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S'rat
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| dialect & proper name & abstract | | Numanorian warrior dialect. S'rat is the formal ritual
sword sheathing. The s'rat is a sheathing that shows
respect for the observer. | | See also: S'rat |
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Sa'gairin (Vassar)
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| proper name | | Jyril captain of the vessel Vassistor. This Jyril took the
form of Aarlen Frielos and had blue skin. She requested
that they refer to her as simply "Blue". Sa'gairin's
intentions and directives were never discovered. However,
she was instrumental in the preservation of Aarlen's spirit
after she lost her identity in an attempt to avatar four
strong-willed mages. | | See also: Sa'gairin (Vassar), jyril/kriar war |
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Sabella Crowninshield-ariok-farwalker
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See Crowninshield-ariok-farwalker, Sabella.
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Saberclaw
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| (name) | | A large predatory cat common to the equatorial jungles of
Titaan. Several species of varying appearance are lumped
under the name saberclaw, all of them dangerous. | | See also: Saberclaw |
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Saeba
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| dialect & proper name & abstract | | A polite Kriar greeting similar to 'How are you?'. It's
literal meaning is 'Your health?'. | | See also: Saeba, jyril/kriar war |
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Sagathra
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Sagiwara, Chage
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Sajaer, Culavera
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Samna
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Sangat
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| dialect & proper name & abstract | | G'yaki dialect, aggressive style of weapon positioning and
grip. | | See also: Sangat |
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Saraeh
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| sir name & proper name & abstract | | An academy on Homeworld where Kriar military personnel are
trained. Saraeh is known as a school for the elite. | | See also: Saraeh, jyril/kriar war |
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Sarai T'evagduran
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See T'evagduran, Sarai (3rd Princess).
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Sarokirin Ariok
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See Ariok, Sarokirin.
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Sarokirin Gabrin
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See Ariok, Sarokirin.
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Sassa, Valkur
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Satieroth, Leto
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Saughuin
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| (name) | | A fish-like denizen found in underground lakes and
shorelines of many core-worlds of the Ring Realms. | | See also: Saughuin |
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Savant
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| (name) | | savant is the common and generic term for creatures who
possess the spark of Alpha. See ka'amok. | | See also: Ka'amok, Savant, kriar ranks, Shevkin, Wyyr, Ascendant, Azir Kergatha, Bannor Starfist, Da'Jhamack Nola, Daedalus Silvarron, Daena Sheento, Damay Alostar, Garmtur'Shak Nola, Kel'Varan Nola, Kharabelle Crowninshield-Farwalker, Mazerak DuQuesne, Ta'Arthak Nola, Vanidaar Kergatha, Vulcindra Skybane, Wren Kergatha, Wyyr Shevkin, Ziedra Skyedoom, savant | | Related: All-worlds Tournament, Alliances (Galactic), Alostar, Damay, Alphas, Angrboda, Ariok, Gabriella Sarn, Azimuth, Baldur, Banar, Bargetown, Battleskins, Bloodsong, Books Of The Ring Realms, carnal energies, Cartha, Dray, Cateye, Maehr, character inspirations, Chauser, Cinnibar, Cloudseeker, Aleesha Morae Sincrusher, combat prowess, Coormeer, Crowninshield, Elsbeth, Crowninshield, Gretjia, Crowninshield, Zanaster, Crowninshield-farwalker, Gillam, Crowninshield-farwalker, Kharabelle, Crowninshield-farwalker, Ljorm, De'falcone, Irodee, Dreel, Duquesne, Mazerak, Dwoden, Dykreeni, elder, ancients, Eternals, Farstrider, Daedalon Estarous, Felspar, Loric, First Alliance, Freecast, Frielos, Aarlen, G'renyaki, Gaea, Garadhyr, Garfang, Grancovin, {Baron}, Gungnir, Hella, Hethanon, Hokar, Hoshihana, Hoshisenin, Chojo, Hyssta, Istari, Istavarron, Kell, Kergatha, Euriel Idun-daughter, Kergatha, Liandra {Wren} Idun-daughter, Kergatha, Vanidaar, Ko, Jharon, Kul'vita, Kumiko Danai, Lexaron, Lociep, Loki, Lokori, malicent gem, Mandrimin, mandriminian algorithm, Mephista, Sroth, Mon'istiaga, Nola, Nystruul, Olimbril, Quicklick, Reddrick, Captain, Renyaki, Ring Realms, Rishta, Zu, Sagiwara, Chage, Shadowstalker, Bronawyn, Shaladen, Skybane, Vulcindra, Skyedoom, Caladar, Skyedoom, Ziedra, Starwand, Stormhand, Kaven, Sunglory, Kirran, T'evagduran, Janai (2nd Princess), T'evagduran, Sarai (3rd Princess), Taath, Mishaka (Princess) (Avatar), Thor, titles/honorifics, Traveler's Guild, Truespeak, Tuffala, Grahm, Vanis'dor, Vectra, Vexhel, Vexhels, Woodsclan, Worlds Of The Prime Ring, Xersis, Yggdrasil, Idun, Yolagg |
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Sazaaran
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| sir name & proper name & abstract | | The name of one of Mazarak's armored henchman. The one who
knocks Bannor out while he is in the cage. | | See also: Sazaaran |
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Scahverath
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Scale Lords
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| location & proper name | | The technically adept sub-Hyssta leaders that are the heads
of the various Trackazoid clans throughout the Hyssta
Combine. Trackazoids are one of the few races in the realms
cosmos that traffic in both magic and technology.
Trackazoids have a shared meta-heredity with the traveler
variant of magicians known in the Magocracy. There is a
rumor that it was a magical experiment with Trackazoid
heredity that created the generational descendance of
travelers. The Ethermancer novels featuring Dae
Silvarron explore the role of travelers and their
exploitation in the magocracy. | | See also: Scale Lords, Alliances (Galactic), Hyssta, Hyssta Combine, Hyssta, Hyssta Combine, Scale Lords, Trackazoid | | Related: elder races, Frielos, Aarlen, Frielos, Grohden, Ring Realms |
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Scalebark
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| (name) | | Sturdy heavy-boled trees with thick scale-like bark and
extremely dense wood. Quite similar to an oak actually. |
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Scanner
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| (name) | | (generic) any device for analyzing objects at a distances. |
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Scanning
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Scarlet Talons
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| sir name | | Group of mercenaries headed by Talorian Falor. This group
specialized in dismantling of Meridian Arcturans network of
death spectacle arenas. | | See also: Scarlet Talons |
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Scentwood
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| (name) | | A soft fragrant wood often burned in fireplaces for the
smell it produces. |
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Scoreday
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| (name) | | A period of twenty days. |
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Scrublands
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| (name) | | A generic term for low-laying plains with thin flat
vegetation. |
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Scry
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Scrying
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| (name) | | Scrying is the term used to describe magical remote
observation. Scrying can be done through devices and
through spells, and their a varying levels of strength that
range anywhere from being able to see a few rooms away to
being able to see events taking place on other planes of
existence. | | See also: Scry, Scrying, Magic |
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Searga
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| dialect & proper name & abstract | | Combat and engineer grade rank in the Kriar military. It is
the lowest military rank for tracks. However for the
engineering grade Searga is equal in rank to a combat grade
Thane or a first class petty officer. The combat grade
Searga is equal to a seaman. See also Kriar Ranks. | | See also: kriar ranks, Searga, combat prowess, jyril/kriar war |
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Sector
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| (name) | | Similar to quadrant (in usage and misuse). An area of a
circle between two measurements of arc (far more usable for
defining an area in polar coordinate areas). | | See also: Sector |
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Seglar
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seirei no shiru
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seishin mukei
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| dialect | | G'yaki dialect that means literally 'intangible spirit'.
Seishin mukei is a G'yaki philosophy to separate ones self
from emotions that interfere with clear thinking and fast
action. | | See also: seishin mukei |
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Sekhmet Of Bast
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Unknown
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Self-aware
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| organizations & other | | I think therefore I am. |
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Sen'gen
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| sir name & proper name & abstract | | Armored agents of Frielos family known for their stealth
and ferocity. |
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Senalloy Moirae Corresont
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See Corresont, Senalloy Moirae.
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Sensei
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| dialect & proper name & abstract | | G'yaki dialect, master or teacher. It can also be
associated with someone with a respected profession. | | See also: Sensei |
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Sepacawchee River Valley
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sera kan fara
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| The term refers to graduation from scholarly academy. Sera
kan fara is top honors, the top 5% of students. | | See also: sera kan fara |
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shadow-gate
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| A dimensional portal identified by penumbral shadowy
appearance. These gates are distinct as they as almost
always into portals into the nether-realms to give ingress
to infernal creatures. Hecate opens a gigantic shadow-gate
on Titaan that Idun Yggdrasil later shuts but not before
irreparable harm to the continuum is done. | | See also: shadow-gate |
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Shadowbolt
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| (name) | | A tattoo placed on the cheek as acknowledgment of war
mastery. |
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Shadowhawk
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Shadowspar
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| (name) | | A type of bow renowned for its power and quality. It is
known to enhance the bow-wielding skill of the user. Janai
T'Evagduran, the second princess of Malan and renowned
elven markswoman has never been bested in archery
competition or combat when using one of these bows. | | See also: Shadowspar, combat prowess |
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Shadowstalker, Bronawyn
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| sir name | | Deposed princess of Silissia and adventurer, sister of
Nevarr Shadowstalker who is now the current Castellan of
Drakmourn. Member of the Brethren guild of Ivaneth.
Bronawyn married Caldorian Felspar in 1101 N.I.S.
Bronawyn has two daughters by Caldorian: Cassopia and
DonaRae. Bronawyn was cast out of Silissian because
of a bloody coup staged by Gabriella Sarn Ariok over the
Kingdom's harboring of the followers of Kali. Bronawyn's
parents and immediate family aside from her brother Nevarr
were all slain. Later when Nevarr returned to reclaim
the Shadowstalker birthright from Gabriella through an
arranged marriage, Bronawyn regained her royal titles and
rights to the lands in Drakmourn. Through her
contacts in the Felspar family Bronawyn happened to meet
Gwensullan Techstar, the matriarch of the powerful 2nd
generation Kriar house of Techstar. The Kriar lady
technologist was looking to purchase lands on habitable
worlds and it so happened that Bronawyn was willing to sell
the (to her) worthless chunk of desert on the western
border of Drakmourn, several hundred square leagues of
barren rock and sand that were uninhabitable (for humans).
Bronawyn sold the land to Gwensullan against the urgings of
many in the Felspar clan (especially Cassandra-- the
reasons for Cassandra's desire to block her adopted
great-grandmother's land deal are murky). Bronawyn received
a payment of several million Kriar comtimes for the land
parcel, a currency valid only on the Kriar home world.
Bronawyn had known that the comtimes could purchase Kriar
'magicks' far beyond the meager means of anything that
could be bought with gold. With Dame Techstar's assistance,
she ventured to the Kriar home world searching through
catalogs to find something appropriate to purchase with her
money. Many of the first things she chose the Kriar simply
would not sell to a "primitive". After a long negotiation
period, and purchases of several trivial items, Bronawyn
came upon the idea of purchasing a Kriar cybermed. The
Silissian princess had seen the miraculous healing
abilities of cybermeds because she had seen the one Clan
Felspar consulted from time to time for healing critical
injuries and ailments. When she made the request to
purchase a cybermed, surprisingly the approval was granted
for the sum of two million comtimes. The reasons the Kriar
allowed the sale of Mercedes' contract are unclear, but it
is surmised that Mercedes herself through the network of
cybers on home world arranged her own 'vacation'.
Mercedes lived as a member of the Felspar household and
acted Bronawyn's assistant and later the caregiver for
Bronawyn's two babies. It is believed that Bronawyn's
relationship to the clan was one of the other ulterior
motives that Mercedes had when she arranged the approval
for the contract. The Kriar, and the cyber hierarchy were
intensely interested in the science of magic and this was a
golden opportunity to study a whole household full of mages
in their "natural environment". Not long after
Mercedes became a part of their family, Bronawyn came up
with a money-making scheme utilizing the cyber's incredible
healing ability. She would locate rich families that had
members with incurable ailments, and for a price restore
them to health. While it was a good idea, the
basically good-hearted and very "human" cyber would have
nothing to do with this "selling life to the highest
bidder" mercenary plot. Try as she might, Bronawyn could do
nothing to persuade the cyber to cooperate. She was ready
to give up the cyber as a wasted investment and try "to get
her money back" when her far more diplomatic husband,
Caldorian stepped in. He suggested a compromise, run a
clinic that offered healing at whatever the patients could
afford, if free, so-be-it, but whatever could be reasonably
born by the patients and their family... They had to charge
something as he later explained to Mercedes, in
order to pay for the facilities and such to support the
endeavor. With careful persuasion they were finally able to
convince the cybermed to agree, and the Shadowstalker
Miracle Clinic was born. Bronawyn was careful to limit the
knowledge of this institution and help enough less
fortunate people to satisfy Mercedes' sense of equity,
while raking in huge sums of cash from rich families
desperate to cure the incurable. This enterprise was as can
be imagined, wildly successful. Mercedes was only one
individual though and there was a limit to what she could
do. Bronawyn then branched out into pharmaceuticals, the
cyber's knowledge of advanced medicines made her capable of
devising vaccines and inoculations of incredible worth.
Again, to satisfy Mercedes she had to temper the sales
providing the product to the poor as well as the rich. The
enterprise continued, with Bronawyn organizing better and
more efficient ways to utilize Mercedes skills while still
satisfying the temperamental cyber's saintly sense of
equity. As Bronawyn's financial resources blossomed,
she hatched another scheme. The Kriar wanted to purchase
land in the idyllic core-worlds of the Ring Realms,
however, Elsbeth Crowninshield was utilizing her vast
resources as an elder elite, to block, intimidate sellers,
and buy up land to prevent any Kriar homesteads from being
created. Remembering her initial extremely profitable deal
with house Techstar, Bronawyn saw another way to make
money. She began buying land in the different locations
where the Kriar were showing interest and secretly
brokering it to agencies on Homeworld. This simple
enterprise far outstripped the extraordinary profits that
she had been bringing in with Mercedes. However, it was not
long before Elsbeth learned that her embargo had been
undermined and the Crimson Mage turned her wrath on the
Princess. Only by fact of her being Loric's daughter-in-law
did Bronawyn escape severe punishment at the hands of the
elder elite. It was while hiding behind Loric and Cassandra
that Bronawyn decided that if she was going to make enemies
like Elsbeth, that she needed serious protection. She put
word out on homeworld that she would pay handsomely for a
Kriar bodyguard. Bronawyn was teased by the Felspar
family that there was no way that some ancient Kriar
warrior would "babysit" a human for any amount of pay.
They were wrong. Not only did Bronawyn get an
applicant, the one who answered the call was none other
than retired Tarkath Eclipse Shargris, one of the most
renowned warriors on homeworld. This development stunned
the family elders. It was a conundrum as to whether they
should allow Eclipse to be in or around the household. It
wasn't until Bronawyn threatened to move out that they
finally agreed to allow it as long as Eclipse promised
'good behavior'. This Eclipse did do but the ancient
Kriar's assurances did little to calm misgivings. Loric
knew if this impossibly old creature decided to cause
trouble there was virtually nothing he or anyone else in
the citadel could do. Eclipse became the next Kriar
member of Bronawyn's household within a household. Loric's
unease proved unwarranted, the Tarkath turned out to be a
model house-guest causing decidedly less trouble than the
mistress he hired on to guard. In fact, he helped Cassandra
out with several thorny problems which helped ease
tensions. It was shortly thereafter Eclipse's acceptance
that family members discovered Desiray's involvement with
the rogue Kriar Quasar, who by coincidence was Eclipse's
mate. Which involvement came first remains in question, but
it soon became clear that the Felspar clan had some ancient
Kriar mercenaries now vacationing in their midst. It
was shortly after these events that the elder elite Aleesha
Cloudwalker, who had recently come back on the scene due to
the efforts of Cassandra and Dorian, got wind of Bronawyn's
recent hi-jinx. For whatever reason, the elder elite took
exception to the Silissian woman and decided to make an end
of her. Only the intervention of Eclipse prevented Bronawyn
from meeting an untimely "conversion" to the light.
The rivalry between Aleesha and Bronawyn continues.
The elder elite is waiting for Eclipse to get tired of
protecting Bronawyn, and then she shall finally have her
way... For those time conscious individuals, the
aforementioned details concerning Eclipse come after the
events in both Savant's Blood and in Shaladen Chronicles: A
Knot In Time. They have already taken place by the time of
the events in Reality's Plaything.
CREDIT: Kaye Boardman is the inspiration of
this character, she is unplayed NPC character originally
but in later roleplay became a protagonist of sorts. | | See also: Shadowstalker, Bronawyn, Band Of The Crescent Moon, cyber-unit, Cybermed, Delarn, Araceli, Delarn, Monique, Delarn, Octavia, Delarn, Porsche, Mercedes, Wysteri, jyril/kriar war, Magic, Cyber-system, Savant, Shevkin, Wyyr, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis, kriar ranks |
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Shadowstalker, Nevarr
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| sir name | | Younger brother of Bronawyn Shadowstalker, and only
surviving male member of the Shadowstalker royal family.
