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D'casar, Meliandri
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| sir name | | Personal hand-maiden to Kalindinai T'Evagduran. Meliandri
is rumored to have both Wood Elf and Sylph blood, she is
extremely dark skinned (for an Elf) and much more round
than is common for their a typically slender people. Her
green eyes are also highly unusual for her kind. Meliandri
is a highly skilled healer, and served Kalindinai for some
three centuries in the capacity of personal assistant and
attendant. Meliandri is taken by Hecate to be succorund
against her will. She later attacks Bannor and Janai as an
avatar. The essence of Meliandri is lost when Bannor
teleports the group while Hecate is in the process of
taking over Meliandri's body. Later, Meliandri's body
serves as a receptacle to capture Sarai's spirit when her
body is destroyed in the attempt to disperse Hecate. | | See also: D'casar, Meliandri |
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D'klace
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| sir name & proper name & abstract | | The D'klace are actually a guild of assassins for hire.
They are retained by the various kingdoms usually in a
deterrent role much the way weapons of mass destruction are
stockpiled in the modern world. The D'klace are
actually a branch of the "all-world's" or "masters" guild
lead by half-god drow Adorne Doonweir. Membership in any
branch of the over-world guild is a measure of status
because of the rigorous initiation that must be passed in
order to join. There is a close association between the
masters guild and Dream Merchants. The rogue Kriar, Theln
Azygos, is said to have ties in both organizations. | | See also: D'klace, Masters Guild, hybrid (golem), jyril/kriar war |
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D'shar, T'gor
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| sir name | | Active member of the Shael Dal wielding the Shaladen blade
Korvel. T'Gor is a master of the Dan'Sadad a close-in
fighting style noted for its difficulty to counter. He
shares this distinction with Talorin Falor. He is however
noted to be a better defender than Tal. T'Gor and Algernon
D#39;Tarin are close ranger buddies and together do
scouting missions for the Protectorate. T'Gor has a
wife named Tigress who appeared to him in a (lucky?) pull
of a Deck of Many Things. T'Gor D'Shar fought for
three years in the Arcturan Death Spectacles, learning the
Dan Sadad from various blockmasters. He deliberately
forfeited optional matches to maintain his contract but not
dig himself into a hole where he could not win his way out.
When he felt he had learned everything of value, he
began his push to win his way clear of the arena.
Unfortunately, T'Gor had become rather popular and had a
reputation for winning all the big fights. When it looked
like T'Gor would get himself free. Meridian arranged to
have him fight Beia. The fight was vicious and Beia
was more than challenged by this powerful draftee. However,
her greater experience and wild animal power (plus a little
rigging by Meridian) ensured that she defeated him. This
being her six hundredth battle, Beia resented that Meridian
had robbed her of a fair fight. She chose to take T'Gor's
service rather than deprive him of his magic items. It
was during this service time that T'Gor and Beia Targallae
got to know one another. Both of them were mutually angry
at Meridian's rigs, T'Gor for being duped, and Beia for
being robbed of an honorable challenge against a worthy
opponent. It was during this time that T'Gor convinced Beia
to try to leave the arenas. Years of conditioning and abuse
had made her believe that it was not possible to overcome
Meridian. T'Gor believed different. His plan was to
request a special challenge rematch and have Beia throw the
fight. He would "kill" her and collect the body as his
spoils. Of course, there was the little matter of winning
six more fights. With Beia's additional training and
coaching, T'Gor won the six fights and made the special
challenge against Beia. It was this "special challenge
bout" that brought Beia to the attention of Aarlen Frielos.
Unbenownst to Beia and T'Gor, the fight had been rigged so
BOTH warriors would end up in a three way match and get
defeated. This was known to the spectators but not the two
warriors. It was Aarlen who made the gave the gift of
Tariegron, the great battle blade to Beia right before the
fight. The odds ranged from fifty to one to over a
hundred-to-one against the two fighters surviving. The
battle was horrendous, invisible block masters, monsters
and a host of trickery was turned against them. However,
Meridian had not counted on Tariegron's vorpul edge nor the
determination of the two. When the dust had settled they
had defeated four Rhinotaurs, a half dozen hidden block
masters, and several other fighters. Gasping for breath,
facing Meridian's box the two of them looked up at him
defiantly. While Beia stood their glaring at the evil mage,
T'Gor stepped back and slammed Beia across the back of the
head, knocking her unconscious and "defeating" her for the
seventh time. T'Gor claimed her "body" as the spoils.
Emotions from this titanic struggle were so high and
audience involvement so great that Meridian was forced to
release T'Gor who in turn pulled Beia from the arena.
After a brief stint with freedom and recovery, Beia
and T'Gor would return to the arena to help others escape
the rigged battles including Beia's younger sister Ess.
CREDIT: Don Allen's portrayal of the
character across many years of roleplay is the inspiration
of this character. He is portrayed with consent. | | See also: D'shar, T'gor, Band Of The Crescent Moon, combat prowess, Magic, Eternals, Eternity, Metapathy, Time Guardians, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis |
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D'shar, Tigress
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D'tarin, Algernon
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| sir name | | Active member of the Shael Dal wielding the Shaladen blade
Warstar. One of the nine Lords of Ivaneth, and master of
the East wood. One of the core members of the Band of the
Crescent Moon dating back to their first treks in Silissia.
Algernon has one daughter, Val'Siden, currently married to
Bertram Tarrantil. Algernon and T'Gor D'Shar
frequently work together as scouts for the Protectorate.
Algernon and Talorin Falor are known for their cooperative
brute force tactics and teamwork. As such they have a
reputation as meatheads preferring violence over more
nuanced solutions. Outside of the Protectorate and in
a more civilian role, Algernon is awkward but diplomatic,
and is surprisingly deferrential to his wife Angella.
CREDIT: Kaye Boardman's portrayal of the
character across many years of roleplay is the inspiration
of this character. He is portrayed with Kaye's consent. | | See also: D'tarin, Algernon, Band Of The Crescent Moon, Eternals, Eternity, Metapathy, Time Guardians, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis |
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D'tarin, Angella
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da'jhamack nola
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| dialect | | A term coined from Elvish. A savant of attractions, having
control over metal and mass attraction (gravity). Daena
Sheento, the ward prodigal of Princess Janai T'Evagduran of
Malan is a savant of this type.
The Da'Jhamack Nola is the savant of attractions. This is
one of the prime Nola powers and is one of the more
versatile savant abilities. In terms of its ability in
combat, it is easily one of the most powerful. The
Da'Jhamack can manipulate the attractive forces of
magnetism and gravity and can control them in various ways.
They can cause metal items to become super magnetized or
can simply move metal objects around by force of will. The
Da'Jhamack's most devastating ability is their ability to
completely neutralize the effects of gravity and actually
invert the effects of mass and momentum. Daena Sheento, the
current living Da'Jhamack, was able to turn pantheon lords
into meteors with this ability to staggering affect. The
danger is that the savant cannot predict exactly where a
body will go when all effects of gravity and momentum are
suddenly removed from an object. Essentially the target is
being made to "freeze" in space relative to everything
else. To understand this effect, realize that the planet we
live on is moving through space at over five miles a
second. Imagine if something took hold of you and made you
suddenly stop while the rest of the planet simply kept on
moving. If you were lucky you would shoot into the sky at
five miles per second, becoming an incandescent ball of
flame as air friction superheated your body. If you were
even less fortunate you could be slammed into the ground or
a nearby mountain at hypersonic speed. With proper
training, the Da'Jhamack can use the forces of gravity and
magnetism to fly, and can levitate others to fly with them
in the same manner. Since Daena Sheento assumed the powers
of a first one, it is unknown what the true limits of her
powers are. | | See also: da'jhamack nola, combat prowess, Savant, Megapsion, Shevkin, Wyyr |
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da-succorund
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| abstract | | An incomplete form of forced avatarism. The channel is left
open for the god, but the creature so affected can be
unaware of their capacity to serve as host for the deity's
energies. | | See also: da-succorund |
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Dac
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Dacwhirter
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Unknown
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Dacwhirter Varon Ironfist {Dac}
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See Ironfist, Dacwhirter Varon {Dak}.
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Daedalon Estarous Farstrider
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See Farstrider, Daedalon Estarous.
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Daedalus Silvarron
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See Silvarron, Daedalus.
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Daela Yggdrasil
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Daenaire
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Daergon Surr
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See Surr, Daergon.
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Daergon, Jhasad
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Daergoni
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Daergonian
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See Daergons.
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Daergons
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| (name) | | The Kriar political group who followed the warrior Daergon
Surr. This group was in power when the Kriar first came
into conflict and consequently lost a war to the Jyril. The
tactics of the Daergons were also the cause of the
Protectorate war. Though technically the Kriar did beat the
eternals while under the command of the Daergons, the
victory is considered a loss because of the unacceptable
cost of Kriar lives. | | See also: Daergoni, Daergons, Vratague, jyril/kriar war, Eternals, Eternity, Metapathy, Time Guardians, Daergonian, Daergons | | Related: Books Of The Ring Realms, combat prowess, Shevkin, Wyyr, Sojourn, Sornai, Stonecypher, Crayy, Surr, Daergon, Valharesh {Clan} |
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Dagda
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Dagi
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See Lumina Dagi.
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Dak'rega
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| dialect & proper name & abstract | | An order of Elven scouts and rangers that patrol the
borders of Malan. | | See also: Dak'rega |
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Dal'taak'tem
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| sir name & proper name & abstract | | Rumored to be the "internal affairs" group that keep an eye
on the pantheon lords. In actuality, Dal'taak'tem is simply
a designation given to an servant working for a pantheon
lord giving them special "trusted" dispensation and
diplomatic status. Essentially, they can come and go where
they please, especially in regards to the particular
pantheon lord whom they serve. Certain pantheon lords have
agreements that extend this freedom to the dal'taak'tem of
"allied" lords within their own pantheon and selected lords
of other pantheons. Isis and Ishtar have such an agreement
as goddesses who do not have particularly overlapping
groups of worshipers (Isis is the goddess of magic and
fertility, Ishtar represents love and war). The term
comes from old Dracon (the original language spoken by the
pantheon lords). The translation literally means
free-walk-dark, or more poetically those who walk freely in
the shadows. | | See also: Dal'taak'tem |
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Daladar
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Damay Alostar
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See Alostar, Damay.
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Damrosil Terranath
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See Terranath, Damrosil.
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dan sadad
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| abstract | | Numanorian language for 'power circle'. The Dan Sadad is
fighting style that stresses contact within the opponent's
1st circle. In Numanorian fighting (and many others) their
are 5 circles of combat range. The circles start with the
torso and move outward as aspects of reach. The first
circle is the radius reachable by the elbows. The second
circle is from elbows to strikes reachable with the knee.
The third circle is knee reach to fist contact. (Third
circle is where most styles concentrate). Fourth circle is
from fist range to kick range. The fifth and final circle
is weapon reach. The Dan Sadad is a 'hard' aggressive
combat style that is extremely difficult to master. Skilled
practitioners are frustrating opponents because they get in
close and use elbow and knee strikes and blocks to disable
your ability to attack. By necessity of the style,
followers of the Dan Sadad are physically powerful, and
train to withstand punishment. Typically, by the time a
warrior masters the style they've taken a LOT of punishment
as this style stresses accomplishing something all the
other styles spend their time training you NOT to let
happen (i.e. not letting someone inside your third circle).
Talorin Falor of the Shael Dal is a master of Dan Sadad.
The Baronian Rakaar Steelsheen worked a variant of
this form. The Dan Sadad and Jacdaw styles are very popular
in arena combat because of their exciting 'up close and
personal' aggressiveness and often spectacular wrestling
style take-down attacks. | | See also: dan sadad, combat prowess, Baronian, Metapathy |
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dan sword
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Danee
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| (name) | | Corrupted form of the Numanorian Dan Nae which means 'power
two'. The Dan Nae is a fighting style that stresses speed
and flexibility and the use of two equal length weapons.
The Danee style is a favored not only for fighting but
entertainment as well because the dance-like rhythms,
spinning defenses, kicks, and other showy forms that are
parts of the discipline. The Danee is considered a moderate
form that emphasizes misdirection and capitalizing on an
opponent's mistakes. Ceraph Silkere practices the Danee
weapon style. | | See also: Danee, combat prowess |
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Danvellian, Rath
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Dao
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| dialect & proper name & abstract | | G'yaki dialect. The terms 'dao' and 'dou' sound the same
and essentially refer to the same thing. The 'dao' is the
written concrete form of a dou. See dou. | | See also: Dou, Dao |
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Darkroot
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| (name) | | A deep brown root which when steeped in a boiling water
creates a potent drink. The concoction is similar to other
drinks made by steeping dried leaves. |
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Darthal Witherwood
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See Witherwood, Darthal.
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Das
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| dialect & proper name & abstract | | Lokori dialect that is a female gender honorific. | | See also: Das |
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Dasta
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| dialect & proper name & abstract | | Kriar word that has no literal translation. It is used
interchangeably in context when referring to named cliques,
organizations, or groups of people. Dasta Daergon was the
political affiliation of followers loyal to Daergon Surr.
In another instance, Dasta Fabrista is the entire host of
people and creatures who live on the Fabrista Homeworld. | | See also: Dasta, jyril/kriar war |
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Data
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| (name) | | Of or pertaining to any piece of information in any media. |
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Database
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| (name) | | A collection of data organized (often on computer) in a
form to expedite the recovery of specific queries. | | See also: Database |
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Davernaa
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| location & proper name & abstract | | Member world of the capital ring. See worlds of the prime
ring. | | See also: Davernaa, worlds of the prime ring | | Related: Arbor, Avernus, Callista, Charon, crown ring, Daxis, Demos, Doratah, Enad, Encelus, Estryd, Haven, Istavarron, Lokor, Lorval, Mephr, Mystranus, Nadir, Prule, Rhoador, Solduskanar, Teronis, Thall, the 27th magocracy, the magocratic ring, The Prime Ring, Titaan, Vellig |
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Daxis
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| location & proper name & abstract | | Member world of the Demos Ring hosting a cross-ring gate.
See worlds of the prime ring. | | See also: Worlds Of The Prime Ring, Daxis, Agni, Arabor, Arbor, Avernus, Belath, Bveld, Callista, Celeston, Charon, Davernaa, Demos, Doral, Doratah, Enad, Encelus, Estryd, Fheir, Ghenn, Gihn, Gladshem, Haven, Hubara, Indrus, Ishtyn, Istavarron, Jhanus Xek, Kaali, Kadras, Khaestral, Logos, Lohdon, Lokor, Lorval, Mephr, Mitras, Multhad, Mystranus, Naarth, Nadir, Nirvalla, Nyth, Oerth, Ohgorn, Olyand, Orcist, Prule, Qualas, Ravva, Rhoador, Rygos, Sidrus, Silcan-prime, Skurgg, Solduskanar, Surya, Sytrys, Tarynis, Teronis, Thall, Thenris, Tian, Titaan, Urdagh, Vayu, Vellig, Vestyn, Wysterra, Xetus, Yudin, Zeria, worlds of the prime ring | | Related: crown ring, the 27th magocracy, the magocratic ring, The Prime Ring |
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daylustre creche
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De'falcone, Irodee
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| sir name | | Myrmigyne of Jhandris'Kul clan, follower of Nethra, and
wife of Laramis De'Falcone. Her maiden name is Irodee
Ki'Targallae. In Myrmigyne, the Ki suffix before the proper
name means adopted sister. Irodee is a long time friend of
Wren Kergatha. Irodee is the biggest woman ever born among
the clans, measuring just a hair under 22 hands tall and
weighing almost 17 stone she is nothing short of imposing.
Irodee's natural mother, Tolumbra Skyesteel, died when the
girl was still young, thus she spent a most of her youth in
the care of various foster mothers. Gawky and clumsy
because of her quick growth, she found growing up in the
clans difficult first because of her inability to compete
with her sisters then later because of her size. Ess
Targallae, the sister of Myrmigyne Queen, adopted Irodee
and changed her lineage from Skyesteel to Ki'Targallae when
she was early into her teens after the girl proved her
bravery and commitment to the clan. As the protege of the
Queen's sister, Irodee learned quickly and developed into a
skilled warrior. In addition to being one of foremost
warriors in the clan, Ess Targallae is the most educated.
She tutored Irodee and eventually sent the girl to the best
schools in Malan and Ivaneth. It was while in the schools
that Irodee truly flourished. She became a favorite amongst
the teachers, a gentle giant with a caring disposition and
a thirst for knowledge. She graduated with honors from two
universities, and holds advanced certificates in language
and history. She speaks six languages fluently: Myrmigyne,
common, sea trade, both the Elf High Tongue and Dykreeni,
and Dwarven. While she is highly intelligent, Irodee
is somewhat uncomfortable in letting it show. She prefers
instead to play 'dumb' and often speaks in broken fragments
like a barbarian. After marrying Laramis she confused many
of her friends in the way she only showed her mastery of
language to her husband. When not in his presence she
lapses back to her fragmented speech patterns. Irodee is
thirty summers old and has a five summer old daughter.
