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Mada
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| dialect & proper name & abstract | | Elvish. Informal usage for 'mother'. | | See also: Mada |
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Maehr Cateye
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See Cateye, Maehr.
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Mage
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| (name) | | Simply a person who uses or is knowledgeable in the science
of magic. | | See also: Mage | | Related: Magic |
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mage-lights
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Magelight
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| (name) | | A object enchanted to give off illumination. A fairly
common spell in the realms is a continuous or perpetual
illumination incantation that can be cast on objects. The
light isn't truly perpetual, it gradually consumes the
object that it is cast upon. Additionally, the object can
only be a contiguous mass up to about a stone in weight.
Depending on the density of material, it may last only a
few days (a candle wick), to a decade (a shaped one stone
hunk of lead). Magelights are a commodity in large
kingdoms, and some folk apprentice as wizards simply to be
employed as light-crafters. | | See also: Magelight, glow-globes |
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Magestrix
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| (name) | | Title given to the ruler of the fourth alliance. Aarlen
Frielos has held this title for more than ten thousand
cycles. The title was developed for her and is derivative
of the words 'majesty','mage', and 'dominatrix'. Aarlen's
rule over the technical worlds is largely because of her
skills both as a technologist and mage, and her even rarer
talent of being able to blend the two. | | See also: Magestrix, Magic |
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Magic
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| (name) | | Magic in the Ring Realms is a science, but unlike a
technical science it is an elitest pursuit. While anyone
can study and understand biology, and put its principles to
use, the same cannot be said for magic. It's largely
believed that all creatures have the ability to wield magic
to a certain degree, however the spark which allows us to
tap into that power is typically too small to do anything
significant with. The evidence of this at work are those
isolated moments in our lives when we experience deja vu,
briefly see another's thoughts, or foretell the future.
While magic itself can be learned, the powers that
can be attained cover a vast range, from simple hand
illusions to the altering of reality on a interdimensional
level. In some cases, creatures can substitute personal and
psionic (mind power) energies for the gift that allows most
mages to cast spells and manipulate magical energies.
Magic is not a specific energy or range of energies. It is
more of metaphor that encapsulates a "principle" of action
and reaction. In the Realms, the true magic is defined as:
The persistent ability to
manipulate the environment in ways otherwise impossible
without the utilization of natural phenomena, the influence
or cooperation of physical bodies, or the use external
artifices. By this definition
then, powers such as telepathy, and telekenesis, and other
abilities of mind qualify as magic. However, they are not
what is considered "traditional" or "ritual" magic.
Ritual magic uses the wielder's magical spark and aspects
of "sympathetic bonding" to generate chains of forces that
act in place of birth-granted abilities to mentally tap and
manipulate energy. In another regard, these ritual formulas
substitute for an actual working knowledge of the mechanics
and physics that make a particular feat possible. Rituals
are coded schemes that at the basic level simply unleash
simple reactions while at the higher complexities are
actually sonic mnemonics that generate sympathetic
reactions in dimensional space that can unleash whole
chains of complex energetic interactions. As a mage
increases in power and knowledge, his/her reliance on
"ritual" totems for the performance of magical feats grows
less. Magical sophistication falls into categories at
follows:
| Order/Rank | Classification | Description |
| 1st Order | Raw Ritual |
The most basic level where all priciples of magic are taken by rote and no
underlying understanding of the physics or laws is assumed. Most shamanistic
magic exists at this level |
| 2nd Order | Reinforced Ritual |
Rituals are assisted by a rudimentary knowledge of natural laws and fundamental
sciences. This is the level of most trained lower-order mages. |
| 3rd Order | Academic Ritual |
Rituals are combined and enchanced with more sophisticated studies and
scientific priciples like chemistry and alchemy. Mages who have advanced to
the point where they may expand their abilities without a mentor's guidance
have this level of magic. |
| 4th Order | Elaborate Ritual |
Lower order rituals can be performed by force of will alone. The mage's
academic understanding of rituals and their interaction with nature and physics
allows them to create simple rituals that can be followed by other mages. They
can also alter rituals to create slightly different effects. At this level of
skill, a mage can insinuate ("bind") magical energies into an artifice.
Magical staves, swords, wands, and the like are examples of this ability. |
| 5th Order | Sophisticated Ritual |
The mage begins to develop psuedo-psionic capabilities. Many lower-level
rituals can be performed with little or no concentration. The mage's reliance
on ritual is now a matter of following "templates" or "guidepaths" which tap the
interactions of energy. The mage begins to manipulate the powers
"manually". |
| 6th Order | Psionic / Pseudo-Ritual |
Pure psionics are considered to practice magic of the sixth order. However, a
being who uses mental energies like telepathy or telekenesis do not have the
broad scope of abilities a ritual mage typically possesses. On the other hand, a
creature who can perform such feats without resorting to rituals tends to have
more flexibly and control in their application. Generally, psionicists have greater
capablities in their narrow spectrum of power. Ritual mages at this level can
work magical energies in abstract ways and can combine them into newer
structures. Rituals become "source material" that can be treated as building
blocks. |
| 7th Order | Reinforced Psionic / Free ritual |
At this level the creature's psionic potential affects a broader spectrum of the
physical world and chains of interaction can be stimulated into motion. They
can perform feats like cellular adjustment (healing). Mages of this order rely
little on ritual. Their understanding of ritual is complete enough that they
can "make it up as they go". They are essentially still using rituals but are
now only using them as anchoring or controlling points in their magic. |
| 8th Order | Psi-Master / Ritual Independent |
Psionic creatures begin to exhibit broad powers that are in many ways like
ritual magic only performed by force of will alone. They can develop skills
like self teleportation, dimensional travel, and can in some instances control
their psyche so completely that they are independent of their physical bodies.
Mages at this skill level no longer rely on ritual except for reference and
ideas. They freely combine energies and are limited only by endurance of their
physical bodies. |
| 9th Order | Living Magic |
The highest order of psionics and magic is cosmic or "living" magic where the
creature becomes in tune with the physical nature of the cosmos and can
manipulate it directly. The 9th order of magic is the top of the scale but
creatures that possess this level of ability have a tremendous range in scope of their
cabilities. At one end of the range might be the ability to control
storms or perform miracle healing-- in the Ring Realms the other end of the scale is
the strength to destroy stars and alter the flow of time. |
| | See also: Magic, mage | | Related: arch-magi, Azygos, Theln, Band Of The Crescent Moon, Baronian, Benwarr, Zarthel, Biophase, Books Of The Ring Realms, Chronomaster, Corresont, Luthice, Countessa, Crowninshield, Elsbeth, Crowninshield, Gretjia, Crowninshield, Zanaster, Crowninshield-farwalker, Ljorm, Cybermed, D'shar, T'gor, dechelts device, Etherlock, Fastcast, Felspar, Cassandra Kel'ishtauri, Felspar, Darin'kel, Felspar, Loric, Freecast, Hellzan, House Valharesh, hybrid (golem), Ishtarvariku, Dorian Degaba, Istavarron, Kingstaves, Krillglobe, Loremage, mage-lights, Magestrix, Mephista, Sroth, Narrimar, Thamara, Pitchbender, Kalibosh, priest-lights, Psihtath, Renyaki, Rhinotaur, Ring Realms, Scrying, Shadowstalker, Bronawyn, Shamada, Sigils, Silkere, Ceraph Miratha, Silvarron, Daedalus, Skybane, Vulcindra, Skyedoom, Ziedra, Soulname(1), Spellbows, Surr, Daergon, T'evagduran, Kalindinai (Queen), Targalle, Beia {Regaura} (Queen), Tarrantil, Bertram, Techstar, Ivral, Teleportation, Timelord, Traveler's Guild, Tristar, Gwenafra, Vale, Corim Erik, Valharesh, Ellistan, Velosse, Vexhel, Warmage |
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Magick
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| (name) | | [Placeholder created via Spell Check Add to Dictionary on 2025-11-23 23:38:47]
Fill in the real definition before publishing. |
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Magister
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| (name) | | A law maker whose function it is to make official charges
against criminals. |
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Magni
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| (name) | | One of the two sons of Thor. The other son's name is Modi. | | See also: Magni |
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Magocracy
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| (name) | | A magocracy is a government where people with magical
ability are the decisive head of the administration. In
this system, magic-users (including spell casting priests,
bards, and dabblers in magic) all enjoy elevated social
status. In extreme cases of Magocracy, mundane
(non-casters) are second class citizens or even serviles.
