later she did succeed and became an instant hero amongst the Kriar people. The Kriar government however was wary of Cassandra, this (to them) virtual infant had overcome in a single year what they had spent a thousand millennia trying to defeat. It was decided that a guardian should be assigned to the mage. Ivral being the youngest Kriar, and already knowing Cassandra, was selected to be that liaison. It was decided that "adoption" was the best way to give Cassandra legal citizenship on Homeworld and further assist in the Kriar hierarchy in keeping track of this powerful mage.

Though initially the adoption was a matter of convenience, Ivral eventually came to know and care for Cassandra. After many millennia of being unable to reproduce, the Kriar psyche is rather preoccupied with procreation and child- rearing. To someone a thousand millennia old, Cassandra is still a child. Ivral by stages became in function as well as name-- Cassandra's mother. Dame Techstar (Ivral's birth mother), eventually became infatuated with her grand-child mostly because of Cassandra's daughters (Cassin and Annawen) who were children (in human terms) and born Kriar.

The Techstar family has profited enormously by Cassandra's addition to their ranks, as the mage's "star status" among Kriar is worth a great deal in favors, media deals, and other "celebrity status" benefits. This, of course, certainly hasn't hurt Cassandra's popularity among the members of her adoptive family.

See also: Surr, DaergonEternityHellzanHomeworldKirikos, DameJyrilKriarMage
Telekenesis
(name)
The manipulation of objects purely through the power of the mind. (see also Kenesis).
See also: Kenesis
Telekenetic
(name)
A person possessing the ability of telekenesis. See telekenesis.
See also: Telekenesis
Telekinetic
(name)
A mental and magical energy capable of manipulating objects.
See also: Energy
Telepath
sir name & title / rank / style & abstract
Used generally to describe a person who has telepathic ability. However, the word is also often used to distinguish a group of individuals with psionic capabilities that might or might not include telepathy.
See also: PsionicTelepathicTelepathy
Telepathed
(name)
Past tense of having sent or received a telepathic communication.
See also: Telepathic
Telepathic
proper name & title / rank / style & abstract
The ability to communicate via mental projection. The capabilities of telepaths ranges from simple impressions that can only be communicated across a room to creatures like the Eternals and pantheon lords that can physically control several creatures across interstellar distances.
See also: EternalsInterstellar
Telepathing
(name)
The act of sending or receiving telepathic messages.
See also: Telepathic
Telepathy
(name)
The ability to project / communicate via mental energies. See telepathic.
See also: Telepathic
Teleport
location
The act of teleporting. See teleportation.
See also: Teleportation
Teleportation
location
Magical teleportation was originally developed by Mandrimin (c.f.). The simple explanation is that it is a magical process which allows instantaneous transport between two locations. For the technical mage, teleportation involves two phases, the first being the extraction a simulcraic derivation of the source matter from chaotic space, then a fractal compression of the interpolated particulate helices is performed. The corresponding magical data is then compact enough to do matter / energy exchange with the target locale where the simulcra are reconstructed into their approximations. Note that the source and destination are no longer the same, but extremely accurate approximations created out of the templates located in mathematical space. [Complicated isn't it? That's why it takes special training to be a mage! ]
See also: DataEnergyMageMandriminSimulcraSimulcraic
Temporal
(name)
Of or pertaining to Time.
Tenax
location
City in the barony of the same name. See Barony Of Tenax.
See also: Tenax (Barony Of)
Tenax (Barony Of)
location
Territory west and north of what used to be known as Northrealm.
See also: Northrealm
Tenday
(name)
Like it sounds-- ten days.
Tera-rev
proper name
One trillion revs. See rev.
See also: Rev
Terabyte
(name)
One thousand gigabytes.
Terapsion
(name)
A conglomerate measurement of energy potential (one trillion psions). A psion was arbitrarily described as the heat generated by a six-log fire.
See also: EnergyPsion
Teronis
location
Member world of the Cygnus Ring. Teronis is one of the 'silent' member worlds of the remote Cygnus ring. Its columngate, named Borathon, is currently sealed to traffickers from the Magocracy. The dimensional thresholds to this planet from Arbor and Nadir fluctuate unpredictably, discouraging casual investigation. Ward scratches above the Nadir master gate opening are said to be made by the claws of a Lokori demon.

Teronis is rumored to be a Lokori ward world and few people are brave enough to risk encountering the elder race of vicious killers.

Teronis is the ring world where the story of King's Steel takes place. Teronis sits at the furthest edge of the magocratic realms bordering the First Alliance. Magic is weaker there than near the core worlds. From scattered ruins across the planet's surface, this civilization has fluctuated between technical and magical culture. Some evidence suggests that this world was once a nexus hub for a now-isolated sixth world ring. See also worlds of the prime ring.

See also: ArborWorlds Of The Prime RingDemonElderFirst AllianceLokoriMagicMagocracyMagocraticNadir
Terra-force
organizations & other
Another name for the energy of stone-- stone elementalism. See elemental. See also elementalism.
See also: ElementalElementalismEnergyStone
Terran
(name)
Of or pertaining to earth of the Sol system.
See also: Sol
Terranath, Damrosil
location
Damrosil is a 2nd generation member of the Band of the Crescent Moon. She has free-booted across many planets and participated in numerous adventures. Damrosil was a longtime companion of Tiernia Nirvanae and the two of them had numerous encounters with the Dream Merchants and their operatives. Damrosil and Tiernia grew apart in their later years as Tiernia settled down to build a bard school. Damrosil went on to fight in the Arcturan Death Spectacles and made the acquaintance of Beia Targallae.

Damrosil escaped the arena and shortly thereafter assumed leadership of the Jhandris'Kul clan of Myrmigynes. Several years later, Beia also escaped the spectacles and returned to her home among the clans. Itching to begin adventuring again, Damrosil willingly stepped down from her seat as queen and gave the position to Beia. It was shortly after this period that the Eternal Yi began the reformation of the Protectorate with the help of Cassandra Kel'Ishtauri Felspar. By that time, Damrosil had already found the Shaladen blade Cybersong. Since Damrosil had bonded with the weapon, and few better warriors existed, the protectorate asked her to join their ranks. Damrosil accepted. Damrosil has the distinction of being the first of the indoctrinated warriors of the Shael Dal.

Tournament details: All-World's Tournament of 1089, winner 14th circle, All-World's Tournament of 1093, winner 15th circle, placed in top 10 of unlimited play in 5 entered tournaments. Damrosil is a veteran tournament warrior with over 312 victories at various ranks. She spent some years in the Arcturan Death Spectacles and has trained extensively with Beia Targallae. Beia and Damrosil often compete in tag-team unlimited class tournament play. When together they have never failed to place below the top 10.

CREDIT: Jamie Hoyt nee Jamie LaRue is the inspiration of this character, Damrosil surived by lucky dice rolls, into and out of a truly MYTHIC amount of trouble.

See also: Band Of The Crescent MoonCybersongTargalle, Beia {Regaura} (Queen)Dream MerchantsJhandris'kulKulNirvanae, TierniaShael DalShaladen
Territaani
organizations & other
A human-like elder race that live in the remote parts of the Ring Realms. Aarlen Frielos is a notable member of the territaani.
See also: Frielos, AarlenElderRing Realms
Tesseract
(name)
First coined by Madame L'ingle in A Wrinkle in Time. Defined as the act of folding space to cross large distances. A corrupted version of this is an isolated area where four physical dimensions exist.
Thall
location
Member world of the Enad Ring. See worlds of the prime ring.
See also: Worlds Of The Prime RingEnad
Thane
(name)
Engineer grade rank in the Kriar military equal to an ensign. See also Kriar Ranks.
See also: KriarKriar Ranks
Thane'kar
(name)
Engineer grade rank in the Kriar military equal to a junior lieutenant. See also Kriar Ranks.
See also: KriarKriar Ranks
Thaumaturgic Circle
organizations & other
A circle for the performing of ritual magic.
See also: Magic
Thenris
location
Member world of the Sirus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Thistlewings
(name)
Small common gray, black, and white birds. The "thistle" refers to the shape of the white patch on the wings.
Thor
location
Lord of the living lightning, son of Odin and Jord, pantheon lord of war and ally to mortals. Thor is the husband of Sif, and has two sons Magni and Modi.

