Post Sat Dec 10, 2005 6:57 pm

Tech Data

Technical Data Sheet
This is a basic listing of available technologies.

Computers (availability: universal ) — Chip ID computers smaller than the eraser of a pencil (5mm x 5mm x 3mm) are typically implanted at age 5 somewhere in the hand. This “personal” cyber is a fully functioning input/output computer with several gigabytes of datastore. This computer stores a person’s physical/life characteristics, grades, work, and credit history and every other significant datapoint that can be determined during a person’s life. It serves as a locating device and a medical analysis / warning aid. Commercial credit “attributes” and lines-of-credit can be imprinted on it by authorized imprinters. Because of the amount of personal information stored on the ID chip, numerous security and encryption mechanisms are built into it to prevent external hacking. These chips are usually backed up to a central ID repository periodically when they are in range of data reception node. Criminals and shadow folk usually remove or alter their Chip IDs for obvious reasons.
Larger, more powerful implant computers and workstations are commonly available. For most general purposes all computational work is virtually instantaneous unless a user is waiting on a slow data link.

Communications (availability: universal – limited) — Ground bound data and telecommunications technologies have progressed to the point of total immersion VR being available through a remote (cable-less) hook up. Point-to-point audio-visual is a common technology imbedded in video pick-ups that can be as small as a pea (or even surgically implanted in an eye). Hardwired data transfer across a main backbone network takes place at over 1 terabyte per second. Typical user throughput is usually measured in hundreds of megabytes per second on a busy connection. Bandwidth through broadcast comms varies and is typically “only” 10 to 50 megabytes per second. (This is enough bandwidth to watch a high resolution HDTV movie with fully dolby surround sound on your pocket comms—and still have a enough data stream left over to surf the net lag free, get your stock quotes, and hold an audio only teleconference).

Medical Technology (availability: universal — restricted) — Medical technology has progressed to the point that someone must be cold-stone-dead before resuscitation becomes impossible. Though full body cloning was outlawed in the early centuries, the technology is used to regenerate lost limbs/organs and nerve tissue. Even paraplegia can be repaired (if you have the creds). On Earth and in the well developed colonies, a culture of “recreational medicine” has evolved. Custom eye structures and other cosmetic physical enhancements are quite common. A popular saying is “It ain’t real if it isn’t synth!” Further out in the colonies, the skill-base and machinery for these “vanity mods” are more restricted.
Gray-area-mods: With all the cosmetic, neurological, and cybernetic technologies available, it’s obvious that they can be used in the development of less-than-innocent enhancements of the human body and mind. For purposes of what’s available assume that all cyberware, bioware, and wetware listed in the Shadowrun sourcebooks are available at half the listed essence cost. However, laws restricting the implantation and possession of said enhancements are double and even triply as tough as in shadowrun so that any such enhancements cost two to four times as much the listed. In addition, the technology of 2591 is significantly in advance of shadow tech so that modifications like orthoskin, synaptic accelerators, muscle augmentations, bone lacing, boosted reflexes, dermal plating, vehicle rigs, and wired reflexes have can be purchased at up 2 additional levels of capacity—of course the expense of these super-enhancements is far beyond the ken of typical mortals (Example: Level 5 wired reflexes cost 5 essence and around 20 million credits). God-like speed with a god-like price-tag.

Robotics ( availability : restricted ) — With the advancement of computers, cloning technologies, physical / neurological wetware, and refined machine-tech; robots of both the mechanical and andro-mechanical kind are possible. Synthetic humans, or synthazoids, are common on deep-space ships because of their resilient physiology and decreased need for sustenance and sleep. Synthazoids (or androids) can be built to varying levels of human resemblance—in some sectors of space it’s legal to use them for prostitution for instance. The military uses war-droids which are beefed up sythazoid frames with internal sensors, tracking, built-in weapon systems, and external hard-point mechanisms. These fall into the categories of light, medium, heavy, super-heavy, and juggernaut class robo-synthezoids; the latter being more like a mech from battle-tech than an android. Mech-like tanks sometimes called andro-mechs piloted by humans are used on worlds where tracked vehicles and wheeled vehicles are limited by terrain. Civilian versions of andro-mechs and heavy robo-synths are used for heavy loading and transport services. Artificial Intelligence has developed to the point that there is a certain amount of self awareness in these different servitor mechanisms—the rights of these synthetic creatures is still a widely debated issue even as production of them marches on…

Weaponry ( availability: restricted ) — Humans have always been good at making weapons. The 24th century is not without its share, though it is illegal for a civilian to possess a firearm without a license. Weapons range from invisible dermal stunners all the way to fusion cannons and rail-guns mounted on military warships. Largely, the ability to deal out damage has far outstripped the ability to deflect or resist it. Personal containment fields for protection from small and medium arms fire have just finished military field-testing. Currently, the units are still fraught with power-drain and reliability issues. Consider all weaponry listed in the shadowrun sourcebooks as available but all costs are doubled. Milieu specific weapons additionally available include:

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