Shortly after the birth of their daughter, Irodee accepted
the ki'succorund (voluntary avatarism) for Ukko. | | See also: Ki'targallae, De'falcone, Irodee, Hyssta, Ascendant, Savant |
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De'falcone, Laramis
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| sir name | | Appointed high Justicar of Ivaneth and Malan. Originally
hailing from Coormeer (a kingdom in the south of
Sharikaar). Laramis is an exemplary knight of the order of
Ukko. He is swordsman of extraordinary skill, and veteran
of many conflicts. During the events of Reality's
Plaything, Laramis is 32 summers old. Laramis is married to
Irodee, a Myrmigyne of the Jhandris'Kul clan. Laramis and
Irodee have a five summer old daughter named Marta. It is
revealed by the end of Reality's Plaything that Laramis is
an ki'succorund avatar of Ukko. | | See also: De'falcone, Laramis, Hyssta, Moonshaes |
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Decantrix
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| (name) | | A alchemical solution that can be painted on an object to
make it undetectable to magic. | | See also: Decantrix |
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Dechelts
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dechelts device
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| DeChelts device is the name given to the interdimensional
keys of the Firsts originally researched by mage DeChelts
of Numanor. Wanting ultimate security and convenience, the
ancient firsts designed a perpetual doorway mechanism that
had a few common properties: 1.) Very hard to access. 2.)
Very hard to locate. 3.) Perpetual. 4.) Impossible to
counterfeit or replicate. To this end, they fashioned
special doors and the keys that could locate and summon
them. The doors they designed were living creatures with
enough organic energy they could create dimensional
portals. These creatures are known in the Realms as
phoenixes. Extremely powerful, spell resistant avian
creatures, that live in and around volcanos. The creatures
are truly immortal, periodically burning to ash and being
reborn. DeChelts and many other researchers after him never
discovered the summoning capacity of keys because they
never had had any extended interaction with a descendant of
the firsts. It was only until the current day, when Liandra
Kergatha studied one of the devices and thus realized how
it worked. | | See also: Dechelts, First One Key, Key Of The Firsts, dechelts device, Magic |
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Dedriad
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| sir name & proper name & abstract | | The "dubbed name" of book of writings created by the
pantheon lord, Hecate. These notes are a cross between a
diary and memoir the goddess left behind in the wake of her
death. | | See also: Dedriad |
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Defenestrated
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| (name) | | Sorry, threw this one out a window. No, really, that's what
it means. More crazy was the term was actually included in
one of the books. So defenestrate me! | | See also: Defenestrated |
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Degaba, Dorian
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See Ishtarvariku, Dorian Degaba.
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Deity
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| (name) | | The generic term for a pantheon lord. |
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Delacruix
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| (name) | | A pantheon member of the Taurteran Hosts loyal to Rellus.
Delacruix pursues Countessa to Fabrista Homeworld with a
bunch of Tirian vampires and gets beaten up by Dray Cartha.
He retreats taking Lily Felspar, the daughter of Ziedra, as
a captive. | | See also: Delacruix, jyril/kriar war |
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Delarn, Araceli
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| sir name | | Rank twelve cybermed created by Eladrazelle Delarn. Araceli
is the first rank 14 medical physician created on
homeworld, as such she enjoys a great deal of notoriety
among cyber citizens. Eladrazelle treats Araceli and her
three younger sisters (Monique, Porsche and Octavia) as
daughters. Being older, and the first of her rank, Araceli
is given to moody and eccentric behavior. She is something
of a thrill seeker (for a cyber) and her sisters often have
to cover for her when one of her whimsical projects gets
out of hand. In the events of the Ethermancer novels,
Araceli is serving as the Solaris family physician,
reporting to Vatraena Marna and her daughter Dulcere.
After an assassination attempt depicted in the
Ethermancer: The Shapestealer Conspiracy,
Araceli, her sisters and mother stage their deaths. They
assume identities as Valkyr loyal to Idun, and become her
avatars to avoid the suspicion of Kriar kayyars and
insurgent elements on Fabrista Homeworld. In her new
identity, she goes by Cici Skylark. | | See also: Cici Skylark, Skylark, Cici, Delarn, Araceli, cyber-unit, Cybermed, Delarn, Monique, Delarn, Octavia, Delarn, Porsche, Mercedes, Wysteri, jyril/kriar war, Cyber-system, Cybermed, Delarn, Eladrazelle, Delarn, Monique, Delarn, Octavia, Delarn, Porsche | | Related: Christians, Counsel, Eladrazelle Delarn, Dulcere Val'saedra Starbinder, Eladrazelle Delarn, Ladra Skylark, Medicomp, Monique, Delarn, Octavia Delarn, Porsche Delarn, Rachel Skylark, Shadowstalker, Bronawyn, Skylark, Ladra, Skylark, Rachel, Skylark, Violet, Val'saedra, Dulcere Starbinder, Violet Skylark |
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Delarn, Eladrazelle
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| sir name | | One of the highest counsels on home world and personal
friend of both Vatraena Solaris and Dame Gwensulin
Techstar. Eladrazelle is a 2nd generation Kriar and one of
the oldest Kriar on Fabrista Homeworld. She is a scientist
specializing genetics, and essentially the 'mother' of the
matrix technologies relied upon by almost all living Kriar.
Eladrazelle is also notible for her collaborative works in
cybermed development. She created first rank 14 cybermed to
ever exist (Araceli). She later evolved and enhanced on
that creations abilities giving rise to Monique (the first
rank 16 cybermed), Porsche (the first rank 17 cybermed) and
Octavia, the only level 20 cybermed citizen in existence.
Eladrazelle treats Araceli, Porsche, and Octavia as her
daughters and the four share a very strong bond. After
an assassination attempt depicted in the Ethermancer:
The Shapestealer Conspiracy, Eladrazelle and her
daughters stage their deaths. They assume identities as
Valkyr loyal to Idun, and become her avatars to avoid the
suspicion of Kriar kayyars and insurgent elements on
Fabrista Homeworld. In her new identity, she goes by Ladra
Skylark. | | See also: Ladra Skylark, Skylark, Ladra, Delarn, Eladrazelle, Cybermed, Delarn, Araceli, Delarn, Monique, Delarn, Octavia, Delarn, Porsche, Mercedes, Wysteri, jyril/kriar war, Cyber-system, Delarn, Eladrazelle, Delarn, Monique, Delarn, Octavia, Delarn, Porsche | | Related: Monique, Delarn, Octavia Delarn, Porsche Delarn, Rachel Skylark, Skylark, Rachel, Skylark, Violet, Violet Skylark |
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Delarn, Monique
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| sir name | | Cybermed daughter of Eladrazelle Delarn. Monique was the
first of a dozen rank 16 cybermeds created. Monique is
specialized in xenobiology and the treatment of non-kriar
organisms. After an assassination attempt depicted in
the Ethermancer: The Shapestealer Conspiracy,
Monique, her sisters and mother stage their deaths. They
assume identities as > loyal to Idun, and become her
avatars to avoid the suspicion of Kriar kayyars and
insurgent elements on Fabrista Homeworld. In her new
identity, she goes by Nomi Skylark. | | See also: Delarn, Monique, Cybermed, Delarn, Araceli, Delarn, Octavia, Delarn, Porsche, Mercedes, Wysteri, jyril/kriar war, Cybermed, Delarn, Araceli, Delarn, Eladrazelle, Delarn, Octavia, Delarn, Porsche | | Related: Araceli Delarn, Christians, Cici Skylark, Counsel, Eladrazelle Delarn, Dulcere Val'saedra Starbinder, Eladrazelle Delarn, Ladra Skylark, Medicomp, Octavia Delarn, Porsche Delarn, Rachel Skylark, Shadowstalker, Bronawyn, Skylark, Cici, Skylark, Ladra, Skylark, Rachel, Skylark, Violet, Val'saedra, Dulcere Starbinder, Violet Skylark |
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Delarn, Octavia
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| sir name | | Cybermed daughter of Eladrazelle Delarn. Octavia is the
only rank 20 medical physician in existence. Octavia is for
all intents and purposes the queen of healer mecha, having
the most sophistication of any healer on Homeworld. As
such, all mecha, even those from other dastas recognize and
acknowledge her with a certain amount of awe. Octavia
and Marna Solaris team up to create the avatar for Gaea,
one of the most sophisticated organic bodies ever created
by the Kriar. Octavia also recreates Bannor's ascendant
body when his is destroyed by a run-in with jikartandak.
After an assassination attempt depicted in the
Ethermancer: The Shapestealer Conspiracy,
Octavia, her sisters and mother stage their deaths. They
assume identities as Valkyr loyal to Idun, and become her
avatars to avoid the suspicion of Kriar kayyars and
insurgent elements on Fabrista Homeworld. In her new
identity, she goes by Violet Skylark or Vi. | | See also: Skylark, Violet, Violet Skylark, Delarn, Octavia, Megapsion, Cybermed, Delarn, Araceli, Delarn, Monique, Delarn, Porsche, Mercedes, Wysteri, jyril/kriar war, Cyber-system, Cybermed, Delarn, Eladrazelle, Delarn, Octavia, Delarn, Porsche | | Related: Christians, Counsel, Eladrazelle Delarn, Eladrazelle Delarn, Ladra Skylark, Medicomp, Porsche Delarn, Rachel Skylark, Shadowstalker, Bronawyn, Skylark, Ladra, Skylark, Rachel |
|
|
Delarn, Porsche
|
| sir name | | Cybermed daughter of Eladrazelle Delarn. Porsche is one of
a handfull of rank 17 medical physicians in existence on
Fabrista homeworld. Porsche is heavily involved in the
development of molecular reconstruction mechanisms and has
been involved in some of the adaptations for treatment of
magical creatures. After an assassination attempt
depicted in the Ethermancer: The Shapestealer
Conspiracy, Porsche, her sisters and mother stage
their deaths. They assume identities as Valkyr loyal to
Idun, and become her avatars to avoid the suspicion of
Kriar kayyars and insurgent elements on Fabrista Homeworld.
In her new identity, she goes by Rachel Skylark or Rache. | | See also: Rachel Skylark, Skylark, Rachel, Delarn, Porsche, Cybermed, Delarn, Araceli, Delarn, Monique, Delarn, Octavia, Mercedes, Wysteri, jyril/kriar war, Cybermed, Delarn, Eladrazelle, Delarn, Monique, Delarn, Octavia, Delarn, Porsche | | Related: Christians, Counsel, Eladrazelle Delarn, Dulcere Val'saedra Starbinder, Eladrazelle Delarn, Ladra Skylark, Medicomp, Monique, Delarn, Octavia Delarn, Shadowstalker, Bronawyn, Skylark, Ladra, Skylark, Violet, Val'saedra, Dulcere Starbinder, Violet Skylark |
|
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Demarco
|
| sir name & proper name & abstract | | Law officer that questions Corim while he is incarcerated. | | See also: Demarco |
|
|
demi-god
|
| The term demi-god covers a number of "types". These are
people and creatures who possess abilities such that the
are confused for the pantheon lords. Depending on who is
doing the classification, "demi-god" covers quite a range
of creatures. Any especially heroic act that goes down in
history can confer "demi-god" status on a personage (as far
as the common man is concerned). Among staunch adventurers,
this term is an indication of power rather than prestige. | | See also: demi-god |
|
|
demi-urge
|
| The living life essence in creatures that is willingly
given up in the process of worship. The focus of creatures
on their figurehead deity generates an energy that can be
tapped and utilized by that creature. The pantheon lords
jealously guard the demi-urge magicks, but from time to
time they have fallen into the possess of mortal wizards
and sorceresses. In the past, possession of such knowledge,
once discovered, resulted in the mages and everyone the
ever came in contact with being systematically hunted down
and slain. | | See also: Demiurge, demi-urge |
|
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Demiurge
|
|
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Demon
|
| (name) | | A generic term referring to any of a number of outer planes
dwelling creatures created and utilized by the pantheon
lords to wage war and intimidate lesser creatures. |
|
|
Demonorian, Aquada
|
| sir name | | Aquada is a crazy ranger who willingly submitted to the
Arcturan death spectacles (because of the magic loot) not
suspecting the fights would be rigged (or perhaps not
caring). She fought and was defeated by Beia Targallae. One
of Beia's 9 arena losses was to the due to Aquada's
unhinged over-the-top combat style. Aquada was fond of the
phrase 'I smash it with my mace'. It was a said she did
everything with a mace including a few indecent acts... | | See also: Demonorian, Aquada, Band Of The Crescent Moon, combat prowess |
|
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Demonorian, Arrimus
|
|
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Demos
|
| location & proper name & abstract | | Member world of the Demos Ring hosting a cross-ring gate.
See worlds of the prime ring. | | See also: Worlds Of The Prime Ring, Demos, Agni, Arabor, Arbor, Avernus, Belath, Bveld, Callista, Celeston, Charon, Davernaa, Daxis, Doral, Doratah, Enad, Encelus, Estryd, Fheir, Ghenn, Gihn, Gladshem, Haven, Hubara, Indrus, Ishtyn, Istavarron, Jhanus Xek, Kaali, Kadras, Khaestral, Logos, Lohdon, Lokor, Lorval, Mephr, Mitras, Multhad, Mystranus, Naarth, Nadir, Nirvalla, Nyth, Oerth, Ohgorn, Olyand, Orcist, Prule, Qualas, Ravva, Rhoador, Rygos, Sidrus, Silcan-prime, Skurgg, Solduskanar, Surya, Sytrys, Tarynis, Teronis, Thall, Thenris, Tian, Titaan, Urdagh, Vayu, Vellig, Vestyn, Wysterra, Xetus, Yudin, Zeria, worlds of the prime ring | | Related: crown ring, the 27th magocracy, the magocratic ring, The Prime Ring |
|
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Dericost, Childers
|
|
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Desiray Illkaren Felspar
|
See Felspar, Desiray Illkaren.
|
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Deurasus
|
|
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Devils
|
| (name) | | A generic term referring to any of a number of outer planes
dwelling creatures created and utilized by the pantheon
lords to wage war and intimidate lesser creatures. |
|
|
Dewfield
|
| location & proper name & abstract | | A run down village in the borderlands along the Karameth
river which is right on the Ivaneth/Corwin border. | | See also: Dewfield |
|
|
Dewflower
|
| (name) | | Similar to dewpetal which also blooms in the early morning.
Dewflowers have a blue to purple tint and the petal pulp is
used in women's fragrances. See also dewpetal. | | See also: Dewpetal, Dewflower |
|
|
Dewpetal
|
| (name) | | An attractive star-shaped flower that blooms in the early
morning. The sweet smell of dewpetal is very distinctive,
and many perfumes are based on the scent. | | See also: Dewflower, Dewpetal |
|
|
Diakere Harad
|
See Harad, Diakere.
|
|
Diliaysus, Quasar Lathaan (Tarkath)
|
| sir name | | Tarkath Diliaysus is a Kriar war veteran going back to the
3rd generation of Kriar after Fabrista Homeworld left the
Kriar home star. She took the alias Quasar (her piloting
call-sign) early in her military career and has used that
in place of her real name ever since. Quasar's military
service is long and distinguished and she has been
decorated many times for bravery and ingenuity in battle.
As a commander she was particularly well known for her
'least damage' humanitarian initiatives. As time went on
and power and policies shifted in the ruling dastas, Quasar
turned bitter and angry, a once idealistic and noble
officer lost respect for the governing body and in many
ways lost faith in the race itself. Quasar had sacrificed
much to become the best possible soldier in the defense of
the Fabrista and all of her pleas for sanity were
arrogantly disregarded. She fought a losing war against the
Jyril and she along with the rest of the Kriar folk were
made sterile through a form of 'curse' that resisted all
technical means of reversal. Even after the Jyril war,
dasta Daergon had learned little from their mistakes and
the people were suffering for it. Quasar felt that the
'sheep' that continued to allow themselves to be led by
fools deserved their fate. Quasar resigned her active
commission to work in the private sector. She did odd jobs
as civilian transport pilot, as a detective, and spent some
time in research and development working with Eladrazelle
Delarn. Many of Quasar's sophisticated matrix enhancements
are one-of-kind prototypes created by Eladrazelle.
Quasar's skills as a time diver and as an agent of the
military internal affairs eventually pointed her in the
direction of hiring out as temporal consultant, body guard,
doing private investigation and bounty hunting. In her
later years, her reputation and respect for life worsened
and she became known also as an assassin for hire.