Thor flies on his chariot pulled by the goats Tanngrisni ("gap-tooth") and Tanngnost ("tooth grinder"). Thor sometimes wears the belt Megingjard which doubles his already considerable strength. At one point in 'Neath Odin's Eye he loans this belt to Bannor Starfist. Thor's home hall is Bilskirnir, which is located in the region Thrudheim ("place of might").

See also: BilskirnirBooks Of The Ring RealmsMagniModiOdinStarfist, BannorThrudheim
Thornflower
(name)
A rose by any other name...
Thrudheim
location
The territory where the pantheon lord Thor lives, and where his hall Bilskinir is built.
See also: Thor
Thrusters
(name)
(generic) low speed jets for adjusting the attitude of a vessel.
Tian
location
Member world of the Cygnus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Tieshu
dialect & sir name & abstract
G'yaki dialect, title for a clan leader or family head.
See also: G'yaki
Time Guardians
organizations & other
Agents of eternity who specifically defend the chronal frontier from various threats both natural and created.
See also: ChronalEternity
Time/space
organizations & other
The fabric of the cosmos, the fundamental associativity that binds matter and causality.
Timediver
proper name & title / rank / style & abstract
A person capable of moving through time. See timelord.
See also: Timelord
Timediving
(name)
The act of shifting / traveling through non-consecutive time to arrive at earlier or later temporal probability sequences.
See also: non-consecutive timeTemporal
Timeflow
(name)
A distinct causal sequence of probabilities. In Shaladen Chronicles: A Knot In Time, a critical event is altered causing a shunt or a joining between two probably sequences, called an isolinear diffraction. The timeflow is refers to the event sequencing.
See also: Books Of The Ring RealmsIsolinearisolinear diffractionShaladen
Timegate
(name)
A gate which allows perception of (and perhaps travel to) different events in the past.
Timeline
(name)
An abstract concept that describes the flow of events that form a temporal causality.
See also: Temporal
Timelord
(name)
A mage, psionicist, or technomancer with the ability to travel in or manipulate the fabric of time.
See also: MagePsionicistTechnomancer
Timequake
(name)
The reaction caused by altering an event in time. The storm of changes which occur after the event changes.
Timescan
(name)
The act of looking back in time in a particular area to glean information, and sometimes sample material evidence.
Timescape
(name)
The body and dimensional existence of non-consecutive time.
See also: non-consecutive time
Timeshadow
(name)
A visual impression of events left by fragments of displaced time.
Timeshadows
(name)
Shades or threads of probability visible in Siderous Chronous, described in Shaladen Chronicles: A Knot In Time.
See also: Books Of The Ring RealmsShaladenSiderous Chronous
Timestreams
(name)
Alternate terminology for a time "line" or chain of causality. Time is described as "flowing" so time stream is a natural nomenclature.
Timewinds
(name)
A figure of speech, the "flow of time".
Timewipe
organizations & other
The act of disrupting the chronological continuity so that it is impossible to timescan an area. Time wiping obviously does not remove the events from the time-stream, so a persistent time diver can actually dive back to point of the events of interest. However, since all time-diving has a certain element of risk, and that effective anomaly compensation is difficult to come by. Time-wiping is deemed an effective deterrent against everything except the most powerful chronomasters.
See also: ChronomastersTimescan
Tiraka
location
The starship commanded by Dulcere Starbinder when she was attacked by the eternals and was forced to make planetfall.
See also: EternalsPlanetfallStarship
Titaan
location
Member world of the Cygnus Ring of the Ring Realms, the planet from which the Band of the Crescent Moon hails (among others). See worlds of the prime ring.
See also: Band Of The Crescent MoonWorlds Of The Prime RingRing Realms
Titaanian
location
A person hailing from the Ring Realms world of Titaan.
See also: Ring RealmsTitaan
Titles/honorifics
location
There are many uses of title and honorifics in the fiction of the Ring Realms. This chart lists most of them collectively.

Titles/Honorifics/Styles


Rank/Title: Arminwen
Translation/Address:  High Daughter
Notes/Description:  Elvish style. Used to address a princess. The word 'Arminwen' is similar to arwen and comes from the same roots, 'ari' which is girl, wen which is a shortening of wenna'fal which is 'child of'. Min in elvish means high. So, the literal translation is high girl child.

Rank/Title:  Arwen
Translation/Address:  Daughter
Notes/Description:  Elvish style. The word 'arwen' is really an elven variant of their word for daughter which is 'ari-wenna'-- ari is girl, wenna is a shortening of wenna'fal which is 'child of'. Arwen is used contextually as a title of respect to woman who is of lesser rank. Kalindinai addresses Wren as Arwen because she is the daughter of a Duke.

Rank/Title:  Baron/Baroness
Translation/Address:  The Right Honourable
Notes/Description:  The style for Baron/Baroness is usually spoken "The Right Honorable Lord/Lady ..." Mostly, this is to distiguish this rank from a the simple address "milord/milady"

Rank/Title:  Count/Countess
Translation/Address:  Milord/Milady
Notes/Description:  The address form "My Lord" or "My Lady" or simply "Lord" or "Lady" is a catch-all term of respect especially in situations where peerage becomes muddled. In the Ring Realms, mages, clerics of power along with immorts share an unspoken peerage even if they do not have an official given title.

Rank/Title:  Dom'Ista
Translation/Address:  Father of Power
Notes/Description:  This title is exclusive to the Elves.

Rank/Title:  Dukes/Duchesses
Translation/Address:  Grace (Highness)
Notes/Description:  Depending on region, a Duke/Duchess may be addressed as 'your grace' in rare instances as 'your highness'. In most kingdoms in the Ring Realms act as regional governors that answer to the King. Note:  that the City of Cosmodarus from which Wren hails, her father and mother carry the the title Duke and Duchess. The population of Cosmodarus alone is actually larger than the biggest Kingdom on Titaan. However, Cosmodarus is a free city, and has no rulership over other lands. Vanidaar and Euriel being the high-generals of the defending army were given the honorific of Duke and Duchess to accord them (and identify) the level of respect they deserved. Before they were given higher titles Vanidaar and Euriel held the titles Baron and Baroness. As neither of them is particularly pretentious they often go by their lesser titles and consider it no slight when addressed by them. They are quite often mistakenly identified and introduced by these lower titles.

Rank/Title:  Emperors/Empresses
Translation/Address:  Imperial Majesty
Notes/Description:  On Titaan the only dynasties to ever exist were in Silissia and Pedon. None currently exist. A dynasty is a conglomerate of multiple kingdoms and are sometimes known as empires or alliances.

Rank/Title:  Elven Peerage
Translation/Address:  N/A
Notes/Description:  Because of the age of the elven language and it's decent from the common roots of the Numinorians and Silcanna, Elven honorifics are used by many races and cultures as a form of "common peerage". The Elven dialect and its nuances are considered to be "noble" or "educated" tongue particularly appropriate to diplomacy and tact.

Rank/Title:  Governor/High Commissioner/Prime Minister/Secretary-general
Translation/Address:  Excellency
Notes/Description:  A number of high government positions use the style "excellency" and like milord/milady it is something of a catch-all when the correct style is not known by the addressor. 'Your Excellency' is actually the correct style when addressing Euriel and Vanidaar Kergatha, the Baron and Baroness who govern the city state of Cosmodarus.

Rank/Title:  Grand Dukes/Grand Duchesses
Translation/Address:  Royal Highness
Notes/Description:  On Titaan, only Corwin has this title (who ranks just below the king). It is a lesser used title because a kingdom must be large enough to have enough Dukes that a second organizational tier is necessary beneath the King. This level of title is typically only used in dynasties where regions within neighboring kingdoms have a sort of governing regional sub-king.

