Welcome to the Ring Realms
Beware of spoilers contained herein. These words be out of time and continuity. They are just facts and they know not what they do...
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   J   From Jac'daw  To Ka'amok
jac'daw A style of two handed fighting, principally focused on short weapons and axes.
See Also:  combat prowess
jacdaw A style of fighting that stresses the use of two weapon. Jacdaw is a close-in style that concentrates on 'punishing' moves that wear down the opponent through body-stress fatigue.
See Also:  combat prowess
Jalt, Areth Eternal and alpha rank member of the protectorate in charge of intelligence operations. Areth is the stunningly attractive loremistress that serves the cadre of eternals in several capacities as archiver, researcher, and information gathering expert. Where Sroth simply retrieves information, Areth is the one who puts that data into perspective and assimilates it for use by the Protectorate. Areth is the cultural and technological expert, knowledgeable in the lore and legacies of all the major races of Eternity. What she doesn't know, she has the resources and powers to discover. Aurra's spiritual talisman is named Starsong. The weapon's major power is the manipulation of sound. However, it's debatable if this ability is really more significant than the weapon's ability to truespeak any object, living or inanimate. This truespeak can reveal a creature's secrets and weaknesses, and even reveal it's spiritual true name. Arabella is Areth's "surrogate to be", having fought a long campaign to catch the eternal's eye and join the Shael Dal. Arabella's major motivation is to learn bard skills from Areth, as she is probably the oldest bard in existence. It doesn't hurt that as Areth's surrogate, she would gain access to the truly staggeringly vast warehouse of lore that Areth has collected over her many eons of life as an eternal.
See Also:  Alpha, Arabella, data, eternals, Eternity, Levon, Aurra, Mephista, Sroth, metapathy, Starsong, Shael Dal, truespeak, time guardians
Janai T'Evaguran See T'Evagduran, Janai (2nd Princess).
Jarella Kepsforia See Kepsforia, Jarella.
jek'acho The lowest level of universal awareness. In this case, no awareness beyond autonomic functions' slightly above the vegetative state.
Jemfire Shaladen blade that is the spiritual extension of the eternal Culavera. Jemfire is a "prismatic weapon" and has several properties unique to it that are not possessed by other shaladens. It has several implicit abilities, like the ability to erect walls of force, and create bolts of coherent energy. Terra Karlin Falor is the current surrogate entrusted with this weapon. In fact, of this existing Shael Dal, she is the most senior of the beta class protectorate members in terms of cycles serving the protectorate.
See Also:  Band Of The Crescent Moon, energy, eternals, Eternity, Falor, Terra Karlin, Garadhyr, Golondrax, Lexaron, Melakanir, metapathy, Olimbril, Shael Dal, shaladen, Sajaer, Culavera, time guardians, Xersis
Jhaann T'Evagduran (King) See T'Evagduran, Jhaann (King).
Jhandor Name of a host previous to Bannor who possessed the Garmtur Shak'Nola.
See Also:  nola, Starfist, Bannor
Jhandris'kul The name of the valley region of the purple planes in which Beia Targallae's clan of Myrmigynes lives. This valley is noted for giantness of many of its indigenous animal life. This is where the great tree Duran'Gravar grows. See Duran'Gravar.
See Also:  Band Of The Crescent Moon, Duran'Gravar, Hyssta, Targalle, Beia {Regaura} (Queen)
Jhanus Xek Member world of the Sirus Ring. See worlds of the prime ring.
See Also:  worlds of the prime ring
Jharaku Hoshisagiwara See Hoshisagiwara, Jharaku.
Jhasad Daergon See Daergon, Jhasad.
jhodpurs A kind of pants characterized by the extra cloth and reinforcing around the hips advantageous for long days in the saddle.
jhorhads A technique that is part of the inner workings of the vexhel magic performed by the firsts.
See Also:  magic, vexhel
jiha Elvish. Preposition that is the same as 'for'. In the heat of battle, Sarai cries 'Jiha Malan!' For Malan!
See Also:  elvish, Malan, T'Evagduran, Sarai (3rd Princess)
jihira Elvish. Meaning 'to kiss'. There is a phrase referring to Elves who dare to love humans. They are called 'silcomhad jihira' or 'star kissers'.
See Also:  elves, elvish
jikartandak A powerful toxin whose name translated means 'faith killer'. It is as Cassandra Kel'Ishtauri Felspar calls it, a poison composed of "concentrated hate". This incredibly virulent magical material is a distillation of demiurge that saps the spirit energies of living creature at the same time causing body wide necrosis (tissue death). It is extremely painful and there is no known specific antidote.
See Also:  Band Of The Crescent Moon, demiurge, Felspar, Cassandra Kel'Ishtauri
jisa Kriar dialect, it gender neutral term for a married mate used in place of 'husband' or 'wife'. Because Kriar periodically gender swap, jisa is cross-gender catch all. It is sometimes colloquially used to address one's mate.
See Also:  jyril/kriar war, kriar
jissan G'yaki dialect, shortening of the proper word jissentenki. See Jissentenki.
See Also:  G'yaki, jissentenki
jissen Shortening of jissentenki. See jissentenki.
See Also:  jissentenki
jissentenki G'yaki dialect name of the G'yaki administrative caste. Because they are taken for granted and not highly regarded the jissentenki have created numerous problems for the various G'yaki clans.
See Also:  G'yaki, jissan, jissen
jormungand The world serpent (sometimes called the Midgard Serpent). Rumor is this creature is a spawn of the pantheon lord Loki.
See Also:  Loki
jump (generic) Of or pertaining to the entry into any kind of quantum travel (hyperspatial).
See Also:  hyperspatial
jump-point Used in hyper-travel that relies on fixed-point hyper-space entry and exit using a weak spot in the fabric of continuum (ether).
See Also:  ether
jump-ship A vessel utilizing jump-point technology (c.f.) as its primary travel mode.
See Also:  jump, jump-point
justicar A paladin or warrior given authority to act as judge, jury, and executioner (if necessary) in the fringe areas of the Ring Realms.
See Also:  paladin, Ring Realms
Jyril Elder race capable of movement throughout the multiverse. They are the oldest known race of creatures with a knowledge of magic and technology that dwarfs anything else yet encountered. Little is known about these curious creatures or their real motives, except that certain sects of this ancient people act as a kind of cosmic police force. The Jyril fought and won a war against the Kriar, putting upon them a "curse" of infertility that kept the gold-skinned creatures from reproducing for millions of cycles.
See Also:  elder, jyril/kriar war, kriar, magic, multiverse
jyril/kriar war Approximately four hundred million cycles previous to the current story milieu, the Kriar encountered the Jyril several universes away from Eternity. Previous to the encounter, the then-ruling dasta Daergon had come to believe that nothing posed any threat to the Kriar. While not exactly set on conquest, the Daergon's goal was to wring every bit of useful knowledge from each race the Kriar encountered. Races the cooperated, were disrupted minimally, but those that resisted found that they didn't have a choice as the Kriar used their super-advanced technology to bypass defenses, shut down critical military units, and non-destructively force capitulation. (Though the Daergon and his military did not care much about non-Kriar life, actually killing unnecessarily would not have been accepted by his council or the general Kriar populace).