Quasar's relationship with Eclipse Shargris is nearly as
long and complex as her relationship with the dastas. The
two of them came up through the ranks together and were
literally the last warriors standing in three major
battles. The two of them have been witness to more Kriar
deaths than all the other living Kriar officers currently
serving the ruling dasta. | | See also: Diliaysus, Quasar Lathaan (Tarkath), jyril/kriar war, kriar ranks |
|
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Display
|
| (name) | | (generic) often a video display terminal VDT (CRT). | | See also: Display |
|
|
Disruptor
|
| (name) | | (generic) similar to blaster (c.f.) Disruptor's carry a
heavier connotation of the damage inflicted. Usually the
dissolution of molecular cohesion through harmonic
discordance. (Shaking something to pieces!) | | See also: Disruptor |
|
|
Djinni
|
| (name) | | Elemental spirit folk that inhabit many parts of the ring
realms. The air djinn or djinnis are the creatures
responsible for the "djinni in a lamp" myths. | | See also: Djinni |
|
|
Dna
|
| (name) | | Deoxyribonucleic Acid (now you know why its DNA!). The
chief material in chromosomes, the cell bodies that control
the heredity of an animal or a plant. (Basically the
genetic codes of a creature, present only in the nucleus of
a cell.) | | See also: Dna |
|
|
Dolandil
|
| (name) | | A fine vintage of wine found only in Malan. Dolandil stock
is the personal stores of wine held by the King and Queen. | | See also: Dolandil |
|
|
dolhorm storage unit
|
|
|
dollyo chagi
|
|
|
Dom Starbinder (Louvros)
|
|
|
Dom'ista
|
| dialect & proper name & abstract | | Elvish honorific. Proper form of address for the King. The
translation is 'Father Star'-- or 'Stellar Father'. In this
regard it is similar to the common Term-- "sire". | | See also: Dom'ista, titles/honorifics |
|
|
Doma
|
| dialect & proper name & abstract | | Elvish. A variant of the word for 'father'. | | See also: Doma |
|
|
Dominique Kalan Ariok
|
See Ariok, Dominique Kalan.
|
|
Domma
|
| dialect & proper name & abstract | | Disambiguation-- not the same as Doma. Where the latter is
Elvish prefix indicating male gender. Domma is a female
styling of respect for an older woman or a woman of higher
station. In some families, the husband may call the wife
Domma. | | See also: Domma |
|
|
Domna
|
| (name) | | Myrmigyne who challenged Beia Targallae to ritual combat
when the queen was experiencing a bout of weakness due to
advanced age and body deterioration from a life spent being
pounded in the arenas. Despite Beia's weakness, her vast
combat experience made challenge no contest whatsoever. It
is this particular incident which is the catalyst that
causes Beia and Aarlen to meet and interact. | | See also: Domna, Band Of The Crescent Moon, combat prowess |
|
|
Domsa
|
| dialect & proper name & abstract | | Domsa is a male styling. It is more rarely used and usually
in a family setting. | | See also: Domsa |
|
|
Donma
|
| dialect & proper name & abstract | | Elvish dialect, respectful title for a older woman of noble
status. Mixed with common trade language 'donma-prime' it
is similar to elvish formal title Matradomma. | | See also: Donma, titles/honorifics |
|
|
Doppelganger
|
| (name) | | A created creature indigenous to the outer planes. If
credence can be given the Dedriad, Hecate had a large part
in their devising. Doppelgangers are however encountered in
the desolate fringe territories of the realms. | | See also: Doppelganger |
|
|
Dorahe Crowninshield
|
See Crowninshield, Dorahe.
|
|
Doral
|
| location & proper name & abstract | | Member world of the Sirus Ring. See worlds of the prime
ring. | | See also: Doral, worlds of the prime ring | | Related: Arbor, Avernus, Callista, Charon, crown ring, Daxis, Demos, Doratah, Enad, Encelus, Estryd, Haven, Istavarron, Lokor, Lorval, Mephr, Mystranus, Nadir, Prule, Rhoador, Solduskanar, Teronis, Thall, the 27th magocracy, the magocratic ring, The Prime Ring, Titaan, Vellig |
|
|
Doratah
|
| location & proper name & abstract | | Member world of the capital ring. The instigating incident
that gets Dae Silvarron in trouble with the Protectorate
occurs on this planet. See worlds of the prime ring. | | See also: Worlds Of The Prime Ring, Doratah, Eternals, Eternity, Metapathy, Time Guardians, Agni, Arabor, Arbor, Avernus, Belath, Bveld, Callista, Celeston, Charon, Davernaa, Daxis, Demos, Doral, Enad, Encelus, Estryd, Fheir, Ghenn, Gihn, Gladshem, Haven, Hubara, Indrus, Ishtyn, Istavarron, Jhanus Xek, Kaali, Kadras, Khaestral, Logos, Lohdon, Lokor, Lorval, Mephr, Mitras, Multhad, Mystranus, Naarth, Nadir, Nirvalla, Nyth, Oerth, Ohgorn, Olyand, Orcist, Prule, Qualas, Ravva, Rhoador, Rygos, Sidrus, Silcan-prime, Skurgg, Solduskanar, Surya, Sytrys, Tarynis, Teronis, Thall, Thenris, Tian, Titaan, Urdagh, Vayu, Vellig, Vestyn, Wysterra, Xetus, Yudin, Zeria, worlds of the prime ring | | Related: crown ring, the 27th magocracy, the magocratic ring, The Prime Ring |
|
|
Dorian Degaba Ishtarvariku
|
See Ishtarvariku, Dorian Degaba.
|
|
Dormigor, Kaas
|
|
|
Dothroti
|
| sir name & proper name & abstract | | One of a few clans of vampires (vamps) that have signed the
Magocratic non-predation accords. The Dothroti in
particular have ties to Magocratic council and hire out as
agents to police the activity of vamps with the thirty-nine
member worlds of the Realms. | | See also: Dothroti |
|
|
Dou
|
| dialect & proper name & abstract | | G'yaki dialect, a dou is a tenet, decision, philosophy, or
precedent that provides guidance or enforces order. When a
dou is committed to written form they are then called dao.
G'yaki culture is largely governed by dou precedent. See
dao. | | See also: Dao, Dou |
|
|
Douzo
|
| dialect & proper name & abstract | | G'yaki dialect, please. | | See also: Douzo |
|
|
Download
|
| (name) | | To retrieve information (data) through a communications
link. | | See also: Download |
|
|
Dracked
|
| (name) | | (Slang) Conjugation past tense of 'going draconic' or going
crazy or being 'freaked out'. |
|
|
Dracking
|
| (name) | | (Slang) Conjugation present tense of 'going draconic' or
going crazy or being 'freaked out'. |
|
|
Draconians
|
| (name) | | The dragon race. In Gladshiem there are enough dragons to
form a "community" structure. Tymoril and Kegari the two
dragons which accompany Bannor on his adventures refer to
dragon-kind as a collective community. | | See also: Draconians |
|
|
Draconid
|
| (name) | | Specific term referring to a dragon or dragon-like
creature. While having reptile-like qualities, dragons are
not cold-blooded creatures. With their intelligence, magic,
mutability and abilities of flight they are their own
genera. | | See also: Draconid |
|
|
Draconoid
|
| (name) | | Any thing with features similar or related to dragons.
Including being a dragon. | | See also: Draconoid |
|
|
Dragon
|
| (name) | | These magical reptiles take many forms, colors, and sizes
and live throughout the Ring Realms. What more can be said
about them that whole volumes of material haven't addressed' | | See also: Dragon |
|
|
Dragon Queen
|
See Ariok, Gabriella Sarn.
|
|
Dragonfire
|
|
|
Dragonkind
|
| (name) | | Literally related to the family of dragons. |
|
|
Drakmoorian
|
| (name) | | A reference to the Silissian kingdom of Drakmoor, at one
time ruled by the Shadowstalker clan and their patriarch
King Xenos. Xenos and most of his family end up executed in
a coup arranged by Gabriella Sarn Ariok. Gabriella's
daughter Sabella ends up married to Xenos' surviving male
heir, Nevarr. | | See also: Drakmoorian |
|
|
Draline Valharesh
|
See Valharesh, Draline Ryelle (Lady).
|
|
Draupnir
|
| sir name & proper name & abstract | | Hammer of thunderbolts used by Talorin Falor. | | See also: Draupnir |
|
|
Dream Merchants
|
| organizations & other | | The shadow organization of the Dream Merchants has been
described in many ways; both as saviors and as sellers of
death. They are a mercenary organization that facilitate
the realization of dreams--for the right price. The
organization's extensive portfolio of mages, warriors,
thieves, and assassins, in a addition to an phenomenal
information gathering network could make the impossible,
possible. It is unclear who or what founded the Dream
Merchants or how they came to possess Kriar technology.
Many site Theln Azygos as being the chief architect of this
organization. Others say that this is not possible, because
she only became involved with them late into their
development. Other sources point to the eternal Yi
Esperantil as being responsible for their initial creation
as a research cadre trying to restore the lost eternals to
life and find a means to defeat the Kriar creation Garfang.
This particular line of reasoning would support how the
core membership of the group who would become the Dream
Merchants gained access to the abandoned Kriar way-points,
and how they learned to operate the equipment. Others say
it was not Yi, but Garfang himself who formed this group
for his own reasons. The truth may in actuality be a
combination of the three, an endeavor started by one entity
and abandoned, then later taken up by another...
Whichever author was responsible for their inception, and
despite their seemingly selfish intent, the Dream Merchants
were chosen to be the guardians of Eternity's soulname
cache. A repository of the true-names of all the living
beings in Eternity. This "right" was jealously guarded by
the merchants, and if they could be said to be faithful to
any task, the soulname right of passage was the one they
remained most true too. The merchants would sell anything
BUT soulnames. However, for the right price, a creature
could be allowed to take the "Eternity's Right of Passage"
and try to acquire their name. A few in recent Ring Realms
history have succeeded in doing this through various means:
Aquada Demonorian, Tiernia Nirvanae, Talorin Falor, Desiray
Illkaren-Felspar, and Dorian Degaba Ishtarvariku being
among those significant to the tales. The Dream
Merchants are credited with countless crimes as arms
dealers who would sell anything to anybody. They were the
chief supplier of equipment for Meridian Arcturan's Death
Spectacles. Many people say that Meridian was in fact a
member of the Dream Merchant cadre who broke away to seek
his own fortune. This would explain his close ties to them.
The truth was there were indeed factions within the
Dream Merchants that did not distinguish between clients or
the goals of those clients. However, there were other more
scrupled groups that tried to maintain a sense of balance.
It was because of this dichotomy that the organization
often worked both sides of the street so-to-speak. Selling
weapons to one nation, and the defense against those
weapons to the rival who they were targeting with them.
Possibly the most famous (infamous) figure associated
with the Dream Merchants is Theln Azygos. For several
centuries, she served in a leadership role, managing the
affairs, resolving disputes, and acting as a liaison for
the organization. It was well known that Theln was not very
fond of what the merchants did. It was also fairly well
known that she had no particular love of humans from some
traumatic experiences in her past. It is uncertain WHY she
agreed to do this job for so long, but it is surmised that
she did it to temper the Dream Merchants and ameliorate
some of the harm the organization was doing. | | See also: Dream Merchants, Band Of The Crescent Moon, hybrid (golem), jyril/kriar war |
|
|
Dream-scape
|
| organizations & other | | The psychic landscape of a dreaming mind. Imaginary imagery
typically shared when a telepath goes into the mind of
someone asleep and dreaming. | | See also: Dream-scape |
|
|
Dreel
|
|
|
Dregstown
|
| location & proper name & abstract | | A shanty town in Corwin known for its roughness. | | See also: Dregstown |
|
|
Drek
|
| dialect & proper name & abstract | | Drek (along with dren) are slang terms in the Ring Realms
which refer to a less than desirable material. A common
usage: The drek has hit the windmill. | | See also: Drek |
|
|
Dren
|
| dialect & proper name & abstract | | Dren (along with drek) are slang terms in the Ring Realms
that refer to undesirable material. A common usage:
That's a bunch of dren! | | See also: Drenning, Dren |
|
|
Drenning
|
| dialect & proper name & abstract | | Verb form of dren. You have to be drenning me!
See dren. | | See also: Dren, Drenning |
|
|
Drive
|
| (name) | | (Generic) often refers to the engines or motive force of a
vessel. |
|
|
Droid
|
| (name) | | Corrupted version of the word 'Android' c.f. made popular
in the Star-Wars movie series. The terminology is more
analogous to robots as the term droid appeared to apply to
any of the cybernetic servitor machinery. | | See also: Droid, artificial intelligence, Android |
|
|
Drow
|
| (name) | | Otherwise known as the dark elves. Subterranean in nature
and far more violent than their surface dwelling kin. The
dark elves are powerful in magic. The drow of the world of
Grayhawk take over the surface for several decades in a
conflict called the War of the Light Slayers. | | See also: Drow |
|
|
Dulcere Val'saedra Starbinder
|
See Starbinder, Dulcere Val'saedra.
|
|
Duna'agon
|
| dialect & proper name & abstract | | Elvish slang term. Duna is derogatory reference for "man".
Agon means half. Literally, half-men. | | See also: Duna'agon |
|
|
Duquesne, Mazerak
|
| sir name | | Duke of Coormeer and Storm savant (Lokar Nola) in the
employ of Hecate. The Lokar Nola, has the ability to
control elementals, and other natural systems of energy
(like storms) [hence the name]. Duquesne is close to the
royal family of Coormeer, and in position to be placed
close to the throne. He is politically active in all the
major kingdoms of Sharikaar. Mazarak is in his early 30's.
He has three wives and seven legitimate children. He is
rumored to have several illegitimate children as well. | | See also: Duquesne, Mazerak, Savant, Shevkin, Wyyr, Moonshaes |
|
|
Duralloy
|
| (name) | | Lightweight metallic composite used by the Kriar. The
material is actually organic in nature and is spun out
organic super-colony lathing devices that inject the raw
crystalline residue into magnetic fields that force the
product into specific shapes. The magnetic interaction and
heat cause the crystals to change state wherein the product
becomes a fibrous metallic substance. Duralloy has the
structural integrity of high grade tungsten-molybdenum
steel. It has a melting point of 3700 degrees. It is a
non-ferrous material with a heat inductance equivalent to
copper. Duralloy has poor electrical conductance and cheap
fabricating costs make it a good building material for
numerous purposes. | | See also: Duralloy, jyril/kriar war |
|
|
Duran'gravar
|
|
|
Durascreen
|
|
|
Durathi
|
| dialect & sir name & proper name & abstract | | The Durathi are a non-military police force that patrol and
keep order in various locations throughout the Fabrista
Homeworld. The Durathi are primarily a low-threat response
group, that answer the call for rescues and situations of
general disorder. In situations where combat or direct
confrontation may be necessary the trained warriors of the
military are called upon to handle the encounter. | | See also: Durathi, combat prowess, jyril/kriar war |
|
|
Durka
|
| location & proper name & abstract | | A town in the Hold of the Sea Princes seen as having little
strategic value. |
|
|
Durotar
|
|
|
Dwarf
|
| fantasy trope | | Dwarves are a stocky race of underground dwelling humanoids
that can be found throughout the Ring Realms. They are
noted for their gruff tempers, craftsmanship, and lust for
treasure. Dwarves tend to be very materialistic and
typically don't venture far from their home community above
ground. Wanderers are not unknown, and they are staunch and
loyal followers and supporters once their trust is earned.
Dwarves typically live between 200 and 300 summers. | | See also: Dwarven, Dwarf, dwarves | | Related: Band Of The Crescent Moon, Books Of The Ring Realms, Dwarvish, Harad, Diakere, Ironfist, Dacwhirter Varon {Dak}, Kergatha, Azir, Moradin |
|
|
Dwarven
|
|
|
Dwarves
|
See Dwarf.
|
|
Dwarvish
|
|
|
Dwoden
|
| organization | | A powerful clan of G'yaki, a fringe (progressive) group
that has some of the most powerful warriors in the Realms.
Clan Dwoden was formally a subbordinate house to clan
Orenraki. A betrayal of jissentenki households in clan
Orenraki caused the death Tieshu Toretsu Orenraki, and took
the lives of his son Hiramasa, and Subaru Dwoden. By the
time Idun Yggdrasil outted the conspiracy, clan Orenraki
had spintered into 3 clans that went their own way. Gorashi
Dwoden, survived by his father Subaru took up the mantle
Tieshu for clan Dwoden. Gorashi has since pioneered a great
deal of reform and taken his clan down a bloody path,
establishing his organization as one of the most feared and
reviled. Hanshi Zu Rishta a shishou dan gojuhatchi (rank
58) who learned under the immortal leader of the 1st
Alliance Vulcindra Skybane is one of their members. | | See also: Dwoden, Savant |
|
|
Dwoden, Gorashi
|
| sir name | | Tieshu of the powerful Dwoden clan of immortal G'yaki. He
is shishou dan yonju (rank 40) trained under the prominent
G'yaki Orenraki Toretsu. His father's sister married into
clan Orenraki. Making Hiramasa Orenraki, the son of
Toretsu, Gorashi's cousin. Hiramasa was well regarded among
all the G'yaki clans as something of peace bringer and
forward thinker, who attempted to bring the splintered
G'yaki clans together. Hiramasa and Idun Yggdrasil were in
a relationship prior to the jissentenki uprising in the
Orenraki clan that took Hiramasa's life, and the life of
Gorashi's father Subaru. The death of Subaru Dwoden left
Gorashi as the clan head, and he formed a new clan from the
ashes of clan Orenraki. | | See also: Dwoden, Gorashi |
|
|
Dykreeni
|
| sir name & proper name & abstract | | The dykreeni are an elven offshoot that live underground.