The Magocratic Alliance of the 39 worlds is governing body
that moderates trade between the main planets of the Crown
ring (chain of connected worlds). The great elder Elsbeth
Crowninshield is nominal adviser to the magocratic counsel.
Members of her family have served in some capacity on the
council or its administration for more than hundred
generations. | | See also: Magocracy |
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Magocratic
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| (name) | | While a magocracy is a government headed by mages. The
magocratic rule, is governance by magic. Specifically in
judicial matters where scrying, sooth magics, and other
enchantments are used to divine the veracity of testimony.
High court magocratic decisions are usually determined by a
majority consensus of five casters, two priests and three
mages. Magocratic governments tend to be strict but fair,
and corruption while not unheard of is typically low.
Mages, by nature are largely academics with pragmatic
outlooks. However, because most mages would rather get on
with their latest research project than deal with
bureaucratic paperwork, tends to make these governments
very slow and plodding in their authoritative response to
the needs of the subordinate society. | | See also: Magocratic |
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Makoto
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| dialect & proper name & abstract | | G'yaki dialect, true or truth. | | See also: Makoto |
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Malan
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Malanian
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Malbraion
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| location & proper name & abstract | | Malbraion is the name of the residence in which Sarai
lives. The whole wing in which the quarters reside is
called Green Run. Malbraion has facilities to house and
prepare meals for 30 people in addition to the maid staff
of 8, the 6 stewards, and 4 permanent guards. | | See also: Malbraion |
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Malhama (City Of)
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malicent gem
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| A gem stolen by Wren Kergatha and Grahm Tuffala in Wren's
early days. his particular theft is of note because it was
the last job she did as member of the Brethren guild before
the former was destroyed. The other thing of note is that
the gem was taken from a particularly powerful Corwinian
sorcerer who managed to get a piece of the young woman
before she made off with her stolen goods. | | See also: malicent gem, Ascendant, Savant |
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Mandrimin
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mandriminian algorithm
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| The basis of all magical teleportation. It is the creation
of the savant of matter, Mandrimin, who devised a method of
extracting of simulcraic derivatives from chaotic space.
What this boils down to is that any object and it's
constituent components is vastly complex and invariably too
much information to handle or move around. What Mandrimin
did was create a indirect magical method for searching a
fractal dimension for simulcra. A simulcra is something
very similar (but not necessarily exact) to another thing.
Fractals are mathematical concepts, essentially coordinates
in range of values in a set of matrixed equations. Simulcra
can be located in the patterns and thus something very
complex can be expressed in a set of simple (by comparison)
equations. Mandrimin's technique used this idea to minimize
the expression space for a transport subject. Human beings
are extremely fragile, so in order for a person to survive
teleportation, there needed to be intelligence able to take
the base simulcra and create a working model from it. The
simulcra, otherwise known as interpolated particulate
helices, were modified by what was called an analogue
correction matrices, that allowed for the quantization
differences in the fractal compression. The little known
aspect of Mandrimin's research is that it was less new as
it was rediscovered. His secret discovery was the
teleportational vexhel. An intelligent magical function
built into fabric of Eternity itself. The vexhel leverages
universal memory, temporal shadows in transition space, to
reduce a person or object to their transitory coordinates
in non-consecutive time. Mandrimin learned that the Firsts
used this vexhel as a means of instantaneous spacial
translocation. His real work was reverse engineering the
mechanism and translating the mechanism for use in current
day magic. A lesser known achievement was his collaboration
on a teleportational genome. An inheritable biological
trait that enabled teleportation. This evolutionary
modification was released into the wild, and it is guessed
that no less than ten percent of all creatures existing in
the realms possess the adaptation. However, in order to use
that trait they must also have the necessary heterotropic
energy to activate and power the interaction. So in the
vast majority of creatures, this innate ability goes
untapped, as only immorts, mages, and other gifted people
usually ever have that much physical energy. | | See also: mandriminian algorithm, Savant, Shevkin, Wyyr |
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Marintown
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| location & proper name & abstract | | Village in the borderlands of Ivaneth. | | See also: Marintown |
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Marna Solaris
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Masters Guild
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| organizations & other | | A shadowy cartel dedicated to best thieves and spies
throughout the Ring Realms. At its inception, the guild's
primary function was to act as a neutral ground and forum
where potentially rival guild masters could meet and
negotiate in safety. Later, it became an elitist "club"
with bragging rights for those who could pass the stringent
indoctrination ritual. The core members of this guild were
renowned for their possession of magic devices called a
"shadow cloaks" that were a creation granted to the favored
members of the guild through the cooperation of certain
pantheon lords. There were "greater" and "lesser"
versions of these cloaks. Most of these cloaks could make
the wearer invisible in the shadows, could create
dimensional gaps in solid material, and itself could act as
a storage vessel that gave a "summoning" ability to the
items stored within. The most characteristic, and perhaps
most frightening, attribute of these cloaks was their
ability to stretch and move as though alive. The wearer
could mentally manipulate the cloak like tentacles and
could use it to simply intimidate an opponent or attack
them by wrapping the malleable fabric around the target. A
person caught and wrapped up by the cloak could be
swallowed into its interdimensional depths and thereby be
trapped. The half-drow immort Adorne Doonweir was
responsible for the guild's creation and its governing. She
acted as an emissary, negotiator, task mistress, and
financial coordinator. One of the ways the guild supported
its existence was by selling "insurance" to various
kingdoms, providing "security" to valued royal assets.
Another major contributor to the guild's coffers was its
"lost and found" service. For a fee, the guild would track
down lost valuables and return them. Because of the
lucrative nature of these endeavors, Adorne always
negotiated in good faith, and built a sterling reputation
as an overlord guild that made good on its promises. The
guild also served as a talent resource, hooking up clients
with the right people "for the job". An offshoot of
the masters guild were the D'klace who trafficked in a much
darker product--murder for hire. The goal of the D'klace
was to be so good at their job that they would become a
deterrent force. With the shadow cloaks as a tool, there
were few places D'klace assassins could not slip into and
do their worst. As was their goal, the D'klace did end up
retained to protect lives more often than to take them.
Adorne was never really comfortable with the D'klace
and tried to keep the two sects as distinct and separate
from each other as possible. While no angel, and certainly
not opposed to killing for the right reasons, Adorne had no
real desire to sell death. She felt, and rightfully so,
that sooner or later, the wrong mark would die, and the
guild would find itself in the middle of vendetta
orchestrated by some powerful adventuring group or kingdom.
The masters guild had very close ties to the
Dream Merchants, and used the services of the latter for
many purposes. It was fairly well known that rogue Kriar
great loremage Theln Azygos of the Dream Merchants and
Adorne were fairly close acquaintances. How they initially
met, or what the basis of their friendship is, is something
that remains unknown. | | See also: Masters Guild, hybrid (golem), jyril/kriar war, D'klace, Nirvanae, Tiernia, Terranath, Damrosil | | Related: Bloodsong, Corresont, Luthice, Damrosil Terranath, Felspar, Desiray Illkaren, Frielos, Drucilla, Frielos, Sindra, Frielos, Thanos, Kergatha, Liandra {Wren} Idun-daughter |
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Mataya
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| sir name & proper name & abstract | | Founder of the lore-knight's code of ethics. A renowned
paladin and philosopher who documented the guidelines for
genteel and enlightened behavior. Mataya was both a revered
scholar and a potent warrior who required all of his
servants to be able to read and write at a minimum. At the
time of his death the first lore-knight had built up a
considerable entourage of men and women fanatically
dedicated to his ideals out of love and regard for the man
and his innumerable generosities and pious behavior.