Though the Kriar did not actually destroy other races, their invasive studies created massive disruptions in the development of hundreds of alien cultures. By the time dasta Daergon encountered the Jyril, they had defeated thousands of resisting cultures. So, when the Jyril warned the Kriar to stay out of their territory, the Daergons took it as another empty threat posed by yet another powerless race.

Their push into Jyril space netted the Kriar with their first combat losses in millennia. The Jyril had craft that not only matched the power and speed of Kriar star-vessels, but surpassed them in firepower.

Unfortunately, this did not deter the Daergon or his followers. It simply meant that for the first time in eons, there must be some really significant knowledge to be obtained. Daergon Surr continued to press the invasion, escalating the conflict into the first war that the Kriar had been involved in since the Fabrista/Karanganoi conflict.

The conflict did not last long. The Jyril moved en-mass and were quick to crush the Kriar vanguard before it got within striking distance of their home planet.

The Curse

When the Kriar were forced to retreat. The Jyril leadership were divided on what would deter the Kriar's disruptive behavior. They decided that only the harshest of punishments would really break the cycle of arrogance. They Jyril inflicted a race-wide "curse" on the Kriar, making them not only infertile but unable to feel or experience pleasurable sensations or emotions. This was deemed an appropriate punishment for their "unfeeling" and "insensitive" invasions into the sanctity of other cultures.

This loss was devastating to the Kriar in more than the obvious ways. It was a stunning rebuke to the arrogant and superior attitude carried on by Daergon and his followers. Limping away from Jyril space, the kriar retreated to the inter-universal void to lick their wounds, analyze the lessons learned, and try to undo the damage done to their race by the Jyril.

The Kriar researchers were soon to discover that the Jyril curse went beyond even their eons old super science. The genetic infertility and "numbing" could not be engineered away, even when manipulating the genes at the atomic level. Somehow, inexplicably, the cells would revert. No detectable radiation or change other than those wrought by the Jyril magic could be discerned.

The "Perpetual Life" Program

This set most of the leadership into a panic. The Kriar had given rise to their last generation and they as a race would have no more progeny. The only continuance the Kriar would have lay in the then living individuals. A continuance project immediately ensued, and all living Kriar went through engineering to effectively make their lives "perpetual". A renewal procedure was scheduled for all members so that psychotic ennui would not set in from over-long lives. At the time, there were already members from the second generation of Kriar who were already involved in a "perpetual life" program so it came as no shock to the general population when this course of action was chosen as a intermediate solution to the infertility conundrum.

The Jyril curse became a new and powerful motivation in the lives of the Kriar. The resources of an entire race were now focused on discovering a means to defeat this disastrous attack. Plans to revisit an attack on the Jyril were immediately dismissed because it was deemed that there simply was too big a gap in the capacities of the two races, and any losses experienced would be permanent and irreplaceable. It was decided that the search for lore to rectify their problem would be sought in other universes.

As one would hope, the ruling body had learned something from its mistakes, and was careful with the initial forays seeking information that might lead to a solution. The next cultural contacts were cautious and resulted in a minimum of disruption. An thus was begun "the great seeking". Agents of the Fabrista Homeworld scoured civilization after civilization looking for the choice bit of knowledge that would give them the key that would unlock the Jyril curse. With prime-directive protections back enforce the process was painfully slow and research stretched into decades, centuries, and millennia. Several hundred thousand fruitless cycles had passed when the Kriar found themselves entering a new universe. The universe of the Ring Realms.
See Also:  bit, combat prowess, daergons, dasta, Eternity, Fabrista, Homeworld, inter-universal, Jyril, karanganoi, kriar, magic, radiation, Ring Realms, Surr, Daergon, void, Vratague

