21 personalities currently on file. |
|
|
T'Evagduran, Ryelle | 
Name:
T'Evagduran, Ryelle
Aliases:
1st Princess, Queen Regent
Inspired by:
Will Greenway
Appears in:
Reality's Plaything: Eternal's Agenda, Reality's Plaything: Savants Ascendant, Reality's Plaything: Infinity Annihilator, Savant's Blood: Gaea's Blood
Occupation:
Future queen of Malan
Birthplace:
Verdasil, Malan
Unusual Features:
Like most Elves of the Realms, Ryelle has luminescent eyes, that give of a faint light in the dark. Elves also have pointed ears and extremely long life spans.
Martial Status:
Unmarried
Known Relatives:
Kalindinai T'Evagduran (mother), Jhaann T'Evagduran (father), Janai T'Evagduran (younger sister),Kalindinai T'Evagduran (mother), Jhaann T'Evagduran (father), Ryelle T'Evagduran (eldest sister), Janai T'Evagduran (older sister), Sarai T'Evagduran (youngest sister), Bertrand Valharesh (uncle)
Group Affiliations:
Kingdom of Malan, Malanian Royal Family, Protectorate
Magical Skills:
Ryelle is a trained mage capable of high order magics. She is not as good as her naturally talented "wilder mage" mother Kalindinai who is renowed through the realms as a fierce battle caster able to wipe small armies off the battlefield with a single spell.
Tournament Rank:
Ryelle having a delicate build is simply too fragile for even play fighting. She is trained in self-defense and can wield bow and sword with competence. In the events of Reality's Plaything: Infinity Annihilator she takes up the honorary Shaladen Lexaron. She and the advocate Eternal resonate with unusual strength, and the pretty and petite Queen Regent becomes supercharged with strength and confidence. During the events of Savant's Blood: Gaea's Blood she surprises everyone with formidable hand-to-hand combat skills that she attributes to learning from Senalloy. Liandra Kergatha attributed this to Ryelle having drank too much "paladin juice". As a field operative in the Protectorate, Ryelle ranks in the sixth circle unlimited class (the minimum for Protectorate field operations).
Information:
Ryelle is the first daughter of King Jhaann and Queen Kalindinai T'Evagduran of Malan. She is the eldest of three sisters, the others being Janai and Sarai. She is approximately 998 summers old.
Initially described as the "steady daughter" who always got along with both her parents. She is noted for being good at keeping her sisters under control when needed and helping them get out of trouble. Her younger sister Janai believes Ryelle scares away potential husbands by talking about duty and loyalty to the realm's affairs. Ryelle prefers structured, productive discourse and pursuing matters when there is sufficient information and officially sanctioned leave to investigate.
Ryelle has a great deal of respect for her mother, Queen Kalindinai, and follows her instructions. She shows appreciation and love for her sister Janai and her brother-in-law Bannor, recognizing their value and contributions. She seems to have a formal or respectful relationship with Lord Valharesh, whom she refers to as "uncle". Liandra (Wren) trusts Ryelle to keep Kirran from doing anything risky. It is also mentioned that Ryelle introduced Senalloy to "Quetzal laced dark root," suggesting a relationship where they shared "marvelous vices".
Ryelle later becomes an avatar of the Advocate Eternal. This transformation significantly increases her strength and ignites her passion against evil and wrongdoing. The previously "passive Ryelle" who relied on diplomacy is gone, replaced by a diplomatic but resilient figure whose pursuit of truth causes unrest. She is also noted as having changed the most among her sisters who received shaladens. She embraces the role of Queen Regent of Malan with the intent to clean up insurgent elements.
|
|
T'Evagduran, Sarai |
Aliases:
3rd Princess, Arwen Sarai
Inspired by:
Will Greenway
Appears in:
Reality's Plaything: Book 1, Reality's Plaything: 'Neath Odin's Eye, Reality's Plaything: Eternal's Agenda, Reality's Plaything: Savant's Ascendant, Reality's Plaything: Infinity Annihilator, Ethermancer: Consort of the War Goddess, Genemar War: Child of Ascendants
Birthplace:
Verdasil, Malan
Unusual Features:
Sarai is gray-elven with a lifespan measured in centuries. Further, Sarai has been through magical transformations which have intertwined her spirit with the stone element. When she becomes pregnant with Vhina, the god-like energies of the baby also affect her. She undergoes cybermed enhancement to bring the powerful child to term.