Nevarr, returned to Silissia to validate the Ariok coup. He
married the Sabella Ariok as a gesture to bind the
Shadowstalker and Ariok families, and restore the
Shadowstalker stewardship of the Kingdom of Drakmourn. | | See also: Shadowstalker, Nevarr |
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Shadowstalker, Ranfast
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| sir name | | Renowned guildmaster thief and shape changer. Ranfast is a
student of the teachings of Berek Tristar considered by
most as the defining authority on the science of
self-transmutation. Berek is attributed with the ability to
divide himself into separate functional pieces, and able to
become even inanimate objects and mechanisms. Ranfast is
one of the original wearers of the dimensional shadow-cloak
and gained membership into the Master's guild. Ranfast
retired after many cycles of adventuring to pursue his
shape-changing studies. He opened an "antiquities" shop in
Ivaneth to continue funding his research and his rather
expensive lifestyle. It is rumored (but
unsubstantiated) that Ranfast is related to the Silissian
family of the same name who were ousted from eastern
Silissia. It is believed that he is the nephew of the now
dead King Xenos Shadowstalker. If so, he would be cousins
with the still living heirs Bronawyn and Nevarr
Shadowstalker. CREDIT: Robert Schreffler is
the inspiration of this character, he played in a several
side campaigns. His background was adjusted for convenience
in later campaigns and narratives. | | See also: Shadowstalker, Ranfast, Band Of The Crescent Moon |
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Shadowstalker, Xenos (King)
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| sir name | | Xenos was the hard and harsh ruler of the eastern Silissian
kingdom of Drakmourn. Xenos was the eighth Shadowstalker
heir in direct descendance. His death in 1085 N.I.S. ended
a family rule that had lasted close to a millennia.
Xenos was noted for the brutal strength of his assigns,
especially in regards to his war machine, run by general
Zhendar Skyedoom, one of the most powerful war-mages known
in Silissia, and perhaps all of Sharikaar. However, it was
the kingdom's association with the cult of Kali that
brought about it's downfall. The followers of Kali
had centuries before been stamped out by the armies of
Queen Drakka'Tah Sarn Ariok, better known as the Dragon
Queen. When Kali cult sought a new foothold in Silissia
under the Stewardship of the Shadowstalker royal family,
Xenos brought the baleful eye of the Ariok family on him.
Gabriella Sarn Ariok issued warnings that if he continued
to harbor the Kali thugs that the Kingdom would suffer.
King Xenos, having heard rumor that Gabriella and her
entire family had been subjugated by members of the Band of
the Crescent Moon passed off her warnings as threats coming
from a paper tiger. Xenos was wrong. Instead of being
weaker or restrained, the Dragon-queen was even more
fearsome than before. Backed by her daughters and a small
band of picked adventurers, Gabriella methodically
destroyed the Kingdom in a violent purging that claimed the
lives of all but two members of the royal family and most
of its significant servants including general Zhentar
Skyedoom who challenged Gabriella to a magic duel in an
effort to end the attack. Despite the general's renowned
magick skills he was brushed aside by the great elder's
legendary power. Xenos was survived by his daughter
Bronawyn, and his son Nevarr. In a bid to continue the
Shadowstalker lineage, Nevarr agreed to marry Gabriella's
daughter Sabella and bind their families together and
assure the followers of Kali never gain entrance into
Silissia or any other part of Titaan. | | See also: Shadowstalker, Xenos (King), Moonshaes |
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Shae'a'tae
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| dialect & proper name & abstract | | Silissian. It means literally 'known but not', which is
idiomatic for something secret. Corim Vale translates this
correctly when he reads the title "Shae'a'tae da mada
Mirafleg" from a book interpreting the Silissian as
"Secrets of Mirafleg's Rose" a common arcane work studied
by students of magic. | | See also: Shae'a'tae |
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Shael Dal
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shakiran war wand
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shal counsel
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Shal Counsel Maerdon
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Shal Prime
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Shal'kar
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Shal'kar Techstar (Ivral)
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See Techstar, Ivral.
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Shal'kath
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Shal'kiran
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Shaladen
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| (name) | | A weapon made of the spirit metal shael dal. The most
notable Shaladens are those wielded by the ki'succorund
surrogates of the eternals. See eternals. The
shaladens of the eternals are a physical manifestation of
that particular eternal's spirit that has been combined
into alloy of ishtite, adamantine, and krill. The resulting
material is for most practical purposes indestructible. See
krill. All of the shaladens have a 'vorpul' quality
edge. When a user is "bound" to any of the blades the
following abilities are conferred to the wielder:
ADDENDUM: In the later Shaladen
Chronicles books (Anvil of Sorrow) Corim Vale
introduces the ability to change the shape of the
shaladens. He teaches this ability to the other Shael Dal
and this becomes an important extension of the powers used
by the Protectorate forces. In the Gaea's
Legacy arc, the parameters and capabilities of
shaping shaladens in battle is further expanded and defined
by Bannor Starfist, who, aside from the eternals
themselves, is one of the most adept users of the shaladen. | | See also: Eternals, Krill, Warstar, Shaladen, Savant, Monofilament, Eternity, Metapathy, Time Guardians, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis |
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Shamada
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Shapeshifting
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| (name) | | Literally, the altering of a creatures physical form. In
the case of more sophisticated magic, this can also mean
assuming special abilities, and in the most extreme cases
taking on a new aura, memories and even personality. | | See also: Shapeshifting |
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Shargris, Eclipse
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| sir name | | Tarkath of the Kriar Shrike Legion Elite, twelve time
decorated hero of the Jyril conflicts, and various war
causes. Eclipse was a career military warrior with extreme
patriotic dedication to his people. He and his close
companion Quasar Diliaysus were two of the best warriors
the Kriar corps ever saw. On many occasions these two
resilient warriors were the last Kriar standing in several
unfortunate encounters. | | See also: Shargris, Eclipse, jyril/kriar war, kriar ranks | | Related: Vratague |
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Sharikaar
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Sharikaarian
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Sharonsheen
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| (name) | | The shaladen focus for Protectorate Prime Commander Koass
Vinax. Koass' wife Megan wields the reality altering powers
of Sharonsheen. | | See also: Sharonsheen, Eternals, Eternity, Metapathy, Time Guardians, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis |
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Sheento, Daena
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| sir name | | An orphaned teenage savant whom Bannor meets in order for
her to bind with her beta half, the Aesir pantheon lord
Hella. Daena is a Da'Jhamack Nola, a savant of attractions.
Daena joins with Hella, and the two merge into what is
thought to be a reincarnation of a First. Daena's natural
abilities equal and in some cases surpass that of a
pantheon lord. She has virtually limitless astral strength,
and amazing powers of recovery. Daena's biggest limitation
is her age and inexperience. Having the powers of a goddess
and knowing how to use them are different things. Though
she is learning quickly, it will be some time before she
ever realizes a significant portion of her full potential.
Daena now lives as the protege of Princess Janai
T'Evagduran of Malan, who is educating and gentrifying the
young girl turned First. The youngster has already learned
to alter her shape at will, and can now transport herself
across vast distances through psionic teleportation. The
Malanian princess' real intentions for Daena are an ongoing
issue for concern. | | See also: Sheento, Daena, Aesir, Aesirs And Vanir (Origin), Savant, Ascendant, Loki, Shevkin, Wyyr |
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Shevkin, Wyyr
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| sir name | | Living savant of matter (Ta'arthak Nola) employed by the
Daergons in an attempt to capture Sarai T'Evagduran during
the siege of Kul'Amaron. Though not as powerful as
Mandrimin, Wyyr is a powerful savant as well as an elder
archmage. He is able to transmute, create and disintegrate
matter. Feats he demonstrated were the ability to create
walls and simple objects. He could also stretch and reshape
materials so they operated like tentacle limbs. | | See also: Shevkin, Wyyr, Daergons, Vratague, Kel'ishtauri Academy, Verdasil, Savant, Savant, Ta'arthak Nola | | Related: Alostar, Damay, Alphas, Ariok, Gabriella Sarn, Ascendant, Books Of The Ring Realms, Cartha, Dray, combat prowess, Coormeer, Crowninshield, Elsbeth, da'jhamack nola, Dreel, Duquesne, Mazerak, Felspar, Loric, Garmtur'shak Nola, Hyssta, Istari, kel'varan nola, Kell, Kergatha, Azir, Kergatha, Liandra {Wren} Idun-daughter, Kergatha, Vanidaar, Mandrimin, mandriminian algorithm, Nola, Shadowstalker, Bronawyn, Sheento, Daena, Silvarron, Daedalus, Skybane, Vulcindra, Skyedoom, Ziedra, Starfist, Bannor, Sunglory, Kirran, Traveler's Guild, Tuffala, Grahm, Worlds Of The Prime Ring |
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Shields
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Shikata
|
| dialect & proper name & abstract | | G'yaki dialect, similar to dou, the shikatas are the actual
written laws / directives or implementing instructions of
dou. | | See also: Shikata |
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Shimack
|
| dialect & proper name & abstract | | Elvish slang word. Its rough translation is 'good'. | | See also: Shimack |
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Shimmerleaf
|
| (name) | | A white barked slender tree that grows at high altitude.
The tree's name comes from the two-colored leaf that is
attached to branches on a very thin stem that allows the
leaves to turn freely even in a faint breeze causing a
flashing of differing hues of green. Groves of this tree
are characterized by the rustling sounds of the leaves. On
earth, these trees might be mistaken for aspen trees. | | See also: Shimmerleaf |
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Shimmerpetal
|
| (name) | | A small fragile flower whose delicate reflective petals are
disturbed by the faintest of breezes, causing them to
"shimmer" in low light conditions (usually morning or
evening). |
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Ship-time
|
| organizations & other | | (same as subjective time) as applies to time specific to a
vessel traveling in and out of speeds faster than light. |
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Shishou
|
| dialect & proper name & abstract | | G'yaki dialect, martial arts master or skilled practitioner. | | See also: Shishou |
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Shopper
|
| dialect & proper name & abstract | | 'Shopper' is a slang term used by members of the Traveler's
Guild, it refers to a traveler specialed in short range
jumps. These jumps are sometimes called 'flash steps'.
Another form of skip-space specialist are 'flickers'. The
main difference is that the flicker specialty relies on
line of sight to the target to transport to it. The more
powerful and generalized shoppers can transport based on
distance and angle. | | See also: Shopper, Traveler's Guild | | Related: Longshot, Transvet |
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Shou
|
| dialect & proper name & abstract | |
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Shriekwing
|
| (name) | | Small nocturnal winged rodents that typically pray on
insects. The creatures navigate in the dark by means of
sound, and are characterized by the high pitched ululations
they give out while hunting. |
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Shuriken
|
| (name) | | A flat multi-bladed throwing weapon sometimes referred to
as a throwing star. They are an exotic weapon favored by
the G'yaki. | | See also: Shuriken |
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Shuzuka Hana
|
| proper name | | Once Shuzuka Sagiwara, the daughter of the head Jissentenki
of the Hoshin clan who defied her father for the love of
Enjiro Hana. Shuzuka naively is completely unaware of her
fathers capacity for treachery and his willingness to
create havoc. The result devastates the Hana family. | | See also: Shuzuka Hana |
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Siderous Chronous
|
| location | | Siderous Chronous is a physical interpretation (dimension)
that occupies the foundation of temporal reality. If the
time is thought of a river, Siderous Chronous is the bed
and banks through which time flows. In Siderous Chronous,
space and time are the same thing. Time is represented as
distance. | | See also: Siderous Chronous |
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Sidrus
|
| location & proper name & abstract | | Member world of the Demos Ring. See worlds of the prime
ring. | | See also: Sidrus, worlds of the prime ring | | Related: Arbor, Avernus, Callista, Charon, crown ring, Daxis, Demos, Doratah, Enad, Encelus, Estryd, Haven, Istavarron, Lokor, Lorval, Mephr, Mystranus, Nadir, Prule, Rhoador, Solduskanar, Teronis, Thall, the 27th magocracy, the magocratic ring, The Prime Ring, Titaan, Vellig |
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siege-craft
|
| The art of surrounding and attacking a fortified place in
such a way as to isolate it from help and supplies, for the
purpose of lessening the resistance of the defenders and
thereby making capture possible. |
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Sigils
|
| (name) | | Magical writing or symbology, that can either be carved
into a surface or merely symbol-shaped objects. The idea of
sigil is essentially any arcane symbology or representative
object. Sigils need not be physical, they can be drawn in
the air in the process of casting certain powerful spells.
The term sigil is similar to rune, except runes tend to be
carved in stone or wood. In Child of Ascendants, Dray
Cartha had shaladen like triangular artifacts embedded in
her body that were simply called sigils. These immensely
powerful artifacts gave her numerous physical and mental
abilities. | | See also: Sigils, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis, Magic |
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Sil'matra
|
| dialect & proper name & abstract | | Translated literally this term means 'bright mother' or
'star mother'. It is typically used as a respectful form of
address for a woman who is older or of higher station. In
the novel Gaea's Legacy, Cassandra uses this form when
speaking to Queen Kalindinai (rather than her given title
"Matradomma"). Ordinarily, this would be considered
disrespectful, but in that particular situation the Queen
wanted a favor from Cassandra that she couldn't get
elsewhere. By using the lesser title, Cassandra was testing
to see how badly Kalindinai wanted the particular favor. If
Kalindinai let it pass without comment, it showed that it
was important enough she wouldn't risk rebuffing
Cassandra's deliberate misuse of title. | | See also: Sil'matra, Band Of The Crescent Moon, titles/honorifics, T'Evagduran, Kalindinai, titles/honorifics | | Related: Cassandra Kel'ishtauri Felspar, Kalindinai T'evagduran, Kel'ishtauri, Cassandra, Kel'ishtauri, Cassandra (Felspar), Miradorn, Cassopeia Andra |
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Sil'vaya
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Silcan-prime
|
| location | | Member world of the Sirus Ring. See worlds of the prime
ring. | | See also: Silcan-prime, worlds of the prime ring | | Related: Arbor, Avernus, Callista, Charon, crown ring, Daxis, Demos, Doratah, Enad, Encelus, Estryd, Haven, Istavarron, Lokor, Lorval, Mephr, Mystranus, Nadir, Prule, Rhoador, Solduskanar, Teronis, Thall, the 27th magocracy, the magocratic ring, The Prime Ring, Titaan, Vellig |
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Silcanna
|
| location & proper name & abstract | | A huge forest in the southwest of Malan. Home to many
elvish colonies. Elves from this forest are, strangely
enough, called the 'Silcanna Elves'. It is perhaps just a
coincidence that this name is shared with the elder race of
'silver elves' also called the 'Silcanna'. Any similarity
is intentional and unnecessarily confusing which is why I
should change it but don't. | | See also: Silcanna |
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silcomhad jihira
|
| dialect | | Elvish. It translates to 'star kisser'. The phrase is to
indicate Elves who make the mistake of falling in love with
short lived human-kind. | | See also: silcomhad jihira |
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Silissia
|
| location & proper name & abstract | | Large island continent in the southern hemi-sphere of
Titaan. Silissia is renowned for the evil creatures which
have bred and grown in its territories. Most notable are
the enclaves of evil dragons that have extensive cavern
networks on the borders of the Silissian desert. | | See also: Silissian, Silissia |
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Silissian
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Silkere, Ceraph Miratha
|
| sir name | | Ceraph is a gray-elf lady from one of the lesser noble
houses of Malan. It is rumored that she might have blood
ties to Queen Kalindinai of Malan, but there has been no
substantiation to support this. Ceraph is battle trained
warrior and mage. She is considered seventh circle master
of the Can Danee style of two-handed sword fighting. She
has significant magical training, and is expert on the
identification and operation of magical items. Typically
elves are very tight lipped about their actual age and
Ceraph is no exception. It is guessed she is around 600
cycles old. This Elf lady is the mother of two
daughters. One of whom was married to Tal Falor. During one
of the rare East Realm incursions, the homestead where the
Silkere family lived was over-run and destroyed. Ceraph's
husband and both daughters were lost. Ceraph herself killed
many in the battle but was eventually overcome and
captured. Her treatment while kept captive by the East
Realm regulars was anything but gentle. Talorin Falor
eventually tracked and freed her. Feeling responsible for
what happened, Tal cared for Ceraph during her long
recovery. Needing some purpose and focus to help her deal
with the loss of her family, Ceraph began taking part in
the operations of Tal's training academies, performing as
an administrator and talent scout. | | See also: Silkere, Ceraph Miratha, combat prowess, Magic, Band Of The Crescent Moon |
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Silkstrand
|
| (name) | | Alchemically produced lightweight robe created from webbing
of giant spiders and discarded cocoons of Gargantua moths.
Plant fibers are woven around the extraordinarily strong
core to give more mass and gripping bulk. |
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Silrada
|
| dialect & proper name & abstract | | Elvish. From the phrase silrada jihira, literally
star-shy-kiss. Poetically, one who is shy of kissing the
star. | | See also: Silrada |
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Silvanshire
|
| location & proper name & abstract | | Town in southeastern Malan. This is the village where
Irodee rejoins the group and Bannor is given the ultimatum
by Hecate. | | See also: Silvanshire |
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Silvarron, Daedalus
|
| sir name | | Young traveler mage native to the world of Istavarron. He
grows up in district of Duroging in the Ring Realms capital
city called Malhama. Dae is rare type savant that combines
the tao-abilities of the Chakta Nola (space), and the Istar
Nola (magic). Able to use magic shortly after he could
walk, his natural gifts are all that keep him alive in mean
streets of the capital world. Daedalus is the most
intuitively powerful mage in the realms, able to perform
4th tier epic level magic. His repertoir of magic is tiny
because of his being little more than a hobo in terms of
resources, and his young age (only 20 cycles). In the
Ethermancer cycle, Dae offers traveler services (escape
services really) to some rogue Silcanna elves who are using
time diving in some nefarious activity, this winds them
(and Daedalus) in a Protectorate sting operation. Dae
escapes but winds up stranding himself in need of rescue.
Dulcere Solaris retrieves him and after discovering his
history of homelessness and abuse, decides to sponsor him
for conscription in the Protectorate. During an examination
of his wounds prior to his indoctrination, it is discovered
that he has advanced metal poisoning. With there being
no magical or normal medical cure for his condition,
Dulcere takes him to one of the Solaris family physicians.