Rank/Title:  King/Queen (Elven)
Translation/Address:  Dom'Ista/Matradomma
Notes/Description:  Means "father of power", somewhat close to all father. Matradomma is quite literally 'mother of mothers'. Domma is the respectful form of address to older woman or a woman of higher station.

Rank/Title:  King/Queen (Human)
Translation/Address:  Majesty
Notes/Description:  There are variants of this style used in various kingdoms and on the different worlds of the realms but 'your majesty' is the most common form of address.

Rank/Title:  Matradomma
Translation/Address:  mother of mothers
Notes/Description:  This title is only used by the Elves.
See also: ArminwenArwenCorwinCosmodarusDom'istaDommaElvenElvesElvishKergatha, Euriel Idun-daughterT'evagduran, Kalindinai (Queen)MatradommaMyrgul, DukePedonRing RealmsSilcannaSilissiaTitaan
Torn'fratar
(name)
A territaani fighting demonstration which combines many different disciplines into a single prolonged shadow-fighting exhibition. The torn'fratar is actually a corruption of the Toran'Ta Frataar practiced as a test by Numanorian warriors to demonstrate a working knowledge of the different attack and defense techniques.
See also: NumanorianTerritaani
Traba
(name)
A variety of root Wren uses in a magical concoction that makes Irodee's hair grow.
Trackazoid
location
Also known as the Hyssta, a reptilian race which possesses natural time-diving capabilities. The Hyssta are an elder race and extremely hostile to other cultures. The Hyssta are carnivorous and use lesser mammalian species as cattle. Trackazoid is not the term the sub-Hyssta refer to themselves by. The name is in fact a derogatory reference for sub-Hyssta scouters. While the Hyssta Combine itself is intolerant of trespass, their powerful citizenry that practice magic and tech are relatively common on the worlds bordering Combine territory. Hyssta have a great love of hunting and getting paid to do it is even better. So, sub-Hyssta often work as bounty hunters-- hence the "Track" in Trackazoid. The sub-Hyssta's nasty habit of hunting down and aggressively eradicating trespassers in their territory only reinforces this label. NOTE: nobody smart calls a sub-Hyssta a trackazoid or "Trac" that wants their arms to remain attached to their body. They have violent tempers and a moody and aggressive. The phrase "going draconic" was first coined for sub-Hyssta that was innocently confused for a dragon-kin. To be compared to one of those inferior variants? THAT is a mass slaying offense.

CREDIT: Kaye Boardman is the inspiration of the trackazoids as monster villains in a cosmic campaign.

See also: DragonElderHysstaHyssta CombineMagic
Tradeholme, Edmund (King)
organizations & other
King of the realm of Ivaneth.
See also: Ivaneth
Transition Realm
location
The void between normal space and chronal disassociation. A physical interpretation (dimension) that exists between all time-lines, essentially buffering space between co-existing realities. Where each temporal reality has its own local physics and logic, transition space is common bridge between them.
See also: ChronalTemporalVoid
Translator
(name)
(generic) Any device which makes possible inter-communications between non-like speaking individuals.
Transphase
(name)
Transphase is the transition state between real-space and subspace. A point at which the variances in matter shift from lineal decay to non-chronological stasis. The state of 'timelessness'.
See also: Real-spaceStasisSubspace
Transvectoral
organizations & other
Transvectoral is related in concept to inter-vectoral time/space. Where inter-vectoral deals with relativism in subspace, transvectoral reflects the pseudo-temporally while undergoing transphase. Time divers who spend a lot of time moving through parallel times and spaces begin to pick up a 'transvectoral charge'. Their bodies and equipment sublimate the unique transphase energies. Once these energies build up to a certain point, time diving becomes difficult and anomaly compensation begins to break down. Worse, if the transvectoral charge is allowed to build up, the actual molecular structure of the diver's body and equipment begins to disintegrate.
See also: SubspaceTime/spaceTransphase
Transvet
dialect & sir name & abstract
'Transvet' is a slang term used by members of the Traveler's Guild, it refers to a traveler who knows twenty or more drop locations.

Dae Silvarron is the unacknowledged highest transvet in the guilds knowing well in excess of 150 drops.

See also: Silvarron, DaedalusGuildTraveler's Guild
Traveler's Guild
location
Introduced during the Ethermancer series of books, the Traveler's Guild are an organization founded and funded by the Magocracy of the Ring Realms. Initially, composed of magic-users who specialized in teleportation, in the cycles leading up the savant ascendancy around 850 NIS, magical-mutations began being born on the worlds with the highest prevalence of mana (Nadir, Arbor, Callista, Estryd, Haven, Mystranus, Istavarron). These hyper-specialized magic-wielders could teleport / phase / and warp without the use of magical devices or ritual magic. Their far more versatile lugging capabilities made them the premier talent for the Guild, as traditional mages could not compete. Around 1000 NIS elitism and corruption began distorting the guild's policies. The previously celebrated traveler heredity began to be seen as a curse and as a sign of failed mage. Predatory practices became common and the organization grew increasingly more corrupt and exploitive.

By 1090 NIS travelers are all-but pariah's. Magocracy funded orphanages innocuously called 'traveler academies' pay bounties to collect infants and children known to possess traveler heredity. These parentless children become chatel of the Magocracy, sentient mounts that provide transport services to the nobility. A tight leash is kept on non-chatel travelers, enforcing huge tithes and social stigmas to keep them confined as servators to the Magocratic elite.

Dae Silvarron of the Ethermancer series escapes an academy at a young age and learns magic and traveling free from much of the oppression experienced by his kin.

See also: ArborCallistaSilvarron, DaedalusEstrydGuildHavenIstavarronMageMagicMagocracyMagocraticMystranusNadirRing RealmsSavantTeleportTeleportationWarp
Treant
location
Magical forest creatures that resemble animate trees.
Triatus
location
The smaller of Titaan's two moons, characterized by its reddish color. It's color gives this moon its nickname-- the demon's eye.
See also: DemonTitaan
Tristar, Gwenafra
organizations & other
Half Kriar mage and wielder of a magically altered Kriar master gate key. Like Cassandra Kel'Ishtauri, Gwenafra put on some Kriar matrix stones, unknowing of the changes they would ultimately make in her. Unlike Cassandra, Gwenafra didn't have access to the tools and technologies necessary to remove the stones when the changes started to become undesirable. The changes were many cycles along before she was able to properly get the change under control. It wasn't until many decades later after she met Cassandra that she was able to truly satisfactorily resolve the issue. Gwenafra continues to wear the stones to this day, enjoying the protections of the stones the same way a full blood Kriar might.

Gwenafra is a skilled loremage and student of the Kriar timegate network. She currently wields the spirit talisman Cataract belonging to the eternal Jarella Kepsforia. Being three centuries old, Gwenafra is one of the more "senior" members of the Shael Dal.