Corim Vale and Ess Targallae are notable realms
personalities that follow the lore-knight credo, peace
through learning. Mataya lived about two thousand
cycles prior to the events of the different Realms books.
Originally, Mataya was a secular paladin of Shani. However,
a sect war between the pantheon of Navagraha and the gods
following Surya and pantheon of Enlil and the gods
following Anu resulted in the death of many mortals dear to
Mataya. These losses and the continued agendas of
self-involved gods eventually soured him on the sects being
the source of spiritual and intellectual truth. He and many
men and women who had been inspired by his deeds and
courage broke away to form 'The Way' which was essentially
an armed institution of higher learning that taught
warriors both battle and eridition. Mataya lived
approximately three-hundred years, and inspired several
generations of followers. His schools financed themselves
by hiring out squadrons of paladins to keep the peace in
various kingdoms and worlds throughout the Realms. In
the wake of Mataya's death, the organization splintered
into several factions. A few of which emphasized the ideals
to the point of draconian rule and zealotry. Two notable
factions of the Mataya called the Lore Guardians and Gate
Sentinels serve the Magocracy of the Ring Realms. Elite
squads of the Lore Guardians serve in the personal retinue
of the Crowninshield family. | | See also: Mataya |
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Matayan
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| (name) | | A Matayan is a follower of the Lore-Knight's code of
ethics. The Matayans maintain an ethic of peace through
knowledge. Matayans maintain high standards of personal and
moral conduct and maintain that life is sacred and that
force is the measure of last resort. | | See also: lore-knight, Matayan |
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Matradomma
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| dialect & sir name & proper name & abstract | | Elvish. A term of respect when addressing an Elven queen.
Literally it means 'mother of mothers'. Domma is the
respectful form of address to older woman or a woman of
higher station. It is the female gender equivalent of
'sire'. | | See also: Matradomma, titles/honorifics |
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matrix stone
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| abstract | | Kriar matrix stones are a sophisticated Kriar technology
developed by Eladrazelle Delarn. They are extremely
versatile devices usually implanted in the Kriar at a young
age. They are usually installed in sets, a small sensor
stone placed somewhere in the fore-skull, a thumb-sized
focus stone in the upper chest area, and the larger
brainstone placed in the lower body (usually near the
pelvis). The stones themselves are made of an extremely
tough composite of crystalline krill and flexible organic
polymers that surround colonies of nano-organisms. Channels
built into the crystal allow ingress and egress of these
synthetic "cells" that can perform reconstructive work in
the host body (and also act in a defensive capacity against
foreign toxins, bacteria, and virii). In addition to the
nano colonies, the stones usually have miniaturized
bio-fusion energy factories that generate various
wavelengths of energetic particles. It is also not uncommon
to have other microelectronics embedded in these devices as
well (typically communicators, computers, or sensors).
Typical matrix "add-ons" often include an embedded "hand
sensor" which acts as a wearers unique identification key.
Kriar warriors may have tool and weapon "points" installed
(often in the hands) to perform other functions. Most upper
echelon warriors have power-matrix "plasma-blade lacing"
surgically bonded to the bones of their hand to allow the
focusing of energy and plasma containment fields. Often in
these cases they will have much larger bio-fusion factories
embedded in the bones of the pelvis or the leg with
"hard-wired" energy channels threaded through the body.
All these other functions aside, the primary function
of these devices is to preserve and maintain a Kriar's
health. Secondarily, the brain-stone acts as a template
repository, it is a physical and mental "backup" if you
will, that preserves the physical form, memories and
persona of the Kriar wearer. This preserved physical and
mental image is used as a reference to restore the
individual should there be some form of catastrophic
injury. The matrixes themselves being made from krill
composite are far more durable than the body they are
implanted in, and will survive shocks that would otherwise
destroy the host body. As long as there is enough tissue to
maintain a physical connection between the main three stone
implants the host body can be restored (providing the
external environment allows). This means that if the head
is completely severed from the body, often the Kriar won't
regenerate (because the sensor stone becomes
"disassociated"). The only "for sure" way to kill a Kriar
utilizing this technology is to sever the trunk of the body
and sufficiently disassociate the halves so that focus and
brain-stones cannot communicate. (Yes, gruesome.)
In the course of the Kriar/eternal wars many Kriar
fell in battle, and the eternals soon learned that a "dead"
Kriar didn't stay that way unless more extraordinary
measures were taken. In many cases it was expedient to
simply bury or otherwise inter the fallen opponent so they
couldn't regain consciousness. In extreme cases, they
immolated or blasted the victim to the point of
disassociation. Often the matrixes would survive such an
attack and be left behind. It is these "abandoned"
sets of matrixes which create some interesting phenomena.
As mentioned above the matrix stores a record of the
physical and mental patterns of the Kriar who wore them.
This revisits the main purpose of the stones (to guard the
health of the wearer, and heal any and all harm inflicted
on them). What happens when another host (say a human)
installs the stones? The matrixes are designed to operate
on Kriar physiology which is wildly different from human
physiology. When a human dons these stones, the stones see
the human physiology as an "injury" which they attempt to
"heal". Because of the tremendous differences in human and
Kriar anatomy, the changes necessary to "heal" a human to
conform to "kriar normal" are extensive. However the
technology in these stones is so sophisticated that they
can "figure out" a migration path that is not life
threatening to the wearer. Such changes take many cycles to
complete however because of subtle nuances with rejection
and other immune responses. This is how many "half" or
"partial" Kriar came to be. Notable Ring Realms personae
with this dubious distinction are Gwenafra Tristar, Tiernia
Nirvanae, Damrosil Terranath, and Cassandra Kel'Ishtauri.
While there are many benefits to having the more evolved
Kriar physiology, the effect becomes less desirable as the
wearer begins to start looking like the original Kriar for
whom the stones were made. This is especially inconvenient
when the original owner was of the opposite sex... | | See also: Brainstone, matrix stone, Band Of The Crescent Moon, jyril/kriar war, Monofilament | | Related: Azygos, Theln, combat prowess, Eternity's Heart, Hellzan, Nirvanae, Tiernia, Tristar, Gwenafra |
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Matriyar
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Mazerak Duquesne
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See Duquesne, Mazerak.
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Mechanoid
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Medicomp
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See Cybermed.
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Megabyte
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Megapsion
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| (name) | | A term used in techno-magic as a measure of force altering
potential. It is similar to a calorie in concept (1 calorie
of energy is the ability to heat one cubic centimeter of
water 1 degree in 1 second). One "psion" is the mental or
magical potential to shift (rend or decompose) the physical
state of one stone (20 pounds) of solid material. In this
regard, a psion actually represents a great deal of power.
