Personalities of the Ring Realms


Character Database

© Will Greenway 2000

 
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23 personalities currently on file.

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Karlin-Falor, Terra

Name: Karlin-Falor, Terra

Aliases: Queen Baerwin Karlin of House Malad

Inspired by: Will Greenway

Appears in: Shaladen Chronicles: A Knot In Time, Shaladen Chronicles: Anvil of Sorrow, Shaladen Chronicles: Who Mourns The Creator, Gaea's Legacy

Occupation: Professional Adventurer, Philanthropist

Birthplace: Malad-haar of Elysium

Hair: Dark Brown (*varies)

Eyes: Yellow (*varies)

Height: 6'1" (9' 8") *varies

Weight: 165 (3750) *varies

Unusual Features: The lean pantherish physique that so many have come to recognize and appreciate is not Terra's true or original form. Terra is not human, but a member of a race of magical creatures known as Sphinx-kind. Terra herself is noble of their kind, with magic and powers considerably stronger than those of "lesser sphinxes". Spinxes are known through the realms as the riddle-masters and guardians. They often portray themselves as half-humanoid/half-beast in order to strike fear into creatures that would disturb the treasures they are often contracted to guard. Terra, like most of her kind is a powerful shape-changer and can permanently take any form she chooses. Her natural form, that of a huge albino feline somewhat resembling a tiger has only been seen by her husband Tal and a few close friends. Members of Sphinx kind are extremely long lived, with lifespans measuring in millennia. Now that Terra wields the Shaladen Jemfire, she no longer ages at all.

Age: 631

Martial Status: Married (Talorin "Tal" Falor)

Known Relatives: Jhiria (daughter from previous mate), Mhaeden (son from a previous mate), Jhahlon Malad (Mate) [deceased]

Group Affiliations: Band of the Crescent Moon, Scarlet Talons, All-worlds Tournament, Protectorate

Magical Skills: As a lore-wise member of the sphinx race, Terra has a sage's understanding of magic and magical phenomena. She possesses a number of innate magical talents for recognizing and seeing through magical auras and glamours. She wields a large number of minor utility magics that she can cast at will without concentration. She is, as earlier noted, a master shape-changer. She however, does not often make large changes in her appearance. Terra possesses a number of psionic talents that include healing and telepathic communication.

Tournament Rank: Terra is an unlimited class warrior and extremely formidable when provoked. However, she is not particularly interested in the notoriety of holding a top rank so consequently she has never really pushed to achieve her full potential. Terra has placed in the top ten in 13th and 14th circle challenges. She has never made it past the round of 16 in the double elimination of the unlimited class.

Information: Born with the name Baerwin, Terra was something of a rogue and a wanderer her entire life. As a member of Sphinx-kind she was sworn into a guardian contract when still young. She completed that duty after a hundred cycles and was free to wander the planes. She took a mate (Jhalon Malad) who was a member of one of the highest houses of Sphinx nobility. After a few decades she bore him a son and daughter, who she brought up as somewhat rebellious youth of their kind. Some century later, Jhalon died in the completion of guardian contract. Her children grown, and not particularly popular with the royal family, Terra returned to wandering the planes. In her many jaunts through the inner spheres and courts of the pantheon lords, she became aware of the group of magicians that called themselves the Dream Merchants. This powerful coven of wizards were the purveyors of "desire" able to make wishes into reality (or so they claimed) as long as the recipient had sufficient gold. She was so fascinated by their operation that she set about getting a position working for them.

The Dream Merchants were more than willing to sign on a plane-savvy member of the Sphinx race. She was quickly assigned a guardian and advisor for negotiations. For many cycles, Terra was satisfied to visit the worlds and places where the dream merchants did commerse. She, and this was her main goal, spent time learning secrets of the merchant's powerful magics. It was through the dream merchants that Terra learned of the Kriar and the huge legacy of artifacts that their race had left untenanted in Realms. The Protectorate war had killed the first wave of Kriar that had been exploring the realms. After their loss at the hands of the Eternals and the rogue Garfang, the system of Kriar time portals and dimensional gateways were left unguarded and open to abuse by any who had the magic and ingenuity to missuse them.

Terra set out to learn how to utilize these ancient artifacts, and after many decades was using them to jaunt all across the Ring Realms. It was during this period of time that Terra became aware that she was not the only one taking advantage of these ancient relics. An evil wizard named Meridian Arcturus, was using them to transport men and supplies to outposts throughout the realms. He was building fortifications above many of the gateway access portals and gaining immense power. Not particularly wanting to share, she began a campaign to limit and control the use of the Kriar gate technology. She discovered a way to activate the gate guardians and then set about the process of going from world to world through the realms locking down the gates to prevent the further spread of Meridian's Death Spectacles.

Terra had been taking a rest from her long campaign of locking the gates when she came into contact the Band of the Crescent Moon. When she learned of their current quest to assemble the amulet of Tarkimaar and challenge the timelord Hellzan she decided to help.

