Personalities of the Ring Realms


Character Database

© Will Greenway 2000

 
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46 personalities currently on file.

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Kergatha, Liandra

Name: Kergatha, Liandra

Aliases: Wren, Liandra Idun-daughter

Inspired by: Will Greenway

Appears in: Savant's Blood, Aesir's Blood, Gaea's Blood, Reality's Plaything, 'Neath Odin's Eye, Gaea's Legacy, Shaladen Chronicles: A Knot in Time (cameo), Shaladen Chronicles: Who Mourns the Creator

Occupation: Adventurer, officially serves Cosmodarus as security consultant

Birthplace: Cosmodarus

Hair: Blonde

Eyes: Blue

Height: 5'2" 6'8"

Weight: 110 lbs 320lbs

Unusual Features: None

Age: 35

Martial Status: Single

Known Relatives: Euriel Kergatha (Mother), Vanidaar Kergatha (Father), Azir Kergatha (Brother), Irodee De'Falcone (clan sister by adoption)

Group Affiliations: Felspar family, Starholme Prime Trustees, Ivaneth Thieve's Guild, Jhandris'Kul clan of Myrmigynes in the ribbon realms.

Magical Skills: Minor encantations

Tournament Rank: 12th Circle (acknowledged), has competed in unlimited play.

Information: Liandra "Wren" Kergatha's journey begins tragically as a young savant kidnapped and subjected to a ritual by the goddess Hecate. The ritual is interrupted, leaving her with no memory of her past life and only partially transformed. Living on the streets, she becomes Wren, a master thief in the city of Corwin, known for her climbing skills and proficiency with daggers. Her harsh youth leaves her cynical and callous.
Her life as a thief is shattered when she faces Hecate's avatar Hethanon, resulting in the destruction of her guild and the death of her partner. This forces her to seek help, leading her to the legendary Felspar clan. With the Felspars, Wren begins to uncover her true identity and heritage. She learns her real name, Liandra Kergatha, and that she is a savant of forces, heir to the powers of the first ones. She trains extensively in G'Yaki combat with Vera Hoshihana, a discipline that helps her cope with loss and strengthens her. She also befriends key allies like Irodee and Ziedra. Wren discovers her unique ability to summon phoenixes, the living doors to first one treasures.
The central focus becomes the search for her kidnapped family, held captive by Hecate's avatar Mishaka in the lost city of Cosmodarus. This quest is fraught with danger and loss, including the death of her friend Jharon Ko. She aligns with powerful allies like Gabriella Sarn Ariok, the Dragon Queen, to gather the resources needed to confront Mishaka.
Her journey culminates in a direct confrontation with Mishaka and, ultimately, the goddess Hecate herself. In a desperate act to save her family and friends, Wren accesses immense power, using her connection to Gaea and the first ones. She becomes an avatar for all of the firsts, a being of world-shaking power, capable of defeating Hecate and forcing the goddess to cease her persecution of the Kergatha family.
Following this epic conflict, Wren reunites with her family -- her parents Euriel and Vanidaar Kergatha, and her brother Azir. She embraces her heritage as a princess of the now-found city of Cosmodarus and learns from her family, including her grandmother, the pantheon lady Idun. Her growth shifts from survival and mastering her inherent power to taking on significant leadership roles. She becomes a general, training and leading armies. She learns to apply tactical knowledge and leverage resources to achieve objectives with minimal loss of life. She demonstrates tenacity and the ability to learn rapidly, even facing powerful foes.
As universal threats like the Chyrith emerge, Wren's power and responsibilities escalate further. She becomes an ascendant, a transformation necessary to cope with these greater dangers. This state magnifies her abilities and senses. She takes on the role of a powerful leader charged with organizing ascendants into an army. Her challenges expand beyond combat to include navigating politics and complex alliances. Ultimately, she serves as a Protectorate Enforcer and Ascendant of Gaea, highlighting her established position as a significant force within the Ring Realms. Her journey is marked by continuous learning, forging deep alliances, embracing her heritage, and adapting to increasingly complex and powerful threats.

