20 personalities currently on file. |
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Shargris, Eclipse |
Aliases:
Varkath, Varkath Shargris
Inspired by:
Will Greenway
Appears in:
Shaladen Chronicles: A Knot In Time, Reality's Plaything: The Infinity Annihilator
Occupation:
Professional Soldier, Combat trainer, Heavy ship pilot
Birthplace:
Ghorondar section, 1st gen Fabrista Homeworld
Unusual Features:
Kriar being a vegetative (rather than mammalian) humanoid race possess several plant-like attributes. Their skin is photosynthetic, and they derive nourishment from light. Their tissue is dense (like wood) and thus they are heavier and more resistant to injury. Kriar scientists have heavily modified the heriditary physiology of the species and many of the evolutionary drawbacks of their origins have been engineered away. Most Kriar rely on a life-support mechanism called a matrix stone that is embedded in their bodies at a young age. These jewels provide supplemental photosynthetic nourishment so the Kriar can function for extended periods in environments where there is little to no natural sun-light. These jewels are normally installed in sets. A focus stone in the forehead, a distribution matrix enfleshed in the collarbone, and brain-stone or central control enfleshed beneath the lower abdominal muscles. These matrixes often have cybernetic enhancements and convenience mechanisms built into them depending on the kind of work the Kriar does. Warriors typically have additional implants in the palms of both hands. These are high-energy foci. The hand focus allows the warrior to create force weapons and shielding, along with usually having various sensor and cybernetic apparatus built into them.
Age:
8 million cycles (approx)
Martial Status:
Married (Chrysandil "Quasar" Lathaan Diliaysus) [seperated]
Group Affiliations:
Shrike Legion Elite, Kriar High Council, Protectorate, Clan Felspar, Clan Frielos
Tournament Rank:
Eclipse does not participate in tournament play. However, he is considered the paradigm of Kriar martial arts and is the most decorated warrior in Dasta Fabrista. Only a few creatures (such as the Eternals) or another high ranking Kriar (like Eclipse) could stand against her for more than a short time. Quasar is highly decorated warrior noted for her tenacity and brilliance in adverse conditions.
Information:
Eclipse Shargris is the best warrior in the history of the Kriar race and the eldest living soldier of the Fabrista, with responsibility for training regimes . He is a retired Tarkath, a high-ranking military officer with war-time experience, particularly against the Jyril. His immense power and age cause misgivings among some, but his combat prowess is legendary; he can wade through enemies as though they were children. He is a capable leader in missions, giving clear instructions and tactical insights. He has been mates with Quasar for eons until the events of Shaladen Chronicles: A Knot in Time where he appears to die. He later comes back during the events of Reality's Plaything: Eternal's Agenda.
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Sheento, Daena |
Aliases:
Dane, Ward Prodigal of House T'Evagduran, First Ascendant
Inspired by:
Will Greenway
Appears in:
Gaea's Blood, Shaladen Chronicles: Who Mourns the Creator, 'Neath Odin's Eye, Gaea's Legacy: Eternal's Agenda, Gaea's Legacy: Savants Ascendant, Gaea's Legacy: The Infinity Annihilator
Birthplace:
Girdorath City, Planet of Crownar
Eyes:
Brown (Green Luminescent)
Height:
O:5'3" A1: 6'2" A2:5'11" A3:7'6" A4:6'4"
Weight:
O:116 A1:510 A2:250 A3:850 A4:600
Unusual Features:
Daena has become in every essence a "first one" (or as has been noted a "second one" because she is that actual incarnation that the first race designed. She has numerous immortal features shared in common with the pantheon lords. Her tissue (in normal form) is three times denser than human flesh giving her commensurately greater strength and resistance to injury. Her eyes glow with the energies of Eternity and her body crackles and shimmers with magical power (unless she suppresses this aura [which she typically does]).
Martial Status:
Unmarried
Known Relatives:
Belin Sheento (Aunt), Darith Sheento (Aunt)
Group Affiliations:
House T'Evagduran, Protectorate, House Felspar
Magical Skills:
As the first ascendant after eons, Daena has a vast array of magic-like abilities, most of which she is unaware of. With Janai T'Evagduran's help she is exploring these powers and discovering more and more each day.
One Daena's major magical abilities is the power to alter her shape. Currently, Daena has only used this power to adjust her height, weight, proportions and mass (and make alterations in hair, eye, and skin color). She has demonstrated the ability to look like other people, so there is nothing that precludes her using it to become other creatures.