They are not dark-skinned like the drow, and do not suffer
living in the light. They however possess many traits
common to both the high-elves and the Drow. It is thought
that perhaps they are actually the result of an unlikely
coupling between a high-elf and a Drow. The elvish
dialect of the Dykreen is the truest to old language of the
Silcanna. Because of the many trills and exacting
intonations it is an extremely difficult dialect to master
for non-elves. Through quick-teach Bannor Starfist learns
Dykreeni styled elvish. | | See also: Dykreeni, Savant |
|
|
—
E
—
|
From
E
bisa
To
E
xpert-system
|
| | |
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Ebisa
|
| (name) | | One of the hanshis in clan Hoshin. | | See also: Ebisa |
|
|
Eboneye
|
| sir name & proper name & abstract | | Magical intelligent spear created by Cassandra Kel'Ishtauri
Felspar for Beia Targallae. Eboneye is indeed an
intelligent creature whose secondary purpose is to collect
knowledge for Cassandra. The weapon has a somewhat 'catty'
female personality that during the narrative of A Knot In
Time falls in love with Corim Vale. In addition to the
other powers mentioned, Eboneye can speak audibly,
sub-audibly through bone contact, and through a form of
short range telepathy. Eboneye can read most languages, and
understands the various rune-tongues of magic. During an
encounter with a group of void dragons, Corim accidentally
'kills' Eboneye. The name 'Eboneye' is Cassandra's
intentional self-reference, referring to the space black
eyes possessed by the gold-skinned members of the Kriar
race. The reference was intended to remind Beia of who
created the eccentric weapon. The blade of this weapon is
ultra sharp and considered to be 'vorpul' quality. The
weapon can detect the emanations of life-forces within
approximately 50 paces. It can particularly determine if
those lives it detects have hostile intent. Eboneye
provides a significant amount of protection from energy
based attacks of all kinds. Depending on the strength of
the assaults, this protection may only extend to a few
hits. Once per day the weapon can be called up to heal the
wounds of a single creature. | | See also: Eboneye, Band Of The Crescent Moon, jyril/kriar war |
|
|
Echis
|
|
|
Eclipse Shargris
|
See Shargris, Eclipse.
|
|
Edmund Tradeholme (King)
|
See Tradeholme, Edmund (King).
|
|
Edrick
|
| (name) | | One of the four war-hands of the Silent Sect. Edrick was
the master of the North wind. His close friend Skyweir, was
master of the West Wind, and the master of the East Wind
Giquokor was also an occasional adventuring companion.
CREDIT: Don Allen is the inspiration of
this character, he was an early crescent moon monk that
suffered in a difficult campaign that claimed a lot of
characters. | | See also: Edrick, Band Of The Crescent Moon |
|
|
Eh'san
|
| dialect & proper name & abstract | | Kriar language that has no literal translation. It is a
military specific term that a subordinate uses to address a
higher ranking official. It is used in the same way as
'sir' is used to show respect. 'Sir. Yes, sir!' | | See also: Eh'san, jyril/kriar war |
|
|
Eladrazelle Delarn
|
See Delarn, Eladrazelle.
|
|
Eldee
|
|
|
Elder
|
| (name) | | Used to describe creatures (usually humanoids) that have
lived far longer than normal human life span. Any creature
with more than 500 cycles of living is considered an elder.
Many elves fall into this category. | | See also: Elder |
|
|
elder races
|
The elder races are cultures that developed far in advance
of current civilization. In the cases of the cultures
indigenous to Eternity, they are the initial handful of
tribes from which other life diversified. In the cases of
the Jyril, Kriar, and Baronians, they are elder cultures
which have origins outside of Eternity.
| Elder Races by Era/Age |
| (1) Pre-Eternity |
(2) Newbirth Eternity |
(3) Cosmic |
(4) Super Ancient |
| Jyril |
First Ones Kriar |
Belathi (First Ones) Lokori (First Ones) |
*Eternals *Time Guardians -Savants |
| (5) Ancient |
(6) Pan-galactic |
(7) Galactic |
(8) Pre-Human |
Sidri Tandleau [Elysians] |
Dreel (Lokori) Metath (Belathi)
Tharr (Belathi) Toroth (Lokori) |
Eddorians Hyssta [Trackazoids] Numinorians |
Baronians Lell Pantheon lords [gods] Silcanna [silver elves] Territaani |
Parenthetical (text) indicates the progenitor race.
Bracketed [text] indicates a common reference name.
If a race name is preceeded by a * they are a derivative race that has no decendents.
The Eternals and Guardians are essentially synthetic, and there are a very limited number
of them. Both races can breed but for many and various reasons do not.
If a race name is preceeded by a - (in the case of the savants)... The race is persistent but
not continguous. The savants qualify as a race because they have a definite trackable heredity
that decends through time, but is manifest within other host races.
|
| (1) Pre-Eternity races are races that are unknowably old, whose existence predates the
creation of our own universe. The Jyril are in this category alone. It is possible that the Jyril are actually of the
same approximate age as the Kriar. However, they are categorized as elder to the Kriar because of their obvious
superiority in both technology and the development of magic. |
| (2) Newbirth Eternity is a category for races that came into being slightly before, during
or slightly after the birth of Eternity. Note when we say "slight", we are speaking in cosmological terms (thousands of millennia
or more). |
| (3) Cosmically old means cultures that have spanned the lifetimes of stars. The Belathi and
the Lokori are alone in this category. They are the first inbreeding between the first ones and evolved life in Eternity.
These cultures were wild, unrestrained, and brutal. The Kriar who came to Eternity were nearly overwhelmed by these
ferocious ancients. |
| (4) Super ancient refers to creatures which developed in concert with the growth
of eternity. The savants are also in this category as they are genetically derived aberrations of first one heredity.
By this point in time, no living first ones exist. Their legacy can only be found in their direct decendants the Belathi and
Lokori, who are by this point also on the decline. |
| (5) Ancient cultures which only include the Sidri and the Tandleau are the first
super-evolved races of eternity that do not stem from a root in the first ones or Eternity. The Sidri are a technical
culture that fades into obscurity prior to the major conflicts with the Kriar. The Tandleau are a pan-magical
culture cultivated by the time-guardians, that have a special relationship with the Protectorate. |
| (6) The pan-galactic category includes cultures who are all derivitive of
the decendants of the first ones. The Belathi and Lokori no longer exist in pure forms, the powerful blood of the
first ones now diluted by hereditary strains that evolved on new growth worlds. These creatures still walk the stars
at will, and enjoy god-like levels of physical and mental power. |
| (7) Galactic civilizations enjoy a level of technology and cultural development
millions of years old. These civilizations span thousands if not millions of worlds. |
| (8) Pre-human civilizations are ancient cultures with develpment measured in
hundreds of thousands of years. Note that the pantheon lords exist in this category, these creatures are
actually derivative dilutions of the Dreel, Metath, Tharr, and Toroth hereditary strains. Think of these super-ancient clans as
the first "pantheons". It is not until the proliferation of life that these creatures re-emerge to breed, feed off of,
and awe the newly developing cultures that are the progenitors of the Ring Realms. |
| | See also: elder races, Megapsion, Alliances (Galactic), Hyssta, Hyssta Combine, Scale Lords, jyril/kriar war, Eternals, Eternity, Metapathy, Time Guardians |
|
|
elder, ancients
|
| abstract | | The ancients are any creature over 50,000 cycles old.
Except in a few exceptions, these are usually members of
one of the elder races. Vulcindra Skybane known as Death
Goddess of the 1st Alliance is a storied ancient rumored to
be descended from the Dreel. The truth of her age is
suspect, but her empire has clashed with Aarlen's for close
to twenty thousand cycles. Whether Vulcindra is identity
maintained by a continuity of successors or an actual
entity remains a source of argument. | | See also: elder, ancients, Savant |
|
|
elder, elite
|
| abstract | | The elder elite is attributed to creatures of truly world
shaking potential. Elders over 20,000 cycles old fit in
into this category. Aarlen Frielos and Elsbeth
Crowninshield (c.f.) are the two recognized elder elite
currently known in the Ring Realms universe. However, there
are some Baronians including Senalloy and Luthice who may
also qualify in this category. | | See also: elder, elite, Baronian |
|
|
elder, grand
|
| abstract | | Grand elders are the next step up from great elders, and
encompass creatures over 10,000 cycles old. |
|
|
Elder, Great
|
| organizations & other | | Great elders are another classification of elders that is
also suggestive of power. Great elders distinguish
themselves by being 5000 or more cycles old or being
particularly dangerous through the lore or abilities they
possess. |
|
|
Eldritch
|
| (name) | | Referring to magical sorcery. Eldritch has a necromantic
connotation. | | See also: Eldritch |
|
|
Electron
|
| (name) | | The subatomic particles which orbit the nucleus of an atom. |
|
|
element (metaphysical)
|
| The four primary elements are stone, air, water and fire.
The common thought is that there are planes of existence
that are the "home dimension" of each element. When tapping
into an element it is from this extra-planar location that
the power flows. Another school of thought cites that there
are "resonances" within material and energy that can be
synchronized with so as to provide energy, control, and
various magical "sympathetic" transformations and reactions. | | See also: element (metaphysical) |
|
|
Elemental
|
| (name) | | In the broadest sense a creature that is a manifestation or
embodiment of one of the four elemental forces (stone, air,
water, fire). Note that this extension is more or less
metaphorical. Races such as Djinni and Efreeti are
considered elementals (air and fire respectively). What
gives them this distinction is their mastery of magicks
which manipulate their respective element. | | See also: Terra-force, Elemental |
|
|
Elementalism
|
| (name) | | A state of being in tune with an element (stone, air,
water, fire) so as to be able to control that fundamental
force. Elementalism is essentially the process of becoming
an elemental avatar. | | See also: Terra-force, Elementalism |
|
|
Elf
|
| sir name & proper name & abstract | | Elves are a race of creatures seen throughout magically
endowed worlds of the Ring Realms. It is popularly believed
they are the descendants of the elder race called the
Silcanna (also known as the silver elves). The patron of
the elves, Carellion Lothlarian, is rumored to not be a
pantheon lord but is instead one of the Silcanna. This has
not be substantiated however. The Elf race is noted for the
longevity of its members and their close relationship to
magic and nature. The elves themselves are split into
several distinct hereditary branches (sub-races) that each
have their own language and customs. These are the
Gray-elves, the High-elves, Wood-elves (faeries), Mountain
or 'Valley' elves, and Sea-elves. There is no
particular racial bias or prejudices between these races
and their dialects are derivative enough from each other
that all of them can understand and communicate at a
rudimentary level. Of the five, the aquatic semi-amphibious
Sea elves are the furthest removed from the original
hereditary strain and by necessity are the group that has
the least interaction with both other elves and humans.
Elves are typified as having the same approximate
stature as humans, but having a tendency to be slimmer and
more fine boned. Their ears and eyes are slightly larger in
proportion to their faces than is typical for a human. The
ear cartilage is up-swept and pointed, this trait being
most noticeable in Wood-elves. The eyes of elves have a
luminous phosphorescent quality that is noticeable even in
daylight. This 'glowing' quality enables elves to have
exceptional vision at night, being able to resolve
reasonable details in approximately half the light
necessary for human viewing. Elven vision is tuned to
longer ranges (being able to resolve at 40 feet what a
human does at 20). This trait is at the sacrifice of
close-up vision. As a consequence, Elven script tends
to be quite large and their books rather thick. They often
employ vision aides when it is necessary to read smaller
print in any volume. The other characteristic of elves
is their lifespan which is typically over five hundred
cycles. The gray elves are the most long lived of elves,
their lifespans extending well beyond two millennia. In
fact, it is unknown exactly how long they do live because
few that become great elders ever die of natural causes. | | See also: Elven, Elves, Elf |
|
|
Ellon, Garn
|
| sir name | | Eternal and alpha rank member of the protectorate serving
as tactical leader. If there is an eternal that lives in
the nightmares of the Kriar it is Garn. Garn is physically
strongest of the eternals and responsible for many of the
lost vessels of the Kriar. Garn's spirit talisman is called
Warstar. The weapon's primary ability is to stasis
creatures it touches. While putting creatures in stasis is
its ability. A case could be made for the fact that this
weapon confers the most strength and invulnerability of all
the Shaladens that THAT is its primary ability. The
wielders of Warstar are living engines of destruction with
immense physical power and armor like skin. Talorin Falor
served as Garn's surrogate for many cycles, and the two
lead several successful campaigns. Due to problems Algernon
and Nethra were experiencing Tal and Algernon switched
responsibilities. Algernon D'Tarin now serves as Garn's
surrogate. | | See also: Ellon, Garn, jyril/kriar war, Eternals, Eternity, Metapathy, Time Guardians, Band Of The Crescent Moon |
|
|
Elminster Crowninshield
|
See Crowninshield, Elminster.
|
|
Elsbeth Crowninshield
|
See Crowninshield, Elsbeth.
|
|
Elven
|
|
|
Elves
|
|
|
Elvish
|
| (name) | | The language of Elves. Elves have several distinct
dialects, most notable among these being the high tongue
spoken by the gray elf nobility. The most widely spoken
dialect is called Dykreen or Dykreeni which simply means
'dialog' or 'speech'. The various tribes of wood, sea, and
mountain elves speak variants of Dykreeni. | | See also: Elvish |
|
|
elvish ranks
|
| Despite their age and artistic tendencies. The elvish
military ranking system is fairly straight forward. It is
divided into ground (foot) troop leadership and elite
(mounted ground and air cavalry). When unit names are
mentioned (like Hippogriff elite, or Nightslash elite) the
'elite' designates which rank titles are used in that unit.
All special forces units are 'elite', the Nightslash elite
involved with internal affairs and security even though
they aren't a mobilized field military unit still use the
convention.
Elvish Military Rank Equivalents |
Standard Forces
Foot Soldiers
|
Elite Forces
Mounted / Air Troops
|
Equivalent to:
|
| Â | Â | Marshal [Field marshal] / Marshal of the air force |
| General (Maethormain [First of Warriors]) | Rovalmain [First of Wings] | General / Air chief marshal |
| Methortaid (usually addressed just 'methor') | Rovaltaid | Lieutenant general / Air marshal |
| Â | Â | Major general / Air vice-marshal |
| Â | Â | Brigadier / Air commodore |
| Aramethor (usually addressed just 'ara') | Araroval | Colonel / Group captain |
| Â | Â | Lieutenant colonel / Wing commander |
| Â | Â | Major [Commandant] / Squadron leader |
| Kul'Praelor | Kul'Praelor | Captain / Flight lieutenant |
| Tormaethor (battlemaster) | Torrevv (flight master) | Lieutenant / Flying officer |
| 3rd Praelor | Â | Second lieutenant / Pilot officer |
| 2nd Praelor | Â | Officer cadet |
| 1st Praelor | Â | Sergeant major / Warrant officer |
| Praelor | Praelor | Sergeant |
| Gidach | Regdach | Corporal |
| Midach | Zuldach | Private / Airman |
| | See also: Midach, Praelor, elvish ranks |
|
|
Empath
|
| (name) | | An empath is creature that is capable of sensing (and often
reflecting or mimicking) the emotions of other creatures.
The Kriar are natural empaths and respond to strong
emotions. The Kriar have a very negative response to fear
as a result. Fear being one of the most primal of emotions,
tends to over-ride rational thought and discord. As a
culture that is very old and jaded, the empathic nature of
Kriar tends to make them seek out younger and more
impressionable companions so that they can vicariously
experience sensations that time and repetition have denied
them. | | See also: Empath, jyril/kriar war |
|
|
empathic reverb
|
| This term is closely tied to another concept which can only
be called "carnal energies". An empathic reverb takes place
when two telepathic creatures create an open mental channel
between one another and create a "sensation loop". The
easiest way to visualize this is take two mirrors and place
them in view of one another. The repeated echo of the
images in the mirrors is similar to how this feedback
works. It can also be likened to what happens when you hold
a microphone too close to the speaker which is producing
the sound that the microphone is "hearing"... the deafening
feedback "screech" is the essence of what the reverb is. In
an empathic reverb, physical sensations are shared (like a
speaker producing sound). The listening empath (the
microphone) picks up those emotions and sensations and
transmits them back to the source who adds that sensation
to what they are already experiencing and that is
retransmitted as well. The cycle continues until there is a
sensory "screech" of truly staggering intensity.