Nirvanae, Tiernia

Name: Nirvanae, Tiernia

Aliases: Bard of Many Faces

Inspired by: Lyn Neylon

Appears in: TBA

Occupation: Professional Adventurer, Entertainer, Sage, Teacher

Birthplace: Modren Hills

Hair: Red Brown (blonde)

Eyes: Green [violet]

Height: 5'4" [6'2"]

Weight: 112 [265]

Unusual Features: Having both a spirit talisman and a the ability to shape change, Tiernia's physical form is not necessarily consistent from day to day. When in her "high" or augmented state, Tiernia becomes larger and has a denser body mass. At one point in her life, Tiernia had gems enfleshed in her body known as matrix stones. These items are old Kriar technology. While she wore them Tiernia could fly and had greatly increased healing. She has since been forced to remove them because of undesirable changes they were having on her body.

Age: 54

Martial Status: Separated.

Known Relatives: Windsong (daughter).

Group Affiliations: Protectorate, Kel'Ishtauri Bard schools, Nirvanae Academies, The All-worlds Thieves Guild, The Dream Merchants.

Magical Skills: Tiernia possessed numerous magical powers, many as a result of her spirit talisman. As a bard she has many various magical odd bits at her command.

Tournament Rank: Tiernia does not compete in regular tournament play. However, at the peak of her career, Tiernia defeated some of the most dangerous creatures in the Ring Realms. With her augmentations and magic items in use, Tiernia could easily compete in unlimited class tournament competition.

Information: Tiernia has a long and sordid history. She is at the root of many problems that cropped up in the Ring Realms and also part of many of the solutions. A drinking and adventuring companion of Damrosil Terranath, the two of them in raised hell through the lands surrounding Grayhawk. She survived the drow invasion of Grayhawk, and confronted the spider goddess Lolth. She has worked both for and against the Dream Merchants, and has been a part of and enemy of the All-world's Guild of Thieves. Tiernia is credited with recovering the Shaladen blade Stellaraac. She was invited to join the Shael Dal shortly after Damrosil Terranath became a member of the protectorate. Tiernia declined the offer-- however, she was not allowed to keep the Shaladen. In return for the sword, the Eternals gave her the ability to shape change at will.

Shargris, Eclipse

Name: Shargris, Eclipse

Aliases: Varkath, Varkath Shargris

Inspired by: Will Greenway

Appears in: Shaladen Chronicles: A Knot In Time, Reality's Plaything: The Infinity Annihilator

Occupation: Professional Soldier, Combat trainer, Heavy ship pilot

Birthplace: Ghorondar section, 1st gen Fabrista Homeworld

Hair: Black

Eyes: Glowing Blue

Height: 6'4"

Weight: 350

Unusual Features: Kriar being a vegetative (rather than mammalian) humanoid race possess several plant-like attributes. Their skin is photosynthetic, and they derive nourishment from light. Their tissue is dense (like wood) and thus they are heavier and more resistant to injury. Kriar scientists have heavily modified the heriditary physiology of the species and many of the evolutionary drawbacks of their origins have been engineered away. Most Kriar rely on a life-support mechanism called a matrix stone that is embedded in their bodies at a young age. These jewels provide supplemental photosynthetic nourishment so the Kriar can function for extended periods in environments where there is little to no natural sun-light. These jewels are normally installed in sets. A focus stone in the forehead, a distribution matrix enfleshed in the collarbone, and brain-stone or central control enfleshed beneath the lower abdominal muscles. These matrixes often have cybernetic enhancements and convenience mechanisms built into them depending on the kind of work the Kriar does. Warriors typically have additional implants in the palms of both hands. These are high-energy foci. The hand focus allows the warrior to create force weapons and shielding, along with usually having various sensor and cybernetic apparatus built into them.

Age: 8 million cycles (approx)

Martial Status: Married (Chrysandil "Quasar" Lathaan Diliaysus) [seperated]

Known Relatives: None

Group Affiliations: Shrike Legion Elite, Kriar High Council, Protectorate, Clan Felspar, Clan Frielos

Magical Skills: None

Tournament Rank: Eclipse does not participate in tournament play. However, he is considered the paradigm of Kriar martial arts and is the most decorated warrior in Dasta Fabrista. Only a few creatures (such as the Eternals) or another high ranking Kriar (like Eclipse) could stand against her for more than a short time. Quasar is highly decorated warrior noted for her tenacity and brilliance in adverse conditions.