The other application of Daena shape altering power is what is called "battle-shape" where the tissue of the body takes on a "metalized" state. In this form, an ascendant (and pantheon lords who also possess this ability) are resistant to nearly all forms of conventional injury. The organs of the body go into a form of stasis and even deep penetrations into the metal shell have limited effect (a stab through the heart for instance will not kill an ascendant in battleform-- though when they change back to flesh and blood the injury might do so.) Ascendants cannot naturally heal or by healed by either magical or technical means while in battleform. The battleform is extremely inconvenient. While the user is incredibly strong (usually able to lift ten tons or more), it takes a great deal of energy, the body is inflexible, has no feeling and is very slow. Because of the great mass (the user typically weighs a few tons or more), most floors and furniture will not support a person in battleform. Battleform cannot be retained while asleep (or at least nobody in the stories has figured out how to do it yet).
Another of Daena's commonly used magical powers is her stealth ability. She can turn her aura and the auras of other creatures "inside out". Even creatures as powerful as the eternals have difficulty seeing magic and energies hidden in this fashion. The nature of this ability and how she does it is still a subject of discussions amongst the many magic-wise people who know Daena.
Spirit speak and telepathy are two other innate abilities that come from Daena's rebirth as an ascendant. Spirit speak is another power shared by the pantheon lords though Daena seems to possess a stronger form of it. This ability allows her to speak any language she is exposed to. This operates independent of Daena's desires. When she speaks people hear her voice in their native and most fluent language. The translations are as idiomatically correct as possible. By this same token, Daena hears people speak in their own language but the meaning (including idiomatic phraseology) remain clear to her. Daena also possesses the far more versatile and powerful ability to communicate telepathically, though she does not use this talent often.
As mentioned earlier, Daena has many as yet unknown powers that stem from her rebirth as an ascendant. Her potential as a magic user is phenomenal. This was proven by Janai's ability to teach Daena how to perform teleportation. After learning this skill, Daena can now teleport by force of will alone, much the same way Kriar and other planes savvy creatures can.
Daena's last abilities stems from her heritage as a savant (Da'Jamack Nola). Her nola powers were vastly increased by her ascendancy. Daena has the ability to control magnetic and gravimetric fields. She can manipulate metals, reshape them and move them with her mind. Daena's most devastating nola power is her ability to do "gravimetric isolation" which causes a target to stop in relation to the proper motions of the planetary and stellar bodies near which the object resides. By doing so, the object suddenly gets "left behind" the achieved affect being an angular velocity that can be in excess of a mile a second or more. Daena has no control over which way the object will "fly" when it is isolated, so there is always the risk the attack might be just as devastating to her or any nearby allies when it is used as the object or person scorches off in a particular direction. ((Daena and Wren discovered that by working their nolas together that they roughly affect the direction the object flew when affected.)) Like most savants, Daena can leave her body and astrally travel. However, Daena's astral form is near infinite in its range and strength. She is likely the most astrally powerful creature in the realms.
Tournament Rank:
Daena is not yet old enough (or particularly interested) in participating in tournament play. She is an untrained combatant and any skills in fighting she possesses are remnants of Hella's memory. Hella, the daughter of Loki and the goddess of the dead who joined with Daena possessed significant fighting skills as do most of the Aesir. Daena's great strength, speed, and resistance to injury make her a dangerous opponent for unskilled fighters. However, she is little threat to higher ranked warriors.
Information:
Through a course of events detailed in 'Neath Odin's Eye, Bannor Starfist located Daena for Hella, the Aesir goddess of the Dead. Hella had gotten tired of her static existence (and tired of listening to the bellicose bluster of the other Aesir if any credence can be given to her statements). When confronted with the potential escape of Wren Kergatha, her parents, the De'Falcones, and the T'Evagdurans from Nifelheim, Hella offered to let them go without pursuit in return for Bannor staying with her of his own free will. Bannor agreed. Later, Hella requested that Bannor find her alpha half-- her tao match. Bannor did so and he led the powerful goddess to the planet of Crownar (The central world of the 27th magocracy) where they soon after found Daena.
Hella tried to persuade Daena to accept the merger but the young girl (then only 15) was far too frightened to willingly acquiesce. Hella then forced the transformation wherein Daena became an ascendant and heir to the vast powers of Gaea's first children.
Overwhelmed and frightened by the change, Daena latches onto Bannor and follows him back to Gladshiem and conflict with Odin and the High Jury.
It is in Gladshiem that Daena meets the beaten and frozen Janai T'Evagduran fresh from a long imprisonment in Hella's dungeon. Janai immediately latches onto the young girl and the wily elf noble quickly gets into Daena's good graces. After returning from Gladshiem, Janai immediately adopts Daena as her "ward prodigal".
