Few writing challenges are greater than doing justice to a large cast of
characters in a novel or story. In fact, the difference between simply
doing them justice and handling them well is a significant level of
effort in itself.
Sadly, this is one of those writer conundrums that is often best
resolved with a "Don't do that if it hurts" solution. If
having too many characters is causing a headache—then don't have
so many characters! For the more obstinate and stalwart of us prepared to strike
into turbulent seas, read on!
Getting a grip on your cast
Cast members are reoccurring characters who are pivotal to your
story. They are people so important that the story problem cannot be
solved without them. Their importance does not automatically mean they
will be viewpoint characters. In fact, in certain cases it's
strategically unwise to tell the story from the perspective of certain
characters. Imagine how much different of a tale Tolkien's Lord of the Rings
trilogy would have been if told from the viewpoint of Gandalf or
Strider!
Aside from your main cast, there will be supporting roles, and often
dozens of walk-on or cameo characters. Supporting roles are there to
flesh out the world, and in some cases serve as foils for your main
cast. We'll deal with the function of foils later in the article.
Least significant, but always necessary, are walk-ons and cameos.
They are every incidental character from the surly guard at the gate to
the forgetful apothecary or the money-grubbing snitch. Sometimes they
only exist for a paragraph, but in those fleeting moments they can
perform important and irreplaceable roles in your plot: The snitch who
relays the critical information, the apothecary who knows the location
of a critically needed healing herb, or the guard who overhears where a
missing member of the party was last going. In other cases, these
incidental personalities may be only window-dressing, color in your
world that the characters encounter on their way from one place to
another. Even this function is important in its own way by adding depth,
individuality, and a sense of place and time to your world.
Because of the limited time these characters spend in the frame,
writers tend to make them more exotic, giving them odd quirks or ticks
in order to make them interesting. In so doing, they sometimes
unwittingly unleash a saboteur into their story.
Beware of "extras" with aspirations of star status. Because
of their exotic natures, these personalities are generally more fun to
write. Since the writer doesn't take them too seriously, they don't fret
over details and just script them with the "flow." Ironically,
these characters can prove more vivid and memorable than even the
protagonist! With a walk-on who is a reoccurring character, this poses
an inherent danger. If allowed, they will take on a life of their own.
You will find it just seems natural to keep them on stage longer, and
more fully develop what was once just a throwaway character. Any writer
with a significant amount of material behind them will be nodding at
this point, having had one or two of these personalities haunt them.
Don't promote these exotic latecomers to cast status. Further, avoid
being seduced into doing scenes from their point of view. Your job is
complicated enough without some walk-on character stealing the limelight
from your protagonists. Not only will this disrupt the symmetry and
balance of your story, but given sufficient foothold, these characters
can even make it necessary to change your plot. Avoid this problem. Resist.
Casting couch—criteria for success
Establish the character who will be responsible for resolution of the
story. Metaphorically speaking, who lands the telling blow that climaxes
your plot? This task might fall to more than one character, but one of
them will be the primary instigator. The instigator is your
"anchor" character because everything comes down to his or her
success. The anchor is the glue in your story. His/her progress toward
the end goal sets the measure and tempo of your story. Often the anchor
also serves to bind the other personalities in your story to the overall
conflict or problem. It's important to know if this character will fill
a viewpoint role. No rule says the anchor must be your viewpoint
protagonist. However, when the protagonist does serve in this catalytic
capacity, it tends to make relationships between characters and the
story goals easier to follow.
How many viewpoints will be necessary to adequately entertain your
reader? In general, the answer is always ONE. Some authors insist on
deluging us with viewpoints and data. Watch out for too much of what is
questionably a good thing. Views done from alternate characters should
be limited to what effectively tells the tale. Give us the necessary
perspectives to enjoy the flavor of your world. Unless your tale is
truly epic, more than four rotating viewpoints is overkill. It spreads
you and your reader too thin. Exercise restraint. Resist.