Araceli Delarn cures Daedalus' illness but not before doing
some radical experiments that alter his affinity for magic
and angering Vulcindra Skybane. Daedalus is the
grand-son of Elsbeth Crowninshield. His mother is Arahn
Crowninshield, his father is Krin Farwalker, the great
grandson of Vulcindra Skybane. It is speculated that it is
the heredity of the great Chakta Nola in the line of
Skybanes, and the Istar Nola in the line of Crowninshields
that made him the vessel for the tao heredity of Daedalon
Estarous Farstrider. | | See also: Silvarron, Daedalus, Savant, Magic, Istavarron, Eternals, Eternity, Metapathy, Time Guardians, Shevkin, Wyyr, Ascendant | | Related: Crowninshield-ariok-farwalker, Sabella, Crowninshield-farwalker, Arahn, Crowninshield-farwalker, Gillam, Crowninshield-farwalker, Kharabelle, Crowninshield-farwalker, Ljorm, Farwalker, Krin, Transvet, Traveler's Guild |
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Silvertree Inn
|
| location | | Inn located in the West Hill district of Hokar city in
middle South of the former Hold of the Sea Princes. The
Yggdrasil clan stays at the inn during the course of their
insurrection against the Sea Princes. | | See also: Silvertree Inn |
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Simulcra
|
| (name) | | A creation that is a copy or simulation of another
creature. The quality of simulcra are such that they are
usually fairly easy to tell from the original. In some
forms of magic, they can be indistinguishable from the host
creature however. | | See also: Simulcrum, Simulcra |
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Simulcraic
|
| (name) | | Of or pertaining to simulcra i.e. pertaining the
duplication and copying of creatures and objects.
Simulcraic derivatives are mathematical formulas which scan
fractal space for mathematical expressions of which resolve
to discrete patterns. While this might seem like a
fictional concept its basis comes from existing technology.
Such algorithms exist and it only is the lack of computers
powerful enough that prevent wider utilization of this
technique for data compression. | | See also: Simulcraic |
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Simulcrum
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Sireth
|
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Siriena
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Sjelnistenmir
|
| location & proper name & abstract | | Hall of the Towering Tree, the citadel (fortress) of Idun
Yggdrasil, her retinue, and military forces. The five tower
citadel is host to some three to four thousand soldiers,
and has aeries of griffins, dragons, and pegasai. Idun is
served by sixty-three Chosen valkur maidens who are
nominally lead by her advocate, Millicent Njordhelm. | | See also: Sjelnistenmir |
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Skalding
|
| (name) | | The original skalding was simply a recital of inspirational
heroic poetry practiced by the Aesir and Vanir in order to
bolster morale and encourage camaraderie. Skalding can, in
general, be referred to as organized story-telling for
entertainment purposes. | | See also: Skalding, Aesir, Aesirs And Vanir (Origin) |
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Skalds
|
| (name) | | While skalding is story-telling, the skalds were both
purveyors of story but also keepers of history. While the
literary tradition of written records is widespread, there
are still considerable concentrations of people who have no
access to the education needed to learn to read and write.
In those areas, the oral tradition is still strong, and in
those places skalds ply their trade entertaining and
keeping the people in touch with their roots. | | See also: Skalds |
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Skellar
|
| (name) | | A large winged creature similar to a Wyvern in appearance
with two powerful forelegs ending in magically sharp claws
easily able to sever limbs. Skellar are pack-creatures with
a strict hierarchy. They are extremely intelligent, have
their own rudimentary language, and hunt in groups. Their
flying ability is phenomenal both in the maneuverability of
their snake-like bodies and the speed at which they can
achieve both in level flight an in a dive. These
creatures are particularly unique for their ability to
ingest and metabolize magical and non-magical metals. The
metals they consume are actually integrated into the bone
structures of their bodies. As a result they are
extraordinarily hardy creatures. Few are the warriors that
relish doing combat with them. Because of their
intelligence and obstinate nature Skellar can not be
domesticated. However, on occasion individuals will respect
an person enough to serve as a mount. Talorin Falor of the
Band of the Crescent Moon keeps an entire squadron of these
creatures in his lands on the continent of Canth. He has on
occasion ridden one of the members of that group.
Skellar are not natural creatures, but breed-able creations
engineered by the Dream Merchants. The elite members of the
Dream Merchant hierarchy use magically dominated Skellar
for guards and mounts. It is rumored that Skellar are
actually a creation of the Kriar grand-loremage named Theln. | | See also: Skellar, combat prowess, hybrid (golem), jyril/kriar war |
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Skharvarren
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Skurgg
|
| location & proper name & abstract | | Member world of the Demos Ring. See worlds of the prime
ring. | | See also: Skurgg, worlds of the prime ring | | Related: Arbor, Avernus, Callista, Charon, crown ring, Daxis, Demos, Doratah, Enad, Encelus, Estryd, Haven, Istavarron, Lokor, Lorval, Mephr, Mystranus, Nadir, Prule, Rhoador, Solduskanar, Teronis, Thall, the 27th magocracy, the magocratic ring, The Prime Ring, Titaan, Vellig |
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Skybane, Vulcindra
|
| sir name | | One of the oldest and most powerful of all living savants.
She is a savant of space, able to sense, create, and
control paths through sub-etheral space. Vulcindra is the
ancient patron of the G'yaki martial art, and an mage of
incomparable knowledge and skill. One of the last remaining
members of the Dreel race, she possesses more than a fair
number of the physical gifts of the firsts. She is guessed
to be close to a hundred millennia old and is conqueror of
the known planets of the first alliance. Her name 'skybane'
is an appellation given for her tactic of opening portals
into the coronas of nearby stars from high vantage points
creating a destructive rain of plasma on resisting
populaces. She is, without doubt, among the most dangerous
elders alive in Eternity. CREDIT: Kaye
Boardman is the inspiration of this character, she was an
antagonist introduced in a campaign that Kaye ran. | | See also: Blightscythe, Skybane, Vulcindra, Charon, Magic, Savant, Shevkin, Wyyr | | Related: Alliances (Galactic), Crowninshield-farwalker, Arahn, Crowninshield-farwalker, Gillam, Crowninshield-farwalker, Ljorm, Farwalker, Krin, First Alliance, Hyssta, Loki |
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Skyedoom, Caladar
|
| sir name | | Recognized as the only patriarchal figure in the Frielos
family. Longtime paramour of Aarlen Frielos. For more than
ten millennia, Caladar served as one of the family heads,
organizing affairs and running battle campaigns.
Around 1088 N.I.S. Aarlen Frielos was taken prisoner by the
Eternals and subsequently punished. The powerful matriarch
lost much of her will to live. Through a course of events
several seasons long, she took up with Beia Targallae. In
the following summers, Aarlen grew closer to Beia and more
apart from her dark associations (and Caladar). She
eventually married Beia in 1092. In 1112 N.I.S,
Caladar tried and failed to assassinate Beia, and was
subsequently ostracized from the Frielos family.
Caladar had two brothers, Marduk Skyedoom, and Zhentar
Skyedoom. Zhentar is the father of Ziedra Skyedoom, a good
friend of Wren Kergatha. | | See also: Skyedoom, Caladar, Band Of The Crescent Moon, Ascendant, Savant |
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Skyedoom, Zhentar (General)
|
| sir name | | Zhentar Skyedoom was a renowned warmage who served under
King Shadowstalker defending the kingdom of Drakmourn.
Zhentar lost his life in a magical duel with Gabriella Sarn
Ariok, who at the time was staging a coup over the
Shadowstalker family. Zhentar was married to a Cloudwalker
maiden named Beldwin, also a formidable warrior and magic
user, who also lost her life in the bloody takeover.
Zhentar and Beldwin had two children, Ziedra and Tarl.
Prior to the attack which took their lives, Ziedra and Tarl
were placed on separate ships and secreted away to
Sharikaar. Tarl returned Drakmourn several seasons later to
get revenge for the loss of his parents. His whereabouts
are unknown. It is surmised that he lost his life
attempting to fight Gabriella, though this is
unsubstantiated. Ziedra made a life in the Sharikaarian
city of Corwin, and prospers to this day. | | See also: Skyedoom, Zhentar (General), Moonshaes |
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Skyedoom, Ziedra
|
| sir name | | Ziedra Skyedoom is an ex-patriot noblewoman of the eastern
Silissian kingdom of Drakmourn. Daughter of General Zhentar
Skyedoom, and Beldwin Skyedoom. At a young age, Ziedra was
sent away from her home to seek refuge in the Sharikaarian
city of Corwin. There Ziedra joined up with a band of
gypsies for shelter and refuge. She later met and
befriended Wren Kergatha another orphaned young girl. Wren
joined the Brethren guild and with her guild earnings
supported herself and Ziedra for many seasons. In the
interim Ziedra began learning to dance, and over a span of
seasons grew famous and prosperous on her own. She took up
with royalty and she and Wren gradually grew apart.
Ziedra's prosperity was not to last, she dallied with the
wrong man and was forced to escape Corwin with city guard
on her heels. Again destitute, the young woman wandered
from kingdom to kingdom doing odd jobs and staying ahead of
the princess' agents. She finally ended up in the port city
of Ivaneth where she again met up with an older wiser Wren
Kergatha who again took her under her wing. It
shortly after this reunion that Ziedra's destiny was to
truly crystallize. Through Wren's recent acquaintances she
met Bronawyn Shadowstalker, one of the only surviving
family members of the uprising that killed her father. She
also discovered her father's relationship to family
Frielos, discovering she was actually the niece of Caladar
Skyedoom the paramour of Aarlen Frielos. The revelations
were not to end there. Wren Kergatha also discovered that
Ziedra was a savant, an Ishtar Nola, a savant of magic.
Through circumstances, Ziedra was forced to develop
skills quickly simply to survive the events that her
relationship with Wren got her involved in. Ziedra learned
sword fighting and ended up as an magical apprentice of
Aarlen Frielos. As an Ishtar Nola, Ziedra is a
natural mage, able to learn spells simply by touching the
caster during the incantation. She has an eidetic memory
that allows her to memorize movements and vocal sounds with
the briefest exposure. Her ability to couple memorization
and the coordination of her body makes Ziedra an incredible
student of any coordination reliant skill. This ability is
sophisticated enough that she can build skills virtually as
fast as she is exposed to the nuances. The Ishtar Nola also
allows the reading of magical auras. Ziedra can read not
only the properties of magic, but can discern details about
the caster who created the enchantments. As a living avatar
of magic Ziedra is extremely resistant to harmful magicks,
and totally impervious to all forms of magical charms,
paralyzation, control and domination. She can manipulate
magical energies much the same way the Kel'Varan Nola
manipulates forces. This control combined with her
personification of magic allows Ziedra to use a magic item
that would otherwise work only for a specific person. The
exact limits of this last skill are unknown, but it is
believed that her nature as 'magick's mistress' causes all
magical items to see her as their 'true creator'. The
pantheon lord Isis possesses a similar capability and some
surmise she is the tao-beta to the Ishtar Nola. | | See also: Grancovin, {Baron}, Skyedoom, Ziedra, combat prowess, Savant, Magic, Shevkin, Wyyr, Ascendant |
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Skylark, Cici
|
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Skylark, Ladra
|
| sir name | | Alias of Eladrazelle Delarn after a failed assassination
attempt depicted in Ethermancer: The Shapestealer
Conspiracy. See Delarn, Eladrazelle. | | See also: Delarn, Eladrazelle, Skylark, Ladra, Delarn, Araceli, Delarn, Monique, Delarn, Octavia, Delarn, Porsche, Ladra Skylark, Delarn, Eladrazelle | | Related: Counsel, Eladrazelle Delarn, Eladrazelle Delarn |
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Skylark, Nomi
|
| sir name | | Alias of Dominique Delarn after a failed assassination
attempt depicted in Ethermancer: The Shapestealer
Conspiracy. See Delarn, Dominique. | | See also: Skylark, Nomi, Nomi Skylark |
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Skylark, Rachel
|
| sir name | | Alias of Porsche Delarn after a failed assassination
attempt depicted in Ethermancer: The Shapestealer
Conspiracy. See Delarn, Porsche. | | See also: Delarn, Porsche, Skylark, Rachel, Delarn, Araceli, Delarn, Eladrazelle, Delarn, Monique, Delarn, Octavia, Rachel Skylark, Delarn, Porsche | | Related: Porsche Delarn |
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Skylark, Violet
|
| organizations & other | | Alias of Octavia Delarn after a failed assassination
attempt depicted in Ethermancer: The Shapestealer
Conspiracy. See Delarn, Octavia. | | See also: Delarn, Octavia, Skylark, Violet, Delarn, Araceli, Delarn, Eladrazelle, Delarn, Monique, Delarn, Porsche, Violet Skylark, Cyber-system, Cybermed, Wysteri, Delarn, Octavia | | Related: Octavia Delarn |
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Skyweir
|
| (name) | | Master devote of the martial arts, and legendary
hand-to-hand combat expert. Skyweir is a second generation
member of the Band of the Crescent moon. This sturdy monk's
steel-hard hands have lent support to many a quest. For
much of his career he was the companion of, and worked
with, the monk Giquokor who was another master of the
open-hand. Together, the first to negotiate, and often the
first into any combat. Their bravery and honor were well
regarded by all the members of the Band.
CREDIT: Tony Langley is the inspiration of
this character. He and Glenn Boardman played off one
another as the under-powered tribulated and survival
challenged monk players. | | See also: Skyweir, combat prowess, Band Of The Crescent Moon |
|
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Slagtown
|
| location & proper name & abstract | | A dangerous slum in the city of Corwin, depicted in Shadow
of the Avatar. The town is described thusly: A
disintegrating collection of shanties, ancient warehouses,
and tenements that lay south of Guildhall. Pitted and bowed
by time, the contorted walls looked like decaying bone
fragments. Broken pillars and insect-riddled wood leaned
together like kindling for a massive funeral pyre. | | See also: Slagtown |
|
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Sleipnir
|
| (name) | | Odin's eight-legged horse is named Sleipnir. He is known as the best of all horses and is capable of traveling on land, sea, and air across the Nine Worlds. Sleipnir was born to Loki, who had shape-shifted into a mare, and the stallion Svadilfari. | | See also: Sleipnir, Aesirs And Vanir (Origin), Allfather |
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slip-gate
|
| abstract | | A slip-gate is a less stable tunnel between locations that
is not easily detected by magic. Due to the nature of their
back-door mechanism the use of slip-gates comes with some
risk of catastrophe. | | See also: slip-gate |
|
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slither-belly
|
| abstract | | A long thin reptile that might be confused for a snake on
Earth. |
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slither-shell
|
| abstract | | A slow slimy shelled insect that might be confused for a
snail on Earth. |
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Snowfire
|
| sir name & proper name & abstract | | Name of the intelligent shape changing weapon utilized by
Beia Targallae. Snowfire is far more than just a weapon but
a living autonomous being. This became even more prevalent
after he was promoted to honorary shaladen status and Zarr
Benwarr of the eternals granted him the powers of eternity.
When not actively in the shape of a weapon or a piece of
jewelry on Beia's person, Snowfire prefers the shape of a
small dragon. He is a especially fond of gems. He consumes
cheap jewels for energy and hoards precious stones whenever
he can. Though he is Beia's weapon, in many ways
Snowfire thinks of her as a possession. This was probably
intentional on Aarlen's part when she made the weapon, as
he jealously guards Beia from any who would do her harm.
Snowfire is strongly masculine, a fact which at times rubs
Beia the wrong way. As a shaladen imbued with a
portion of Stellaraac's (and hence eternal Foross' power),
Snowfire is a master of shape altering powers, both in his
own form and Beia's. Additionally, he can control other
materials and creatures as well by absorbing them. Doing
forced shape absorption of unwilling intelligent creatures
is a frowned upon practice however... | | See also: Snowfire, Band Of The Crescent Moon, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis |
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Software
|
| (name) | | A conglomeration of computer understandable instructions
which control its functions. |
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Sojourn, Sornai
|
| sir name | | Kriar mistress of psionic powers and physical adept. A
devote of Kriar combat science with over six million cycles
of dedication to developing the mind and body. Sornai
served in the renowned 1st Shrike Legion as a military
combat instructor and trained such personages as Eclipse
Shargris and Quasar Diliaysus. More recently she has served
as a personal trainer for dignitaries including the Kriar
matriarch, Marna Solaris. To the populous, Sornai is known
as a roustabout and instigator of conflicts. The reputation
is largely the product of Daergonian efforts to punish her
ongoing support of the Vatraena and her refusal to train
Daergonian loyalists. She was eventually forced to retire
dishonorably when a Daergon superior pushed rank a step too
far. She has since served with Vatraena loyalist shadow
companies when the mission was sufficiently justified.
Sornai took part in two significant raids against the
Baronian held Karanganoi homeworld and was a large
contributor to both mission's success. Sornai's abilities
make her a nightmarish opponent. She is able to move with
blinding speed and strike with a power sufficient to
disintegrate buildings and liquefy metal. Her ability to
control energy and toughen parts of her body makes her
invulnerable to all but the most severe attacks. | | See also: Sojourn, Sornai, combat prowess, Daergons, jyril/kriar war |
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Sol
|
| sir name & proper name & abstract | | The Greek name for our own sun. |
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solar-cycle
|
| One circuit of a planet around a star. (A year) |
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Solarians
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Solaris, Marna (Counsel) (Vatraena)
|
| sir name | | Marna Solaris is the spiritual mother of the Kriar race,
and the oldest living Kriar in existence. While the persona
of the Vatraena dates back to before the launching of
Homeworld, she is only in spirit that same person. Untold
millions of cycles old, the Prime Mother of the Kriar has
been through renewal thousands of times. While she is (in
spirit) the eldest Kriar, she is, in many ways, the
youngest because she has forgotten so much of her past in
antiquity. Marna is the undisputed mistress of the
Kriar warp science, and the most skilled time diver on
Fabrista home world. She is rivaled only by military
commander Tarkath Quasar Diliaysus, who uses extensive
matrix enhancements to increase her powers. In addition to
her time diving capabilities, Marna is able to perform
n-space folding by pure force of will. This talent is the
ability to cause the atomic and sub-atomic structure of
matter to twist upon itself and occupy higher order
dimensions. This process can be likened to taking a two
dimensional object and folding it so it occupies three
dimensions. Marna can take three dimensional matter and
"fold" it so that it occupies four and even higher order
spaces. After the adoption of Cassandra Kel'Ishtauri
by house Techstar, it became a fashion among the Kriar
nobility to start interacting with the humanity and skilled
mages in particular. The ability of magic to overcome
something Kriar science could not opened many eyes, and
sparked intense interest in learning the secrets of magic.