jytteh A flower grown in Silissia whose pollen and petals can be used a create a potent airborne sleep drug.
See Also:  Silissia
   K   From Ka'amok  To Larah Crowninshield
ka'amok Name given to savants by the pantheon lords. It means "chaos bringer". The ka'amok are sought by the lords for their ability to serve as avatars.
See Also:  savant
Kaali Member world of the Sirus Ring. See worlds of the prime ring.
See Also:  worlds of the prime ring
Kadras Member world of the Cygnus Ring. See worlds of the prime ring.
See Also:  worlds of the prime ring
kah'dajk Elvish slang. When someone isn't nice and are saying and doing things to make you piss you off, they are being a kah'dajk (a jerk). When applied to the feminine gender (as used by Janai) it has a slightly different meaning. In the interests of being politically correct, the author leaves the exact word to the reader's imagination.
See Also:  elvish, T'Evagduran, Janai (2nd Princess)
kakka G'yaki dialect, honorific for addressing nobility. Similar to 'your excellency'. Kumo Hoshiwejah is addressed with the honorific Kakka, because he is of noble blood and was once the tieshu prior to the ascension of clan Hoshin.
See Also:  G'yaki, Hoshin, Hoshiwejah, Kumo Hoshiwejah, tieshu
Kalindinai T'Evagduran See T'Evagduran, Kalindinai (Queen).
kan'cora Numanorian formal battle tongue. A aggressive fighting stance (wings of the dragon).
See Also:  combat prowess, dragon, Numanorian
kaola Myrmigyne language similar to 'hello' or 'greetings'.
See Also:  Myrmigyne
karagal A fast acting poison distilled from Wyvern toxin. It is typically used to coat weapons. Convulsions set in within moments of the toxin entering the bloodstream, with severe loss of motor control occurring in a minute to two minutes. Karagal can kill if not treated in 2 to 3 hours. Herbal antidotes are rare but do exist. Typically, it requires clerical magic to save someone poisoned with this substance.
See Also:  magic, wyvern
karanganoi The name of the 'other' Kriar dasta (and name of their home world). The Fabrista and Karanganoi are two clans of Kriar that went their separate ways during first exodus. See Fabrista.
See Also:  dasta, Fabrista, jyril/kriar war, kriar
Karanganoi Homeworld The sister vessel to the Fabrista Homeworld. These solar system sized artifices took millions of cycles and hundreds of star systems of resources to construct. They contain within them eco-systems of literally millions of worlds. While the reasons are not clear, the Chyrith saw the Karanganoi as a threat and sent wave after wave of attackers against the Karanganoi installation. They did not manage to overwhelm the installation before the Kriar managed to get the titanic vessel underway and away from the Chyrith home universe. The Baronians trapped aboard and isolated from their masters continued to follow their original orders and some hundreds of cycles later broke the spine of the Karanganoi resistance. Pocket insurgencies continued and the Baronian's were never able to gain control of the world-ship's core. Some centuries later when the Karanganoi ship is detected and investigated, a team of Fabrista operatives was sent to remove the Karanganoi core and prevent the Baronian incursion from ever gaining full control. It was during this time that Luthice and several other female Baronian 'malcontents' deserted to join Tal Falor and the other members of the Karanganoi investigation team.
See Also:  Band Of The Crescent Moon, Baronian, chyrith, Corresont, Luthice, Fabrista, Falor, Talorin {Tal}, Homeworld, jyril/kriar war, karanganoi, kriar
Karlin-Falor, Terra See Falor, Terra Karlin.
Karsk A ranger lord and kinsman of Algernon D'Tarin who was part of the original Band of the Crescent Moon. See Band of the Crescent Moon.
See Also:  Band Of The Crescent Moon, D'Tarin, Algernon
Kas Torin Windsbane See Windsbane, Kas Torin.
kasan G'yaki dialect, familial honorific husband to wife.
See Also:  G'yaki
kath Combat grade rank in the Kriar military equal to a captain. See also Kriar Ranks.
See Also:  combat prowess, jyril/kriar war, kriar, kriar ranks
kaths Kriar dialect, Kath is the military rank at which officers may command a ship. Kaths is the plural of that title.
See Also:  jyril/kriar war, kath, kriar, kriar ranks
Kaven Stormhand See Stormhand, Kaven.
kayyar Kriar dialect. Kayyar is title held by government servants and enforcement.
See Also:  Axtria, {Kayyar}, jyril/kriar war, kriar
Kegari Dragon in the employ of the pantheon lord Idun, she and her friend (sister mate?) Tymoril travel extensively with Bannor.
See Also:  dragon, Starfist, Bannor, Tymoril, Yggdrasil, Idun
Kel'Ishtauri, Annawen (Felspar) See Felspar, Annawen Kel'Ishtauri.
Kel'Ishtauri, Cassandra See Felspar, Cassandra Kel'Ishtauri.
Kel'Ishtauri, Cassandra (Felspar) See Felspar, Cassandra Kel'Ishtauri.
Kel'Ishtauri, Cassin (Felspar) See Felspar, Cassin Kel'Ishtauri.
kel'varan nola A savant of forces. The Kel'Varan Nola is one of the prime savants. The savant of forces has the ability to channel the forces of the cosmos. The Kel'Varan's ability gives them perceptions far more acute than normal humans. They can take energies channeled around them and divert them to their own use. This ability even extends to gravity, magic, and even the impacts of objects. Even wind and vibrations can be manipulated by this ultra-sensitive ability.
See Also:  magic, nola, savant
Kell An unknown ascended savant who possessed the abilities of the Garmtur Shak'Nola. Kell was extremely powerful and took on the Kriar Belkirin Dulcere, Wren Kergatha, Ziedra Skyedoom, Daena Sheento, and Bannor Starfist in simultaneous combat without noticeable difficulty. It is speculated that Kell was actually a Baronian / Savant hybrid. The word 'Kell' is a Baronian style for a first born son. Kell enigmatically used a form of address that suggested Senalloy might be his mother.
See Also:  ascendant, Baronian, belkirin, combat prowess, Corresont, Senalloy Moirae, hybrid, jyril/kriar war, Kergatha, Liandra {Wren} Idun-daughter, kriar, kriar ranks, nola, Skyedoom, Ziedra, Starbinder, Dulcere Val'Saedra, Starfist, Bannor, savant, Sheento, Daena
kenesis A generic suffix used to indicate psionic manipulation of a particular element (telekenesis: the movement of matter, pyrokenesis: control of fire, cryokenesis control of temperature, biokenesis control of cell material, etc.)
See Also:  psionic, telekenesis
Kepsforia, Jarella Eternal and alpha rank member of the protectorate specializing in security.
See Also:  Alpha, eternals, Eternity, metapathy, time guardians
kerakah Elvish word that describes the depression experienced over the devastating loss of a mate.
See Also:  elvish
Kerall, Foross Eternal and alpha rank member of the protectorate serving as Strategic Commander. Foross' spirit talisman is called Stellaraac. The weapon's primary ability is to grant the wielder ultimate shape changing power. Foross' current surrogates are Aarlen Frielos, Beia Targallae, and until further notice-- Corim Vale. Foross has something of a love hate relationship with Aarlen, fascinated with her as a person but despising the tyranny that she embodies. He has a much more supportive contact with Beia who despite her rough edges and violent nature is essentially a good person.
See Also:  Alpha, Band Of The Crescent Moon, eternals, Eternity, Frielos, Aarlen, metapathy, Stellaraac, Targalle, Beia {Regaura} (Queen), time guardians, Vale, Corim Erik
Kergatha, Azir Son of Euriel and Vanidaar Kergatha, and older brother of Wren. Azir is a Sil'Kar Nola, a savant of light. During the avatar raid that captures Wren and makes Euriel and Vanidaar mental prisoners in their own home, the then eighteen summer old boy made his escape into the plane-scape surrounding Cosmodarus. Already trained in the techniques of plane-shifting as well as survival and woods-craft, it was an easy matter for the young man to elude capture by the avatar's minions in the ever changing environment around Cosmodarus.

Unfortunately, Azir's ability to elude pursuit did not prevent him from getting lost amongst of the thousands of parallel worlds of the ribbon realms. He moved from place to place, doing odd tasks to get food and shelter, and looking for a way back home to help his family. After a few seasons spent plane hopping he did eventually find his way back to Cosmodarus, a little older and more determined.

After several aborted attempts to free his parents and barely eluding capture, he went to the world of Titaan, and the city of Corwin, following the trail of his kidnapped sister. He learned that the temple of Hecate there had recently been over-run by the Justicars and most of the prisoners freed. His inquiries with Justicars bore no fruit, as none of the warriors involved in the raid recalled seeing a young girl. It was during these inquiries that he met his school friend Laramis De'Falcone, a well-connected Coormeerian paladin of Ukko, who had just been admitted to the ranks of the Justicars. Laramis' funds helped finance a wider search of Corwin, but the efforts netted no leads or any evidence that Azir's sister Liandra still lived or was even still on Titaan.

Azir turned his attention back to trying to find a way to free his parents from Mishaka. He turned his attention to the Elven land of Malan, his parents being longtime friends of the T'Evagduran royal family. It was Malan where he and Laramis had attended academy together learning everything from academic subjects to war-craft. His attempts to garner the help of the royal family were frustrated by a border war between Malan and the neighboring lands of Ironwood, and the Dwarves at Blackstar. The conflict had grown to the point that the T'Evagduran royals were involved and unable to be contacted much less assist in Azir's family crisis.

Azir then turned his attention to higher powers and his Grandmother Idun, the pantheon lady of the Aesir. He found it strange that the powerful goddess had not already come to the aide of her daughter and grand-daughter already. It was during his attempts to contact her that he learned of a wider conspiracy by the court of Odin against Euriel and her mother Idun. For more than two summers his efforts to contact Idun or get into Gladshiem were blocked by various "coincidences" and "happenstances" that he knew were anything but. It was shortly after that agents of Set and Hecate began pursuing him. He also began having run-ins with the black-winged Valkyrs called the Bloodguard. It was only incredible luck, his powers as a savant, and chance alliances with warriors of the All-World's Tournament that kept him from getting killed or captured.

With such forces mobilized against him, Azir could do little more than run. He spent several years only steps ahead of the agents of the pantheon lords. Eventually they gave up the pursuit and Azir was free to turn his attention back toward freeing his parents. Azir returned to Titaan, and located his friend Laramis, who, over the seasons, had risen considerably in the ranks of the Justicars and the faith of Ukko. Hardened by cycles spent on the run, skills honed by constantly being hairs from death, Azir decided to make one last ditch effort to free his parents with the assistance of Laramis and a few of his retainers.