Obviously without some level of control two people would
just knock each other senseless or the sensation would
become so intense they simply couldn't maintain
concentration to continue being so-linked. However, even
momentary bursts of this reverb can make the coldest fish
gasp with desire. One of the aspects of this
telepathic mechanism is that the more closely in sync two
people are, the better they are at doing it. Cassin and
Annawen being twins sharing only one soul were the first to
really popularize this mechanism for carnal purposes. They
could make anyone into putty with what they called a
"reverb sandwich". Getting in sync with one another,
jump-starting a sensation, and trapping someone between
them, and projecting the sensations through the "victim".
The intensity of these sensations overwhelm gender biases,
and almost all rational thought. It is because of this that
reverbs are rationed because of their highly addictive
nature. Too much, and that's all a pair of people would do
until they expired from exhaustion (or their brains simply
burned out). | | See also: Felspar Clan, empathic reverb |
|
|
Enad
|
| location & proper name & abstract | | Member world of the Enad Ring hosting a cross-ring gate.
See worlds of the prime ring. | | See also: Worlds Of The Prime Ring, Enad, Agni, Arabor, Arbor, Avernus, Belath, Bveld, Callista, Celeston, Charon, Davernaa, Daxis, Demos, Doral, Doratah, Encelus, Estryd, Fheir, Ghenn, Gihn, Gladshem, Haven, Hubara, Indrus, Ishtyn, Istavarron, Jhanus Xek, Kaali, Kadras, Khaestral, Logos, Lohdon, Lokor, Lorval, Mephr, Mitras, Multhad, Mystranus, Naarth, Nadir, Nirvalla, Nyth, Oerth, Ohgorn, Olyand, Orcist, Prule, Qualas, Ravva, Rhoador, Rygos, Sidrus, Silcan-prime, Skurgg, Solduskanar, Surya, Sytrys, Tarynis, Teronis, Thall, Thenris, Tian, Titaan, Urdagh, Vayu, Vellig, Vestyn, Wysterra, Xetus, Yudin, Zeria, worlds of the prime ring | | Related: crown ring, the 27th magocracy, the magocratic ring, The Prime Ring |
|
|
Encantrix
|
| (name) | | Amorphous metal-like substance looking similar to mercury
that can absorb and retain magical energy. | | See also: Encantrix |
|
|
Encelus
|
| location & proper name & abstract | | Member world of the Enad Ring. See worlds of the prime ring. | | See also: Worlds Of The Prime Ring, Encelus, Agni, Arabor, Arbor, Avernus, Belath, Bveld, Callista, Celeston, Charon, Davernaa, Daxis, Demos, Doral, Doratah, Enad, Estryd, Fheir, Ghenn, Gihn, Gladshem, Haven, Hubara, Indrus, Ishtyn, Istavarron, Jhanus Xek, Kaali, Kadras, Khaestral, Logos, Lohdon, Lokor, Lorval, Mephr, Mitras, Multhad, Mystranus, Naarth, Nadir, Nirvalla, Nyth, Oerth, Ohgorn, Olyand, Orcist, Prule, Qualas, Ravva, Rhoador, Rygos, Sidrus, Silcan-prime, Skurgg, Solduskanar, Surya, Sytrys, Tarynis, Teronis, Thall, Thenris, Tian, Titaan, Urdagh, Vayu, Vellig, Vestyn, Wysterra, Xetus, Yudin, Zeria, worlds of the prime ring | | Related: crown ring, the 27th magocracy, the magocratic ring, The Prime Ring |
|
|
Encephalonic
|
| (name) | | Of or having to do with the brain and cognitive functions. |
|
|
Enclave Murriel
|
| location | | The world-space enclosure where the Solaris family home
resides. |
|
|
Energy
|
| (name) | | (generic) of or pertaining to any spectral force which can
perform work (change states in matter). |
|
|
Enhanced-human
|
| organizations & other | | A generic way of describing people who have greater than
human levels of strength, endurance, resiliency, etc.
usually granted through magical or technical modification
of their born-bodies. |
|
|
Erinyes
|
|
|
Esperantil, Yi
|
|
|
Estryd
|
| location & proper name & abstract | | Member world of the Sirus Ring hosting a cross-ring gate.
See worlds of the prime ring. | | See also: Worlds Of The Prime Ring, Estryd, Agni, Arabor, Arbor, Avernus, Belath, Bveld, Callista, Celeston, Charon, Davernaa, Daxis, Demos, Doral, Doratah, Enad, Encelus, Fheir, Ghenn, Gihn, Gladshem, Haven, Hubara, Indrus, Ishtyn, Istavarron, Jhanus Xek, Kaali, Kadras, Khaestral, Logos, Lohdon, Lokor, Lorval, Mephr, Mitras, Multhad, Mystranus, Naarth, Nadir, Nirvalla, Nyth, Oerth, Ohgorn, Olyand, Orcist, Prule, Qualas, Ravva, Rhoador, Rygos, Sidrus, Silcan-prime, Skurgg, Solduskanar, Surya, Sytrys, Tarynis, Teronis, Thall, Thenris, Tian, Titaan, Urdagh, Vayu, Vellig, Vestyn, Wysterra, Xetus, Yudin, Zeria, worlds of the prime ring | | Related: crown ring, the 27th magocracy, the magocratic ring, The Prime Ring |
|
|
Eternals
|
| (name) | | The seventh generation Eternals were evolved for the
purpose of fighting of invasions of 'foreign bodies' and
the cancerous infestation of germane life (temporal
'trouble makers'). Each entity was imbued with complete
mastery over a certain element, energy or power, and lesser
control over other forms. Since the matrix provided
more raw power than even than Eternals could control, the
eternals were given the ability to surrogate their powers
to other creatures. This surrogation is commonly referred
to as avatarism. This same technique is practiced by the
deities of the outer planes, and in some instances by grand
magi. The surrogates of the eternals were dubbed the 'Shael
Dal'. The number of surrogates each Eternal can have is
unknown. The time guardians, who also possess this power,
and have been known to have as many of sixty-one
functioning surrogates at one time. See Eternity. See also
time guardians.
| | See also: Eternity, Time Guardians, Shael Dal, Shaladen, Eternals, Savant, Band Of The Crescent Moon, combat prowess, Metapathy, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis | | Related: Argos, Nethra, Ariok, Dominique Kalan, Ariok, Gabrin, Baldathian, Baltizaar, Baronian, Benwarr, Zarthel, Books Of The Ring Realms, Crowninshield, Elsbeth, Crowninshield-ariok-farwalker, Sabella, D'shar, T'gor, D'tarin, Algernon, Daergons, Daladar, Doratah, elder races, Ellon, Garn, Esperantil, Yi, Falor, Terra Karlin, Felspar-swiftwing, Syranil, Garfang, Gelovige, Wilco Oprecht, Guardians, Time, Jalt, Areth, Jemfire, Kepsforia, Jarella, Kerall, Foross, Ki'succorund, Levon, Aurra, Lugh, Mechanoid, Mephista, Sroth, Nethra, Nirvanae, Tiernia, Phagara, Prime-enforcers, Sajaer, Culavera, Satieroth, Leto, Sharonsheen, Silvarron, Daedalus, soulname talisman, Steelsheen, Rakaar, T'evagduran, (Clan), Terranath, Damrosil, Vale, Corim Erik, Vinax, Koass, Vinax, Megan, Vulg, Windsbane, Kas Torin |
|
|
Eternity
|
| sir name & proper name & abstract | | The name 'Eternity' is only a concept. However, it is
popularly addressed as a living, breathing creature, and is
often worshiped as a god. Eternity itself is actually a
composite consciousness. It is the pooled psychic
resonances of all living things. It is suspected that,
after the first expansion, outside influences planted the
seeds that would eventually develop into the
super-consciousness that is Eternity. One speculation
points to a "Father" and "Mother" force (Alpha and Gaea) as
being the originators of these seeds. These two beings are
cited throughout the records made during the early
development of the Protectorate, but their actual presence
is never recorded. These two creatures are also cited as
the progenitors of the First Ones, the race from which the
original stock, and many later generations of universal
protectors originated. During the earliest stages of
evolution, Eternity was little more than an infinitely
large amoeba with a few basic responses. The thoughts of
the myriad forms of life that were evolving began to etch
neural paths on this receptive blank slate. At some point,
the populations of life grew large enough that the
resonances activated the 'seeds'. These twelve gigantic
gems began to pick up and enhance the neural responses, and
themselves take on the sophistication necessary for
stimulus and response. As Eternity evolved,
life-forces were drawn into the matrix of gems. A residual
imprint of these first primitive creatures created the
first evolutionary steps in Eternity's progress toward
awareness. A billion cycles ago, both Eternity and
life had diversified to a point where major changes could
be undergone. During these changes, creatures began to be
physically drawn into the matrix. From that point, these
creatures became Eternity. The composite awareness saw all
of time and space as a body. The body lacked defense
mechanisms, and this fusion of living and un-living
essences could sense wounds that threatened the health of
'the body'. Forces brought the 'seeds' to a central
'womb' to focus the consciousness. With this
centralization, further powers became realized, and
development increased in speed. Hosts were cultivated from
the vastness of evolving creatures; these would be the
anti-bodies that would attack and destroy infestations, and
heal wounds. The matrix continued to assimilate
living creatures; its power multiplying as it grew.
Initially, twenty-four hosts came into being; two were
linked to each seed. These hosts were incubated, forged,
and evolved to fulfill special roles in the universal
defense. These were the first Guardians. These first
creatures were far less refined than the Eternals and
Guardians that evolved later. They did have a purpose and a
design. They built defenses around the womb, and created
the pocket dimension Siderous Chronous. These first
defenders oversaw the choosing of their predecessors. They
learned ways to make them stronger and more durable, having
longer life-spans and broader capabilities. The
second generation Guardians were more in tune with the
matrix, capable of tapping into its now-immense powers
themselves, physically and mentally superior to their
parent races. Their life-spans were greatly extended, some
ten times that of their parent races. These were the
generation of savants that would eventually shape the
'seed-womb' into Eternity's Heart. The 'seeds' were
faceted, and refined, to amplify their
consciousness-projecting powers. They amassed the knowledge
and powers to build defenders far more advanced than
themselves. At this time, the defenders were broken into
two groups: The savants and the warriors. The savants were
to evolve mentally, with consciousness that extended
through time and space. The warriors would tap directly
into the cosmic forces now funneling through the matrix.
The Protectorates third generation was fraught with
disappointments. Many forms of life did not survive the
rigorous incubation processes, or the radical alterations
in their physical and mental structures. The projects of
this generation were shelved as too ambitious after 47 of
48 subjects died through body failure or instability. The
sole survivor (Culavera) was stasised as a borderline case,
and took part later in the scaled-down mutations. By
the time the scaled-down projects were underway, the second
generation Guardians were nearing the end of their lives.
The survivor of generation three, and two other volunteers,
underwent the fourth generation treatments. All three came
through alive, but mentally shattered. Only Culavera, who
was the result of the far more ambitious 3rd generation
group, was salvageable for further treatment. Culavera was
put into stasis pending further review. Three of the
second generation guardians had died by the time the fifth
generation process went into affect. One volunteer (Leto)
went through the process and survived physically and
mentally intact, but undershot expectations for the desired
matrix synthesis. The subject was put in stasis for review
by his predecessors. All but three of the second
generation guardians were dead when the sixth evolution
forging was undertaken. Five subjects underwent the
rigorous process, and all survived. Only one second
generation guardian survived to see the seventh evolution,
which birthed five time Guardians and ten Eternals. He died
before the final annealing of the subjects was completed.
The seventh generation Eternals and Guardians was a
near perfect synthesis of power, longevity, and durability.
Possessing hardened mindsets, expanded mental power and
flexibility, they evolved into the Eternals and Guardians
known today, about 10 million cycles ago. | | See also: Eternals, Eternity, Metapathy, Time Guardians | | Related: Argos, Nethra, Ariok, Dominique Kalan, Ariok, Gabrin, Baldathian, Baltizaar, Baronian, Benwarr, Zarthel, Books Of The Ring Realms, combat prowess, Crowninshield, Elsbeth, Crowninshield-ariok-farwalker, Sabella, D'shar, T'gor, D'tarin, Algernon, Daergons, Daladar, Doratah, elder races, Ellon, Garn, Esperantil, Yi, Falor, Terra Karlin, Felspar-swiftwing, Syranil, Garfang, Gelovige, Wilco Oprecht, Golondrax, Guardians, Time, Jalt, Areth, Jemfire, Kepsforia, Jarella, Kerall, Foross, Ki'succorund, Levon, Aurra, Lugh, Mechanoid, Mephista, Sroth, Nethra, Nirvanae, Tiernia, Phagara, Prime-enforcers, Sajaer, Culavera, Satieroth, Leto, Shael Dal, Shaladen, Sharonsheen, Silvarron, Daedalus, soulname talisman, Steelsheen, Rakaar, T'evagduran, (Clan), Terranath, Damrosil, Vale, Corim Erik, Vinax, Koass, Vinax, Megan, Vulg, Windsbane, Kas Torin |
|
|
Eternity's Heart
|
| location | | The dimensional space that houses the central consciousness
of the Eternity. This location and its associated
dimensional fold is the temporally autonomous location
where both the eternals and time guardians make their
headquarters. The twelve giant focal matrix stones that
serve as the power conduits for the eternals and guardians
are located there. The actual size of Eternity's Heart is
unknown. Reality within the location is malleable and
stretchable, and more than a dozen world-sized constructs
have existed within it simultaneously. The eternals,
guardians, and any surrogates who possess a focal extension
(shaladen or honorary shaladen) can cause alterations of
reality within the boundaries of eternity's heart through
force of will. During the temporal crisis of A Knot In Time
Beia Targallae appeared to create an entire world for them
to live in for a short duration. | | See also: Eternity's Heart, Band Of The Crescent Moon, matrix stone, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis |
|
|
Ether
|
| (name) | | The somewhat dated notion of a fundamental fabric that
binds matter together-- in other words the vacuum where
things AREN'T. (The author notes that its a dated concept
in light of quantum theory. However, since most of the
readers don't have a doctorate in physics-- we'll stick
with easier concepts.) |
|
|
ether-space
|
|
|
Etheral
|
| (name) | | Typically it means to be insubstantial. It however can be
used to indicate 'out-of-phase' state. The Ethereal plane
is an alternate interpretation of real space much like the
astral plane. | | See also: Etheral, astral plane |
|
|
Ethereal
|
| (name) | | Typically it means to be insubstantial. It however can be
used to indicate 'out-of-phase' state. The Ethereal plane
is an alternate interpretation of real space much like the
astral. See astral plane. | | See also: astral plane, Ethereal |
|
|
Etherflux
|
| (name) | | A disturbance in the fabric of space/time. |
|
|
Etherlock
|
| (name) | | An etherlock is caused when a time-driver, mage, or device
causes the probability fields in a specific area to become
static. Essentially all matter in the target area is forced
to assume the same inertia, temporal phase, and energy
potential as designated by the 'lock'. This has the effect
of rooting an area in time and space absolute to either a
specific set of coordinates or a given vector. The
etherlock prevents any kind of matter or time transference
within its confines. The process takes a tremendous amount
of power, and is the most demanding discipline practiced by
a time-diver. | | See also: Etherlock, Magic |
|
|
Etsu Hoshin
|
See Hoshin, Etsu.
|
|
Euriel Kergatha
|
|
|
Eurwren
|
| (name) | | Wren when trapped in her mother Euriel's body makes a
mocking joke of herself when she asks, "who am I now?". The
combined name is pun and an aspect of the bitterness she is
experiencing at that moment. | | See also: Eurwren |
|
|
Evocations
|
| (name) | | Magicks which draw upon extra dimensional energies for
their power. |
|
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Exoskeleton
|
| (name) | | A technical artifice worn on the outside of the skin to
provide additional functionality (enhance strength, provide
flight, etc). |
|
|
Expert-system
|
| organizations & other | | A neural-network devised to expedite decision making in a
precise area of expertise. A user answers a complex series
of questions, and based on the answers the computer follows
a path of logic to a course of action. | | See also: Expert-system |
|
|
—
F
—
|
From
F
abrista
To
F
usion
|
| | |
|
Fabrista
|
|
|
Falconhall
|
| location & proper name & abstract | | The name of the citadel where Aarlen Frielos is reputed to
have lived as a child. | | See also: Falconhall |
|
|
Falor, Talorin {Tal}
|
| sir name | | Talorin Falor is one of the more storied figures in the
Ring Realms, a warrior with a truly mythical ability to
find himself in the 'hot spots' of legends in the making.