Also, humans being young and impressionable, made them
excellent proteges. The Kriar being empaths, derive a great
deal of satisfaction being around creatures who still
experience excitement and passion. They can feel
"vicariously" through their empathy, emotions and
sensations that they themselves have become numb to due to
hundreds of millennia of life. | | See also: Solarians, Solaris, Marna (Counsel) (Vatraena), Band Of The Crescent Moon, jyril/kriar war, kriar ranks | | Related: Ascendant |
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Solduskanar
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| location & proper name & abstract | | Member world of the capital ring. Also called the 'Crown
Setting' and more colloquially just 'Dusk', it is the
planet of shadows. Bathed in faint light of a brown star,
it is home to the most powerful of the vampire clans. See
worlds of the prime ring. | | See also: Worlds Of The Prime Ring, Solduskanar, Agni, Arabor, Arbor, Avernus, Belath, Bveld, Callista, Celeston, Charon, Davernaa, Daxis, Demos, Doral, Doratah, Enad, Encelus, Estryd, Fheir, Ghenn, Gihn, Gladshem, Haven, Hubara, Indrus, Ishtyn, Istavarron, Jhanus Xek, Kaali, Kadras, Khaestral, Logos, Lohdon, Lokor, Lorval, Mephr, Mitras, Multhad, Mystranus, Naarth, Nadir, Nirvalla, Nyth, Oerth, Ohgorn, Olyand, Orcist, Prule, Qualas, Ravva, Rhoador, Rygos, Sidrus, Silcan-prime, Skurgg, Surya, Sytrys, Tarynis, Teronis, Thall, Thenris, Tian, Titaan, Urdagh, Vayu, Vellig, Vestyn, Wysterra, Xetus, Yudin, Zeria, worlds of the prime ring | | Related: crown ring, the 27th magocracy, the magocratic ring, The Prime Ring |
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Songen
|
| dialect & proper name & abstract | | G'yaki dialect, respect. | | See also: Songen |
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Sonkei
|
| dialect & proper name & abstract | | G'yaki dialect, dignity. | | See also: Sonkei |
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sono koshinuke kusojijii
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sorasouja-heika
|
| dialect | | G'yaki dialect, roughly translates to sky-majesty or
majesty above the sky. An honorific for a deity or pantheon
lady. | | See also: sorasouja-heika |
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Sornai Sojourn
|
See Sojourn, Sornai.
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soul-forging
|
| abstract | | This can refer to annealing of the life-force of a spirit,
soul, or tao-based creature. Note that there are three
different kinds of animating life energy each distinguish
sentient entities, but their relative powers and capacities
each differ. | | See also: soul-forging, Ascendant |
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soul-spark
|
| abstract | | Alternate term for life-spark. Also differentiates between
soul and spirit life essences. |
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Soul-speak
|
| organizations & other | | A form of communication available mostly to creatures
possessing a tao-essence. Soul-speak has the qualities of
telepathy but does not rely on sub-etheral channeling that
many creatures cannot perceive or naturally block. Spirits,
souls, and taos all share a common root thread that bind
them to fabric of the cosmos. The consciousness connection
is concept driven, abstract and distinct from a propagating
language. When a soul speaker communicates, the concepts in
their minds are propagated to the threads of consciousness
around them. So even if the words they speak are gibberish
to the entities around them, the intent and imagery can be
understood. Because the mental manipulation of
consciousness is faster than sound, the listener's mind
tends to "rewrite" what they hear into their most familiar
language. Note, the spirit-speak or soul-speak only works
with creatures the speaker is aware of. | | See also: Soul-speak, Ascendant |
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Soulbiter
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Soulforce
|
| (name) | | A synonym describing the spiritual or taoistic energy of a
living creature. Note that there are three different kinds
of animating life energy each distinguish sentient
entities, but their relative powers and capacities are each
very different. The word "spirit" is used
interchangeably to refer to both spirits and souls. This
practice is in fact invalid. Souls which are the animating
life force of humans have very different characteristics
from spirits. While the two are roughly analogous, the
properties the two lifesparks imbue in the creature are
quite different. Souls burn hot, they can quickly gain in
power, but reach a maximum potential. As a result,
creatures with souls tend to be shorter lived. Souls have a
strong affinity for their host, which is a trait exhibited
by the human tenacity to survive despite tremendous
physical adversity. The hot burning soul weakens within a
century without magical reinforcement or reconstitution.
Spirits on the other hand are slow to grow in power, and
have a much higher threshold in absolute capacity. Because
they burn much more slowly, spirits can easily persist for
millennia. The bond between spirit and flesh is much more
fragile. The last kind of life-spark to discuss in essence
of a tao. Savants, eternals, and other special entities are
animated by a tao spark. The tao-spark is immensely more
powerful than either spirits or souls. A tao can exist long
periods of time without being bound to flesh, purified tao
entities can persist nearly indefinitely without a body. A
tao is essentially a fully contained entity in ephemeral
form. They have essentially infinite capacity for growth,
can grow quickly, and can persist for eons. | | See also: Soulforce, Ascendant |
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Soulname
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soulname talisman
|
| abstract | | A soulname talisman (sometimes just referred to as having
one's soulname) is physical tangible embodiment of a
creature's life-spark. Through a complex and exceedingly
excruciating ritual, a creature's life-spark is drawn from
the body and interwoven with a magic, shaladite and
ishtite. By growing, folding, and imbuing the ephemeral
life-spark, the untouchable and invisible energy is forced
to increase in density and become a substance called Shael
Dal. Through the host body's bonds to the life-spark,
changes wrought in the essence affect the body, imbuing it
with magic. The hardening of souls and spirits
(essentially turning them into metal) makes their
persistence effectively infinite. Impurities in the flesh
brought on by soul decay are expunged by the forging. The
magic used to protect and reinforce the life-spark during
the process also reinforces the mind and body, typically
giving them greater strength and mental power. The body
bound to the solidified life-spark has a stronger affinity
for magic, and the entity has an intuitive relationship
with living essence of the universe and the connectedness
between living creatures (telepathy). A large
percentage of the elders and great elders of the realms
have undergone soul forging to become un-aging. The forging
does not give true immortality (being unkillable). Several
notable personalities in the books have been soul forged
Beia Targallae, Desiray Illkaren-Felspar, Luthice
Corresont, Tal Falor, Senalloy Morae Corresont. A
fully indoctrinated member of the Protectorate who has
either a shaladen or an honorary shaladen gain abilities
similar to having a soul name. The alpha shaladens confer
this ability without any forging. Honorary shaladens are
bound to the member's life-spark and reinforced in a
slightly less extreme ritual. When the honorary shaladen is
bound to the eternal's tao force, they gain soulname-like
reinforcement. | | See also: Soulname, soulname talisman, Band Of The Crescent Moon, Baronian, Eternals, Eternity, Metapathy, Time Guardians, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis, Ascendant |
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Soulname(1)
|
| (name) | | A soul name, or true name, is the identity of a creature's
life-spark. This "name" or tag is not typically discernible
(or even understandable) by common creatures. It typically
requires magic or psychic discipline to ascertain the
representation or key that serves unlock aspects of the
life-spark's potential. The possession of a creature's true
name can give a skilled mage immense power over that
entity. Lore is filled with mages seeking out the true
names of underworld creatures with the intent to summon and
control them. Knowing one's own true name is a base
requirement for learning the upper tiers of magic.
Telepaths find and communicate with each other through true
names, though skilled telepaths create soul-aliases that
they exchange for communication to avoid revealing their
true-names. | | See also: Soulname, Soulname(1), Magic |
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Soulstone
|
| (name) | | A soulstone is a gem enchanted so that it can contain (and
maintain) a life-spark. The maintenance part is
significant, as lifesparks stored in such gems can easily
persist for dozens of millennia. (Or until the gem is
broken) | | See also: Soulstone |
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Southrealm
|
| location & proper name & abstract | | Kingdom ruled by Corwin regent Balhadd before it was
overrun by Northrealm. In the aftermath of a ten summer war
it was absorbed into the Kingdom of Ivaneth. | | See also: Southrealm |
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Soveriegn
|
| (name) | | The soveriegns are a special sect of the pantheon lord
Isis' devotees. These versatile men and women serve both as
mages and clerics in their service to the goddess. They are
highly regarded and revered even by other clerical sects. | | See also: Soveriegn |
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Spectrum
|
| (name) | | The distribution of energy arranged in order of wavelengths. | | See also: Spectrum |
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spell-shackled
|
| abstract | | An entity who has been magically restrained with a magic
dampening device. | | See also: spell-shackled |
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spell-sword
|
| abstract | | Spell-swords are blades that have been alloyed with
magically conductive materials to assist in spell casting. |
|
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Spellbows
|
| (name) | | A bow which functions in much the same way a magic staff
does for a mage. A spell-bow can store, absorb, and release
magical energies. A properly trained wielder can fire
spells embedded in arrows giving them farther than normal
range and imbuing the spells with properties beyond their
normal scope. | | See also: Spellbows, Magic |
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Spicewood
|
| (name) | | A light-colored fragrant wood used in the construction of
some furniture, and often used to line walls. Chips of
spice-wood are sometimes used in gardens for their odor. |
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Sproutboy
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Squallrider, Ballaster
|
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Sroth Mephista
|
See Mephista, Sroth.
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star cluster
|
| A close grouping of stars all of the same general age.
Usually associated with bodies of stars outside the lens of
the galaxy, but can apply to the dense clusters at the
heart of the galaxy as well. | | See also: star cluster |
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star vessel
|
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Starbark
|
| (name) | | A pale barked tree characterized by a ridge pattern that
looks like hundreds of interlocking stars. |
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Starbinder, Dulcere Val'saedra
|
| sir name | | Daughter of Marna Solaris by her second husband Louvros.
Dulcere is a well regarded Belkirin who commanded the star
vessel Tiraka. While trying to defend her ship, Dulcere
fought a hand-to-hand battle with the blue eternal named
Garn. She was subsequently injured and forced to make
planetfall, where a mishap with her damaged command-level
power matrixes caused a cliff to collapse and bury her. The
avalanche forced her into stasis, which over a long period
of time allowed her to heal. Many millennia later she
was uncovered by Meridian Arcturan and Rakaar Steelsheen
who used magic to control her. They later bound her to a
device and used her time-diving powers to cause a massive
time quake (isolinear diffraction). Dulcere eventually
escapes control and joins forces with Corim Vale, Beia
Targallae, Cassin Kel'Ishtauri Felspar, and Annawen
Kel'Ishtauri Felspar. Together the group manages to undo
the damage caused by Meridian and restore time to normal.
As a reward for her assisting the humans, the Jyril
Vasar Sa'Gairin removes the curse from Dulcere's body. The
ancient Kriar is very confused when she begins to have
feelings for Corim. Eventually, they do begin to grow
closer. Their relationship is immediately complicated when
Senalloy Corresont confesses her feelings for Corim.
After reuniting with her mother, Dulcere goes back to the
surname of Solaris. During the events of Anvil of Sorrow,
Dulcere becomes a member of the Shael Dal wielding the
honorary shaladen Lignum. She, Corim and Senalloy become a
family of sorts. | | See also: Starbinder, Dulcere Val'saedra, Band Of The Crescent Moon, kriar ranks, jyril/kriar war, Baronian, Metapathy, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis |
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Starbinder, Louvros
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Stardock
|
| (name) | | A self sufficient space-station for the purpose of
maintaining a way-point for star-ships. A trade center.
(One definition) | | See also: Stardock |
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Stardrive
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Starfist, Bannor
|
| sir name | | Border guardian for the Barony of Tenax. He holds the rank
of captain in the Baron's ranger regulars. Bannor has the
power of the Garmtur Shak'Nola (A savant of reality) which
gives him control over the threads of probability,
interaction, and creation. His senses allow him to perceive
the forces, energies, and interactions of matter and energy
through simple concentration. As part of his power he can
recognize and memorize such patterns instantly in order to
later manipulate them. Bannor's control over the
Garmtur is rather limited, so it often acts in undesirable
and sometimes self-destructive ways. Bannor is a skilled
warrior with a several years of battle experience. He uses
the Jacdaw style of two-handed fighting which is
specifically tailored for axe combat. Bannor is proficient
in tracking, plant, and animal identification. As a scout,
he is extremely familiar with the borderlands, and has
become a proficient in cartography (map making). Bannor is
twenty seven years old and engaged to Sarai T'Evagduran the
3rd princess of Malan. | | See also: Starfist, Bannor, combat prowess, Savant, Shevkin, Wyyr | | Related: Loki, Vratague |
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Starfist, Rammal
|
| sir name | | Bannor's Older brother. Deceased. Rammal died from arrow
wounds and shock in the war of South Realm. A ghost of
Rammal appears to live on in Bannor's dreams. Whether this
is a figment or an actual impression of him is unknown. If
he were still alive, Rammal would be 29 years old. | | See also: Starfist, Rammal |
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Starfist, Ravan
|
| sir name | | Bannor's older sister. Currently, living and married. Ravan
and Bannor have not spoken since his father cast him out.
Ravan has two children. Ravan is 28 years old. | | See also: Starfist, Ravan |
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Starhawk
|
| (name) | | One of the largest combat-class warships in the Kriar
armada. A starhawk has a draft weight of sixty million
tons. The craft is roughly two thousand paces long and has
a nominal crew compliment of 7500. | | See also: Starhawk, combat prowess, jyril/kriar war |
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Starholme Prime
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Starpaths
|
| (name) | | A generic term referring to magical byways connecting the
worlds of the Ring Realms. | | See also: Starpaths |
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Starpetal
|
| (name) | | An attractive forest flower characterized by its double
colored petals and the star-like splotch of color at its
center. |
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starreach (armor)
|
| Space armor used for exploration in deep space. Starreach
suits are characterized by having more powerful thrusters,
heavier screens, and their ability to mount heavy weapons
and equipment. | | See also: starreach (armor) |
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Starscape
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Starship
|
| (name) | | Any vessel capable of traveling between stars. | | See also: star vessel |
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Starsong
|
| sir name & proper name & abstract | | Shaladen blade and spirit talisman of the eternal Areth
Jalt. Starsong confers the ability to manipulate sound, and
immunity to sound (sonic) based attacks, these include
sound-based forms of charm and domination by magical
creatures. Starsong also allows the wielder to completely
truespeak an object or creature to the level of even
learning its true name. Obviously, while an indirect form
of attack, it is nonetheless and extremely powerful ability. | | See also: Starsong, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis |
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Starwand
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Starwind
|
| sir name & proper name & abstract | | One of the shaladen swords. Corim Erik Vale summons
Starwind and uses it in the fight against Meridian and
Rakaar. See Vale, Corim Erik. The blade Starwind is
slightly different than the other Shaladens. Its natural
form is as a short-sword. Magic in the weapon allows it to
strike with enhanced speed, making the heavy blade maneuver
as though it were nearly weightless. Starwind's major power
is its ability to manipulate & control the minds of
intelligent creatures, and shield its user from hostile
mind affecting attacks. In the brief time Corim Vale
wielded the blade he did not have time to learn to utilize
the Aurra's primary ability. While using the sword he was
able to tap into an impressive amount of the eternal's
power, so much so that he came close to burning his
physical body out on a couple of occasions. | | See also: Vale, Corim Erik, Starwind, Baronian, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis, Metapathy, Zortach |
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Stasis
|
| (name) | | The cessation of relative time for an object or area. A
stasis by definition arrests the decay of matter within its
confines. | | See also: Stasis |
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Steelsheen, Rakaar
|
| sir name | | Powerful Baronian warmage forced to serve Meridian Arcturan
in his attempt to destroy the Protectorate. Rakaar proved
on many occasions to be both a skilled user of magic and a
nearly unstoppable sword combatant. He defeated the
extremely experienced DacWhirter Ironfist in a pitched
battle with a lucky con'gorot move. He later fought an
undecided match against Beia Targallae who technically got
the better of him through a surprise move. His most
prolonged combat was with 16th ranked Talorin Falor where
the battle was essentially a stalemate until a chance
opening allowed Tal to cripple Rakaar and force him to
retreat. Of the battles he fought, only the ancient
belkirin warrior Dulcere Starbinder was his superior, and
only then when she was at full strength. Rakaar is
particularly significant for his possession of the Genemar,
a weapon he stole from the Baronian hierarchy. This
powerful device is being sought by a number of agencies,
none of whom have yet located it. No-one yet knows much
about the genemar, and whatever Rakaar knew of it was taken
to his grave when Corim Erik Vale defeated him in battle
with the shaladen Starwind. Rakaar did describe the item as
'creation run amok' but nothing else. Rakaar had in
his service a trained battle-nurse named Senalloy whom
Corim subsequently frees. Senalloy is the blood sister of
another Baronian woman named Luthice. | | See also: Steelsheen, Rakaar, Band Of The Crescent Moon, kriar ranks, combat prowess, Baronian, Eternals, Eternity, Metapathy, Time Guardians, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis |
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Steelwood, Jolandrin
|
| sir name | | Renowned ranger and lady student of Loric Felspar.