See also: CataractKepsforia, JarellaKriarLoremageMageNetworkShael DalTimegate
Truespeak
organizations & other
A form of magic which allows the divining of truth. Powerful forms of this magic can enable to wielder to see into a person's past and speak general facts (highlights) about their lives. Loric true-speaks Wren Kergatha enabling her to learn her family name.
See also: Felspar, LoricMagic
Tuffala, Grahm
organizations & other
Wren's contemporary in the thieves guild of Corwin. Grahm died when the cult of the Dagger overran the Brethren guild that she and he were trying to defend. Grahm lives on as a ghost-like impression in Wren's memories. For more on Grahm, see savant's Blood.
See also: CorwinGuildSavant
Tuvan
(name)
Derogatory term used by Myrmigynes to refer to outsiders, presumably those with little to no actual skills. Terran cowboys use the words 'green horn' and 'tenderfoot' in a similar context.
See also: Terran
tween-realm
same as tween-space or transition realm. see transition realm.
See also: Transition Realmtween-space
tween-space
Same as tween-realm or transition realm. see transition realm.
See also: Transition Realmtween-realm
Tymoril
(name)
Dragon that traveled with Kegari. She accompanies Bannor extensively while he is in Gladshiem. See also Kegari.
See also: DragonGladshiemKegariStarfist, Bannor
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Uchimono
organizations & other
G'yaki custom, a weapon with identifying marks signifying membership and loyalty to a G'yaki mentor and clan.
See also: G'yaki
Ukko
(name)
Pantheon lord, god of the atmosphere and lord of the Vanir. Ukko is to the Vanir what Odin is to the Aesir. Laramis and Irodee serve Ukko as avatars.
See also: GodOdin
Undead
location & proper name & abstract

Unicorn
location
Equine appearing mammals that have a single spiral horn. Unicorns are uncommon but can be found in fairy forests throughout the Ring Realms.
See also: Ring Realms
Unidiameters
(name)
Shortened version of "universal diameters" or span of a universe. A typical universal pocket is considered to be about 400 billion parsecs across.
Upload
(name)
To send information (data) to another location via some form of communications link.
See also: Data
Urakai
location
The largest and most prevalent breed of orc that live on the continent of Sharikaar.
See also: Sharikaar
Urdagh
location
Member world of the Sirus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
ushiro-empi-uchi
dialect
G'yaki dialect, martial arts move, reverse elbow strike that employs bracing with the free hand and rotating the hips to generate additional striking power.
See also: G'yaki
    V     From V ale, Corim Erik    To V ulg
  
Vale, Corim Erik
location
Corim Vale is a well-known tournament competitor, scholar, and treasure hunter. He is also a devote in the ways of Mataya, following the lore-knight's code of ethics. In 1094 at the Blackstar Tournament he was overall winner in three events. He has an exceptional tournament record spanning 253 bouts, 211 victories, 31 draws, with only 12 losses.

For several cycles Corim toured the tournament circuit, using his winnings to further his studies and finance his treasure hunting. In the various tournament towns he would tell stories, pass along information, and teach on various subjects making him known as a kind of pseudo-bard.

As a solo adventurer he was moderately successful, not easily able to penetrate deeply into the wild lands without the support of an entire exploration group. All of the magic items in his personal arsenal are the result of those explorations. Corim's solo treks in the wilderness were sharply curtailed when he ran afoul of a large and rather irritable green dragon. The creature did it's best to eat him but soon found his sharp sword and tournament honed strength made him a rather unpalatable meal. The encounter left scars on the fighter that will not be soon forgotten.

One of Corim's unusual abilities is his unusually strong metapathic talent. Metapaths, like empaths, can sense the emotions of others, however metapaths actually manipulate the emotions and mental states of others around them. Corim comes into this ability unusually late in life, and the first manifestations of the talent are raw and uncontrolled. When unfocused, this talent can evoke an instinctive hostile reaction in the creatures it touches. This caused Corim quite some trouble until Cassin Kel'Ishtauri Felspar and Annawen Kel'Ishtauri Felspar help him get the ability under control.

Not long after the dragon incident, Corim decided to take root and formalize his scholarly studies. He heard that the Falorian academy for warriors paid its instructors well and decided that it would make a good substitute for constantly wandering from kingdom to kingdom pursuing the various tournaments. With his tournament record in hand he set out to qualify for the coveted 7th circle teaching position.

It was in the school that he made the acquaintance of Ceraph, Talorian Falor's Elf talent scout. Due to the effects of Corim's metapathic ability, Ceraph becomes infatuated with him. It is also around this time that Corim has an encounter with Beia Targallae. It is shortly thereafter that Corim becomes involved with Meridian Arcturan and the Death Spectacles.

A combination of good looks, gentlemanly propriety, and metapathic talent makes Corim an unintentional lady's man. He becomes involved with Ceraph, catches the eye of Annawen Felspar, and even gets the ancient belkirin Dulcere to notice him. It is Dulcere who Corim falls in love with, other entanglements aside. The young man's troubles do not end there. In the pursuit of Meridian, and his attempt to avenge the "death" of his friends that Corim chases down Rakaar Steelsheen. On the Baronian's starship Corim encounters and frees the war-mage's battle-nurse Senalloy. After the combat which takes Rakaar's life, but seriously injures Corim, Senalloy sets her eyes and Desires on him. Eventually, the Baronian's forward and lascivious behavior becomes a wedge between Corim and Dulcere.

By the end of the events in Shaladen Chronicles: A Knot In Time Corim has been indoctrinated into the ranks of the Shael Dal, and has been temporarily given protectorate enforcer beta status in the wake of Aarlen Frielos' breakdown. Aarlen's mental patterns have taken residence in Corim's body, and the Shaladen Stellaraac now answers his call...

See also: Frielos, AarlenBaronianbattle-nurseBelkirinBlackstarBooks Of The Ring RealmsSilkere, Ceraph MirathaTargalle, Beia {Regaura} (Queen)DragonElflore-knightMageMagicMatayaMetapathicSteelsheen, RakaarShael DalShaladenStarshipStellaraac
Valhalla
location & proper name & abstract
The outer realm to which warriors who have died honorably go. Valkyr personally bare particularly noble warriors to their final resting place. See Valkyr.
See also: Valkyr
Valharesh {Clan}
organizations & other
Noble gray-elven family. Queen Kalindinai of Malan was second daughter of the family. Kalindinai's xenophobic brother Bertrand betrays Malan to the Daergons. The Valharesh are descendants of Ellistan Valharesh that was the devoted companion of Theln Azygos. Theln remains the spiritual protector of the family over the millennia, mentoring the mages of the family.
See also: Bertrand Kirnath ValhareshDaergonsElvenT'evagduran, Kalindinai (Queen)MalanValharesh, Ellistan
Valharesh, Bertrand (Lord)
location
Elder brother of Queen Kalindinai T'Evaguran and noble member of one of the ruling houses of Malan. Though the Valharesh are only a recent (in Elf terms) addition to the circle of ruling houses, Bertrand is extremely concerned with Elven purity and the separation of Elves from other races. This attitude is mostly likely due to the death of his youngest sister Draline Ryelle Valharesh (Note, Kalindinai's eldest daughter is named Ryelle--this was an memorial tribute to her younger sister.) Draline died in the Kingdom Corwin. The young noble Elf had fallen in love with a human, and became with child. The man who was fairly high in the Corwinian noble houses was much persecuted for taking an Elf woman as a consort. Draline underwent several demeaning experiences which infuriated her parents and especially her brother, Bertrand, who already didn't like humans much. Draline died in childbirth but was survived by their infant son who was named Kham.

Draline's death hit the Valharesh family hard, but Bertrand seemed to take it the hardest, blaming her foolish and demeaning association with humans, as the source of her demise. Since Draline's death, and several bloody campaigns with Corwin, Bertrand's hatred of humans grew even more pronounced.

Bertrand has become focused on expunging all outsiders from Malan. The lengths to which he would actually go to accomplish this are unknown.

See also: Bertrand Kirnath ValhareshCorwinCorwinianElderElfElvenElvesT'evagduran, Kalindinai (Queen)MalanT'evagduran, Ryelle (1st Princess)
Valharesh, Draline Ryelle (Lady)
organizations & other
Draline is the deceased younger sister Queen Kalindinai T'Evaguran. Draline dies in child-birth, and is survived by a son named Kham. Kham lived many summers, but much of what happened to him remains unknown.
See also: T'evagduran, Kalindinai (Queen)
Valharesh, Ellistan
organizations & other
Ancient forebear of House Valaharesh and long time companion of Theln Azygos of the Kriar dasta Fabrista. Because of her centuries long ties to Ellistan the powerful Kriar matriarch (who is one of a few Kriar who practice magic) serves as the mage patron of the descendants of house Valharesh. Theln is the magic master who apprenticed both Queen Kalindinai and her daughter Janai. See also Azygos, Theln.
See also: DastaFabristaHouse ValhareshT'evagduran, Janai (2nd Princess)T'evagduran, Kalindinai (Queen)KriarMageMagic
Valharesh, House
location
The town and immediate holdings of the elven family are collectively known as House Valharesh.
See also: ElvenHouse Valharesh
Valkurum
location & proper name & abstract
The hierarchy within which the Valkyr are organized.
See also: Valkyr
Valkyr
(name)
Winged warrior women who serve the Aesir. Their cousins are the Ardani that serve the Vanir. They have many immortal qualities but are not truly immortal like their masters. These winged women come in all shapes, sizes, skin, and hair colors. Valkyr have white wings. Ardani have rainbow wings.