A fireball capable of slaying a dozen people represents
perhaps ten psions of energy. A megapsion is one-million
psions. Or a power equal to 100,000 fireballs! Easily
enough energy to level a city. The complex at
Starholme Prime was purported to be able (at optimum
operation) to transmit 8 million megapsions of energy
continuously (instant to instant). When translated to raw
power, due to the cascade nature of psion or tao energy,
this is a potential greater than the combined output of
several hundred stars. Theoretically, the redesigned
first ones (or ascendants) were able to channel ten
megapsions of power. When translated to raw potential this
is enough to destroy an entire planet. | | See also: Gigapsions, Psion, Megapsion, Ascendant, ascendant, starholme prime | | Related: Alostar, Damay, Alphas, Books Of The Ring Realms, Cateye, Maehr, combat prowess, Crowninshield-farwalker, Kharabelle, da'jhamack nola, Delarn, Octavia, Dormigor, Kaas, elder races, Farstrider, Daedalon Estarous, Hella, Hyperion, Hyssta, Kergatha, Liandra {Wren} Idun-daughter, Kumiko Danai, Loki, Mon'istiaga, Sunglory, Kirran, Surr, Daergon, Symbiote, T'evagduran, (Clan), Ventrils, Yadiz |
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Megarev
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Melakanir
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| (name) | | The name of the honorary shaladen wielded by Queen
Kalindinai T'Evagduran. Melakanir is a surrogate weapon for
eternal Leto. Kalindinai shares Leto's powers with
Myrmigyne lady Damrosil Terranath, longtime adventuring
partner of Beia Targallae. | | See also: Melakanir, Band Of The Crescent Moon, Garadhyr, Golondrax, Lexaron, Olimbril, Xersis, shaladen | | Related: Blightscythe, Books Of The Ring Realms, Cataract, character inspirations, combat prowess, Cybersong, D'shar, T'gor, D'shar, Tigress, D'tarin, Algernon, Deurasus, Eternals, Eternity's Heart, Falor, Talorin {Tal}, Falor, Terra Karlin, Golnir, Gungnir, Hyssta, Jemfire, Ki'succorund, Korvel, Krelstar, Lugh, Mephista, Sroth, Metapathy, Metath, Nethra, Nirvanae, Tiernia, Nova, Pulsar, Shadowstalker, Bronawyn, Shamada, Sharonsheen, Sigils, Snowfire, soulname talisman, Starbinder, Dulcere Val'saedra, Starsong, Starwind, Steelsheen, Rakaar, Stellaraac, Surr, Daergon, Swiftwing, Adwena, Tarrantil, Bertram, Terranath, Damrosil, Timeflow, Timeshadows, Vale, Corim Erik, Vassistor, Velnasus, Vinax, Megan, Vorpul, Vralczarr, Vulg, Warstar, Zortach |
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Meliandri D'casar
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See D'casar, Meliandri.
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Meliekki
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| (name) | | Pantheon lord associated with nature and fertility. The
priestesses of Meliekki are famous for their love of good
wine and the their plentiful endowments. | | See also: Meliekki |
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Memstones
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| (name) | | Crystals imbued with memory. They are a valuable magical
device capable of recording a playing back memories. They
have the distinct advantage (and disadvantage) that
"playback" involves all five senses. One of Aarlen Frielos'
notable contributions to magic was a technical way of
recording images into memstones so that events could be
played back as a sort of movie. In many regards, this is
much like a portable holo-deck or virtual reality that
allows experiencing an event in unprecedented intimacy.
Memstones are a fairly commonly reproduced artifice in
magic that has experienced a lot of parallel development.
Loric Felspar and Cassandra Kel'Ishtauri have their own
variants that receive extensive use in the citadel for
various purposes. | | See also: Memstones, Band Of The Crescent Moon |
|
|
Mephista, Sroth
|
| sir name | | Eternal and alpha rank member of the protectorate serving
as covert operations leader. Sroth is the ultimate master
of stealth and deception. It is believed the name
Mephistopheles, the lord of lies, is actually derived from
his name. His spirit talisman is named Korvel. If there is
a blade among the Shaladens that is said to have a
reputation, it is Korvel. It is the only blade whose
natural form is a two-handed sword. Korvel has the
distinction of having had many surrogates in recent cycles
(Sroth currently has the most surrogates of all the
eternals). Every surrogate to ever wield Korvel in a major
battle were simply terrifying opponents as the sword just
seems to seek out the jugular of its opponents, even when
the users were trying to subdue with it... Despite its
killer reputation, Korvel's primary power is stealth. It
grants the wielder a super cloaking ability that allows
them to be even MORE undetectable than a normal shaladen.
This extends to sound, smell, thoughts, and even touch. The
wielder can create an illusion so as to make themselves
appear as another creature familiar to the viewer. This
ability can work for multiple viewers, each individual
seeing something different (or the same as is the wielder's
will). As might be suggested by Korvel's powers, Sroth's
primary function is gathering intelligence. However, when
called for, his second function is taking out the trash (if
you're into rough metaphors). T'Gor & Tigress D'Shar
are Sroth's primary surrogates. T'Gor has furthered the
legend of Korvel's lethal reputation on many occasions. In
recent cycles, Vulcindra Skybane was caught by the eternals
and rehabilitated. The powerful Dreel woman was simply too
strong and unpredictable to release back in the universe.
She remains on probation in Sroth's care and the two are
friends of a sort. She is serving out a term of "community
service" to the Protectorate, and is acting as a beta rank
Protectorate enforcer with Shaladen powers. Suda
Nightrhymer is a mage who made Sroth's acquaintance through
members of the Felspar clan. Through some soap-opera type
dynamics she and Sroth started "dating". One has to stretch
the imagination a bit to imagine dating a god-like eternal,
but it helps to know that the eternals lead pretty lonely
existences and crave contact-- any kind of contact. It's
believed that their relationship is leading up to something
akin to the marriage between Koass and Megan. However, in
true soap opera fashion, Vulcindra has set her eyes on
Sroth, where that leads is anybody's guess... | | See also: Mephista, Sroth, Magic, Eternals, Eternity, Metapathy, Time Guardians, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis, Band Of The Crescent Moon, Savant |
|
|
Mephr
|
| location & proper name & abstract | | Member world of the Sirus Ring.See worlds of the prime ring. | | See also: Mephr, Agni, Arabor, Arbor, Avernus, Belath, Bveld, Callista, Celeston, Charon, Davernaa, Daxis, Demos, Doral, Doratah, Enad, Encelus, Estryd, Fheir, Ghenn, Gihn, Gladshem, Haven, Hubara, Indrus, Ishtyn, Istavarron, Jhanus Xek, Kaali, Kadras, Khaestral, Logos, Lohdon, Lokor, Lorval, Mitras, Multhad, Mystranus, Naarth, Nadir, Nirvalla, Nyth, Oerth, Ohgorn, Olyand, Orcist, Prule, Qualas, Ravva, Rhoador, Rygos, Sidrus, Silcan-prime, Skurgg, Solduskanar, Surya, Sytrys, Tarynis, Teronis, Thall, Thenris, Tian, Titaan, Urdagh, Vayu, Vellig, Vestyn, Wysterra, Xetus, Yudin, Zeria, worlds of the prime ring | | Related: crown ring, the 27th magocracy, the magocratic ring, The Prime Ring |
|
|
Merc
|
| (name) | | Generalized slang. Short for mercenary. |
|
|
Mercedes
|
| sir name & proper name & abstract | | Level 12 Kriar mecha healer or cybermed currently in the
employ of Bronawyn Shadowstalker. Though Bronawyn actually
owns Mercedes' contract. The good-hearted healer tries to
help everyone she can. Bronawyn is extremely stingy with
the expensive cyber's time. Mercedes is considered an
"elite-class" healer, which means specifically that she can
upgrade (or enhance) other healer type mecha. Mecha
physicians are the most advanced of all mecha created by
the Kriar and possibly the most quirky and eccentric. | | See also: Mercedes, cyber-unit, Cybermed, Delarn, Araceli, Delarn, Monique, Delarn, Octavia, Delarn, Porsche, Wysteri, jyril/kriar war, Cyber-system, Shadowstalker, Bronawyn, cybermed | | Related: Bronawyn Shadowstalker, Christians, Delarn, Eladrazelle, Medicomp |
|
|
Meridian Arcturan
|
See Arcturan, Meridian.
|
|
Merlons
|
| (name) | | A merlon is the solid upright section of a battlement or
crenelated parapet. Merlons are sometimes pierced by
narrow, vertical embrasures or slits designed for
observation and fire. The space between two merlons is
called a crenel, and a succession of merlons and crenels is
a crenelation. | | See also: Merlons |
|
|
Meshtiqua
|
| dialect & proper name & abstract | | Elvish. A meshtiqua is an elven community home where
several families share quarters. It is similar in social
structure to the communes of the terran middle east where
the childcare, cooking, and other duties are equally
distributed. | | See also: Meshtiqua |
|
|
Metabolate
|
| (name) | | The process of metabolizing. Essentially transforming
potential energy (usually food) into chemical or cell
energy. Some organisms in the Realms can convert exotic
energy forms like light, electricity (electron
overabundance), plasma (heat), to stored metabolic
potential. | | See also: Metabolate |
|
|
Metamagic
|
| (name) | | Metamagic is term coined to refer to magical feats
typically performed by natural abilities i.e. a magical
effect generated without spell casting. Telepathic
communication is a metamagic feat. Telepathy can be purely
with mental (psychic) power and it can be performed with
magic as well. Teleportation and the ability to transform
ones shape are two other powerful metamagic abilities when
they can be performed without the use of ritual
spell-casting. | | See also: Metamagic |
|
|
Metapath
|
|
|
Metapathic
|
|
|
Metapathy
|
| (name) | | A powerful psionic talent similar to empathy. A metapath is
able to project or reflect the emotions of others.