Wife of Sebenreth'Kar Felspar. CREDIT: Kaye
Boardman's is the inspiration of this character, she was
played in one of the side campaigns as a third generation
adventurer. | | See also: Steelwood, Jolandrin |
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stellar nova
|
| The collapse and subsequent explosion of a star. | | See also: Supernova |
|
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Stellaraac
|
| sir name & proper name & abstract | | Shaladen blade that is spiritually bound to the eternal
Foross. The blade confers the ability of ultimate
metamorphosis (shape changing). The wielder can manipulate
not only their form, but the forms of others, and inanimate
objects as well. It is said that this blade is second only
in power to Sharonsheen, the blade bound to Koass Vinax,
the commander of the eternals. Aarlen Frielos currently
wields Stellaraac. She and Foross have something of a
love/hate relationship going on... | | See also: Stellaraac, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis |
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Sterlans
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Sternhammer, Baelish
|
| sir name | | A teritaani mercenary who shacked up with Idun Yggdrasil
until the goddess got pregnant. The onus of raising a
demi-god child and the anchoring responsibilities of being
a husband and father were more than the untethered
freebooter was willing to deal with. He abandoned Idun and
was later reported dead of suicide. Sources closer to the
matter, suggest that he didn't die at his own hand. He and
Millicent Njordheim (Idun's avatar and castellan) were seen
together prior to his expiration. Whether he's simply
reported dead or ACTUALLY dead is currently unresolved. It
is perhaps coincidental that their daughter Euriel had
begun asking after and actively hunting for her father when
he was reported dead. | | See also: Sternhammer, Baelish |
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Sterrand
|
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Sterslaan
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Stervaart
|
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Stervallan
|
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Stickerberry
|
| (name) | | Bumpy red berry fruits about the size of the end of a
thumb. The flavor is both pithy and sweet. |
|
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Stone
|
| (name) | | Measure of weight. For those concerned with Terran
equivalents, a stone is equal to 20 pounds or just hair
over 9 kilograms. | | See also: Stone |
|
|
Stonebones
|
| (name) | | A powerful magical potion for mending internal bone
structures (like ribs). The ritual of the stonebones is an
extraordinarily painful but quick way of magically
repairing hard tissue that would otherwise take weeks or
months to heal. | | See also: Stonebones |
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Stonecypher, Crayy
|
| sir name | | Prototype FIU (Forward Interdiction Unit) originally
assigned to the Kriar 5th Destra legion. This legion was
eventually broken up by the Daergons and its SpecOps
cybercitizens redeployed to the Shrike, Raptor, and Mitaka
groups. Crayy learned combat from the famed instructor
Sornai Soujourn and has been a model of societal upward
mobility for cyber citizens. Under Shrike command, Crayy
served in distiguished combat against the Lokori with
multiple frame destructions and many operatives saved. Many
veteran Kriar and cybercitizens became disenfranchised with
poor Daergon management and regard for the resistence being
encountered in Gaea's cosmos. Crayy used seniority and
distiguished recognition to force his senior officers to
rotate his service to the internal homeworld defense kayyar
legions. Regarded by most as a dependable and straight
forward officer, Crayy constantly butted heads with the
Daergon olgiarchy and his refusal to endorse ironfist
tactics against Vatraena loyalists who were enjoying a
groundswell of support in the face of numerous Daergonian
military setbacks. Crayy managed to thread through the
politics and was promoted when the Daergons fell from
favor. Crayy currently holds the rank of Varkath in the 3rd
Darkstar kayyar legion. He is among the highest ranked
cyber citizens on Fabrista Homeworld. | | See also: Stonecypher, Crayy, combat prowess, cyber-unit, Daergons, Vratague, jyril/kriar war, kriar ranks |
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Stonehaven
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Stonewood
|
| location & proper name & abstract | | Kingdom to the north of Ivaneth, so named for the rock-like
fossilized trees that can be found through much of its
territories. Stonewood is has the notorious reputation of
having been the birthplace of Lady Karn Taath, the Iron
Queen, otherwise known as the womb of abominations. The
birth-mother of the avatar Mishaka. | | See also: Stonewood |
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Stormhand, Kaven
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Stormreaver
|
| (name) | | A class of Kriar battle armor, that is light-weight and
capable in many environments. In the air, it is able
maintain super-sonic speeds for extended periods of time.
As a combat artifice, these suits are among the most
advanced in the Kriar arsenal. Vhina T'Evagduran and
Senalloy Corresont wore custom prototypes with magical
enhancements when they fought against the minions of Gaia.
It is from one of these suits of super armor that Vhina is
quick taught the skills of piloting. | | See also: Stormreaver, combat prowess, jyril/kriar war, Baronian |
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Stroma
|
| (name) | | The connective, functionally supportive framework of a
biological cell, tissue, or organ. It is explained in one
of the books that stroma of the bones can be enhanced to
increase healing. | | See also: Stroma |
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Strongbow
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| (name) | | A general class of bow designed for elite warriors with
extraordinary and beyond-human strength. Magical versions
of these bow tap into the magical ability of the user to
launch arrows with truly devastating force. |
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Su'ko
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sub-ether
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| The area of space existing below the atomic level, closely
linked and (possibly) the same as hyperspace. | | See also: sub-ether |
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sub-paths
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Subete
|
| dialect & proper name & abstract | | G'yaki dialect, all. | | See also: Subete |
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Subjective-time
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| organizations & other | | The apparent passage of time to an observer separate from
relative and real-time. Though a persons biological clock
might run slower, and all matter decay at a slower rate
near the speed of light, once a mind can count to sixty a
subjective minute has passed. | | See also: Subjective-time |
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Subnet
|
| (name) | | The Karanganoi cybers that defect from the Baronian ship
refer to themselves as a "subnet". This term is likely used
by them because in network terms a subnet is analogous to a
group or a division of service. | | See also: Subnet |
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Subpath
|
| (name) | | A flow (like a tube) that occurs in the sub-ether. The
actual connections between weak spots in time/space. | | See also: Subpath |
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Subspace
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Succorund
|
| (name) | | The act of spiritually binding a being to a pantheon lord.
There are various forms of this process that have varying
side-effects on the host. |
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Succorunding
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Succubi
|
| (name) | | Demonic residents of the outer planes who take the form of
beautiful women (or men). They are vampires that live on
the blood and life-force of other creatures. They are
shape-changers and can take male or female form. The male
shape is known as an incubus. These creatures make sport of
seducing humanoids and slowly draining the life from them.
These creatures enjoy carnal pleasures and love to toy with
their prey, making virtual slaves of victims too
weak-willed to resist their enticements. | | See also: Erinyes |
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suffix-chan
|
| dialect | | G'yaki dialect, honorific. Applied to friends, any youthful
woman, or as an expression of affection. | | See also: suffix-chan |
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suffix-dono
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suffix-heika
|
| dialect | | G'yaki dialect, honorific post-fix, (majesty) added to
indicate high royalty or one who is close to the immortals
(or actually immortal)." | | See also: suffix-heika |
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suffix-kun
|
| dialect | | G'yaki dialect, honorific, applied to friends or younger
male or male of lower station. | | See also: suffix-kun |
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suffix-sama
|
| dialect | | G'yaki dialect, honorific post-fix, added to the name of an
elder respected person (extra emphasis) or someone of
importance. | | See also: suffix-sama |
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suffix-san
|
| dialect | | G'yaki dialect, honorific, applied to show respect to equal
rank or addressing superior rank or age. | | See also: suffix-san |
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Sumimasen
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| dialect & proper name & abstract | | G'yaki dialect, excuse me or forgive me. | | See also: Sumimasen |
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Sunglory, Kirran
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Supernova
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Surn
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Surr, Daergon
|
| sir name | | Prime Kath and later notorious political leader of the
Fabrista Kriar dasta. Daergon was responsible for many
major events in Kriar history. His main contribution was
his dissolution of the previously adhered to cultural
protection "prime-directive". His particular push was to
establish the Kriar as a dominant species, in this process
actively interacting with and studying other cultures in a
non-damaging but socially and psychologically damaging
process that equivalents to 'tag and release'. Kriar ships
would move into a system and request access. Access not
granted resulted in a 'forced' study that involved capture,
probing, and release of a significant portion of a planets
population, through the Kriar dimensional gating system.
(Alien abduction anyone?) The purpose of these studies was
to scan for and locate unique ideas, concepts, and lore
that could further the currently stagnant Kriar body of
scientific and sociological enlightenment. This
accelerated "study" of other cultures did yield significant
results but at the cost of inflicting severe culture-shock
on every race the Kriar came in contact with. This plan was
vehemently opposed by many of the ruling hierarchy, but
those that resisted ended up meeting with mishaps, or
having some other misfortune occur in their lives. It was
over this matter that the reigning Kriar matriarch Marna
Solaris, and her two confidants and staunch supporters
Gwensullin Techstar, and Eladrazelle Delarn left the Kriar
ruling counsel. The cycle of study and culture shock
continued across several universes until the Kriar
encountered the home world of the Jyril. Not believing
there might be an older and more advanced race, Daergon
pushed the study when Jyril warned the Kriar not to enter
their territory. The push into the Jyril territory
immediately resulted in combat losses where there had been
none for millennia. The Jyril had craft that not only
matched the power and speed of Kriar star-vessels, but
surpassed them in firepower. Smelling that some really
significant technological secrets might be gained from the
Jyril, Daergon continued to press the invasion, escalating
the conflict into the first war that the Kriar had been
involved in for several eons. The conflict did not
last. The Jyril moved en-mass and were quick to crush the
Kriar vanguard long before it ever got within striking
distance of their home world. It was then they decided to
give the Kriar something to occupy themselves. They
inflicted a race-wide "curse" on the Kriar making them not
only infertile but unable to feel or experience pleasurable
sensations or emotions. This was deemed an appropriate
punishment for their "unfeeling" and "insensitive"
invasions into the sanctity of other cultures. This
loss was devastating to the Kriar in more than the obvious
ways. It was stunning blow to the arrogant and superior
attitude carried on by Daergon and his followers. Limping
away from Jyril space they retreated to inter-universal
void to lick their wounds, analyze the lessons learned, and
try to undo the damage done to their race by the Jyril.
The Kriar researchers were soon to discover that the
Jyril curse went beyond even their eons old super science.
The genetic infertility and "numbing" could not be
engineered away, even when manipulating the genes at the
atomic level. Somehow, inexplicably, the cells would
revert. No detectable radiation or change other those
wrought by the Jyril magic could be discerned. This
set most of the leadership into a panic. The Kriar had
given rise to their last generation and they as a race
would have no more progeny. The only continuance the Kriar
would have lay in the then living individuals. A
continuance project immediately ensued, and all living
Kriar went through engineering to effectively make their
lives "perpetual". A renewal procedure was scheduled for
all members so that psychotic ennui would not set in from
too-long lives. At the time, there were already members
from the second generation of Kriar who were already
involved in a "perpetual life" program so it came as no
shock to the general population when this course of action
was chosen as a intermediate solution to the infertility
conundrum. The Jyril curse became a new and powerful
motivation in the lives of the Kriar. The resources of an
entire race were now focused on discovering a means to
defeat this disastrous attack. Plans to revisit an attack
on the Jyril were immediately dismissed because it was
deemed that there simply was too big a gap in the
capacities of the two races, and any losses experienced
would be permanent and irreplaceable. It was decided that
the search for lore to rectify their problem would be
sought in other universes. As one would hope,
the ruling body had learned something from its mistakes,
and was careful with the initial forays seeking information
that might lead to a solution. The next cultural contacts
were cautious and resulted in a minimum of disruption. An
thus was begun "the great seeking". Agents of the Kriar
home world scoured civilization after civilization looking
for the choice bit of knowledge that would give them the
key that would unlock the Jyril curse. With prime-directive
protections back enforce the process was painfully slow and
research stretched into decades, centuries, and millennia.
Several hundred thousand fruitless cycles had passed when
the Kriar found themselves entering a new universe. The
universe of the Ring Realms. The followers of the still
ruling Daergon decided that the process to discover the
solution needed to be stepped up. The Kriar people were
growing tired of life even with renewal. A decision was
made to again abandon the prime-directive protections.
With this new universe the Kriar soon discovered that
they had their hands full. Not one but several
races possessed not only the ability to resist, but the
ability to inflict serious harm. There were the vicious and
brutal Lokori who's immense strength and natural
time-related psionic powers took many Kriar lives. There
too were the Dreel and the Toroth who staged devastating
invasions into Kriar outposts and even managed to get war
parties in the soft belly of the Kriar home world.
The Kriar defense forces trained harder, developed stronger
weapons, and continued to press deeper into this new and
extremely dangerous universal envelope. As they gained a
toehold on the some of the richest core worlds they began
constructing the gate system to allow better movement and
study within the confines of Eternity. It was
the activation of the gates and the scanning of the
time-streams that were to prove fateful to the Kriar
hierarchy. With their roots buried deep in the etheral
flesh of eternity, the gates were seen as a threat by the
time guardians. The eternals were dispatched to order the
deactivation and dismantling of the Kriar portal system.
The meeting with the arrogant Daergon did not go over well,
and Koass promised that any further incursion would be
deemed an act of war. A line was drawn in the sand and
Daergon Surr was warned not to step across it.
Daergon and his followers dismissed the warning of the
eternals. After all there were only twelve eternals. What
kind of threat could such a small force pose? The
Kriar learned to their dismay that Koass and his followers
could do a lot, and thus began the war with the
eternals. No quarter was asked and none was given. Ship
after ship was destroyed, often being brought down by only
one of these curiously powerful creatures. Kriar were
dying, and there was no hope for their replacement. Soon
the Daergons realized that they needed to change their
tactics. They needed a weapon to match the power of the
eternals. Thus they engineered the creature Garfang,
essentially a super-kriar with immense chronal, physical,
and psionic power that drew upon the same sources of energy
that the eternals did. With the future of their race
at stake and smelling a possible solution to the Jyril
problem, Daergon personally oversaw the Garfang project. He
created a plan by which he could strike down all of the
eternals in a single blow using their new secret weapon.
Garfang was installed at Kriar way-point deep
in the heart of eternal controlled space along with a
battalion of the Shrike legion elite. Garfang was trained
and prepared for the battle to come. Unbeknownst to
Daergon, Garfang was far more self-willed than even the
scientists who designed him knew. The powerful creature
discovered what was planned for it after it had fulfilled
its purpose. Garfang then developed plans of his own.
Daergon's plan proceeded. He mobilized a significant number
of his forces to the way-point to create a "final strike"
opportunity for the eternals, hoping it would lure them in
with the intent to cripple the Kriar's offensive
capabilities. The ploy worked and the eternals' entire
force arrived to strike a single retributive blow against
the Kriar contingent. Summoning their energies, Koass led
the coven of eternals in a ritual to create a single
devastating blast that would destroy the entire way-point,
all of the ships, and the Kriar within them. As
the eternals prepared their attack, Garfang was deployed.
However, the living weapon did not attack as had been
originally planned. To the Kriar's dismay, he instead
waited until the eternals began the attack before taking
action. Using his immense powers, he turned their energies
back against them, striking through time and dimensional
space before they could react. In heartbeats, the defenses
of the eternals were crumbling and the mass attack was on
the verge of failing. The eternals gritted the attack out,
thinking that their energies could overwhelm Garfang. The
push grew, the summed powers of eternity growing in a
devastating ball of energy, shoved this way and that
between the coven of eternals and Garfang. Slowly, their
attack was shoved back by the technically born powers of
this super creature as he fed on more and more of their
power. It was a fierce battle and the first one who blinked
would be vaporized, and it was one of the lesser eternals,
Yi Esperantil, who flinched. The balance of the coven
shuddered and in a sudden flash the energy they had been
directing against Garfang washed over them in a devastating
and lethal wave. Detached from the coven, Yi herself
escaped but the rest of her comrade eternals were
destroyed. As this was happening, Garfang allowed the
remainder of the eternal attack to pass him unimpeded. In
an instant, the way-point screens were shattered, and the
massive strike rained home destroying the Shrike Legion
elite and the other forces stationed at the way-point.
After the assault was over, Garfang disappeared, and
the Kriar mourned their Pyrrhic victory. The incredible
loss was simply too much to bear, and the ruling
Daergonians were summarily dismissed for the massive
blunder that had resulted in so much irredeemable death.
The main contingent of Homeworld retreated back into
inter-universal space to recoup and rethink its follies.
Hundreds of millennia later a mage by the name
of Cassandra Kel'Ishtauri would find and don a set of Kriar
power matrixes once belonging to a certain notorious Kriar
leader, and set him loose in the boundaries of eternity to
wreak havoc. Through her contact with him she would
eventually make contact with Ivral Techstar, the daughter
of Gwensullin Techstar who would summon back the Kriar home
world. This famous mage would eventually assemble the
pieces of the shaladen amulet (the amulet of Tarkimaar)
used by Koass Vinax to bind the eternals into a coven, and
restore the shattered paradise stone that served as the key
to all of the energies to eternity's heart. She would gain
the powers of eternity and eventually begin restoring the
bodies of the eternals. Thereafter, she would enact the
most significant change in Kriar history. The lifting of
the Jyril curse. Now as an outsider, Surr tried to
foment discord on Homeworld, but his efforts would
eventually bring him into conflict with members of the Band
of the Crescent Moon, and the new members of the Shael Dal.