Known Relatives:
Bannor Starfist (husband), Kalindinai T'Evagduran (mother), Jhaann T'Evagduran (father), Ryelle T'Evagduran (eldest sister), Janai T'Evagduran (older sister), Bertrand Valharesh (uncle)
Group Affiliations:
Kingdom of Malan, Malanian Royal Family, Protectorate
Magical Skills:
Sarai is a trained magic user with some basic skills in magic. She is a fourth tier practitioner. Her skills are rudamentary compared to her mother and older sisters.
Tournament Rank:
Sarai is a trained combat officer of the Malanian military. She is highly proficient with bow and sword. She has never fought in the All-worlds but if she were to compete she would easily place high in the 6th circle standard class of fighters.
Information:
Sarai is Kalindinai's youngest daughter and is 473 summers old. Sarai idolizes her father and was the only daughter to join the Malanian military. Disguising her identity, she entered the ranks as a common recruit and earned her way to high Praelor of the hippogriff elite before it was discovered she was in fact the crown princess. Because of this, she is well regarded and respected amongst the officers and regulars of the Malanian forces. She is skilled in the sword and bow, and served in three cavalry campaigns. She has some minor skills in magic. Sarai is the most independent of the daughters, and very direct in her manner. It is this directness that causes her to clash with her father who feels a need to reign in his willful daughter. Shortly after her enforced engagement to Duke Myrgul Tradeholme, Sarai slipped out of Malan. She later found Bannor Starfist in borderlands and fell in love with him.
During the events of Reality's Plaything, Hecate attempts to take over Sarai's body. Intervention by immortals brought Sarai back, but into the body of Meliandri D'Casar, a handmaiden to her mother. In this form, Sarai had dark hair, dusky skin, and amber eyes, a stark contrast to her natural pale, violet-eyed, silver-haired elven form. She expressed significant pain and distress over being in the wrong body.
With Idun's help, Sarai consumed parts of the golden apple, causing dramatic and painful physical transfiguration. This process allowed her to return to her original, taller, slender elven form with silver hair and gleaming violet eyes. She noted that her form now had physical acclimations for pregnancy and childbirth, including having "more hips". She also discovered that touching a flux stone allowed her to "see," "feel," and "sense," making her feel truly "alive".
After her return to Malan, Sarai was confronted by her father, King T'Evagduran, and defied him. With the help of her sister Janai, the situation was somewhat defused, and she was exonerated. She participated in her first audience with her father. She acknowledged running out of Malan but asserted she was changed and could serve the kingdom in new ways with Bannor's talents. She questioned her father about whether her inheriting her mother's "wilder blood" made her unworthy of the throne, asserting her own claim through earning her title via military service. Despite clashes, she believed she would always follow her mother's lead. Bannor observed that she and Janai took after their manipulative mother, and Sarai had hidden her controlling, royal side until confronted with her identity.
Sarai became comfortable with changing her shape. She adopted forms like Arabella and Adwena, a Valkyrie, particularly to maintain her pregnancy. Through a form regression process performed by Wysteri, she returned to her original elven form. She stated she has been an elf, an elemental, an immort, a first one, and a valkyrie. She is revealed to be a Shael Dal, having been entrusted with a shaladen. As a Shael Dal wielder of a shaladen, she possesses significant power, drawing on its effectively infinite energy. Her combat prowess was noted, being able to move incredibly fast. She is also the wielder of Xersis, a powerful shapeshifting weapon/being.
Sarai became pregnant. Her pregnancy required specific physical forms and acclimations. She gave birth to a daughter. Her daughter is a half-blood but is in line for the throne, which causes unrest. Her child is also prophesied to mark the undoing of the pantheons. Sarai is protective of her daughter, stating she will not let her become a monster. Sarai is noted to share parenting duties with Bannor, particularly holding the child when she fusses. She is also called "Mother-to-be" and addresses Bannor's father as "Father-to-be". She states she will be a bride, a wife, and a mother.
Sarai continues her relationship with Bannor, referring to him as "my One" and her husband. She has a complex relationship with her sisters, particularly Janai, who she finds annoying but also loves. She interacts with other significant characters like Wren (with whom she initially clashed but later apologized to), Daena (challenging her self-worth and relationship with Bannor), Idun, and Senalloy (who notes many people track Sarai's movements). She participates in major conflicts and events alongside Bannor and others. She continues to struggle with balancing her identity as a royal princess, a warrior, a savant/Shael Dal, and now a wife and mother.
|
|
Targallae, Ess |
Inspired by:
Will Greenway
Appears in:
Shaladen Chronicles: A Knot in Time, Savant's Blood: Shadow of the Avatar, Savant's Blood: Hecate's Bounty, Shaladen Chronicles: Anvil of Sorrow, Shaladen Chronicles: Who Mourns the Creator
Occupation:
Professional Adventurer
Birthplace:
Mirakul Breeding Colony, Purple Plains
Unusual Features:
Ess has numerous battle scars as a result of her taking part in some 421 battles in the Arcturan Death Spectacles. Because of extensive use of healing magics and potions, they now have little effect on her.