If your story involves several primary cast members who will be split
up during the course of your story, multiple views may be needed in to
keep the reader current as to the happenings in each group. Note that
when multiple views become necessary, the switching should be consistent
from the beginning of the novel or story. It demonstrates poor
planning when you simply pick up a brand new viewpoint in the middle.
Geographic complications aren't necessarily reason enough to add another
viewpoint to your story. Each view added, exponentially increases the
complexity of your narrative.
A viewpoint character carries a heavy onus. Their history needs to be
more developed, their goals, needs, and desires fleshed out and resolved
through the course of the novel. Each new perspective essentially
creates a new plot thread that must wind through the story and be tied
up at the end. This bookkeeping, pun intended, is part of handling a
fully realized viewpoint character.
Whom you select to be your viewpoint characters is critical. There is
more to a viewpoint than simply whose eyes you are looking through. This
character is a window into your world. Is this character's perspective
different from your other viewpoint choices? It is always good to select
distinct archetypes for your narrative characters. Example archetypes
are the pessimist, the optimist, the wise-cracking jokester, the worldly
pragmatic or the innocent naif. Your characters may be amalgams of these
traits, but chances are they will gravitate to one of these poles. Each
viewpoint voice should be as distinct from the others as possible. Not
only does this make them easier to tell apart, but it provides variety
and depth of view.
Having distinct archetypes as viewpoints provides helpful narrative
opportunities. The naif might ask a question in a situation where the
pragmatic wouldn't. On the other hand, the pragmatic's cynical and
paranoid nature will make him alert to a detail the naif would overlook.
Capitalize on such personality traits and use them whenever possible. By
staying in character, these viewpoint protagonists give you a means of
pushing the plot forward and elaborating story detail.
Think-ahead caveat: if you have information you wish to
conceal from the reader, don't choose a viewpoint character who is
easily privy to that knowledge. The reasons for this are many and
manifold, and any justifications you make for pulling this boner will
undoubtedly push the belief envelope. Resist.
Viewpoints, interactions, and the group dynamics
We touched on archetypes and how choosing distinctive viewpoints can
be leveraged to provide story details. Archetyping serves another
important role in group dynamics. This goes beyond just your
protagonists, but every one of your cast members. Over the course of a
novel, your cast must carry the story. The plot cannot sustain the same
pitch and tempo, you must vary the pacing to prevent monotony.
When referring to pacing, we are talking about the characteristics of
the narrative itself. Spots of humor should ease tense moments. Speedy,
bang-bang-bang scenes should be interspersed with time for thoughtful
reflection. Cast members with the proper distribution of traits can help
you toward this end. In comedy, you have the jokester and the straight
man. Together, they generate energy, where apart they do not. In Star
Trek, Spock and McCoy worked in a similar dynamic. Spock represented
logic and repressed emotion, where McCoy stood for the humanitarian and
liberal views. Their opposing natures were used to do everything from
revealing bits of plot to providing comic relief.
In Shakespearean studies, they call this interaction of opposites the
concept of the "foil." Important characters have mirror roles
who provide contrast and serve to reveal that personality's hidden
characteristics. The technique of "juxtaposed opposites"
provides rich opportunities for exploring character, for having
thoughtful and humorous situations, and can give scenes more spark and
attitude.
Beyond dynamics—the nuts and bolts of character groups
As already discussed, handling groups is largely a matter of casting.
You make your task easier by creating distinct story personalities who
are easily distinguished by their dialogue, description and narrative
voice (if they are a viewpoint character).
Even if you make all these choices correctly, you are still left with
the mechanics of handling them. These basic rules are a foundation that
we'll build on when we go into more detail in the article on the topic
of advanced group management.
- Unique names. One of the simplest ways to help keep
characters distinct is to make sure your cast members names don't
start with the same letter. Further, try to avoid alliterations that
make two names sound similar. Example: Hector and Lector—sure
they start with different letters, but the reader is bound to
confuse them anyway.