He would eventually meet his final end at the hands
of Cassandra and a Jyril agent named Mira. | | See also: Surr, Daergon, Band Of The Crescent Moon, combat prowess, Daergons, Vratague, jyril/kriar war, Megapsion, kriar ranks, Magic, Metapathy, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis, Jyril/Kriar war |
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Surya
|
| location & proper name & abstract | | Member world of the Cygnus Ring. See worlds of the prime
ring. | | See also: Surya, worlds of the prime ring | | Related: Arbor, Avernus, Callista, Charon, crown ring, Daxis, Demos, Doratah, Enad, Encelus, Estryd, Haven, Istavarron, Lokor, Lorval, Mephr, Mystranus, Nadir, Prule, Rhoador, Solduskanar, Teronis, Thall, the 27th magocracy, the magocratic ring, The Prime Ring, Titaan, Vellig |
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Suyrtur
|
| (name) | | Powerful noble fire elemental worshiped by some shamanistic
cultures. | | See also: Suyrtur |
|
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Suzuka Hoshisagiwara
|
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Svartalfheim
|
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Sweetbark
|
| (name) | | A heavy bodied cold climate tree that creates a sweet sap
that can be turned into various confections. On earth, it
might be confused for a maple tree. |
|
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Swiftwing, Adwena
|
| sir name | | Ardani air-maiden formerly serving Ukko. Adwena was the
second to Megan Vinax when she served Ukko. Adwena actually
suffered more at the hands of Ukko than did Megan. Dorian
persuaded Adwena to leave and it was Adwena's decision that
triggered Megan to herself seriously consider separating
from Ukko. Ukko's harsh punishment of Adwena for
entertaining thoughts of leaving was one of the catalysts
that moved Megan to break away. In the cycles after
Adwena broke away, she took up with Desiray Illkaren
Felspar and the two of them were very close--close enough
to have children (something she could never do with Ukko
even though the pantheon lord forced himself on her
regularly). Adwena and Desiray have a daughter named
Syranil. She and Megan remain tight like sisters, and
it was this closeness that brought Adwena to the attention
of the Koass and the eternals. They had a vacancy in ranks
of the Shael Dal and Adwena was a powerful warrior and an
elder currently without a cause. They asked her to join up
and she accepted. Adwena is the surrogate for the eternal
Yi Esperantil wielding the shaladen blade Krelstar.
CREDIT: Kaye Boardman's is the inspiration
of this character, she is supporting role-play character in
side stories. | | See also: Swiftwing, Adwena, Valkyr, Band Of The Crescent Moon, Metapathy, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis |
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Sylissian
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Symbiote
|
| (name) | | Literally, the word means 'to live together'. Many
creatures in nature exist in a symbiotic relationship. The
best example of this are insects and plants. Many varieties
of plants rely on flying insects (like bees) to spread
their pollen which results in genetic diversity which is
necessary for survival. Some extremely advanced races
create specially tailored symbiotic creatures to perform
various tasks. One example of this is an organism that can
be used as clothing. The creature itself is a colony
organism that binds together into a non-porous "cloth".
This living clothing feeds on the body heat, skin oils,
dead skin, salts, and perspiration present in a humanoid
creature. The colony creature also scavenges any
metabolizable particles that come in contact with its
surface, including hair, pollen, (dandruff =)), dust, and,
of course, any trace amounts of food a sloppy wearer might
spill on it. It is designed to absorb to break down or
depolarize (disassociate) itself with many of other kinds
of inorganic particles as well. In essence, this creates a
"self cleaning" fabric. Added to this basic structure are
"microdot energy capacitors" anchored throughout the body
of the symbiote. These organic "batteries" store
bio-electric energy and are arranged in a positive-negative
lattice allowing them to repel or attract one another.
Through this mechanism and the symbiote's own fibrous
motility the fabric can be reshaped, creating a form of
reconfigurable clothing. Kriar symbiote clothing is
more sophisticated yet, employing discrete matter
conversion nodes into the symbiote's body, allowing for
more involved changes of the wearer's living attire.
In her trip to Starholme Prime, Wren accidentally triggers
some "hungry" first one symbiotic clothing. | | See also: Symbiote, Megapsion, jyril/kriar war |
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Synthezoid
|
| (name) | | An entirely organic artificial creation. Used mostly in
reference to artificial beings indistinguishable from
natural born members of the target species. Similar to
Clones (c.f.) but not necessarily using the cell template
of a specific member of the target species. | | Related: Android, artificial intelligence |
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Syranil Felspar-swiftwing
|
See Felspar-swiftwing, Syranil.
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Sytrys
|
| location & proper name & abstract | | Member world of the Sirus Ring. See worlds of the prime
ring. | | See also: Sytrys, worlds of the prime ring | | Related: Arbor, Avernus, Callista, Charon, crown ring, Daxis, Demos, Doratah, Enad, Encelus, Estryd, Haven, Istavarron, Lokor, Lorval, Mephr, Mystranus, Nadir, Prule, Rhoador, Solduskanar, Teronis, Thall, the 27th magocracy, the magocratic ring, The Prime Ring, Titaan, Vellig |
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—
T
—
|
From
T
'a'fugit
To
T
ymoril
|
| | |
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T'a'fugit
|
| dialect & proper name & abstract | | The spell of spirit binding. The words actually mean
'spirit in time' but this literal translation doesn't
really capture the essence of what the spell does which is
to transfer or bind a 'free' spirit into host body. | | See also: T'a'kaas |
|
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T'a'kaas
|
| dialect & proper name & abstract | | The spell of spirit attraction. This arcane enchantment is
designed to draw a spirit from a body and siphon it into a
gem repository. Usually, to prepare the spirit for
transference to another host via t'a'fugit. See t'a'fugit. | | See also: T'a'fugit, T'a'kaas |
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T'evagduran, (Clan)
|
|
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T'evagduran, Janai (2nd Princess)
|
| sir name | | Janai is Kalindinai's second daughter and around 500 cycles
old. Of the Queen's three daughters, Janai is actually the
most rebellious, however, unlike her younger sibling she is
much better at hiding it. Janai has a reputation as a
schemer and a hedonist, but is well liked in Malanian court
despite this. The princess is well traveled and has
significant holdings outside of Malan. She owns countryside
keeps and apartments in Ivaneth, Corwin, and Coormeer. She
also has holdings in Canth and Pedon. She is rumored to
have a controlling interest of one of the Nomarian trade
guilds. Both of Janai's husbands have died under suspicious
circumstances. In both cases, the marriages had been
arranged by her father. Her first husband died in one of
the Realm wars. However, he died well inside territory
controlled by Malan. A much decorated warrior, though the
bodies of enemies were found around him. One court
physician maintains the wound responsible for his slaying
was actually an arrow shot. Evidence of this was never
formally brought to the Malanian court however. Her second
husband was slain in a magical duel. Strangely, both
duelists were killed in the fight along with their seconds.
The incident was considered a "freak accident of magical
amplification". The fire-blast that hit the combatants was
far in excess of what either Elf could generate. The
families of the four slain men maintain that Janai had a
hand in their death. This was never brought to court
because it was well known that Janai possessed no talents
in magic. Janai and Sarai constantly fence with each
other verbally and socially, and though they openly display
hostility toward one another, they are quick to rally in
defense of one another. Janai has great deal of respect for
her older sister Ryelle, to whom she gives more deference
to than even her mother at times. Some sources speculate
that the eldest sister Ryelle knows something about Janai
that keeps the younger sister step and fetch... Janai
is a natural with the bow, and takes top honors in any
tournament she enters. She has beaten her father on two
occasions who is renowned through the realms for his skill.
Because her father takes losing badly, she has never again
entered a tournament in which he was competing. Janai
is a schemer and a hedonist. She has significant magical
talents which she keeps secret due to certain obligations
imposed on Malanian citizens who are mages. During the
events of 'Infinity Annihilator', it is learned that Theln
Azygos was her mentor in magic. Janai has no children.
After events in 'Neath Odin's Eye, Daena Sheento
becomes Janai's One, much to the chagrin of the King and
Queen. Same sex One's are not unknown, but regarded with
some bemusement. Officially, Daena is Janai's ward prodigal. | | See also: T'evagduran, Janai (2nd Princess), Savant, Aesirs And Vanir (Origin), Allfather |
|
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T'evagduran, Jhaann (King)
|
| sir name | | King T'Evagduran ascended to the throne of Malan 1116
summers ago at the age of 972, and has had a fairly
peaceful rule throughout. Malan has fought many skirmishes,
but the conflicts were short lived due to the military and
magical might commanded by house T'Evagduran. Jhaann is
reputed to be the best archer in all of Sharikaar. Only his
daughter Janai can contend against him, and she does not
participate in warfare. He has moderate magical skills and
is capable of enchanting minor magic items. Jhaann married
Kalindinai in his 115th summer of rule. He and his wife
have been married for 999 summers. They have had three
daughters. | | See also: T'evagduran, Jhaann (King), Moonshaes |
|
|
T'evagduran, Kalindinai (Queen)
|
| sir name | | Queen Kalindinai became the bride of Malan 999 summers ago
at the age of 1153. She is a well respected and regarded
queen who travels extensively within the borders of Malan
conducting affairs of state. Kalindinai is what as known as
a wilder mage, possessing extraordinarily strong magical
and mental abilities. Her skills are only equivalent to an
arch-magi but the power of her magic is significantly
greater. It is the Queen's participation in some of Malan's
border skirmishes that have caused the conflicts to end so
quickly. The Matradomma is a devastating warmage and
capable of destroying entire legions. Because of her
intimidating reputation, Kalindinai often conducts
negotiations on behalf of Malan. Kalindinai has three
daughters. | | See also: T'evagduran, Kalindinai (Queen), Magic, titles/honorifics | | Related: Sil'matra, Valharesh, Bertrand (Lord), Vratague |
|
|
T'evagduran, Ryelle (1st Princess)
|
| sir name | | Ryelle is Kalindinai's first daughter, born one summer
after she was married to the King. Ryelle is 998 summers
old. Ryelle is the steady daughter, who has always gotten
along with both her parents. She is good at keeping her
sisters under control when necessary, and get her sisters
out of trouble when their stubbornness causes problems.
Ryelle has never married though she has had several serious
relationships that each time were thought would end in
marriage. Her younger sister Janai maintains that she
scares potential husbands away with talk of duty and
loyalty to the affairs of the realm. | | See also: T'evagduran, Ryelle (1st Princess) |
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T'evagduran, Sarai (3rd Princess)
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| sir name | | Sarai is Kalindinai's youngest daughter and is 473 summers
old. Sarai idolizes her father and was the only daughter to
join the Malanian military. Disguising her identity, she
entered the ranks as a common recruit and earned her way to
high Praelor of the hippogriff elite before it was
discovered she was in fact the crown princess. Because of
this, she is well regarded and respected amongst the
officers and regulars of the Malanian forces. Sarai is
skilled in the sword and bow, and served in three cavalry
campaigns. She has some minor skills in magic. Sarai is the
most independent of the daughters, and very direct in her
manner. It is this directness that causes her to clash with
her father who feels a need to reign in his willful
daughter. Shortly after her enforced engagement to Duke
Myrgul Tradeholme, Sarai slipped out of Malan. She later
found Bannor Starfist in borderlands and fell in love with
him. They later decided to get engaged. | | See also: T'evagduran, Sarai (3rd Princess), Savant | | Related: Loki, Vratague |
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T'gor D'shar
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See D'shar, T'gor.
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ta'arthak nola
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| abstract | | A savant of matter. Mandrimin is a famous Ta'arthak Nola.
See Mandrimin. As savant of matter is able to affect
the structure and volume of organic and inorganic matter,
able to shape it or transmute it to their will. The
Ta'arthak's perceptions allow them to recognize the
constituent compounds and components of any object they
see, and in so doing alter its cohesive properties and
density. While Ta'arthaks can affect organic matter, their
powers are far more effective against base materials,
especially pure forms of base molecules, iron or gold for
instance. These they can shape and manipulate with but a
whim. | | See also: Mandrimin, ta'arthak nola, Savant, Shevkin, Wyyr |
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Taath, Mishaka (Princess) (Avatar)
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Tachyon
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| (name) | | Any of several theoretical FTL particles. | | See also: Tachyon |
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Taija
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| dialect & proper name & abstract | | Elvish. It means 'nice'. | | See also: Taija |
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Talonbows
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| (name) | | An Elven legion specializing in long range archery tactics. | | See also: Talonbows |
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Talonlancer
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| (name) | | A Elven legion specializing in spear and griffin-back
riding. | | See also: Talonlancer |
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Talorin {Tal} Falor
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See Falor, Talorin {Tal}.
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Tan'acho
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| (name) | | The highest level of awareness and affinity with the forces
of the cosmos. The Garmtur Shak'Nola can reach this
affinity. Bannor briefly experiences Tan'Acho without
knowing it while fighting Hethanon in a lakeside clearing. | | See also: Tan'acho, combat prowess, Nystruul |
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Tanglefoot
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| (name) | | A common type of weed that acts as the name suggests. |
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Tao
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| (name) | | The spirit force of savants. The tao is a far stronger
essence than that of a typical mortal, able to retain
consciousness and identity for extended periods of time
outside of a physical shell. The tao can all retain and
capture the essence of mortal life-forces and keep them
intact within its matrix, incorporating that pseudo-life
into the host entity. | | See also: Tao, Ascendant |
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tao-principles
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tao-training
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| abstract | | A discipline that hardens the spiritual essence of the
practitioner until they gain tao-like abilities similar to
those of savants. The G'yaki clan of shadow warriors train
extensively in tao hardening. Vera, who serves as a cook in
the Felspar household is a G'yaki master. Tao disciplines
have many benefits for both mind and body, the ability to
go prolonged periods without sleep, reduced requirements
for food and water, increased life-span, faster healing, to
name only a few. It is said G'yaki tao masters can harden
their bodies to the consistency of steel and can shatter
anything from walls, people, to weapons with a single
focused punch. | | See also: tao-principles, tao-training, Ascendant |
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Targallae, Ess
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| organizations & other | | Beia's younger Myrmigyne sister. She is a spectacle trained
pit fighter and is an extremely formidable warrior. After
her release from the arenas, Ess sought spiritual guidance
and found it in the genteel ways of the lore-knights of
Mataya, off whom Corim Vale is also a follower. | | See also: Targallae, Ess, Band Of The Crescent Moon |
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Targalle, Beia {Regaura} (Queen)
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| sir name | | Summary Queen of the Jhandris'Kul clan of
Myrmigynes that reside in the great tree Duran'Gravar. Beia
is a survivor of the Arcturan death spectacles, victor of
611 bouts, 7 losses and 12 draws. She wears the shadowbolt
tattoo and in an acknowledged 12th circle grand master of
the Jacdaw and Dan Sadad fighting styles. She is a renowned
archer and hunter as well. See has a younger sister named
Ess. Cassandra Kel'Ishtauri is her adopted 'clan sister'.
History Beia has a long and sordid
past. Raised in the arenas she new nothing but gladiatorial
combat until the age of 26 when she escaped the arena's
with the assistance T'Gor D'Shar. T'Gor had been drafted in
the arenas as an outside competitor, lured there by
promises of great weapons, fabulous wealth, and the best
fight training available in the realms. Most of this being
true if one could manage to win seven combats in a row--
which draftees rarely did. Beia served as an arena
"ringer" or block-master an impossible opponent set up to
defeat draftees so that they would be forced to continue
their gladiatorial contracts. As a lifer, a pit fighter
born in the arena, freedom could only be achieved by going
one hundred battles undefeated. As Meridian Arcturan's star
fighter, Beia suffered exactly one defeat every hundred
battles through various tricks rigged by the evil mage.
One of the conditions of defeating an opponent in the
arenas is that the warrior may opt to take 2 of that
person's belongings, or take that person into servitude.
Part of Meridian's twisted arena schemes is that his
riggers were often able to defeat their opponents without
slaying them outright. These hapless people would be carted
off the field hanging by a thread where revival magicks
would be used to restore them to health. Each revival cost
the contractor seven battles. So, in defeat not only did
they still need to fight seven more battles, they owed
seven more. As as result draftees rarely could rarely
overcome the deficit of owed fights to earn their way out.
T'Gor D'Shar fought for three years in the arenas,
learning the Dan Sadad from various block-masters. He
deliberately forfeited optional matches to maintain his
contract but not dig himself into a hole where he could not
win his way out. When he felt he had learned
everything of value, he began his push to win his way clear
of the arena. Unfortunately, T'Gor had become rather
popular and had a reputation for winning all the big
fights. When it looked like T'Gor would get himself free.
Meridian arranged to have him fight Beia. The fight
was vicious and Beia was more than challenged by this
powerful draftee. However, her greater experience and wild
animal power (plus a little rigging by Meridian) ensured
that she defeated him. This being her six hundredth battle,
Beia resented that Meridian had robbed her of a fair fight.
She chose to take T'Gor's service rather than deprive him
of his magic items. It was during this service time
that T'Gor and Beia got to know one another. Both of them
were mutually angry at Meridian's rigs, T'Gor for being
duped, and Beia for being robbed of an honorable challenge
against a worthy opponent. It was during this time that
T'Gor convinced Beia to try to leave the arenas. Years of
conditioning and abuse had made her believe that it was not
possible to overcome Meridian. T'Gor believed
different. His plan was to request a special challenge
rematch and have Beia throw the fight. He would "kill" her
and collect the body as his spoils. Of course, there was
the little matter of winning six more fights. With Beia's
additional training and coaching, T'Gor won the six fights
and made the special challenge against Beia. It was
this "special challenge bout" that brought Beia to the
attention of Aarlen Frielos. Unbeknownst to Beia and T'Gor,
the fight had been rigged so BOTH warriors would end up in
a three way match and get defeated. This was known to the
spectators but not the two warriors. It was Aarlen who made
the gave the gift of Tariegron, the great battle blade to
Beia right before the fight. The odds ranged from fifty to
one to over a hundred-to-one against the two fighters
surviving. The battle was horrendous, invisible block
masters, monsters and a host of trickery was turned against
them. However, Meridian had not counted on Tariegron's
vorpul edge nor the determination of the two. When the dust
had settled they had defeated four Rhinotaurs, a half dozen
hidden block masters, and several other fighters. Gasping
for breath, facing Meridian's box the two of them looked up
at him defiantly. While Beia stood their glaring at the
evil mage, T'Gor stepped back and slammed Beia across the
back of the head, knocking her unconscious and "defeating"
her for the seventh time. T'Gor claimed her "body" as the
spoils. Emotions from this titanic struggle were so high
and audience involvement so great that Meridian was forced
to release T'Gor who in turn pulled Beia from the arena.