Never knowing that she was not human, the band accepted Terra as they did many of their other fellows, with open arms and comradery. She became close friends with Algernon, T'Gor, Beia and Damrosil. T'Gor and Beia, she learned, she had something in common with, they too were fighting Meridian.

This being her first time to have a relatively close relationship with people, Terra stayed in contact with the band after the successful completion of their battle and subsequent defeat of Hellzan.

She would later assist Damrosil in some of her quests to undermine the dream merchants (Terra's former employer). Through Damrosil, Terra would eventually meet Tal Falor. The burly warrior took a shine to her, and began a campaign to court her attentions. It was never really in question, but being cattish, she drew it out as long as possible... Her final test was to reveal to him her true nature. Instead of being run off, Tal accepted that she was not human. At her behest they decided to be trial partners for a few cycles to see how it worked out. After five cycles they were married. Tal and Terra have been steadfast partners ever since.

Kergatha, Liandra

Name: Kergatha, Liandra

Aliases: Wren, Liandra Idun-daughter

Inspired by: Will Greenway

Appears in: Savant's Blood, Aesir's Blood, Gaea's Blood, Reality's Plaything, 'Neath Odin's Eye, Gaea's Legacy, Shaladen Chronicles: A Knot in Time (cameo), Shaladen Chronicles: Who Mourns the Creator

Occupation: Adventurer, officially serves Cosmodarus as security consultant

Birthplace: Cosmodarus

Hair: Blonde

Eyes: Blue

Height: 5'2" 6'8"

Weight: 110 lbs 320lbs

Unusual Features: None

Age: 35

Martial Status: Single

Known Relatives: Euriel Kergatha (Mother), Vanidaar Kergatha (Father), Azir Kergatha (Brother), Irodee De'Falcone (clan sister by adoption)

Group Affiliations: Felspar family, Starholme Prime Trustees, Ivaneth Thieve's Guild, Jhandris'Kul clan of Myrmigynes in the ribbon realms.

Magical Skills: Minor encantations

Tournament Rank: 12th Circle (acknowledged), has competed in unlimited play.

Information: Liandra "Wren" Kergatha's journey begins tragically as a young savant kidnapped and subjected to a ritual by the goddess Hecate. The ritual is interrupted, leaving her with no memory of her past life and only partially transformed. Living on the streets, she becomes Wren, a master thief in the city of Corwin, known for her climbing skills and proficiency with daggers. Her harsh youth leaves her cynical and callous.
Her life as a thief is shattered when she faces Hecate's avatar Hethanon, resulting in the destruction of her guild and the death of her partner. This forces her to seek help, leading her to the legendary Felspar clan. With the Felspars, Wren begins to uncover her true identity and heritage. She learns her real name, Liandra Kergatha, and that she is a savant of forces, heir to the powers of the first ones. She trains extensively in G'Yaki combat with Vera Hoshihana, a discipline that helps her cope with loss and strengthens her. She also befriends key allies like Irodee and Ziedra. Wren discovers her unique ability to summon phoenixes, the living doors to first one treasures.
The central focus becomes the search for her kidnapped family, held captive by Hecate's avatar Mishaka in the lost city of Cosmodarus. This quest is fraught with danger and loss, including the death of her friend Jharon Ko. She aligns with powerful allies like Gabriella Sarn Ariok, the Dragon Queen, to gather the resources needed to confront Mishaka.
Her journey culminates in a direct confrontation with Mishaka and, ultimately, the goddess Hecate herself. In a desperate act to save her family and friends, Wren accesses immense power, using her connection to Gaea and the first ones. She becomes an avatar for all of the firsts, a being of world-shaking power, capable of defeating Hecate and forcing the goddess to cease her persecution of the Kergatha family.
Following this epic conflict, Wren reunites with her family -- her parents Euriel and Vanidaar Kergatha, and her brother Azir. She embraces her heritage as a princess of the now-found city of Cosmodarus and learns from her family, including her grandmother, the pantheon lady Idun. Her growth shifts from survival and mastering her inherent power to taking on significant leadership roles. She becomes a general, training and leading armies. She learns to apply tactical knowledge and leverage resources to achieve objectives with minimal loss of life. She demonstrates tenacity and the ability to learn rapidly, even facing powerful foes.
As universal threats like the Chyrith emerge, Wren's power and responsibilities escalate further. She becomes an ascendant, a transformation necessary to cope with these greater dangers. This state magnifies her abilities and senses. She takes on the role of a powerful leader charged with organizing ascendants into an army. Her challenges expand beyond combat to include navigating politics and complex alliances. Ultimately, she serves as a Protectorate Enforcer and Ascendant of Gaea, highlighting her established position as a significant force within the Ring Realms. Her journey is marked by continuous learning, forging deep alliances, embracing her heritage, and adapting to increasingly complex and powerful threats.