Martial Status:
Unmarried
Known Relatives:
Beia "Regaura" Targallae (sister), Irodee Skysteele De'Falcone (adopted daughter), Cassandra Kel'Ishtauri (clan-sister)
Group Affiliations:
Jhandris'Kul Myrmigyne tribe, Band of the Crescent Moon, Kingdom of Ivaneth, The Protectorate
Magical Skills:
Ess being trained as a Mataya (Lore-Knight) and a bard in Malan has dabbled in magic. She uses it mostly to entertain clan children and can do small 1st order spells. As a warrior of the Death Spectacles she has extensive combat experience in dealing with mages and is a truly fearsome opponent for any spellcaster.
Tournament Rank:
Ess is an unlimited class tournament competitor with extensive Death Spectacle experience that sets her apart from most of the competition. She rarely fails to make the final rounds of the unlimited class challenges and is highly regarded at the All-Worlds tourney for both weapons combat and archery.
Information:
Ess is Beia Targallae's younger sister taken from the Mirakul breeding creche three years after Beia was taken from their mother. Both women were raised in the arena and for the majority of their lives knew little else than the life and death struggle of gladitorial games.
Ess, like Beia, mastered many forms of armed and unarmed combat and trained in weapons like the spear, ring-she, bow, longsword, two-handed sword, dagger and axe. She is an acknowledged master of the Dan Sadad, Jac'Daw, and Caan Lajaar styles.
Unlike her sister, Ess has not undergone immortalizing and the years have begun to creep up on her. Brief stints as a member of Shael Dal, wielding various Shaladen blades have softened the effects on the Myrmigyne woman and she is physically closer to her 30s than her 50s.
Shortly after Ess and Beia joined the Jhandris Myrmigynes at the behest of Damrosil Terranath, Ess adopted Irodee Skysteele a tall, gawky youngster, shunned by much of the clan children. Ess made the young girl her "project" and
poured her efforts into "civilizing" both herself and her
new protege.
Ess is highly regarded both academically and martially and is welcome in many Kingdom's throughout Sharikaar where she often acts as a representitive of the way of Mataya.
|
|
Targalle, Regaura "Beia" | 
Name:
Targalle, Regaura "Beia"
Aliases:
Queen Reguara, Magistrix Conjugal
Inspired by:
Will Greenway
Appears in:
Savant's Blood: Shadow of the Avatar, Savant's Blood: Hecate's Bounty, Shaladen Chronicles: A Knot in Time, Shaladen Chronicles: Anvil of Sorrow, Shaladen Chronicles: Who Mourns the Creator, Gaea's Legacy
Occupation:
Professional Adventurer
Birthplace:
Mirakul Breeding Colony, Purple Plains
Unusual Features:
Being an honorary member of the Shael Dal and wielder of Shaladen sword, Beia no longer ages. She has also been through the soul forging which allows her to bring out her ultimate physical potential for short periods of time. Because of her association with the Shaladen Stellaraac and the honorary shaladen Snowfire she can alter her shape at will. Though she has this ability Beia rarely uses it. She does however use that power to shape her weapon (Snowfire) into various objects ranging from armor to jewelry and clothing. As a result of long exposure to the energies of Eternity, Beia is far stronger than a normal woman of her size and build.
Martial Status:
Married (Aarlen Frielos)
Known Relatives:
Ess Targallae (sister), Cassandra Kel'Ishtauri (clan-sister), Damrosil Terranath (clan-sister)
Group Affiliations:
Jhandris'Kul Myrmigyne clan, House Frielos, House Felspar, Trade Alliance, 1st Alliance, Kingdom of Ivanath, Kingdom of Malan
Magical Skills:
Beia has learned some rudamentary magic, mostly to improve her ability to recognize and avoid magical attack. Aarlen and Cassandra both have encouraged her to learn magic but she has to the current day resisted.
Tournament Rank:
Beia is an extraordinarily gifted warrior that fought 611 battles in the Arcturan Death Spectacles. Of those fights she lost only 7 times and only 12 matches ended in a draw. She is a grand master of the Jac Daw and Dan Sadad fighting styles. Only T'Gor D'Shar, and Talorin Falor rival her mastery of the Dan Sadad. After the spectre of the Death Spectacles one would expect Beia never to want to fight gladitorially again, but this is not so. She knows her fighting skills were what earned her freedom from the arenas and she sees the non-lethal All-worlds tourneys as a way to spread the word of strength and freedom. Whenever Beia has entered tournament play she never fails to reach the later rounds of the unlimited class challenges. She has taken 1st place in the 14th circle challenges three times out of twelve entries. She often teams up with Damrosil Terranath for team matches where they have never failed to reach at least a quarter final bout.