After a brief stint with freedom and recovery,
Beia and T'Gor would return to the arena to help others
escape the rigged battles including Beia's younger sister
Ess. On the outside Beia would go through a long
recovery and acclimation process. She became "attached" to
Cassandra Kel'Ishtauri after serving as body-guard for her
in a few adventures. The gold mage and her friend Dorian
would eventually soften the hard exterior of this cold
fighting machine and bring out her real emotions and
feminine nature. She would go on to make friends with
Talorin Falor, and become the widely regarded teacher of
pit fighting techniques. Tal would eventually persuade Beia
in backing a campaign to destroy all of Meridian's arenas.
Years later she would meet and grow close to Aarlen
Frielos. | | See also: Targalle, Beia {Regaura} (Queen), Band Of The Crescent Moon, combat prowess, Hyssta, Magic |
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Tariegron
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Tarkath
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Tarkath, Quasar Diliaysus
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Tarkimaar {Amulet Of}
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Tarlonn
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Tarmagal
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| (name) | | Red-haired thief of the brethren guild who served as second
to Vulcindra Rotiart. Tarmagal was noted for her fighting
ability. Unfortunately, she was not good enough to survive
the assault of the Cult of the Dagger. | | See also: Tarmagal, combat prowess |
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Taro Hoshisenin
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See Hoshisenin, Taro.
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Tarrantil, Bertram
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| sir name | | Bertram is a third generation member of the Band of the
Crescent Moon. He signed up with them right before the
"World's Edge Quest" that resulted in the assembling of the
Amulet of Tarkimaar and the subsequent return of the
eternals to physical form. For much of the quest,
Bertram was seen as the "baby" of the crescent mooners as,
at the time, he had yet to make a name for himself. The
gentleman warrior was in over his head and it was initially
the careful shepherding of Cassandra and Desiray that kept
this valiant and prideful Paladin alive. Bertram did
eventually come into his own, but to this day Cassandra
still treats him (much to Bertram's annoyance) as a young
punk. After the World's Edge Quest, Bertram ended up
on the roster of the Band, and when friends and allies of
the Band needed assistance he was there to fill in when the
more seasoned members of the group were considering
retirement from the adventuring arena. Bertram undertook
several significant missions including the quest that
captured Gabriella Sarn Ariok. It was during this same
adventure that Bertram met and became serious with Thamara
Narrimar, a rather flamboyant, if a bit crazy, lady warrior
with _huge_ tracts of land. Bertram's marriage to
Thamara was an adventure in itself and the mercurial lady
quite literally put the good-natured gentle Bertram through
Hades. Such antics included suddenly changing from her
lifelong profession of fighting (at which she was highly
ranked area warrior) to one of magic. Blame here can be
laid on Cassandra, but the gold mage denies it vehemently.
Shortly after her occupational change came occupational
hazards... like alchemical experiments that burned down
their home not once, but twice. Thamara doing various
magical experiments on herself that changed her appearance
and altered her personality. In the midst of all these
events, Thamara gets pregnant four times, adding to the
overall stress. (Where is my wife and unborn child and what
are they doing TODAY.) Eventually, the already unstable
Thamara went completely looney and through as strange turn
of events became a vampire. The ever loyal Bertram
cleaned up his wife's messes summer after summer, but after
the vampire incident, decided enough was enough. After
Thamara was restored to normal, Bertram informed her of his
intention to end their relationship. Thamara was
despondent and promised she would do ANYTHING if he would
simply give her a fiftieth chance. After much persuading
(seduction?) Bertram acceded to her wishes but on one
condition... NO MORE CHAOS. Thamara swore, and thus began
the truly downhill trend in their relationship. To go one
step beyond in proving she had turned over a new leaf,
Thamara took another occupational change. After all, being
a mage was just blowing up the house anyway... Thamara
applied to become a Paladin of Ukko. A position that, to
Bertram's surprise, Ukko personally accepted. ((There is
some speculation about what actually occurred and several
sources claim that bribes may have been involved.)) It is
shortly after Thamara took up the mantle of paladin-hood
that she became pregnant with her 5th child. It's
speculated that her getting pregnant was another way for
her to hold onto Bertram, as the man definitely doted on
children and the noble genteel would never leave a pregnant
wife. Bertram and Thamara managed to get through another
cycle of marriage (and the birth of their 5th child). The
husband and wife team "bashed evil" on several more
adventures. Roughly a cycle later the missions had dried up
and life was calm and there was no evil to slay.
Historically, these were the worst times for Thamara as
there were no places to constructively release her frenetic
energy. Since adventures weren't finding Thamara, the lady
went seeking trouble of her own. Through a course of events
too complicated to relate in this already long telling,
Thamara ended up alienating the church of Ukko and getting
stripped of her paladinhood. One of the infractions that
led to this downfall is related to how Desiray Illkaren
ends up married to Bertram--Thamara was trying to beat the
system... Numerous little lies and secrets came home to
haunt the lady and the good-natured paladin simply had no
other choice but to bid adieu to the ardent, insane, but
well endowed Thamara-- the mother of his five children.
A few summers later the daughter of Algernon D'Tarin
(Valsiden) catches Bertram's eye and through a fairly
involved series of events, the father (once Bertram's
adventuring mate) finally agreed to allow Bertram to court
his daughter for marriage... Bertram remains an active
member of the Shael Dal wielding the honorary Shaladen
weapon Golnir. Bertram is the high Justicar of Ukko, the
highest ranking law upholding religious figure on the
continent of Sharikaar. Currently, Bertram is married to
Desiray Illkaren Felspar for particular political reasons
too complicated to enumerate here. Desiray is also married
to Loric Felspar and Brin Ishtarvariku. Bertram has six
birth children from a previous marriage to Thamara
Narrimar. Recently Bertram married Val'Siden D'Tarin (the
daughter of Lord Algernon D'Tarin). In addition to his five
children from wedlock, Bertram has close to thirty adopted
sons and daughters. Of all these, only Jahnny and Kahless
have been seen in the stories. CREDIT: Kaye
Boardman is the inspiration of this character, she ran
Bertram as a low-level baby along with high levels in the
World's Edge campaign. | | See also: Tarrantil, Bertram, Band Of The Crescent Moon, combat prowess, Magic, Metapathy, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis, Moonshaes | | Related: Narrimar, Thamara |
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Tarrantil, Jahnny
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Tarrantil, Kahless
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Tarthane
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Tarynis
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| location & proper name & abstract | | Member world of the Cygnus Ring. See worlds of the prime
ring. | | See also: Tarynis, worlds of the prime ring | | Related: Arbor, Avernus, Callista, Charon, crown ring, Daxis, Demos, Doratah, Enad, Encelus, Estryd, Haven, Istavarron, Lokor, Lorval, Mephr, Mystranus, Nadir, Prule, Rhoador, Solduskanar, Teronis, Thall, the 27th magocracy, the magocratic ring, The Prime Ring, Titaan, Vellig |
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Technomagic
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| (name) | | Magic that has been proceduralized into mathematical
expression. | | See also: Technomagic |
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Technomancer
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Techstar, Gwensulin
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Techstar, Ivral
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| sir name | | Ivral Techstar is the youngest of the Kriar at (only
156,000 years old). Like the rest of her people she was
cursed with infertility and sense deprivation by the Jyril.
Complex genetic locks prevented the Kriar from cloning or
engineering away the reproductive and sensory disorder. To
ensure race survival Kriar extended their lives until a
normal reproductive and evolutionary cycle could begin
again. In early 1078 N.I.S Cassandra Kel'Ishtauri Felspar
cured the Kriar gene lock using the power of Eternity.
Ivral Techstar had previously come in contact with
Cassandra because she had been seeking the Kriar's help in
apprehending a rogue Kriar warrior (and political leader)
named Daergon Surr. Also during that time Cassandra was
still adjusting to the Kriar power matrixes that she had
acquired during the quest against Hellzan. The stones had
been "healing" her-- the end result being a slow
metamorphosis to Kriar physiology. Through Ivral,
Cassandra learned about the Jyril curse. She eventually
decided to assist the race in reclaiming their normal
evolution. A year later she did succeed and became an
instant hero amongst the Kriar people. The Kriar government
however was wary of Cassandra, this (to them) virtual
infant had overcome in a single year what they had spent a
thousand millennia trying to defeat. It was decided that a
guardian should be assigned to the mage. Ivral being the
youngest Kriar, and already knowing Cassandra, was selected
to be that liaison. It was decided that "adoption" was the
best way to give Cassandra legal citizenship on Homeworld
and further assist in the Kriar hierarchy in keeping track
of this powerful mage. Though initially the adoption
was a matter of convenience, Ivral eventually came to know
and care for Cassandra. After many millennia of being
unable to reproduce, the Kriar psyche is rather preoccupied
with procreation and child- rearing. To someone a thousand
millennia old, Cassandra is still a child. Ivral by stages
became in function as well as name-- Cassandra's mother.
Dame Techstar (Ivral's birth mother), eventually became
infatuated with her grand-child mostly because of
Cassandra's daughters (Cassin and Annawen) who were
children (in human terms) and born Kriar. The
Techstar family has profited enormously by Cassandra's
addition to their ranks, as the mage's "star status" among
Kriar is worth a great deal in favors, media deals, and
other "celebrity status" benefits. This, of course,
certainly hasn't hurt Cassandra's popularity among the
members of her adoptive family. | | See also: Techstar, Ivral, Band Of The Crescent Moon, jyril/kriar war, Magic |
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Telekenesis
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Telekenetic
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Telekinetic
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| (name) | | A mental and magical energy capable of manipulating objects. | | See also: Telekinetic |
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Telepath
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| (name) | | Used generally to describe a person who has telepathic
ability. However, the word is also often used to
distinguish a group of individuals with psionic
capabilities that might or might not include telepathy. | | See also: Telepath |
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Telepathed
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Telepathic
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| (name) | | The ability to communicate via mental projection. The
capabilities of telepaths ranges from simple impressions
that can only be communicated across a room to creatures
like the Eternals and pantheon lords that can physically
control several creatures across interstellar distances. | | See also: Telepathy, Telepathic |
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Telepathing
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Telepathy
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Teleport
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Teleportation
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| (name) | | Magical teleportation was originally developed by Mandrimin
(c.f.). The simple explanation is that it is a magical
process which allows instantaneous transport between two
locations. For the technical mage, teleportation involves
two phases, the first being the extraction a simulcraic
derivation of the source matter from chaotic space, then a
fractal compression of the interpolated particulate helices
is performed. The corresponding magical data is then
compact enough to do matter / energy exchange with the
target locale where the simulcra are reconstructed into
their approximations. Note that the source and destination
are no longer the same, but extremely accurate
approximations created out of the templates located in
mathematical space. [Complicated isn't it? That's why it
takes special training to be a mage! ] | | See also: Teleport, Teleportation, Magic |
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Temporal
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| (name) | | Of or pertaining to Time. |
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Tenax
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Tenax (Barony Of)
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Tenday
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| (name) | | Like it sounds-- ten days. |
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tera-rev
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Terabyte
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| (name) | | One thousand gigabytes. |
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Terapsion
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| (name) | | A conglomerate measurement of energy potential (one
trillion psions). A psion was arbitrarily described as the
heat generated by a six-log fire. | | See also: Terapsion |
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Teronis
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| location & proper name & abstract | | Member world of the Cygnus Ring. Teronis is one of the
'silent' member worlds of the remote Cygnus ring. Its
columngate, named Borathon, is currently sealed to
traffickers from the Magocracy. The dimensional thresholds
to this planet from Arbor and Nadir fluctuate
unpredictably, discouraging casual investigation. Ward
scratches above the Nadir master gate opening are said to
be made by the claws of a Lokori demon. Teronis is
rumored to be a Lokori ward world and few people are brave
enough to risk encountering the elder race of vicious
killers. Teronis is the ring world where the story of
King's Steel takes place. Teronis sits at the
furthest edge of the magocratic realms bordering the First
Alliance. Magic is weaker there than near the core worlds.
From scattered ruins across the planet's surface, this
civilization has fluctuated between technical and magical
culture. Some evidence suggests that this world was once a
nexus hub for a now-isolated sixth world ring. See also
worlds of the prime ring. | | See also: Worlds Of The Prime Ring, Teronis, Agni, Arabor, Arbor, Avernus, Belath, Bveld, Callista, Celeston, Charon, Davernaa, Daxis, Demos, Doral, Doratah, Enad, Encelus, Estryd, Fheir, Ghenn, Gihn, Gladshem, Haven, Hubara, Indrus, Ishtyn, Istavarron, Jhanus Xek, Kaali, Kadras, Khaestral, Logos, Lohdon, Lokor, Lorval, Mephr, Mitras, Multhad, Mystranus, Naarth, Nadir, Nirvalla, Nyth, Oerth, Ohgorn, Olyand, Orcist, Prule, Qualas, Ravva, Rhoador, Rygos, Sidrus, Silcan-prime, Skurgg, Solduskanar, Surya, Sytrys, Tarynis, Thall, Thenris, Tian, Titaan, Urdagh, Vayu, Vellig, Vestyn, Wysterra, Xetus, Yudin, Zeria, worlds of the prime ring | | Related: crown ring, the 27th magocracy, the magocratic ring, The Prime Ring |
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Terra Karlin-falor
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See Falor, Terra Karlin.
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Terra-force
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Terran
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| (name) | | Of or pertaining to earth of the Sol system. | | See also: Terran |
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Terranath, Damrosil
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| sir name | | Damrosil is a 2nd generation member of the Band of the
Crescent Moon. She has free-booted across many planets and
participated in numerous adventures. Damrosil was a
longtime companion of Tiernia Nirvanae and the two of them
had numerous encounters with the Dream Merchants and their
operatives. Damrosil and Tiernia grew apart in their later
years as Tiernia settled down to build a bard school.
Damrosil went on to fight in the Arcturan Death Spectacles
and made the acquaintance of Beia Targallae. Damrosil
escaped the arena and shortly thereafter assumed leadership
of the Jhandris'Kul clan of Myrmigynes. Several years
later, Beia also escaped the spectacles and returned to her
home among the clans. Itching to begin adventuring again,
Damrosil willingly stepped down from her seat as queen and
gave the position to Beia. It was shortly after this period
that the Eternal Yi began the reformation of the
Protectorate with the help of Cassandra Kel'Ishtauri
Felspar. By that time, Damrosil had already found the
Shaladen blade Cybersong. Since Damrosil had bonded with
the weapon, and few better warriors existed, the
protectorate asked her to join their ranks. Damrosil
accepted. Damrosil has the distinction of being the first
of the indoctrinated warriors of the Shael Dal.
Tournament details: All-World's Tournament of 1089, winner
14th circle, All-World's Tournament of 1093, winner 15th
circle, placed in top 10 of unlimited play in 5 entered
tournaments. Damrosil is a veteran tournament warrior with
over 312 victories at various ranks. She spent some years
in the Arcturan Death Spectacles and has trained
extensively with Beia Targallae. Beia and Damrosil often
compete in tag-team unlimited class tournament play. When
together they have never failed to place below the top 10.
CREDIT: Jamie Hoyt nee Jamie LaRue is the
inspiration of this character, Damrosil surived by lucky
dice rolls, into and out of a truly MYTHIC amount of
trouble. | | See also: Terranath, Damrosil, Band Of The Crescent Moon, hybrid (golem), Hyssta, Eternals, Eternity, Metapathy, Time Guardians, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis | | Related: Masters Guild |
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Territaani
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Tesseract
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| (name) | | First coined by Madame L'ingle in A Wrinkle in Time.
Defined as the act of folding space to cross large
distances. A corrupted version of this is an isolated area
where four physical dimensions exist. |
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Thall
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| location & proper name & abstract | | Member world of the Enad Ring. See worlds of the prime ring. | | See also: Worlds Of The Prime Ring, Thall, Agni, Arabor, Arbor, Avernus, Belath, Bveld, Callista, Celeston, Charon, Davernaa, Daxis, Demos, Doral, Doratah, Enad, Encelus, Estryd, Fheir, Ghenn, Gihn, Gladshem, Haven, Hubara, Indrus, Ishtyn, Istavarron, Jhanus Xek, Kaali, Kadras, Khaestral, Logos, Lohdon, Lokor, Lorval, Mephr, Mitras, Multhad, Mystranus, Naarth, Nadir, Nirvalla, Nyth, Oerth, Ohgorn, Olyand, Orcist, Prule, Qualas, Ravva, Rhoador, Rygos, Sidrus, Silcan-prime, Skurgg, Solduskanar, Surya, Sytrys, Tarynis, Teronis, Thenris, Tian, Titaan, Urdagh, Vayu, Vellig, Vestyn, Wysterra, Xetus, Yudin, Zeria, worlds of the prime ring | | Related: crown ring, the 27th magocracy, the magocratic ring, The Prime Ring |
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Thamara Narrimar
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See Narrimar, Thamara.
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Thane
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Thane'kar
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Thanos Frielos
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See Frielos, Thanos.
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Thaumaturgic Circle
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the 27th magocracy
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See Worlds Of The Prime Ring.
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the magocratic ring
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See Worlds Of The Prime Ring.
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The Prime Ring
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See Worlds Of The Prime Ring.
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Theln Azyogos
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See Azygos, Theln.