Additionally, a metapath can alter or substitute a new
emotion for ones remembered. A by-product of metapathy is
the ability to sense emotions and synchronize (harmonize)
with other creatures. Corim Vale from the Shaladen
Chronicles series is a fairly strong metapath. His ability
to metapathically synchronize with his shaladen makes him a
particularly powerful Shael Dal, capable of feats other
members cannot duplicate. | | See also: Metapath, Metapathic, Metapathy, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis, Shael Dal | | Related: Argos, Nethra, Ariok, Dominique Kalan, Ariok, Gabrin, Avatarism, Baldathian, Baltizaar, Baronian, Benwarr, Zarthel, Books Of The Ring Realms, combat prowess, Corim Erik Vale, Crowninshield, Elsbeth, Crowninshield-ariok-farwalker, Sabella, D'shar, T'gor, D'shar, Tigress, D'tarin, Algernon, Daergons, Daladar, dan sadad, Doratah, elder races, Ellon, Garn, Esperantil, Yi, Eternals, Eternity, Falor, Talorin {Tal}, Falor, Terra Karlin, Felspar-swiftwing, Syranil, Garfang, Gelovige, Wilco Oprecht, Guardians, Time, Jalt, Areth, Jemfire, Kepsforia, Jarella, Kerall, Foross, Ki'succorund, Levon, Aurra, Lugh, Mechanoid, Mephista, Sroth, Nethra, Nirvanae, Tiernia, Nova, Phagara, Prime-enforcers, Ring Realms, Sajaer, Culavera, Satieroth, Leto, Shaladen, Sharonsheen, Silvarron, Daedalus, soulname talisman, Starbinder, Dulcere Val'saedra, Starwind, Steelsheen, Rakaar, Surr, Daergon, Swiftwing, Adwena, T'evagduran, (Clan), Tarrantil, Bertram, Terranath, Damrosil, Tristar, Gwenafra, Vale, Corim Erik, Vinax, Koass, Vinax, Megan, Vulg, Windsbane, Kas Torin, Zortach |
|
|
Metath
|
| (name) | | An isolated progenitor race to the Belathi. The Metath
culture was extremely reclusive. Where their cousins the
Torath, and the near progenitors the Lokori were
anti-magical in nature, the Metath species evolved around
the raw metabolizing of magic. Their culture was obsessed
with ways to increase latent and potential magic capacities
and the incorporation of magic items into the heredity of
family line. Two known highly magical races (the Yadizians,
and the Nobelisa) are either descendants or creations of
Metath research. The shaladen-like sigils possessed by the
adepts of the Shadow Worlds Combine. | | See also: Metath, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis |
|
|
Mi'ika
|
| dialect & proper name & abstract | | Elvish. A term of endearment used by parents to address a
female child. It's rough translation is "my girl" or "my
baby". | | See also: Mi'ika |
|
|
Michael Turan
|
|
|
Michi Hoshisenin
|
See Hoshisenin, Michi.
|
|
Microprocessor
|
| (name) | | A microprocessor is a computer processor on a microchip.
It's sometimes called a logic chip. It is the "engine" that
goes into motion when an "intelligent" device is activated.
A microprocessor is designed to perform arithmetic and
logic operations that make use of small number-holding
areas called registers. Typical microprocessor operations
include adding, subtracting, comparing two numbers, and
fetching numbers from one area to another. These operations
are the result of a set of instructions that are part of
the microprocessor design. People tend to think of
microprocessors as only being inside of a computer when in
fact a great number of devices use one or more dedicated or
specialized processors where there is a need to channel,
change, manipulate or interpret data. In the real world
data can take many forms, it can be radio signals, sound,
video, network activity, etc. in all of these cases the raw
source material must be transformed into a manipulable
form. This is usually performed by a special type of
microprocessor generically called a DSP (digital signal
processor). These kinds of processors are in practically
every convenience device we as humans touch: cellphones,
televisions, cd and dvd players, car engines, and on and
on... virtually anything that needs to take an input of any
kind and act on it in some way. Even things as simple as a
thermostats which control heaters and air conditioners are
now largely electronic, using a thermal sensor tied to a
simple DSP. Extend this forward to an even more
sophisticated world where people are even more closely
integrated with data in their lives... | | See also: Microprocessor |
|
|
Midach
|
| dialect & proper name & abstract | | Elvish. Depending on the elvish dialect can also be maethor
(which simply means 'warrior'). Midach is the lowest rank
in the Elf military. A field unit usually consists of (9
individuals) one tormaethor, two praelors, and six midaches
(or maethors). See also Elvish Ranks. | | See also: elvish ranks, Midach |
|
|
mihaad kel
|
|
|
Mihatte
|
| dialect & proper name & abstract | | G'yaki dialect, a directive (polite) to guard or be on
guard. | | See also: Mihatte |
|
|
Millicent Njordhelm
|
See Njordhelm, Millicent.
|
|
Millirev
|
|
|
Mimi
|
| dialect & proper name & abstract | | Elvish. It is most often used as an affectionate term
expressed to a loved one. It translates to the way the word
'baby' is used by a mother to a child. It can also be from
wife to husband or vice versa. | | See also: Mimi |
|
|
mind-bender
|
| abstract | | A person who specializes in the skills psychological
manipulation. Master mind-benders specifically being able
to alter the perceptions and memory of one or more target
creatures. |
|
|
Mind-speak
|
See Mindspeak.
|
|
Mindlink
|
| (name) | | A real-time telepathic connection where two (or more) minds
share senses and memory. Mindlinks can be active or
passive. Typically, for combat organization (where
mindlinks are the most evolved tactical and strategic
advantage) the connection is passive. Individuals in
communal or coven consciousness essentially listen in on
broadcasts of orders or information. | | See also: Mindlink, combat prowess |
|
|
Mindscan
|
| (name) | | A term coined for when a telepath probes another person's
memories, usually in search of information or imagery. | | See also: Mindscan |
|
|
Mindspeak
|
|
|
Mira
|
|
|
Miradorn, Cassopeia Andra
|
|
|
Mirafleg's Rose
|
| organizations & other | | An incantation practiced by students of magic to show their
discipline, versatility, and understanding of basic
conjurations and illusions. | | See also: Mirafleg's Rose |
|
|
Mishaka
|
See Taath, Mishaka (Princess) (Avatar).
|
|
Mitaka Legion
|
|
|
Mithril
|
| (name) | | A light strong metal that possesses magical properties even
in its 'raw' state. |
|
|
mithril-steel
|
| An alloy of mithril and iron. Known to be very resilient
and capable of holding an edge when other metals break. | | See also: mithril-steel |
|
|
Mitochondric
|
| (name) | | Having to do with or pertaining to the mitochondria of
cells. |
|
|
Mitras
|
| location & proper name & abstract | | Member world of the Cygnus Ring. See worlds of the prime
ring. | | See also: Mitras, worlds of the prime ring | | Related: Arbor, Avernus, Callista, Charon, crown ring, Daxis, Demos, Doratah, Enad, Encelus, Estryd, Haven, Istavarron, Lokor, Lorval, Mephr, Mystranus, Nadir, Prule, Rhoador, Solduskanar, Teronis, Thall, the 27th magocracy, the magocratic ring, The Prime Ring, Titaan, Vellig |
|
|
Mjolnir
|
| sir name & proper name & abstract | | Hammer used by the pantheon lord, Thor. Known as the
Thunder-god or the lord of the living lightning. Mjolnir is
an extremely powerful weapon. | | See also: Mjolnir |
|
|
Modi
|
| (name) | | One of the two sons of Thor. | | See also: Modi |
|
|
Molecule
|
| (name) | | The simplest structural unit that displays the
characteristic physical and chemical properties of a
compound. |
|
|
Mon'istiaga
|
| sir name & proper name & abstract | | A horrendously powerful sword created by the first one
Shiva. It has the ability, in Wren Kergatha's words, to
cleave a world in two. Wren uses this weapon on a few
occasions to devastating effect. She slew hundreds of
demons and the physical essence of Hecate with this weapon.