- Use name/synonym tags—but not too many. To avoid
repetition, it's quite common to use tags. Tags serve a role also as
a descriptive tool if you use physical characteristics as part of
your tags. George is a warrior, he has blue eyes, red hair, and he's
really big. So, not only is he George, he's also "the
warrior," the "blue-eyed or red-haired warrior," and
sometimes just "the big man." Make sure that each
character's synonyms are distinct enough from the ones used for your
other cast.
- Identifying traits. The larger your cast, the more
important it is that they have as many distinctive characteristics
as possible. These characteristics, like the tags, help when you
need to describe situations where several characters are interacting
at a time. These "handles" allow a form of descriptive
shorthand as your reader becomes familiar with your cast. Such
traits can be as simple as hair or eye color. They can be a
distinguishing gesture, like fingering a braid or stroking a beard,
or a piece of clothing or jewelry that is always prevalent in the
character's attire.
With large casts, it also becomes necessary to establish traits
that distinguish them in dialogue and in action. Speech patterns,
tone of voice, and general attitude become extremely important.
These don't need to be complex traits—it can be the character who
speaks in a whisper, or always talks in sentence fragments or
run-ons. It can be a raspy tone, or a sonorous musical voice. This
is where creativity really comes into play. Select traits that are
vivid and easy to describe, steer away from vague ambiguous details.
- Know your annoyances. We talked about foils; now let's
touch on friction. Practically everyone is particularly sensitive to
something. It keeps things popping when characters have habits that
annoy other characters. Fighter Joe hates high-pitched sounds, and
also happens to be adored by the rather shrill and hopelessly
talkative mage, Donna. Amazon Jane is disgusted by that sword
wielding clod George when he picks his nose—what's he digging in
there for, GOLD?. It's a simple technique that characterizes,
and can be both visual and entertaining.
- Actions speak louder than attributions. "He said"
and "she said" work. Sometimes, however, names just aren't
good enough when you have five or six characters in a dialogue. In
that case, tags and gestures become a necessity. Use them in place
of attribute tags where possible to keep characters in action and
distinct in the scene. Facial expressions and body language also
become of paramount importance for the reader to have a clear idea
of what's going on.
Example:
Hearing the news, Jane stiffened, face draining of color.
"You're certain of this?"
Jock nodded, and lowered his voice. "Positive." He drew
a breath and glanced around to see if anyone else was listening.
"They have his body back at camp."
- Get physical. When handling groups, another tool is
physical contact. Touch is a powerful form of communication. Holding
hands, a caress on the face, a punch in the shoulder, a kiss—all
of these forms of contact are both visual and sensory, and also
imply emotion.
Example:
Koburn adjusted his pack shoulders slumped with resignation. He
turned to Lydia with a sigh. "Guess it's time to go."
She looked up at him with wan smile and touched his cheek.
"I'll be with you in spirit."
Koburn captured her hand and kissed her knuckles, relishing the
salty sweet taste of Lydia's skin. "I will be
back."
- Use all of a character's senses and sensations. Another way
we know we are with your viewpoint character is when we are told of
their physical condition. If you look to the example above, you see
that taste can be used for emotional impact as well as strengthening
the reader's sense of "being there." Smells are powerful
tools as well. If I describe the rich buttery aroma of popcorn —
well, if that doesn't bring to mind an image, you probably don't
like popcorn. Remember that we have physical reactions to emotions
and describing those reactions are far more immersive than just
saying a character is angry or sad.
- Use partitioning whenever possible. When setting a scene,
try to move characters around so that only two or three are in the
frame at the same time. Conveniently move the others off, or have
them doing something else so you can focus on the characters most
concerned with the dialogue.
Handling groups of characters will always be a particularly
difficult chore. However, by using refined casting techniques, you
can make these entities more distinct and "alive" in their
interactions. Being mindful of people dynamics can spice up scenes
and put more attitude into the relationship your readers have with
your characters.