Azir's efforts were to be short-lived by a chance and detrimental encounter with the avatar Hethanon, who would capture the man and give him into the hands of Mishaka. It is shortly after this time that Azir's sister Wren Kergatha would finally find her identity and her way back home after more than a decade spent in the streets of Corwin where she was a member of the Brethren guild of thieves. Wren and her friends would eventually succeed in their efforts to restore the Kergatha family, and Azir could finally end his cycles of torment and exile.
See Also:  Allfather, Aesir, ascendant, Aesirs And Vanir (origin), avatar, Blackstar, bloodguard, coormeerian, Corwin, Cosmodarus, Dwarf, De'Falcone, Laramis, elven, Gladshiem, goddess, guild, Hecate, Hethanon, Hyssta, Kergatha, Euriel Idun-daughter, Kergatha, Liandra {Wren} Idun-daughter, Kergatha, Vanidaar, Malan, nola, Nystruul, Odin, paladin, savant, Taath, Mishaka (princess) (avatar), Titaan, Ukko, Yggdrasil, Idun

Kergatha, Euriel Idun-daughter Daughter of the goddess Idun, wife of Vanidaar Kergatha, mother of Liandra Kergatha and Azir Kergatha.
See Also:  goddess, Kergatha, Azir, Kergatha, Liandra {Wren} Idun-daughter, Kergatha, Vanidaar, Yggdrasil, Idun
Kergatha, Liandra {Wren} Idun-daughter Daughter of Euriel and Vanidaar Kergatha. Fifteen summer veteran of the Brethren guild. Wren is a Kel'Varan Nola a savant of forces. Wren has had dozens of run-ins with the pantheon lords and their servants. She has fought several avatars and permanently killed two.

At age 7, Liandra was captured by the followers of Hecate for the purpose of succorunding (forced avatarism). Taken to the main temple of Hecate in the city of Corwin, the ritual to make Liandra and avatar was interrupted by an attack. She escaped into the streets with no memory of her former life as the daughter of the Baron and Baroness. Eventually she was taken in by house of prostitution where she did odd jobs for food and clothing. Not knowing her name or former life, it was while working for the courtesans that she received her street name, "Wren", from her propensity to crouch perched in windowsills like a bird.

As Wren grew older, she fell in with a guild crowd and discovered her talents for burglary, particularly tasks that required climbing or balancing. At around age 15 she meets a girl dancing with gypsies and they become friends. She and Ziedra Skyedoom hang together for several cycles but grow apart when Ziedra's dancing success leads her to overconfidence in her influence in the Corwinian royal court. Ziedra is forced to flee when displeased lady of the courts sends assassins after her.

After the departure of Ziedra, Wren teams up with Grahm Tuffala and they are a successful hiesting duo at the top of the Brethren guild's charts.

Wren is approximately 26 when the guild is attacked by the Cult of the Dagger lead by an avatar of Sett named Hethanon. Most of the guild is slaughtered, Grahm is killed and Wren narrowly escapes being raped by the avatar.

Wren seeks the assistance of a priest of Ishtar named Jharon Ko who helps her get to Ivaneth to seek the Brethren guildmistress Desiray Illkaren. She runs into the wizard of Ivaneth -- Cassandra Felspar who unites Wren and Desiray. Together they confront Hethanon and both end up victims of jikartandak poison (magical concentrated hate). While in a coma Wren makes contact with savant Damay Alostar who is imprisoned within her phoenix amulet. Before waking up, Wren promises to bring Damay back to life.

With Wren stricken by god-poison Jharon Ko accompanies her back to the Felspar freehold where Wren makes friends with most of the Felspar family including Loric Felspar who as a "gift" soothtells her true name "Liandra Kergatha".

Liandra makes friends with Sindra and Drucilla Frielos, D'klace assassins and ancient daughters of Aarlen Frielos (The Ice Falcon). In freak incident, the Frielos twins are with Liandra and Jharon when the priest is called back to his temple. The arrive at the precincts of Ishtar to find everyone within the temple massacred and the avatar of Hecate Mishaka waiting for them. In the ensuing fight Jharon is slain. Wren also learns the Mishaka is holding her parents captive in Cosmodarus.

The Felspars decide to side with Liandra in finding her parents and the subsequent investigation brings the ire of Hecate down on the family. It is during this period that she begins G'Yaki training with the house-maid Vera (Su'ko Hoshihana). She also gets the attention of Gabriella Sarn Ariok (The Dragon Queen) and ends up getting infected with bloodsong. Shortly after, she and Desiray open one of the keys of the Firsts and make their way into Starholme Prime where Liandra makes contact with Gaea. She becomes connected to the ancient artifact before being sent back to Ivaneth. It is on their return that she is reunited with an older, heavier, and slightly wiser Ziedra. Who immediately joins with Wren and follows her back to the Felspar citadel. After some maneuvering, Wren persuades Dorian Degaba to make a body for Damay.

Wren is in the process of restoring Damay to life when she in unexpectedly drawn into the "Great Game". Forced to compete Wren comes into conflict with Aarlen Frielos and her daughters. Ultimately, as the game winds down Hecate sends most of her avatars after the entire group of players including Aarlen. Loric also caught up in the conflict gives the First weapon Mon'Istiaga to Liandra, who merges with the world splitter and annihilates Hecates avatars.

This last act of resistance puts everyone on Hecate's list. The Felspars are forced to abandon their citadel. Seeking somewhere remote, they retreat to the jungle refuge of the myrmigynes of Jhandris'Kul and the great tree of Duran'Gravar. During her stay with myrmigynes, she meets Irodee Skyesteel.

It is with Irodee and Ziedra, Liandra finally manages to locate Cosmodarus, confront Hecate, and free her parents. She alse meets her brother Azir and her grandmother the pantheon lady Idun Yggdrasil.
See Also:  Alostar, Damay, Ariok, Gabriella Sarn, avatar, avatarism, Band Of The Crescent Moon, bloodsong, Corwin, corwinian, Cosmodarus, dragon, Duran'Gravar, D'klace, De'Falcone, Irodee, Felspar, Cassandra Kel'Ishtauri, Felspar, Desiray Illkaren, Felspar, Loric, Frielos, Aarlen, Frielos, Drucilla, Frielos, Sindra, god, G'yaki, guild, Gaea, Hecate, Hethanon, Hoshihana, Hoshihana, Virasama Takara {Vera} {Su'Ko Tai}, Hyssta, Ice Falcon, Ishtar, Ishtarvariku, Dorian Degaba, Ivaneth, Jhandris'kul, jikartandak, kel'varan nola, Kergatha, Azir, Kergatha, Euriel Idun-daughter, Kergatha, Vanidaar, Ko, Jharon, kul, Masters Guild, megapsion, Mon'istiaga, nola, Nystruul, phoenix, Skyedoom, Ziedra, Starholme Prime, savant, Su'ko, succorunding, Taath, Mishaka (princess) (avatar), Tuffala, Grahm, Yggdrasil, Yggdrasil, Idun