Information:
Beia has a long and sordid past. Raised in the arenas she new nothing but gladitorial combat until the age of 26 when she escaped the arena's with the assistance T'Gor D'Shar. T'Gor had been drafted in the arenas as an outside competitor, lured there by promises of great weapons, fabulous wealth, and the best fight training available in the realms. Most of this being true if one could manage to win seven combats in a row-- which draftees rarely did.
Beia served as an arena "ringer" or blockmaster an impossible opponent set up to defeat draftees so that they would be forced to continue their gladitorial contracts. As a lifer, a pit fighter born in the arena, freedom could only be achieved by going one hundred battles undefeated. As Meridian Arcturan's star fighter, Beia suffered exactly one defeat every hundred battles through various tricks rigged by the evil mage.
One of the conditions of defeating an opponent in the arenas is that the warrior may opt to take 2 of that person's belongings, or take that person into servitude. Part of Meridian's twisted arena schemes is that his riggers were often able to defeat their opponents without slaying them outright. These hapless people would be carted off the field hanging by a thread where revival magicks would be used to restore them to health. Each revival cost the contractee seven battles. So, in defeat not only did they still need to fight seven more battles, they owed seven more. As as result draftees rarely could rarely overcome the deficit of owed fights to earn their way out.
T'Gor D'Shar fought for three years in the arenas, learning the Dan Sadad from various blockmasters. He deliberately forfeited optional matches to maintain his contract but not dig himself into a hole where he could not win his way out.
When he felt he had learned everything of value, he began his push to win his way clear of the arena. Unfortunately, T'Gor had become rather popular and had a reputation for winning all the big fights. When it looked like T'Gor would get himself free. Meridian arranged to have him fight Beia.
The fight was vicious and Beia was more than challenged by this powerful draftee. However, her greater experience and wild animal power (plus a little rigging by Meridian) ensured that she defeated him. This being her six hundredth battle, Beia resented that Meridian had robbed her of a fair fight. She chose to take T'Gor's service rather than deprive him of his magic items.
It was during this service time that T'Gor and Beia got to know one another. Both of them were mutually angry at Meridian's rigs, T'Gor for being duped, and Beia for being robbed of an honorable challenge against a worthy opponent. It was during this time that T'Gor convinced Beia to try to leave the arenas. Years of conditioning and abuse had made her believe that it was not possible to overcome Meridian.
T'Gor believed different. His plan was to request a special challenge rematch and have Beia throw the fight. He would "kill" her and collect the body as his spoils. Of course, there was the little matter of winning six more fights. With Beia's additional training and coaching, T'Gor won the six fights and made the special challenge against Beia.
It was this "special challenge bout" that brought Beia to the attention of Aarlen Frielos. Unbenownst to Beia and T'Gor, the fight had been rigged so BOTH warriors would end up in a three way match and get defeated. This was known to the spectators but not the two warriors. It was Aarlen who made the gave the gift of Tariegron, the great battle blade to Beia right before the fight. The odds ranged from fifty to one to over a hundred-to-one against the two fighters surviving.
The battle was horrendous, invisible block masters, monsters and a host of trickery was turned against them. However, Meridian had not counted on Tariegron's vorpul edge nor the determination of the two. When the dust had settled they had defeated four Rhinotaurs, a half dozen hidden block masters, and several other fighters. Gasping for breath, facing Meridian's box the two of them looked up at him defiantly. While Beia stood their glaring at the evil mage, T'Gor stepped back and slammed Beia across the back of the head, knocking her unconscious and "defeating" her for the seventh time. T'Gor claimed her "body" as the spoils. Emotions from this titanic struggle were so high and audience involvement so great that Meridian was forced to release T'Gor who in turn pulled Beia from the arena.
After a brief stint with freedom and recovery, Beia and T'Gor would return to the arena to help others escape the rigged battles including Beia's younger sister Ess.
On the outside Beia would go through a long recovery and acclimation process. She became "attached" to Cassandra Kel'Ishtauri after serving as body-guard for her in a few adventures. The gold mage and her friend Dorian would eventually soften the hard exterior of this cold fighting machine and bring out her real emotions and feminine nature.
She would go on to make friends with Talorin Falor, and become the widely regarded teacher of pit fighting techniques. Tal would eventually persuade Beia in backing a campaign to destroy all of Meridian's arenas.
Years later she would meet and grow close to Aarlen Frielos.
|
|
|