This artifact is the embodiment of destruction, and its
true capabilities are unknown. | | See also: Mon'istiaga, Megapsion, Ascendant, Savant |
|
|
Monique, Delarn
|
See Delarn, Monique.
|
|
Monmurg
|
| location & proper name & abstract | | Easternmost city in the Hold of Sea Princes. The kingdoms
principle port on the Moonshaes ocean. | | See also: Monmurg |
|
|
Monofilament
|
|
|
Monogatari
|
| dialect & proper name & abstract | | G'yaki dialect, it can mean story or legend. As a directive
it can be tell me, or 'story' me. Explain. | | See also: Monogatari |
|
|
Moonshaes
|
| location & proper name & abstract | | The oceans along the coast of Southern Sharikaar. | | See also: Moonshaes, sharikaar | | Related: All-worlds Tournament, Arabella, Blackstar, Corwin, De'falcone, Laramis, Duquesne, Mazerak, Felspar, Desiray Illkaren, Ivaneth(2), Malan, Pedon, Shadowstalker, Xenos (King), shakiran war wand, Sharikaarian, Skyedoom, Zhentar (General), Stonehaven, T'evagduran, Jhaann (King), Tarrantil, Bertram, Urakai |
|
|
Moorgeer
|
| (name) | | A sub-race of doppelganger cultivated by the nobility of
Silissia. Doppelgangers in the wild cannot be tamed and
quickly expire in captivity. Moorgeers are derivative
mutations bred from doppelganger infants raised in
captivity. Moorgeers were originally raised to research
their telepathic and shape changing skills. Later they were
cultivated for the express purpose of espionage. The
doppelganger's natural inclination to track and kill a
target was cultivated to make them deadly assassins.
Moorgeer are outlawed on every continent except Silissia. | | See also: Moorgeer |
|
|
Moradin
|
|
|
Morphism
|
| (name) | | Of or referring to a specific change in a creature's
physical structure. Expressed as morphing or changing.
Having a sixth finger. The morphism would be the additional
finger and its particular characteristics. Morphism is
similar in meaning to the term in math (geometry). See also
morphism(1). | | See also: Morphism(1), Morphism |
|
|
Morphism(1)
|
| (name) | | Disambiguation. In math, morphism refers to a structural
identity that maps from one mathematical construct to
another. Structural identity can be simplified to a shape
(like a triangle, square, or circle). | | See also: Morphism, Morphism(1) |
|
|
Motherforce
|
|
|
Multhad
|
| location & proper name & abstract | | Member world of the Sirus Ring. See worlds of the prime
ring. | | See also: Multhad, worlds of the prime ring | | Related: Arbor, Avernus, Callista, Charon, crown ring, Daxis, Demos, Doratah, Enad, Encelus, Estryd, Haven, Istavarron, Lokor, Lorval, Mephr, Mystranus, Nadir, Prule, Rhoador, Solduskanar, Teronis, Thall, the 27th magocracy, the magocratic ring, The Prime Ring, Titaan, Vellig |
|
|
Multiverse
|
| (name) | | The aggregation of all universes and dimensions. The
term is generally used in conjunction with references that
are inclusive of subjects originating outside of Eternity. | | See also: Multiverse |
|
|
Munnin
|
|
|
Murasaki Hoshisenin
|
See Hoshisenin, Murasaki.
|
|
Murtr
|
| dialect & proper name & abstract | | In the Aesir language, murtr means 'little fish' or
'minnow'. It is a derogatory insult to indicate someone of
little importance or challenge. | | See also: Murtr, Aesir, Aesirs And Vanir (Origin) |
|
|
Mutagen
|
|
|
Mutation
|
| (name) | | An unbred deviation from a creature's normal adaptations. | | See also: Mutation |
|
|
Myrgul, Duke
|
| sir name & title / rank / style | | Son of King Tradeholm's sister. Sarai is engaged to be
married to Myrgul, whom she refers to as a 'pig boy'. | | See also: Myrgul, Duke |
|
|
Myrmigyne
|
| sir name & proper name & abstract | | Member of an all woman clan of warriors. The Myrmigynes
typically have isolated communities in the deep forests and
jungles. |
|
|
Mystranus
|
| location & proper name & abstract | | Also known as 'Crown Rising'. Member world of the capital
ring and home of the magocratic counsel of the left. See
worlds of the prime ring. | | See also: Worlds Of The Prime Ring, Mystranus, Agni, Arabor, Arbor, Avernus, Belath, Bveld, Callista, Celeston, Charon, Davernaa, Daxis, Demos, Doral, Doratah, Enad, Encelus, Estryd, Fheir, Ghenn, Gihn, Gladshem, Haven, Hubara, Indrus, Ishtyn, Istavarron, Jhanus Xek, Kaali, Kadras, Khaestral, Logos, Lohdon, Lokor, Lorval, Mephr, Mitras, Multhad, Naarth, Nadir, Nirvalla, Nyth, Oerth, Ohgorn, Olyand, Orcist, Prule, Qualas, Ravva, Rhoador, Rygos, Sidrus, Silcan-prime, Skurgg, Solduskanar, Surya, Sytrys, Tarynis, Teronis, Thall, Thenris, Tian, Titaan, Urdagh, Vayu, Vellig, Vestyn, Wysterra, Xetus, Yudin, Zeria, worlds of the prime ring | | Related: crown ring, the 27th magocracy, the magocratic ring, The Prime Ring |
|
|
—
N
—
|
From
N
-space
To
N
yth
|
| | |
|
n-space
|
| One of the mathematical hyper-space continuum's postulated
in SF. | | See also: n-space |
|
|
Naarth
|
| location & proper name & abstract | | Member world of the Cygnus Ring. See worlds of the prime
ring. | | See also: Naarth, worlds of the prime ring | | Related: Arbor, Avernus, Callista, Charon, crown ring, Daxis, Demos, Doratah, Enad, Encelus, Estryd, Haven, Istavarron, Lokor, Lorval, Mephr, Mystranus, Nadir, Prule, Rhoador, Solduskanar, Teronis, Thall, the 27th magocracy, the magocratic ring, The Prime Ring, Titaan, Vellig |
|
|
Nadir
|
| location & proper name & abstract | | Member world of the Cygnus Ring hosting a cross-ring gate.
See worlds of the prime ring. | | See also: Worlds Of The Prime Ring, Nadir, Agni, Arabor, Arbor, Avernus, Belath, Bveld, Callista, Celeston, Charon, Davernaa, Daxis, Demos, Doral, Doratah, Enad, Encelus, Estryd, Fheir, Ghenn, Gihn, Gladshem, Haven, Hubara, Indrus, Ishtyn, Istavarron, Jhanus Xek, Kaali, Kadras, Khaestral, Logos, Lohdon, Lokor, Lorval, Mephr, Mitras, Multhad, Mystranus, Naarth, Nirvalla, Nyth, Oerth, Ohgorn, Olyand, Orcist, Prule, Qualas, Ravva, Rhoador, Rygos, Sidrus, Silcan-prime, Skurgg, Solduskanar, Surya, Sytrys, Tarynis, Teronis, Thall, Thenris, Tian, Titaan, Urdagh, Vayu, Vellig, Vestyn, Wysterra, Xetus, Yudin, Zeria, worlds of the prime ring | | Related: crown ring, the 27th magocracy, the magocratic ring, The Prime Ring |
|
|
Nagaroth
|
| location & proper name & abstract | | A member world of the 4th Alliance (the territory
controlled by the Frielos Combine [heirs of the Frielos
Family]). Nagorothian's are characterized by their dark
skin (as in the entire population is dark). | | See also: Nagaroth |
|
|
Namu Hoshihana
|
See Hoshihana, Namu.
|
|
Nani
|
| dialect & proper name & abstract | | G'yaki dialect, what? | | See also: Nani |
|
|
nano-light-rev
|
| A Kriar measurement, one billionth of a light-second [rev].