The Valkyr are sometimes known as the 'The Chosen' because they are selected by the gods for their deeds and bravery in life and ascended to immort status. Notable Valkyrs are Millicent who serves Idun, Kylie and Jhord who serve the goddess Sif.

Odin created a new hybrid valkyr/ardani with black wings that he called the 'Bloodguard'. Both the Valkyr and the Ardani revile the Bloodguard, especially since they receive favored status without having earned it. This situation was only worsened when Ukko began using them as well.

See also: ArdaniBloodguardGoddessHybridYggdrasil, IdunImmortImmortalKylindriaOdinUkko
Vamp
location
Vamp is the general term to refer to a less aggressive species of vampires able to reproduce sexually. Vamps feed on the life energy of other creatures. Unlike transmographied vampires that kill nearly everything they feed on, vamps are more opportunistic and selective in their prey. Typically, they trap a donor, extract nourishment via touch and release them alive. Vamps can feed from any mammalian species, and typically their dietary requirements have less ecological impact than equivalent Realmer populations. More sophisticated vamps have feeding stock, passive animals that are kept clean for nourishment. Vamp nobles raise willing sentients as menials who also serve as nutrition, these feeding servants are called jhaalhadradi and are in the capital cities on the Realms world of Doratah. Vamps can kill with their feeding, but they have to make a conscious effort to do so. Through a mechanism called bloodsong, the life extraction process is painless and over time has been evolved to cause paralytic euphoria. This pleasurable side-effect results in many vamps of limited means to pursue careers in the pleasure services.
See also: BloodsongDoratahEnergyJhaalhadradi
vampire
abstract
Vampire is a generalized term that describes multiple entities and species that subsist (or appear to) on the blood of other creatures. In the realms, there are "born" vampires (otherwise known as the vamp species) and created or transmographied vampires. The latter are further distinguished as vampire nobility, those magical entities that can reproduce sexually, vampire icons that can proliferate via curse embuement, and vampire servitors and vampire wildlings that are sterile. The undead vampires in Realms history are vampire icons. Gabriella Sarn Ariok, the Dragon Queen used the artifact power of dragon orbs to become a vampire noble able to feed on dragons.
See also: DragonUndeadVamp
Vanaheim
location
A city of Gladshiem held by the Vanir.
See also: Gladshiem
Vaniirian
organizations & other
A member of the Vanir clan, or the pantheon of Vanir deities lead by Ukko.
See also: Ukko
Vanirian
(name)
Of or belonging to the Vanir. See Aesir.
Vanis'dor
organizations & other
First of life-forces or souls, progenitor to tao descendant Vanidaar Kergatha.
See also: Tao
Varheath Lake
location
Lake in the northwestern part of the barony of Tenax. Source of Branager's river.
See also: Tenax (Barony Of)Branager's RiverTenax
Varkath
(name)
Combat and engineer grade rank in the Kriar military equal to a vice admiral. See also Kriar Ranks.
See also: KriarKriar Ranks
Varlonn
(name)
Combat grade rank in the Kriar military equal to a lieutenant commander. See also Kriar Ranks.
See also: KriarKriar Ranks
Varthane
(name)
Combat grade rank in the Kriar military equal to a master chief. See also Kriar Ranks.
See also: KriarKriar Ranks
Vasar
proper name & title / rank / style & abstract
Jyril title for an officer, presumably one in command of a vessel.
See also: Jyril
Vassistor
(name)
Name of the Jyril command ship prevailed over by Vasar Sa'gairin that confronted the Kriar rescue vessel Coresong in transition space during the attempt to repair the Daladar rift during the events of Shaladen Chronicles: A Knot In Time.
See also: Books Of The Ring RealmsCoresongDaladarJyrilKriarShaladenVasar
Vatraena
dialect & sir name & abstract
Kriar title for their eldest female progenitor. Marna Solaris is Kriar dasta Fabrista's high council Vatraena and eldest living progenitor of the Kriar race.
See also: DastaFabristaKriarSolaris, Marna (Counsel) (Vatraena)
Vatraena Solaris, Marna
organizations & other
see Solaris, Marna (Vatraena).
See also: Solaris, Marna (Counsel) (Vatraena)Vatraena
Vayu
location
Member world of the Cygnus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Vector-language
location
A mathematical subset of Kriar speech specifically tailored for describing proper motion coefficients in N-dimensional space. The understanding of vector-language requires both an extensive education in vector-calculus and Kriar synapse-array conditioning. Synapse-array conditioning is a process performed by Kriar cybermeds which super-enables the discreet portions of the mind that perform math. Part of the conditioning specifically adapts a section of the mind to perform matrices and polynomial integration. This treatment is what allows Kriar time-divers to perform the proper motion coefficients for N-dimensional space translation without the assistance of a cyber.
See also: Cyber-unitKriar
Vector-speak
dialect & sir name & abstract
Same as vector-language. see vector-language.
See also: Vector-language
Vectra
(name)
A dagger of flight enchanted by Cassandra Kel'Ishtauri. Wren Kergatha uses Vectra in several battles.
Velastra
location
A baker who runs an open air bakery in the Hill Court merchant venue in the capital of Malan. Rumored to be among the best in the nation. Bannor and Wren sample her wares in Eternal's Agenda.
See also: Books Of The Ring RealmsMalanStarfist, Bannor
Vellig
location
Member world of the Enad Ring. See worlds of the prime ring.
See also: Worlds Of The Prime RingEnad
Velnasus
(name)
Annawen Felspar-Frielos' honorary shaladen staff. The name means sister of passion.
See also: Shaladen
Velosse
organizations & other
A mage from Cosmodarus who helps Wren and her mother Euriel Kergatha in their assault on the forces of Mishaka and Hethanon who were then controlling the Cosmodarus baronial mansion.
See also: CosmodarusKergatha, Euriel Idun-daughterHethanonMageTaath, Mishaka (Princess) (Avatar)
Ventrils
(name)
Term used by Gaia (the blue sister of Gaea) in Child of Ascendants. What it means is only obliquely answered by Gaea. Since it was used in reference to two ascendants who could access Starholme Prime and the Wellspring Eternal, it is assumed refer to an access to the sub-etheral paths.
See also: Books Of The Ring RealmsEtheralGaeaStarholme Prime
Verdasil
location
Malanian castle-town immediate to the citadel of Kul'Amaron. Several of the Elf nation's noble houses have residences in the city. It hosts several merchant venues and has many businesses open to non-Elf clients. Verdasil is also host to the Kel'Ishtauri Academy, a renowed school for the adventuring elite.
See also: ElfKel'ishtauri AcademyKulKul'amaronMalanian
Vestyn
location
Member world of the Sirus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Vexhel
location
Intelligent spells embedded in the fabric of eternity. They are primordial spells that are functions of the power of Gaea who is laced through out the sub-paths of the cosmos. The ancient firsts could use vexhels to do complicated arcane tasks (like teleportation) through pure force of will. Maehr Cateye demonstrated several vexhels in her short existence while possessing the body of Wren Kergatha.
See also: EternityGaeasub-pathsTeleportationVexhels
Vexhels
(name)
A powerful magical mechanism employed by the firsts that requires little physical resources. Maehr Cateye while in the body of Wren Kergatha performs astounding epic level feats with little damage to her body.
vibro-weapon
Similar to disruptor (c.f.) a weapon which utilizes a static field of energy to hyper-excite the molecules touched by it so as to give far greater damaging power.
See also: DisruptorEnergy
Vilesilencer
organizations & other
Mythic appellation given to Loric Felspar of Numanor during his crusade against the pantheon lords of the abyss. See Felspar, Loric. See also Felspar clan.
See also: Felspar ClanFelspar, LoricNumanor
Vinax, Koass
sir name & title / rank / style & abstract
The prime commander eternal of the Universal Protectorate. Koass has a a wife named Megan, and two step-daughters Ralani and Silvia.
See also: Vinax, MeganVinax, Ralani Kiverina Armadoi
Vinax, Megan
location
Active member of the Shael Dal wielding the Shaladen blade Sharonsheen, wife of Supreme Commander Vinax. After the revival of the Eternals, Megan was the first mortal to become part of the Alpha rank Protectorate by marriage.