Tal's history is a complex knot of twists and turns that
involves many enterprises and tragedies. After a few
seasons spent treasure hunting, Tal retired while still
young to invest his gold and become a businessman. He ended
up in the unlikely role as the proprietor of a brothel, an
enterprise he shared with his adventuring partner Kaas
Windsbane. The two men, while running a house of ill
repute, were known as the 'softest touches in town'. They
never bound their girls to contracts, nor did they ask more
than a token percentage of any fees collected. In fact, the
two men even helped their 'girls' get 'legitimate' work
should the seamy life no longer appeal. Perhaps it was this
low-pressure approach that made their business so
successful. The endeavor was not to last, Tal grew bored
and started looking for adventure again. He took up with
king Tradeholm's eastern front regulars as an experienced
captain. It was during this tour of duty that he met and
fell in love with an Elven woman named Deirde Silkere. Tal
continued his borderland tour and kept house with Deirde
for several seasons. What might have been an idyllic life
for the warrior turned tragic when raiding parties from the
east realm overran several villages and cities along the
border. Tal and the troops under his command were quick to
respond, and over a period of days drove back the enemy. It
was during this conflict that Tal showed mercy to one of
the enemy commanders. An act of altruism which would see an
entire village of elves sacked as revenge, and result in
the loss of his wife of only a few seasons. This experience
would harden the man for the many adventures to come.
After this harsh lesson, Tal's tactics and demeanor took on
a darker tone, the bitterness over his loss one not quickly
forgotten or left behind. He went back to active
adventuring and campaigning now in a more serious vein. It
was shortly after that he met up with members of the Band
of the Crescent Moon, and learned more of the Death
Spectacles run by Meridian Arcturan. He met Beia Targallae
and T'Gor D'Shar and began assisting them in shutting down
the arenas. It was during this time that Tal began adding
to his fighting skills, learning to combat the arena pit
fighters on their own ground. He began studying and
mastering the harsh art of the Dan Sadad. During the
cycles that followed Tal would be involved in the recovery
of the amulet of Tarkimaar, he would fight all manner of
creatures from adamantium golems to skellar. He would take
part in the revival of the Eternals slain by Garfang, and
help organize many of the quests to recover the Shaladen
swords. He himself would recover the shaladen blade
Warstar. He would foray repeatedly in the cities of Dream
Merchants and even fight the rogue elements belonging the
deposed Kriar leader Daergon Surr. Tal's hard heart
would soften and their would be romantic interludes with
Desiray Illkaren (then single) and Dominique Ariok.
However, it was a fellow Shael Dal, Terra Karlin whom he
often adventured with that eventually became the target for
his affections. After a courtship of several seasons, they
would become the second married couple in the Shael Dal
(T'Gor and Tigress being the first). Tal's adventures
would continue. He became a key figure in the Shael Dal,
the indomitable spirit to succeed against all odds. He
would prove instrumental in several missions including a
special cooperative mission with the Fabrista Kriar to
Karanganoi home-world, where they would learn of the
Baronians and their mysterious 'masters'. Tal remains
active in the Shael Dal and few would dispute his being
their spiritual core. He and his wife Terra continue their
efforts to remove all traces of the Arcturan death
spectacles. Tal created several schools for adventurers,
that serve as sources of income as well as recruiters for
the various causes that he takes part in.
CREDIT: Brad Trusso's portrayal of the
character across many years of roleplay is the inspiration
of this character. He is portrayed with Brad's consent. | | See also: Falor, Talorin {Tal}, Adamantium, Band Of The Crescent Moon, combat prowess, jyril/kriar war, Metapathy, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis |
|
|
Falor, Terra Karlin
|
| sir name | | Active member of the Shael Dal wielding the Shaladen blade
Jemfire. She is married to Tal Falor. Born with the
name Baerwin, Terra was something of a rogue and a wanderer
her entire life. As a member of Sphinx-kind she was sworn
into a guardian contract when still young. She completed
that duty after a hundred cycles and was free to wander the
planes. She took a mate (Jhalon Malad) who was a member of
one of the highest houses of Sphinx nobility. After a few
decades she bore him a son and daughter, who she brought up
as somewhat rebellious youth of their kind. Some century
later, Jhalon died in the completion of guardian contract.
Her children grown, and not particularly popular with the
royal family, Terra returned to wandering the planes. In
her many jaunts through the inner spheres and courts of the
pantheon lords, she became aware of the group of magicians
that called themselves the Dream Merchants. This powerful
coven of wizards were the purveyors of "desire" able to
make wishes into reality (or so they claimed) as long as
the recipient had sufficient gold. She was so fascinated by
their operation that she set about getting a position
working for them. The Dream Merchants were more than
willing to sign on a plane-savvy member of the Sphinx race.
She was quickly assigned a guardian and advisor for
negotiations. For many cycles, Terra was satisfied to visit
the worlds and places where the dream merchants did
commerse. She, and this was her main goal, spent time
learning secrets of the merchant's powerful magics. It was
through the dream merchants that Terra learned of the Kriar
and the huge legacy of artifacts that their race had left
untenanted in Realms. The Protectorate war had killed the
first wave of Kriar that had been exploring the realms.
After their loss at the hands of the Eternals and the rogue
Garfang, the system of Kriar time portals and dimensional
gateways were left unguarded and open to abuse by any who
had the magic and ingenuity to missuse them. Terra set
out to learn how to utilize these ancient artifacts, and
after many decades was using them to jaunt all across the
Ring Realms. It was during this period of time that Terra
became aware that she was not the only one taking advantage
of these ancient relics. An evil wizard named Meridian
Arcturus, was using them to transport men and supplies to
outposts throughout the realms. He was building
fortifications above many of the gateway access portals and
gaining immense power. Not particularly wanting to share,
she began a campaign to limit and control the use of the
Kriar gate technology. She discovered a way to activate the
gate guardians and then set about the process of going from
world to world through the realms locking down the gates to
prevent the further spread of Meridian's Death Spectacles.
Terra had been taking a rest from her long campaign of
locking the gates when she came into contact the Band of
the Crescent Moon. When she learned of their current quest
to assemble the amulet of Tarkimaar and challenge the
timelord Hellzan she decided to help. Never knowing
that she was not human, the band accepted Terra as they did
many of their other fellows, with open arms and comradery.
She became close friends with Algernon, T'Gor, Beia and
Damrosil. T'Gor and Beia, she learned, she had something in
common with, they too were fighting Meridian. This
being her first time to have a relatively close
relationship with people, Terra stayed in contact with the
band after the successful completion of their battle and
subsequent defeat of Hellzan. She would later assist
Damrosil in some of her quests to undermine the dream
merchants (Terra's former employer). Through Damrosil,
Terra would eventually meet Tal Falor. The burly warrior
took a shine to her, and began a campaign to court her
attentions. It was never really in question, but being
cattish, she drew it out as long as possible... Her final
test was to reveal to him her true nature. Instead of being
run off, Tal accepted that she was not human. At her behest
they decided to be trial partners for a few cycles to see
how it worked out. After five cycles they were married. Tal
and Terra have been steadfast partners ever since. | | See also: Falor, Terra Karlin, Band Of The Crescent Moon, hybrid (golem), combat prowess, jyril/kriar war, Eternals, Eternity, Metapathy, Time Guardians, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis |
|
|
Farstrider, Daedalon Estarous
|
| sir name | | Noble outcast of the Firsts. Leader of the rebel faction
that warred against the construction of Starholme Prime and
the Wellspring Eternal. Daedalon was one of the few firsts
to wield two cosmic vexel manipulation powers, dimension
sight, and magic affinity. Maehr Cateye was Daedalon's
protege. Her cosmic power strain the Mairn'Reth Nola
(organic manipulation [shape shifting]) played a major role
in the insurgency until a falling out between her and the
rebels made her a target by the insurgents and ruling
firsts. | | See also: Farstrider, Daedalon Estarous, Savant, Megapsion | | Related: Cateye, Maehr |
|
|
Farwalker, Krin
|
| sir name | | Krin is the great grandson of High Imperix Vulcindra
Skybane the immortal ruler of the first alliance. As part
of non-aggression agreement between the 1st alliance and 39
worlds of the Ring alliance, Krin married Elsbeth
Crowninshield's daughter Arahn. Krin and Arahn had four
children: Kharabelle, Ljorm, Daedalus and Gillam. Daedalus
was given away to a traveler orphanage. He was never told
the sirname of his family so made up his own sirname
'silvarron' who was the Numanorian patron of knowledge. | | See also: Farwalker, Krin, Charon, Crowninshield, Elsbeth, Crowninshield-Farwalker, Arahn, Crowninshield-Farwalker, Gillam, Crowninshield-Farwalker, Kharabelle, Crowninshield-Farwalker, Ljorm, Silvarron, Daedalus, Skybane, Vulcindra | | Related: Blightscythe, Daedalus Silvarron, Elsbeth Crowninshield, Kharabelle Crowninshield-farwalker, Ljorm Crowninshield-farwalker, Vulcindra Skybane |
|
|
Fastcast
|
| (name) | | Fastcast is term coined for a powerful form of spell
casting which uses the person's personal energy and
life-force to "short circuit" the normal spell casting
process. Normal magical spell casting takes time and some
high order spells can take up to a minute or more to
perform. Naturally, in battle, time can be something of a
luxury, which is why the skill of fastcasting was
developed. Fast-casting is the bailiwick of war-mages and
battle-mages who hone and condition their bodies for the
stresses caused by channeling powerful spells directly
through their bodies. | | See also: Fastcasting, Fastcast, Magic |
|
|
Fastcasting
|
|
|
Favre Barocal
|
See Barocal, Favre.
|
|
Felspar Clan
|
| location & abstract | | The structure of the Felspar clan is a complicated enough
subject to merit its own entry. Loric Felspar's
permissiveness, the pervasiveness of telepathy, the
extended life span of immorts, and promiscuousness created
by the ability to shape change and empathically "reverb" (
see empathic reverb. ) have created a tangled knot of a
family tree that would have the most dedicated genealogist
weeping. The root of the family's complexity primarily
comes from the three house matriarchs: Cassandra
Kel'Ishtauri , Desiray Illkaren, and Dorian Degaba
Ishtarvariku. Immediately, one wonders why Dorian is
included on this list because she is not married to Loric.
Dorian went through a permanent gender change. At an
earlier point in her life, she was a man, Gondor Degaba.
During that time she married Cassandra (technically, she is
still married to her?). So before this explanation starts,
it's already taken on complications! Three
Squared To understand the primary complexity
one must understand that our three matriarchs are really
not gender specific. They can be female or male, able to
sire or birth. This is exactly what has happened. Dorian
has fathered (or foathrad) children with both Cassandra and
Desiray. Each of them has done the same with her and each
other for a total of six combinations as depicted below:
| (f) Dorian + Cassandra |
| (f) Dorian + Desiray |
| (f) Cassandra + Desiray |
| (f) Cassandra + Dorian |
| (f) Desiray + Cassandra |
| (f) Desiray + Dorian |
There are
children from each of these unions. In the "official"
histories, these children retained the surname of the
foathra. This created unnecessary complications in creating
a chronicle, so the surname Felspar was attributed to all
of them. One can see this issue from both sides, saying the
making the name the same complicates differentiating who
belongs to whom. Granted. However, tracking fifty odd names
is hard enough without trying to untangle relationships at
the same time! Take it from the top
Since Loric is the house patriarch, his direct descendants
should be listed first. With two wives he has two lines of
inheritance:
| Loric as Sire |
| Cassandra | Desiray |
| + Celek | Farveth |
| + Lorrik | Â |
| + Radian | Â |
| + Triplets |
As one can see, Loric's part of the tree is quite modest
(in comparison to the rest). It's from this part on that
the mind begins to swim:
| Matriarchal Interrelationships |
| Cassandra as Sire |
Desiray as Sire |
Dorian as Sire |
| Desiray |
Dorian |
Cassandra |
Dorian |
Cassandra |
Desiray |
| Caldorian+ |
Kassandra+ |
Maarina |
Darin'Kel* |
Annawen + |
Leandra |
| Sebenreth'Kar+ |
Dorrian+ |
 |
Eviria* |
Cassin + |
 |
| + denotes identical twins |
| * denotes paternal twins |
One might note that there is an inordinate
occurrence of twins in this family. That is neither
accidental or natural... in most of the cases the condition
was egged on by magic. But wait there's
more... Further complications are added to the
tree when Dorian takes a husband (Brin Ishtarvariku) and
Desiray takes a second husband (Bertram Terrantil). Bertram
was already married to Thamara Narrimar. Add to this,
dalliances with two Valkyrs (Megan and Adwena), Marna
Solaris (the Kriar matriarch), and the pantheon lord Isis.
Now, the picture takes on truly Dionysian characteristics.
((We haven't even gotten to grand children yet!!!)) Was
everyone sleeping around??? Well, in a word...yes. Didn't
this cause problems...??? Well, of course. Jealousy and
drama abound. For those following along, do remember that
most of these people are in their 70's and 80's. At the
time when most of the stories of the Ring Realms take place
Dorian and Cassandra are celebrating the 50th anniversary
of their marriage. Despite this advanced age, through
various magicks these individuals are still physically in
their 20's and as typically randy as beautiful talented
brilliant people usually are. Another factor to
consider is that everyone discussed so far has telepathic
ability. This factor alone instills a level of trust and
permissiveness not experienced in ordinary mundane
relationships. Partners don't have to wonder whether they
are still loved--the emotion can be discerned, confirmed,
and so on. Also, its really really tough to cheat in house
of telepaths. It is far easier (and safer) to get
permission than it is to ask forgiveness. [Granted, this is
the opposite of how it ordinarily goes... but you've
probably never had a loremage with immense magical powers
pissed at you. She will make you pay for your
transgressions. She has the imagination, the desire, and
inclination to make life intensely uncomfortable. Worse,
there's nowhere you can run... she can teleport, and she'll
find you...] Anyways, over the course of five decades
sharing was not an uncommon occurrence. It helps to
understand that at different times Desiray, Cassandra, and
Dorian each maintained separate identities as males that
essentially had their own distinct relationships. Ah, the
benefits (complexities) of shape shifting...
| Miscellaneous Couplings |
| Dorian / Brin |
(f) Desiray / Adwena |
(f) Dorian / Megan |
| Rindar+ | Syranil | Ralani |
| Jaraed+ | Â | Silvia |
With fifty cycles
invested in relationships, children are bound to find
partners, get married and have children. In this genealogy,
you will see a number of female / female marriages. This is
something of a side affect of the interrelationship of the
matriarchs. Shape changing creates a lot of potential in
partners... in a world of magic and star hopping, the
choices are many and varied. However, it just works out
that sometimes the best person to understand a woman is
another woman... and when that woman can also be a man (or
the partners can take turns in the male role... ) the
imaginative readers can fill in the blanks...
| 2nd Generation Couplings |
| (1)Cassin + Drucilla (f) |
(2)Annawen + Sindra (f) |
(3)Caldorian + Bronawyn |
(4)Sebenreth + Jolandrin |
(5)Darin'Kel + Gwynned |
(6)Eviria + Luthice |
|---|
| (None yet) | (None yet) | Cassopia | (None yet) | Xander | (None yet) |
| Â | Â | DonaRae | Â | Tristam | Â |
| Notes: |
| (1):If there can be said to be any contention between the twins it is grounded on
the issue of children. There has been considerable pressure from Grandma
Frielos to see some bouncing half-Kriar / half-Territaani babies. However, both
Drucilla and Sindra being playgirls (boys?) they really aren't child-rearing
types. Being independently-wealthy ultra-pampered grand elders, the likelihood of them changing
a diaper is all but non-existent. Cassin in particular is admant that BOTH parents should be INVOLVED
in child rearing. Drucilla of course wants Cassin to bare the burden of carrying the
baby to term (she's MUCH too busy to be bothered with being pregnant...) that is the second part of the
issue. There are other considerations that futher complicate the discussion. It remains a sore
point, and is the source of the first real friction this long running relationship has experienced.
|
| (2):Annawen is the twin upon whom the real pressure is being applied by Aarlen to
have children (mostly because she's more easily swayed than Cassin). It is also
because Annawen has a stronger desire for children. However, she agrees with
Cassin (though to a lesser degree) about the issue of involvement of the parents
in the raising of the children. Both sisters are aware of the cold and loveless
upbringings fostered in the Frielos family, which is a stark contrast to the
extremely close-knit Felspar Clan with multiple mothers fostering overlapping
affection on all the children. It is that paradigm by which they gauge how their
own families should be raised. Something that would be difficult with only
partial participation of the parents. |
(3):The decision to bare children was sparked largely by Bronawyn. The dark
Silissian princess has always taken issue with her inlaw Gwynned, the nosy,
judgmental, stuck-up, cleric of Isis living down the hall. This contention grew
out of a basic argument of how such a "plain ordinary commoner" would rate one
of the most beautiful men a woman could set eyes on i.e. Darin'Kel (whom
Bronawyn had always fancied but was never able to get the attention of). The
ongoing upwomanship between these two would make a good story thread in a soap-
opera. One of the requirements of Gwynned's allegiance to the church of Isis
was to bear at least one child, and teach them in the ways of the church.