A light-second or the distance light travels in a second is
186,282 miles. A nano-light-rev is a billionth of a time a
little bit less than a second. When you do the math it's
about eight feet. | | See also: nano-light-rev, jyril/kriar war, Chronon |
|
|
nano-tech
|
| Technology involving nano-machines, self-contained devices
about the size of an amoeba. |
|
|
Nanolathing
|
| (name) | | A process by which materials are manufactured at the atomic
or particulate level. It is based on the principle of
nanites (or colonies of them) that are imbued with a
blueprint heredity and when the synthetic creatures
reproduce, the synthesis results in a desired construct.
The Kriar cyber Nomar mentions that, technically speaking,
[super-alloy nanolathing is a growth process], referring to
the way construction nanites replicate in a manner that is
similar to the growth of living things. | | See also: Nanolathing, cyber-unit, jyril/kriar war |
|
|
Nanosecond
|
| (name) | | One billionth of a second. |
|
|
Narrimar, Thamara
|
| sir name | | Ex-wife of paladin Lord Bertram Tarrantil. Bertram's
marriage to Thamara was an adventure in itself and the
mercurial lady quite literally put the good-natured gentle
Bertram through Hades. Such antics included suddenly
changing from her lifelong profession of fighting (at which
she was highly ranked area warrior) to one of magic. Blame
here can be laid on Cassandra, but the gold mage denies it
vehemently. Shortly after her occupational change came
occupational hazards... like alchemical experiments that
burned down their home not once, but twice. Thamara doing
various magical experiments on herself that changed her
appearance and altered her personality. In the midst of all
these events, Thamara gets pregnant four times, adding to
the overall stress. (Where is my wife and unborn child and
what are they doing TODAY.) Eventually, the already
unstable Thamara went completely looney and through as
strange turn of events became a vampire. The ever
loyal Bertram cleaned up his wife's messes summer after
summer, but after the vampire incident, decided enough was
enough. After Thamara was restored to normal, Bertram
informed her of his intention to end their relationship.
Thamara was despondent and promised she would do
ANYTHING if he would simply give her a fiftieth chance.
After much persuading (seduction?) Bertram acceded to her
wishes but on one condition... NO MORE CHAOS. Thamara
swore, and thus began the truly downhill trend in their
relationship. To go one step beyond in proving she had
turned over a new leaf, Thamara took another occupational
change. After all, being a mage was just blowing up the
house anyway... Thamara applied to become a Paladin of
Ukko. A position that, to Bertram's surprise, Ukko
personally accepted. ((There is some speculation about what
actually occurred and several sources claim that bribes may
have been involved.)) It is shortly after Thamara took up
the mantle of paladin-hood that she became pregnant with
her 5th child. It's speculated that her getting pregnant
was another way for her to hold onto Bertram, as the man
definitely doted on children and the noble genteel would
never leave a pregnant wife. Bertram and Thamara managed to
get through another cycle of marriage (and the birth of
their 5th child). The husband and wife team bashed evil on
several more adventures. Roughly a cycle later the missions
had dried up and life was calm and there was no evil to
slay. Historically, these were the worst times for Thamara
as there were no places to constructively release her
frenetic energy. Since adventures weren't finding Thamara,
the lady went seeking trouble of her own. Through a course
of events too complicated to relate in this already long
telling, Thamara ended up alienating the church of Ukko and
getting stripped of her paladinhood. One of the infractions
that led to this downfall is related to how Desiray
Illkaren ends up married to Bertram--Thamara was trying to
beat the system... Numerous little lies and secrets came
home to haunt the lady and the good-natured paladin simply
had no other choice but to bid adieu to the ardent, insane,
but well endowed Thamara-- the mother of his five children.
CREDIT: Thom Gilbert's portrayal of the
character across many years of roleplay is the inspiration
of this character. Thom set the bar for characters with
true unpredictability and wildly outrageous quotes like :
You don't know evil. Real evil is hanging
orc babies up by their heels and changing their sex with
sand paper! This was an in character role-play in a
live game when he was at the helm of the notoriusly chaotic
paladin Thamara. Even though Thamara has not been portrayed
in the Ring Realms books yet... the character is just too
notable not to mention as she got other characters who are
portrayed into trouble constantly. | | See also: Narrimar, Thamara, Band Of The Crescent Moon, combat prowess, Magic, Tarrantil, Bertram | | Related: Bertram Tarrantil |
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Nav
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| (name) | | Elision -- (short for Navigation). |
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Nebula
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Needlebeaks
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| (name) | | Small colorful birds with thin lance-like beaks noted for
their tiny flashing wings which are only seen as a blur. On
earth, they might be confused for hummingbirds. |
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Needleleaf
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| (name) | | Tall evergreen tree common to the highlands and mountain
regions, with a thin cylindrical leaf and pungent sap. They
have a striking similarity to pine trees on earth. | | See also: Needlewood |
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Needlewood
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Nethra
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| (name) | | Eternal, tactical commander of the Protectorate and goddess
of the Myrmigynes. Nethra's shaladen surrogate is Talorin
Falor. Nethra is probably one of the more outgoing and
accessible of the Eternals. Her relationship with Tal Falor
is extremely informal (he calls her 'boss') and they
indulge in some very loose banter. Despite appearances, the
two are extremely efficient and deadly serious in their
actual conducting of Protectorate business. Tal is a
stickler for chain-of-command but is ultimately a
results-oriented person. Nethra is much the same, thus the
two of them get along extremely well. Nethra is
characterized by her flaming red hair which goes well with
her passionate and expressive nature. She is physically the
second strongest of the eternals behind Garn. Her skills in
combat were legendary even before she became an eternal. | | See also: Nethra, combat prowess, Eternals, Eternity, Metapathy, Time Guardians, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis, Band Of The Crescent Moon |
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Nethra Argos
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See Argos, Nethra.
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Network
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| (name) | | A chain of interconnected units esp. in computers, or
communications where one part has access one or more of the
other parts. | | See also: Cybernet |
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neural-network
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| A data evaluation algorithm designed to "learn" a process
and thereby build a network of logic paths so as to arrive
at a solution by a process of elimination. A completed
neural-network for aiding in the decision making for a
specific field is called an Expert-system (c.f.) | | See also: neural-network |
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Neutrino
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| (name) | | A neutral particle having nearly zero mass and having
little or no interaction with matter. |
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Neutron
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| (name) | | The largest component of an atom's nucleus. | | See also: Neutron |
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Neutronium
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| (name) | | Theoretical material said to exist in the heart of stars.
Raw atomic material with the electron shells stripped away
leaving only a solid mass of bunched together neutrons.
Fundamental matter so dense that even a thimble full weighs
thousands of tons. | | See also: Neutronium |
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Nevarr Shadowstalker
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See Shadowstalker, Nevarr.