Kergatha, Vanidaar Husband of Euriel Idun-daughter, father of Liandra Kergatha and Azir Kergatha. Vanidaar, like his two children, is a savant-- Kul'Vita Nola-- a savant of life forces.
See Also:  Kergatha, Azir, Kergatha, Euriel Idun-daughter, Kergatha, Liandra {Wren} Idun-daughter, kul, kul'vita, nola, savant, Yggdrasil, Idun
kerras Legendary throwing blades of Elvish make and origin. Wren uses a set in her assault on the temple of Ishtar which has been desecrated by Mishaka.
See Also:  elvish, Ishtar, Kergatha, Liandra {Wren} Idun-daughter, Taath, Mishaka (princess) (avatar)
keshira Elven diplomatic term referring to a person of royal descent who is not currently in power or acknowledged by the powers that be. Sarai refers to Bronawyn Shadowstalker as "Keshira" because the royal family of Drakmourne Silissia were run out of the kingdom (indeed off the continent).
See Also:  elven, Shadowstalker, Bronawyn, Silissia, T'Evagduran, Sarai (3rd Princess)
key of the firsts Colloquial term for the keys originally researched by DeChelts of Numanor. See DeChelts device.
See Also:  DeChelts, dechelts device, Numanor
Khaestral Member world of the capital ring. See worlds of the prime ring.
See Also:  worlds of the prime ring
khairhavhel Krillsword used by Desiray Illkaren Felspar, created by Loric Felspar.
See Also:  Band Of The Crescent Moon, Felspar, Desiray Illkaren, Felspar, Loric, krillsword
khairhavkul Krill dagger used by Desiray Illkaren Felspar, created by Loric Felspar. Krill daggers have all the abilities of a dagger of flight, plus some powerful extras.
See Also:  Band Of The Crescent Moon, Felspar, Desiray Illkaren, Felspar, Loric, krill, monofilament
Kharabelle Crowninshield-Farwalker See Crowninshield-Farwalker, Kharabelle.
Kharvok Name of the Elf praelor that took Sarai and Wren into custody.
See Also:  Elf, Kergatha, Liandra {Wren} Idun-daughter, praelor, T'Evagduran, Sarai (3rd Princess)
Khelgar Pit warrior who served Meridian Arcturan. Dulcere Starbinder then a prisoner, almost tricks him into releasing her.
See Also:  Arcturan, Meridian, Starbinder, Dulcere Val'Saedra
Khirah (Varkath) High ranking commander serving under Prime Kath Daergon Surr. Khirah was derided by many of the veteran Kriar warriors as being an ineffective "yes man" and little more than a puppet of the Daergon.
See Also:  jyril/kriar war, kath, kriar, kriar ranks, prime kath, Surr, Daergon
ki'succorund A lesser form of avatarism that is voluntary on the part of the host. Ki'succorund avatars are not as powerful (or as long lived) as a fully succorund avatar. Deities accept the ki'succorund as a way to have extra eyes and ears among their faithful. The host for the ki'succorund does benefit from the joining, able to call upon the power of their patron to perform some feats of magick. The ability to open dimensional gateways being notably among them.

The members of the Shael Dal who serve the Protectorate eternals experience a slightly more involved form of the ki'succorund when they bind to their Shaladen and the eternal for whom it serves as a spiritual extension.
See Also:  avatar, avatarism, eternals, Eternity, Garadhyr, Golondrax, Lexaron, Melakanir, metapathy, Olimbril, succorund, Shael Dal, shaladen, time guardians, Xersis

Ki'Targallae In Myrmigyne, 'ki' is a style placed before the sirname to denote an non-blood or adopted member of that family. Irodee De'Falcone was the daughter of Tulumbra Skyesteel. Tulumbra died and Irodee grew up an orphan. Tulumbra was close friends with Beia Targallae, and knowing that Beia would blame herself for the tragedy kept Irodee's birth and subsequent orphaning a secret. Later, when Beia discovered the child of her close friend is being mistreated by the clan, she adopts her. Actually, she and her sister Ess become Irodee's caregivers, and change Irodee's surname to Ki'Targallae. See De'Falcone, Irodee.
See Also:  Band Of The Crescent Moon, De'Falcone, Irodee, Myrmigyne, Targalle, Beia {Regaura} (Queen)
kidomma Elvish term of respect for an woman who is older but of lesser rank. Ryelle refers to Euriel Kergatha (who is a baroness by rank) as "Kidomma". Domma is an elven synonym for "mother". The prefix 'ki' is somewhat like 'kul' (which means power) but is more like emphasis than true meaning. So the best translation is 'special mother' or 'respected mother'.
See Also:  domma, elven, elvish, Kergatha, Euriel Idun-daughter, kul, T'Evagduran, Ryelle (1st Princess)
Kiedra Barocal See Barocal, Kiedra.
Kieta Hoshin See Hoshin, Kieta.
See Also:  Hoshin
kilo-rev One thousand revs. see rev.
See Also:  chronon, rev
kilobyte Also referred to as a 'K'. 1024 Bytes.
kingstaves Legendary magic staves reputed to have ishtite cores. As legend has it, the kingstaves were a superior form of channeling staff that allowed the casting of simultaneous spells. It is said they aided in tasking thus enabling a mage to do one or more complex tasks at once (like cast a spell on the run).
See Also:  ishtite, mage, magic
kirika Elvish. Kirika roughly means 'burial'. The word can mean 'death' or 'decay' as well.
See Also:  elvish
Kirikos, Dame A cleric of Ishtar in service Jharon Ko. The dame (along with the entire Corwinian precinct of Ishtar) is slain by Mishaka.
See Also:  corwinian, Ishtar, Ko, Jharon, Taath, Mishaka (princess) (avatar)
Kirran Sunglory See Sunglory, Kirran.
Kisho Hoshin See Hoshin, Kisho.
See Also:  Hoshin
Ko, Jharon High priest of Ishtar's precincts in Corwin. Longtime friend of Wren Kergatha. Jharon is slain by Mishaka in a brutal combat after the desecration of his temple by the avatar.
See Also:  ascendant, avatar, combat prowess, Corwin, Ishtar, Kergatha, Liandra {Wren} Idun-daughter, Taath, Mishaka (princess) (avatar)
Koass See Vinax, Koass.
Kochu Hana See Hana, Kochu.
kokuzoku G'yaki dialect, traitor or rebel.
See Also:  G'yaki
komen Aesirian dialect for 'come'.
See Also:  Aesir
konnichiwa G'yaki dialect, greeting good day.
See Also:  G'yaki
korosu G'yaki dialect, kill.
See Also:  G'yaki
Korvel Shaladen blade and spirit talisman of the eternal Sroth Mephista. Korvel has the distinction of being perhaps the most lethal of all the shaladen weapons. Korvel confers the ability of ultimate stealth upon the user.
See Also:  Garadhyr, Golondrax, Lexaron, Melakanir, Mephista, Sroth, Olimbril, shaladen, Xersis
Krellig One of the mages serving in Meridian Arcturan's service when the arena was attacked by Beia Targallae and Corim Erik Vale. Krellig was slain in the back-time assault. Apparently, his head got in the way of Cassin Kel'Ishtauri Felspar's plasma blade...
See Also:  Arcturan, Meridian, back-time, Band Of The Crescent Moon, Felspar, Cassin Kel'Ishtauri, plasma, Targalle, Beia {Regaura} (Queen), Vale, Corim Erik
Krelstar Shaladen blade and spirit talisman of the eternal Yi Esperantil. Krelstar confers the ability to do a time stop. Actually, its not as if all time is stopped, the wielder is simply able to step into non-consecutive time between chronons. This effectively makes it seem as if the area around them has stopped. Krelstar also grants a certain amount of prescient ability, able to accurately predict events up to 10 seconds of their happening.
See Also:  Esperantil, Yi, Garadhyr, Golondrax, Lexaron, Melakanir, non-consecutive time, Olimbril, shaladen, Xersis
Kresh, Varlonn Daergon military officer of minor accomplishments who challenges Dulcere Solaris in battle.
See Also:  Starbinder, Dulcere Val'Saedra, Surr, Daergon
kriar Summary:The Kriar being a vegetative (rather than mammalian) humanoid race possess several plant-like attributes. Their skin is photosynthetic, and they derive nourishment from light. Their tissue is dense (like wood) and thus they are heavier and more resistant to injury. Kriar scientists have heavily modified the hereditary physiology of the species and many of the evolutionary drawbacks of their origins have been engineered away. Most Kriar rely on a life-support mechanism called a matrix stone that is embedded in their bodies at a young age. These jewels provide supplemental photosynthetic nourishment so the Kriar can function for extended periods in environments where there is little to no natural sun-light. These jewels are normally installed in sets. A focus stone in the forehead, a distribution matrix embedded in the collarbone, and brain-stone or central control embedded beneath the lower abdominal muscles. These matrixes often have cybernetic enhancements and convenience mechanisms built into them depending on the kind of work the Kriar does. Warriors typically have additional implants in the palms of both hands. These are high-energy foci. The hand focus allows the warrior to create force weapons and shielding, along with usually having various sensor and cybernetic apparatus built into them.
See Also:  cybernetic, energy, jyril/kriar war, matrix stone, stone
kriar ranks Unlike the Earthly military, which separates rank designations into Officers and enlisted men, the Kriar are broken into two overlapping ranking tracks--Combat grade and Engineer grade. At the same rank in hostile situations, Combat grade always takes precedence over Engineer grade. There is some fuzziness to authority where tactical and strategic command comes into play. The authority of Engineer grade is generally recognized over Combat grade in non-critical situations, reflecting the extra schooling and specialized knowledge of the military engineering track.