Information: Eclipse Shargris is the best warrior in the history of the Kriar race and the eldest living soldier of the Fabrista, with responsibility for training regimes . He is a retired Tarkath, a high-ranking military officer with war-time experience, particularly against the Jyril. His immense power and age cause misgivings among some, but his combat prowess is legendary; he can wade through enemies as though they were children. He is a capable leader in missions, giving clear instructions and tactical insights. He has been mates with Quasar for eons until the events of Shaladen Chronicles: A Knot in Time where he appears to die. He later comes back during the events of Reality's Plaything: Eternal's Agenda.

Sheento, Daena

Name: Sheento, Daena

Aliases: Dane, Ward Prodigal of House T'Evagduran, First Ascendant

Inspired by: Will Greenway

Appears in: Gaea's Blood, Shaladen Chronicles: Who Mourns the Creator, 'Neath Odin's Eye, Gaea's Legacy: Eternal's Agenda, Gaea's Legacy: Savants Ascendant, Gaea's Legacy: The Infinity Annihilator

Occupation: Student

Birthplace: Girdorath City, Planet of Crownar

Hair: Auburn (Auburn)

Eyes: Brown (Green Luminescent)

Height: O:5'3" A1: 6'2" A2:5'11" A3:7'6" A4:6'4"

Weight: O:116 A1:510 A2:250 A3:850 A4:600

Unusual Features: Daena has become in every essence a "first one" (or as has been noted a "second one" because she is that actual incarnation that the first race designed. She has numerous immortal features shared in common with the pantheon lords. Her tissue (in normal form) is three times denser than human flesh giving her commensurately greater strength and resistance to injury. Her eyes glow with the energies of Eternity and her body crackles and shimmers with magical power (unless she suppresses this aura [which she typically does]).

Age: 16

Martial Status: Unmarried

Known Relatives: Belin Sheento (Aunt), Darith Sheento (Aunt)

Group Affiliations: House T'Evagduran, Protectorate, House Felspar

Magical Skills: As the first ascendant after eons, Daena has a vast array of magic-like abilities, most of which she is unaware of. With Janai T'Evagduran's help she is exploring these powers and discovering more and more each day.

One Daena's major magical abilities is the power to alter her shape. Currently, Daena has only used this power to adjust her height, weight, proportions and mass (and make alterations in hair, eye, and skin color). She has demonstrated the ability to look like other people, so there is nothing that precludes her using it to become other creatures.

The other application of Daena shape altering power is what is called "battle-shape" where the tissue of the body takes on a "metalized" state. In this form, an ascendant (and pantheon lords who also possess this ability) are resistant to nearly all forms of conventional injury. The organs of the body go into a form of stasis and even deep penetrations into the metal shell have limited effect (a stab through the heart for instance will not kill an ascendant in battleform-- though when they change back to flesh and blood the injury might do so.) Ascendants cannot naturally heal or by healed by either magical or technical means while in battleform. The battleform is extremely inconvenient. While the user is incredibly strong (usually able to lift ten tons or more), it takes a great deal of energy, the body is inflexible, has no feeling and is very slow. Because of the great mass (the user typically weighs a few tons or more), most floors and furniture will not support a person in battleform. Battleform cannot be retained while asleep (or at least nobody in the stories has figured out how to do it yet).

Another of Daena's commonly used magical powers is her stealth ability. She can turn her aura and the auras of other creatures "inside out". Even creatures as powerful as the eternals have difficulty seeing magic and energies hidden in this fashion. The nature of this ability and how she does it is still a subject of discussions amongst the many magic-wise people who know Daena.

Spirit speak and telepathy are two other innate abilities that come from Daena's rebirth as an ascendant. Spirit speak is another power shared by the pantheon lords though Daena seems to possess a stronger form of it. This ability allows her to speak any language she is exposed to. This operates independent of Daena's desires. When she speaks people hear her voice in their native and most fluent language. The translations are as idiomatically correct as possible. By this same token, Daena hears people speak in their own language but the meaning (including idiomatic phraseology) remain clear to her. Daena also possesses the far more versatile and powerful ability to communicate telepathically, though she does not use this talent often.