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Nibble
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| (name) | | One half a byte (programmer humor) or 4 bits. | | See also: Nibble |
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Nifelheim
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Nightfang
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| (name) | | Small winged nocturnal mouse-like creatures which navigate
by means of shrieking sounds. Sounds something like a bat
doesn't it? |
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Nightrazor
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| (name) | | Powerful weapon of the firsts originally belonging to the
First of Infiltration, Maehr Cateye. The weapon was
retrieved from a DeChelts device in the keeping of Dorian
Degaba. Several items were retrieved from the cache all of
which supposedly belonged to Maehr. The sword had several
extraordinary powers, the most significant of which was its
nemesis power. The nemesis ability allows the wielder under
duress to become not more powerful than their opponent, but
instead to assume the characteristics that best advantage
that opponent's greatest weakness. If an opponent is
significantly stronger than the wielder, their strength and
speed are raised high enough so that they can take
advantage of whatever that creature's weakness is. In
addition to this main power, the weapon had two ranged
attacks. A crimson blast sent along the ground that Wren
Kergatha dubbed the bloodscythe. The other was a shearing
wind that could slice entire buildings in half that she
called the Windcutter. See also bloodscythe. See also
windcutter. | | See also: blood-scythe, Nightrazor, Band Of The Crescent Moon |
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Nightslash
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| (name) | | Elite covert operations unit of Malanian military. Much
like the Navy Seals on Earth. | | See also: Nightslash |
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Nightwing
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| (name) | | Large nocturnal bird with broad wings and large luminous
eyes that makes a characteristic "whoooing" sound. Could be
we have a wise bird on earth with similar characteristics. |
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Nijuu
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| dialect & proper name & abstract | | G'yaki dialect, 20. | | See also: Nijuu |
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Nijuuni
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| dialect & proper name & abstract | | G'yaki dialect, 22. | | See also: Nijuuni |
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Nirvalla
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| location & proper name & abstract | | Member world of the Capital Ring. See worlds of the prime
ring. | | See also: Nirvalla, worlds of the prime ring | | Related: Arbor, Avernus, Callista, Charon, crown ring, Daxis, Demos, Doratah, Enad, Encelus, Estryd, Haven, Istavarron, Lokor, Lorval, Mephr, Mystranus, Nadir, Prule, Rhoador, Solduskanar, Teronis, Thall, the 27th magocracy, the magocratic ring, The Prime Ring, Titaan, Vellig |
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Nirvanae, Tiernia
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| location & sir name | | Tiernia has a long and sordid history. She is at the root
of many problems that cropped up in the Ring Realms and
also part of many of the solutions. A drinking and
adventuring companion of Damrosil Terranath, the two of
them raised hell throughout the lands surrounding Grayhawk.
She survived the drow invasion of Grayhawk and confronted
the spider goddess Lolth. She has worked both for and
against the Dream Merchants, and has been a part of and
enemy of the Master's Guild of Thieves. Tiernia is credited
with recovering the Shaladen blade Stellaraac. She was
invited to join the Shael Dal shortly after Damrosil
Terranath became a member of the protectorate. Tiernia
declined the offer-- however, she was not allowed to keep
the Shaladen. In return for the sword, the Eternals gave
her the ability to shape change at will. Unusual
Features: Having both a spirit talisman (soulname) and a
the ability to shape change, Tiernia's physical form is not
necessarily consistent from day to day. When in her "high"
or augmented state, Tiernia becomes larger and has a denser
body mass. At one point in her life, Tiernia had gems
embedded in her body known as matrix stones. These items
are old Kriar technology. While she wore them Tiernia could
fly and had greatly increased healing. She has since been
forced to remove them because of undesirable changes they
were having on her body. It was as a result of those stones
that Hellzan chose Tiernia to be one of his "wives".
Tiernia has one daughter by Hellzan named Windsong. | | See also: Nirvanae, Tiernia, Band Of The Crescent Moon, hybrid (golem), jyril/kriar war, matrix stone, Eternals, Eternity, Metapathy, Time Guardians, Garadhyr, Golondrax, Lexaron, Melakanir, Olimbril, Xersis | | Related: Masters Guild |
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Njordhelm, Millicent
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Nobelisa
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| (name) | | An offshoot race related to the Metath. The origins of
Nobelisa are still largely a mystery. The Metath, Nobelisa,
and Yadiz, are all part of stories set in the Shadow Worlds
Combine, not yet featured in any of the current Ring Realms
books. The only character from that setting currently in
the published works is Dray Cartha. More on the Shadow
World Combine will be revealed in the The Karanganoi
Gambit. After that is released, this entry will be revised. | | See also: Nobelisa |
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Nola
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| (name) | | Used to refer to a savant's magical power. In powerful
savants the Nola can be a considered much like a living
thing that inhabits his or her body. | | See also: Nola, Savant, Shevkin, Wyyr |
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Nomar
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| (name) | | A class of trade ship used in the violent seas around
southern tip of Canth. Nomar ships are renowned for both
their speed and ability to run in rough seas where other
ships capsize or break under the strain. Nomar ships range
from a hundred tons to over ten thousand... the biggest
ships on Titaan. Their design is a closely guarded secret
and it is commonly believed that there is magic involved. | | See also: Nomar |
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Nomi Skylark
|
| proper name | | Alias of Dominique Delarn after a failed assassination
attempt depicted in Ethermancer: The Shapestealer
Conspiracy. See Delarn, Dominique. | | See also: Nomi Skylark, Skylark, Nomi |
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non-consecutive time
|
| abstract | | A state or region where the traditional rules of material
decay do not apply. Traditional time is essentially "down
hill", events flowing inevitably and irrevocably in one
direction, each moment inheriting continuously greater
ramifications and complexity. In non-consecutive time this
fundamental state does not apply. The transition realm of
Siderous Chronous is a zone of non-consecutive time where
time spatially represented and the actual decay of matter
is discontinuous. | | See also: Nulltime, non-consecutive time |
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Nonna
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| dialect & proper name & abstract | | Term of familial endearment for grandmother, similar forms
exist in many dialects. |
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Nord Yggdrasil
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Northrealm
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Nova
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Nuclear
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| (name) | | Of or pertaining to fission power whether in a bomb or a
power station. | | See also: Nuclear |
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Null-time
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Nulltime
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Numanor
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| location & proper name & abstract | | Homeworld of one of the most ancient of the ancestors of
humanity. Far beyond the confines of the Crown Ring and
accessible only through an ancient world gate, the planet
has lain dormant for more than a hundred millennia,
stripped of all living things and now completely incapable
of supporting life. This once great civilization which gave
the realms magic, and survived dozens of wars, fell pray to
themselves when they pursued one magic secret too many.
Seeking Eternity's secret to true immortality and the
trying to destroy the aspect of entropy, the Numanor
achieved not perpetual life but near instantaneous death of
all but a few of an entire race. See also Numanorian. | | See also: Numanorian, Numanor |
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Numanorian
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| (name) | | A race of humanoids pre-dating humanity credited with
creating most if not all of the magical science used in the
Realms. Numanorian war rituals are still followed in large
part. Everything known about the Numanorians and their
achievements comes from lore uncovered from the archives
when an adventuring party stumbled onto an abandoned
world-gate that led them to the race's dead world. What
other lore that existed came from people trained or having
contact with the handful Numanorians who survived the
calamity that ended their kind. See also Numanor. | | See also: Numanor, Numanorian |
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nut-stasher
|
| abstract | | Small bushy tailed rodents that might be confused for
squirrels on Earth. |
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Nystruul
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| (name) | | Avatar of Hecate who has history with Wren. Ex-master of
the Dagger cult and one-time avatar of Set who originally
went by the name Hethanon. Nystruul's tenure with Hecate is
this vile miscreant's second chance, and his opportunity to
finally catch up with and dispose of Wren Kergatha. See
Hethanon. | | See also: Hethanon, Nystruul, Ascendant, Savant, Hethanon | | Related: Kergatha, Azir, Kergatha, Liandra {Wren} Idun-daughter, Starwand, Tan'acho, Velosse |
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Nyth
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| location & proper name & abstract | | Member world of the Cygnus Ring.See worlds of the prime
ring. | | See also: Nyth, worlds of the prime ring | | Related: Arbor, Avernus, Callista, Charon, crown ring, Daxis, Demos, Doratah, Enad, Encelus, Estryd, Haven, Istavarron, Lokor, Lorval, Mephr, Mystranus, Nadir, Prule, Rhoador, Solduskanar, Teronis, Thall, the 27th magocracy, the magocratic ring, The Prime Ring, Titaan, Vellig |
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