Engineers are required to be flight certified on all vessels up to 100,000 tons. They must have combat certification on three classes each of ground armor, flight armor, tactical and strategic fighter craft. To qualify above Thane rank, Engineers must check out as at least level 5 certified in all time-diving related skills. Engineers must also be checked out on all classifications of portable weaponry, and able to perform field strip and repair on said same. They must also be proficient with biomedical units, and fluent in the programming/hacking of cybernetic a.i. Because the Engineer track emphasizes flight and technical knowledge, Engineers have much looser martial requirements.

Kriar Rank Equivalents

Combat Grade Engineer Grade Equivalent to:
Prime KathShal Prime Fleet Admiral
Counsel KathShal CounselAdmiral
Varkath VarkathVice Admiral
  Rear Admiral (upper half)
TarkathTarkathRear Admiral (lower half)
Belkirin Shal'kiranCommander
Varlonn Shal'karLieutenant Commander
BellonnThane'karJunior Lieutenant
Varthane *Master Chief Petty Officer
Tarthane *Senior Chief Petty Officer
Belthane *Chief Petty Officer
ThaneSearga*Petty Officer First Class
  *Petty Officer Second Class
  *Petty Officer Third Class
Searga *Seaman
  *Seaman Apprentice
   *Seaman Recruit
* Indicates Enlisted designation in Earth Navy. The Kriar do not possess a concept like enlisted. The Kriar military consists entirely of career professionals.

See Also:  cybernetic, combat prowess, jyril/kriar war, kriar, thane
krill krill is actually a generic name for a class of synthetic materials noted for their metallic and crystalline properties. Most of the compounds in this class of material have overlapping or co-bonding electron shells i.e. the molecules bind together so tightly that adjacent molecules begin sharing electrons (the electrons actually begin orbiting two or more nuclei in the molecular mass). The result is a material that once catalyzed is super-inert, wave dense, and non-conducting. Such a material is extremely difficult to manipulate or work because the multi-valent bonds resist expansion and heating. Essentially structures of these materials can only be created through molecular assemblers that maintain the raw atomic material in a plasma state.

Krill can be made photonically opaque or permeable through nano channeling in the molecular structure. In other words, this allows the creation of a super resilient transparent metal.

Krill cannot be alloyed as with other materials. However the material can be interwoven into the structure of other compounds to lend strength and resiliency. Krill itself has extraordinary tensile strength, even thin wires of the material able to hold hundreds of tons. This property is the basis for the 'monofilament' wire, which is a strand of multi-bonded molecules with super-resilient qualities. Most forms of krill are super-rigid and thermal-resistant to well over a 100,000 degrees. However, there are variants with alternate properties.
See Also:  electron, monofilament, plasma, shaladen