A few scoredays into their relationship, Janai declares Daena to be her "One". Declaring a person to be a "One" implies monogamous relationship between two people. The implication can be romantic (as it is with Bannor and Sarai) or it can be platonic as suggested in the situation between two females. Because Daena is a shape-changer the romantic / platonic aspects of this are somewhat more murky.
During the course of her ascendancy, Daena's "natural" or base form goes through several changes. When she first becomes an ascendant, her body is roughly in the configuration that Hella was last in (as noted in the height and weight under A1). She later with help from others adopts a slightly smaller and lighter form that becomes her new "native" body for living in. Later during the course of events in Gaea's legacy, Kell purifies her tao and synchronizes her with the magic of Starholme Prime. This transformation causes an explosion in her size and weight (as noted in A3). At this point Daena's personal energy is so great than it is difficult for her to assume a smaller shape. She manages to squeeze down to what becomes her native size (A4) for the rest of her depictions in Realms literature.
***
The title "ward prodigal" is an official title given to person of common birth who is sponsored by royalty. The word "prodigal" means extravagant or wasteful, and in this applies to a noble who has the luxury of taking responsibility for a particular person. Ward prodigals are typically people recognized to be of particular intrinsic worth, diamonds in the rough as it were. This is particularly true of a young goddess.)
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Silvarron, Daedalus "Dae" (Crowninshield-Farwalker) | 
Name:
Silvarron, Daedalus "Dae" (Crowninshield-Farwalker)
Aliases:
Dae, Daedalus Crowninshield-Farstrider, Ishtar Nola, Chakta Nola
Inspired by:
Will Greenway
Appears in:
Ethermancer: Conscript of the Eternals, Ethermancer: Consort of the War Goddess, Ethermancer: The Shapestealer Conspiracy, Savant's Blood: Gaea's Blood, Shaladen Chronicles: Who Mourns the Creator
Occupation:
Traveler, educator
Birthplace:
Crownworld Istarvarron, City of Malhama, District of Durogin
Martial Status:
Engaged (Idun Yggdrasil)
Known Relatives:
Arahn Crowninshield (mother), Krin Farwalker (father), Crowninshield-Farwalker, Gillam (younger brother), Crowninshield-Farwalker, Ljorm (older brother), Crowninshield-Farwalker, Kharabelle (older sister), Crowninshield, Elsbeth (grandmother), Vulcindra Skybane (great grandmother) {Garrath, Dorahe, Larah, Elminster, Zanaster, Gretjia, Oretjah -- Crowninshield aunts and uncles}
Group Affiliations:
Protectorate, Travelers Guild, Magocratic Council, Clan Yggdrasil, Clan Felspar, Clan Solaris
Magical Skills:
As a hybrid ishtar nola/chakta nola Daedalus' ability as a magic-user is rivaled only by grand elder loremages and by pure ishtar nola savants and ascendants. Dae in particular is exceptional because he self-learned magic at a very early age and due the Chyrith poisoning of mages with traveler heredity he adapted his magic to extreme efficiency because of his weakened state (essentially overcoming constant mana deprivation). As a result, when his body was not only restored but mana channeling "enhanced", he can perform astounding feats of magic (such as casting two epic class spells simultaneously). Technically, Ziedra has more potential than Daedalus, but her late start in life, and lack of discipline make them on par with each other even though she is currently a god-like ascendant. Given time Daedalus' ability with magic will be significantly more than it is now at his young age of 20.
Tournament Rank:
Daedalus does not regularly compete in tournament play. However, his engagement with Idun Yggdrasil (the All-Worlds tournament patron) has seen him become part of the tournment council, and serve in a staff role. He is currently a handicap judge for unlimited class tournament applicants. Since Daedalus is testing for his field certification in the Protectorate, a level six tournament ranking is necessary. In the coming cycles, Daedalus will have to compete to participate in Protectorate field operations.
Information:
 Dae is rare type savant that combines the tao-abilities of the Chakta Nola (space), and the Istar Nola (magic). Able to use magic shortly after he could walk, his natural gifts are all that keep him alive in mean streets of the capital world. Daedalus is the most intuitively powerful mage in the realms, able to perform 4th tier epic level magic. His repertoir of magic is tiny because of his being little more than a hobo in terms of resources, and his young age (only 20 cycles).