Megan was once the personal second of the pantheon lord Ukko. As an air-maiden she upheld the Valkur law and represented the ranks of the 'ascendants' sect of Valkyries (the 'chosen' serve the pantheon lord Odin, Ukko's brother). However, during a period of time when Dorian Degaba Felspar and Thamara Narrimar Tarrantil were doing duties for Ukko at the behest of Bertram Tarrantil they became aware of certain "abuses" going on between Ukko and the Ascendants-- particularly in the case of Megan and also her close friend and colleague Adwena.

Due to the abuses she witnessed, Dorian tried to convince Megan and Adwena to leave Ukko. Megan having served the lord for millennia was of course loyal to him. Ukko got wind of Dorian's attempts to persuade the two Ascendants away from him and in truly arrogant fashion made statements to the effect of 'owning' the Ascendants, and Megan and Adwena in particular. His behavior worsened, and more and more light was shown on how little freedom the air-maiden's truly had even though lip-service had been given to them being a part of Vanir pantheon.

Because of the pressure of these new happenings, and some truly brutal fallout as a result of the specters that Dorian had uncovered, Megan was eventually persuaded to leave. For some time, she and Dorian were very close, especially in the inconsolable times shortly after she chose to break from Ukko. The two of them gradually grew apart because Megan wanted a monogamous relationship, and a more committed partner.

Megan finally got her wish when Koass Vinax proposed to her in 1087. They are finally married in 1089. Megan has two children with Dorian, Ralani who Dorian foathrad, and Silvia who Megan foathrad. Megan remains close to the Felspar clan, and her children school with the other clan children. Her daughter Ralani is particularly regarded amongst the children for her leadership qualities.

CREDIT: Kaye Boardman is the inspiration of this character, she was introduced as an NPC in lesser campaign where interactions took place with Odin / Ukko.

See also: Swiftwing, AdwenaTarrantil, BertramIshtarvariku, Dorian DegabaEternalsFelspar ClanVinax, KoassOdinVinax, Ralani Kiverina ArmadoiSassa, ValkurShael DalShaladenSharonsheenUkko
Vinax, Ralani Kiverina Armadoi
organizations & other
Daughter of Megan Vinax foathraed by Dorian Degaba Ishtarvariku. Ralani lives with and is in the care of her step father Koass Vinax and his now current wife Megan. Megan is an ex-air-maiden for Ukko (a pantheon lord related to Odin). The air-maidens are a clan sisters to the "Chosen" clan of Valkyries. In her natural form, Megan has wings. Her daughter Ralani has inherited this trait. She and her cousin Siriena are within hours of each others age. They were born only a few weeks after Cassandra's triplets Lorrik, Radian, and Celek. Both Ralani and Siriena are well regarded in the Felspar clan. They are both consume students of war and personal combat.
See also: Ishtarvariku, Dorian DegabaFelspar ClanVinax, KoassOdinVinax, MeganSirienaUkko
Violet Skylark
organizations & other
Alias of Octavia Delarn after a failed assassination attempt depicted in Ethermancer: The Shapestealer Conspiracy. See Delarn, Octavia.
See also: Books Of The Ring Realms
Void
(name)
Of or pertaining to space.
Voldroth
(name)
Speaker for a unit of Odin's Bloodguard Valkyries. Voldroth and Kylindria of the Chosen apparently have some history and, ahem, bad blood.
See also: BloodguardKylindriaOdin
Vorpul
(name)
Weapons possessing a 'vorpul' edge are said to possess a 'perfect' edge that can (under the proper circumstances) cut through even hardened metal. Beia's spear Eboneye possesses a vorpul quality edge. The krill blades created by Loric Felspar, such as the one wielded by Desiray Illkaren Felspar, have a 'lesser' vorpul edge. The shaladen blades of the eternals have what is termed a 'greater' vorpul edge sometimes called an 'annihilator' edge that can carve through virtually any material (provided there's enough power behind it).
See also: EboneyeEternalsFelspar, LoricKrillTargalle, Beia {Regaura} (Queen)Shaladen
Vosta
(name)
Myrmiqyne language. It is a reciprocal to greeting much like 'to you too' or 'to you as well'. Example: Kaola! (Welcome). Kaola vosta! (Welcome to you as well.)
See also: Kaola
Vralczarr
(name)
The battlestaff wielded by Aarlen Frielos. Vralczarr is said to rival the power of even a shaladen blade. This is probably an exaggeration. However, because the staff commands the energy of skharvarren the energy of spirit destruction, it is definitely a far worse weapon to be killed by. Vralczarr imbues the wielder with enhanced strength and resistance to injury and can stop most forms of energy attacks. It has numerous magical powers including the ability to dominate minds.
See also: Frielos, AarlenBattlestaffEnergyShaladenSkharvarren
Vralkoden
(name)
Sindra Frielos battle staff modeled after Aarlen's powerful staff Vralczarr.
See also: Frielos, AarlenFrielos, SindraVralczarr
Vratague
(name)
Kriar Daergon who seduces Bertrand Valharesh, and nearly kills Bannor, Sarai, and Queen Kalindinai. Vratague is noted as being extremely attractive except for a single star-shaped scar around her left eye. Vratague is a belkirin rank soldier who learned her fighting and military skills from Eclipse Shargris just after the Kriar/Jyril conflict.
See also: BelkirinBertrand Kirnath ValhareshSurr, DaergonShargris, EclipseJyrilT'evagduran, Kalindinai (Queen)KriarT'evagduran, Sarai (3rd Princess)Starfist, Bannor
Vulg
(name)
One of the mages who assisted Meridian in his assault on the Protectorate through time. Vulg along with all the other mages who helped Meridian are slain in a blast from a bomb thrown by Rakaar. Actually, Vulg and Shamada die before the rest because Talorin Falor cuts their heads off with the shaladen blade Nova.
See also: NovaSteelsheen, RakaarShaladenShamada
    W     From W allar    To W yvern
  