krillar Weapons created by the Elder elite Loric Felspar. There were eighteen of these weapons, six staves, six swords, and six daggers. They are all powerful magic weapons that draw their strength from all the living things in the world around them.
See Also:  elder, Felspar, Loric, krillstaff, krillsword, magic
krillglobe Like the Krillar weapons created by Loric 'Vilesilencer' Felspar the krillglobes are incredibly powerful artifacts. In fact, it was the existence of the krillglobes that sparked the god wars that pitted most of the pantheon lords against Loric and his followers. Only six of the krillglobes were ever made. Their main power was to be able to scry (see) any living thing no matter how it was disguised or hidden. That alone was dangerous enough, but Loric added the ability to cast spells upon or jump to any creature so scryed. There were other powers but these were the primary ones that made the pantheon lords treat Loric as a threat, because the powerful elder could locate and attack any creature he chose with fair impunity no matter how they hid or disguised themselves.
See Also:  elder, Felspar, Loric, god, jump, krillar, krillglobes, magic, scry, Vilesilencer
krillglobes Powerful scrying devices created by Loric Felspar. The devices could even spy on the gods and could be used as anchor points to go into realms otherwise shielded from teleportation.
See Also:  Felspar, Loric, scrying, teleportation
krillstaff One of the Krillar weapons. See Krillar.
See Also:  krillar
krillsword One of the Krillar weapons. See Krillar.
See Also:  krillar
Krin Farwalker See Farwalker, Krin.
Krogar Drunken ship's supply officer who worked for Desiray Illkaren Felspar's pirate birth mother. When Desiray's mother disappeared, Krogar sold the then four summer old Desiray to the hateful cart-wright Maldar for a keg of rainbow nectar.
See Also:  Band Of The Crescent Moon, Felspar, Desiray Illkaren
kul Elvish prefix which simply means 'strength' or 'power'.
See Also:  elvish
kul'adar stone A powerful item of magical recall (teleport home). Kul (power) adar (return) or stone of powerful return. Dorian Degaba had one of these as a special escape mechanism.
See Also:  Band Of The Crescent Moon, Ishtarvariku, Dorian Degaba, kul, stone, teleport
Kul'Amaron Name of the elvish citadel in Malan. The etymology of the name comes from Kul (power) Amar (seat) on (prepositional modifier) -- translated Seat of Power.
See Also:  elvish, kul, Malan
kul'praelor Elvish rank two levels above the base officer rank (praelor), and two levels below general. See also Elvish Ranks.
See Also:  elvish, elvish ranks, praelor
kul'vita Elvish for master of life. Wren's father Vanidaar Kergatha is a Kul'Vita Nola able to control the life forces of himself and others.
See Also:  elvish, Kergatha, Liandra {Wren} Idun-daughter, Kergatha, Vanidaar, kul, nola, savant
kuma'hari G'yaki dialect, a ritual suicide performed by a wife to join her husband in death. A misinterpretation of the shikata concerning this ritual had clan Hoshin casting dou <I>requiring</I> the wife to follow the husband into death.
See Also:  dou, G'yaki, Hoshin, shikata
Kumiko Danai Daena Sheento's descended name or true tao name of the first one who is her ultimate ancestor.
See Also:  ascendant, megapsion, Sheento, Daena, tao
Kumo Hoshiwejah See Hoshiwejah, Kumo.
See Also:  Hoshiwejah
kunai G'yaki styled throwing knife that can have loops or other utility aspects to make them more versatile in battle.
See Also:  G'yaki
kusarigama G'yaki weapon that is a scythe with an attached chain that has a weighted striking surface at the end.
See Also:  G'yaki
kusojijii G'yaki dialect, (slang) impolite term for a old man, a geezer.
See Also:  G'yaki
Kylindria A Valkyrie in the service of the pantheon lord Sif, and member of the Valkur clan of the Chosen. She is often called by her shorter name Kylie. She travels extensively with Bannor. Kylie is the commander in charge of Sif's Valkyrie contingent.
See Also:  Sassa, Valkur, Starfist, Bannor, valkur
kyoshi G'yaki dialect, a symbol of rank given when a shou reaches the sixth dan of mastery-- shishou dan roku.
See Also:  G'yaki, shishou, shou
   L   From Larah Crowninshield  To Mada
Larah Crowninshield See Crowninshield, Larah.
Laramis De'Falcone See De'Falcone, Laramis.
laser Light Amplification through Stimulated Emission of Radiation. Coherent light intensified on different spectrums so as to provide pinpoint heat.
See Also:  radiation
Latherlake Grand Manor The personal residence of Aarlen Frielos' daughters Sindra and Drucilla.
See Also:  Frielos, Aarlen, Frielos, Drucilla, Frielos, Sindra
Leto Satieroth See Satieroth, Leto.
Levon, Aurra Eternal and alpha rank member of the protectorate in charge psychological tactics. Aurra's spirit talisman is called Starwind. Elsbeth Crowninshield is the Aurra's current surrogate. The warrior Corim Vale wielded the weapon during a short stint.
See Also:  Alpha, Crowninshield, Elsbeth, eternals, Eternity, metapathy, Starwind, time guardians, Vale, Corim Erik
Lexaron Honorary shaladen wielded by Ryelle T'Evagduran of as a surrogate for Advocate Eternal Koass. Ryelle shares Koass' powers with Megan Vinax (Sharonsheen), and later with Bannor Starfist (Xersis). Of special note, shortly after her induction into the Shael Dal, Ryelle experienced what was referred to by Senalloy as 'leakage' where the Advocate Eternal's powerful sense of justice and law affected the normally mild-mannered Ryelle sending her into a rage that almost ended her uncle's life.
See Also:  Baronian, Corresont, Senalloy Moirae, Garadhyr, Golondrax, Melakanir, metapathy, Olimbril, Starfist, Bannor, Shael Dal, shaladen, sharonsheen, T'Evagduran, Ryelle (1st Princess), Vinax, Koass, Vinax, Megan, Xersis
Liandra Kergatha See Kergatha, Liandra {Wren} Idun-daughter.
Lianna First of Forces, the progenitor first who Liandra Kergatha is descended from.
See Also:  Kergatha, Liandra {Wren} Idun-daughter
lieben Aesirian dialect, affectionate address from a parent to a daughter.
See Also:  Aesir
liebs (Slang) Aesirian dialect, more colloquial address to a daughter.
See Also:  Aesir
lifebond A G'yaki custom when two shous are married. If either mate is killed the other mate (should) follow the other into death instead of prolong suffering.
See Also:  G'yaki
lifeforce The animating intelligence of a living thing.
See Also:  lifespark
lifespark A more poetic way of staying life force or soul. See lifeforce.
See Also:  lifeforce
lifesparks Another way to refer to the soul or tao.
See Also:  ascendant, tao
light-blade The kriar plasma blade is sometimes referred to as a blade of light or light-blade. The weapon is actually a containment field around raw plasma which is why it generates so much light.
See Also:  jyril/kriar war, kriar, plasma
light-cycles A derivative term equivalent to a lightyear. See lightyear.
See Also:  light-megacycles, light-millennia, lightyear
light-megacycles Derivative from light-cycles. A million light-cycles. See light-cycles. See also lightyear.
See Also:  light-cycles, lightyear
light-millennia Derivative from light-cycles. A thousand light-cycles. See light-cycles. See also lightyear.
See Also:  light-cycles, lightyear
light-speed 186,282 miles per second.
light-year Alternate spelling. See lightyear.
See Also:  lightyear
lightcycle A measure of distance. Roughly 1.95954167 trillion leagues.
lightyear Approximately 5,862,518,078 miles. Literally, the distance light travels in a year.
See Also:  light-cycles, light-year
Ljorm Crowninshield-Farwalker See Crowninshield-Farwalker, Ljorm.
Lociep High priestess of Hecate charged with the succorunding of Wren Kergatha after she was taken from her mother at the age of 8. The ritual is interrupted by High Justicar Bertram Tarrantil, who kills Lociep.
See Also:  ascendant, Band Of The Crescent Moon, Hecate, justicar, Kergatha, Liandra {Wren} Idun-daughter, succorunding, Tarrantil, Bertram
Logos Member world of the Sirus Ring. See worlds of the prime ring.
See Also:  worlds of the prime ring
Lohdon Member world of the Cygnus Ring. See worlds of the prime ring.
See Also:  worlds of the prime ring
Loki Pantheon lord, god of fire and magic. Many would say trickery and deceit as well. Loki shifts his form often and is not the most mentally stable of the Vanir. Loki's half-immort wife is Sigyn (pantheon lords cannot breed true with one another-- but can copulate with half-immorts) with whom he has a daughter (Hella). He also has a mistress (Angrboda) who in mythology is a "giant", but in actuality was a Dreel. (Rumor has it, that Angrboda is an alias for Vulcindra Skybane, and descriptions of "giant" Angrboda and Vulcindra coincide quite strongly.) Loki has two progeny by Angrboda--Fenrir (Fenris) and Jormungand, who are more often known as the Fenris Wolf and Midgard serpent. These mythical "monsters" were actually shapes taken by Loki's half-dreel children.