Gwynned and Darin were having problems conceiving. During one sharp-
tongued dinner conversation Bronawyn was nettling Gwynned, suggesting that the
reasons for their problems was simple frigidity and her not being "woman" enough
to bear children. There were undertones about boyishness, etc. This trading of
barbs escalated, with the remark about "wondering what a reptile knew about having
babies anyway— they lay eggs after all..."
Through a course of events one could only attribute to soap opera dynamics it became
a race to see who could concieve first. Gwynned had a head start, but Bronawyn was determined to show her up... reptile indeed!
Bronawyn did concieve first, a fact which she lorded over Gwynned for some time thereafter. This was also a source of kidding between the
brothers about who had more of the "right stuf" but it was not taken as seriously as between the two women.
|
| (4):Seb and Jol are a very laid-back pair. Jolandrin is a simple girl used to being
in the wilderness and has still has a way to go develop the sophistication of
the others in this wild family. She has a good heart though and plenty of libido.
There's no rush (in their minds) even though momma Desiray has been dropping strong
hints that her other son should get off his duff and make some grand kids!
|
| (5):
The relationship between Gwynned and Darin'Kel is epic in its own right.
Starting with a heated conflict between Gwynned and Everia. Everia is VERY
possessive of her brother and had no desire at all to share her paternal twin
with anyone—period. Add to this that the marriage between Gwynned and
Darin was obligatorial (it was ordered by the church after Darin was admitted to
the ranks of the Sovereigns). This thorny situation was made worse by Gwynned's
dismay and dismissal of the Felspar clan's "perverted" family interrelations.
Carrying around those kind of thoughts in a house full of telepaths is bound to
cause friction—which it did. Gwynned finally lightened up after she was given
telepathy and began to understand the intricacies of shape-changing and empathic reverbs.
|
(6):
The relationship between the Baronian warwitch and Everia is a complex knot
involving her brother Darin, Luthice, and a number of events that would take
several chapters of a book to do proper service to. Simply, it was a
relationship that went hot-cold-hot-cold-hot-cold— something that was a
source of confusion and frustration for Everia and simple irritation for
Luthice. In general, baronians lead cold passionless lives of duty with little
other emotions save anger and bloodlust to warm their emotional pallet. Being
creatures of war they have strong libido and a desire to reproduce. In any
event, Desiray had approached Luthice to see if she could recieve some tutelage
in spying arts. (Elders who are great mages are not uncommon, but elders with
vast experience in espionage are considerably more rare.) Luthice and Desiray
met an accord, and in the baronian's shuttling back and forth to train Desiray
she ran across Darin'Kel. (Darin'Kel makes women regardless of age stop and
stare.) Being a rather forward elder, she made some advances on the boy which
the possesive Everia immediately tried to rebuff.
Luthice eventually lost interest in Darin, he was married and boringly true to his
wife Gwynned. However, Everia was much like him in a lot of regards, and completely
unattached. Luthice bribed Desiray into "giving" her Everia. What ensued after that
was a cat-and-mouse chase that went on for cycles. Eventually, Everia came to care
for Luthice and they were engaged. Children? The grandmas are waiting with baited
breath drooling over the prospect of child that has both Desiray's enhanced genes and
that of the war-evolved baronians. Time will tell.
|
The main relationships
are chronicled in the tables above but they are of course
not the full extent of the allies and close-knit trysts
that have formed over the decades. There are Gabriella and
her children. There is Bertram and his wives. First Thamara
who he later divorces. Later Bertram marries the daughter
of Algernon D'Tarin, Valsiden who then by association
becomes Desiray's new sister-wife. There are pantheon
lords, eternals, Kriar, savants...oh my. Enough material
for a story or two at least? | | See also: empathic reverb, Vilesilencer, Felspar Clan, Band Of The Crescent Moon, jyril/kriar war, Baronian, Felspar, Cassandra Kel'Ishtauri, Felspar, Desiray Illkaren, Felspar, Loric, Ishtarvariku, Dorian Degaba | | Related: Cassandra Kel'ishtauri Felspar, Degaba, Dorian, Desiray Illkaren Felspar, Dorian Degaba Ishtarvariku, Kel'ishtauri, Cassandra, Kel'ishtauri, Cassandra (Felspar), Miradorn, Cassopeia Andra |
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Felspar, Annawen Kel'ishtauri
|
| sir name | | Annawen is the silent sister to Cassin. The two sisters are
as different from one another as they are alike. Where
Cassin represents restraint, logic, and intellect, Annawen
represents hedonism, creativity, and passion. Annawen is
extremely promiscuous, outgoing, and spontaneous. While
Cassin plans things down to the last detail, Annawen simply
makes it up as she goes. Each sister represents the pure
forms of the extremes that might occur in a normal
personality. This is why Annawen is so good at magic. It is
a skill that requires confidence, the slightest shred of
doubt can ruin or cripple a spell. Annawen literally has no
worries, and no fear or compunction about the consequences
of her actions. By that token, she has nothing holding her
back. This is, of course, why she has problems with
control. Though law and rules are not the kind of
thing Annawen would normally like, she finds the idea of
twisting rules to her own ends intriguing. Her creative and
exhibitionist nature are extremely well suited to both a
courtroom and the stage. She would be perfectly suited to
them except for the fact that she does not speak aloud.
This of course, keeps her out of trial law in all but the
most sophisticated territories where telepathy is tolerated
as a means of communication. She does on occasion call on
Cassin to be her 'voice' as she is in most of their
everyday life. Cassin typically refuses most of her
sister's requests because she feels Annawen should 'find
her own voice'. Being the eldest, they are the big sisters
to all the Felspar family children. They are often bailing
their brothers and sisters out of trouble. Annawen's
interest in law is quite valuable for resolving many of the
situations that arise. Annawen feels that Cassin is an
errant part of her that has run away. The fact that she
cannot function overlong without her troubles her. She
harbors a secret (not so secret to her sister) desire for
them to unify into one person. Cassin is extremely bothered
by this desire in her sister, likening it to being
'consumed'. Despite their opposing natures, they are as
close as two sisters can be and NOT be one person. Becoming
married to Sindra and Drucilla Frielos has been an
extremely satisfying experience for Annawen. Her pairing
with Drucilla provides a balance in her life that Cassin
was unable to provide. The Frielos twins are
specialists too, but it is not along the right-brain
left-brain aspects. Drucilla represents the passive aspect
of their pairing (to Sindra's aggressive) which is well
suited to Annawen's personality and tendencies. Cassin and
Annawen are extremely active and well traveled. They are
adored on Homeworld. Elsewhere they are regarded with
respect, and in many cases with fear and suspicion.
Elsbeth Crowninshield considers the twins, and Annawen in
particular, two of the greatest threats to the integrity of
magic. Despite herself, Elsbeth has been unable to view
these two as enemies though they embody the very essence of
what she fears (the merger of magic and technology).
Whether by luck, or through their empathy, the twins knew
it was essential to make sure they became close to this
elder elite. A campaign several years in the making got
them into the good graces of the red-haired woman buying
them safety from her war on technology. After an
encounter with Corim Vale, and his metapathic talent,
Annawen has become rather fixated on the handsome man. The
fact that he's in love with Dulcere Starbinder is not at
all troubling to her. She knows she'll get her way
eventually... she always has in the past... | | See also: Felspar, Annawen Kel'ishtauri |
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Felspar, Caldorian
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Felspar, Cassandra Kel'ishtauri
|
| sir name | | Cassandra is one of the only surviving members of the first
incarnation of the Band of the Crescent Moon. She has
traveled and adventured extensively throughout the Realms
during her 91 years of life. At one time she was engaged to
be married to Gondor Degaba who by a quirk of fate was
changed from a male to a female by the Aesir pantheon lord
Loki. In Gondor's new identity as a female, things got
pretty complicated as he and she had already managed to
conceive children. Cassandra ended up not being able to
handle the relationship and the two of them grew apart but
continued to raise their daughters Cassin and Annawen.
Cassandra went on to marry the elder mage Loric Felspar.
After the adoption of Cassandra Kel'Ishtauri by house
Techstar, it became a fashion among the Kriar nobility to
start interacting with the humanity and skilled mages in
particular. The ability of magic to overcome something
Kriar science could not opened many eyes, and sparked
intense interest in learning the secrets of magic. Also,
humans being young and impressionable, made them excellent
proteges. The Kriar being empaths, derive a great deal of
satisfaction being around creatures who still experience
excitement and passion. They can feel 'vicariously' through
their empathy, emotions and sensations that they themselves
have become numb to due to hundreds of millennia of life.
The Techstar family has profited enormously by
Cassandra's addition to their ranks, as the mage's 'star
status' among Kriar is worth a great deal in favors, media
deals, and other 'celebrity status' benefits. This, of
course, certainly hasn't hurt Cassandra's popularity among
the members of her adoptive family. CREDIT:
Kaye Boardman's portrayal of the character across many
years of roleplay is the inspiration of this character. She
is portrayed with Kaye's consent. | | See also: Miradorn, Cassopeia Andra, Felspar, Cassandra Kel'ishtauri, Aesir, Aesirs And Vanir (Origin), Band Of The Crescent Moon, jyril/kriar war, Magic | | Related: Felspar Clan |
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Felspar, Cassin Kel'ishtauri
|
| sir name | | Cassin is the steadfast twin of the union. She represents
all the things that Annawen is not. She is steady, logical,
and dedicated to rational thought. Cassin is extremely
close to her mother (foathra) Dorian. Dorian is Cassin's
paternal progenitor. Early in her life, Dorian was in fact
Gondor (a man) and engaged to Cassandra Kel'Ishtauri. A
extremely unfortunate encounter with a vampire and a the
humor of a Loki resulted in a man being placed in woman's
body. By shape changing, he could regain his normal male
form, but the magic would eventually wear off and he would
again become 'Dorian'. It was in his shape changed state
that Dorian (Gondor) fathered the twins Cassin and Annawen.
As a way of keeping things from getting confused, they
coined the term 'foathra' for a female that had sired
children. There are other foathrings in the Felspar
family, but Cassin and Annawen were the first. Initially,
Cassandra thought she could deal with her husband-to-be
having become female, but later found she couldn't handle
it. Gondor also had problems having thought like a male for
50 odd years, now being a female and (via hormones)
beginning to think like a female. The two of them grew
apart but raised Cassin and Annawen as a family. Cassin
married Sindra by 'default'. She thought the pairing with
the Frielos twins was a bad and unsafe endeavor. Only later
did she come to really appreciate the benefits of being
spoiled by an elder. Now, many years into the marriage, she
has fully embraced their relationship and enjoys all of its
benefits. Cassin plays the passive role to Sindra's
aggressive one, and is content to satisfy the needs of her
sometimes demanding mate. Cassin is much more involved
in technology and more technically savvy than her sister.
In that aspect, she complements her sister well, who is
extremely magic savvy. Working together the twins can excel
in practically any culture. | | See also: Casawen, Felspar, Cassin Kel'ishtauri, Band Of The Crescent Moon |
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Felspar, Darin'kel
|
| sir name | | Son of Desiray Illkaren Felspar and Dorian Degaba
Ishtarvariku. Darin has a twin sister named Everia. Darin
is known as the "beauty" of the Felspar clan for his
androgynous jaw-dropping handsomeness. His appearance is
such that even the pantheon lord Isis keeps the young man
on display nearby so she can look at him from time to time.
This is one of the reasons for his accelerated rise through
the ranks of Isis' followers, a fact which has earned him
more than a little enmity. Despite his rival's
jealous claims to his "sleeping his way to the top"
Darin'Kel is in fact an exceptionally gifted and talented
individual. Having his mother Desiray's incredible physique
and Dorian's keen intellect, there is little this young man
cannot do once he sets his mind to it. As a cleric of Isis
the dogma of the worship was stifling to him. However, he
became a cleric as something of a defiance to his mother
Dorian who wanted him to learn the magical arts (actually,
it was more of Everia's defiance than his, but Darin
generally follows the will of his sister). It was not until
Darin entered the ranks of the Sovereign that he truly
began to flourish (the soveriegns are mages with priest
training who serve Isis). Both Darin'Kel and Everia
feel a certain amount of resentment and rebellion against
their mother Dorian. Most of their clash is rooted in a
mother-daughter tug of war for identity and freedom.
Ironically, Dorian's persuasive and manipulative ways work
on everybody except her children. Darin's heart is
considerably softer than Everia's when it comes to Dorian,
and when not toeing-the-line laid down by his sister he and
his mother are very close. Desiray experiences none of the
hostility that Dorian is privy to. She was the "fun" parent
and had no part in the law laid down by Dorian which is in
part the reason for the mage's unpopularity with these two
children. Darin'Kel later marries a cleric by the
name of Gwynned, and later still they have two sons: Xandar
and Tristham. | | See also: Felspar, Darin'kel, Band Of The Crescent Moon, Magic |
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Felspar, Desiray Illkaren
|
| sir name | | Desiray Illkaren Felspar, also known as Whitelock, is one
of the core members of the Band of the Crescent Moon. She
is one of the "three matriarchs" of family Felspar
(Cassandra Kel'Ishtauri and Dorian Degaba Ishtarvariku
being the other two). Desiray has had a long and sordid
history as a thief. Her adventurers in Silissia and later
in quests against Hellzan, Surr, and the Dream Merchants
made her fortunes which she turned to the task of building
a network of guilds. Her skills as a thief are renowned
through Sharikaar as is her merciless reputation. In her
later years, this reputation softened considerably when she
married Loric Felspar. She became gentler still after the
advent of children. Desiray was the personal patron
of Sireth, who in turn was the patron of Liandra Kergatha.
Desiray and Liandra initially share a mutual enmity toward
one another that almost ends in them killing each other.
Later, they grow closer and Desiray takes on a role as
Wren's surrogate mother. In an attempt to shield both
Desiray and Liandra, Gaea alters Desiray so that she can
become Liandra's tao beta (meaning that they can join to
become a single far more powerful being). In this form,
Desiray and Liandra proved a reasonable match for even
elder elite like the D'klace sisters Sindra and Drucilla.
CREDIT: Kaye Boardman's portrayal of
the character across many years of roleplay is the
inspiration of this character. She is portrayed with Kaye's
consent. | | See also: Felspar, Desiray Illkaren, Band Of The Crescent Moon, Masters Guild, hybrid (golem), Moonshaes, Ascendant | | Related: Felspar Clan |
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Felspar, Everia
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Felspar, Farveth
|
| sir name | | Son of Desiray Illkaren Felspar and Loric Felspar. Farveth
is something of a black-sheep in the Felspar family.
Sporting the brilliance of his father, and the physical
coordination of his mother, Farveth has the traits to excel
in a number of fields. With his father's training he is an
accomplished tracker, and exceptional woodsman. Despite his
exceptional potential, Farveth is adrift in life, neither
applying himself or taking any particular interest in
finding a true calling. The boy is into and out of trouble
on a regular basis, wasting money on gambling and dallying
with less than reputable women. It was when he got a girl
pregnant that his mother Desiray yanked him up straight by
the short-hairs. Farveth is still something of a problem
child, but is slowly finally beginning to become a more
productive member of the household. | | See also: Felspar, Farveth, Band Of The Crescent Moon |
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Felspar, Loric
|
| sir name | | Numanorian elder elite and patriarch of family Felspar.
Loric is a renowned ranger and grand lore-mage. He has two
wives, Desiray and Cassandra. He has three children by
blood (with Cassandra). Loric is the creator of many
magical items and technologies. The most notable of which
are the Krillar. His wife Desiray wields the krill sword
and dagger, Khairhavhel and Khairhavkul. Cassandra and
Dorian both used krill staves of his design. Loric is
one of the last generation of Numanor, an elder race that
eventually destroyed itself in pursuit of the ultimate
power of entropy once possessed by the first ones.