Wallar
organizations & other
Captain in the Southrealm army that Bannor first served under.
See also: SouthrealmStarfist, Bannor
Warmage
(name)
A mage specializing in warfare and battle magic. Often war-mages are trained in the martial arts and in weapons mastery. They are typically trained tacticians and strategists as well. When employed by a Kingdom or territory, war-mages often act as generals and lead the troops into battle, devastating the enemy ranks with their magic.
See also: MageMagic
Warmaster
(name)
Warmaster is a title accorded (or simply assumed) by veterans with extensive combat experience, usually mercenary experience.
Warp
(name)
1) any fold or distortion in space. 2) A unit of speed used in the Star-trek genre. 3) The field around a vessel (in the Star Trek universe) which makes FTL travel possible.
See also: Ftl
Warpdrive
(name)
The propulsion system which produces the warp field and makes FTL travel possible for vessels in the Star Trek genre.
See also: FtlWarp
Warstar
organizations & other
Name of the shaladen blade first wielded by Tal Falor and shared with Dominique Ariok. Due to some friction between Algernon D'Tarin and his eternal master, Nethra. With the agreement of their boss eternals, Tal and Algernon agreed to switch blades and responsibilities (Tal didn't have any problems taking orders from a woman). The blade Warstar confers immense physical strength to the wielder allowing them to perform truly herculean feats of muscle. The blade also has the ability to stasis (freeze in time) any creature it comes in contact with. See shaladen.
See also: D'tarin, AlgernonEternalsRatch, BossShaladenStasis
Warwand
(name)
A general term for any weapon used in battle.
Watashi
(name)
G'yaki dialect, pronoun you.
See also: G'yaki
Watercloth
(name)
A densely woven cloth noted for its ability to retain water when treated with wax. It has a smooth texture similar to silk. Watercloth is often used in the manufacture of cheap but serviceable bedding.
Waterleaf
location
A spidery plant with dozens of stems that grow up out of the bottoms of ponds and shallow lakes. The stems end in large leafs that can be up to a pace across that float on the surface of the water.
Way-point
location & sir name & abstract
The term way-point in general means a spot on a map passed in or to reach a destination. The Kriar also have installations called way-points that act in a similar fashion. The giant spheres two or more leagues across rest in deep space far outside the gravitational pull of any star. They act as beacon, rest stop, trade center, and repair and refueling depots. Usually playing host to sub-etheral bore holes and gate arrays, these giant artificial constructs stabilize and map the surrounding space creating attenuated matter corridors for FTL (faster than light) ships.
See also: EtheralFtlKriar
Wejah, Chojo
organizations & other
See Hoshiwejah, Chojo.
See also: Hoshiwejah
Weregild
organizations & other
The practice of wereguild places a value on every being and piece of property a clan might have. Sometimes known as "man price". If property was stolen, or someone was injured or killed, the guilty person would have to pay weregild as restitution to the victim's family, their clan, or to the owner of the property. This primitive mechanism was a way of mitigating cycles of revenge by giving clans a way to save face when wronged by a rival. This practice has also been called blood money. A payoff to accept the killing or humiliation of a family member instead of them seeking retribution.
Westkeep
location
Armed city with largest troop resources in the Hold of the Sea Princes.
Westros
location
Mountain range that marks the border between Ivaneth and Corwin.
See also: CorwinIvaneth
Whipwood
(name)
A narrow reed like plan that grows in fens and marshy terrain. These small trees grow anywhere from a pace to several paces tall. They are characterized by the lack of branches, but extremely durable and flexible bole.
White-seal
organizations & other
A term used in the Kriar military indicating a document or situation that is of a classified (secret) high priority nature.
See also: Kriar
Whitebark
(name)
A narrow pale-barked tree that grows at medium and high altitude distinguishable by its white skin and oblong leaves that grow in clusters that rattle in the wind.
Windsbane, Kas Torin
location
A rogue and longtime friend of Talorin Falor before he became a member of the Protectorate. Kas and Tal were business partners and ran a high class escort service in Ivaneth. Tal got involved in hunting down Meridian, and began focusing on his academy and eventually sold his share of the escort service to Kas. Kas got older and while he was a high ranked guilder in the Brethren guild he never aspired to be a guild master. Kas collaborated on a venture to create the town of Marrowshire on Ivaneth's northern border. Kas retired to that community where he is the proprietor of an Inn called the Dulcet Unicorn.
See also: GuildGuilderIvanethKasUnicorn
Wired
(name)
A term used for anyone with extensive cyber-enhancements.
See also: Cyber-unit
Witherwood, Darthal
location
A half-territaani man on the trade counsel of the fourth alliance. He challenges Aarlen Frielos during a board meeting (much to his regret).
See also: Frielos, AarlenTerritaani
Woodgod
(name)
A general way of describing the power of nature and natural spirits. It is used pejoratively a The Woodgod meaning nature incarnate.
Woodsclan
organizations & other
General term for a ranger detachment in service to the king. Bannor Starfist was an officer in charge of one of the Tenax Duchy's woodsclans.
See also: Starfist, BannorTenax
Woodscraft
organizations & other
A term used to describe people who know outdoor survival skills such as hunting and tracking.
Work-station
organizations & other
1) a powerful computer designed for high resolution graphics and high speed mathematical computation. 2) Any generic computer console (c.f.)
See also: Console
World-gate
location
A rift in space/time that bridges the gap between two distant locales.
Worldgate
location
Alternate spelling. See world-gate.
See also: World-gate
Worlds Of The Prime Ring
location
The 71 magic-rich core worlds of the Ring Realms connected by the world gate system watched over by the Crowninshield magocracy.

12 Worlds of the Capital Ring

 Crown Rising: Mystranus 
(1)  Crown Prime: Istavarron
 Crown Setting: Solduskanar
 Xetus 
 Olyand 
 Ring Gate:Haven 

21 Worlds of the Sirus Ring

 Ring Gate:Estryd
 Logos 
 Vestyn 
 Arabor 
 Doral 
 Urdagh 
 Orcist 
 Ravva 
(2)   Charon  
 Prule 
 Kaali 
 Indrus 
 Zeria 
 Sytrys 
 Ring Gate:Callista
 Mephr 

24 Worlds of the Cygnus Ring

 Tian 
 Ring Gate:Arbor
 Mitras 
 Kadras 
 Agni 
 Ohgorn 
 Lohdon 
 Gihn 
 Nyth 
 Fheir 
 Qualas 
 Ishtyn 
 Vayu 
 Rygos 
 Hubara 
 Yudin 
 Bveld 
 Surya 
 Naarth 
(4)  Titaan  
 Ring Gate:Nadir 

7 Worlds of the Enad Ring  (formerly 8 worlds)

 Ring Gate:Enad 
 Vellig 
 Thall 
 Lorval 
 
 Ring Gate:Avernus
 { Shardaris the vanished. }

7 Worlds of the Demos Ring

 Sidrus 
 Ring Gate:Demos
 Lokor 
 Belath 
 Ghenn 
 Skurgg 
 
 Ring Gate:Daxis
 

::NOTES::

(1) World for the Ethermancer setting
(2) Rebirth place of Theln Azygos, known as Dream Merchant Theln. Featured origin story Golden Memories.
(3) World for the King's Steel setting. Rumored to be a Lokori ward world.
(4) World for the Savant's Blood series.
(5) World for the clan holdings of the Hoshin G'Yaki clan. The pirate kingdom war featured Aesir's Blood focuses there.
See also: AgniAraborArborAvernusBelathBooks Of The Ring RealmsBveldCallistaCelestonCharonDavernaaDaxisDemosDoralDoratahEnadEncelusEstrydFheirG'yakiGhennGihnGladshemHavenHoshinHubaraIndrusIshtynIstavarronJhanus XekKaaliKadrasKhaestralLogosLohdonLokorLokoriLorvalMagicMagocracyMephrMitrasMulthadMystranusNaarthNadirNirvallaNythOerthOhgornOlyandOrcistPruleQualasRavvaRhoadorRing RealmsRygosSavantSidrusSilcan-primeSkurggSolduskanarSuryaSytrysTarynisTeronisThallThenrisTianTitaanUrdaghVayuVelligVestynWysterraXetusYudinZeria
Wysteri
organizations & other
Level 8 mecha healer (cybermed) who escaped the Karanganoi Baronian's with her sub-net. She and her fellows end up in the employ of the T'Evagduran family.
See also: BaronianKaranganoi
Wysterra
location
Member world of the Sirus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Wyvern
(name)
A vicious dragon-like reptile that has a prehensile scorpion-like tail with a barbed stinger at the end. Wyvern poison is not very potent in small quantities, but deadly in larger doses.
See also: Dragon
    X     From X ersis    To X etus
  