Loki is not on particularly good terms with any of his children, and has a way of pissing off just about everybody. Bannor Starfist and Sarai T'Evagduran have several run-ins with Loki. During a battle with Odin's High Jury, Odin and Loki have a sharp division after Odin attempts to slay Daena Sheento who had tao-merged with Hella. Loki had viciously denounced Daena as being merged with Hella but later reveals that he does indeed acknowledge this has happened (and considers her to be his daughter in fact). Loki rescues Daena and Sarai from Odin's spear, only to later betray the group and get a good dragon stomping for his trouble.

Loki confronts Sarai later over what he sees as a threat to the pantheon lords. He believes her child will be born an ascendant, and that child will cause ragnarok (according to him). Daena, freshly rejuvenated from the valkyrie renewal spring pummels Loki brutally after he refuses to give up his attack on Sarai and Bannor.

Loki's current whereabouts are unknown, but it is fairly certain he is still alive. He is on the outs with the Vanir for actions it is assumed he took against Balder and his son Forseti.
See Also:  Allfather, Angrboda, ascendant, Aesirs And Vanir (origin), dragon, dreel, fenris wolf, god, Hella, immort, jormungand, megapsion, magic, Odin, ragnarok, Skybane, Vulcindra, Starfist, Bannor, Sheento, Daena, tao, T'Evagduran, Sarai (3rd Princess)

Lokor Member world of the Demos Ring.See worlds of the prime ring.
See Also:  Arabor, Arbor, Avernus, Agni, Belath, Bveld, Celeston, Charon, Callista, Davernaa, Daxis, Demos, Doral, Doratah, Enad, Encelus, Estryd, Fheir, Ghenn, Gihn, Gladshem, Haven, Hubara, Indrus, Ishtyn, Istavarron, Jhanus Xek, Kaali, Kadras, Khaestral, Logos, Lohdon, Lorval, Mephr, Mitras, Multhad, Mystranus, Naarth, Nadir, Nirvalla, Nyth, Olyand, Orcist, Oerth, Ohgorn, Prule, Qualas, Ravva, Rhoador, Rygos, Skurgg, Solduskanar, Surya, Sytrys, Sidrus, Silcan-Prime, Tarynis, Teronis, Thall, Thenris, Tian, Titaan, Urdagh, Vayu, Vellig, Vestyn, worlds of the prime ring, Wysterra, Xetus, Yudin, Zeria
Lokori The slightly green skinned Lokori are the second generation of creatures after the Firsts. The Firsts were only biologically compatible with a very few of the species indigenous to Eternity. Most evidence points to the Lokori and their cousins the Belathi being mutations of the compatible couplings that descended from the Firsts. Little is known about the relationship of these child races to their progenitors, but some indications find that they were generally not accepted by the Firsts and may even have been hunted in near extinction. This poor treatment by their genetically superior progenitors is probably what engender the isolationism and xenophobic behavior in both races.

The Lokori possess many of the same powers of the Firsts but in a less refined and more vestigial state. They possess no spell casting power, but are themselves highly magic resistant. They are telepathically receptive but rely instead on a form of spirit speak. Part of their anti-magic nature is a power whereby they turn up their magic resistance to the point real-space rejects them and they effectively become phased. They are all but undetectable in this state and can pass through unmagiced materials as though they were ghosts. Very powerful physically, with polymer hardened bones, the Lokori's most devastating mutation is their monofilament claws. How this mutation developed is unclear, but some speculate it is likely to be an experiment of Firsts. In fact, the adaptations of both of these races speak more to design rather than random mutation. The prevailing thought is that if they were designed, they were probably early prototypes for the beta forms that the Firsts eventually split into.

In general temperament, Lokori are cat- like, and ferocious once angered. Their berserker frenzies and total selfless dedication to the destruction of an enemy make them truly harrowing opponents. Even with their vastly more powerful weaponry and shielding, the Kriar lost to the brutal power of these creatures.
See Also:  Belathi, Eternity, jyril/kriar war, kriar, magic, monofilament, mutation, real-space

longshot 'Longshot' is a slang term used by members of the Traveler's Guild, it refers to a traveler specialed in long range jumps. Particularly skilled longshots can hit destinations offset from their known drop.
See Also:  guild, shopper, transvet, traveler's guild
lonn Combat grade rank in the Kriar military equal to a ensign. See also Kriar Ranks.
See Also:  combat prowess, jyril/kriar war, kriar, kriar ranks
lonn'kar Engineer grade rank in the Kriar military equal to a lieutenant. See also Kriar Ranks.
See Also:  jyril/kriar war, kriar, kriar ranks
lore-knight A name given to the devout followers of Mataya, the renowned sage and warrior. The followers of Mataya are called Matayans. See Matayan.
See Also:  Mataya, matayan
loremage A arbitrary ranking of a mage's skill in magic. Few mages attain lore mage status. A way to note a magic-user's status as a lore-mage is their ability to singly complete coven magics (magics that require multiple mages working in concert).
See Also:  mage, magic
loremaster Lore masters are bards and sages that have reached a high plateau of knowledge, both in what they know and in the libraries of stored knowledge that they possess. The book-hoarding Cassandra Kel'Ishtauri is renowned lore-master (mistress?).
See Also:  Band Of The Crescent Moon, Felspar, Cassandra Kel'Ishtauri
Lorval Member world of the Enad Ring. See worlds of the prime ring.
See Also:  Arabor, Arbor, Avernus, Agni, Belath, Bveld, Celeston, Charon, Callista, Davernaa, Daxis, Demos, Doral, Doratah, Enad, Encelus, Estryd, Fheir, Ghenn, Gihn, Gladshem, Haven, Hubara, Indrus, Ishtyn, Istavarron, Jhanus Xek, Kaali, Kadras, Khaestral, Logos, Lohdon, Lokor, Mephr, Mitras, Multhad, Mystranus, Naarth, Nadir, Nirvalla, Nyth, Olyand, Orcist, Oerth, Ohgorn, Prule, Qualas, Ravva, Rhoador, Rygos, Skurgg, Solduskanar, Surya, Sytrys, Sidrus, Silcan-Prime, Tarynis, Teronis, Thall, Thenris, Tian, Titaan, Urdagh, Vayu, Vellig, Vestyn, worlds of the prime ring, Wysterra, Xetus, Yudin, Zeria
Louvros Starbinder See Starbinder, Louvros.
Lugh One of the mages who assisted Meridian in his assault on the Protectorate through time. Lugh along with all the other mages who helped Meridian are slain in a blast from a bomb thrown by Rakaar. Actually, Vulg and Shamada die before the rest because Talorin Falor cuts their heads off with the shaladen blade Nova.
See Also:  Arcturan, Meridian, Baronian, eternals, Eternity, Falor, Talorin {Tal}, Garadhyr, Golondrax, Lexaron, Melakanir, metapathy, Nova, Olimbril, Steelsheen, Rakaar, shaladen, Shamada, time guardians, Vulg, Xersis
Lumina Dagi Name of Marna Solaris' custom built heavy corvette class scout ship.
See Also:  Solaris, Marna (Counsel) (Vatraena)
Luthice Corresont Sister of Senalloy Corresont. See Corresont, Luthice. See also Corresont, Senalloy Moirae.
See Also:  Baronian, Corresont, Luthice, Corresont, Senalloy Moirae
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