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Thenris
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| location & proper name & abstract | | Member world of the Sirus Ring. See worlds of the prime
ring. | | See also: Thenris, worlds of the prime ring | | Related: Arbor, Avernus, Callista, Charon, crown ring, Daxis, Demos, Doratah, Enad, Encelus, Estryd, Haven, Istavarron, Lokor, Lorval, Mephr, Mystranus, Nadir, Prule, Rhoador, Solduskanar, Teronis, Thall, the 27th magocracy, the magocratic ring, The Prime Ring, Titaan, Vellig |
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Thistlewings
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| (name) | | Small common gray, black, and white birds. The "thistle"
refers to the shape of the white patch on the wings. |
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Thor
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| (name) | | Lord of the living lightning, son of Odin and Jord,
pantheon lord of war and ally to mortals. Thor is the
husband of Sif, and has two sons Magni and Modi. Thor
flies on his chariot pulled by the goats Tanngrisni
("gap-tooth") and Tanngnost ("tooth grinder"). Thor
sometimes wears the belt Megingjard which doubles his
already considerable strength. At one point in 'Neath
Odin's Eye he loans this belt to Bannor Starfist. Thor's
home hall is Bilskirnir, which is located in the region
Thrudheim ("place of might"). | | See also: Thor, Savant, Aesirs And Vanir (Origin), Allfather |
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Thornflower
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| (name) | | A rose by any other name... |
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Thrudheim
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| location & proper name & abstract | | The territory where the pantheon lord Thor lives, and where
his hall Bilskinir is built. | | See also: Thrudheim |
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Thrusters
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| (name) | | (generic) low speed jets for adjusting the attitude of a
vessel. |
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Tian
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| location & proper name & abstract | | Member world of the Cygnus Ring. See worlds of the prime
ring. | | See also: Tian, worlds of the prime ring | | Related: Arbor, Avernus, Callista, Charon, crown ring, Daxis, Demos, Doratah, Enad, Encelus, Estryd, Haven, Istavarron, Lokor, Lorval, Mephr, Mystranus, Nadir, Prule, Rhoador, Solduskanar, Teronis, Thall, the 27th magocracy, the magocratic ring, The Prime Ring, Titaan, Vellig |
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Tieshu
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| dialect & proper name & abstract | | G'yaki dialect, title for a clan leader or family head. | | See also: Tieshu |
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Time Guardians
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| organizations & other | | Agents of eternity who specifically defend the chronal
frontier from various threats both natural and created. | | See also: Eternals, Time Guardians | | Related: Argos, Nethra, Ariok, Dominique Kalan, Ariok, Gabrin, Baldathian, Baltizaar, Baronian, Benwarr, Zarthel, Books Of The Ring Realms, combat prowess, Crowninshield, Elsbeth, Crowninshield-ariok-farwalker, Sabella, D'shar, T'gor, D'tarin, Algernon, Daergons, Daladar, Doratah, elder races, Ellon, Garn, Esperantil, Yi, Eternity, Falor, Terra Karlin, Felspar-swiftwing, Syranil, Garfang, Gelovige, Wilco Oprecht, Golondrax, Guardians, Time, Jalt, Areth, Jemfire, Kepsforia, Jarella, Kerall, Foross, Ki'succorund, Levon, Aurra, Lugh, Mechanoid, Mephista, Sroth, Nethra, Nirvanae, Tiernia, Phagara, Prime-enforcers, Sajaer, Culavera, Satieroth, Leto, Shael Dal, Shaladen, Sharonsheen, Silvarron, Daedalus, soulname talisman, Steelsheen, Rakaar, T'evagduran, (Clan), Terranath, Damrosil, Vale, Corim Erik, Vinax, Koass, Vinax, Megan, Vulg, Windsbane, Kas Torin |
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Time/space
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| organizations & other | | The fabric of the cosmos, the fundamental associativity
that binds matter and causality. |
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Timediver
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Timediving
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Timeflow
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Timegate
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| (name) | | A gate which allows perception of (and perhaps travel to)
different events in the past. |
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Timeline
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| (name) | | An abstract concept that describes the flow of events that
form a temporal causality. | | See also: Timeline |
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Timelord
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Timequake
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| (name) | | The reaction caused by altering an event in time. The storm
of changes which occur after the event changes. |
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Timescan
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| (name) | | The act of looking back in time in a particular area to
glean information, and sometimes sample material evidence. |
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Timescape
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Timeshadow
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| (name) | | A visual impression of events left by fragments of
displaced time. |
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Timeshadows
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Timestreams
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| (name) | | Alternate terminology for a time "line" or chain of
causality. Time is described as "flowing" so time stream is
a natural nomenclature. |
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Timewinds
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| (name) | | A figure of speech, the "flow of time". |
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Timewipe
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| (name) | | The act of disrupting the chronological continuity so that
it is impossible to timescan an area. Time wiping obviously
does not remove the events from the time-stream, so a
persistent time diver can actually dive back to point of
the events of interest. However, since all time-diving has
a certain element of risk, and that effective anomaly
compensation is difficult to come by. Time-wiping is deemed
an effective deterrent against everything except the most
powerful chronomasters. | | See also: Timewipe |
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Tiraka
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| sir name & proper name & abstract | | The starship commanded by Dulcere Starbinder when she was
attacked by the eternals and was forced to make planetfall. | | See also: Tiraka |
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Titaan
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| location & proper name & abstract | | Member world of the Cygnus Ring of the Ring Realms, the
planet from which the Band of the Crescent Moon hails
(among others). See worlds of the prime ring. | | See also: Worlds Of The Prime Ring, Titaan, Agni, Arabor, Arbor, Avernus, Belath, Bveld, Callista, Celeston, Charon, Davernaa, Daxis, Demos, Doral, Doratah, Enad, Encelus, Estryd, Fheir, Ghenn, Gihn, Gladshem, Haven, Hubara, Indrus, Ishtyn, Istavarron, Jhanus Xek, Kaali, Kadras, Khaestral, Logos, Lohdon, Lokor, Lorval, Mephr, Mitras, Multhad, Mystranus, Naarth, Nadir, Nirvalla, Nyth, Oerth, Ohgorn, Olyand, Orcist, Prule, Qualas, Ravva, Rhoador, Rygos, Sidrus, Silcan-prime, Skurgg, Solduskanar, Surya, Sytrys, Tarynis, Teronis, Thall, Thenris, Tian, Urdagh, Vayu, Vellig, Vestyn, Wysterra, Xetus, Yudin, Zeria, worlds of the prime ring | | Related: crown ring, the 27th magocracy, the magocratic ring, The Prime Ring |
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Titaanian
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titles/honorifics
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There are many uses of title and honorifics in the fiction
of the Ring Realms. This chart lists most of them
collectively.
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Rank/Title: Arminwen
Translation/Address:
High Daughter
Notes/Description:
Elvish style. Used to address a princess. The word 'Arminwen' is similar to arwen and comes from the same roots, 'ari' which is girl, wen which is a shortening of wenna'fal which is 'child of'. Min in elvish means high. So, the literal translation is high girl child.
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Rank/Title:
Arwen
Translation/Address:
Daughter
Notes/Description:
Elvish style. The word 'arwen' is really an elven variant of their word for daughter which is 'ari-wenna'-- ari is girl, wenna is a shortening of wenna'fal which is 'child of'. Arwen is used contextually as a title of respect to woman who is of lesser rank. Kalindinai addresses Wren as Arwen because she is the daughter of a Duke.
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Rank/Title:
Baron/Baroness
Translation/Address:
The Right Honourable
Notes/Description:
The style for Baron/Baroness is usually spoken "The Right Honorable Lord/Lady ..." Mostly, this is to distiguish this rank from a the simple address "milord/milady"
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Rank/Title:
Count/Countess
Translation/Address:
Milord/Milady
Notes/Description:
The address form "My Lord" or "My Lady" or simply "Lord" or "Lady" is a catch-all term of respect especially in situations where peerage becomes muddled. In the Ring Realms, mages, clerics of power along with immorts share an unspoken peerage even if they do not have an official given title.
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Rank/Title:
Dom'Ista
Translation/Address:
Father of Power
Notes/Description:
This title is exclusive to the Elves.
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Rank/Title:
Dukes/Duchesses
Translation/Address:
Grace (Highness)
Notes/Description:
Depending on region, a Duke/Duchess may be addressed as 'your grace' in rare instances as 'your highness'. In most kingdoms in the Ring Realms act as regional governors that answer to the King. Note: that the City of Cosmodarus from which Wren hails, her father and mother carry the the title Duke and Duchess. The population of Cosmodarus alone is actually larger than the biggest Kingdom on Titaan. However, Cosmodarus is a free city, and has no rulership over other lands. Vanidaar and Euriel being the high-generals of the defending army were given the honorific of Duke and Duchess to accord them (and identify) the level of respect they deserved. Before they were given higher titles Vanidaar and Euriel held the titles Baron and Baroness. As neither of them is particularly pretentious they often go by their lesser titles and consider it no slight when addressed by them. They are quite often mistakenly identified and introduced by these lower titles.
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Rank/Title:
Emperors/Empresses
Translation/Address:
Imperial Majesty
Notes/Description:
On Titaan the only dynasties to ever exist were in Silissia and Pedon. None currently exist. A dynasty is a conglomerate of multiple kingdoms and are sometimes known as empires or alliances.
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Rank/Title:
Elven Peerage
Translation/Address:
N/A
Notes/Description:
Because of the age of the elven language and it's decent from the common roots of the Numinorians and Silcanna, Elven honorifics are used by many races and cultures as a form of "common peerage". The Elven dialect and its nuances are considered to be "noble" or "educated" tongue particularly appropriate to diplomacy and tact.
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Rank/Title:
Governor/High Commissioner/Prime Minister/Secretary-general
Translation/Address:
Excellency
Notes/Description:
A number of high government positions use the style "excellency" and like milord/milady it is something of a catch-all when the correct style is not known by the addressor. 'Your Excellency' is actually the correct style when addressing Euriel and Vanidaar Kergatha, the Baron and Baroness who govern the city state of Cosmodarus.
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Rank/Title:
Grand Dukes/Grand Duchesses
Translation/Address:
Royal Highness
Notes/Description:
On Titaan, only Corwin has this title (who ranks just below the king). It is a lesser used title because a kingdom must be large enough to have enough Dukes that a second organizational tier is necessary beneath the King. This level of title is typically only used in dynasties where regions within neighboring kingdoms have a sort of governing regional sub-king.
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Rank/Title:
King/Queen (Elven)
Translation/Address:
Dom'Ista/Matradomma
Notes/Description:
Means "father of power", somewhat close to all father. Matradomma is quite literally 'mother of mothers'. Domma is the respectful form of address to older woman or a woman of higher station.
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Rank/Title:
King/Queen (Human)
Translation/Address:
Majesty
Notes/Description:
There are variants of this style used in various kingdoms and on the different worlds of the realms but 'your majesty' is the most common form of address.
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Rank/Title:
Matradomma
Translation/Address:
mother of mothers
Notes/Description:
This title is only used by the Elves.
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| | See also: titles/honorifics, Hyssta, Arminwen, Arwen, Dom'ista, Matradomma, Sil'matra, Savant, Arminwen, Arwen, Dom'Ista, Matradomma | | Related: Donma, T'evagduran, Kalindinai (Queen) |
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Torn'fratar
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| (name) | | A territaani fighting demonstration which combines many
different disciplines into a single prolonged
shadow-fighting exhibition. The torn'fratar is actually a
corruption of the Toran'Ta Frataar practiced as a test by
Numanorian warriors to demonstrate a working knowledge of
the different attack and defense techniques. | | See also: Torn'fratar, combat prowess |
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Toroh, Trajtah
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| sir name | | High priestess of the Lokori, and matriarch of jhin Toroh.
Trajtah takes over when Grogir zenith of Rhad treats Gaea
with disrespect. Trajtah receives a powerful gift from Gaea
that rewards and encourages her loyalty. | | See also: Toroh, Trajtah |
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Traba
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| (name) | | A variety of root Wren uses in a magical concoction that
makes Irodee's hair grow. | | See also: Traba |
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Trackazoid
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| (name) | | Also known as the Hyssta, a reptilian race which possesses
natural time-diving capabilities. The Hyssta are an elder
race and extremely hostile to other cultures. The Hyssta
are carnivorous and use lesser mammalian species as cattle.
Trackazoid is not the term the sub-Hyssta refer to
themselves by. The name is in fact a derogatory reference
for sub-Hyssta scouters. While the Hyssta Combine itself is
intolerant of trespass, their powerful citizenry that
practice magic and tech are relatively common on the worlds
bordering Combine territory. Hyssta have a great love of
hunting and getting paid to do it is even better. So,
sub-Hyssta often work as bounty hunters-- hence the "Track"
in Trackazoid. The sub-Hyssta's nasty habit of hunting down
and aggressively eradicating trespassers in their territory
only reinforces this label. NOTE: nobody smart calls a
sub-Hyssta a trackazoid or "Trac" that wants their arms to
remain attached to their body. They have violent tempers
and a moody and aggressive. The phrase "going draconic" was
first coined for sub-Hyssta that was innocently confused
for a dragon-kin. To be compared to one of those
inferior variants? THAT is a mass slaying offense.
CREDIT: Kaye Boardman is the inspiration of
the trackazoids as monster villains in a cosmic campaign. | | See also: Trackazoid, Alliances (Galactic), Hyssta, Hyssta Combine, Scale Lords |
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Tradeholme, Edmund (King)
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Trajtah Zenith Of Toroh
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See Toroh, Trajtah.
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transition realm
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| The void between normal space and chronal disassociation. A
physical interpretation (dimension) that exists between all
time-lines, essentially buffering space between co-existing
realities. Where each temporal reality has its own local
physics and logic, transition space is common bridge
between them. | | See also: transition realm |
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Translator
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| (name) | | (generic) Any device which makes possible
inter-communications between non-like speaking individuals. |
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Transphase
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| (name) | | Transphase is the transition state between real-space and
subspace. A point at which the variances in matter shift
from lineal decay to non-chronological stasis. The state of
'timelessness'. | | See also: Transphase |
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Transvectoral
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| (name) | | Transvectoral is related in concept to inter-vectoral
time/space. Where inter-vectoral deals with relativism in
subspace, transvectoral reflects the pseudo-temporally
while undergoing transphase. Time divers who spend a lot of
time moving through parallel times and spaces begin to pick
up a 'transvectoral charge'. Their bodies and equipment
sublimate the unique transphase energies. Once these
energies build up to a certain point, time diving becomes
difficult and anomaly compensation begins to break down.
Worse, if the transvectoral charge is allowed to build up,
the actual molecular structure of the diver's body and
equipment begins to disintegrate. | | See also: Transvectoral |
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Transvet
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Traveler's Guild
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| organizations & other | | Introduced during the Ethermancer series of books, the
Traveler's Guild are an organization founded and funded by
the Magocracy of the Ring Realms. Initially, composed of
magic-users who specialized in teleportation, in the cycles
leading up the savant ascendancy around 850 NIS,
magical-mutations began being born on the worlds with the
highest prevalence of mana (Nadir, Arbor, Callista, Estryd,
Haven, Mystranus, Istavarron). These hyper-specialized
magic-wielders could teleport / phase / and warp without
the use of magical devices or ritual magic. Their far more
versatile lugging capabilities made them the premier talent
for the Guild, as traditional mages could not compete.
Around 1000 NIS elitism and corruption began distorting the
guild's policies. The previously celebrated traveler
heredity began to be seen as a curse and as a sign of
failed mage. Predatory practices became common and the
organization grew increasingly more corrupt and exploitive.
By 1090 NIS travelers are all-but pariah's. Magocracy
funded orphanages innocuously called 'traveler academies'
pay bounties to collect infants and children known to
possess traveler heredity. These parentless children become
chatel of the Magocracy, sentient mounts that provide
transport services to the nobility. A tight leash is kept
on non-chatel travelers, enforcing huge tithes and social
stigmas to keep them confined as servators to the
Magocratic elite. Dae Silvarron of the Ethermancer
series escapes an academy at a young age and learns magic
and traveling free from much of the oppression experienced
by his kin. | | See also: Traveler's Guild, Magic, Savant, Shevkin, Wyyr, Longshot, Shopper, Transvet, Silvarron, Daedalus | | Related: Daedalus Silvarron |
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Treant
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| (name) | | Magical forest creatures that resemble animate trees. |
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Triatus
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| sir name & proper name & abstract | | The smaller of Titaan's two moons, characterized by its
reddish color. It's color gives this moon its nickname--
the demon's eye. | | See also: Triatus |
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Tristar, Gwenafra
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| sir name | | Half Kriar mage and wielder of a magically altered Kriar
master gate key. Like Cassandra Kel'Ishtauri, Gwenafra put
on some Kriar matrix stones, unknowing of the changes they
would ultimately make in her. Unlike Cassandra, Gwenafra
didn't have access to the tools and technologies necessary
to remove the stones when the changes started to become
undesirable. The changes were many cycles along before she
was able to properly get the change under control. It
wasn't until many decades later after she met Cassandra
that she was able to truly satisfactorily resolve the
issue. Gwenafra continues to wear the stones to this day,
enjoying the protections of the stones the same way a full
blood Kriar might. Gwenafra is a skilled loremage and
student of the Kriar timegate network. She currently wields
the spirit talisman Cataract belonging to the eternal
Jarella Kepsforia. Being three centuries old, Gwenafra is
one of the more "senior" members of the Shael Dal. | | See also: Tristar, Gwenafra, Band Of The Crescent Moon, jyril/kriar war, matrix stone, Magic, Metapathy |
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Truespeak
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| (name) | | A form of magic which allows the divining of truth.
Powerful forms of this magic can enable to wielder to see
into a person's past and speak general facts (highlights)
about their lives. Loric true-speaks Wren Kergatha enabling
her to learn her family name. | | See also: Truespeak, Ascendant, Savant |
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Tuffala, Grahm
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| sir name | | Wren's contemporary in the thieves guild of Corwin. Grahm
died when the cult of the Dagger overran the Brethren guild
that she and he were trying to defend. Grahm lives on as a
ghost-like impression in Wren's memories. For more on
Grahm, see savant's Blood. | | See also: Tuffala, Grahm, Savant, Shevkin, Wyyr |
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Tuvan
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| dialect & proper name & abstract | | Derogatory term used by Myrmigynes to refer to outsiders,
presumably those with little to no actual skills. Terran
cowboys use the words 'green horn' and 'tenderfoot' in a
similar context. | | See also: Tuvan |
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tween-realm
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tween-space
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Tymoril
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