Xersis
location
Honorary shaladen wielded by Bannor Starfist as a surrogate for Advocate Eternal Koass. Bannor shares Koass' powers with Megan Vinax. Xersis has special significance as it is Koass' personal weapon from the 'before time' and was the paladin commander's weapon through fifty campaigns.
See also: Vinax, KoassPaladinShaladenStarfist, BannorVinax, Megan
Xetus
location
Member world of the capital ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
    Y     From Y adiz    To Y uukenko
  
Yadiz
location
Postgenitor world of the Sidri. This world exists outside the Ring Realms under the purview of Wellspring Eternal, the mirror construction of Starholme Prime. Yadiz is the where Adepts, artificial savants were created and bred.
See also: Ring RealmsStarholme Prime
Yadizians
location
Any of several races hailing from the creche-world of the Yadiz. Many strains of powerful mages and psionicists come from that world. Only a few members currently exist due to plague that wiped out most of the planet's inhabitants.
See also: Yadiz
Yamah
(name)
A Kriar combat healer (mecha) serving Quasar.
See also: Kriar
Yggdrasil
location
The world tree said to support the nine worlds of Gladshiem which include:

Asgard, Ljossalfheim, Midgard, Svartalfheim, Hel, Jotheim, Muspelheim, Vanaheim, Nifelheim.

Yggdrasil is both a metaphor and incarnation representing life and living things. If Aesirian lore, Odin allows himself to be spiked to Yggdrasil in order to gain knowledge.

The great tree of Yggdrasil does exist in a territory deep in the heart of Gladshiem near the realm of Asgard. Magic gates built within the hollows of this mammoth tree provide access to the aforementioned realms above. Note: Hel & Nifelheim are synonymous with the same general world (territory)-- essentially the high rent / low rent sections of the land of lost souls administered by the dark goddess Hella. Yggdrasil is also the name of the clan of oldest the most powerful clan of pantheon lords to settle in Gladshiem. Idun Yggdrasil is the only survivor of that clan. See also Yggdrasil(1).

See also: AsgardGladshiemGoddessHellaYggdrasil, IdunMagicNifelheimOdinSvartalfheimVanaheimYggdrasil(1)
Yggdrasil(1)
organizations & other
Disambiguation. Yggdrasil is also the name of the clan of oldest the most powerful clan of pantheon lords to settle in Gladshiem. Idun Yggdrasil is the only survivor of that clan. See the entry under Aesirs And Vanir (origin) for the details of that clan's rise and fall.
See also: aesirs and vanir (origin)GladshiemYggdrasil, IdunYggdrasil
Yggdrasil, Daela
organizations & other
Sister of Yggdrasilian all-father, Nord. Daela falls in love with the Aesir lord Borr. They conceive a child Odin, the Nord attempts to kill after murdering Borr. Nord eventually slays Daela, but young Odin escapes with the assistance of Daela's younger sister Idun. Idun raises Odin, and the young deity eventually returns to destroy Nord and the clan of Yggdrasil.
See also: BorrDeityYggdrasil, IdunOdinYggdrasil
Yggdrasil, Idun
location
Pantheon lord of the Aesir, goddess of immortality. Idun is one of the more powerful goddesses of the Aesir. In mythology she tends the fruit which grant the Aesir longevity. As a pantheon lord of the Ring Realms she is the keeper of fruits which have restorative powers on pantheon lords that also can temporarily imbue a mortal creature with immort strength, resilience, and magick.

Idun is the mother of Euriel Kergatha Idun-daughter, and in-law to her husband Vanidaar. She is the grandmother of Liandra Kergatha, and Azir Kergatha.

In the realms stories, Idun is a pantheon progenitor and one of the most powerful pantheon lords in existence. She does not occupy a position of leadership among the dieties of her clan due to her blood.

Clan Yggdrasil had long ruled tyrannically over the Aesir and Vanir, and brought much shame and misery on the (then) lesser dieties. Due to personal differences between herself and the clan leader (her elder brother) over their younger sister, Idun turned on the her blood clan and helped Odin to lead an insurrection that ended the Yggdrasil clan. Even though Idun had helped to free the Aesir, she was still reviled for the clan of her birth, and mistrusted due to her willingness to turn-coat against her own family. As a result Idun was forced to shelter under Odin's auspices to prevent conflict with the Aesir and Vanir. This arrangement was barely tolerable. It became worse when Odin insisted she marry his son Bragi to retain the protection of the clan-head.

Eventually, Idun grew strong enough in her own right that she didn't need Odin's protections. She dumped Bragi and commited herself to self exile. She wandered for some millennia, pretending to be mortal and fighting for various armies and causes. She became romantically involved with Hiramasa Orenraki, a G'Yaki master of great renown. Unfortunately, the relationship ended swiftly due to a gissentenki rebellion in the clan. Hiramasa was forced to take his own life in order to retain honor. Idun eventually exposed the perpetrator but it did not bring back her lost love.

Idun went on a decades long grief bender. Damaging the armies and the balance of power on several realm worlds. It was during this time that she ran across the itinerant teritaani mercenary Baelish. What was just slightly more than a drunken fling went sideways when Idun got pregnant. Caring for a demi-god child was far too much responsibility for the freebooter. However, the idea of leaving Idun was also a untenable. Baelish and Idun grew apart and he disappeared. Idun later learned that he had supposedly commited suicide.

With the responsibility of her new daughter Euriel, Idun returned to Gladshiem and tried to live quietly on the edge of Aesir society. Euriel grew up among the Chosen valkyries that had come to respect Idun over the centuries. The two would clash as strong willed mothers and daughters will.

As entertainment for herself and her daughter, Idun created the All-World's Tournament. It was during one of the many exhibitions that Euriel met Vanidaar Kergatha. They fell in love and became parents. Making Idun a grandmother.

Later in the realms stories, Idun meets Dae Silvarron and they get engaged. The goddess is hoping for children.

See also: Kergatha, AzirSilvarron, DaedalusDemi-godElderKergatha, Euriel Idun-daughterG'yakiGladshiemGodGoddessOrenraki, HiramasaImmortMagickOdinRing RealmsYggdrasil
Yggdrasilians
organizations & other
Any person with the blood of the families of Yggdrasil. Idun Yggdrasil and her descendants, Euriel, and Liandra are all that remain of the great immortal clan.
See also: Kergatha, Euriel Idun-daughterYggdrasil, IdunImmortalYggdrasil
Yolagg
location
One of Hecate's avatars, and leader of the avatar coven that attempted to destroy the entire Band of the Crescent Moon, plus the other players of the great game. Damay Alostar, Aarlen Frielos, Wren Kergatha and Desiray Illkaren-Felspar combined their powers in order to overcome the avatar trap. The end result was the dissolution of Yolagg and nine other avatars. Whether they were permanently slain is currently unknown.
See also: Frielos, AarlenAvatarBand Of The Crescent MoonHecate
Yoroshiku
(name)
G'yaki dialect, greeting, good to meet you.
See also: G'yaki
Yudin
location
Member world of the Cygnus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Yurushimasu
(name)
G'yaki dialect, greeting, (more formal) good to meet you.
See also: G'yaki
Yuukenko
organizations & other
G'yaki shou who represents Sagiwara in the judgment contention concerning the offenses of the jissentenki against sub-clan Hana. Yuukenko is a specially trained infiltration / impersonation specialist skilled at disguising G'yaki style combat.
See also: G'yakiJissentenkiShou
    Z     From Z eria    To Z ortach
  
Zeria
location
Member world of the Sirus Ring. See worlds of the prime ring.
See also: Worlds Of The Prime Ring
Zeus
(name)
Pantheon lord, ruler of the Olympian pantheon.
Zortach
location
Sword used by Corim Erik Vale for most of his tournament wins. Zortach is later reforged by eternal Czar, and changed into an honorary shaladen that Corim uses as a surrogate for eternal Foross. See Vale, Corim Erik.
See also: Vale, Corim ErikKerall, ForossShaladen