Nirvanae, Tiernia

Name: Nirvanae, Tiernia

Aliases: Bard of Many Faces

Inspired by: Lyn Neylon

Appears in: TBA

Occupation: Professional Adventurer, Entertainer, Sage, Teacher

Birthplace: Modren Hills

Hair: Red Brown (blonde)

Eyes: Green [violet]

Height: 5'4" [6'2"]

Weight: 112 [265]

Unusual Features: Having both a spirit talisman and a the ability to shape change, Tiernia's physical form is not necessarily consistent from day to day. When in her "high" or augmented state, Tiernia becomes larger and has a denser body mass. At one point in her life, Tiernia had gems enfleshed in her body known as matrix stones. These items are old Kriar technology. While she wore them Tiernia could fly and had greatly increased healing. She has since been forced to remove them because of undesirable changes they were having on her body.

Age: 54

Martial Status: Separated.

Known Relatives: Windsong (daughter).

Group Affiliations: Protectorate, Kel'Ishtauri Bard schools, Nirvanae Academies, The All-worlds Thieves Guild, The Dream Merchants.

Magical Skills: Tiernia possessed numerous magical powers, many as a result of her spirit talisman. As a bard she has many various magical odd bits at her command.

Tournament Rank: Tiernia does not compete in regular tournament play. However, at the peak of her career, Tiernia defeated some of the most dangerous creatures in the Ring Realms. With her augmentations and magic items in use, Tiernia could easily compete in unlimited class tournament competition.

Information: Tiernia has a long and sordid history. She is at the root of many problems that cropped up in the Ring Realms and also part of many of the solutions. A drinking and adventuring companion of Damrosil Terranath, the two of them in raised hell through the lands surrounding Grayhawk. She survived the drow invasion of Grayhawk, and confronted the spider goddess Lolth. She has worked both for and against the Dream Merchants, and has been a part of and enemy of the All-world's Guild of Thieves. Tiernia is credited with recovering the Shaladen blade Stellaraac. She was invited to join the Shael Dal shortly after Damrosil Terranath became a member of the protectorate. Tiernia declined the offer-- however, she was not allowed to keep the Shaladen. In return for the sword, the Eternals gave her the ability to shape change at will.

Shargris, Eclipse

Name: Shargris, Eclipse

Aliases: Varkath, Varkath Shargris

Inspired by: Will Greenway

Appears in: Shaladen Chronicles: A Knot In Time, Reality's Plaything: The Infinity Annihilator

Occupation: Professional Soldier, Combat trainer, Heavy ship pilot

Birthplace: Ghorondar section, 1st gen Fabrista Homeworld

Hair: Black

Eyes: Glowing Blue

Height: 6'4"

Weight: 350

Unusual Features: Kriar being a vegetative (rather than mammalian) humanoid race possess several plant-like attributes. Their skin is photosynthetic, and they derive nourishment from light. Their tissue is dense (like wood) and thus they are heavier and more resistant to injury. Kriar scientists have heavily modified the heriditary physiology of the species and many of the evolutionary drawbacks of their origins have been engineered away. Most Kriar rely on a life-support mechanism called a matrix stone that is embedded in their bodies at a young age. These jewels provide supplemental photosynthetic nourishment so the Kriar can function for extended periods in environments where there is little to no natural sun-light. These jewels are normally installed in sets. A focus stone in the forehead, a distribution matrix enfleshed in the collarbone, and brain-stone or central control enfleshed beneath the lower abdominal muscles. These matrixes often have cybernetic enhancements and convenience mechanisms built into them depending on the kind of work the Kriar does. Warriors typically have additional implants in the palms of both hands. These are high-energy foci. The hand focus allows the warrior to create force weapons and shielding, along with usually having various sensor and cybernetic apparatus built into them.

Age: 8 million cycles (approx)

Martial Status: Married (Chrysandil "Quasar" Lathaan Diliaysus) [seperated]

Known Relatives: None

Group Affiliations: Shrike Legion Elite, Kriar High Council, Protectorate, Clan Felspar, Clan Frielos

Magical Skills: None

Tournament Rank: Eclipse does not participate in tournament play. However, he is considered the paradigm of Kriar martial arts and is the most decorated warrior in Dasta Fabrista. Only a few creatures (such as the Eternals) or another high ranking Kriar (like Eclipse) could stand against her for more than a short time. Quasar is highly decorated warrior noted for her tenacity and brilliance in adverse conditions.

Information: Eclipse Shargris is the best warrior in the history of the Kriar race and the eldest living soldier of the Fabrista, with responsibility for training regimes . He is a retired Tarkath, a high-ranking military officer with war-time experience, particularly against the Jyril. His immense power and age cause misgivings among some, but his combat prowess is legendary; he can wade through enemies as though they were children. He is a capable leader in missions, giving clear instructions and tactical insights. He has been mates with Quasar for eons until the events of Shaladen Chronicles: A Knot in Time where he appears to die. He later comes back during the events of Reality's Plaything: Eternal's Agenda.


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