As mentioned earlier, Daena has many as yet unknown powers that stem from her rebirth as an ascendant. Her potential as a magic user is phenomenal. This was proven by Janai's ability to teach Daena how to perform teleportation. After learning this skill, Daena can now teleport by force of will alone, much the same way Kriar and other planes savvy creatures can.

Daena's last abilities stems from her heritage as a savant (Da'Jamack Nola). Her nola powers were vastly increased by her ascendancy. Daena has the ability to control magnetic and gravimetric fields. She can manipulate metals, reshape them and move them with her mind. Daena's most devastating nola power is her ability to do "gravimetric isolation" which causes a target to stop in relation to the proper motions of the planetary and stellar bodies near which the object resides. By doing so, the object suddenly gets "left behind" the achieved affect being an angular velocity that can be in excess of a mile a second or more. Daena has no control over which way the object will "fly" when it is isolated, so there is always the risk the attack might be just as devastating to her or any nearby allies when it is used as the object or person scorches off in a particular direction. ((Daena and Wren discovered that by working their nolas together that they roughly affect the direction the object flew when affected.)) Like most savants, Daena can leave her body and astrally travel. However, Daena's astral form is near infinite in its range and strength. She is likely the most astrally powerful creature in the realms.

Tournament Rank: Daena is not yet old enough (or particularly interested) in participating in tournament play. She is an untrained combatant and any skills in fighting she possesses are remnants of Hella's memory. Hella, the daughter of Loki and the goddess of the dead who joined with Daena possessed significant fighting skills as do most of the Aesir. Daena's great strength, speed, and resistance to injury make her a dangerous opponent for unskilled fighters. However, she is little threat to higher ranked warriors.

Information: Through a course of events detailed in 'Neath Odin's Eye, Bannor Starfist located Daena for Hella, the Aesir goddess of the Dead. Hella had gotten tired of her static existence (and tired of listening to the bellicose bluster of the other Aesir if any credence can be given to her statements). When confronted with the potential escape of Wren Kergatha, her parents, the De'Falcones, and the T'Evagdurans from Nifelheim, Hella offered to let them go without pursuit in return for Bannor staying with her of his own free will. Bannor agreed. Later, Hella requested that Bannor find her alpha half-- her tao match. Bannor did so and he led the powerful goddess to the planet of Crownar (The central world of the 27th magocracy) where they soon after found Daena.

Hella tried to persuade Daena to accept the merger but the young girl (then only 15) was far too frightened to willingly acquiesce. Hella then forced the transformation wherein Daena became an ascendant and heir to the vast powers of Gaea's first children.

Overwhelmed and frightened by the change, Daena latches onto Bannor and follows him back to Gladshiem and conflict with Odin and the High Jury.

It is in Gladshiem that Daena meets the beaten and frozen Janai T'Evagduran fresh from a long imprisonment in Hella's dungeon. Janai immediately latches onto the young girl and the wily elf noble quickly gets into Daena's good graces. After returning from Gladshiem, Janai immediately adopts Daena as her "ward prodigal".

A few scoredays into their relationship, Janai declares Daena to be her "One". Declaring a person to be a "One" implies monogamous relationship between two people. The implication can be romantic (as it is with Bannor and Sarai) or it can be platonic as suggested in the situation between two females. Because Daena is a shape-changer the romantic / platonic aspects of this are somewhat more murky.

During the course of her ascendancy, Daena's "natural" or base form goes through several changes. When she first becomes an ascendant, her body is roughly in the configuration that Hella was last in (as noted in the height and weight under A1). She later with help from others adopts a slightly smaller and lighter form that becomes her new "native" body for living in. Later during the course of events in Gaea's legacy, Kell purifies her tao and synchronizes her with the magic of Starholme Prime. This transformation causes an explosion in her size and weight (as noted in A3). At this point Daena's personal energy is so great than it is difficult for her to assume a smaller shape. She manages to squeeze down to what becomes her native size (A4) for the rest of her depictions in Realms literature.

***
The title "ward prodigal" is an official title given to person of common birth who is sponsored by royalty. The word "prodigal" means extravagant or wasteful, and in this applies to a noble who has the luxury of taking responsibility for a particular person. Ward prodigals are typically people recognized to be of particular intrinsic worth, diamonds in the rough as it were. This is particularly true of a young goddess.)
***


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