Loric was born approximately 90,000 cycles prior to the
events chronicled in most of the stories taking place in
the Ring Realms. He by far pre-dates the lives of Aarlen
Frielos and Elsbeth Crowninshield. Being one of the few
remaining creatures possessing "true-magic" he felt that he
should have a say in the development or the corruption of
magic and how it was being distributed by the pantheon
lords. This led Loric down a path where he began trying to
police the ancient lore once controlled by the Numanorians
and the first ones. He developed powerful magicks and
trained allies to help him in this venture. Despite their
limited number and resources Loric and his followers became
a growing irritation to many of the pantheon lords, as he
"kept them in line" policing not only the spread of magic,
but enforcing a certain amount of separation between the
lords and their sources of demiurge. The hit-and-run
gorilla tactics of the Krill warriors finally escalated
into full fledged war and Loric and his followers were
forced into hiding. He and his followers would go into
seclusion for centuries at a time, spending the "cooling
off" cycles in specially designed stasis chambers that
Loric had secreted throughout the worlds of the Ring
Realms. There were occasions when he spent as long as five
millennia in stasis, the exact reasons for these extended
submergences are unknown but there are at least four known
periods when he went "underground" for several thousand
cycles. It's been speculated that he was in actuality
sleeping off massive injuries to his body and spirit, but
there is no evidence to support this theory. Upon each new
emergence, he was stronger and more persistent in his
desire to "clean up" the tyrannical dominion of the
pantheon lords. Over the course of the millennia, the
original desire to merely shepherd magic transformed into a
one-man vendetta against the lords. It was in the latter
portion of this war that Loric met and befriended Damay
Alostar one of the great Kel'Varans. They undertook several
quests to protect various members of the savant race
scattered throughout the Realms. It was Loric's eventual
plan to gather up all the savants and turn them against the
pantheon lords. In the middle of this plan, Damay soured on
the idea fearing that they would in fact cause the
destruction of savant kind rather than their preservation.
This fundamental difference eventually resulted in their
going their separate ways. In the interim, Loric had
learned a great deal from the individual savants he had
met, and had discovered intrinsic properties in the
foundating power of Eternity. These new discoveries were
integrated into the Krillar weaponry and the power turned
against the pantheon lords in a renewed onslaught in order
to force the lords to give up their possession of the
"material plane" and constrain their activities to the
outer dimensions. The conflict escalated quickly, and
several lords were slain permanently by Loric's new powers.
The threat posed by the Numanorian created a situation
where the pantheon lords would be forced to either comply
and give up their possession of the core worlds, or
cooperate and dismiss Loric from existence once and for
all. The lords chose the latter, and in a massive battle
the pantheon lords came together and in final battle
corralled Loric and his followers and destroyed them all in
a single entropic blast of demiurge. In the aftermath
of the conflict, it was a general consensus of the pantheon
lords that they would all withdraw their primary influence
to the outer planes, in order to prevent any further such
conflicts. This was not only a direct result of Loric's
efforts but an increasing pressure from a number of other
sources. Unknown to the lords, Loric had invested his
essence into a secluded location, placing it within one of
the five great krillglobes of his creation. Several
millennia later, Cassandra Kel'Ishtauri found the globe and
discovered the great mage's essence within. The lady mage
used her powerful magics to recreate a body for Loric and
place his essence within the shell, restoring the ancient
Numanorian to life. This last violently forceful vacation
had taken most of the fight out of the great mage, with the
pantheon lords having withdrawn to the outer planes there
really wasn't much left to fight about. Loric spent a great
deal of time in seclusion, healing, and regenerating his
lost powers. In the meantime, Cassandra was fascinated by
this powerful man, both by the possibility of gaining his
lore, and learning from him, and the romantic idea of
associating with this legendary figure. Loric was, of
course, alone and lonely, Cassandra was hungry and
enticing. Eventually, the youngster wore down the elder's
resistance and the two of them developed a more intimate
relationship. They were finally engaged in 1074 N.I.S.
after five years of persistence. They were finally married
in 1079. Loric is the patriarch of the clan. The gods
tolerate his new existence but remain wary that he might
start his old tricks again. He has three boys by Cassandra
(born as triplets) Loric II, Radian, and Celek. He has a
single son by Desiray (his second wife) named Farveth. | | See also: Vilesilencer, Felspar, Loric, Band Of The Crescent Moon, Monofilament, Magic, Savant, Shevkin, Wyyr | | Related: Felspar Clan |
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Felspar, Sebenreth'kar
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Felspar-swiftwing, Syranil
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| sir name | | Half-ardani daughter of protectorate marshall Adwena
Swiftwing, and Desiray Illkaren-Felspar. Syranil is one of
three half-ardani Felspar children, herself, Ralani, and
Silvia. Close family and friends know her by the nickname
Rani. | | See also: Felspar-swiftwing, Syranil, Valkyr, Band Of The Crescent Moon, Eternals, Eternity, Metapathy, Time Guardians |
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Fenris (Wolf)
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fenris wolf
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Fheir
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| location & proper name & abstract | | Member world of the Cygnus Ring. See worlds of the prime
ring. | | See also: Fheir, worlds of the prime ring | | Related: Arbor, Avernus, Callista, Charon, crown ring, Daxis, Demos, Doratah, Enad, Encelus, Estryd, Haven, Istavarron, Lokor, Lorval, Mephr, Mystranus, Nadir, Prule, Rhoador, Solduskanar, Teronis, Thall, the 27th magocracy, the magocratic ring, The Prime Ring, Titaan, Vellig |
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Firmware
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First Alliance
|
| location & proper name | | In the Ring Realms cosmology, there are four principle
intergalactic civilizations. The first and oldest, the iron
ruled worlds of the Skybane, is the most widespread and
powerful. Led by Domapirix Vulcindra Skybane, it has
ravaged and expanded it's influence for more than ninety
thousand cycles. Its expansion only disrupted by the
sacrifice of the Numanors that blew a dimensional rift in
time space that made normal space access to the neighboring
worlds of the Ring Realms impractical. | | See also: First Alliance, Savant, Alliances (galactic), Skybane, Vulcindra | | Related: Blightscythe, Charon, Vulcindra Skybane |
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First One Key
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Fission
|
| (name) | | Current day process where energy is derived from the
splitting of atoms. | | See also: Fission |
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Flaeness
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Floor Amaggia
|
| location | | The main (first floor of six) of the Hill Court trading
venue of the capital of Malan. | | See also: Floor Amaggia |
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Flutterbugs
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| (name) | | Colorful delicate insects that start their life in a cocoon
and initially hatch as many segmented plant eating worm.
People on Earth just call them butterflies. |
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Foathra
|
| (name) | | In a realm where magical shape changing is common, a
foathra is a woman who has sired a child in another woman
while in the shape of a man. She is that child's foathra
(father-mother). This term also applies to a man, shape
changed into a woman who carries a child to term. A far
more rare circumstance!
A term coined to indicate a primarily-female personage who
sires a child. It is a combination of the words father and
mother. This root word can be used as past tense verb
'foathrad' meaning 'to sire' a child. A Foathra is
primarily possible through shape alteration, however their
are scientific means by which the male heredity can be
drawn from a female as well. | | See also: Foathra |
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Foathrings
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| (name) | | A verbal form of the idea of female siring. |
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Foldrin
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Force-blade
|
| organizations & other | | The force-blade or force-sword is a plasma energy device
with both utility and weapon usages. Engineers employ
precision force-blades for cutting and welding ferrous
metal joints. The device is sometimes mistakenly referred
to a light-sword or laser-sword. It's true nature is
magnetic / gravimetric. The light properties are
coincidental to the function which is a high grade shaped
grav field within which is contained super-excited
atmospheric plasma. The damage potential of a force-blade
is dramatically decreased in the vacuum of space because
there is no material to act as a heat conductor. For the
Kriar, the graviton and shaped photonic shell that forms
the hollow blade of the weapon is a hardened and
miniaturized technology. A specialized matrix transmitter
that can be embedded in the hand is capable of producing
the tool / weapon effect. Magneto-conductive composites are
laced onto the bones of the hand to allow a secondary field
to be created that serves as an anchoring and reinforcing
structure so that leverage can be applied to the rigid
blade without causing harm to the wielder. Essentially the
rigid force transmitted through the bones makes the hand
itself become the blade's 'handle'. Force blades take a
great deal of energy to power. Kriar warriors typically
only utilize them for short periods of time unless they are
near a power broadcasting source (a ship or permanent
energy transmission grid). High ranking Kriar warriors
possess matrix 'energy factories' which when combined with
super-dense storage effectively allow unlimited usage of
this tool. | | See also: Force-sword, Force-blade, jyril/kriar war |
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Force-field
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| organizations & other | | (generic) any energy barrier designed prevent or filter the
entry of atomic or subatomic material. | | See also: Force-field |
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Force-sword
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Foross Kerall
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See Kerall, Foross.
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Fourth-dimension
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| organizations & other | | 1) The extrusion of the third dimension into a theoretic
quantitative state. 2) of or pertaining to time (used in
older fiction). |
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Fraestar
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| location & proper name & abstract | | Northern continent on the world of Titaan. | | See also: Fraestar |
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Freecast
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| (name) | | Magic that is worked without prior preparation or through
the use of a magical casting focus. Typically, a mage must
memorize a spell and based on certain factors may only be
able to cast that spell a few times before it must be
memorized again. As a result, mages typically utilize a
large arsenal of devices that increase the number of times
memorized spells can be utilized. Through training,
discipline, and special augmentations of their minds and
bodies, mages can develop "permanent" spells that they can
invoke at will without threat of ever losing it from
memory. This evocation is called a "freecast" because they
can do it without preparation or fear of losing memory of
the spell. Ziedra Skyedoom-Felspar the Ishtar Nola is noted
for her ability to freecast spells without even memorizing
them. She does this simply by touching a mage who has the
desired spell and then having them duplicate the spells
casting. Her freecast is not unlimited however, she only
retains the freecast of an unknown spell for two to three
bells. | | See also: Freecast, Savant, Magic |
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Frell
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| (name) | | Frell is a common curse in the Ring Realms. The compiler of
the glossary leaves it up to the reader's imagination as to
what 'frell' refers to. It can be conjugated in a number of
ways: That's really frelled.
What the frell?! You frelling made
that up! | | See also: Frell |
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Frielos, Aarlen
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| sir name | | Supreme Magestrix of the 4th Alliance territories. Engaged
to Regaura Targallae. Aarlen's exact age is unknown (even
to her) but historians agree that she can be no less than
45,000 cycles old. This member of the grand elder elite is
descended from territaani branch of humanoid stock. Aarlen
was magically and technically enhanced by her Father in
order to create a living weapon. Abused and tortured
throughout her childhood, she eventually turned on her
Father who had already killed her mother and sister.
Unfortunately for the then twelve cycle old Aarlen, the
cycle of violence did not end there. Mishap, misfortune,
and aggression over a span of years eventually turned the
white-haired woman into a brutal killing machine. She
became proficient in all the major martial and magical
arts, and mastered many forms. The a millenniums long
series of bloody conquests she hacked out the territory of
space now known as the fourth alliance. During her
rise to power she made many enemies which include Elsbeth
Crowninshield, Vulcindra Skybane, and the Trackazoid and
Eddorian empires. During her thousands of cycles of life,
Aarlen has begotten children for purposes of having agents
under her direct control. She has thirteen acknowledged
children still living. The Frielos family has some 12
recognized generations of relatives that number close to
75,000 members. Though it seems hard to believe, with a
life that spans over 1000 generations, Aarlen's distant
relations likely number in the hundreds of millions.
CREDIT: Kaye Boardman's is the inspiration
of this character, she was an antagonist introduced in a
campaign that Kaye ran. | | See also: Ice Falcon, Frielos, Aarlen, Scale Lords, Savant | | Related: Alliances (Galactic), Hyssta |
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Frielos, Drucilla
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| sir name | | Daughter of Aarlen Frielos. Elder elite and member of the
D'klace guild of assassins. Being "into" everything, she
even plays in an all-girl musical group with Luthice and
Arabella. She is the silent sister to Sindra Frielos.
Something to note about Drucilla and her sister is the fact
that while they are to a certain extent evil, and
definitely self serving, these two never became the
irredeemable black that many of Aarlen's creations became.
This seems to be a deliberate happenstance on Aarlen's
part, presumably so that they would be more effective as
spies and seductresses. Drucilla is married to Annawen
Kel'Ishtauri Felspar. The elder woman has been teaching
Annawen the etiquette and protocols of the 4th alliance
high court, as Annawen seeks to conduct law there. | | See also: Frielos, Drucilla, Masters Guild, Baronian |
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Frielos, Grohden
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| sir name | | First born son of Aarlen Frielos, master alchemist and
strategic commander of the forces of the 4th alliance.
Grohden's birth father is lost in antiquity, and it is
unknown if Aarlen even remembers who sired this child.
Grohden is not Aarlen's first child, he is the earliest
surviving child. It is said that Aarlen had a
daughter some time earlier that was slain in its infancy
during an incursion of Hyssta into the region of space
where Aarlen was living at the time. While Aarlen had
always been the epitome of hate and fury scouring the stars
of creatures that resisted her, Grohden has never been
anything other than the cold calculating sociopath devoid
of all emotion. Of all her children, Grohden was the least
controlled or chained. Perhaps because of this, the man's
psychosis runs that much more deeply. Where Aarlen derided
the value of life, Grohden is intensely interested in the
human condition-- in the way creatures deal with hardship,
in how they seek out diversion, and hide from reality
inside of delusions and drugs. Humans and living things in
general are curiosities to be dispassionately studied and
understood. In a many ways, Grohden was worse than his
mother because humans evoked little emotion in him one way
or the other. When Aarlen was turned from the darkness
by the eternals, Grohden was uncertain how to react. After
all the millennia, he was ambivalent at best toward his
"mother". He was never treated like a son, and had always
been little more than a tool to her. However, in the depths
of his deeply submerged heart he experienced a certain
sense of satisfaction at her downfall. In his studies of
humans, and human kind, he had long developed a theory of
bad karma being eventual end of all evil. Not that he was
sinless, there was blood aplenty on his hands, but it was
never shed in anger, only in pursuit of survival-- survival
that was often predicated by his doing as Aarlen bid. Now,
the despot leader of the 4th Alliance was no more... no
longer free to smash everything as was her will. Now, she
had a conscience. Since the great changes
in Aarlen, Grohden has made only a few appearances. He
confronted Beia Targallae briefly, and during the encounter
Grohden determined that she was no threat to him or any of
his plans. When Aarlen began purifying members of her
family, Grohden slipped into the darkness not to be found.
This powerful elder elite remains at large, his plans
and status largely unknown. | | See also: Frielos, Grohden, Band Of The Crescent Moon, Alliances (Galactic), Hyssta, Hyssta Combine, Scale Lords |
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Frielos, Sindra
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| sir name | | Daughter of Aarlen Frielos. Elder elite and member of the
D'klace guild of assassins. Being "into" everything, she
even plays in an all-girl musical group with Luthice and
Arabella. She is the speaking sister to Drucilla Frielos.
Something to note about Sindra and her sister is the
fact that while they are to a certain extent evil, and
definitely self serving, these two never became the
irredeemable black that many of Aarlen's creations became.
This seems to be a deliberate happenstance on Aarlen's
part, presumably so that they would be more effective as
spies and seductresses. Sindra is married to Cassin
Kel'Ishtauri Felspar. Being the "voices" of the two sets of
twins its not uncommon to see them paired with the other
twin. Why they didn't simply marry that way is still
something of a mystery... | | See also: Frielos, Sindra, Masters Guild, Baronian |
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Frielos, Thanos
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| sir name | | Thanos is Aarlen's last child, and relatively young by
elder standards (around two thousand cycles old). He is the
misunderstood child of the Frielos family, something of a
black sheep that never got much respect because despite his
name, he simply wasn't evil enough. Thanos is a gentlemanly
charmer trained like his older sisters, Sindra and
Drucilla, to be an assassin. Thanos is the D'klace twin's
"baby brother" and there is no-one else that they dote on
or show affection toward (aside from Cassin and Annawen).
The relationship between these three is fairly complex, as
there is definite signs that Sindra and Drucilla shielded
Thanos from Aarlen in deliberate attempt to keep him from
becoming totally evil as many of the Frielos clan are.
Thanos is still bad, but not an irredeemably evil despot,
that others like him have become. Since the change in
Aarlen, Thanos has become more accepted. Beia Targallae and
Thanos share an uneasy truce, as he does not trust the
Myrmigyne, and feels a certain amount of anger toward her
over the pain his mother has had to endure. Why he chose
Beia as the target for this upset is unknown, as she had
nothing to do with Aarlen's capture by the eternals. Some
of it may be jealousy because when Aarlen was finally able
to show affection to someone, it was to a stranger, and not
one of her children. | | See also: Frielos, Thanos, Band Of The Crescent Moon, Masters Guild |
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Friggia
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| location & proper name & abstract | | A frozen layer of Hel. |
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Ftl
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| location & proper name & abstract | | elision -- Faster-Than-Light. |
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Fusion
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| (name) | | The propagation of energy through the merger of atoms into
a heaver molecule i.e. hydrogen into helium as takes place
in every stellar body. | | See also: Fusion |
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