Congratulations: you qualify as legitimate glutton for punishment!
You're back for a third installment on managing groups of characters. In
this section, we're going to put the things we discussed in parts I and
II into motion and give more concrete methods and techniques for putting
more snap and verve into those crowded scenes.
From Writer to Director: Five-Act Scene Development
As we look at composing more elaborate and involved scenes with
several protagonists, various walk-ons, and extras, we need a structured
approach that will assist us not only in visualizing the scene, but
composing and choreographing what will happen within our scene.
First and foremost, the scene must have a goal. The goal can be
something simple like introducing a new character, or have a more
elaborate aim, such as refining the relationships between your cast
members. Whatever the case, this goal is the closure toward which the
whole scene should focus.
Sometimes the goal may simply be getting the characters from point A
to B. In other words, it is a transition scene. In the case of the
transition scene, make the transition itself SECONDARY unless it is of
particular significance. Never waste an opportunity to reveal character
and clarify the stakes. Most writers play hell with flat transition
scenes because they try to fill the empty void with unfocused chit-chat
or grope around with artificially created tension. Instead, superimpose
a secondary goal on the scene: reveal hidden plot elements, have
characters divulge secrets or explore relationships.
Once you have a goal or target, structure events so as to hit that
target. Think of every scene as having five "acts" as in a
play. In this context, these "acts" are your agenda. They are
mini-pinning points within the scene.
ACT I : The establishing shot—the camera (narrative) eye
gives us a quick overview of where we are and who is present. This
opening shot should include details from at least three senses. The
establishing shot is usually short (three paragraphs maximum). At its
terminus, there should be a one to two paragraph bridge or segue that
introduces or makes us aware of the micro-conflict or goal of this
scene.
The next three acts are the rising actions, attempts to solve or
reach the goal for this scene. Because not all scenes will necessarily
have a clearly defined "conflict," these "attempts"
are simply a matter of nomenclature. For the purposes of explanation,
let's say that the goal of this particular five-act scene is to
reconcile the hero and his girlfriend.
ACT II: Introduction to conflict—the hero tries to
apologize but is rebuffed or something interferes. In a charged
situation, the writer may chose to have this make their relationship
even WORSE.
ACT III: Grappling with the problem—The hero makes a more
impassioned attempt and gets stymied yet again. It may even seem at this
point that reconciliation is now impossible.
ACT IV: All is lost—The hero makes a last-ditch effort to
plead his case. She doesn't look convinced. It looks as if it's over.
Bridge and resolution—just when all seems lost, the hero finds the
right words, or something turns it around. Reconciliation IS
accomplished.
ACT V: Scene closure, tie-up, and cut-away—Here some
reflection and tying up of loose ends goes on. If there are
complications as a result of what went on in the scene, they are
introduced here. The author may choose to end on a cliff-hanger or
sudden twist to bridge into the next scene or chapter.
It probably didn't escape your notice that this structure is
identical to the rising conflict and closure of an entire plot. This is
intentional. In fact, as you get comfortable with the idea of layering
and the story within the story, you can develop these minor struggles as
metaphorical and thematic mirrors of your overall plot conflict.
Layers of Mood and Tone
Once you've established a goal for a scene, the next
"layer" to add to is mood and tone. A deadly serious scene can
be handled in a humorous way or vice versa. You as the writer should be
concerned with the mood because it is how you want the reader to feel.
The reader's empathy toward your characters and the ongoing situation is
skewed by your choice of words and imagery. Consider the following three
mood passages:
A single black eye burned in the steel gray sky, casting a dark
radiance across the blasted plain. Rivulets of lava bubbled and hissed
through cracks in crusty reddish soil that looked like parboiled
flesh. Charred trees leaned askew in the decimated ground like
skeletal hands.
The smells of urine, rotting vegetables and wood grew stronger as
he headed toward the deepest shadows. Mulmaster's buildings sprawled
across one another like drunken titans, their stony skins soot-covered
and pitted.
The remnants of the sun lay like a livid sliver on the horizon,
painting the sky in gradients of orange and white, shading to a deep
blue overhead. The first stars sparkled low in the heavens. The air
smelled of heat, sand, and dry vegetation. The breeze made the only
audible sound.
At first read, these passages may seem to have the same tone and mood.
Read them over and judge your own reaction. The first one probably has a
creepy feel to it. The second may hit you as more harried and tense. The
third should give a sense of quiet and expectation. This
"feel" is your tone and mood. Take note that these are active
rather than passive descriptions. Static imagery is given a sense of
motion and activity. By making your backgrounds active and vivid, your
characters will standout even more in contrast.
Like backgrounds, people visually and audibly portray their moods.
Also, as we've been discussing, everything in fiction (as in life) has
layers. There is the face that we show to others, and the face we keep
to ourselves. Men and women deal with tension in different ways, some
with laughter, others with silence. Some people smile, but their folded
arms indicate that they are not really as open or comfortable as they
portray.
When depicting scenes, you have four mood and tone values to keep in
balance. You have the surface mood of the events, which you paint with
word choices and simile. You have the undercurrent, which is handled
with indirection. This is usually a contrasting element threaded through
the narrative. The third and fourth layers lie within characterization:
The outward and obvious mask your characters show to the world, and the
concealed and hidden registers given away by body language, a cracking
voices, or hesitant eye contact.
As you work with the interaction of these registers, you will find
that sharp changes in mood create particularly dramatic and memorable
moments. A sober and tense situation can set up an extremely humorous
bit. A funny situation is a great framework when all the humor gets
crushed by a startling reality. Additionally, mood swings can give a
scene more punch by giving it a rising and falling "heartbeat".
This layered approach weaves in an out to emphasize the character moods.
Solid character design, active scene construction, and an eye for
visual and sensory detail make dealing with groups much more manageable.
Attention to people dynamics, keeping goals in focus, and putting us in
the mind and body of your viewpoint characters will bring not only your
groups, but ALL of your writing-to full fledged and immortal life.