In the Ethermancer cycle, Dae offers traveler services (escape services really) to some rogue Silcanna elves who are using time diving in some nefarious activity, this winds them (and Daedalus) in a Protectorate sting operation. Dae escapes but winds up stranding himself in need of rescue. Dulcere Solaris retrieves him and after discovering his history of homelessness and abuse, decides to sponsor him for conscription in the Protectorate. During an examination of his wounds prior to his indoctrination, it is discovered that he has advanced metal poisoning.
With there being no magical or normal medical cure for his condition, Dulcere takes him to one of the Solaris family physicians. Araceli Delarn cures Daedalus' illness but not before doing some radical experiments that alter his affinity for magic and angering Vulcindra Skybane.
Daedalus is the grand-son of Elsbeth Crowninshield. His mother is Arahn Crowninshield, his father is Krin Farwalker, the great grandson of Vulcindra Skybane. It is speculated that it is the heredity of the great Chakta Nola in the line of Skybanes, and the Istar Nola in the line of Crowninshields that made him the vessel for the tao heredity of Daedalon Estarous Farstrider.
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Skybane, Vulcindra |
Aliases:
The Crimson Death, The Skybane
Inspired by:
Kaye Boardman
Appears in:
Reality's Plaything: Infinity Annihilator, Ethermancer: Conscript of the Eternals, Ethermancer: Consort of the War Goddess, Genmar War: Child of Ascendants
Occupation:
Planetary Authoritarian
Birthplace:
Boolerax, Darhal Colony
Unusual Features:
Vulcindra is not a Realmer, but one last surviving members of the elder race of Dreel. Through a combination of her heredity and dark magics she is effectively unaging. She is not immortal, she can still be killed. However, she has such vast amounts of magic and tech defending her that even scratching her is a task of monumental difficulty.
Martial Status:
Widowed (many times over)
Known Relatives:
Vulcindra has dozens of generations of children that likely number in the thousands. Only two of note have any bearing on the stories of the Ring Realms, Krin Farwalker (grandson), and Daedalus Silvarron-Crowninshield (great grandson).
Group Affiliations:
Authoritarian leader 1st Alliance, Time Council, Alliance Council, Protectorate
Magical Skills:
Vulcindra is a vastly powerful "wilder" magician that taps into her savant space-bending Chakta Nola for infinite mana. She can bend space and annihilate planets by opening portals into stars. This tactic of dumping stellar plasma on cities and kingdoms that annoy her is where she gets the nickname "Skybane" and "Crimson Death" from.
As a savant of space (Chakta Nola), Vulcindra can sense, create, and control paths through sub-etheral space. She is a mage and techno-mage of incomparable knowledge and skill [13, Prev. conversation]. She possesses the physical gifts of the Firsts and can teleport instantaneously. Her mastery of space allows her to "fold space in such a way that you can tap an unlimited amount of eternity's energy". Her raw power is formidable; with a single swing of her arm, she can turn tons of metal molten and disintegrate it instantly. She is also described as a "chrono-master" capable of protecting others from the effects of time. She is exceptionally resistant to harmful magicks and impervious to magical charms, paralyzation, control, and domination.
Tournament Rank:
As the inspiration for the G'narth and G'yaki fighting arts, Vulcindra fights at the highest eschelons of warriors in the cosmos. In All-worlds parlance she would be a tier 2 or 3, 12th circle unlimited class fighter. Vulcindra has a storied history that even includes her killing pantheon lords. She is one of the most fearsome hand-to-hand combants in Realms lore.
Information:
Vulcindra Skybane is one of the oldest and most powerful living savants in the Ring Realms universe, having existed for nearly a hundred millennia. She holds the title of Empress Ascendant of the First Alliance and is famously known as the "Crimson Death". A remaining member of the ancient Dreel race, she is revered as the ancient patron of the G'yaki martial art. She considers the G'yaki clans to be her "children".
She has a complex relationship with Eternal Koass, whom she calls "Brother". She is in a romantic relationship with Eternal Sroth. She maintains a notable rivalry with Marna Solaris, who eventually defeated and imprisoned her. Her curiosity about powerful individuals, such as the child Vhina, is evident.
Vulcindra was involved in significant conflicts, including an encounter with Dae Silvarron, where she attacked him and later possessed his body/mind after abandoning her own to avoid defeat. She was ultimately out-fought by Marna Solaris. As a consequence of her actions, Marna Solaris, with Koass's approval, ordered Vulcindra's incarceration, removing all her enhancements, magic, and Tao abilities, and confining her in paralytic stasis. Her interactions with the Eternals, particularly Koass and Sroth, are fraught with tension, as she refers to them as "damned busybody eternals".
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